Commit graph

15625 commits

Author SHA1 Message Date
Robert Müller fa0b218eed Use str_copy instead of mem_copy for skin names
The `mem_copy` function does not respect zero termination so it reads beyond the size of the source buffer, if it's smaller than the destination buffer.
2023-12-22 22:14:15 +01:00
Robert Müller 32b32d7052 Remove unnecessary checks for number of command arguments
The argument of `add_favorite_skin` and `remove_favorite_skin` is mandatory, so the callback will never be called without it.
2023-12-22 22:13:58 +01:00
Robert Müller 6fc3470a8d Check for valid favorite skin name, add CSkin::IsValidName
Favorite skin names were previously not escaped as intended when saving, as the variable `aNameEscaped` was unused so the original skin name was saved instead of the escaped one. Escaping is not really necessary, as skins should not contain `\` and `"` anyway and it was only possible to add such favorites through the console or config files. Instead of escaping the favorite skin names when saving, now favorite skin names are validated when they are added so no escaping is necessary. Skins names are considered valid when they have a length of 1-23 bytes and don't contain the characters `/`, `\` and `"`.
2023-12-22 22:13:33 +01:00
Corantin H 34a26daeba Fix wrong value type for some map settings in gamecontext.cpp
Fix some help texts starting with a lowercase character
2023-12-22 18:15:37 +01:00
Robert Müller a9e7926c29 Fix map tools crashing on maps with unknown UUID-based map items
All `map_*` tools were crashing with the assertion `Invalid type` when used on maps that contain unknown UUID-based map items. When the UUID cannot be resolved, the type `-1` is returned by the `GetItem` function. The assertion predates UUID map items, so this crash has likely existed since the introduction of UUID map items. The editor was not affected and has instead always discarded map items that it does not support. The tools will now also discard map items with unknown UUIDs.

See #7669.
2023-12-22 16:00:24 +01:00
Robert Müller 45ced1f499 Avoid duplicate calculation in QuadsTex3DDrawTL
Only calculate `CurIndex` value once outside of loop instead of calculating it every iteration.
2023-12-21 22:04:40 +01:00
Corantin H 949eea08df Do not adjust console selection when keeping scroll offset
Also decrease `m_NewLineCounter` by the entry line count.
2023-12-21 00:22:12 +01:00
Robert Müller d228064361 Fix console selection not adjusted anymore when entries added
The current mouse-based console selection was not being adjusted anymore when new lines are added to the console, as the `m_NewLineCounter` variable was decremented to `0` before the relevant check for `m_NewLineCounter > 0`.
2023-12-20 17:55:10 +01:00
heinrich5991 ddd10f2308
Merge pull request #7648 from dobrykafe/pr-master-info
report the ddrace team to master instead of the normal team
2023-12-20 15:27:32 +00:00
dobrykafe 40d56611ba report ddrace team to master 2023-12-20 16:09:10 +01:00
Edgar 2b344f4a01
Merge pull request #7647 from Robyt3/Server-Votes-Config-Improvement
Improve vote config variable descriptions and value range
2023-12-20 10:41:17 +00:00
Edgar 95cd183e1e
Merge pull request #7681 from Robyt3/Mapitems-Sound-DataSize-Check
Use `GetDataSize` instead of `CMapItemSound::m_SoundDataSize`
2023-12-20 10:37:54 +00:00
furo 1c6e629a9b Add missing return statements to AttemptJoinTeam 2023-12-20 04:10:51 +01:00
Robert Müller 3e89bbb15e Clear console selection only when scroll position is changed
The selection is only cleared because it would be incorrect after scrolling, but it doesn't need to be cleared if the scroll position does not change, e.g. when pressing Home while already at the top of the backlog.
2023-12-19 20:31:22 +01:00
Learath 1f224344ec Format and bump fake curl 2023-12-18 23:02:00 +01:00
Learath d847b0f60c Fix double request, fix merge error 2023-12-18 22:42:25 +01:00
Learath 1dc8496470 Use curl-multi 2023-12-18 20:06:43 +01:00
Robert Müller a1b603a424
Merge pull request #7682 from furo321/clamp-volume-env
Clamp volume envelopes between 0.0f and 1.0f
2023-12-18 18:47:57 +00:00
furo fd2582c267 Clamp volume envelopes between 0.0f and 1.0f 2023-12-18 18:35:13 +01:00
Robert Müller aa15d9b19b Use GetDataSize instead of CMapItemSound::m_SoundDataSize
Do not use the `CMapItemSound::m_SoundDataSize` value as it is redundant. This value could also be incorrect because it can be freely set by the map creator (tool).

Instead, use the map/datafile function `GetDataSize` to get the true size of the sound data in the file.

The `m_SoundDataSize` value is still written to map files for compatibility with old versions.
2023-12-18 17:58:42 +01:00
Dennis Felsing f298b28026
Merge pull request #7678 from eghwand/pr_showlocaltimealways_setting
add ui setting for cl_show_local_time_always
2023-12-18 07:56:01 +00:00
Dennis Felsing 173345df74
Merge pull request #7673 from Jupeyy/pr_fix_ms_sample_accuracy
Fix multi sampling accuracy
2023-12-18 07:52:17 +00:00
Dennis Felsing c0ed140a31 Version 17.4.2 2023-12-18 08:58:10 +01:00
Egehan 87063d048c
add ui setting for cl_show_local_time_always 2023-12-17 19:28:35 +03:00
Robert Müller 4ddf1dfdd5
Merge pull request #7674 from furo321/history-login-prompt
Disable cycling through command history when logging in to rcon.
2023-12-17 15:55:04 +00:00
furo 2f89297395 Disable cycling through command history when logging in to rcon. 2023-12-17 15:32:18 +01:00
Chairn d3959e2b0d
Merge pull request #7677 from Robyt3/Tools-Map-Resave-Refactoring
Refactor `map_resave` tool
2023-12-17 13:09:52 +00:00
Robert Müller a883018c88 Refactor map_resave tool
Add log messages for errors and success.

Extract function `ResaveMap`.

Ensure reader is closed when writer could not be opened.
2023-12-17 13:23:44 +01:00
Robert Müller 1f5a648600 Minor refactoring of demo_extract_chat tool
Replace unnecessary `gameclient.h` include with more specific includes.

Fix storage creation error message not being logged as the logger was initialized after checking for the failed storage creation. However, in this case we want to avoid non-error log messages so the tool's output is only the extracted demo chat, except in error cases.

Rename `Process` function to `ExtractDemoChat` and make it `static` to avoid exporting it.

Use `log_error` instead of `dbg_msg`.
2023-12-17 12:59:33 +01:00
Jupeyy caecb31751 Fix multi sampling accuracy 2023-12-17 10:39:28 +01:00
heinrich5991 4af28fd2d8
Merge pull request #7672 from furo321/bitwise-instead-of-logical
Fix clang warning `-Wbitwise-instead-of-logical`
2023-12-17 00:11:06 +00:00
furo c984c6895a Fix clang warning -Wbitwise-instead-of-logical 2023-12-17 00:54:23 +01:00
Dennis Felsing 4429347f83
Merge pull request #7662 from furo321/more-team-commands
Add `/join [player]`
2023-12-16 23:45:16 +00:00
Dennis Felsing e689441d14
Merge pull request #7668 from Robyt3/Engine-Notifications-Interface
Add `INotifications` kernel interface
2023-12-16 23:17:18 +00:00
Dennis Felsing 0ce8413570
Merge pull request #7671 from Robyt3/Server-Config-Flags-Cleanup
Remove `CFGFLAG_SAVE` when `CFGFLAG_SERVER` used
2023-12-16 23:16:51 +00:00
Robert Müller eb222ae02a Remove CFGFLAG_SAVE when CFGFLAG_SERVER used
Server variables are currently not saved.
2023-12-16 21:21:03 +01:00
Robert Müller 5f9d6b208c
Merge pull request #7667 from furo321/rest-of-string
Use rest of string parameter for `save_replay`
2023-12-16 18:39:04 +00:00
furo d2efc936cf Use rest of string parameter for save_replay 2023-12-16 19:02:56 +01:00
Robert Müller 013b8dffa5 Add INotifications kernel interface
Add a proper kernel interface `INotifications` for the notifications component instead of using a C style interface.

Add parameter for the application name when initializing notifications to avoid hardcoding the application name.

The implementation for macOS is kept in Objective-C and a TODO is added, as the API we are currently using appears to be deprecated.
2023-12-16 18:15:43 +01:00
Robert Müller b067ccafc6 Improve vote config variable descriptions and value range
Closes #7584.
2023-12-16 18:01:06 +01:00
furo 67c101b43d Add /join [player]. 2023-12-16 17:33:10 +01:00
Dennis Felsing 5aa4b58d4e
Merge pull request #7661 from archimede67/editor-qol-quads
Editor: Add QoL features for quads
2023-12-16 11:09:16 +00:00
Dennis Felsing 2993d3ad11 Fix style 2023-12-16 11:10:02 +01:00
Egehan 5da5eb79bb
Add ui setting cl_same_clan_color 2023-12-16 11:06:29 +03:00
archimede67 5dbd5a1f49 Added quad alignment/snapping to other quads/points 2023-12-16 01:29:09 +01:00
archimede67 a41da8182b Preserve and show axis when dragging quad points while holding Shift 2023-12-16 00:29:10 +01:00
Dennis Felsing 5b5253c4ec
Merge pull request #7659 from furo321/render-spectated-last
Render the tee being spectated after everyone else.
2023-12-15 22:09:49 +00:00
furo 25ffc421cc Render the tee being spectated after everyone else. 2023-12-15 21:34:33 +01:00
Robert Müller 184ada3c95 Fix various lineinput issues/regressions
Fix Ctrl+C not working to copy text in console when the command input already contains text, as the changed flag was never reset properly.

Fix scroll position of UI editboxes not being updated when moving cursor without changing text.

Fix lineinput selection change being detected as content change, causing the editor modified state to be set incorrectly.

Fix cursor blinking not being disabled correctly after changing text without changing cursor position.
2023-12-15 17:49:06 +01:00
heinrich5991 1feee077ca Returning false commits you to setting a message 2023-12-15 13:00:43 +01:00
Edgar 8be0ba3a84
Merge pull request #7655 from def-/pr-discord-build
Fix discord build
2023-12-15 09:32:28 +00:00
Edgar 726ffe35d0
Merge pull request #7654 from def-/pr-curlopt-share
Disable CURL_LOCK_DATA_CONNECT (fixes #7636)
2023-12-15 09:26:34 +00:00
Dennis Felsing 255cf408cd Fix discord build
/home/deen/isos/ddnet/ddnet-source/src/engine/client/discord.cpp: In member function ‘bool CDiscord::Init(FDiscordCreate)’:
/home/deen/isos/ddnet/ddnet-source/src/engine/client/discord.cpp:39:17: error: ‘mem_zero’ was not declared in this scope
   39 |                 mem_zero(&m_ActivityEvents, sizeof(m_ActivityEvents));
      |                 ^~~~~~~~
2023-12-15 00:55:26 +01:00
Dennis Felsing 5ff8697be1 Disable CURL_LOCK_DATA_CONNECT (fixes #7636) 2023-12-15 00:51:02 +01:00
Dennis Felsing 12ed9f8d6b
Merge pull request #7651 from furo321/fix-teamjoin-error
Don't broadcast error if `CanJoinTeam` returned true
2023-12-14 23:48:20 +00:00
Dennis Felsing 514e528be7
Merge pull request #7649 from furo321/chat-command-netmsg
Add `Sv_CommandInfo` netmsg for autocompletion of chat commands.
2023-12-14 23:46:52 +00:00
Dennis Felsing a333d723e5
Merge pull request #7653 from Robyt3/Clang-Tidy-Cleanup
Fix more clang-tidy errors: mark functions as `const` when possible
2023-12-14 23:46:19 +00:00
Dennis Felsing 7d37db6d6e Version 17.4.1 2023-12-15 00:58:09 +01:00
Robert Müller f50eeab690 Fix performance-inefficient-vector-operation 2023-12-14 23:38:05 +01:00
Robert Müller bab382f4cc Fix modernize-use-emplace 2023-12-14 23:38:05 +01:00
Robert Müller aacd37b412 Fix readability-static-accessed-through-instance 2023-12-14 23:38:05 +01:00
Robert Müller 6a12e209b6 Fix readability-make-member-function-const 2023-12-14 23:38:03 +01:00
Corantin H af77ebac54 Added console search function 2023-12-14 21:58:27 +01:00
furo 035e7a1068 Add Sv_CommandInfo netmsg for autocompletion of chat commands. 2023-12-14 19:01:35 +01:00
furo a440e0e917 Don't broadcast error if CanJoinTeam returned true 2023-12-14 16:19:31 +01:00
heinrich5991 efe593c7b0
Merge pull request #7602 from ChillerDragon/pr_create_switcherscontroller
Move switcher snapping code to own method
2023-12-13 22:10:49 +00:00
Robert Müller 68508e1b81 Add small margin to callvote label 2023-12-13 17:47:10 +01:00
ChillerDragon 1723554288 Move switcher snapping code to own method 2023-12-13 17:29:02 +01:00
heinrich5991 b458890f08
Merge pull request #7639 from ChillerDragon/pr_canjoinmsg
Move chat message into CanJoinTeam()
2023-12-13 15:27:25 +00:00
BlaiZephyr 6521344eca changed GFX → Gfx 2023-12-13 15:46:49 +01:00
ChillerDragon 157e8b7302 Pass error message as buffer to CanJoinTeam()
Now `CGameContext` no longer assumes the `IGameController`
declined the team join due to slots.

This enables custom gametypes to disallow joining the game if the player
died, an active tournament is running or the player is not logged in
yet. And then the controller can print the correct error message
accordingly.
2023-12-13 14:46:37 +01:00
furo 09e222c39f Set correct colour for authed colour reset button 2023-12-13 13:23:33 +01:00
Robert Müller 187120dd31 Ensure network log files are closed when shutting down engine
Previously, the network log files were not explicitly closed unless the `dbg_lognetwork` command is used again manually.
2023-12-12 20:00:52 +01:00
Robert Müller 10b486a6b0 Remove unnecessary use of GetCompletePath
The result `aFullPath` is unused.
2023-12-12 20:00:48 +01:00
Edgar 082c44889a
Merge pull request #7635 from archimede67/fix-escape-key-lineinput
Fix escape key not working when lineinput is focused
2023-12-12 08:14:51 +00:00
Edgar 3cb510a2e6
Merge pull request #7637 from heinrich5991/pr_ddnet_even_less_system_h
Remove `#include <system.h>` from one more header
2023-12-12 08:14:32 +00:00
heinrich5991 e4c97e5583
Merge pull request #7574 from furo321/remove-telecursor
Don't scale TargetXY by zoom when in spectator.
2023-12-11 23:50:21 +00:00
heinrich5991 be53d83019 Remove #include <system.h> from one more header 2023-12-12 00:44:46 +01:00
Dennis Felsing 7813cfed6c
Merge pull request #7618 from heinrich5991/pr_ddnet_less_system_h
Make less headers depend on `<base/system.h>`
2023-12-11 23:08:59 +00:00
heinrich5991 05af24a052 Make less headers depend on <base/system.h>
Move a couple of trivial type definitions to `<base/types.h>` instead.
2023-12-11 23:52:23 +01:00
archimede67 0aca09093f Use WasCursorChanged() when rendering lineinput in CUI::DoEditBox 2023-12-11 22:26:19 +01:00
Robert Müller 990bb8bb5d
Merge pull request #7632 from furo321/input-envelope-scaling
Fix envelope scaling being triggered in name input.
2023-12-11 20:36:03 +00:00
furo b42f43ce99 Fix envelope scaling being triggered in name input. 2023-12-11 21:17:24 +01:00
ChillerDragon ab5a7b88bd Add ui setting for cl_authed_player_color 2023-12-11 20:21:01 +01:00
furo 466dca87a6 Support F5 and Modifer + R for refresh where possible. 2023-12-11 16:52:21 +01:00
Corantin H 8c5b8a88c8 Ensure white color for entities layers when loading map layers 2023-12-11 13:37:23 +01:00
Corantin H 0c69378fcd Prevent editing the color of entities layers 2023-12-11 13:36:42 +01:00
Corantin H 7b20bf71e6 Fix modified state being set when lineinput is selected.
Differentiate between text and cursor changes by adding an additional `m_WasCursorChanged`.
2023-12-11 00:05:13 +01:00
Corantin H 51220b1dfc Fix editor modified state not being updated properly 2023-12-11 00:03:46 +01:00
Robert Müller 733b46da87
Merge pull request #7613 from archimede67/fix-chat-input-history
Reset history entry along with chat input when using Escape
2023-12-10 18:34:28 +00:00
Corantin H 5b7c064ea2 Reset history entry along with chat input when using Escape 2023-12-10 17:39:41 +01:00
Robert Müller 83af5e47f3 Improve key reader button
Show localized text "Press a key…" instead of "???" while waiting for a key to be pressed.

Render button with green background while waiting for a key to be pressed.

Inline unnecessary `DoButton_KeySelect` function.

Fix names of static variables.
2023-12-10 16:07:27 +01:00
Robert Müller 1b03637436 Remove unused color argument, use ColorRGBA instead of vec4 2023-12-10 16:05:59 +01:00
Dennis Felsing eb86959e2b
Merge pull request #7622 from Robyt3/Editor-Color-Picker-Button-Rounding-Fix
Consistent rounding of editor value/color picker buttons
2023-12-10 12:13:38 +00:00
Robert Müller 20d9920d00 Consistent rounding of editor value/color picker buttons
Fix too large rounding for some editor color picker buttons.
2023-12-10 11:41:18 +01:00
Robert Müller 140fcea667 Avoid using console to reset game settings
Prevent potential dead lock when using `/map` chat command in combination with Teehistorian. Closes #7619. I could not reproduce the issue on Windows though.

This also means resetting game settings should actually be efficient now, because it only involves iterating over all game settings and directly resetting their value.
2023-12-10 11:23:20 +01:00
Dennis Felsing addb3c6980
Merge pull request #7616 from Robyt3/Snapshot-Storage-Separate-Alloc
Separate snapshot storage holder and snap data allocations
2023-12-09 21:45:45 +00:00
Robert Müller 7ae7877248
Merge pull request #7593 from archimede67/console-scrolling
Add ability to scroll in console. Remove pages.
2023-12-09 18:26:32 +00:00
Robert Müller d3cc932a9b
Merge pull request #7393 from archimede67/editor-undo-redo-v2
Editor undo/redo v2
2023-12-09 18:17:38 +00:00
Robert Müller efc451324d Separate snapshot storage holder and snap data allocations
Previously, only one buffer was allocated to store each snapshot holder structure, the snapshot data and alternative snapshot data. This prevents tools like ASAN from detecting some invalid accesses, e.g. to the snapshot holder structure by underflowing the snapshot data pointer. Now three separate allocations are used instead. This hopefully helps debugging #2677.
2023-12-09 19:03:07 +01:00
Dennis Felsing 63710e91e8
Merge pull request #7601 from ChillerDragon/pr_fix_authstate_id
Use real ClientID to lookup authed state
2023-12-09 17:26:48 +00:00
furo e0b51c2aec Add ability to scroll in console. Remove pages. 2023-12-09 12:20:43 +01:00
furo bac3670296 Don't scale TargetXY when in spectator 2023-12-09 01:44:00 +01:00
heinrich5991 0c33be1692
Merge pull request #7604 from Robyt3/Endianness-Check
Add compile time errors for unsupported endianness
2023-12-08 16:13:17 +00:00
Robert Müller 30df38f926 Add compile time errors for unsupported endianness
We support little and big endian but not PDP endian (Middle-endian).

Define endianness as string `CONF_ARCH_ENDIAN_STRING` to avoid conditional compilation when printing endianness.
2023-12-08 16:57:01 +01:00
heinrich5991 f9dc1f5284
Merge pull request #7606 from Robyt3/Base-TOS-Error-Fix
Avoid setting `IP_TOS` on IPv6 sockets on Windows, fix incorrect error code logged in socket warnings
2023-12-08 12:28:34 +00:00
Jupeyy 6a858287e9
Merge pull request #7600 from Robyt3/Unpacker-Regression-Fix
Fix incorrect map being loaded/downloaded
2023-12-07 20:52:30 +00:00
Robert Müller 14c95a65f3 Avoid setting IP_TOS on IPv6 sockets on Windows
As this does not work and always causes the error message to be printed. See #7605.
2023-12-07 21:43:42 +01:00
Robert Müller a927eee53e Fix incorrect error code logged in socket warnings
On Windows the function `setsockopt` does not set `errno` on errors but instead `WSAGetLastError` must be used. This is encapsulated in the `net_errno` function.
2023-12-07 21:43:42 +01:00
Robert Müller 48805a6db4
Merge pull request #7596 from archimede67/fix-chat-preview-update
Fix chat preview update
2023-12-07 19:44:46 +00:00
Corantin H 2dd917f4c0 Update preview lines instead of initializing them only once 2023-12-07 19:20:24 +01:00
ChillerDragon f8ca16c50e Use real ClientID to lookup authed state and score
The variable `Id` is translated for old clients and is not guranteed to
be the real id. While `m_ClientID` is the real ID. That can also be used
to index the CServer::m_aClients[] array to get the authed state.

closed #7599

Fixes

```
valgrind ./DDNet-Server "dbg_dummies 1"
[..]
2023-12-07 18:01:33 I chat: *** 'Debug dummy 1' entered and joined the
game
==75634== Conditional jump or move depends on uninitialised value(s)
==75634==    at 0x2DAA83: CVariableInt::Pack(unsigned char*, int, int)
(compression.cpp:17)
==75634==    by 0x2DAD79: CVariableInt::Compress(void const*, int,
void*, int) (compression.cpp:98)
==75634==    by 0x23EC50: CServer::DoSnapshot() (server.cpp:1046)
==75634==    by 0x247D2D: CServer::Run() (server.cpp:2994)
==75634==    by 0x230173: main (main.cpp:193)
==75634==
==75634== Conditional jump or move depends on uninitialised value(s)
==75634==    at 0x2DAAF7: CVariableInt::Pack(unsigned char*, int, int)
(compression.cpp:25)
==75634==    by 0x2DAD79: CVariableInt::Compress(void const*, int,
void*, int) (compression.cpp:98)
==75634==    by 0x23EC50: CServer::DoSnapshot() (server.cpp:1046)
==75634==    by 0x247D2D: CServer::Run() (server.cpp:2994)
==75634==    by 0x230173: main (main.cpp:193)
==75634==
==75634== Conditional jump or move depends on uninitialised value(s)
==75634==    at 0x2DAA83: CVariableInt::Pack(unsigned char*, int, int)
(compression.cpp:17)
==75634==    by 0x32E812: CPacker::AddInt(int) (packer.cpp:20)
==75634==    by 0x23ED51: CServer::DoSnapshot() (server.cpp:1059)
==75634==    by 0x247D2D: CServer::Run() (server.cpp:2994)
==75634==    by 0x230173: main (main.cpp:193)
==75634==
==75634== Conditional jump or move depends on uninitialised value(s)
==75634==    at 0x2DAAF7: CVariableInt::Pack(unsigned char*, int, int)
(compression.cpp:25)
==75634==    by 0x32E812: CPacker::AddInt(int) (packer.cpp:20)
==75634==    by 0x23ED51: CServer::DoSnapshot() (server.cpp:1059)
==75634==    by 0x247D2D: CServer::Run() (server.cpp:2994)
==75634==    by 0x230173: main (main.cpp:193)
==75634==
```

Which is using ID 0 as index in the m_aClients array but only ID 63 was
ever initialized.
2023-12-07 18:40:16 +01:00
Robert Müller 6b547b1388 Fix incorrect map being loaded/downloaded
The `LoadMapSearch` function returns an error message or `nullptr` on success but the condition was incorrectly changed in #7580 so the opposite was checked instead.

Closes #7597.
2023-12-07 17:46:58 +01:00
heinrich5991 65641763c1
Merge pull request #7591 from Robyt3/Editor-Sound-Invalid-Index
Fix incorrect sound index usage for editor sound preview
2023-12-06 11:22:00 +00:00
heinrich5991 20a636d0d4
Merge pull request #7590 from Robyt3/UI-Popup-Open-Close-Fix
Fix heap-use-after-free when popup opens another popup
2023-12-06 11:18:38 +00:00
heinrich5991 f52aa8a61c
Merge pull request #7592 from Robyt3/Protocol-VoteTime-Fix
Fix votes with timeout over 60 seconds not being shown in client
2023-12-05 19:34:41 +00:00
Robert Müller b738f5f9ce Fix votes with timeout over 60 seconds not being shown in client
Setting a vote timeout longer than 60 seconds with `sv_vote_time` caused the vote network messages to be discarded with the error message `weird message 'Sv_VoteSet' (15), failed on 'm_Timeout'` by the client, as the protocol did not allow longer vote timeouts.

This changes the protocol so the vote timeout can be any positive integer although for now the maximum `sv_vote_time` value is changed back to 60 again to preserve compatibility with old clients.

Closes #7583.
2023-12-05 20:12:15 +01:00
heinrich5991 801274ac63
Merge pull request #7580 from Robyt3/Message-Unpack-Check
Add missing unpacker error checks for server and client packets
2023-12-05 19:01:33 +00:00
Robert Müller 4ad0a48a48 Add missing unpacker error checks for server and client packets
Ensure all packets are unpacked correctly before using the unpacked data.

Ensure strings are valid UTF-8 in `CUnpacker::GetString`.
2023-12-05 19:40:27 +01:00
heinrich5991 3607e8e0f2
Merge pull request #7581 from Robyt3/Snapshot-Refactoring
Various minor refactoring of snapshot-related code
2023-12-05 00:36:40 +00:00
heinrich5991 da6dbc9da8
Merge pull request #7582 from Robyt3/Kernel-Refactoring
Support arbitrary number of kernel interfaces, assert on errors
2023-12-05 00:34:33 +00:00
Corantin H 96e4c5f7cd Add editor undo/redo feature 2023-12-04 22:44:20 +01:00
Robert Müller 7e8c2aa4be Fix incorrect sound index usage for editor sound preview
The invalid sound index is `-1` but the check in the editor for the sound preview assumed it was `0`. We should use a type-safe wrapper to avoid this in the future, like for texture handles.
2023-12-04 22:21:53 +01:00
Robert Müller d8ec6a0a35 Fix heap-use-after-free when popup opens another popup
The popup menu render function can open/close other popups, which may resize the vector of popup menus and thus invalidate the current popup menu variable before the popup is closed. We therefore store the popup UI element ID in a separate variable to avoid the access to the potentially invalidated popup menu variable after the popup menu is rendered.

Also prevent invalidated popup menu from being rendered for one frame after it is closed by clicking outside.

Closes #7565.
2023-12-04 22:12:20 +01:00
Robert Müller 0c6978f553 Support arbitrary number of kernel interfaces, assert on errors
Support registering arbitrary number of interfaces with `IKernel` instead at most 32.

Assert when incorrect arguments are passed to `IKernel` functions instead of returning a `bool`, which was not being handled in all cases. These functions are not expected to fail expect on programming errors.

Consistently order and format creation and registration of kernel interfaces in client and server.
2023-12-04 18:11:47 +01:00
Robert Müller 0ff2c5b772 Use size_t and add assertions for CSnapshotStorage::Add 2023-12-04 17:59:40 +01:00
Robert Müller f5ed4159b7 Mark functions and pointers as const 2023-12-04 17:59:40 +01:00
Robert Müller 0472808561 Add assertions for CSnapshotDelta::SetStaticsize parameters 2023-12-04 17:59:40 +01:00
Robert Müller 8f9a44514f Remove unnecessary RangeCheck function 2023-12-04 17:59:39 +01:00
Robert Müller f910ac6a1c
Merge pull request #7587 from heinrich5991/pr_ddnet_fix_7575
Reintroduce `m_HaveGlobalTcpAddr`
2023-12-04 08:57:04 +00:00
heinrich5991 a9ccc6956b Make error message about invalid UTF-16 more precise
Error out on invalid UTF-16 in locale name
2023-12-04 03:08:37 +01:00
heinrich5991 dc6893ef28 Make dbg_assert take a boolean 2023-12-04 03:02:05 +01:00
heinrich5991 a0d8c6c3c6 Reintroduce m_HaveGlobalTcpAddr
CC #7575
2023-12-04 02:52:48 +01:00
ChillerDragon a0736e4f24 Make intersect TeleNr arg optional
gets rid of the need to define a unused variable
2023-12-03 21:36:45 +01:00
Robert Müller 93d669143d Use nullptr instead of 0 and 0x0 2023-12-03 12:15:22 +01:00
Robert Müller 026ddc3f3a Extract common expression in variable pSnapshot 2023-12-03 12:15:22 +01:00
Dennis Felsing 07fd8c1a48
Merge pull request #7576 from furo321/favourite-with-prefix
Fix bug when using favourites in combination with prefixes.
2023-12-02 22:35:30 +00:00
furo 732b213c09 Fix bug when using favourites in combination with prefixes. 2023-12-02 18:49:15 +01:00
Robert Müller d70fc84e38 Properly initialize all CClient member variables
Additionally, ensure snapshots are cleared and dummy is disconnected when disconnecting programatically with `DisconnectWithReason`.

Add `NETADDR_ZEROED` and `UUID_ZEROED` for more convenient initialization without using `mem_zero`.
2023-12-02 18:33:46 +01:00
furo d9a726eb48 Stop all recording of server demos on shutdown. 2023-12-02 11:10:20 +01:00
Dennis Felsing 9667bd6cc1
Merge pull request #7570 from ChillerDragon/pr_use_setemote
Use SetEmote()
2023-12-01 23:07:19 +00:00
Dennis Felsing 01847457a9
Merge pull request #7571 from BurnyLlama/fix-demo-record
Added check if demo recorder is already active.
2023-12-01 23:01:04 +00:00
Dennis Felsing d452372b13
Merge pull request #7567 from Robyt3/Windows-Ignore-Invalid-UTF16
Check for invalid unicode in filenames etc. on Windows
2023-12-01 23:00:00 +00:00
BurnyLlama 0e684e10d2 Added check if demo recorder is already active. Closes #7568. 2023-12-01 23:06:13 +01:00
ChillerDragon cd9fc2964d Use SetEmote() 2023-12-01 22:50:00 +01:00
Emir Marincic eba86204db
Merge pull request #7552 from Robyt3/Config-Refactoring
Refactor config manager, move config variable handling
2023-12-01 19:34:44 +00:00
Robert Müller 8b589f3c49 Check for invalid unicode in filenames etc. on Windows
Add stricter error handling when converting between UTF-16 (wide characters) and UTF-8 (multi-byte) on Windows.

The `windows_wide_to_utf8` function now returns an `std::optional`, which will be empty if the argument contains invalid UTF-16. Files/folders with names containing invalid UTF-16 are now ignored on Windows. It was previously not possible to use these files either, as converting their names to UTF-8 changed the invalid codepoints to unicode replacement characters.

The `windows_utf8_to_wide` function now fails with an assertion error if the argument contains invalid UTF-8, as this should never happen.

Closes #7486.
2023-12-01 20:27:03 +01:00
Robert Müller 44aac623fa
Merge pull request #7512 from furo321/telecursor-fixes2
Scale `TargetX` and `TargetY` by zoom level.
2023-12-01 16:36:30 +00:00
heinrich5991 21cfb01ec3
Merge pull request #7515 from furo321/racefinish-message
Add finish info messages from 0.7
2023-12-01 16:13:06 +00:00
furo a87db4f026 Move tele cursor behaviour to /tc and /telecursor 2023-11-30 22:34:36 +01:00
furo 7a6e368b7f Scale TargetX and TargetY with camera zoom 2023-11-30 22:34:36 +01:00
Robert Müller 1d7c0fad49 Check SHA256 of downloaded maps and community icons
Add `CHttpRequest::ExpectSha256` function to specify expected SHA256 for HTTP downloads. If the download completes with a different SHA256 hash than expected, then the download fails and the file is deleted.

Closes #7485.
2023-11-30 21:31:48 +01:00
Robert Müller 159ddf5534 Refactor config manager, move config variable handling
Move all code for handling of config variables from console to config manager. The console no longer depends on the config manager, instead the config manager now depends on the console.

Add `struct`s to manage config variables of different types (int, color and string). The config manager now keeps a list of all config variables, so usage of the preprocessor can be avoided except for code to initially create all config variables. Additionally, a separate list of just the game config variables (config variables with `CFGFLAG_GAME`) is kept to optimize the `ResetGameSettings` function, as this function is called whenever connecting to a server and should be fast. Previously, this function was even less efficient because it preformed a linear search for every individual game config variable to find the respective command data.

Move console commands that opperate only on config variables (`reset`, `toggle` and `+toggle`) to config manager. Ensure that these commands only opperate on the desired config variables (client or server, respectively) by checking `IConsole::FlagMask`.

Add `IConfigManager::SetReadOnly` function to set/unset config variables as read-only instead of manually overriding the command handlers for the `sv_rescue` and `sv_test_cmds` config variables. This also fixes that read-only config variables could still be changed by using the `reset` command. A console message is now printed when trying to change a read-only config variable. Removing the special handling for these two config variables is additionally useful so the console does not need to keep a pointer to config values and manager.

Use a `CHeap` for the config variables, their help texts and the previous values of string config variables to avoid many separate allocations as well usage of static variables. Also use the heap to store the unknown commands instead of using `std::string`s.

Properly trigger command chain when resetting config variables with the `reset` command and when resetting game settings on map loading. Closes #7461.

Format default value for color variables as RGB/RGBA hex with dollar sign prefix. Closes #5523.

Add log message when using `reset` with a variable that does not exist. Use `log_error` instead of `dbg_msg` when saving config file fails.

Support unlimited number of config save callbacks instead of at most 16. The code also becomes more readable by using an `std::vector` instead of a fixed-size array and a separate num variable.

Consistently name `MACRO_CONFIG_*` parameters when declaring the macros.

Add `IConsole::CMDLINE_LENGTH` constant to represent the maximum length of the console input and thereby reduce usage of magic numbers for buffer sizes.
2023-11-30 20:26:00 +01:00
Robert Müller a1eb0ddd4c Also print command in console when identical to previous
The command currently being executed was not being printed to the console if it's identical to the previous history entry.
2023-11-29 20:42:23 +01:00
Robert Müller 1c2903b0b4 Remove unused enum literal MAX_PRINT_CB 2023-11-29 20:42:23 +01:00
Robert Müller 5aa9003180 Remove unused ver parameter of MACRO_INTERFACE 2023-11-28 21:46:03 +01:00
furo fd6c4ecbea Fix alignment of buttons in vote menu. 2023-11-26 19:33:42 +01:00
furo eff6361c38 Add settings for info messages 2023-11-26 17:30:49 +01:00
furo 2cb948a57b Add finish info messages. 2023-11-26 17:29:40 +01:00
furo cb53c45f8c Rename killmessages to infomessages 2023-11-26 17:29:40 +01:00
Dennis Felsing c90899cc29
Merge pull request #7549 from Robyt3/Memheap-Refactoring
Refactor `CHeap`
2023-11-26 13:36:30 +00:00
Robert Müller 591c08cf34 Use static_casts instead of C style, remove unnecessary casts 2023-11-26 13:40:01 +01:00
Robert Müller 7a142df580 Move variable declarations closer to usages 2023-11-26 13:29:02 +01:00
Robert Müller ec6d7b48bf Use nullptr instead of 0x0 2023-11-26 13:20:56 +01:00
Robert Müller 41d2c80f21 Add templated CHeap::Allocate function
Add a templated `CHeap::Allocate` function to simplify memory allocation of objects using `CHeap`. The function uses perfect forwarding to construct objects with the specified arguments.
2023-11-26 13:09:23 +01:00
Corantin H fee9b986fb Added possibility to edit chat size and width. Refactored chat preview code. 2023-11-26 12:27:56 +01:00
Dennis Felsing 3e2f8f8a44
Merge pull request #7543 from Robyt3/Console-Interface-Cleanup
Minor refactoring of `IConsole`
2023-11-25 22:21:40 +00:00
Dennis Felsing 0601794801
Merge pull request #7547 from Robyt3/Server-Nameban-Clan
Also apply name bans to clans, trim space from clans, refactor name bans, move code to separate class `CNameBans`
2023-11-25 22:18:46 +00:00
Robert Müller 794e6b750b Also apply name bans to clans, trim space from clans
Apply the name bans system also to player clans, meaning players joining with banned clan names are kicked and changing the clan to a banned name while ingame has no effect.

Additionally, trim UTF-8 whitespace from beginning and end of clan. This was already done for player names but not for clans.

Closes #7516.
2023-11-25 23:00:57 +01:00
Robert Müller 8156052cc1 Refactor name bans, move code to separate class CNameBans
Unify all code for name bans in new class `CNameBans` in the existing `name_ban.cpp/h` files. The previously global function `IsNameBanned` is now the member function `CNameBans::IsBanned`. The existing name ban tests are extended for the `CNameBans` class.

Move `CNameBan` constructor definition to source file to avoid including `system.h` in the header file. Use `bool` instead of `int` for `m_IsSubstring`. Reorder `CNameBan` constructor arguments and remove unnecessary default value.
2023-11-25 22:28:54 +01:00
Robert Müller 42b952bc6c Move config variables to config_variables.h, remove variables.h
The contents of `variables.h` are moved to `config_variables.h` instead of being included with the preprocessor. The file `variables.h` is removed, so all config variables can be found in a single file instead of being spread over two files without any clear structure. The original declaration order of config variables is preserved. The unnecessary header guard `GAME_VARIABLES_H` from `variables.h` is removed, as the comment `// This file can be included several times.` already serves the same purpose of silencing the header guard check.

A comment is added at the end of `config_variables.h` to mark the location where modders should ideally declare all of their own config variables to avoid merge conflicts with us in the future.

Closes #7472.
2023-11-25 16:40:55 +01:00
Robert Müller e410dd85f8 Replace IConsole::m_Cheated variable with Cheated getter
Interfaces should not have member variables, so the variable is moved to `CConsole`. Only a getter `IConsole::Cheated` is added because the cheated state of the console is never reset.
2023-11-25 11:43:42 +01:00
Robert Müller c216567431 Add IConsole::FlagMask getter function
So other interfaces/components can check which console commands are active. In particular this will be used to refactor the config manager. The respective setter function already exists.
2023-11-25 11:42:56 +01:00
Dennis Felsing edee3d5b9f
Merge pull request #7537 from furo321/allow-unused
Hide "Allow unused" button when not using "DDNet" entities.
2023-11-24 16:15:20 +00:00
furo daa0609252 Hide "Allow unused" button when not using "DDNet" entities. 2023-11-24 16:55:36 +01:00
heinrich5991 3fff2f9fc3
Merge pull request #7535 from furo321/quote-names
Quote names with spaces when auto completing names in commands.
2023-11-24 00:06:49 +00:00
heinrich5991 cb22fbf902
Merge pull request #7536 from jtbx/scrollback-history
Show previous commands in the console's scrollback buffer
2023-11-23 23:52:17 +00:00
furo 7ca10e2645 Quote names with spaces when auto completing. 2023-11-24 00:49:41 +01:00
Jeremy 00f2c8a89f Show previous commands in the console's scrollback buffer
After you issue a command in the client console or rcon, the command
will first be printed to the console prefixed with a '>' symbol.

Cherry-pick of https://github.com/teeworlds/teeworlds/pull/3185
2023-11-24 12:30:01 +13:00
Dennis Felsing 9f20636952
Merge pull request #7532 from furo321/magic-50
Replace `50` with `SERVER_TICK_SPEED` or `TickSpeed()`
2023-11-23 22:07:37 +00:00
Robert Müller f643da7ef5
Merge pull request #7529 from furo321/killteam-fixes
More fixes to `KILLMSGTEAM`
2023-11-23 18:13:23 +00:00
furo 36a029c622 Set correct race precision value for 0.7 2023-11-23 18:37:02 +01:00
furo 9627e7b3a8 Simplify TickSpeed getters 2023-11-23 15:33:30 +01:00
furo b9fd612ef5 Replace 50 with SERVER_TICK_SPEED or TickSpeed() 2023-11-23 14:42:30 +01:00
furo 04c5c6a5d6 More fixes to KILLMSGTEAM 2023-11-23 11:57:35 +01:00
Dennis Felsing 6fc27bea8c
Merge pull request #7528 from furo321/statboard-killmsgteam
Count deaths in statboard from `KILLMSGTEAM`
2023-11-23 07:26:56 +00:00
furo ad41069c20 Count deaths in statboard from KILLMSGTEAM 2023-11-23 07:54:02 +01:00
Robert Müller 61c201c37c Fix string game settings not being reset correctly
Due to swapped `str_copy` arguments, the old value for string game variables was being overridden by the current value instead of the other way around in `CConsole::ResetGameSettings`.

There are currently no string game settings affected by this.
2023-11-22 23:16:57 +01:00
Robert Müller d331bcb496 Fix color game settings not being reset correctly
Handling color settings the same as int settings in `CConsole::ResetGameSettings` is not correct, as this causes the color variable data to be cast to int variable data.

There are currently no color game settings affected by this.
2023-11-22 23:12:56 +01:00
heinrich5991 7f9371ccfd
Merge pull request #7525 from Robyt3/Server-Debug-Dummies-ServerInfo
Ensure debug dummies are not included in server info
2023-11-22 18:39:00 +00:00
Robert Müller 48bfecc0d3 Ensure debug dummies are not included in server info
Also fix normal clients being disconnected/controlled like debug dummies.

Closes #7523.
2023-11-22 19:23:38 +01:00
Dennis Felsing 403c1a5377
Merge pull request #7526 from Learath2/pr_reckon
Revert the mess-chain #7247. Apply #7171
2023-11-22 18:20:50 +00:00
Learath b9f786c14f Revert the mess-chain #7247. Apply #7171
Co-authored-by: Valentin Bashkirov <valenteen3d@ya.ru>
2023-11-22 18:34:42 +01:00
heinrich5991 f95b0f163f
Merge pull request #7520 from Robyt3/Packer-Improvements
Minor improvements to `CPacker` and `CUnpacker`
2023-11-22 16:44:30 +00:00
Robert Müller ab4e737a57 Fix misaligned int loads in CUnpacker::GetUncompressedInt
Use `mem_copy` instead of dereferencing potentially misaligned address as `int`.
2023-11-21 21:57:06 +01:00
Robert Müller 51e3c37c03 Use mem_copy instead of for-loop in CPacker::AddRaw
Using `memcpy` is faster, assuming the compiler doesn't already transform the loop to `memcpy` automatically.
2023-11-21 21:49:29 +01:00
Robert Müller 0d8a0d3b1d Dynamically connect/disconnect debug dummies, cleanup
Call expected server callback functions to simulate clients dynamically connecting and disconnecting when changing the `dbg_dummies` variable. This makes the debug dummies more useful for debugging. Previously, the debug dummies were considered invalid clients, whereas they are now considered to be ingame, so they should behave mostly like real clients being connected to the server. The debug dummies also have correct client names now, e.g. "Debug dummy 42".

The game server code is cleaned up by moving all special handling for debug dummies to the engine server function `CServer::UpdateDebugDummies`.

The left/right direction inputs for debug dummies are now properly added to the client input array, so their input handling should be consistent with normal clients, which fixes some inconsistent prediction with debug dummies.
2023-11-21 19:59:20 +01:00
Dennis Felsing 35f071b021
Merge pull request #7513 from Robyt3/ImageLoader-Greyscale-Fix
Handle all color channel counts in image loader, refactoring
2023-11-20 21:55:00 +00:00
Robert Müller 29a32b7acc Use const char * instead of char const * consistently
Both are equivalent. Seems to already be used consistently for all other types.
2023-11-20 22:26:19 +01:00
Robert Müller bcae7da6b4 Handle all color channel counts in image loader
Greyscale images with alpha channel (i.e. channel count = 2) were incorrectly handled as RGBA images, causing the client to crash when loading such images. Now the images can successfully be loaded with the image loader, but the client still only supports loading RGB and RGBA images like before.
2023-11-20 21:58:29 +01:00
Robert Müller f0a17435e6 Ensure freed image buffer is not propagated
The image data is freed when the image format is unsupported, but `CImageInfo::m_pData` would still point to the freed memory, so double-frees were possible.
2023-11-20 21:58:29 +01:00
Robert Müller 82b75ddfe0 Improve error log messages for PNG loading 2023-11-20 21:58:29 +01:00
Robert Müller 0427dfff2e Use bool instead of int 2023-11-20 21:58:29 +01:00
Robert Müller 15e4f9a886 Remove remaining obsolete // ignore_convention comments 2023-11-20 21:58:29 +01:00
Dennis Felsing 375dd7da8b
Merge pull request #7511 from furo321/telecursor-fixes
Account for zoom when teleporting to cursor.
2023-11-20 12:25:54 +00:00
furo c2d02ad45c Account for zoom when teleporting to cursor. 2023-11-20 12:33:08 +01:00
Dennis Felsing d11a271f45
Merge pull request #7506 from trml/pr_predmargin_simplify
Make prediction margin take effect instantanously
2023-11-19 21:56:40 +00:00
Dennis Felsing 472c9f070b
Merge pull request #7507 from dobrykafe/pr-replace-sizeof
replace `sizeof x` with `sizeof(x)`
2023-11-19 21:56:15 +00:00
Dennis Felsing c15e9b17fa
Merge pull request #7505 from Chairn/pr_wastelefalse
Init vec2 members to 0 and small cleanup
2023-11-19 21:55:09 +00:00
dobrykafe 904abae6ac replace sizeof x with sizeof(x) 2023-11-19 22:36:47 +01:00
trml 717aad2677 Make prediction margin take effect immediately 2023-11-19 19:52:39 +01:00
Chairn 2dcbaf605e Small cleanup: simplify member type and computation 2023-11-19 17:36:17 +01:00
Chairn 5b27062ded Remove unused members 2023-11-19 17:36:16 +01:00
Chairn d6c7bcdbdc Init vec2 members to 0 following #6256 2023-11-19 17:36:16 +01:00
heinrich5991 b4567d6e25
Merge pull request #7502 from Robyt3/Browser-CommunityFilter-Fixes
Prevent community filters excluding all elements, fix server browser update on community filter change via console
2023-11-19 16:24:52 +00:00
Dennis Felsing 44d378c667
Merge pull request #7503 from ChillerDragon/pr_score_controller
Move `m_pLoadBestTimeResult` to `IGameController`
2023-11-19 15:56:41 +00:00
ChillerDragon 16c5a60b53 Move m_pLoadBestTimeResult to IGameController
Gets rid of more CGameControllerDDRace casts.
Those did not show up during compile time only during runtime
of another active controller when asan is active.
2023-11-19 16:23:17 +01:00
Robert Müller ccc470ecc9 Fix server browser update on community filter change via console
Also update server browser filtering/sorting when changing the community/country/type filter config variables with the console.

Clean the filter config variables when they are changed instead of only when the community filter is rendered.
2023-11-19 15:34:50 +01:00
Robert Müller aba67f46ee Prevent community filters excluding all elements
Ensure that community/country/type filters do not exclude all allowed elements, which can happen when a previously selected community is not available anymore or when arbitrary community filter values are set with the console.
2023-11-19 15:34:33 +01:00
heinrich5991 a5b72fef42 Allow antibot to kick people 2023-11-19 14:59:14 +01:00
Robert Müller 2e7cb9e4bc Add missing <cstring> include for memset to system.h
Fix compilation with MinGW due to `memset` call added to `system.h` in #6256.
2023-11-19 13:04:04 +01:00
heinrich5991 28b00892f6 Allow more complex interaction with the antibot via the console
Allows the antibot to receive arbitrary console commands.
2023-11-19 04:41:56 +01:00
heinrich5991 9b024fcf97
Merge pull request #7476 from ChillerDragon/pr_const_char
Overload GetCharacter with const version
2023-11-19 03:08:03 +00:00
heinrich5991 d4713cbfe2
Merge pull request #7475 from ChillerDragon/pr_gametype_mod
Add sv_gametype and sample mod
2023-11-19 03:07:24 +00:00
ChillerDragon becffb9377 Add sv_gametype and sample mod 2023-11-19 03:00:21 +01:00
ChillerDragon d42513e843 Overload GetCharacter() with const version
Allows to do this

```C++
for(const CPlayer *pPlayer : GameServer()->m_apPlayers)
{
	if(!pPlayer)
		continue;
	if(!pPlayer->GetCharacter())
		continue;

	// your code that does not change the character state
}
```
2023-11-19 02:00:28 +01:00
Dennis Felsing 6c935eee91 Version 17.4 2023-11-19 00:50:29 +01:00
heinrich5991 8e75998138
Merge pull request #7451 from apelsin21/master
Appending in editor checks for duplicate images
2023-11-18 23:24:32 +00:00
Axel Vestin 1b7cee3888 Fixes duplicate images when appending maps in the editor 2023-11-19 00:07:31 +01:00
Dennis Felsing 4d40106818
Merge pull request #7337 from dobrykafe/pr-multi-view-qol
multi-view: dont zoom below `cl_default_zoom`
2023-11-18 23:04:27 +00:00
Dennis Felsing 97d64cdfea
Merge pull request #6256 from heinrich5991/pr_ddnet_typesafe_mem_zero
Typesafe `mem_zero` function
2023-11-18 23:00:48 +00:00
Chairn 5cdae502b8 Fix code scanning && clang-tidy false positive? 2023-11-18 22:55:17 +01:00
heinrich5991 0cba06d80f Don't use Mersenne Twister 2023-11-18 22:55:17 +01:00
heinrich5991 b951734c03 Don't allow mem_zero for nontrivial types
Initialize nontrivial types with a constructor instead. Make the
compiler aware that some of our constructors are indeed trivial.

This allows `mem_zero` calls to actually always zero the memory.
2023-11-18 22:55:17 +01:00
Robert Müller ddf935795d Fix inverted community parsing conditions 2023-11-18 22:55:08 +01:00
Chairn 6e629e1deb Type safe mem_zero function (fixes #5228)
Partially replaces #5690.
POD types are just memset. Other types are either destructed if not
trivial and/or constructed if not trivial. Types need to have a default
constructor.
Virtual classes can be mem_zeroed only if they already have been
constructed, otherwise it is UB.
2023-11-18 22:47:22 +01:00
Robert Müller ee04cd4dda
Merge pull request #7459 from heinrich5991/pr_ddnet_community_json
Add icon URL, remove `servers-key`/`ranks-key` from community JSON
2023-11-18 21:08:23 +00:00
heinrich5991 c7cd281aff Add icon URL, remove servers-key/ranks-key from community JSON
Previously:

```json
{
  "ddnet": {
    "name": "DDraceNetwork",
    "servers-key": "servers",
    "ranks-key": "maps",
    "icon-sha256": "162313eeb954e34495ad03066fee1418ed3c963e76cc83dff993e1c7856c742b"
  }
}
```

Now:
```json
[
  {
    "id": "ddnet",
    "name": "DDraceNetwork",
    "icon": {
      "sha256": "162313eeb954e34495ad03066fee1418ed3c963e76cc83dff993e1c7856c742b",
      "url": "https://info.ddnet.org/icons/ddnet.png"
    },
    "ranks": [
      …
    ],
    "servers": {
      …
    }
  }
]
```

Special case `ddnet` to look for the `servers`, `maps` in the top-level
and `kog` to look for `servers-kog` in the top-level.
2023-11-18 21:52:51 +01:00
Dennis Felsing ccd767aea4
Merge pull request #7474 from ChillerDragon/pr_mod_crash
Fix crash in mod controller
2023-11-18 19:59:22 +00:00
Robert Müller fcddc165b2 Remove unnecessary mem_zero of ringbuffer memory
Zeroing the entire ringbuffer memory is unnecessary and inefficient. Only the first item in the ringbuffer has to be initialized properly.

It's unlikely that existing code depends on allocated memory being zeroed, as recycled ringbuffer items where never zeroed.
2023-11-18 17:40:36 +01:00
Robert Müller e05ec66043 Fix dead lock when printing log entry while rendering console line
Previously, the client would hang due to recursive usage of the console backlog lock when a log line is printed via the logger functions while already owning the backlog lock. This could happen when the text render causes log messages to be printed while the console backlog is rendered.

This is fixed by introducing a separate pending backlog to which new log lines are initially added and which is protected by a lock. The pending backlog entries are pumped into the normal backlog before the normal backlog is used, so accesses to the normal backlog do not need to be locked anymore. This means the console backlog lock is not owned when calling any functions that could print log messages, which should prevent the dead lock.
2023-11-18 16:28:29 +01:00
ChillerDragon f0aae73b1f Fix crash in mod controller
When creating a non ddrace controller and it uses `IGameController::GetMaskForPlayerWorldEvent`
it will crash:

 #0  0x00007ffff72ac83c in ?? () from /usr/lib/libc.so.6
 #1  0x00007ffff725c668 in raise () from /usr/lib/libc.so.6
 #2  0x00007ffff72444b8 in abort () from /usr/lib/libc.so.6
 #3  0x00007ffff749ca6f in __gnu_cxx::__verbose_terminate_handler () at /usr/src/debug/gcc/gcc/libstdc++-v3/libsupc++/vterminate.cc:95
 #4  0x00007ffff74b011c in __cxxabiv1::__terminate (handler=<optimized out>) at /usr/src/debug/gcc/gcc/libstdc++-v3/libsupc++/eh_terminate.cc:48
 #5  0x00007ffff74b0189 in std::terminate () at /usr/src/debug/gcc/gcc/libstdc++-v3/libsupc++/eh_terminate.cc:58
 #6  0x00007ffff74b03ed in __cxxabiv1::__cxa_throw (obj=<optimized out>, tinfo=0x7ffff766c0e8 <typeinfo for std::out_of_range>, dest=0x7ffff74c85c0 <std::out_of_range::~out_of_range()>) at /usr/src/debug/gcc/gcc/libstdc++-v3/libsupc++/eh_throw.cc:98
 #7  0x00007ffff74a025f in std::__throw_out_of_range_fmt (__fmt=<optimized out>) at /usr/src/debug/gcc/gcc/libstdc++-v3/src/c++11/functexcept.cc:101
 #8  0x00005555555bd4a3 in std::bitset<64ul>::_M_check (this=0x7fffffffbb90, __position=0xffffffffffffffff, __s=0x5555557a9881 "bitset::reset") at /usr/include/c++/13.2.1/bitset:823
 #9  0x00005555555f83e0 in std::bitset<64ul>::reset (this=0x7fffffffbb90, __position=0xffffffffffffffff) at /usr/include/c++/13.2.1/bitset:1196
 #10 0x000055555560262a in IGameController::GetMaskForPlayerWorldEvent (this=0x555555b113d0, Asker=0x0, ExceptID=0xffffffff) at /home/chiller/Desktop/git/ddnet/src/game/server/gamecontroller.cpp:728
 #11 0x000055555560be0f in CPlayer::TryRespawn (this=0x55555592e500 <gs_PoolDataCPlayer>) at /home/chiller/Desktop/git/ddnet/src/game/server/player.cpp:695
 #12 0x000055555560a1a6 in CPlayer::Tick (this=0x55555592e500 <gs_PoolDataCPlayer>) at /home/chiller/Desktop/git/ddnet/src/game/server/player.cpp:249
 #13 0x00005555555e174b in CGameContext::OnTick (this=0x7ffff477d010) at /home/chiller/Desktop/git/ddnet/src/game/server/gamecontext.cpp:964
 #14 0x00005555555a7e34 in CServer::Run (this=0x7ffff57d5010) at /home/chiller/Desktop/git/ddnet/src/engine/server/server.cpp:2893
 #15 0x0000555555592a2b in main (argc=0x1, argv=0x7fffffffd178) at /home/chiller/Desktop/git/ddnet/src/engine/server/main.cpp:197
2023-11-18 15:56:10 +01:00
heinrich5991 2dbfc72a4d
Merge pull request #7464 from ChillerDragon/pr_use_ddr_wrapper
Use GetDDRaceTeam() and move m_Teams to igamecontroller
2023-11-18 13:41:45 +00:00
ChillerDragon 83af6c0a36 Move m_Teams to IGameController
Also increase usage of the `GetDDRaceTeam()` method.
Instead of reimplementing it in place everywhere.

move `m_Teams` from the ddrace controller to `IGameController`
so the ddrace controller casts can go away

This will enable creating another controller instead of the ddrace
controller. Which is useful for community forks.

Also make `m_Teams` private and define a getter for it.
This makes future refactors smoother.
2023-11-18 13:55:48 +01:00
Dennis Felsing 8ab9e72240
Merge pull request #7491 from furo321/fix-lastkickvote
Fix some issues with `sv_vote_kick_delay`.
2023-11-18 12:31:35 +00:00
furo 045915eab5 Fix some issues with sv_vote_kick_delay. 2023-11-18 13:09:13 +01:00
Dennis Felsing 7495b23b24
Merge pull request #7490 from heinrich5991/pr_ddnet_tuning_noconsole
Make gamecore.h not depend on console
2023-11-18 03:09:10 +00:00
heinrich5991 da78cc0735
Merge pull request #7471 from ChillerDragon/pr_tele_controller
Move m_TeleOuts from ddr controller to game controller
2023-11-18 02:54:06 +00:00
heinrich5991 46679deddc
Merge pull request #7481 from Robyt3/Storage-UTF8-Check
Ensure filenames are valid UTF-8 on Unix
2023-11-18 02:51:55 +00:00
ChillerDragon 60e6025e7a Move m_TeleOuts from ddr controller to game controller
#7127
2023-11-17 23:52:31 +01:00
Dennis Felsing 0bf9e2dbb3
Merge pull request #7488 from Robyt3/Editor-GridFactor-Fix
Fix map grid factor always being shown as 1
2023-11-17 22:32:19 +00:00
heinrich5991 75f40ede45 Make gamecore.h not depend on console 2023-11-17 23:26:10 +01:00
Robert Müller dd907ab016 Fix map grid factor always being shown as 1 2023-11-17 21:52:39 +01:00
Robert Müller 7d69016b3a Fix nullptr access on dbg_assert with no global logger
Now it's also possible to use `dbg_assert` without/before having set a global logger.
2023-11-17 21:07:41 +01:00
Robert Müller 5c7bb58457 Ensure filenames are valid UTF-8 on Unix
On Unix, the encoding of filenames is unspecified, although UTF-8 is likely used in most cases. Detecting and converting from several possible encodings to UTF-8 would be too much effort, considering that most systems already use UTF-8 per default. Therefore, any filenames which are not valid UTF-8 will be ignored when listing directories with `fs_listdir(_fileinfo)`, `fs_storage_path` will fail if the storage location is not valid UTF-8 and `fs_getcwd` will fail if the current working directory is not valid UTF-8. Paths specified in `storage.cfg` must also be valid UTF-8.

