Commit graph

1367 commits

Author SHA1 Message Date
def a4840cdfd3 Fix ed_showkeys with mousewheel 2016-05-01 19:34:16 +02:00
def faa576e73d Another mouse fix try 2016-05-01 15:34:36 +02:00
def 981533e177 More mouse fixes with SDL2 2016-05-01 15:20:52 +02:00
def 143fd88c2a Ignore relative mouse movement when in absolute mouse mode 2016-05-01 15:02:08 +02:00
def 644a23ba57 Fix folder creation 2016-05-01 14:45:47 +02:00
def ab13a0086d Updater: Support downloading files into new directories 2016-05-01 14:20:55 +02:00
def 779c6d2508 Only move cursor when window has mouse focus 2016-05-01 14:00:53 +02:00
def 32db2e6915 Updater: Support DLLs for win32 and win64 2016-05-01 13:11:51 +02:00
def 88780b8fbc Use new ddnet update server 2016-05-01 12:09:02 +02:00
def 15fa9f7b74 minor fix: false instead of SDL_FALSE 2016-05-01 11:39:40 +02:00
def 6b3e0981a1 Case-insensitive 2016-05-01 11:23:56 +02:00
def 53a7623191 Updater special handling for ttf files (same as dll) 2016-05-01 11:23:32 +02:00
def cc002d244d Fix gfx_resizable to be on by default with X11 2016-05-01 03:28:41 +02:00
def 72a6e20ba8 Split CInput::NextFrame() from CInput::Update() (fixes #444) 2016-05-01 00:18:25 +02:00
def d1b87e6794 Fix resolution on Mac OSX (fixes #445) 2016-04-30 23:10:09 +02:00
def f79bdf69a5 typo 2016-04-30 22:55:21 +02:00
def 0385c3b520 Workaround for global hotkeys causing SDL keydown events 2016-04-30 20:27:47 +02:00
def 4761608329 Input fixes from TW master for mouse wheel 2016-04-30 20:11:26 +02:00
def 1446adee2c Window resizing only with X11 (not on Windows and Mac OS X) 2016-04-30 19:19:19 +02:00
def 644fec7e55 Resize window without restarting client 2016-04-30 17:59:58 +02:00
def 74f4ad77d6 fixed utf8 text input from tw master 2016-04-30 04:02:32 +02:00
def 502c5aa3cb Ignore keys after window regained focus 2016-04-30 03:32:23 +02:00
def 26c9c39004 Disable HighDPI displays 2016-04-30 03:32:01 +02:00
def 9b20d3a0ad Fix relative mouse 2016-04-30 02:06:41 +02:00
def 2a7aa33830 Normal mouse speed again 2016-04-30 00:52:43 +02:00
def 7a5b79e48a More SDL2 graphics goodness, partially from TW master 2016-04-30 00:43:11 +02:00
def 11e3fd55db seperated ingame input handling from rendering (from TW master) 2016-04-29 23:05:20 +02:00
def 1727dd5a72 Some early SDL2 Android fixes 2016-04-29 22:56:13 +02:00
def e8965bee68 Some keyboard input changes from teeworlds master 2016-04-29 21:56:38 +02:00
def 354696afb7 switch between fullscreen and windowed mode without restarting the client (by oy) 2016-04-29 21:56:38 +02:00
def 6c4e6c5c44 setlocale for XOpenIM with compose key 2016-04-29 21:56:38 +02:00
def 8e3550f9c6 Fix keyboard segfault 2016-04-29 21:56:38 +02:00
def 10d6f69d32 Fix Mouse buttons 4 and 5 2016-04-29 21:56:38 +02:00
def 0155c75cf4 Keyname for mouse9 2016-04-29 21:56:38 +02:00
def a089d3d36d Fix issue with keys not being recognized on non-English keyboards 2016-04-29 21:56:38 +02:00
def bd2b61f0e5 Initialize m_pClipboardText 2016-04-29 21:56:38 +02:00
def c5db3ef5f4 Use SDL_free instead of free 2016-04-29 21:56:38 +02:00
def ea45173612 Fix NotifiyWindow on Windows 2016-04-29 21:56:38 +02:00
def 3e9b8a62ce Add includes for windows' getenv/putenv/free 2016-04-29 21:56:38 +02:00
def 632db36fe4 Add clipboard copy&paste support (by swick) 2016-04-29 21:56:38 +02:00
def 9918ada2d8 Add comment about mouse sensitivity on X11 2016-04-29 21:56:38 +02:00
def 4111acd309 Add WIP 2016-04-29 21:56:38 +02:00
def 8bfc0008b7 Hide window until OpenGL context is created
Fixes aspect ratio distortion when using multiple screens with different
aspect ratio and switching between them while starting the client
2016-04-29 21:56:38 +02:00
def 6efd028393 Make NotifyWindow work with SDL2 2016-04-29 21:56:38 +02:00
def 38cfe32385 Fix stuck mouse 2016-04-29 21:56:38 +02:00
def 5cdb36ecb0 Debugging with text input handling 2016-04-29 21:56:38 +02:00
def ff2a7272fa Improved window grabbing: only when relative mouse mode is active 2016-04-29 21:56:38 +02:00
def 63a4c804de Grab window, fixes mouse moving out of window and losing control 2016-04-29 21:56:38 +02:00
def 2d70c3e292 Try to get SDL2 on Windows working 2016-04-29 21:55:48 +02:00
def db8a126315 Merge swick's SDL2 branch 2016-04-29 21:55:48 +02:00
Dennis Felsing 12fa78ca75 Merge pull request #316 from Learath2/pr_dllupdate
Allow for the update of dll files
2016-04-27 22:18:30 +02:00
def ccbdf1d073 Add demo_speed command (fixes #354) 2016-04-27 17:21:40 +02:00
def 0f5611c2f0 Add function to filter chat out of demo when slicing (fixes #382) 2016-04-27 17:05:30 +02:00
def a93e7710e1 Remove hacky security against rcon spoofing because we have a better one now (client-side) 2016-02-22 19:56:30 +01:00
def 52224875b4 Style cleanup 2016-01-23 21:44:45 +01:00
def 51504d2bd2 Switch dummy snapshots as well to prevent snapshot accumulation (fixes #400) 2016-01-23 21:42:35 +01:00
H-M-H e41b4f463d Merge pull request #389 from H-M-H/command_usage
added (console-)command usage fixes #387
2016-01-03 20:59:32 +01:00
def 7223d0ecc1 Use a do-while loop instead 2016-01-02 19:51:22 +01:00
east f3f33904f7 secure_rand() as replacement for client source port generation 2016-01-02 15:37:44 +01:00
H-M-H 8e24ef8020 commanddescription can now be placed directly in
the commandparamsstring: "s[file]"
2015-12-28 16:19:52 +01:00
H-M-H 11a426c18b added (console-)command usage 2015-12-23 14:29:31 +01:00
timgame 2874e18ce0 dont restore empty config values at start 2015-11-16 20:31:56 +01:00
H-M-H f0d10ac62d better get dummyinput directly from CControls 2015-11-10 20:29:12 +01:00
H-M-H 50c80a1cfb classmembers shall start with m_ ! 2015-11-09 20:27:18 +01:00
heinrich5991 e6959e116e Only update cl_antiping_* if cl_antiping is 0
If cl_antiping is 1, the previous version of the code would have set all
other antiping variables to 1 anyway, so with this commit the user can
retain their antiping config if they configured after the last start of
the old client.
2015-10-06 15:59:11 +01:00
heinrich5991 7512cc10d6 Introduce a mechanism to import old configs and use it for cl_antiping* 2015-09-10 12:31:02 +01:00
east 5dd2169bb0 keep support for map fastdl 2015-09-01 17:55:12 +02:00
east 7720d6bbf2 client exception for NETMSGTYPE_SV_EXTRAPROJECTILE not vital 2015-09-01 13:50:45 +02:00
oy e91d26b8ac force vital check on essential cl/srv messages and added additional sequence checking 2015-09-01 13:50:45 +02:00
Learath2 27d9ad9bfc Get rid of unnecessary debug messages 2015-08-29 23:55:41 +03:00
Learath2 5f4e2511fb Allow updating dll files. Replace vectors with map. 2015-08-29 23:48:04 +03:00
Learath2 8504dbc058 Create directories if they are missing 2015-08-29 23:47:55 +03:00
Learath2 d08bd06610 Fix variable naming 2015-08-29 23:46:22 +03:00
def 043d718698 Fix dyncam mousesens 2015-08-27 21:52:10 +02:00
def 1dddf42cbb Simplify Dyncam and fix #311 2015-08-27 20:26:05 +02:00
def 12f55eb76c Try FreeConsole() instead 2015-08-26 15:12:27 +02:00
def fe22edadaa Hide console window on Windows by default 2015-08-26 12:40:50 +02:00
def 902e4b7487 Also use map name by default for manual demo recording 2015-08-22 17:36:47 +02:00
def 83be8af082 Change auto demo recorder format (fixes #297)
- auto/MAP_TIME.demo instead of the old auto/autorecord_TIME.demo
- Made CFileCollection usable with a wildcard to include the entire
  directory and not just files with a specific file name
2015-08-22 17:22:46 +02:00
def db2256e827 Fix a few whitespace-at-end-of-file issues 2015-08-22 15:27:41 +02:00
Dennis Felsing 37256d6e2c Merge pull request #283 from savander/DDRace64
Improvements for demoplayer (pause/unpause demo is bindable) + you can hide scoreboard after death
2015-08-13 17:25:57 +02:00
Adam Jaworski 41620b1a36 Con_DemoPlay instead of Con_PlayDemo and demo_play instead of playdemo 2015-08-12 14:26:48 +02:00
def 8f532aad9f Use autoexec_client/server.cfg by default, fall back to autoexec.cfg for both 2015-08-12 13:49:16 +02:00
Adam Jaworski 18fae123ab Playdemo - Check if demo is played 2015-08-12 12:17:19 +02:00
Adam Jaworski 8d4aea8a00 Added: playdemo command to start demo via console, bindable 2015-08-12 11:59:34 +02:00
Nikita Zyuzin 0b9e2f144c Add prefix Cl to dummy and player variables 2015-08-07 00:16:33 +04:00
def eb29a21142 Improve friends and foes feature
- Add friends and foes commands to list them
- Make clan optional for adding and removing
2015-07-28 16:13:29 +02:00
def e97c8ac08f Add foes (permanently ignored players) 2015-07-22 22:16:49 +02:00
def d815193d86 Merge branch 'DDRace64' of github.com:def-/ddnet into DDRace64 2015-07-22 18:24:09 +02:00
def 4e658c1057 Minor cleanups 2015-07-22 18:23:40 +02:00
east 63cfc09017 make add_demomarker working in all recorders 2015-07-22 15:37:59 +02:00
def 76e4ca1bf6 Sort players in scoreboard by name too 2015-07-10 22:26:55 +02:00
def 6e8ada1ac8 Fix whitespaces a bit 2015-07-09 02:12:35 +02:00
def 7c665a7b97 Add auto-antiping based on ping 2015-06-21 18:00:09 +02:00
east 458e83e794 Further revert of auto demo recorder (fixes continuous recording on TILE_BEGIN) 2015-06-17 12:54:41 +02:00
Nikita Zyuzin 12652985c3 Hide scoreboard if statboard is present 2015-05-21 13:55:51 +04:00
Nikita Zyuzin d8d20b0c1a Rename detailed_stats to statboard 2015-05-21 13:41:59 +04:00
Nikita Zyuzin 42759e8909 Fix restart on new round and grabs count 2015-05-21 00:23:58 +04:00
Nikita Zyuzin 245ebccd7b Add initial detailed stats board code 2015-05-20 02:51:02 +04:00
def b6008f5b20 Only refresh serverbrowser when necessary 2015-05-11 21:51:06 +02:00
def 33c0420edf Don't stop Autoupdater downloads just because they're slow 2015-05-10 01:53:26 +02:00
def ad151e5aba Enable timeouts and low speed limits for HTTP downloads 2015-05-10 01:36:29 +02:00
def a3ac203b0c Fix autoupdater on non-Windows 2015-05-08 20:46:48 +02:00
def 4c8834dc6a Fix autoupdater on non-Windows 2015-05-08 20:45:47 +02:00
def 360be2b727 Fix autoupdater 2015-05-08 20:40:47 +02:00
east 9d50085782 Fix dummy connect on servers without security token protocol 2015-04-19 23:09:55 +02:00
east 93305aef74 Fix dummy connect delay (Fullfill securitytoken handshake) 2015-04-19 19:53:37 +02:00
def 8f02de318b Make dummy connecting a bit nicer: Show that dummy is being connected, disable unusable buttons 2015-04-19 14:40:05 +02:00
def a77cd039a6 Get rid of all Clang warnings 2015-04-18 22:29:28 +02:00
def 710a786f88 Rename AutoUpdater to Updater because you have to press a button now 2015-04-18 21:17:27 +02:00
def aead2631b6 Fix os_compare_version a bit 2015-04-18 16:23:43 +02:00
Learath Lea df57a981de Add os_compare_version. Check for WinXP. 2015-04-18 15:53:11 +03:00
def b55bf7ef90 Try to add back WinXP compatibility for autoupdater (untested) 2015-04-18 13:42:56 +02:00
def 3992b1346b Hopefully fix compilation on new OS X systems
Names collided with some new OS X defined names, fixes #189
2015-04-07 19:07:38 +02:00
def 3c496c62e1 Rename gfx_quads_as_triangles to gfx_quad_as_triangle and set default to 1 2015-03-31 16:41:51 +02:00
BeaR 2d3202862b Change the way quads are split into triangle splits (conform with intel/nvidia drivers) 2015-03-31 16:18:49 +02:00
BeaR 462d88eac4 Reduce amount of drawcalls when using triangles instead of quads 2015-03-31 13:35:18 +02:00
Learath Lea 1839025732 Do call the callback even if it fails 2015-03-29 00:46:43 +02:00
Learath Lea 0024a4370c Catch an IO error 2015-03-29 00:41:58 +02:00
def 04c64a1794 Don't ask to autoupdate if we're on a newer version already 2015-03-15 01:09:34 +01:00
def d835826461 Use proper path for autoupdater on *nix 2015-03-14 20:01:18 +01:00
def 8ae27f81b6 Improve autoupdater a bit
- Only ask for restart when we're ingame or unsaved changes in editor
- Otherwise restart directly
2015-03-14 16:10:46 +01:00
def 6af7510cc5 Some more compilability 2015-03-14 11:31:06 +01:00
def 0fd857b410 Compiling on Android 2015-03-14 11:29:20 +01:00
def ba4f961594 Some more autoupdater changes and a button to check for autoupdates 2015-03-14 10:45:11 +01:00
def 8a5fda61d5 Remove unused "Ignored" parts 2015-03-13 22:33:48 +01:00
Learath Lea a164458f70 Add a messag for last file too 2015-03-13 21:27:37 +02:00
Learath Lea b75a756367 Don't get stuck on a manifest fail. 2015-03-13 21:18:00 +02:00
Learath Lea 1f34ed6740 Call the completion callback even on a fail. 2015-03-13 21:17:23 +02:00
def aa4453da40 Fix autoupdate to show download bar again 2015-03-13 16:27:57 +01:00
def f893ed6ec4 Fix and clean up autoupdater 2015-03-13 15:14:00 +01:00
Learath Lea a4d16a2713 Fix bug with replacing executables. 2015-03-08 19:45:37 +02:00
Learath Lea 7e22c77184 Fix small bugs. Update the server executable too.
Conform to fetcher interface.
2015-02-27 23:09:04 +02:00
Learath Lea 488db9b4fb Can't autoupdate on OSX and Android. 2015-02-27 23:08:34 +02:00
Learath Lea 8ee294a412 Fix use after free. Fix thread launching. 2015-02-27 23:06:19 +02:00
Learath Lea 422e726dce Fix two little bugs 2015-02-23 20:25:38 +02:00
Learath Lea 0f279a33cb Add restart functionality. 2015-02-23 20:25:03 +02:00
Learath Lea cf418160b6 Made the user interface functional. 2015-02-23 20:24:27 +02:00
Learath Lea 233ce262ac Add Autoupdate. 2015-02-23 20:23:56 +02:00
Learath 09ce649238 First get rid of the old autoupdate
Conflicts:
	src/engine/client/client.cpp
	src/engine/client/client.h

