renamed gc_render* to render*

This commit is contained in:
Magnus Auvinen 2008-10-20 23:46:39 +00:00
parent ad9c1b0a22
commit d15860e44f
22 changed files with 21 additions and 21 deletions

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@ -4,7 +4,7 @@
#include <game/gamecore.hpp> // get_angle
#include <game/client/ui.hpp>
#include <game/client/gc_render.hpp>
#include <game/client/render.hpp>
#include "damageind.hpp"
DAMAGEIND::DAMAGEIND()

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@ -12,7 +12,7 @@ extern "C" {
#include <game/client/gameclient.hpp>
#include <game/client/animstate.hpp>
#include <game/client/gc_render.hpp>
#include <game/client/render.hpp>
//#include "controls.hpp"
//#include "camera.hpp"

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@ -5,7 +5,7 @@
#include <game/gamecore.hpp> // get_angle
#include <game/client/gameclient.hpp>
#include <game/client/ui.hpp>
#include <game/client/gc_render.hpp>
#include <game/client/render.hpp>
#include "emoticon.hpp"
EMOTICON::EMOTICON()

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@ -8,7 +8,7 @@
#include <game/client/gameclient.hpp>
#include <game/client/animstate.hpp>
#include <game/client/gc_render.hpp>
#include <game/client/render.hpp>
#include "controls.hpp"
#include "camera.hpp"

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@ -5,7 +5,7 @@
#include <game/gamecore.hpp> // get_angle
#include <game/client/gameclient.hpp>
#include <game/client/ui.hpp>
#include <game/client/gc_render.hpp>
#include <game/client/render.hpp>
#include <game/client/components/flow.hpp>
#include <game/client/components/effects.hpp>

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@ -1,7 +1,7 @@
#include <game/layers.hpp>
#include <game/client/gameclient.hpp>
#include <game/client/component.hpp>
#include <game/client/gc_render.hpp>
#include <game/client/render.hpp>
#include <game/client/components/camera.hpp>
#include <game/client/components/mapimages.hpp>

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@ -12,7 +12,7 @@ extern "C" {
#include <game/generated/gc_data.hpp>
#include <game/client/ui.hpp>
#include <game/client/gc_render.hpp>
#include <game/client/render.hpp>
#include "menus.hpp"
#include <game/version.hpp>

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@ -5,7 +5,7 @@
//#include <stdlib.h> // atoi
#include <engine/e_client_interface.h>
#include <game/client/gc_render.hpp>
#include <game/client/render.hpp>
#include <game/client/gameclient.hpp>
//#include <game/generated/g_protocol.hpp>

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@ -10,7 +10,7 @@
#include <game/generated/gc_data.hpp>
#include <game/client/ui.hpp>
#include <game/client/gc_render.hpp>
#include <game/client/render.hpp>
#include <game/client/gameclient.hpp>
#include <game/client/animstate.hpp>

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@ -1,6 +1,6 @@
#include <base/math.hpp>
#include <game/generated/gc_data.hpp>
#include <game/client/gc_render.hpp>
#include <game/client/render.hpp>
#include <game/gamecore.hpp>
#include "particles.hpp"

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@ -6,7 +6,7 @@
#include <game/client/animstate.hpp>
#include <game/client/gameclient.hpp>
#include <game/client/ui.hpp>
#include <game/client/gc_render.hpp>
#include <game/client/render.hpp>
#include <game/client/components/flow.hpp>
#include <game/client/components/skins.hpp>

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@ -4,7 +4,7 @@
#include <game/generated/gc_data.hpp>
#include <game/client/gameclient.hpp>
#include <game/client/animstate.hpp>
#include <game/client/gc_render.hpp>
#include <game/client/render.hpp>
#include <game/client/components/motd.hpp>
#include "scoreboard.hpp"

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@ -1,7 +1,7 @@
#include <engine/e_client_interface.h>
#include <game/generated/g_protocol.hpp>
#include <base/vmath.hpp>
#include <game/client/gc_render.hpp>
#include <game/client/render.hpp>
//#include <game/client/gameclient.hpp>
#include "voting.hpp"

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@ -4,7 +4,7 @@
#include <game/generated/gc_data.hpp>
#include <game/layers.hpp>
#include "gc_render.hpp"
#include "render.hpp"
#include "gameclient.hpp"

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@ -1,7 +1,7 @@
#include <base/vmath.hpp>
#include <game/gamecore.hpp>
#include "gc_render.hpp"
#include "render.hpp"
class GAMECLIENT
{

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@ -9,7 +9,7 @@
#include <game/generated/g_protocol.hpp>
#include <game/layers.hpp>
#include "animstate.hpp"
#include "gc_render.hpp"
#include "render.hpp"
static float sprite_w_scale;
static float sprite_h_scale;

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@ -3,7 +3,7 @@
#include <base/math.hpp>
#include <engine/e_client_interface.h>
#include "gc_render.hpp"
#include "render.hpp"
void render_eval_envelope(ENVPOINT *points, int num_points, int channels, float time, float *result)
{

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@ -14,7 +14,7 @@ extern "C" {
#include <game/client/ui.hpp>
#include <game/gamecore.hpp>
#include <game/client/gc_render.hpp>
#include <game/client/render.hpp>
#include "ed_editor.hpp"

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@ -7,7 +7,7 @@
#include <math.h>
#include "array.hpp"
#include "../mapitems.hpp"
#include "../client/gc_render.hpp"
#include "../client/render.hpp"
extern "C" {
#include <engine/e_client_interface.h>

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@ -2,7 +2,7 @@
#include "ed_editor.hpp"
#include <game/generated/gc_data.hpp>
#include <game/client/gc_render.hpp>
#include <game/client/render.hpp>
LAYER_QUADS::LAYER_QUADS()
{

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@ -1,7 +1,7 @@
#include <base/math.hpp>
#include <game/generated/gc_data.hpp>
#include <game/client/gc_render.hpp>
#include <game/client/render.hpp>
#include "ed_editor.hpp"
LAYER_TILES::LAYER_TILES(int w, int h)