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https://github.com/ddnet/ddnet.git
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renamed gc_render* to render*
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parent
ad9c1b0a22
commit
d15860e44f
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@ -4,7 +4,7 @@
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#include <game/gamecore.hpp> // get_angle
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#include <game/client/ui.hpp>
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#include <game/client/gc_render.hpp>
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#include <game/client/render.hpp>
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#include "damageind.hpp"
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DAMAGEIND::DAMAGEIND()
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@ -12,7 +12,7 @@ extern "C" {
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#include <game/client/gameclient.hpp>
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#include <game/client/animstate.hpp>
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#include <game/client/gc_render.hpp>
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#include <game/client/render.hpp>
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//#include "controls.hpp"
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//#include "camera.hpp"
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@ -5,7 +5,7 @@
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#include <game/gamecore.hpp> // get_angle
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#include <game/client/gameclient.hpp>
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#include <game/client/ui.hpp>
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#include <game/client/gc_render.hpp>
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#include <game/client/render.hpp>
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#include "emoticon.hpp"
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EMOTICON::EMOTICON()
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@ -8,7 +8,7 @@
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#include <game/client/gameclient.hpp>
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#include <game/client/animstate.hpp>
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#include <game/client/gc_render.hpp>
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#include <game/client/render.hpp>
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#include "controls.hpp"
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#include "camera.hpp"
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@ -5,7 +5,7 @@
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#include <game/gamecore.hpp> // get_angle
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#include <game/client/gameclient.hpp>
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#include <game/client/ui.hpp>
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#include <game/client/gc_render.hpp>
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#include <game/client/render.hpp>
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#include <game/client/components/flow.hpp>
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#include <game/client/components/effects.hpp>
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@ -1,7 +1,7 @@
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#include <game/layers.hpp>
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#include <game/client/gameclient.hpp>
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#include <game/client/component.hpp>
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#include <game/client/gc_render.hpp>
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#include <game/client/render.hpp>
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#include <game/client/components/camera.hpp>
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#include <game/client/components/mapimages.hpp>
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@ -12,7 +12,7 @@ extern "C" {
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#include <game/generated/gc_data.hpp>
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#include <game/client/ui.hpp>
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#include <game/client/gc_render.hpp>
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#include <game/client/render.hpp>
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#include "menus.hpp"
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#include <game/version.hpp>
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@ -5,7 +5,7 @@
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//#include <stdlib.h> // atoi
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#include <engine/e_client_interface.h>
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#include <game/client/gc_render.hpp>
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#include <game/client/render.hpp>
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#include <game/client/gameclient.hpp>
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//#include <game/generated/g_protocol.hpp>
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@ -10,7 +10,7 @@
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#include <game/generated/gc_data.hpp>
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#include <game/client/ui.hpp>
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#include <game/client/gc_render.hpp>
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#include <game/client/render.hpp>
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#include <game/client/gameclient.hpp>
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#include <game/client/animstate.hpp>
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@ -1,6 +1,6 @@
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#include <base/math.hpp>
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#include <game/generated/gc_data.hpp>
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#include <game/client/gc_render.hpp>
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#include <game/client/render.hpp>
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#include <game/gamecore.hpp>
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#include "particles.hpp"
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@ -6,7 +6,7 @@
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#include <game/client/animstate.hpp>
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#include <game/client/gameclient.hpp>
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#include <game/client/ui.hpp>
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#include <game/client/gc_render.hpp>
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#include <game/client/render.hpp>
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#include <game/client/components/flow.hpp>
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#include <game/client/components/skins.hpp>
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@ -4,7 +4,7 @@
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#include <game/generated/gc_data.hpp>
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#include <game/client/gameclient.hpp>
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#include <game/client/animstate.hpp>
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#include <game/client/gc_render.hpp>
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#include <game/client/render.hpp>
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#include <game/client/components/motd.hpp>
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#include "scoreboard.hpp"
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@ -1,7 +1,7 @@
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#include <engine/e_client_interface.h>
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#include <game/generated/g_protocol.hpp>
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#include <base/vmath.hpp>
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#include <game/client/gc_render.hpp>
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#include <game/client/render.hpp>
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//#include <game/client/gameclient.hpp>
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#include "voting.hpp"
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@ -4,7 +4,7 @@
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#include <game/generated/gc_data.hpp>
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#include <game/layers.hpp>
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#include "gc_render.hpp"
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#include "render.hpp"
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#include "gameclient.hpp"
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@ -1,7 +1,7 @@
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#include <base/vmath.hpp>
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#include <game/gamecore.hpp>
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#include "gc_render.hpp"
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#include "render.hpp"
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class GAMECLIENT
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{
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@ -9,7 +9,7 @@
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#include <game/generated/g_protocol.hpp>
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#include <game/layers.hpp>
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#include "animstate.hpp"
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#include "gc_render.hpp"
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#include "render.hpp"
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static float sprite_w_scale;
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static float sprite_h_scale;
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@ -3,7 +3,7 @@
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#include <base/math.hpp>
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#include <engine/e_client_interface.h>
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#include "gc_render.hpp"
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#include "render.hpp"
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void render_eval_envelope(ENVPOINT *points, int num_points, int channels, float time, float *result)
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{
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@ -14,7 +14,7 @@ extern "C" {
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#include <game/client/ui.hpp>
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#include <game/gamecore.hpp>
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#include <game/client/gc_render.hpp>
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#include <game/client/render.hpp>
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#include "ed_editor.hpp"
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@ -7,7 +7,7 @@
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#include <math.h>
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#include "array.hpp"
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#include "../mapitems.hpp"
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#include "../client/gc_render.hpp"
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#include "../client/render.hpp"
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extern "C" {
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#include <engine/e_client_interface.h>
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@ -2,7 +2,7 @@
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#include "ed_editor.hpp"
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#include <game/generated/gc_data.hpp>
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#include <game/client/gc_render.hpp>
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#include <game/client/render.hpp>
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LAYER_QUADS::LAYER_QUADS()
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{
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@ -1,7 +1,7 @@
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#include <base/math.hpp>
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#include <game/generated/gc_data.hpp>
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#include <game/client/gc_render.hpp>
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#include <game/client/render.hpp>
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#include "ed_editor.hpp"
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LAYER_TILES::LAYER_TILES(int w, int h)
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