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Bring back old cl_showothers
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2bffe87905
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@ -205,6 +205,7 @@ MACRO_CONFIG_INT(ClRaceShowGhost, cl_race_show_ghost, 1, 0, 1, CFGFLAG_CLIENT|CF
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MACRO_CONFIG_INT(ClRaceSaveGhost, cl_race_save_ghost, 1, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Save ghost")
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MACRO_CONFIG_INT(ClDDRaceScoreBoard, cl_ddrace_scoreboard, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Enable DDRace Scoreboard ")
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MACRO_CONFIG_INT(SvResetPickus, sv_reset_pickups, 0, 0, 1, CFGFLAG_SERVER, "Whether the weapons are reset on passing the start tile or not")
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MACRO_CONFIG_INT(ClShowOthers, cl_show_others, 0, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Show players in other teams")
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MACRO_CONFIG_INT(ClShowOthersAlpha, cl_show_others_alpha, 40, 0, 100, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Show players in other teams (alpha value, 0 invisible, 100 fully visible)")
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MACRO_CONFIG_INT(ClOverlayEntities, cl_overlay_entities, 0, 0, 100, CFGFLAG_CLIENT, "Overlay game tiles with a percentage of opacity")
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MACRO_CONFIG_INT(ClShowQuads, cl_show_quads, 1, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Show quads")
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@ -1116,7 +1116,7 @@ void CMenus::RenderSettings(CUIRect MainView)
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void CMenus::RenderSettingsDDRace(CUIRect MainView)
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{
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CUIRect Button, Left, Right, HUD, Demo, Gameplay, Miscellaneous, Label;
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CUIRect Button, Left, Right, LeftLeft, HUD, Demo, Gameplay, Miscellaneous, Label;
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MainView.HSplitTop(130.0f, &HUD , &MainView);
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@ -1235,10 +1235,17 @@ void CMenus::RenderSettingsDDRace(CUIRect MainView)
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{
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CUIRect Button, Label;
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Left.HSplitTop(20.0f, &Button, &Left);
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Button.VSplitLeft(120.0f, &Label, &Button);
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Button.VSplitMid(&LeftLeft, &Button);
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Button.VSplitLeft(60.0f, &Label, &Button);
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Button.HMargin(2.0f, &Button);
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UI()->DoLabelScaled(&Label, Localize("Show others"), 14.0f, -1);
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UI()->DoLabelScaled(&Label, Localize("Alpha"), 14.0f, -1);
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g_Config.m_ClShowOthersAlpha = (int)(DoScrollbarH(&g_Config.m_ClShowOthersAlpha, &Button, g_Config.m_ClShowOthersAlpha /100.0f)*100.0f);
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if(DoButton_CheckBox(&g_Config.m_ClShowOthers, Localize("Show others"), g_Config.m_ClShowOthers, &LeftLeft))
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{
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g_Config.m_ClShowOthers ^= 1;
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}
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}
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Left.HSplitTop(20.0f, &Button, &Left);
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@ -1096,18 +1096,18 @@ void CGameClient::OnNewSnapshot()
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m_DDRaceMsgSent[1] = true;
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}
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if(m_ShowOthers[g_Config.m_ClDummy] == -1 || (m_ShowOthers[g_Config.m_ClDummy] != -1 && ((m_ShowOthers[g_Config.m_ClDummy] && !g_Config.m_ClShowOthersAlpha) || (!m_ShowOthers[g_Config.m_ClDummy] && g_Config.m_ClShowOthersAlpha))))
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if(m_ShowOthers[g_Config.m_ClDummy] == -1 || (m_ShowOthers[g_Config.m_ClDummy] != -1 && m_ShowOthers[g_Config.m_ClDummy] != g_Config.m_ClShowOthers))
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{
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// no need to send, default settings
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//if(!(m_ShowOthers == -1 && g_Config.m_ClShowOthers))
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{
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CNetMsg_Cl_ShowOthers Msg;
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Msg.m_Show = g_Config.m_ClShowOthersAlpha ? 1 : 0;
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Msg.m_Show = g_Config.m_ClShowOthers;
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Client()->SendPackMsg(&Msg, MSGFLAG_VITAL);
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}
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// update state
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m_ShowOthers[g_Config.m_ClDummy] = g_Config.m_ClShowOthersAlpha ? 1 : 0;
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m_ShowOthers[g_Config.m_ClDummy] = g_Config.m_ClShowOthers;
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}
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}
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