Added possibility to deny changing of team after a set_team for a certain amount of time. Added server setting to do this automatically for spec votes. fixes #640.

This commit is contained in:
Johannes Loher 2011-05-23 13:06:38 +02:00 committed by oy
parent bf6ca3e33d
commit 14f98a9ded
5 changed files with 21 additions and 4 deletions

View file

@ -196,7 +196,7 @@ void CGameClient::OnConsoleInit()
Console()->Register("restart", "?i", CFGFLAG_SERVER, 0, 0, "Restart in x seconds");
Console()->Register("broadcast", "r", CFGFLAG_SERVER, 0, 0, "Broadcast message");
Console()->Register("say", "r", CFGFLAG_SERVER, 0, 0, "Say in chat");
Console()->Register("set_team", "ii", CFGFLAG_SERVER, 0, 0, "Set team of player to team");
Console()->Register("set_team", "ii?i", CFGFLAG_SERVER, 0, 0, "Set team of player to team");
Console()->Register("set_team_all", "i", CFGFLAG_SERVER, 0, 0, "Set team of all players to team");
Console()->Register("add_vote", "sr", CFGFLAG_SERVER, 0, 0, "Add a voting option");
Console()->Register("remove_vote", "s", CFGFLAG_SERVER, 0, 0, "remove a voting option");

View file

@ -738,7 +738,7 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
str_format(aChatmsg, sizeof(aChatmsg), "'%s' called for vote to move '%s' to spectators (%s)", Server()->ClientName(ClientID), Server()->ClientName(SpectateID), pReason);
str_format(aDesc, sizeof(aDesc), "move '%s' to spectators", Server()->ClientName(SpectateID));
str_format(aCmd, sizeof(aCmd), "set_team %d -1", SpectateID);
str_format(aCmd, sizeof(aCmd), "set_team %d -1 %d", SpectateID, g_Config.m_SvVoteSpectateRejoindelay*60);
}
if(aCmd[0])
@ -774,6 +774,15 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
if(pPlayer->GetTeam() == pMsg->m_Team || (g_Config.m_SvSpamprotection && pPlayer->m_LastSetTeam && pPlayer->m_LastSetTeam+Server()->TickSpeed()*3 > Server()->Tick()))
return;
if(pPlayer->m_TeamChangeTick > Server()->Tick())
{
int TimeLeft = (pPlayer->m_TeamChangeTick - Server()->Tick())/Server()->TickSpeed();
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "Time to wait before changing team: %02d:%02d", TimeLeft/60, TimeLeft%60);
SendBroadcast(aBuf, ClientID);
return;
}
// Switch team on given client and kill/respawn him
if(m_pController->CanJoinTeam(pMsg->m_Team, ClientID))
{
@ -784,6 +793,7 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
m_VoteUpdate = true;
pPlayer->SetTeam(pMsg->m_Team);
(void)m_pController->CheckTeamBalance();
pPlayer->m_TeamChangeTick = Server()->Tick();
}
else
SendBroadcast("Teams must be balanced, please join other team", ClientID);
@ -1025,6 +1035,9 @@ void CGameContext::ConSetTeam(IConsole::IResult *pResult, void *pUserData)
CGameContext *pSelf = (CGameContext *)pUserData;
int ClientID = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
int Team = clamp(pResult->GetInteger(1), -1, 1);
int Delay = 0;
if(pResult->NumArguments() > 2)
Delay = clamp(pResult->GetInteger(2), 0, 1000);
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "moved client %d to team %d", ClientID, Team);
@ -1033,6 +1046,7 @@ void CGameContext::ConSetTeam(IConsole::IResult *pResult, void *pUserData)
if(!pSelf->m_apPlayers[ClientID])
return;
pSelf->m_apPlayers[ClientID]->m_TeamChangeTick = pSelf->Server()->Tick()+pSelf->Server()->TickSpeed()*Delay;
pSelf->m_apPlayers[ClientID]->SetTeam(Team);
(void)pSelf->m_pController->CheckTeamBalance();
}
@ -1249,7 +1263,7 @@ void CGameContext::ConForceVote(IConsole::IResult *pResult, void *pUserData)
return;
}
str_format(aBuf, sizeof(aBuf), "set_team %d -1", SpectateID);
str_format(aBuf, sizeof(aBuf), "set_team %d -1 %d", SpectateID, g_Config.m_SvVoteSpectateRejoindelay*60);
pSelf->Console()->ExecuteLine(aBuf);
}
}
@ -1306,7 +1320,7 @@ void CGameContext::OnConsoleInit()
Console()->Register("restart", "?i", CFGFLAG_SERVER|CFGFLAG_STORE, ConRestart, this, "");
Console()->Register("broadcast", "r", CFGFLAG_SERVER, ConBroadcast, this, "");
Console()->Register("say", "r", CFGFLAG_SERVER, ConSay, this, "");
Console()->Register("set_team", "ii", CFGFLAG_SERVER, ConSetTeam, this, "");
Console()->Register("set_team", "ii?i", CFGFLAG_SERVER, ConSetTeam, this, "");
Console()->Register("set_team_all", "i", CFGFLAG_SERVER, ConSetTeamAll, this, "");
Console()->Register("add_vote", "sr", CFGFLAG_SERVER, ConAddVote, this, "");

View file

@ -20,6 +20,7 @@ CPlayer::CPlayer(CGameContext *pGameServer, int ClientID, int Team)
m_Team = GameServer()->m_pController->ClampTeam(Team);
m_SpectatorID = SPEC_FREEVIEW;
m_LastActionTick = Server()->Tick();
m_TeamChangeTick = Server()->Tick();
}
CPlayer::~CPlayer()

View file

@ -78,6 +78,7 @@ public:
int m_ScoreStartTick;
bool m_ForceBalanced;
int m_LastActionTick;
int m_TeamChangeTick;
struct
{
int m_TargetX;

View file

@ -75,6 +75,7 @@ MACRO_CONFIG_INT(SvInactiveKick, sv_inactivekick, 1, 0, 2, CFGFLAG_SERVER, "How
MACRO_CONFIG_INT(SvStrictSpectateMode, sv_strict_spectate_mode, 0, 0, 1, CFGFLAG_SERVER, "Restricts information in spectator mode")
MACRO_CONFIG_INT(SvVoteSpectate, sv_vote_spectate, 1, 0, 1, CFGFLAG_SERVER, "Allow voting to move players to spectators")
MACRO_CONFIG_INT(SvVoteSpectateRejoindelay, sv_vote_spectate_rejoindelay, 3, 0, 1000, CFGFLAG_SERVER, "How many minutes to wait before a player can rejoin after being moved to spectators by vote")
MACRO_CONFIG_INT(SvVoteKick, sv_vote_kick, 1, 0, 1, CFGFLAG_SERVER, "Allow voting to kick players")
MACRO_CONFIG_INT(SvVoteKickMin, sv_vote_kick_min, 0, 0, MAX_CLIENTS, CFGFLAG_SERVER, "Minimum number of players required to start a kick vote")
MACRO_CONFIG_INT(SvVoteKickBantime, sv_vote_kick_bantime, 5, 0, 1440, CFGFLAG_SERVER, "The time to ban a player if kicked by vote. 0 makes it just use kick")