mirror of
https://github.com/ddnet/ddnet.git
synced 2024-09-20 09:34:19 +00:00
Don't show player HUD during /pause
This commit is contained in:
parent
5a29fa8fca
commit
f49d60945d
|
@ -1115,9 +1115,12 @@ void CGameClient::OnNewSnapshot()
|
|||
CSnapState::CCharacterInfo *c = &m_Snap.m_aCharacters[m_Snap.m_LocalClientID];
|
||||
if(c->m_Active)
|
||||
{
|
||||
m_Snap.m_pLocalCharacter = &c->m_Cur;
|
||||
m_Snap.m_pLocalPrevCharacter = &c->m_Prev;
|
||||
m_LocalCharacterPos = vec2(m_Snap.m_pLocalCharacter->m_X, m_Snap.m_pLocalCharacter->m_Y);
|
||||
if(!m_Snap.m_SpecInfo.m_Active)
|
||||
{
|
||||
m_Snap.m_pLocalCharacter = &c->m_Cur;
|
||||
m_Snap.m_pLocalPrevCharacter = &c->m_Prev;
|
||||
m_LocalCharacterPos = vec2(m_Snap.m_pLocalCharacter->m_X, m_Snap.m_pLocalCharacter->m_Y);
|
||||
}
|
||||
}
|
||||
else if(Client()->SnapFindItem(IClient::SNAP_PREV, NETOBJTYPE_CHARACTER, m_Snap.m_LocalClientID))
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue