Commit graph

2516 commits

Author SHA1 Message Date
Jupeyy c989cd67f9 Check skin/sprite images for correctness 2020-11-18 07:59:15 +01:00
bors[bot] 39f4e94ba2
Merge #3312
3312: DoEditBox clamp cursor position r=def- a=TsFreddie

Fix freezing with DoEditBox
Pretty small patch but seems to be working
Also removed the linewidth limit in DoEditBox to avoid multiline

fixes #3256

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Freddie Wang <tsfreddiewang@gmail.com>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-17 11:19:28 +00:00
Jupeyy fbf0aedfb2 Fix statboard rendering 2020-11-15 09:06:03 +01:00
Jupeyy e2be287827 numeric robustness 2020-11-15 07:40:24 +01:00
Jupeyy 51a31774f8 Don't trigger text alignment for editboxes 2020-11-15 07:15:38 +01:00
Freddie Wang d31397ade4 doeditbox 2020-11-15 13:24:18 +08:00
bors[bot] d80d1df0db
Merge #3297 #3305 #3307
3297: Fix memleak in CServer on instant shutdown r=Jupeyy a=def-

```
Direct leak of 566869 byte(s) in 1 object(s) allocated from:
    #0 0x4f28e3 in __interceptor_malloc (/home/teeworlds/servers/DDNet-Server-asan+0x4f28e3)
    #1 0x55b3c9 in CServer::LoadMap(char const*) /home/teeworlds/src/master/src/engine/server/server.cpp:2312:49
    #2 0x55bfdd in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2351:6
    #3 0x56add2 in main /home/teeworlds/src/master/src/engine/server/server.cpp:3553:21
    #4 0x7f54401cd09a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
```

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3305: DemoRecorder: Only remove existing filenames r=Jupeyy a=def-

As noticed by Jupstar

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3307: Don't crash with debug mode in demo r=Jupeyy a=def-

Since character doesn't exist then. Reported by murpi

Originally introduced in https://github.com/ddnet/ddnet/pull/2578

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-13 10:31:20 +00:00
bors[bot] 5602d3e9fb
Merge #3306
3306: Respect friend color in spectate mode ♥ too r=Jupeyy a=def-

As suggested by Cøke
![screenshot_2020-11-12_19-17-01](https://user-images.githubusercontent.com/2335377/98979616-d7cfda00-251b-11eb-857d-b592655ef538.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-13 10:20:08 +00:00
def 81bb7e661c Improve list box behaviour, make it more consistent
Make keys work after searching in vote menu

Unify some duplicated code
2020-11-13 08:03:34 +01:00
def 0c416df935 Respect friend color in spectate mode ♥ too
As suggested by Cøke
2020-11-13 07:44:25 +01:00
def 7aa6be9e12 Don't crash with debug mode in demo
Since character doesn't exist then. Reported by murpi

Originally introduced in https://github.com/ddnet/ddnet/pull/2578
2020-11-12 22:56:50 +01:00
Jupeyy 0c231c3668 Respect outline in skin metrics 2020-11-12 08:45:10 +01:00
bors[bot] a12ec3c9a8
Merge #3279
3279: Add a script to check for variable name style violations, fix some variable names r=def- a=heinrich5991

Didn't fix all variable names because there were far too many. Ideas? At least the second commit should probably go in.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-11-11 17:42:12 +00:00
Jupeyy 06c2e0af50 Fix server browser columns 2020-11-09 21:24:06 +01:00
bors[bot] 8dd1cd50ed
Merge #3274
3274: Add skin metrics r=def- a=Jupeyy

Finally i had time for this.
This addresses the problem with skin sizes( yes @Banana090 I care for you :* )

Finally a way to calculate skin sizes correctly:

**new**
![image](https://user-images.githubusercontent.com/6654924/98458133-b1154a80-218d-11eb-9c80-1dccec36a250.png)

old:
![image](https://user-images.githubusercontent.com/6654924/98458263-1ddd1480-218f-11eb-9ff2-25c318e8e89a.png)

Maybe more obvious(left new, right old):
![image](https://user-images.githubusercontent.com/6654924/98458338-c5f2dd80-218f-11eb-83f0-d3020a39f1a2.png)


So we can center skins always.

Currently I only applied this to chat, but it should be used everywhere, where a skin is rendered(except the actual game skin)
- Scoreboard
- Skin selection
- and so on

@def- i'd really like to get this into this next release, because I know ppl with smaller skins will complain about the offset.
I'll test it a bit tomorrow, maybe others can test it too already.

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-09 10:44:56 +00:00
heinrich5991 7663641ed2 Fix some variable name's style 2020-11-08 17:15:48 +01:00
Jupeyy df4c7a08c8 Add skin metrics 2020-11-08 10:28:47 +01:00
Jupeyy 6fbb161846 Fix wrong alignment 2020-11-08 01:41:12 +01:00
bors[bot] be06146c49
Merge #3252
3252: cl_chat_tee + cl_chat_background => cl_chat_old (fixes #3106) r=Jupeyy a=def-

![screenshot-20201105@131601](https://user-images.githubusercontent.com/2335377/98240075-30760480-1f69-11eb-91ab-4be84ab84aab.png)
![screenshot-20201105@131537](https://user-images.githubusercontent.com/2335377/98240077-310e9b00-1f69-11eb-8454-71d2c6612a2a.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-07 21:27:19 +00:00
bors[bot] 556f64775e
Merge #3242
3242: Enable most clang-tidy bugprone-*, misc-*, performance-* checks r=Jupeyy a=def-

Fixes #3134

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-07 20:15:30 +00:00
bors[bot] 536295ec74
Merge #3266 #3267
3266: Fix chat scoreboard collision for 16:9 and disable scoreboard checks … r=def- a=Jupeyy

…for lower aspect ratios

fixes #3223

![screenshot_2020-11-07_19-04-54](https://user-images.githubusercontent.com/6654924/98448455-6d3e2900-212c-11eb-9352-730119577178.png)

![screenshot_2020-11-07_19-04-43](https://user-images.githubusercontent.com/6654924/98448454-6c0cfc00-212c-11eb-89dd-51a74e4aa8d3.png)


## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3267: Add czech translation by eNJi r=heinrich5991 a=def-

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
2020-11-07 19:02:55 +00:00
bors[bot] 3d00ae4414
Merge #3257
3257: Add cl_showhud_timer option (requested by hussainx3) r=heinrich5991 a=def-

![screenshot-20201106@092559](https://user-images.githubusercontent.com/2335377/98343428-1a704e80-2012-11eb-8fa2-37fe734c5056.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-07 18:54:32 +00:00
bors[bot] 2583343a4a
Merge #3254
3254: Warn when connecting to new server with high gametime r=heinrich5991 a=def-

as suggested by HalfNoob on Discord

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-07 18:46:44 +00:00
Jupeyy 5f7e8a7901 Fix chat scoreboard collision for 16:9 and disable scoreboard checks for lower aspect ratios 2020-11-07 19:05:23 +01:00
bors[bot] 17895d701a
Merge #3265
3265: Fix scoreboard on ddnet server r=Jupeyy a=def-

![screenshot_2020-11-07_18-36-44](https://user-images.githubusercontent.com/2335377/98447851-5990c380-2128-11eb-8577-62a795aa915e.png)

Broken in https://github.com/ddnet/ddnet/pull/3251

Thanks to louis for report

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-07 17:46:58 +00:00
def 6da48a0bc3 Fix scoreboard on ddnet server
Broken in https://github.com/ddnet/ddnet/pull/3251

Thanks to louis for report
2020-11-07 18:36:26 +01:00
def d0437df51d Smooth Camera -> Smooth Dynamic Camera, only show if dyncam active
As suggested by Pipou
2020-11-07 12:10:59 +01:00
def 254c970a8e Fix behaviour with cl_confirm_disconnect_time 0 2020-11-07 11:00:30 +01:00
bors[bot] 612c592ef2
Merge #3260
3260: "Connect to" popup: Don't disconnect on enter (fixes #3259) r=Jupeyy a=def-

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-07 00:56:46 +00:00
bors[bot] b0ea7585b8
Merge #3248
3248: Update translations for 15.2 release r=Jupeyy a=def-

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-06 23:31:03 +00:00
def 373275dc6c Connect to menu: Don't disconnect on enter (fixes #3259) 2020-11-07 00:00:25 +01:00
def 75b7474443 Add cl_showhud_timer option (requested by hussainx3) 2020-11-06 09:25:21 +01:00
def c478600935 Warn when connecting to new server with high gametime
as suggested by HalfNoob on Discord
2020-11-05 20:19:31 +01:00
def b03b75146c cl_chat_tee + cl_chat_background => cl_chat_old (fixes #3106) 2020-11-05 13:16:25 +01:00
def e75d7a2ff8 Scoreboard same line height and font size for each team (fixes #3216, supersedes #3219) 2020-11-05 12:15:27 +01:00
def 312b9d3bd8 Enable clang-tidy performance-* checks 2020-11-05 11:34:20 +01:00
def 5b5cfa7d9e nick name -> nickname 2020-11-05 09:32:14 +01:00
def 5e2776de0d Fix bugprone-misplaced-widening-cast 2020-11-05 08:25:34 +01:00
TsFreddie 996e519fe6 hint for disabling debug mode 2020-11-03 15:06:31 +08:00
bors[bot] 4abf699726
Merge #3117
3117: Enable further clang-tidy checks to modernize the code r=heinrich5991 a=def-

https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-auto.html

And fix the code:

    cmake -GNinja -DWEBSOCKETS=OFF -DMYSQL=ON -DCMAKE_BUILD_TYPE=RelWithDebInfo -DVIDEORECORDER=ON -DAUTOUPDATE=OFF -DANTIBOT=OFF -DUPNP=OFF -DPREFER_BUNDLED_LIBS=OFF -DINFORM_UPDATE=OFF -DCMAKE_CXX_CLANG_TIDY="clang-tidy;--fix-errors" -DCMAKE_C_CLANG_TIDY="clang-tidy;--fix-errors" .
    ninja -j 1

Manually fixed sizeof(auto) in a few occurences (i.e. server.cpp:1359)

First steps for #3088

Co-authored-by: def <dennis@felsin9.de>
2020-11-02 21:56:04 +00:00
bors[bot] 1ee2462078
Merge #3231
3231: Fix skin index r=def- a=Jupeyy

Beside that this was wrong anyway, i hoped i could atleast get the index from the sorted list insert, but that returns the last index in the list, instead of the new inserted index(just like rn), so just revert what I added in 8d6148b20b

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-02 21:48:33 +00:00
def 165857a5a8 Fix variable names manually 2020-11-02 22:40:40 +01:00
def b1f0fd8969 Enable modernize-loop-convert clang-tidy check
and run clang-format afterwards

https://clang.llvm.org/extra/clang-tidy/checks/modernize-loop-convert.html
2020-11-02 22:40:24 +01:00
bors[bot] 37ccb77377
Merge #3220
3220: Fix overlapping of combined binds with modifiers [Fixes #3182] r=heinrich5991 a=Banana090

Just fixes https://github.com/ddnet/ddnet/issues/3182

Works as it used to work, but does not call for binds with no modifier when the same key was used already for modified bind


Co-authored-by: Дядя Женя <spy090@yandex.ru>
2020-11-02 20:49:12 +00:00
bors[bot] 54b970b68b
Merge #3180
3180: Warn new players about name with points (fixes #3178) r=heinrich5991 a=def-

![screenshot-20201023@233252](https://user-images.githubusercontent.com/2335377/97056097-73f36a80-1588-11eb-8a43-dd42e4ef6e7d.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-02 20:34:49 +00:00
Jupeyy 532d845aed Fix skin load 2020-11-02 21:21:57 +01:00
Jupeyy 1d912b2df6 Don't align text with scoreboard open 2020-11-01 04:56:50 +01:00
Jupeyy c984203c2d Revert "Disable Chat render on TAB and fix tee icon position"
This reverts commit 75987a26cf.
2020-11-01 04:48:10 +01:00
Дядя Женя 119625d1c3
Merge branch 'master' into pr_animations_hud 2020-10-31 01:48:52 +03:00
Дядя Женя 7e180f93cb Fix rarest bug and typedef in UI animations 2020-10-31 01:45:46 +03:00
Дядя Женя 71079f0944 Fix overlapping of combined binds with modifiers 2020-10-31 01:23:07 +03:00
Дядя Женя c77648362d Some fixes to color picker 2020-10-30 22:30:06 +03:00
Дядя Женя 638a82b9bb Merge branch 'master' into pr_color_picker 2020-10-30 22:18:47 +03:00
Дядя Женя 75987a26cf Disable Chat render on TAB and fix tee icon position 2020-10-30 21:51:59 +03:00
bors[bot] 1f6eff2cd1
Merge #3204
3204: Much more readable Call Vote menu and code r=def- a=Banana090

I find "Call Vote" menu useless af right now, because it's simply impossible to read it. So when you want to call vote for a map you open website and find the one you want, after that making /map skipping the "Call Vote" menu completely. It's useful for calling for random map btw, but anyway too ugly to look at.

**OLD LOOK**
![callvoteold](https://user-images.githubusercontent.com/39315809/97338602-a48e1980-1892-11eb-8c93-5d8656d3abeb.png)

**NEW LOOK**
![callvotenew](https://user-images.githubusercontent.com/39315809/97339380-9096e780-1893-11eb-8c3c-1f8630096d9f.png)

**NEW LOOK (RconAuted)**
![callvotenewrcon](https://user-images.githubusercontent.com/39315809/97340605-0e0f2780-1895-11eb-898b-3c3b8258cced.png)



Changed nothing, but row and text size + View rect size, because for some reason it was small for preserving space for RCON Auted users. Why?
Also changed the name of rect "Extended" to "RconExtension" to make it more clear what is it for.

Would be cool also to remove all that junk that is not actual votes from DDNet server vote list (finishers, average time) and merge it into one line with map's name. 

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Дядя Женя <spy090@yandex.ru>
2020-10-30 09:08:51 +00:00
Дядя Женя d681cc6787 Rcon Panel looks just like before in call vote 2020-10-30 06:40:15 +03:00
Дядя Женя 0f0e0caab9 ColorPicker 2020-10-30 00:39:07 +03:00
bors[bot] 641d4db676
Merge #3171
3171: Some chat fixes r=def- a=Jupeyy

Very round:
![screenshot_2020-10-22_22-16-56](https://user-images.githubusercontent.com/6654924/96926091-6a4d0280-14b5-11eb-81bf-387019f29562.png)

bit round:
![screenshot_2020-10-22_22-17-33](https://user-images.githubusercontent.com/6654924/96926098-6de08980-14b5-11eb-8086-6b1ffc48bc86.png)

No rounding left:
![screenshot_2020-10-22_22-18-16](https://user-images.githubusercontent.com/6654924/96926111-72a53d80-14b5-11eb-93d3-cb3e4ff8b475.png)

No rounding at all:
![screenshot_2020-10-22_22-18-54](https://user-images.githubusercontent.com/6654924/96926120-76d15b00-14b5-11eb-8ab8-1cb1dfc8c1a8.png)

old chat:
![screenshot_2020-10-22_22-28-43](https://user-images.githubusercontent.com/6654924/96926568-04ad4600-14b6-11eb-92eb-ff3400edc499.png)


Just gave some examples so its easier to see what is nice

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-29 17:04:14 +00:00
Дядя Женя 94e227c8c3 Color picker: Settings UI + Picker Logic, Editboxes left 2020-10-29 03:55:01 +03:00
Дядя Женя e817a179da Started making color picker 2020-10-28 05:59:50 +03:00
Дядя Женя 15f5ec9297 Tweaked call vote values 2020-10-27 20:31:27 +03:00
Дядя Женя ccbdfbb823 Much more readable Call Vote menu and code 2020-10-27 20:23:20 +03:00
Дядя Женя b18d72db1f using time_get_mircoseconds and storing it as int64 val 2020-10-26 17:47:26 +03:00
bors[bot] 9a257a76e1
Merge #3195
3195: Use str_truncate more often r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2020-10-26 12:08:34 +00:00
bors[bot] a03df3a4d1
Merge #3141
3141: More hours (fixes #3140) r=heinrich5991 a=def-

Will also look into #3140 and fix here.