Conflicts:
	src/engine/shared/config_variables.h
2015-02-23 20:23:35 +02:00
Tobii b309fd41eb Added copy moves function for dummy 2015-02-16 11:19:42 +01:00
Learath Lea 62a35bfb81 Escape the filenames. 2015-02-12 19:58:54 +02:00
def dd3fae069b Cleanup 2015-02-08 21:18:24 +01:00
Learath Lea ec84bb890b Actually use the storagetype we passed. 2015-02-08 11:53:06 +02:00
Learath Lea 142c386cd6 Remove obsolete function prototype. 2015-02-08 11:52:47 +02:00
def 8da8abdeaa No more verbose curl output 2015-02-05 19:41:48 +01:00
Dennis Felsing 99f2adc29b Merge pull request #139 from Learath2/pr_FixOverflow
Fix progress bar overflow and Abort segfault
2015-01-28 18:45:15 +01:00
Learath Lea c4ab42333d Make sure the old object is deleted 2015-01-28 14:17:39 +02:00
Learath Lea ace7e8208a Fix a segfault when aborting a download 2015-01-28 14:13:56 +02:00
Learath Lea 2d61e7610e Fix the progressbar overflow 2015-01-28 13:57:11 +02:00
def 499adf3cdb HTTP instead of HTTPs 2015-01-27 23:14:04 +01:00
def 3aa4a613b6 Make the option to disable http download work (thanks Learath2) 2015-01-20 00:26:09 +01:00
def 3b0a52319b Typo 2015-01-20 00:21:38 +01:00
Dennis Felsing b6c07e40d2 Merge pull request #137 from Learath2/pr_FollowRedirect
Follow 3xx Redirects
2015-01-20 00:05:33 +01:00
Learath Lea 6b354475ce Follow 3xx Redirects 2015-01-20 01:01:35 +02:00
Dennis Felsing 554342eb3f Merge pull request #136 from Learath2/pr_CrcFail
Fix for the crc fail fallback.
2015-01-19 23:56:40 +01:00
Learath Lea c6ee3ebbed Fix for the crc fail fallback. 2015-01-20 00:51:55 +02:00
Learath Lea 93d6ca2102 Fixed the order of callbacks 2015-01-20 00:34:05 +02:00
eeeee e5970145f7 fix fetcher codez formatting 2015-01-19 14:09:30 -08:00
Learath Lea b8ec5c6e65 Fallback to gameserver if LoadMap fails 2015-01-19 23:34:57 +02:00
def 883cd3d7d3 Adaptation to work with DDNet 2015-01-19 22:19:27 +01:00
Learath 340e79904d Added fetcher interface.
Make fetcher client only and move Task class from interface.

Fix queue logic, add destructor.
LEAN_AND_MEAN moved up to prevent curl including the whole winapi

Remove JobNo, Fix callback, Cleanup debug messages.

Fix include guard

Copy the Url and Destination. Delete pTask.

Fix typo

Add Completion callback

Let the user pass context

Add virtual to inherited funcs

Use 0 instead of NULL

Give fetcher the ability to create folders. Fix couple of small bugs.

Added .lib files for MSVC.

Leave user the allocation of CFetchTask. Get rid of unnecessary cb
arguments.

Get the HTTP return code from libcurl.

Incorperate the storage system.

Fail on HTTP error >= 400.

Add more info to the task.

Add blocking way of getting HTTP resp code.
Remove resp code from normal tasks as we fail >= 400 anyways.

Sleep instead of killing the thread

Forgot one instance of respcode.

Provide HTTP download for maps.

