added loading/support for country flags to the client

This commit is contained in:
oy 2011-03-16 12:09:22 +01:00
parent 30d9c9f4d9
commit 156e23b592
6 changed files with 160 additions and 0 deletions

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@ -0,0 +1,10 @@
##### country codes #####
##### custom #####
default
== -1
##### ISO 3166-1 based #####

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@ -0,0 +1,105 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/math.h>
#include <base/system.h>
#include <engine/console.h>
#include <engine/graphics.h>
#include <engine/storage.h>
#include <engine/shared/linereader.h>
#include "countryflags.h"
void CCountryFlags::LoadCountryflagsIndexfile()
{
IOHANDLE File = Storage()->OpenFile("countryflags/index.txt", IOFLAG_READ, IStorage::TYPE_ALL);
if(!File)
{
Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "countryflags", "couldn't open index file");
return;
}
char aOrigin[128];
CLineReader LineReader;
LineReader.Init(File);
char *pLine;
while((pLine = LineReader.Get()))
{
if(!str_length(pLine) || pLine[0] == '#') // skip empty lines and comments
continue;
str_copy(aOrigin, pLine, sizeof(aOrigin));
char *pReplacement = LineReader.Get();
if(!pReplacement)
{
Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "countryflags", "unexpected end of index file");
break;
}
if(pReplacement[0] != '=' || pReplacement[1] != '=' || pReplacement[2] != ' ')
{
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "malform replacement for index '%s'", aOrigin);
Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "countryflags", aBuf);
continue;
}
// load the graphic file
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "countryflags/%s.png", aOrigin);
CImageInfo Info;
if(!Graphics()->LoadPNG(&Info, aBuf, IStorage::TYPE_ALL))
{
char aMsg[128];
str_format(aMsg, sizeof(aMsg), "failed to load '%s'", aBuf);
Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "countryflags", aMsg);
continue;
}
// add entry
CCountryFlag CountryFlag;
CountryFlag.m_CountryCode = str_toint(pReplacement);
CountryFlag.m_Texture = Graphics()->LoadTextureRaw(Info.m_Width, Info.m_Height, Info.m_Format, Info.m_pData, Info.m_Format, 0);
mem_free(Info.m_pData);
str_format(aBuf, sizeof(aBuf), "loaded country flag '%s'", aOrigin);
Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "countryflags", aBuf);
m_aCountryFlags.add(CountryFlag);
}
io_close(File);
}
void CCountryFlags::OnInit()
{
// load country flags
m_aCountryFlags.clear();
LoadCountryflagsIndexfile();
if(!m_aCountryFlags.size())
{
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "countryflags", "failed to load country flags. folder='countryflags/'");
CCountryFlag DummyEntry;
DummyEntry.m_CountryCode = -1;
DummyEntry.m_Texture = -1;
m_aCountryFlags.add(DummyEntry);
}
}
int CCountryFlags::Num() const
{
return m_aCountryFlags.size();
}
const CCountryFlags::CCountryFlag *CCountryFlags::Get(int Index) const
{
return &m_aCountryFlags[Index%m_aCountryFlags.size()];
}
int CCountryFlags::Find(int CountryCode) const
{
for(int i = 0; i < m_aCountryFlags.size(); ++i)
{
if(m_aCountryFlags[i].m_CountryCode == CountryCode)
return i;
}
return -1;
}

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_COMPONENTS_COUNTRYFLAGS_H
#define GAME_CLIENT_COMPONENTS_COUNTRYFLAGS_H
#include <base/vmath.h>
#include <base/tl/sorted_array.h>
#include <game/client/component.h>
class CCountryFlags : public CComponent
{
public:
struct CCountryFlag
{
int m_CountryCode;
int m_Texture;
bool operator<(const CCountryFlag &Other) { return m_CountryCode < Other.m_CountryCode; }
};
void OnInit();
int Num() const;
const CCountryFlag *Get(int Index) const;
int Find(int CountryCode) const;
private:
sorted_array<CCountryFlag> m_aCountryFlags;
void LoadCountryflagsIndexfile();
};
#endif

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@ -26,6 +26,7 @@
#include "components/chat.h"
#include "components/console.h"
#include "components/controls.h"
#include "components/countryflags.h"
#include "components/damageind.h"
#include "components/debughud.h"
#include "components/effects.h"
@ -60,6 +61,7 @@ static CBinds gs_Binds;
static CParticles gs_Particles;
static CMenus gs_Menus;
static CSkins gs_Skins;
static CCountryFlags gs_CountryFlags;
static CFlow gs_Flow;
static CHud gs_Hud;
static CDebugHud gs_DebugHud;
@ -107,6 +109,7 @@ void CGameClient::OnConsoleInit()
m_pParticles = &::gs_Particles;
m_pMenus = &::gs_Menus;
m_pSkins = &::gs_Skins;
m_pCountryFlags = &::gs_CountryFlags;
m_pChat = &::gs_Chat;
m_pFlow = &::gs_Flow;
m_pCamera = &::gs_Camera;
@ -121,6 +124,7 @@ void CGameClient::OnConsoleInit()
// make a list of all the systems, make sure to add them in the corrent render order
m_All.Add(m_pSkins);
m_All.Add(m_pCountryFlags);
m_All.Add(m_pMapimages);
m_All.Add(m_pEffects); // doesn't render anything, just updates effects
m_All.Add(m_pParticles);
@ -697,6 +701,15 @@ void CGameClient::OnNewSnapshot()
m_aClients[ClientID].m_UseCustomColor = pInfo->m_UseCustomColor;
m_aClients[ClientID].m_ColorBody = pInfo->m_ColorBody;
m_aClients[ClientID].m_ColorFeet = pInfo->m_ColorFeet;
// find country flag
m_aClients[ClientID].m_Country = g_GameClient.m_pCountryFlags->Find(m_aClients[ClientID].m_Country);
if(m_aClients[ClientID].m_Country < 0)
{
m_aClients[ClientID].m_Country = g_GameClient.m_pCountryFlags->Find(-1);
if(m_aClients[ClientID].m_Country < 0)
m_aClients[ClientID].m_Country = 0;
}
// prepare the info
if(m_aClients[ClientID].m_aSkinName[0] == 'x' || m_aClients[ClientID].m_aSkinName[1] == '_')

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@ -219,6 +219,7 @@ public:
class CParticles *m_pParticles;
class CMenus *m_pMenus;
class CSkins *m_pSkins;
class CCountryFlags *m_pCountryFlags;
class CFlow *m_pFlow;
class CChat *m_pChat;
class CDamageInd *m_pDamageind;