fixed on_console_init and on_save

This commit is contained in:
Magnus Auvinen 2008-09-04 21:36:44 +00:00
parent a9211ffd64
commit fa266334fd
16 changed files with 39 additions and 29 deletions

View file

@ -5,20 +5,14 @@
#include "gameclient.hpp"
#include "components/console.hpp"
extern "C" void modc_console_init()
{
//client_console_init();
}
extern "C" void modc_save_config()
{
//binds_save();
}
// clean hooks
extern "C" void modc_entergame() {}
extern "C" void modc_shutdown() {}
extern "C" void modc_console_init() { gameclient.on_console_init(); }
extern "C" void modc_save_config() { gameclient.on_save(); }
extern "C" void modc_init() { gameclient.on_init(); }
extern "C" void modc_connected() { gameclient.on_connected(); }
extern "C" void modc_predict() { gameclient.on_predict(); }

View file

@ -13,7 +13,9 @@ public:
~COMPONENT() {}
virtual void on_statechange(int new_state, int old_state) {};
virtual void on_console_init() {};
virtual void on_init() {};
virtual void on_save() {};
virtual void on_reset() {};
virtual void on_render() {};
virtual void on_message(int msg, void *rawmsg) {}

View file

@ -92,7 +92,7 @@ void BINDS::set_defaults()
bind('Y', "chat team");
}
void BINDS::on_init()
void BINDS::on_console_init()
{
// bindings
MACRO_REGISTER_COMMAND("bind", "sr", con_bind, this);
@ -176,8 +176,7 @@ int BINDS::get_key_id(const char *key_name)
return 0;
}
/*
void binds_save()
void BINDS::on_save()
{
char buffer[256];
char *end = buffer+sizeof(buffer)-8;
@ -204,5 +203,3 @@ void binds_save()
client_save_line(buffer);
}
}
*/

View file

@ -28,6 +28,7 @@ public:
void unbindall();
const char *get(int keyid);
virtual void on_init();
virtual void on_save();
virtual void on_console_init();
virtual bool on_input(INPUT_EVENT e);
};

View file

@ -39,7 +39,7 @@ void CHAT::con_chat(void *result, void *user_data)
dbg_msg("console", "expected all or team as mode");
}
void CHAT::on_init()
void CHAT::on_console_init()
{
MACRO_REGISTER_COMMAND("say", "r", con_say, this);
MACRO_REGISTER_COMMAND("say_team", "r", con_sayteam, this);

View file

@ -46,7 +46,7 @@ public:
void say(int team, const char *line);
virtual void on_init();
virtual void on_console_init();
virtual void on_reset();
virtual void on_render();
virtual void on_message(int msgtype, void *rawmsg);

View file

@ -358,7 +358,7 @@ void CONSOLE::print_line(int type, const char *line)
remote_console.print_line(line);
}
void CONSOLE::on_init()
void CONSOLE::on_console_init()
{
//
console_register_print_callback(client_console_print_callback, this);

View file

@ -50,7 +50,7 @@ public:
void print_line(int type, const char *line);
virtual void on_init();
virtual void on_console_init();
virtual void on_reset();
virtual void on_render();
virtual void on_message(int msgtype, void *rawmsg);

View file

@ -46,7 +46,7 @@ static void con_key_input_nextprev_weapon(void *result, void *user_data)
set->controls->input_data.wanted_weapon = 0;
}
void CONTROLS::on_init()
void CONTROLS::on_console_init()
{
// game commands
MACRO_REGISTER_COMMAND("+left", "", con_key_input_state, &input_direction_left);

View file

@ -14,7 +14,7 @@ public:
CONTROLS();
virtual void on_message(int msg, void *rawmsg);
virtual bool on_mousemove(float x, float y);
virtual void on_init();
virtual void on_console_init();
int snapinput(int *data);
};

View file

@ -23,7 +23,7 @@ void EMOTICON::con_emote(void *result, void *user_data)
((EMOTICON *)user_data)->emote(console_arg_int(result, 0));
}
void EMOTICON::on_init()
void EMOTICON::on_console_init()
{
MACRO_REGISTER_COMMAND("+emote", "", con_key_emoticon, this);
MACRO_REGISTER_COMMAND("emote", "", con_emote, this);

View file

@ -18,7 +18,7 @@ public:
EMOTICON();
virtual void on_reset();
virtual void on_init();
virtual void on_console_init();
virtual void on_render();
virtual void on_message(int msgtype, void *rawmsg);
virtual bool on_mousemove(float x, float y);

View file

@ -24,7 +24,7 @@ void SCOREBOARD::on_reset()
active = false;
}
void SCOREBOARD::on_init()
void SCOREBOARD::on_console_init()
{
MACRO_REGISTER_COMMAND("+scoreboard", "", con_key_scoreboard, this);
}

View file

@ -13,7 +13,7 @@ class SCOREBOARD : public COMPONENT
public:
SCOREBOARD();
virtual void on_reset();
virtual void on_init();
virtual void on_console_init();
virtual void on_render();
};

View file

@ -88,7 +88,7 @@ static void load_sounds_thread(void *do_render)
}
}
void GAMECLIENT::on_init()
void GAMECLIENT::on_console_init()
{
// setup pointers
binds = &::binds;
@ -146,15 +146,23 @@ void GAMECLIENT::on_init()
input.add(&emoticon);
input.add(controls);
input.add(binds);
// add the some console commands
MACRO_REGISTER_COMMAND("team", "", con_team, this);
MACRO_REGISTER_COMMAND("kill", "", con_kill, this);
for(int i = 0; i < all.num; i++)
all.components[i]->on_console_init();
}
void GAMECLIENT::on_init()
{
// init all components
for(int i = 0; i < all.num; i++)
all.components[i]->on_init();
// add the some console commands
MACRO_REGISTER_COMMAND("team", "", con_team, this);
MACRO_REGISTER_COMMAND("kill", "", con_kill, this);
// setup item sizes
for(int i = 0; i < NUM_NETOBJTYPES; i++)
snap_set_staticsize(i, netobj_get_size(i));
@ -197,6 +205,12 @@ void GAMECLIENT::on_init()
}
void GAMECLIENT::on_save()
{
for(int i = 0; i < all.num; i++)
all.components[i]->on_save();
}
void GAMECLIENT::dispatch_input()
{
// handle mouse movement

View file

@ -90,6 +90,8 @@ public:
void on_connected();
void on_render();
void on_init();
void on_save();
void on_console_init();
void on_statechange(int new_state, int old_state);
void on_message(int msgtype);
void on_snapshot();