diff --git a/data/countryflags/default.png b/data/countryflags/default.png new file mode 100644 index 000000000..15b40c627 Binary files /dev/null and b/data/countryflags/default.png differ diff --git a/data/countryflags/index.txt b/data/countryflags/index.txt new file mode 100644 index 000000000..9e4de5e58 --- /dev/null +++ b/data/countryflags/index.txt @@ -0,0 +1,10 @@ + +##### country codes ##### + +##### custom ##### + +default +== -1 + +##### ISO 3166-1 based ##### + diff --git a/src/game/client/components/countryflags.cpp b/src/game/client/components/countryflags.cpp new file mode 100644 index 000000000..fd6e31d16 --- /dev/null +++ b/src/game/client/components/countryflags.cpp @@ -0,0 +1,105 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ +#include +#include + +#include +#include +#include +#include + +#include "countryflags.h" + + +void CCountryFlags::LoadCountryflagsIndexfile() +{ + IOHANDLE File = Storage()->OpenFile("countryflags/index.txt", IOFLAG_READ, IStorage::TYPE_ALL); + if(!File) + { + Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "countryflags", "couldn't open index file"); + return; + } + + char aOrigin[128]; + CLineReader LineReader; + LineReader.Init(File); + char *pLine; + while((pLine = LineReader.Get())) + { + if(!str_length(pLine) || pLine[0] == '#') // skip empty lines and comments + continue; + + str_copy(aOrigin, pLine, sizeof(aOrigin)); + char *pReplacement = LineReader.Get(); + if(!pReplacement) + { + Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "countryflags", "unexpected end of index file"); + break; + } + + if(pReplacement[0] != '=' || pReplacement[1] != '=' || pReplacement[2] != ' ') + { + char aBuf[128]; + str_format(aBuf, sizeof(aBuf), "malform replacement for index '%s'", aOrigin); + Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "countryflags", aBuf); + continue; + } + + // load the graphic file + char aBuf[128]; + str_format(aBuf, sizeof(aBuf), "countryflags/%s.png", aOrigin); + CImageInfo Info; + if(!Graphics()->LoadPNG(&Info, aBuf, IStorage::TYPE_ALL)) + { + char aMsg[128]; + str_format(aMsg, sizeof(aMsg), "failed to load '%s'", aBuf); + Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "countryflags", aMsg); + continue; + } + + // add entry + CCountryFlag CountryFlag; + CountryFlag.m_CountryCode = str_toint(pReplacement); + CountryFlag.m_Texture = Graphics()->LoadTextureRaw(Info.m_Width, Info.m_Height, Info.m_Format, Info.m_pData, Info.m_Format, 0); + mem_free(Info.m_pData); + str_format(aBuf, sizeof(aBuf), "loaded country flag '%s'", aOrigin); + Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "countryflags", aBuf); + m_aCountryFlags.add(CountryFlag); + } + io_close(File); +} + +void CCountryFlags::OnInit() +{ + // load country flags + m_aCountryFlags.clear(); + LoadCountryflagsIndexfile(); + if(!m_aCountryFlags.size()) + { + Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "countryflags", "failed to load country flags. folder='countryflags/'"); + CCountryFlag DummyEntry; + DummyEntry.m_CountryCode = -1; + DummyEntry.m_Texture = -1; + m_aCountryFlags.add(DummyEntry); + } +} + +int CCountryFlags::Num() const +{ + return m_aCountryFlags.size(); +} + +const CCountryFlags::CCountryFlag *CCountryFlags::Get(int Index) const +{ + return &m_aCountryFlags[Index%m_aCountryFlags.size()]; +} + +int CCountryFlags::Find(int CountryCode) const +{ + for(int i = 0; i < m_aCountryFlags.size(); ++i) + { + if(m_aCountryFlags[i].m_CountryCode == CountryCode) + return i; + } + return -1; +} diff --git a/src/game/client/components/countryflags.h b/src/game/client/components/countryflags.h new file mode 100644 index 000000000..b0960661f --- /dev/null +++ b/src/game/client/components/countryflags.h @@ -0,0 +1,31 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ +#ifndef GAME_CLIENT_COMPONENTS_COUNTRYFLAGS_H +#define GAME_CLIENT_COMPONENTS_COUNTRYFLAGS_H +#include +#include +#include + +class CCountryFlags : public CComponent +{ +public: + struct CCountryFlag + { + int m_CountryCode; + int m_Texture; + + bool operator<(const CCountryFlag &Other) { return m_CountryCode < Other.m_CountryCode; } + }; + + void OnInit(); + + int Num() const; + const CCountryFlag *Get(int Index) const; + int Find(int CountryCode) const; + +private: + sorted_array m_aCountryFlags; + + void LoadCountryflagsIndexfile(); +}; +#endif diff --git a/src/game/client/gameclient.cpp b/src/game/client/gameclient.cpp index b6e89a7b3..157861102 100644 --- a/src/game/client/gameclient.cpp +++ b/src/game/client/gameclient.cpp @@ -26,6 +26,7 @@ #include "components/chat.h" #include "components/console.h" #include "components/controls.h" +#include "components/countryflags.h" #include "components/damageind.h" #include "components/debughud.h" #include "components/effects.h" @@ -60,6 +61,7 @@ static CBinds gs_Binds; static CParticles gs_Particles; static CMenus gs_Menus; static CSkins gs_Skins; +static CCountryFlags gs_CountryFlags; static CFlow gs_Flow; static CHud gs_Hud; static CDebugHud gs_DebugHud; @@ -107,6 +109,7 @@ void CGameClient::OnConsoleInit() m_pParticles = &::gs_Particles; m_pMenus = &::gs_Menus; m_pSkins = &::gs_Skins; + m_pCountryFlags = &::gs_CountryFlags; m_pChat = &::gs_Chat; m_pFlow = &::gs_Flow; m_pCamera = &::gs_Camera; @@ -121,6 +124,7 @@ void CGameClient::OnConsoleInit() // make a list of all the systems, make sure to add them in the corrent render order m_All.Add(m_pSkins); + m_All.Add(m_pCountryFlags); m_All.Add(m_pMapimages); m_All.Add(m_pEffects); // doesn't render anything, just updates effects m_All.Add(m_pParticles); @@ -697,6 +701,15 @@ void CGameClient::OnNewSnapshot() m_aClients[ClientID].m_UseCustomColor = pInfo->m_UseCustomColor; m_aClients[ClientID].m_ColorBody = pInfo->m_ColorBody; m_aClients[ClientID].m_ColorFeet = pInfo->m_ColorFeet; + + // find country flag + m_aClients[ClientID].m_Country = g_GameClient.m_pCountryFlags->Find(m_aClients[ClientID].m_Country); + if(m_aClients[ClientID].m_Country < 0) + { + m_aClients[ClientID].m_Country = g_GameClient.m_pCountryFlags->Find(-1); + if(m_aClients[ClientID].m_Country < 0) + m_aClients[ClientID].m_Country = 0; + } // prepare the info if(m_aClients[ClientID].m_aSkinName[0] == 'x' || m_aClients[ClientID].m_aSkinName[1] == '_') diff --git a/src/game/client/gameclient.h b/src/game/client/gameclient.h index a3092514d..26c839a33 100644 --- a/src/game/client/gameclient.h +++ b/src/game/client/gameclient.h @@ -219,6 +219,7 @@ public: class CParticles *m_pParticles; class CMenus *m_pMenus; class CSkins *m_pSkins; + class CCountryFlags *m_pCountryFlags; class CFlow *m_pFlow; class CChat *m_pChat; class CDamageInd *m_pDamageind;