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Fix 64 player on other servers
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@ -382,8 +382,7 @@ void CGameClient::OnConnected()
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// we should keep this in for now, because otherwise you can't spectate
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// people at start as the other info 64 packet is only sent after the first
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// snap
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if(!str_comp(CurrentServerInfo.m_aGameType, "DDWar"))
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Client()->Rcon("crashmeplx");
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Client()->Rcon("crashmeplx");
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}
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void CGameClient::OnReset()
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