Dont check 404 first.
2015-01-19 22:14:52 +01:00
def bd62b5da79 Clean up a few compile warnings 2014-12-31 13:04:31 +01:00
def e24de30f86 Still allow to find clan mates when clan is ignored in friends 2014-12-22 18:18:01 +01:00
def ee6eae1cee Fix cl_friends_ignore_clan 2014-12-19 17:56:29 +01:00
def 8d945fe968 Exclude DDNet servery by type 2014-12-14 16:45:18 +01:00
def 3b0f768478 Add setting to ignore clan in friends and enable by default 2014-12-12 17:15:29 +01:00
def 76b6a99f26 Add Exclusion filter strings and clean up menu a bit 2014-12-10 04:49:16 +01:00
def 8b108a2311 Clean up gametype determination 2014-12-10 03:39:15 +01:00
def 801d6033a5 Revert "More unsigned ints because of undefined integer overflow behaviour"
This reverts commit 623223354a.
2014-12-02 15:54:59 +01:00
def 0963b68dea Fix memory leak in client 2014-12-02 13:36:27 +01:00
def 623223354a More unsigned ints because of undefined integer overflow behaviour 2014-12-02 12:10:21 +01:00
Dennis Felsing b525de33b5 Merge pull request #112 from trml/prediction_weapons
Prediction weapons
2014-12-02 11:24:52 +01:00
nuborn 9752334e75 convert projectiles back to default format before recording demos 2014-12-01 01:32:51 +01:00
nuborn 03bc769c09 prediction of hammer (hits) and grenade (explosions) 2014-12-01 01:31:58 +01:00
BeaR 186de4e08e Add option to enable/disable panning per voice 2014-11-30 12:23:05 +01:00
BeaR 98d42adf9d Implement sound logic for shaped sounds, fix rectangle height property in editor and submit voice shape information to audio interface 2014-11-29 14:29:40 +01:00
BeaR 9996751161 Remove deprecated falloff distance 2014-11-28 19:21:59 +01:00
BeaR 80c06aef91 Fix sound cutoff for looped sounds and make sound offset threshold dependent on the size of the audio buffer 2014-11-27 13:56:01 +01:00
def f3ba2e86ca Send timeout code later (fixes timeout code entering issues, fixes timeout protection not working realiably with dummy) 2014-11-27 01:59:55 +01:00
def c9b4687cce More time for double click recognition (0.33 instead of 0.25 seconds) (fixes #17) 2014-11-25 21:30:16 +01:00
def 91bc16c037 Add an option to assume demos to be race demos 2014-11-25 20:46:21 +01:00
def 2acdf5ea17 Code cleanup 2014-11-25 20:29:31 +01:00
def 140173311e Uncached time_get by default 2014-11-18 18:21:30 +01:00
def 36a9c00aed Make sound more exact 2014-11-15 00:13:20 +01:00
def 808f889c00 Improve server wakeup timing 2014-11-11 13:00:02 +01:00
def 4e9b6ea336 Ugly fix for client (TODO: improve) 2014-11-10 00:17:31 +01:00
def c9ceef7523 Add workaround for FlashWindowEx on mingw with old winapi32 2014-11-05 01:46:40 +01:00
def d3797289c1 Revert "improve antiping for weapons (particularly in vanilla) by taking into account more of the info already available to the client"
This reverts commit 56036dcd7b.
2014-11-02 10:58:21 +01:00
def 11583ed434 Allow 256 voices 2014-10-30 00:14:16 +01:00
BeaR f5fa00cfb7 Prevent integer overflow (fixes segfault in the soundengine) 2014-10-29 22:45:48 +01:00
Dennis Felsing 346d7a04f3 Merge pull request #90 from trml/improve_antipingweapons
Small improvements to antiping for weapons
2014-10-29 00:34:45 +01:00
def ec55a87972 Fix opus map sound crash 2014-10-28 22:42:31 +01:00
def 2a44f0cc0f Merge branch 'Sound' into DDRace64
Conflicts:
	bam.lua
	other/opus/include/ogg/ogg.h
	other/opus/include/opus/opus.h
	other/opus/include/opus/opus_custom.h
	other/opus/include/opus/opus_defines.h
	other/opus/include/opus/opus_multistream.h
	other/opus/include/opus/opus_types.h
	other/opus/include/opusfile.h
	src/engine/client/sound.cpp
2014-10-28 22:08:59 +01:00
nuborn 56036dcd7b improve antiping for weapons (particularly in vanilla) by taking into account more of the info already available to the client 2014-10-28 21:13:55 +01:00
BeaR 5562fac602 Add opus as external library (windows only) 2014-10-28 14:38:50 +01:00
BeaR 49373ee412 Fix opus sound loading 2014-10-28 14:01:21 +01:00
def e283e10685 A bit better, but still buggy 2014-10-28 12:22:49 +01:00
def 9b3ca0d8a1 Something that sounds a bit more like music (NumFrames wrong or op_read wrong?) 2014-10-28 10:27:00 +01:00
def f1cca50695 Fix Mac OSX compilation 2014-10-28 02:25:45 +01:00
def 3730e19b5c Fix Android compilation 2014-10-28 02:01:51 +01:00
def 0b1de66bdf Revert "Some work on Opus map sounds (not working yet)"
This reverts commit 26260181bd.
2014-10-28 01:33:58 +01:00
def f4231100a7 Make triangle quad rendering optional, as it seems to cause performance problems 2014-10-28 01:12:11 +01:00
def 26260181bd Some work on Opus map sounds (not working yet) 2014-10-27 16:23:53 +01:00
def 5fd50e0b46 Fix warning at client start 2014-10-27 09:05:22 +01:00
def 9453b80e66 Forgotten 2014-10-26 02:57:03 +02:00
def 59fccf18f0 Add window highlight on Linux (fixes #65) 2014-10-26 02:25:36 +02:00
def 34c39b43f0 Cleanup 2014-10-25 02:53:26 +02:00
def 8d230306d8 Fix sound enabling and disabling (fixes #82) 2014-10-25 02:52:08 +02:00
def 699fb60532 Fix: Mapping sounds in editor works even when the sound system is disabled 2014-10-25 01:23:39 +02:00
def 12102a14a6 Fix sound and image loading 2014-10-24 23:03:16 +02:00
BeaR 78aa7c51be Prevent modulo 0 2014-10-23 12:04:46 +02:00
BeaR 2b1272ed69 Work on nicer audio timing 2014-10-18 18:41:59 +02:00
BeaR e211c7a2b2 Ingame sound pos envelope support 2014-10-18 18:41:55 +02:00
BeaR 8addf25b24 Add support to modulate voice volume and falloff distance 2014-10-18 18:41:54 +02:00
BeaR 774be5561e Fix crash when loading sound files threaded (double io_close) 2014-10-18 18:41:54 +02:00
BeaR b5d0034674 Add embedded sound support 2014-10-18 18:41:53 +02:00
BeaR 96a6d6d85b Take sample duration into account when enqueuing sound sources 2014-10-18 18:41:53 +02:00
BeaR 16084d93cf Working on correctly replay sounds 2014-10-18 18:41:52 +02:00
BeaR 2f837a4c44 Notify player on chat highlight (windows only) 2014-10-18 16:17:36 +02:00
def 082ecfe691 Merge branch 'DDRace64' of github.com:def-/ddnet into DDRace64 2014-10-16 17:42:38 +02:00
def 1144ba77c6 Split up demo recording into 3 separate recorders 2014-10-16 17:42:13 +02:00
BeaR 944218ca9f Render quads as triangle fans 2014-10-15 15:44:29 +02:00
def 607a27718e Revert "Removed InputData Array"
This reverts commit 83f6fc70fa.
2014-10-12 17:52:53 +02:00
Tomew 83f6fc70fa Removed InputData Array 2014-10-12 17:19:09 +02:00
def 32fedf3518 Automatically rcon-authenticate dummy on connection if player is authenticated already 2014-10-01 12:41:10 +02:00
def c54cf2e7ba Cleanup 2014-09-26 02:41:25 +02:00
def bde8c33c20 Hopefully real fix now 2014-09-20 21:44:43 +02:00
def 572b4f91bd Fix serverbrowser for more than 24 players again 2014-09-20 21:14:19 +02:00
def 36b33d6138 Fix: Prevent animated server names and fake 0 pings in serverbrowser 2014-09-20 15:48:30 +02:00