Co-authored-by: def <dennis@felsin9.de>
2020-10-26 12:00:13 +00:00
Dennis Felsing 9c8c36456b Use str_truncate more often 2020-10-26 12:56:21 +01:00
bors[bot] b0803b26e0
Merge #3077
3077: UI Elements r=def- a=Jupeyy

Build will fail bcs of clang-format,
i'll update this comment to explain.

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-26 08:37:25 +00:00
Дядя Женя b6d94a85f3 Visual Improvements, Fixed check-style 2020-10-26 06:10:58 +03:00
Дядя Женя 9b3d9965fb More UI Animation settings, more tabs animated 2020-10-26 05:48:05 +03:00
Дядя Женя c02086a689 Fixes 2020-10-26 04:43:34 +03:00
Дядя Женя e40539c9fd Settings Tabs Animations 2020-10-26 04:10:55 +03:00
Jupeyy 19ce3fa20e Disable text alignment for editboxes 2020-10-25 22:19:19 +01:00
bors[bot] e75cc41a9b
Merge #3191
3191: Fix IME state softlock under fcitx and macos + Update DoEditBox logic to be the same as chat r=def- a=TsFreddie

IME state fix closes #3185 and closes #3150 
DoEditBox update closes #3186, now cursor behave the same as chat where only one cursor (either the real one or the editing one) will be shown.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: TsFreddie <tsfreddiewang@gmail.com>
2020-10-25 21:05:29 +00:00
TsFreddie cc8fe178b5 Update DoEditBox logic to be the same as chat 2020-10-26 01:44:10 +08:00
TsFreddie f7ac41adeb Fix IME stuck when 0-len TEXTEDITING event is missing. 2020-10-25 23:48:12 +08:00
Jupeyy 13c5e039c9 Some chat fixes 2020-10-25 15:57:21 +01:00
Jupeyy 95824b24a3 Fix weapon muzzle texture cutoff 2020-10-25 15:40:22 +01:00
Jupeyy e96aba648b Reset quadsubset for muzzles 2020-10-25 14:34:02 +01:00
def b83b4c8e33 Warn new players about name with points (fixes #3178) 2020-10-23 23:37:49 +02:00
bors[bot] 6332f90852
Merge #3115
3115: Smooth Camera r=def- a=TsFreddie

closes #3096

Since nobody expressed any opinions, how about we get this in and see some reactions. it is off by default anyway.

Co-authored-by: TsFreddie <tsfreddiewang@gmail.com>
2020-10-23 11:39:52 +00:00
bors[bot] 9832829633
Merge #3157
3157: Show option to disable system messages in settings r=Jupeyy a=def-

## Summary

Makes it a bit easier to find, prefer it on a busy server. Also clarified the friend message toggle is for highlighting only.

![screenshot-20201020@182835](https://user-images.githubusercontent.com/2335377/96615964-41d0d700-1302-11eb-910e-4c56f0c8451c.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options [does not apply]
- [x] Written a unit test if it works standalone, system.c especially [does not apply]
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-10-22 15:19:31 +00:00
Jupeyy 07ca9b796c Killmessages should reset screen 2020-10-22 16:58:49 +02:00
def 3397869b31 Show option to disable system messages in settings 2020-10-20 18:27:58 +02:00
bors[bot] 3bdded3c4f
Merge #3122 #3137
3122: Fix arithmentic problems r=def- a=Jupeyy

The first three commits are safe

The ones i'll add later will be inside the gamecore, so might alter behaviour.

I'll see which ones are critical, but takes me some time

i fixed most in #3081

3137: Add gfx debug r=def- a=Jupeyy

If someone wants to try, you have to execute the client with a config that contains dbg_gfx 1
If opengl debug is supported it will show "Enabled OpenGL debug mode" in the console

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-20 16:19:55 +00:00
bors[bot] e5870ab06f
Merge #3113
3113: Visual Chat Update r=def- a=Banana090

https://github.com/ddnet/ddnet/pull/3093

Co-authored-by: Дядя Женя <spy090@yandex.ru>
2020-10-20 16:03:57 +00:00
Jupeyy 74515d4b95 UI Elements 2020-10-19 23:52:29 +02:00
bors[bot] dfe3bb44cb
Merge #3139
3139: Use NUM_DUMMYS for dummy array length r=def- a=ChillerDragon

Should make code more readable by explaining that the array is used for dummy. Also makes modders life easier if there is a need to scale up dummy count.

I left out two places that do not include client.h

3be8a592e5/src/game/client/prediction/gameworld.h (L92)

3be8a592e5/src/game/gamecore.h (L212)

Moving the enum to protocol.h for example is probably not nice.

Co-authored-by: ChillerDrgon <ChillerDragon@gmail.com>
2020-10-19 16:37:22 +00:00
bors[bot] 4360d78753
Merge #3148
3148: Fix out of bounds array access in DoEditBox r=Jupeyy a=def-

Introduced in 186206d40c

Co-authored-by: def <dennis@felsin9.de>
2020-10-19 12:39:39 +00:00
def 8e6b9f017d Fix out of bounds array access in DoEditBox
Introduced in 186206d40c
2020-10-19 14:34:10 +02:00
Jupeyy 90db24c356 clamp font size to atleast 2 (fixes #3145) 2020-10-19 14:18:23 +02:00
def 67178b0ea0 Use str_time/str_time_float everywhere 2020-10-18 23:47:09 +02:00
def 8dfcd67fe6 Add str_time/str_time_float
Handles centisecs < 0

Uses int64, otherwise we're limited to ~260 days
2020-10-18 23:44:47 +02:00
ChillerDrgon f1bb5b5bd9 Use NUM_DUMMIES for dummy array length 2020-10-18 23:15:25 +02:00
def 0748ad7a6b Finish time in HUD: Show hours 2020-10-18 17:57:02 +02:00
def ad3bc98578 Revert "Make GL 1.5 default"
As discussed with Lerath2, we should try to debug

This reverts commit 537f47d11d.
2020-10-17 23:34:16 +02:00
bors[bot] 54c7a5bba5
Merge #3108
3108: Make GL 1.5 default r=def- a=Jupeyy

If ppl see white textures its related to
#2125
and you need to revert it, bcs thats not fixable, there is no extension for GL_GENERATE_MIPMAP or smth

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-17 21:09:11 +00:00
Jupeyy 896dd66dfe Don't render invalid laser 2020-10-17 21:34:10 +02:00
Jupeyy 9f10dba7d1 Fix NaN in ninja muzzle 2020-10-17 19:58:17 +02:00
Jupeyy 331249ed89 Fix NaN in LoadSkin 2020-10-17 17:59:18 +02:00
Дядя Женя 6708a7a69d Chat visual update 2020-10-17 15:50:35 +02:00
Jupeyy 186206d40c Fix and change text cursor 2020-10-17 15:26:33 +02:00
Jupeyy 537f47d11d Make GL 1.5 default 2020-10-15 18:47:06 +02:00
Learath 85f385b37b Optimize nameplate rendering. Fix #3103 2020-10-15 15:35:25 +02:00
bors[bot] 9e060d78b0
Merge #3100
3100: Fix offline client that is not in menu r=heinrich5991 a=Jupeyy

E.g. popups like "ddnet-info.json" failed will cause weird NaN glitches, bcs the impl relys on ChangePosition to clean movetime and animation start

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-14 21:54:46 +00:00
bors[bot] 09549ebc85
Merge #3101
3101: Fix hookchains r=heinrich5991 a=Jupeyy

Its already increased by the for loop.
Might have made the hook shorter(for very very long hooks) the past 3 years xd

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-14 21:47:21 +00:00
Jupeyy ca645bf53e Fix hookchains 2020-10-14 23:03:14 +02:00
Jupeyy 6eb6fad867 Fix offline client that is not in menu 2020-10-14 22:10:48 +02:00
heinrich5991 070504b5c8 Update ghost format to v6: Replace CRC with SHA256
To be friendly to other implementors of the format, the CRC field is now
zeroed out instead of completely gone.

Drop support for v2 and v3 of the ghost format, the ghost files should
have been automatically converted by the client already.
2020-10-14 17:08:58 +02:00
heinrich5991 6ff53358d3 Remove code for CRC in most places, except where needed for net compat
This should path the way to remove it altogether in the future.
2020-10-14 17:08:58 +02:00
def 6443e708b5 Fix clang-analyzer-core.CallAndMessage
/media/ddnet/src/game/editor/auto_map.cpp:94:17: warning: Called C++ object pointer is null [clang-analyzer-core.CallAndMessage]
                                int RunID = pCurrentConf->m_aRuns.add(NewRun);
                                            ^
2020-10-14 15:45:47 +02:00
def 5c1b8cd221 Fix clang-analyzer-deadcode.DeadStores
/media/ddnet/src/game/client/components/statboard.cpp:288:3: warning: Value stored to 'tw' is never read [clang-analyzer-deadcode.DeadStores]
2020-10-14 15:45:47 +02:00
def a4f13ed4a8 Fix clang-analyzer-optin.portability.UnixAPI
and mark some false positives

/media/ddnet/src/engine/client/backend_sdl.cpp:329:30: warning: Call to 'malloc' has an allocation size of 0 bytes [clang-analyzer-optin.portability.UnixAPI]
2020-10-14 15:45:43 +02:00
TsFreddie 6006c9d85b smooth camera 2020-10-14 08:43:30 +08:00
Jupeyy 8e9baedf9a Use pointer directly for tile layer building 2020-10-13 19:52:14 +02:00
Jupeyy 4c87b0cf05 Make menu background camera impl more robust 2020-10-13 15:37:34 +02:00
Jupeyy ec16abdb54 Fix skin load 2020-10-12 12:31:43 +02:00
bors[bot] 1d961a262f
Merge #3069
3069: Recreate score hud when any score changed r=Learath2 a=def-

Fixes problem with too long strings because we display the score centered

Thanks to ExP for report:
![screenshot_2020-10-11_17-18-45](https://user-images.githubusercontent.com/2335377/95682429-7a2b3380-0be5-11eb-8186-c1dbf922b960.png)

Fixed:
![screenshot-20201011@171419](https://user-images.githubusercontent.com/2335377/95682443-88794f80-0be5-11eb-9d10-79ea5df785c0.png)
![screenshot-20201011@171423](https://user-images.githubusercontent.com/2335377/95682441-857e5f00-0be5-11eb-805a-8312e43f5ba1.png)


Co-authored-by: def <dennis@felsin9.de>
2020-10-11 15:45:35 +00:00
def d0005d3866 Right-align hud scores 2020-10-11 17:27:55 +02:00
def 2a06b3ccb5 Recreate score hud when any score changed
Fixes problem with too long strings because we display the score centered

Thanks to ExP for report
2020-10-11 17:15:43 +02:00
bors[bot] 91619b9886
Merge #3051
3051: Fix some undefined behaviour r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-10-11 14:46:44 +00:00
def 476a912b3f Fix CRaceDemo + CGhost out of bounds access
#0 0x9f70dd in CRaceDemo::OnMessage(int, void*) src/game/client/components/race_demo.cpp:134
    #1 0xab81af in CGameClient::OnMessage(int, CUnpacker*, bool) src/game/client/gameclient.cpp:823
    #2 0x50ff76 in CClient::ProcessServerPacket(CNetChunk*) src/engine/client/client.cpp:2100
    #3 0x51bf62 in CClient::PumpNetwork() src/engine/client/client.cpp:2580
    #4 0x526b56 in CClient::Update() src/engine/client/client.cpp:2856
    #5 0x5333e4 in CClient::Run() src/engine/client/client.cpp:3237
    #6 0x557fda in main src/engine/client/client.cpp:4341
    #7 0x7f55e8c75cc9 in __libc_start_main ../csu/libc-start.c:308
    #8 0x433e29 in _start (build/DDNet+0x433e29)

src/game/client/components/ghost.cpp:600:35: runtime error: index -1 out of bounds for type 'CGameClient::CClientData [64]'
    #0 0x78201a in CGhost::OnMessage(int, void*) src/game/client/components/ghost.cpp:600
    #1 0xab81af in CGameClient::OnMessage(int, CUnpacker*, bool) src/game/client/gameclient.cpp:823
    #2 0x50ff76 in CClient::ProcessServerPacket(CNetChunk*) src/engine/client/client.cpp:2100
    #3 0x51bf62 in CClient::PumpNetwork() src/engine/client/client.cpp:2580
    #4 0x526b56 in CClient::Update() src/engine/client/client.cpp:2856
    #5 0x5333e4 in CClient::Run() src/engine/client/client.cpp:3237
    #6 0x557fda in main src/engine/client/client.cpp:4341
    #7 0x7f55e8c75cc9 in __libc_start_main ../csu/libc-start.c:308
    #8 0x433e29 in _start (build/DDNet+0x433e29)
2020-10-11 16:37:03 +02:00
def 60f4e078b7 Out of bounds access in RenderPlayer
src/game/client/components/players.cpp:197:5: runtime error: index -2 out of bounds for type 'CGameClient::CClientData [64]'
    #0 0x56548eec0487 in CPlayers::RenderPlayer(CNetObj_Character const*, CNetObj_Character const*, CTeeRenderInfo const*, int, float) /media/ddnet/src/game/client/components/players.cpp:197:37
    #1 0x56548ec97234 in CGhost::OnRender() /media/ddnet/src/game/client/components/ghost.cpp:344:26
    #2 0x56548ef92b26 in CGameClient::OnRender() /media/ddnet/src/game/client/gameclient.cpp:676:28
    #3 0x56548ea4659e in CClient::Render() /media/ddnet/src/engine/client/client.cpp:1134:16
    #4 0x56548ea7b90f in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3285:7
    #5 0x56548ea9bb2e in main /media/ddnet/src/engine/client/client.cpp:4341:11
    #6 0x7f7c844f1151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
    #7 0x56548e7e8e0d in _start (/media/ddnet/DDNet+0x705e0d)
2020-10-11 16:37:03 +02:00
def 47299e8586 Out of bounds access in CMenus::RenderGame
src/game/client/components/menus_ingame.cpp:108:16: runtime error: index -1 out of bounds for type 'CGameClient::CClientData [64]'
    #0 0x55733e6a64c4 in CMenus::RenderGame(CUIRect) /media/ddnet/src/game/client/components/menus_ingame.cpp:108:73
    #1 0x55733e632ba7 in CMenus::Render() /media/ddnet/src/game/client/components/menus.cpp:1228:6
    #2 0x55733e64b141 in CMenus::OnRender() /media/ddnet/src/game/client/components/menus.cpp:2338:2
    #3 0x55733e815706 in CGameClient::OnRender() /media/ddnet/src/game/client/gameclient.cpp:676:28
    #4 0x55733e2c959e in CClient::Render() /media/ddnet/src/engine/client/client.cpp:1134:16
    #5 0x55733e2fe90f in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3285:7
    #6 0x55733e31eb2e in main /media/ddnet/src/engine/client/client.cpp:4341:11
    #7 0x7f9a2057e151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
    #8 0x55733e06be0d in _start (/media/ddnet/DDNet+0x705e0d)

SUMMARY: UndefinedBehaviorSanitizer: undefined-behavior src/game/client/components/menus_ingame.cpp:108:16 in
src/game/client/components/menus_ingame.cpp:109:14: runtime error: index -1 out of bounds for type 'CGameClient::CClientData [64]'
    #0 0x55733e6a699a in CMenus::RenderGame(CUIRect) /media/ddnet/src/game/client/components/menus_ingame.cpp:109:71
    #1 0x55733e632ba7 in CMenus::Render() /media/ddnet/src/game/client/components/menus.cpp:1228:6
    #2 0x55733e64b141 in CMenus::OnRender() /media/ddnet/src/game/client/components/menus.cpp:2338:2
    #3 0x55733e815706 in CGameClient::OnRender() /media/ddnet/src/game/client/gameclient.cpp:676:28
    #4 0x55733e2c959e in CClient::Render() /media/ddnet/src/engine/client/client.cpp:1134:16
    #5 0x55733e2fe90f in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3285:7
    #6 0x55733e31eb2e in main /media/ddnet/src/engine/client/client.cpp:4341:11
    #7 0x7f9a2057e151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
    #8 0x55733e06be0d in _start (/media/ddnet/DDNet+0x705e0d)
2020-10-11 16:37:03 +02:00
def f94d476cf2 Don't divide by 0 in LoadSkin
src/game/client/components/skins.cpp:142:14: runtime error: -nan is outside the range of representable values of type 'int'
    #0 0x55b6bd0f49e1 in CSkins::LoadSkin(char const*, char const*, int, int*) /media/ddnet/src/game/client/components/skins.cpp:142:14
    #1 0x55b6bd0f0942 in CSkins::SkinScan(char const*, int, int, void*) /media/ddnet/src/game/client/components/skins.cpp:55:16
    #2 0x55b6bcb33928 in fs_listdir /media/ddnet/src/base/system.c:2033:6
    #3 0x55b6bcb04024 in CStorage::ListDirectory(int, char const*, int (*)(char const*, int, int, void*), void*) /media/ddnet/src/engine/shared/storage.cpp:316:5
    #4 0x55b6bd0f9e2f in CSkins::Refresh() /media/ddnet/src/game/client/components/skins.cpp:222:13
    #5 0x55b6bd0f6e33 in CSkins::OnInit() /media/ddnet/src/game/client/components/skins.cpp:194:2
    #6 0x55b6bd14c63f in CGameClient::OnInit() /media/ddnet/src/game/client/gameclient.cpp:322:28
    #7 0x55b6bcc5f9f8 in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3089:16
    #8 0x55b6bcc84b7e in main /media/ddnet/src/engine/client/client.cpp:4341:11
    #9 0x7f1144ded151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
    #10 0x55b6bc9d1e0d in _start (/media/ddnet/DDNet+0x705e0d)
2020-10-11 16:37:03 +02:00
def b7c8da54a3 Make clan plates fit & only show when name plates enabled
Thanks to HamidReza for report
2020-10-11 16:24:01 +02:00
bors[bot] 6ab806fde8
Merge #3048 #3063
3048: Add GUI & Game sound volume sliders r=heinrich5991 a=def-

As requested by Pipou

3063: increase buffer size for name_ban messages r=heinrich5991 a=12pm

otherwise reason can be cut off

Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: 12pm <30786226+12pm@users.noreply.github.com>
2020-10-11 13:00:23 +00:00
Andrii 52efb23545 Update demo browser on demo save 2020-10-11 15:45:31 +03:00
bors[bot] e44df2d136
Merge #3059
3059: Add box offset to align better on spec tab r=def- a=ardadem

Old:
![2020-10-11-12:07:54-screenshot](https://user-images.githubusercontent.com/13207692/95674696-91a0f700-0bba-11eb-8291-275cc263b6c1.png)

New:
![2020-10-11-12:08:36-screenshot](https://user-images.githubusercontent.com/13207692/95674697-92d22400-0bba-11eb-8b60-36f0d85fbae4.png)

Very small visual change but heart fits better now for >32 players.

Co-authored-by: Arda Demir <ddmirarda@gmail.com>
2020-10-11 09:15:25 +00:00
def 4327194d27 Add GUI & Game sound volume sliders
As requested by Pipou
2020-10-11 10:16:38 +02:00
Jupeyy 58bd8dcbb6 Fix virtual call in Constructor 2020-10-10 12:16:27 +02:00
Arda Demir 75cd653f4c Add box offset to align better on spec tab 2020-10-09 22:14:54 +03:00
ChillerDragon 263fdbd8e1 Use 0.7 gameskin by @Zatline
a5105264ff
db08239506
31c6d2684d
2020-10-09 21:04:06 +02:00
bors[bot] f93c8e4fdb
Merge #2987
2987: Modulize skins, particles, emoticons and game r=def- a=Jupeyy

fixes #2203 

Puh, something i always wanted todo.
Need to error read, bcs alot of copy paste.

Modulizes all images, so that all images are mipmap indepedent, without texeloffset problems

I also added the ninja bar analyzer for #2921


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-09 15:20:48 +00:00
bors[bot] b208ee3a81
Merge #3039
3039: Show friends on spectate tab r=def- a=ardadem

![2020-10-08-13:22:48-screenshot](https://user-images.githubusercontent.com/13207692/95447050-d5e98880-0969-11eb-923a-2b647933774d.png)
![2020-10-08-13:23:14-screenshot](https://user-images.githubusercontent.com/13207692/95447054-d71ab580-0969-11eb-8ace-a893cfa80a97.png)

Co-authored-by: Arda Demir <ddmirarda@gmail.com>
2020-10-09 14:38:12 +00:00
bors[bot] cf6ace1744
Merge #3022
3022: Text alignment r=def- a=Jupeyy

i think the round borders create a bit of optical illusion, e.g. the "V" in edtior is only 1 pixel of, but looks like its completly left xd

i checked at few resolutions with gimp and only saw around 1 pixel margin of error, but go ahead and test yourself :D

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-09 14:31:25 +00:00
Jupeyy 8d6148b20b Modulize skins, particles, emoticons and game 2020-10-09 09:07:19 +02:00
Jupeyy 94a20d11fa Use renderinfo for player death effect 2020-10-08 21:54:53 +02:00
Arda Demir 84c36b3423 Show friends on spectate tab 2020-10-08 13:25:05 +03:00
bors[bot] 2d0c65bf53
Merge #3038
3038: Use std::sort instead of bubble_sort r=def- a=Jupeyy

Noticed, that its really slow, when you have alot of auto demos

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-08 08:36:53 +00:00
bors[bot] cbec1a5eb4
Merge #3037
3037: Init date for demo dirs r=def- a=Jupeyy

Just to not rely on uninitialized values

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-08 08:30:05 +00:00
Jupeyy 52911e4302 Use std::sort instead of bubble_sort 2020-10-08 08:00:01 +02:00
Jupeyy a4b32d19a1 Init date for demo dirs 2020-10-08 07:20:32 +02:00
bors[bot] 6376890fc1
Merge #3035
3035: Fix button rendering in "Render demo" r=Jupeyy a=def-

hopefully. For me "Show chat" didn't work, works now. For Дядя Женя
"Use sounds" was flickering, but can't reproduce

![screenshot-20201007@231230](https://user-images.githubusercontent.com/2335377/95388468-a3e90f80-08f2-11eb-8818-5b9e91116c49.png)

Co-authored-by: def <dennis@felsin9.de>
2020-10-08 04:59:34 +00:00
def 51b967085a Fix button rendering in "Render demo"
hopefully. For me "Show chat" didn't work, works now. For Дядя Женя
"Use sounds" was flickering, but can't reproduce
2020-10-07 23:12:18 +02:00
Arda Demir 9ead551b98 Render afk emote instead of chat emote 2020-10-07 22:04:07 +03:00
Tim Schumacher 29644780af
Redownload skins of other players on skin directory refresh (closes #3030) 2020-10-07 12:19:38 +02:00
Jupeyy 5ebabe2ece Text alignment 2020-10-07 04:44:35 +02:00
bors[bot] 4a30ef1e9a
Merge #3020
3020: Fix all Multiplication type alerts by CodeQL r=heinrich5991 a=def-

> Multiplication result converted to larger type

> A multiplication result that is converted to a larger type can be a
> sign that the result can overflow the type converted from.

