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fixed spectator mode freeview
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parent
3b086d616a
commit
51a9d23dae
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@ -20,9 +20,7 @@ void CAMERA::on_render()
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//vec2 center;
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zoom = 1.0f;
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bool spectate = false;
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if(spectate)
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if(gameclient.snap.spectate)
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center = gameclient.controls->mouse_pos;
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else
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{
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@ -157,8 +157,6 @@ bool CONTROLS::on_mousemove(float x, float y)
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{
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mouse_pos += vec2(x, y); // TODO: ugly
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bool spectate = false;
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//
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float camera_max_distance = 200.0f;
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float follow_factor = config.cl_mouse_followfactor/100.0f;
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@ -167,7 +165,7 @@ bool CONTROLS::on_mousemove(float x, float y)
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//vec2 camera_offset(0, 0);
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if(spectate)
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if(gameclient.snap.spectate)
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{
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if(mouse_pos.x < 200.0f) mouse_pos.x = 200.0f;
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if(mouse_pos.y < 200.0f) mouse_pos.y = 200.0f;
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@ -544,6 +544,9 @@ void GAMECLIENT::on_snapshot()
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if(p)
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gameclient.snap.local_prev_character = (NETOBJ_CHARACTER *)p;
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}
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if (info->team == -1)
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gameclient.snap.spectate = true;
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}
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// calculate team-balance
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@ -58,6 +58,7 @@ public:
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const NETOBJ_PLAYER_INFO *info_by_score[MAX_CLIENTS];
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int num_players;
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int team_size[2];
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bool spectate;
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};
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SNAPSTATE snap;
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@ -44,7 +44,7 @@ void PLAYER::tick()
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if(spawning && !get_character())
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try_respawn();
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if(get_character())
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view_pos = get_character()->pos;
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}
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@ -98,6 +98,9 @@ void PLAYER::on_direct_input(NETOBJ_PLAYER_INPUT *new_input)
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spawning = true;
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dbg_msg("", "I wanna spawn");
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}
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if(!chr && team == -1)
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view_pos = vec2(new_input->target_x, new_input->target_y);
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}
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CHARACTER *PLAYER::get_character()
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