def 7035bf87fd Refresh DDNet tab when a new serverlist was received 2014-09-20 15:35:01 +02:00
def 3b3955632c Hopefully fix Windows compile 2014-09-20 14:20:43 +02:00
def d6aea5ba40 Prepare DDNet gametype name 2014-09-20 13:48:59 +02:00
east c4fc429e99 small cleanup 2014-09-20 11:47:51 +02:00
east 603727232a ddnet server list zlib compression added 2014-09-20 11:36:46 +02:00
east cda02a3d9a versionsrv serverlist download added 2014-09-20 00:36:22 +02:00
east 202d5d8866 Filter flag grid added 2014-09-19 23:52:09 +02:00
east 9db12d455d working on CDDNetCountry 2014-09-18 16:13:06 +02:00
east e732008157 DDNet serverlist added 2014-09-13 16:36:25 +02:00
def a36358190b Mac OS X compilation 2014-09-11 21:38:23 +02:00
def 49682f4a8d Threaded logger output 2014-09-09 23:02:05 +02:00
def d44e6088bb console output cleanup 2014-09-09 22:23:56 +02:00
def 0da1ba238c Add cl_cpu_throttle_inactive 2014-09-06 01:42:59 +02:00
def 4133e642f8 Remove Damage Indications when entering game (fixes #29) 2014-09-03 14:17:44 +02:00
def f66febb009 Revert "Only connect dummy when we're fully connected to the server"
This reverts commit 96502a2d88.
2014-09-03 13:58:06 +02:00
def 96502a2d88 Only connect dummy when we're fully connected to the server 2014-09-01 17:36:10 +02:00
def 9f4ac93d90 fifoconsole cleanup 2014-08-29 19:42:34 +02:00
timgame 7929d9a0c8 added client fifo 2014-08-29 16:52:08 +02:00
def c653a09f82 Use settings_ddnet.cfg instead of settings.cfg 2014-08-26 22:25:22 +02:00
def b2f8f272db Only use rcon spoofing protection on ddnet servers as it's buggy on others 2014-08-26 22:10:22 +02:00
def c6b63c34ba Don't show quit popup on update 2014-08-26 22:06:35 +02:00
Dennis Felsing 25bbecc0c9 Merge pull request #10 from east/demoslice
Extended demo player features
2014-08-23 18:36:20 +02:00
east 070ebe2895 merge fixed 2014-08-23 17:57:32 +02:00
east 8624d0a747 DemoPlayer: Save dialog added 2014-08-23 17:48:04 +02:00
def 803745fee1 Fix: Working 64 player server info in LAN tab (by Savander) 2014-08-22 19:59:38 +02:00
def 2cff296c25 Protect from IP spoofing of rcon commands 2014-08-22 13:54:13 +02:00
def bdd8e77d46 also show all players for 32 player serves in serverbrowser 2014-08-21 13:57:21 +02:00
def 0916d8aba5 Fix timeout code stuff 2014-08-17 19:19:40 +02:00
def c97a412913 Timeout code for dummy, timeout code working on solo servers 2014-08-17 19:10:08 +02:00
def 23f67b5afe Really disconnect dummy on map change 2014-08-16 12:55:37 +02:00
def 1c4fac8afd Display map name while downloading 2014-08-16 01:06:17 +02:00
east f1ee4aa48c CDemoEditor: slice begin/end markers added 2014-08-13 17:32:03 +02:00
east 65b2426349 CDemoEditor: added new buttons to demo player 2014-08-13 16:35:15 +02:00
def c493ef4408 imports 2014-08-13 13:00:18 +02:00
def 83cb1cdaea Initialize random number earlier 2014-08-13 12:58:53 +02:00
def 5436e45e2f Use another connection (with a truly random port) to request connection infos 2014-08-13 12:03:53 +02:00
east 64810cf11c worked on CDemoEditor 2014-08-12 16:21:06 +02:00
def b1da901028 Fix: Only allow dummy reconnect every 5 seconds 2014-07-25 02:43:01 +02:00
def 53346dddfc Try to fix the movement on dummy connect 2014-07-16 14:45:53 +02:00
def bbe597ef04 Add cl_dummy_resetonswitch 2014-07-08 01:41:45 +02:00
CookieMichal e236758118 Fixed compilator warnings 2014-07-07 15:42:46 +02:00
def 13f0a455e1 Unneded include 2014-06-22 02:41:46 +02:00
def 7875c2ec36 Android support (by Pelya) 2014-06-16 13:29:18 +02:00
def 26dbb86d0b Fix: Save news in teeworlds settings directory 2014-06-05 15:19:26 +02:00
def c67742f60a Add news 2014-06-05 12:11:41 +02:00
def 458331597e Fix: Dummy can see 64 players on non-ddnet servers 2014-06-04 23:19:05 +02:00
def bf38e947a8 Fix: Dummy connect and disconnect (Thanks to Kati) 2014-05-24 21:34:06 +02:00
def 7dc7165157 Seems like 64 player rerequests are bad for switching between Internet
and LAN
2014-05-22 17:02:58 +02:00
def bede303976 Fix: Dummy connect 2014-05-17 21:37:55 +02:00
def f0ed57a9a3 Fix: Dummy can connect without port 2014-05-17 20:00:01 +02:00
def 2db6673a46 Reset dummy connect time to fix dummy connect on new server 2014-05-17 19:06:33 +02:00
def 2c1dc335cc Only consider dummy connected when 2 snapshots were received 2014-05-17 18:57:46 +02:00
def 4b8a52d7c9 Fix: Rerequest 64 player infos 2014-05-17 16:15:01 +02:00
def 73103df309 Make autoupdater only run when ddnet servers can be reached 2014-05-17 15:42:32 +02:00
def 42811dc896 Autoupdater asks for permission to update + Autoupdater fixes 2014-05-17 14:28:50 +02:00
def 46fb8c8b7f Readd old graphics code for old computers 2014-05-16 01:01:30 +02:00
def b0dc35080e Fix: Only allow dummy connect every 5 seconds (Thanks Monsta) 2014-05-13 20:26:59 +02:00
def 6cdca20e4d Fix last 2014-05-10 20:58:29 +02:00
def 102997a989 Only allow dummy connect when we're connected to server 2014-05-10 20:40:54 +02:00
def c0be97b8c3 No more crashing on map change with dummy 2014-05-10 20:25:29 +02:00
def 25cfa741e5 Fix: Stop the random shootings at dummy switch 2014-05-10 20:23:26 +02:00
def 96068e0149 Fix random dummy jumps at switch (for the 100th time) 2014-05-10 18:20:03 +02:00
def 5b1c866b35 Feature: Separate inputs for dummy and player 2014-05-10 14:31:00 +02:00
def 0d5790b8cd No more Connection Problems on dummy connect 2014-05-09 16:46:04 +02:00
def d2623bbb05 Fix potential crash with dummy 2014-05-08 14:58:42 +02:00
def 98c9fe33bf Fix: Dummy shouldn't hammer on switch (except after hammerfly, which is harder to fix) 2014-05-07 15:24:53 +02:00
def 9ae6ce7097 Fix: You still receive whispers and team messages for dummy 2014-05-07 03:34:21 +02:00
def 239fdce024 Fix: Always start dummy hammer immediately 2014-05-05 04:56:37 +02:00
def b6e319f1c5 Fix dummy switching (hopefully crashes as well) 2014-05-04 23:29:29 +02:00
def 9340b1400f Add team chat sound deactivation 2014-05-04 18:35:37 +02:00
HMH 44a20aca2e use predicted characters for dummy_hammer 2014-05-04 17:32:26 +02:00
def c316c3f5a3 Fix: Better dummy behaviour on switches 2014-05-03 23:28:48 +02:00
def a0eee3f1a7 Fix: No wrong pings in serverbrowser 2014-05-03 20:57:19 +02:00
def d1cb8a8e06 Fix: No more random inputs when you hold dummy switch pressed... 2014-05-03 20:29:31 +02:00
def 820926d836 Store dummy snapshots for better dummy switching 2014-05-03 20:24:45 +02:00
HMH addfe47d4c fix correct dummy-tunings now 2014-05-03 02:44:28 +02:00
def bf6fb6eb0f cl_overlay_entities instead of cl_show_entities 2014-05-01 17:44:35 +02:00
def 873d17ceed Fix: Dummy stop hammering immediately when cl_dummy_hammer is toggled off 2014-04-30 17:51:34 +02:00
def c4118a3878 Fix: Make inputs work 100% when you're in freeze.
This was random before, now these parts are a lot more reasonable
Client-side fix so it works on all servers
2014-04-30 15:21:23 +02:00
def 89777a294b Fix: Dummy starts hammering immediately on switch
This allows perfect hammerfly start timing
2014-04-30 15:15:27 +02:00
def 567e55ca57 Fix dummy delta switching 2014-04-30 13:32:12 +02:00
def 158900cbc1 Fix: Dummy holds keys after freeze 2014-04-29 03:24:40 +02:00
def 83c06cd264 Fix server update 2014-04-28 23:11:15 +02:00
def c85b99fbae Add server updater 2014-04-28 22:47:47 +02:00
def 92ad47b641 Fix: Autoupdater for 64 bit Linux 2014-04-28 22:39:27 +02:00
def 1738ff6010 Cleanup 2014-04-28 22:20:03 +02:00
def 8b816dce44 Fix: Proper weapon for dummy 2014-04-28 22:16:24 +02:00
def 7a5f32f155 Add hammerfly for dummies 2014-04-28 22:12:50 +02:00
def 82abac307a More dummy fixes 2014-04-28 20:43:08 +02:00
def a7862a200f Fix: Map changing with dummy 2014-04-28 19:36:08 +02:00
def 8687fd1317 Less lags on dummy switch 2014-04-28 17:26:31 +02:00
def 4782d34667 Some more dummy fixes 2014-04-28 16:47:44 +02:00
def 9f509eeedb Fix: Dummy setting updates 2014-04-28 15:19:57 +02:00
def 9bf6f3ed6c Fix: Connecting to server names instead of IPs with dummy 2014-04-28 14:12:24 +02:00
def 085fea62b6 More Mac fixes 2014-04-28 01:00:02 +02:00
def d63f44e316 Make compile on Mac 2014-04-28 00:41:19 +02:00
def 3bbc2c4ef7 Fix dummy issues 2014-04-27 13:44:04 +02:00
def 94c81fd9ab Allow dummy to rcon too 2014-04-27 12:51:02 +02:00
def ed05b601e3 Basic updating (thanks to unsigned char*) 2014-04-27 05:01:25 +02:00
def 7bcc51d488 Basic updating (thanks to unsigned char* 2014-04-27 05:01:03 +02:00
def 5345bb6273 Fix dummy bugs 2014-04-26 21:10:39 +02:00
def 3dce4c9489 Add dummy (Thanks to //toast and Monsta) 2014-04-26 20:29:42 +02:00
def 28cc8f7724 Fix: Show the server you're connected to in the server browser too 2014-04-05 00:07:58 +02:00
def 2db9e5c7b0 Hopefully fix screenshots 2014-03-29 17:04:06 +01:00
def 17ec1eabda More resonable sound settings 2014-03-22 10:24:10 +01:00
def 607e41cdd3 Fix: Always refresh serverlist properly, don't let 64 player packets disrupt us 2014-02-26 02:17:41 +01:00
def 96855e2b95 Fix crash on server change by ignoring snapshots of old server 2014-02-26 01:25:22 +01:00
def 9728245ac6 Bigger buffer to allow more than 1500 skins for Broken (does not seem to impact performance) 2014-02-18 23:53:46 +01:00
def 41703cd5b9 Add gfx_backgroundrender to fix crashes on some systems 2014-02-12 12:38:57 +01:00
def 79a99a994c Remove non-threaded graphics as they strongly decrease performance in many cases 2014-02-07 23:33:15 +01:00
def 48c292b8bf Only render if window is visible 2014-02-02 11:54:34 +01:00
def 3ca4514d21 Fix: Editor, Debug mode always open immediately 2014-01-31 01:41:57 +01:00
def e074c52d4b Crude way of preventing crashes with editor undo 2014-01-26 21:50:30 +01:00
def d092b8007d Add editor undo function (by MAP94) 2014-01-19 04:02:01 +01:00
def d859f490ce Better performance when CPU throttled 2014-01-15 21:40:28 +01:00
def 31629b15c1 DDNet Version notice 2014-01-14 23:13:17 +01:00
def bc9e188309 Revert SetPing 2014-01-14 21:44:40 +01:00
def 9e4114f27d Better 64 player search 2014-01-14 21:40:55 +01:00
def c90568ce71 Support for 9th mouse key (by Tolsi) 2014-01-14 20:33:18 +01:00
def a0e5c6759d Only sort players on last packet 2014-01-13 23:15:54 +01:00
def 188635162e 64 Player Filter Button 2014-01-11 21:38:50 +01:00
def 8af9f9d6a3 Fix: Properly show 64 player servers 2014-01-11 04:08:01 +01:00
def 736891c945 Change serverbrowser request order 2014-01-11 03:53:50 +01:00
def 9743b0cb58 Better time/score messages 2014-01-10 16:19:46 +01:00
def d437c57d26 Fix null pointer 2014-01-10 12:01:13 +01:00
def ba9a29c704 Fix that sometimes 64 player servers show up as 16 player 2014-01-09 15:40:11 +01:00
def 35ea08915a Don't allow negative offsets 2014-01-08 18:16:52 +01:00
def 488df63f92 Too verbose debugging output 2014-01-08 07:55:26 +01:00
def 8bcd622412 Fix stupid merge 2014-01-08 07:50:58 +01:00
Patrick Rathje 5114570794 Hotfix for Refresh 2014-01-08 07:46:24 +01:00
Patrick Rathje 4c080fe137 Better Refreshing
Conflicts:
	src/engine/client/client.cpp
	src/engine/client/serverbrowser.cpp
	src/engine/client/serverbrowser.h
	src/engine/masterserver.h
	src/engine/shared/masterserver.cpp
2014-01-08 07:46:09 +01:00
Patrick Rathje 020bb16f54 Faster Refreshing
Conflicts:
	src/engine/client/serverbrowser.cpp
2014-01-08 07:42:19 +01:00
def 52e83313c8 64 players in server browse 2014-01-08 06:15:56 +01:00
def e88e0698c7 Name stuff 2014-01-03 03:06:23 +01:00
def 3eaad43b6b Merge remote-tracking branch 'upstream-teeworlds/0.6' into DDRace
Conflicts:
	bam.lua
	data/languages/index.txt
	src/engine/server/server.cpp
	src/engine/shared/network_server.cpp
	src/game/client/components/chat.cpp
	src/game/client/components/menus_settings.cpp
	src/game/server/entities/character.cpp
	src/game/server/gamecontext.cpp
	src/game/version.h
2013-12-26 18:02:22 +01:00
def da9ff2a696 Add: Set Ping to any value you want 2013-12-18 16:54:20 +01:00
def 2d6a4874e3 Don't consider showing entities and zooming out cheats 2013-12-18 16:53:46 +01:00
def 9a1ff10b0a Add button to disable chat 2013-11-14 16:23:15 +01:00
def 60b66055bf add snd_name_only 2013-10-21 02:16:45 +02:00
def 5fa57ed5ab Remove gfx_clear 2013-10-09 17:11:34 +02:00
def 7dbce81bbf Allow more colors 2013-10-08 16:32:27 +02:00
def 280368d46a 2048 favorites 2013-10-07 03:56:39 +02:00
def 48870102e0 Entities background color 2013-08-29 17:14:03 +02:00
def d4c0f31b32 Make client compile 2013-07-22 17:20:34 +02:00
def 6d26e07e1f Single config variable for background color without quads 2013-07-11 17:13:45 +02:00
def 6105f60a89 Make RGB values of background colors independent 2013-06-23 20:56:05 +02:00
def 8421903897 Grey background colors when quads disabled 2013-06-23 13:41:13 +02:00
BeaR 9b81779ae3 Using MemoryBarrier() for CPUs not supporting SSE2 2013-04-26 16:44:59 +02:00
PsychoGod 471d479300 one more centering window in graphics 2013-03-03 13:42:25 +02:00
PsychoGod ebdd1af7a3 window center position when windowed on Windows :3 2013-02-25 13:48:31 +02:00
oy 0e92dd5603 fixed some merge problems 2013-02-24 18:55:55 +01:00
oy 07c97822bb increased sleep time when tw is minimized and made it adjustable via cputhrottle otherwise 2013-02-24 18:31:23 +01:00
oy 73386fdf0f fixed last commit 2013-02-24 18:29:41 +01:00
BeaR 68390fe04a Bug: Losing render-commands if commandbuffer is full(gfx)
Problem:
If there is a new draw call, it is checked if there is enough free memory for the vertices in the databuffer but not if we have enough free space in the commandbuffer to add the command
So we lose some commands during a frame cuz the commandbuffer is full