Example: https://github.com/ddnet/ddnet/security/code-scanning/17?query=ref%3Arefs%2Fheads%2Fmaster

Co-authored-by: def <dennis@felsin9.de>
2020-10-07 00:56:19 +00:00
bors[bot] bbd87eb128
Merge #3025
3025: Don't make width depend on localized text r=heinrich5991 a=def-

or we end up with totally broken input boxes

As reported by Rezee:
![unknown](https://user-images.githubusercontent.com/2335377/95226414-31e2ce80-07fd-11eb-8ea6-a612bc2397bb.png)

Co-authored-by: def <dennis@felsin9.de>
2020-10-06 21:40:14 +00:00
def 6a0a1ce522 Don't make width depend on localized text
or we end up with totally broken input boxes
2020-10-06 17:55:24 +02:00
bors[bot] 1a4866182e
Merge #3023
3023: Add refresh button for skins, closes #2979 r=def- a=Blacksky780i

![image](https://user-images.githubusercontent.com/72441389/95212455-00163b80-07ee-11eb-953e-2e0593b8cfea.png)


Co-authored-by: Irisk <>
2020-10-06 15:14:46 +00:00
Irisk fb0372b97f Add refresh button for skins, closes #2979 2020-10-06 16:04:59 +02:00
bors[bot] 1f7d544349
Merge #3010 #3014
3010: Use hours in score hud and record r=Learath2 a=def-



3014: Scale auto mapper text size (partially fixes #3013) r=Learath2 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-10-06 11:22:06 +00:00
def 62dc12aacb Fix all Multiplication type alerts by CodeQL
> Multiplication result converted to larger type

> A multiplication result that is converted to a larger type can be a
> sign that the result can overflow the type converted from.

Example: https://github.com/ddnet/ddnet/security/code-scanning/17?query=ref%3Arefs%2Fheads%2Fmaster
2020-10-05 19:03:54 +02:00
bors[bot] 1b253bfbfd
Merge #3002
3002: Make animations more consistent with high float values r=def- a=Jupeyy

fixes what is described in #2997

Old client animation when server time is huge:

[vid_old.zip](https://github.com/ddnet/ddnet/files/5322484/vid_old.zip)

 client animation when server time is huge:

[vid_new.zip](https://github.com/ddnet/ddnet/files/5322486/vid_new.zip)

@Fireball-Teeworlds maybe u can try, if that fixes the stuff for u

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-05 14:48:09 +00:00
Jupeyy 50b20fb1cd Make animations more consistent with high float values 2020-10-05 02:32:50 +02:00
def d5fc613b8b Revert "Show File button in demo player"
As reported by Soreu, doesn't work on Windows (Can't open file warning
pops up)

This reverts commit 8efff70d88.
2020-10-04 18:24:15 +02:00
def 1067e2b844 Use hours in score hud and record
to be consistent with score board
2020-10-04 18:20:29 +02:00
bors[bot] 2b7b92355f
Merge #3006
3006: Only ignore ctrl+shift for press, not release r=Jupeyy a=def-

@Jupeyy How about this?

Co-authored-by: def <dennis@felsin9.de>
2020-10-04 11:26:29 +00:00
def 6507b1b802 Only ignore ctrl+shift for press, not release 2020-10-04 12:14:16 +02:00
bors[bot] 9df4299bb5
Merge #2999 #3001 #3003
2999: Add Serbian Cyrillic translation r=def- a=cobisimo

This is adding Serbian Cyrillic translation and contain complete translation with latest strings.

by Veljko Radovanovic (VekiPro)

3001: Use skin pointer directly r=def- a=Jupeyy

Can't tell if setting the hot item in gui invalidly can potentially break stuff, also a skin refresh button would make this useless anyway

3003: Update brazilian_portuguese.txt r=def- a=rffontenelle



Co-authored-by: Nikola Radovanovic <nikola.r@toptal.com>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: Rafael Fontenelle <rffontenelle@users.noreply.github.com>
2020-10-04 08:01:53 +00:00
bors[bot] b33b3295c0
Merge #2997
2997: Make menu background animations smoother r=def- a=Fireball-Teeworlds

time_get_microseconds() can potentially return big numbers (on my system it seems to be equal to uptime) and at some point float's precision is no longer enough for every 1/60th of a second.

I'm replacing it with LocalTime() - it's also available in the menu and it's counted from the start of the game.

I've tested menu and in-game animations.

Co-authored-by: Fireball <fireball.teeworlds@gmail.com>
2020-10-04 07:55:23 +00:00
Jupeyy 7f78ecde82 Use skin pointer directly 2020-10-04 00:56:19 +02:00
Fireball 88c31a4711 Make menu background animations smoother
time_get_microseconds() count starts from 1970-01-01 and float's precision is not enough for every 1/60 of a second.

I'm replacing it with LocalTime() - it's also available in the menu and it's counted from the start of the game.

I've tested menu and in-game animations.
2020-10-03 20:07:14 +01:00
def 3a55ff86d6 Make types/countries fit ingame (fixes #2989) 2020-10-03 21:02:36 +02:00
def 1e900af5fa Disable +xxx binds when pressing ctrl+shift
Seems a bit more general than hardcoding ctrl+shift+d, ctrl+shift+g, ctrl+shift+e
2020-10-03 10:03:20 +02:00
def 830352fd70 Revert "Fix ctrl+shift+d moving tee (fixes #2930)"
This reverts commit 9b0081de57.
2020-10-03 09:57:20 +02:00
bors[bot] b27b54a051
Merge #2893 #2972 #2974
2893: Determine binary dir independently of data dir (fixes #2891) r=heinrich5991 a=def-

@Learath2 Could you check if this can be extended to also find the DDNet-Server executable on Mac?

2972: Add explicit button for current map as BG r=heinrich5991 a=def-



2974: Fix autoformatting wrt. generated files r=def- a=heinrich5991

Fix #2962.

Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-10-02 17:43:04 +00:00
bors[bot] 839f0862fb
Merge #2968 #2969
2968: Create codeql-analysis.yaml r=heinrich5991 a=def-



2969: Print error when opening config file for writing fails r=heinrich5991 a=def-



Co-authored-by: Dennis Felsing <dennis@felsin9.de>
Co-authored-by: def <dennis@felsin9.de>
2020-10-02 17:35:09 +00:00
bors[bot] 663d60fa9a
Merge #2941
2941: Fix ctrl+shift+d moving tee (fixes #2930) r=heinrich5991 a=def-

@plsplsplslol ok from your side?

