Fix 64 player on other servers

This commit is contained in:
def 2014-06-22 15:30:15 +02:00
parent 9508f81b51
commit 11b439ba51

View file

@ -382,8 +382,7 @@ void CGameClient::OnConnected()
// we should keep this in for now, because otherwise you can't spectate
// people at start as the other info 64 packet is only sent after the first
// snap
if(!str_comp(CurrentServerInfo.m_aGameType, "DDWar"))
Client()->Rcon("crashmeplx");
Client()->Rcon("crashmeplx");
}
void CGameClient::OnReset()