This fixes the 2nd part of issue 1004
2013-02-24 18:29:27 +01:00
BeaR d58afefaae Some graphic batching:
Speed up for displaying debugtext and envelopepreview
(This reduces the performance hit especially for the 'Show Info' mode in the editor)

Conflicts:

	src/engine/client/client.cpp
	src/game/editor/editor.cpp
	src/game/editor/editor.h
2013-02-24 18:23:06 +01:00
oy df5ab998c2 readded texture resampling 2013-02-24 18:08:10 +01:00
oy 71af97a5e3 fixed texture memory usage calculation in graphics threaded
Conflicts:

	src/engine/client/graphics_threaded.cpp
2013-02-24 18:07:35 +01:00
oy 2948d2392b fixed last commit 2013-02-24 18:02:37 +01:00
BeaR 1cfbfda6fa Missed a file.. 2013-02-24 18:02:09 +01:00
BeaR c3dd09cebf Readded Texturecompression-support 2013-02-24 18:01:58 +01:00
Johannes Loher 678b6faceb Fixed threaded gfx and building on Mac OS X 2013-02-24 18:01:23 +01:00
Magnus Auvinen 1711be955b fixed all the errors that the clang static analayzer found 2013-02-24 17:58:34 +01:00
Magnus Auvinen 98042012a6 cleaned up warnings that clang spits out. some bugs found with it.
Conflicts:

	src/game/server/gamemodes/ctf.cpp
	src/game/server/gamemodes/ctf.h
2013-02-24 17:54:29 +01:00
BeaR 0adaf8a752 #913
Fix Input Handling
2013-02-24 17:39:31 +01:00
heinrich5991 86fe9757c5 Removed useless enum 2013-02-24 17:38:29 +01:00
heinrich5991 7b545f3ed9 Added borderless window functionality
This might become handy for users with multiple monitors,
	might resolve other issues aswell
2013-02-24 17:38:19 +01:00
oy b7e5bb54ad fixed semaphore on macosx 2013-02-24 17:35:51 +01:00
oy 86cd0cefd7 fixed wrapping problems when rendering console input 2013-02-24 17:34:51 +01:00
oy 13d06e45ac fixed used nettype in server browser and try to use ipv4 and ipv6 socket when using a bindaddr. Closes #940 2013-02-24 17:26:59 +01:00
oy 2a4af1573b auto adjust the screen resolution on first start. Closes #921 2013-02-24 17:25:55 +01:00
oy 38256d0d45 skip screenshot when window isn't active. Closes #931 2013-02-24 17:25:14 +01:00
oy a7574f75d2 fixed last commit 2013-02-01 11:38:09 +02:00
BeaR c86ebb34df Bug: Losing render-commands if commandbuffer is full(gfx)
Problem:
If there is a new draw call, it is checked if there is enough free memory for the vertices in the databuffer but not if we have enough free space in the commandbuffer to add the command
So we lose some commands during a frame cuz the commandbuffer is full