Co-authored-by: def <dennis@felsin9.de>
2020-10-02 17:21:39 +00:00
bors[bot] d2df9c6a66
Merge #2948 #2956 #2965
2948: Show File button in demo player r=heinrich5991 a=def-

to easily get the file instead of having to search for it in the file browser again. Complements #2946

2956: Add Background music volume slider r=heinrich5991 a=def-

as requested by hussainx3

2965: Clean up some data r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-10-02 16:56:17 +00:00
bors[bot] 5dd1721e63
Merge #2958 #2961 #2963
2958: AntiPing limit is unintuitive, remove from settings r=heinrich5991 a=def-



2961: Fix hash in formatting-revs.txt r=heinrich5991 a=def-



2963: Handle PNG read errors (fixes #2959) r=heinrich5991 a=def-

and print a more telling error message

I'll check all our existing maps for failures now:
```
$ find . -iname '*.map' | while read i; do echo $i; map_extract $i > /dev/null; find . -iname '*.png' | while read j; do dilate $j; rm -- $j; done; done
```
For skins Soreu and the skin DB team is already taking care. (but I checked and the ones in Skin DB now can all be loaded without error)

Co-authored-by: def <dennis@felsin9.de>
2020-10-02 16:31:13 +00:00
bors[bot] 4383b8a7e7
Merge #2942 #2943
2942: Update swedish translations (by cur.ie) r=heinrich5991 a=def-



2943: Need to send info when updating skin in text field r=heinrich5991 a=def-

As reported by abcqwerty on Discord

Co-authored-by: def <dennis@felsin9.de>
2020-10-02 16:23:49 +00:00
bors[bot] 2a76cddb4e
Merge #2922
2922: Don't show wrong decisecs in game time in HUD r=heinrich5991 a=def-

I think .me' reported this to me 7 years ago and I've been noticing that they're wrong since then. Time to remove I guess, they don't seem useful anyway.

Co-authored-by: def <dennis@felsin9.de>
2020-10-02 16:16:55 +00:00
Dennis Felsing 317bf6bba4 Don't try to load %current% as a normal map 2020-10-02 16:23:16 +02:00
Dennis Felsing 2dc725e0f6 Rename CURRENT to CURRENT_MAP 2020-10-02 16:21:18 +02:00
Dennis Felsing 0f177bad46 Add explicit button for current map as BG 2020-10-02 16:20:19 +02:00
Dennis Felsing 6839e5f20d QUITING -> QUITTING 2020-10-02 16:06:21 +02:00
Dennis Felsing 2ba9535529 Use warnings popups for some io failures 2020-10-02 16:06:16 +02:00
bors[bot] 74550e2c45
Merge #2932
2932: Don't change SpectatorID when not spectating r=def- a=Fireball-Teeworlds

This prevents a confusing situation where /pause and /spec lead to spectating yourself: https://youtu.be/9MzvDoXtMLc (looks as if /pause is broken unless you notice that you are spectating yourself).

This could've happened when you pressed spectate_next button while playing and SpectatorID got changed to yourself. I think it doesn't make sense to allow changing SpectatorID when playing at all.

I've also tried to simplify the code: the number of `for` loops in the updated code goes down from 10 to 3.

Things tested with this change:
1. Cycling through players when spectating (works)
2. Changing SpectatorID when not spectating (no longer possible)
3. Spectating yourself (still possible with "spectate N" command but no longer happens accidentally because of 2)
4. "spectate_closest" command (works)
5. Replaying demos where player goes into spectators (works)


Co-authored-by: Fireball <fireball.teeworlds@gmail.com>
2020-10-02 07:55:30 +00:00
def 134400158a Clean up MapLayers 2020-09-30 23:59:50 +02:00
def 1560a88413 AntiPing limit is unintuitive, remove from settings 2020-09-30 10:17:17 +02:00
def ba258d7343 Add Background music volume slider
as requested by hussainx3
2020-09-30 10:06:55 +02:00
def 973a4caf4b Show days and hours in game time 2020-09-29 22:58:34 +02:00
def 1b1d8f7964 Don't show wrong decisecs in game time in HUD 2020-09-29 22:58:34 +02:00
def 9b0081de57 Fix ctrl+shift+d moving tee (fixes #2930) 2020-09-29 22:58:26 +02:00
def 10355851ca Need to send info when updating skin in text field
As reported by abcqwerty on Discord
2020-09-29 22:58:09 +02:00
def 8efff70d88 Show File button in demo player
to easily get the file instead of having to search for it in the file
browser again. Complements #2946
2020-09-29 22:57:55 +02:00
def b6e4626053 Add clear button to server address field
as suggested by Cøke
2020-09-29 22:41:41 +02:00
Dennis Felsing 1a7eed4937
Merge pull request #2951 from def-/pr-repeated
Reset m_TimesRepeated on new line
2020-09-29 19:02:34 +02:00
def 90211d18ef Reset m_TimesRepeated on new line
otherwise random lines will mistakenly show [2]
2020-09-29 17:01:57 +02:00
bors[bot] 7432f569e2
Merge #2946
2946: Add directory buttons r=def- a=Jupeyy

fixes #2944

windows:

![screenshot_2020-09-29_03-16-32](https://user-images.githubusercontent.com/6654924/94502023-78d03300-0203-11eb-8807-ba9d9dca801b.png)

skin:

![screenshot_2020-09-29_03-20-32](https://user-images.githubusercontent.com/6654924/94502035-85548b80-0203-11eb-8105-d1e52593f1e5.png)


but no chance for demo:
![screenshot_2020-09-29_03-23-13](https://user-images.githubusercontent.com/6654924/94502044-8b4a6c80-0203-11eb-8161-4897082a5a66.png)

naming suggestions are welcome
theme directory, themes directory
whatever

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-09-29 09:30:39 +00:00
Jupeyy 456625893b Add directory buttons 2020-09-29 10:24:40 +02:00
def e4023cb18b Dynamic Camera button: Use g_Config.m_ClDyncam as pID 2020-09-29 08:25:38 +02:00
Dennis Felsing 16f965a0e6
Merge pull request #2940 from def-/pr-empty-lines
Fix empty lines in chat (fixes #1835)
2020-09-29 07:51:12 +02:00
Dennis Felsing b88b33cea4
Merge pull request #2928 from Jupeyy/pr_multiple_pngs
Add changeable assets
2020-09-29 07:46:43 +02:00
def 18ad5b58c0 Fix empty lines in chat (fixes #1835) 2020-09-28 23:25:04 +02:00
Jupeyy 0e71a47708 Add customization 2020-09-28 23:21:32 +02:00
Fireball d06e956739 Don't change SpectatorID when not spectating, simplify code
This prevents a confusing situation where /pause and /spec lead to spectating yourself.
This happens if you accidentally pressed spectate_next key when playing.
2020-09-28 19:55:47 +01:00
plsplsplslol 236015c474 print out modifiers when unbinding 2020-09-27 17:38:50 -07:00
Edgar 12161cc55b
change and fix how counter is displayed 2020-09-27 13:28:50 +02:00
Edgar 1d8a20f17a join multiple identic chat lines 2020-09-27 00:39:16 +02:00
def 3be8a592e5 Run clang-format
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:

$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
def 0bac9f0de8 Manual preparation for cleaner clang-format
Also include what you use explicitly
2020-09-26 21:41:01 +02:00
def f74cc43f4c Remove pure server filters, add space for Countries/Types
Not so relevant anymore
2020-09-26 21:33:25 +02:00
Learath 32c3cba4fa Fix scoreboard alignment issues 2020-09-25 17:44:37 +03:00
bors[bot] 32c77faecc
Merge #2920
2920: stop disabling textinput during connecting r=def- a=TsFreddie

closes #2919 

Co-authored-by: TsFreddie <tsfreddiewang@gmail.com>
2020-09-25 05:51:32 +00:00
TsFreddie 712e9e90c0 stop disabling textinput during connecting 2020-09-25 01:08:48 +01:00
def f7cf854c36 Make sure turning dyncam off in settings works
Even if players have cl_mouse_followfactor turned on

Alternative fix for #2761 since players keep reporting confusion about this
2020-09-24 18:27:31 +02:00
def ebb4e3debe Center update info text, add -DINFORM_UPDATE flag
to be used for Steam release, since autoupdates are enforced anyway and
players don't need to be reminded to update
2020-09-24 13:41:59 +02:00
def d9719a3c15 Fix spacing in themes selection 2020-09-23 23:38:29 +02:00
Jupeyy 8235df7752 Add menu background map 2020-09-23 23:38:28 +02:00
bors[bot] d707b3883c
Merge #2909
2909: Set IME Window Position & Prevent Input from fighting with IME r=def- a=TsFreddie

Mainly solves the backspace problem where you were able to delete from chat and ime comps at the same time.
Also set the position of composition window

Need some testing from other languages' users.
Need https://github.com/ddnet/ddnet-libs/pull/14 to work on windows

Co-authored-by: TsFreddie <tsfreddiewang@gmail.com>
2020-09-23 21:23:02 +00:00
bors[bot] 1b26312e3c
Merge #2902
2902: Don't rely on snapshot for ddnet gametype r=heinrich5991 a=Jupeyy

@fokkonaut you need to test again if you mod works.
This time i also did the test for masked entites(but not for non masked ones).