This fixes the 2nd part of issue 1004
2013-02-01 11:38:09 +02:00
BeaR 50b722b2b4 Closes #153.
Fix Input Handling
2012-11-12 20:39:36 +02:00
GreYFoX cd4ba53bae Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace
Conflicts:
	bam.lua
	scripts/build.py
	scripts/make_release.py
	src/engine/server.h
	src/game/client/gameclient.cpp
	src/game/server/gamecontext.cpp
	src/game/server/gamecontext.h
	src/game/server/gamecontroller.cpp
	src/game/server/gamecontroller.h
	src/game/server/player.cpp
	src/game/version.h
2012-04-12 02:09:31 +02:00
oy 27daa26b99 fixed stuck mouse cursor when loosing fullscreen focus on windows 2012-02-05 13:28:35 +01:00
oy 0c05b3bfa1 fixed compiling with vs2008 (#932) 2012-02-05 13:22:39 +01:00
oy fa81141110 added demo markers by Choupom. Closes #837 2012-01-10 23:13:19 +01:00
oy 590dbac239 put the game version constants all together in one file. Closes #870 2012-01-09 02:02:02 +01:00
oy 4073520214 cleaned up content folder creation. Closes #845 2012-01-09 01:38:45 +01:00
oy 672b70e9b9 fixed some line endings 2012-01-08 13:57:40 +01:00
oy be37147342 fixed border rendering in the editor's image preview. Closes #908 2012-01-08 01:47:53 +01:00
GreYFoX 420447dc51 Merge branch 'master' of git://github.com/oy/teeworlds into DDRace
Conflicts:
	readme.txt
2012-01-07 19:16:20 +02:00
oy 2785293469 don't start playing the music again if we're quitting 2012-01-06 20:03:57 +01:00
oy 6ad6d59b6f fixed memory corruption with snd_buffer_size config 2012-01-06 19:27:18 +01:00
oy 29738552a6 made bindaddr config work for client and master too. Closes #909 2012-01-06 19:17:14 +01:00
oy 78bb0e3d8c fixed compiling for macosx 2012-01-06 16:35:48 +01:00
oy 71dd0c5aab made gfx_finish work again 2012-01-06 14:12:49 +01:00
oy 12f76e7f8d made the editor work again. Closes #914 2012-01-06 12:55:19 +01:00
GreYFoX c46f3e06e7 Merge branch 'master' of git://github.com/oy/teeworlds into DDRace 2012-01-04 20:10:07 +02:00
oy cc94472f04 fixed mac osx 2012-01-04 00:52:24 +01:00
oy 213b88835e fixed compiling on windows 2012-01-04 00:48:04 +01:00
oy 7328098f8d Merge pull request #912 from matricks/threadedflip
Threadedflip
2012-01-03 15:40:30 -08:00
Magnus Auvinen 7393151b6d fixed the osx opengl make current thingie.. I think... 2012-01-03 22:53:24 +01:00
Magnus Auvinen 666401e309 added osx implementation. not tested, not even compiled once. hope it works 2012-01-03 22:49:31 +01:00
Magnus Auvinen 2991f4071e fixed kicking of command buffer if it's full when rendering. fixed compile error on windows 2012-01-03 22:01:37 +01:00
Magnus Auvinen 50d872531a cleaned up the code. fixed so that SDL is inited on main thread and then transfers the gl context to the render thread 2012-01-03 21:39:10 +01:00
Magnus Auvinen c31c82a584 added support for video modes 2012-01-01 14:30:45 +01:00
Magnus Auvinen d7fe3ddaab fixed shutdown and screenshot functionallity 2012-01-01 14:15:35 +01:00
Magnus Auvinen c1942ca6cb fixed the render frame time and cleaned up some more code 2012-01-01 13:38:46 +01:00
GreYFoX ee670118a5 Merge branch 'master' of git://github.com/oy/teeworlds into DDRace
Conflicts:
	src/engine/console.h
	src/engine/server/server.cpp
	src/engine/server/server.h
	src/engine/shared/config.h
	src/engine/shared/console.cpp
	src/engine/shared/console.h
	src/engine/shared/network_server.cpp
@heinrich5991 todo
2012-01-01 00:11:56 +02:00
Magnus Auvinen 8b76105cfa cleaned up some of the code 2011-12-31 14:00:49 +01:00
Magnus Auvinen 6e57620c2c added flags for mipmap generation on textures. fixes missing texts 2011-12-31 11:18:55 +01:00
Magnus Auvinen b31abc4053 fixed so that you can select graphics backend via gfx_threaded 2011-12-31 10:29:25 +01:00
Magnus Auvinen 7a36a103ae fixed so that the rendering can be done async from the input, network and update 2011-12-31 10:04:46 +01:00
Magnus Auvinen 8a91bfa1dd fixed texture upload support. removed raw gl calls from the text render 2011-12-31 09:40:11 +01:00
Magnus Auvinen 50e75da333 fixed so that the resolusion is set correctly on init 2011-12-31 01:23:04 +01:00
Magnus Auvinen 09b785a290 splitted out the graphics threaded into a separate header 2011-12-31 01:11:24 +01:00
Magnus Auvinen 8e56885795 initial commit of the threaded graphics. can start game and render the gui. no textures at the moment. still waits for the swap for now 2011-12-31 01:06:04 +01:00
oy de3e94d901 clean up temp commands on logout in the client 2011-12-30 19:21:00 +01:00
Magnus Auvinen 8ffe582615 ugly incomplete hack to put the rendering into another thread so we don't have to wait for the flip 2011-12-30 16:02:22 +01:00
oy b44ee3d975 reworked ban system 2011-12-29 23:36:53 +01:00
oy 988b1c22cf fixed that the server browser list gets sorted twice on a new entry 2011-12-29 13:06:53 +01:00
oy af9775f400 fixed texture increasing in the text renderer 2011-12-29 13:03:06 +01:00
Shereef Marzouk c496bf3c4e Merge branch 'master' of https://github.com/oy/teeworlds into DDRace
Conflicts:
	bam.lua
	scripts/make_release.py
2011-12-14 17:01:47 +02:00
oy 6e20c32859 removed some resource loading spam. Closes #894 2011-12-10 18:23:29 +01:00
GreYFoX 1446d0980b Merge branch 'master' of git://github.com/oy/teeworlds into DDRace
* Version 1.098a
Conflicts:
	bam.lua
	src/game/client/gameclient.h
	src/game/mapitems.h
2011-12-05 11:32:01 +02:00
oy 0fdc9c1b8e cleaned up few things 2011-12-04 14:17:05 +01:00
GreYFoX 5ebf60891c Merge branch 'master' of git://github.com/oy/teeworlds into DDRace 2011-12-01 19:48:09 +02:00
oy 05f77f64af added caching for the play command. Closes #891 2011-11-30 01:41:00 +01:00