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-09-23 14:15:01 +00:00
Jupeyy eb7c84cd7f Add hover for demo list 2020-09-22 18:42:03 +02:00
TsFreddie d4da82f977 clang-format 2020-09-22 17:02:03 +01:00
TsFreddie 387bc53030 ime window position & ime input handling 2020-09-22 17:01:13 +01:00
Jupeyy 0ddc7fddb4 Don't rely on snapshot for ddnet gametype 2020-09-22 17:42:19 +02:00
bors[bot] fddb8b34c0
Merge #2898 #2901 #2908
2898: Inform players that they are in team already r=heinrich5991 a=def-



2901: Remove failed downloaded files immediately r=heinrich5991 a=def-

Especially skins were only deleted after they were requested again

2908: Don't log skin downloading progress r=heinrich5991 a=def-

since it's not really interesting for most players, as long as things work fine

Co-authored-by: def <dennis@felsin9.de>
2020-09-22 14:57:20 +00:00
def 56b152e962 Remove failed downloaded files immediately
Especially skins were only deleted after they were requested again
2020-09-22 16:51:40 +02:00
def 1505b64af0 Don't log skin downloading progress
since it's not really interesting for most players, as long as things work fine
2020-09-22 16:36:01 +02:00
bors[bot] 9e23623fa1
Merge #2874
2874: Add unmasked entities for all mods r=def- a=Jupeyy

Fixes switch tile for unmasked ddnet
And ddnet mods send that they are a race and ddrace mod appearently?
Not very intuitive that ddnet is a superset of them, bcs tiles changed.

Waiting for a review from @fokkonaut 

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-09-21 20:46:51 +00:00
bors[bot] d61c97370f
Merge #2896
2896: Add edit box to write skin name, Add link to Skin Database r=Jupeyy a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-09-21 17:50:09 +00:00
def a273969bc1 Fix clang-format 2020-09-21 10:44:13 +02:00
def d17e0e4819 Add link to Skin Database 2020-09-21 10:39:42 +02:00
def f9e66f0b41 Add edit box to write skin name 2020-09-21 10:35:13 +02:00
def 3276f2925d Reload skin menu when skin count changed
fixes graphics bug when new skins are added, skins array is reallocated
and we accessed freed memory

Thanks to Jupeyy & Learath2 for also looking into this
2020-09-21 10:19:54 +02:00
def 5cc826d6f5 edit box: only highlight x when hovering it
not when hovering the text field itself

Thanks to Ryozuki for report
2020-09-20 11:52:17 +02:00
def a99b673042 Some browser improvements
- Increase size of Name and Clan in adding friend fields
- Smaller Search and Exclude fields
- No more duplicate Search - Search - Search text
- Smaller Connect and Refresh buttons
2020-09-20 11:47:04 +02:00
def dfa072353d Fix skin lookup
Thanks for Jupeyy for looking into this with me
2020-09-20 02:19:58 +02:00
def 61f89533c5 Clean up skin downloader code a bit
Was trying to find what's causing the issues with skin downloader, but
didn't find anything suspicious.
2020-09-20 02:19:49 +02:00
def 8ef6a0da16 Revert "Revert "Fix clang-format""
This reverts commit 833e3640b4.
2020-09-20 02:19:32 +02:00
def 1d868fec70 Revert "Revert "Fix skin prefix search crash""
This reverts commit 4ad0f61a00.
2020-09-20 02:19:28 +02:00
def a09be98df9 Revert "Revert "Implement on-demand skin downloader (fixes #1166)""
This reverts commit cc2f05b6df.
2020-09-20 02:19:24 +02:00
def cc2f05b6df Revert "Implement on-demand skin downloader (fixes #1166)"
This reverts commit 3cc1e47ec4.
2020-09-20 01:51:23 +02:00
def 4ad0f61a00 Revert "Fix skin prefix search crash"
This reverts commit 1270434f5e.
2020-09-20 01:49:58 +02:00
def 833e3640b4 Revert "Fix clang-format"
This reverts commit f42a5a0431.
2020-09-20 01:49:26 +02:00
Jupeyy a1eb5dc114 Max images(for editor, clamp for client and warning for mapconvert) (fixes #2148) 2020-09-19 21:22:21 +02:00
Jupeyy 5208a588b8 Add unmasked entities for all mods 2020-09-19 14:44:24 +02:00
def 1cf68d7191 Fix localizing demo list
You can't store the result of Localize in a static, it will be removed
by switching to another language.

Thanks to Jupeyy for report
2020-09-18 23:33:51 +02:00
Dennis Felsing 4317cb7af8
Merge pull request #2855 from def-/pr-kill-server-on-quit
Kill server on quit
2020-09-18 08:04:44 +02:00
def 427450ddc3 Demo viewer: Ignore shortcuts when popup is open
As reported by Shyzo on Discord
2020-09-18 07:57:43 +02:00
Jupeyy 1270434f5e Fix skin prefix search crash 2020-09-18 06:27:18 +02:00
def 46b21020be Kill server on quit
As suggested by Ryozuki
2020-09-18 00:30:31 +02:00
def d5648f5cde Fix localizing in browser
Thanks to gerdoe for noticing
2020-09-17 21:54:24 +02:00
def 9da149f84b Localize control settings 2020-09-17 21:18:33 +02:00
def da4a8c704b Fix running server from other directory 2020-09-17 21:06:02 +02:00
bors[bot] 93e592dcd9
Merge #2813
2813: Sort spectator view by team, then name (not score) (fixes #2808) r=Jupeyy a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-09-17 16:07:28 +00:00
bors[bot] da62510a2d
Merge #2840
2840: [Idea] Add some decent hover effects and colors r=def- a=Jupeyy

Generally, would be nice to have very decent hover effects and decent colors.

I just tried for fun adding hover effects to menu tabs(red for the quit button),

hover effects for the server browser items

and color for search/exclude

I'm not an artist, it doesnt look good, if someone wants to overtake, he/she would be very welcome todo so

![image](https://user-images.githubusercontent.com/6654924/93282252-44ee1a00-f7ce-11ea-8b16-5d563610c9ce.png)

![image](https://user-images.githubusercontent.com/6654924/93282271-50d9dc00-f7ce-11ea-89cf-8f1e38b4a6b7.png)

![screenshot_2020-09-16_03-38-40](https://user-images.githubusercontent.com/6654924/93282288-57685380-f7ce-11ea-8cbe-3f04f8d89bc4.png)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-09-17 14:19:22 +00:00
bors[bot] 21e080596a
Merge #2836 #2841 #2845
2836: Only make Esc key leave editor when no popup is open r=Jupeyy a=def-



2841: Fix ingame browser tab change (fixes #2839) r=Jupeyy a=def-



2845: Fix spacing in kick-vote menu (center tees and text) r=Learath2 a=def-

Old: ![screenshot-20200917@090205](https://user-images.githubusercontent.com/2335377/93431529-882ab480-f8c4-11ea-8e56-dfe903a5ae06.png)
New: ![screenshot-20200917@090226](https://user-images.githubusercontent.com/2335377/93431538-8cef6880-f8c4-11ea-8946-449e7aa6dea7.png)


Co-authored-by: def <dennis@felsin9.de>
2020-09-17 14:00:09 +00:00