On Windows, we already ensure that all filenames are converted to UTF-8.
2023-11-17 18:55:28 +01:00
Dennis Felsing 4e27299657
Merge pull request #7470 from furo321/remove-map-setting-msg
Don't print "tunes"/unknown commands from maps.
2023-11-16 23:34:22 +00:00
Robert Müller 88829a5080
Merge pull request #7483 from heinrich5991/pr_ddnet_pred_margin
Don't allow too large of a prediction margin
2023-11-16 21:33:34 +00:00
heinrich5991 24a74e373e Don't allow too large of a prediction margin 2023-11-16 22:18:15 +01:00
Robert Müller 32bd6f6526 Fix leak of community icons when jobs not finished
The community icon data loaded in background jobs was previously not freed when the client is quit before the community icon data is processed.
2023-11-16 21:47:27 +01:00
furo e3402cbf85 Don't print "tunes"/unknown commands from maps. 2023-11-16 01:02:22 +01:00
Dennis Felsing 55098cd313
Merge pull request #7469 from archimede67/pr-save-chat-input
Save current chat input when pressing UP. Prevent input clearing when pressing DOWN
2023-11-15 23:20:13 +00:00
Corantin H 06674ebecf Save current input when using UP arrow. Prevent DOWN arrow from clearing current input. 2023-11-15 23:52:02 +01:00
Dennis Felsing fcd7f135f0
Merge pull request #7466 from Robyt3/Editor-Parent-Folder-Fix
Fix parent folder not being shown in editor file browser, fix typo
2023-11-15 22:37:47 +00:00
heinrich5991 162258af3d
Merge pull request #7467 from furo321/case-insenstive-keys
Make KEY argument case-insensitive
2023-11-15 22:09:40 +00:00
furo 0042aec086 Make KEY argument case-insensitive 2023-11-15 22:51:41 +01:00
Robert Müller f54fc2e441 Fix parent folder not being shown in editor file browser, fix typo
The check for multiple storage locations was using the base path from the previous invocation of the file dialog instead of using the new base path.

Closes #7463.
2023-11-15 22:28:50 +01:00
Jupeyy dfbff0eb57
Merge pull request #7462 from furo321/update_textsize
Set size of text when changing slider of `cl_text_entities_size`.
2023-11-15 20:18:29 +00:00
furo 740049a454 Set size of text when changing slider of cl_text_entities_size. 2023-11-15 20:54:27 +01:00
dobrykafe 08a00cff6b update m_FileDialogFileNameInput when deleting a file 2023-11-15 18:24:20 +01:00
Dennis Felsing eb0392007b
Merge pull request #7458 from furo321/incorrect-usage
Correct usage of `demo_extract_chat` tool.
2023-11-15 14:33:11 +00:00
furo e27223a027 Correct usage of demo_extract_chat tool. 2023-11-15 15:08:30 +01:00
ChillerDragon 9e27a5a107 Fix unused variabled m_WasRecording 2023-11-15 12:11:58 +01:00
Axel Vestin 7c15514696 Use Escape to cancel OP_SCALE envelope 2023-11-14 21:17:07 +01:00
Robert Müller b8d38f7f49 Fix server crash on DDTeam message with lower sv_max_clients
When the `CGameContext::SendChatTeam` function is used to send a chat message to all members of a DDTeam (e.g. on completed /swap chat command), it was not checked whether the target players are online but only whether they belong to the specified team according to the teams core. However, the default team for unconnected/cleared players is 0 in the teams core, which is the same for players in team 0, so chat messages were being sent to client IDs not corresponding to connected clients when chat messages where supposed to be sent to players in team 0. This was causing the server to crash with the assertion error "erroneous client id" specifically when the server is started with `sv_max_clients` being less than the default, maximum 64.

Closes #7450.
2023-11-13 23:16:21 +01:00
Dennis Felsing 32f3f9e03a
Merge pull request #7449 from furo321/lasttp-save
Save entire character with `/lasttp`.
2023-11-12 23:14:12 +00:00
furo f9b9480291 Save entire character with /lasttp. 2023-11-12 23:48:36 +01:00
Dennis Felsing 76d27e734a
Merge pull request #7444 from Chairn/demo_filename
Update string when cutting demo to indicate file name
2023-11-12 22:45:26 +00:00
Chairn c6f78ea3c3 Update string when cutting demo to indicate file name 2023-11-12 23:29:32 +01:00
Jupeyy 39b3249bf5 Increase max zoom limit
To a limit that fits to the biggest maps
2023-11-12 21:36:20 +01:00
Dennis Felsing 4f1fc71f95
Merge pull request #7440 from Robyt3/Server-Credits-Update
Add new contributors to credits
2023-11-12 11:36:26 +00:00
Robert Müller 188462ea27 Add new contributors to credits
Thanks everyone!
2023-11-12 12:20:10 +01:00
Dennis Felsing e74e6770c3
Merge pull request #7325 from Robyt3/Browser-Community-Filter
Add community server filter and icons, remove DDNet and KoG tabs
2023-11-12 00:00:05 +00:00
Dennis Felsing d716210e31
Merge pull request #7408 from Jupeyy/pr_tile_border_shader
Switch to a fragment shader solution for border tile rendering
2023-11-11 23:02:34 +00:00
Dennis Felsing 79e244f166
Merge pull request #7433 from Robyt3/Editor-Color-Picker-Refactoring
Show color picker button for color envelope points
2023-11-11 22:14:41 +00:00
Dennis Felsing aefa52c6b9
Merge pull request #7432 from Robyt3/Base-Standard-Mutex-Wrapper
Add `CLock` wrapper for `std::mutex` to replace `lock_*` functions, use `CLock` instead of `std::mutex`, add thread-safety annotations
2023-11-11 22:07:02 +00:00
Robert Müller bd4c138107 Show color picker button for color envelope points
Simplify selecting envelope point colors by showing a color picker button that opens a color picker popup to change the color of the selected envelope point. The existing editbox to change only the selected channel's value is kept, as the color picker popup does not support the same precision to specify the individual color channel values.

Closes #7317.
2023-11-11 20:45:22 +01:00
Robert Müller d8452ad02c Extract ShowPopupEnvPoint local function 2023-11-11 20:45:22 +01:00
Robert Müller c48623de8f Extract CEditor::DoColorPickerButton function
Fix color not being updated while shift key is pressed, due to use of `else if`.
2023-11-11 20:45:22 +01:00
Robert Müller 37b0a5569d
Merge pull request #7427 from furo321/save-unknown-commands
Save unknown commands from `settings_ddnet.cfg`
2023-11-11 18:24:32 +00:00
Robert Müller 4a00332f59
Merge pull request #7434 from ChillerDragon/pr_ctrl_s_scale
Do not scale envelopes on ctrl+s
2023-11-11 18:22:56 +00:00
furo 6599b7e14b Save unknown commands from settings_ddnet.cfg 2023-11-11 19:09:13 +01:00
ChillerDragon e090d73784 Do not scale envelopes on ctrl+s
When using ctrl+s to test the current envelope it should not activate
the scale mode. This causes unexpected envelope changes on ctrl+s based
envelope fine tuning testing.
2023-11-11 18:56:09 +01:00
Robert Müller 8bde57a1ca
Merge pull request #7429 from dobrykafe/pr-show-directory
Hide `"Show directory"` when `"All combined"` selected
2023-11-11 15:15:34 +00:00
dobrykafe ca6b518383 remove ShowingRoot check 2023-11-11 14:08:41 +01:00
Robert Müller 10470046b7 Use CLock instead of std::mutex, add thread-safety annotations
Use `CLock` and `CLockScope` instead of `std::mutex` and add clang thread-safety analysis annotations everywhere except for usages in engine graphics and video, as those usages also involve `std::condition_variable`.

Fix lock not being unlocked on all code paths in `CFutureLogger::Log`, which is caught by the static analysis.
2023-11-11 00:09:17 +01:00
Robert Müller 3d858c28ee Add CLock wrapper for std::mutex to replace lock_* functions
Replace usages of platform specific `lock_*` functions with `std::mutex` through the wrapper class `CLock`. Move lock classes to `base/lock.h`.

The `CLock` wrapper class is only necessary because the clang thread-safety attributes are not available for `std::mutex` except when explicitly using libc++.
2023-11-11 00:04:57 +01:00
dobrykafe 73fac0c8d4 check StorageType instead of SelectedIndex 2023-11-10 21:45:45 +01:00
heinrich5991 de52ded86d
Merge pull request #7431 from Robyt3/Editor-Envelope-Accuracy
Fix inaccurate envelope point value rounding
2023-11-10 18:31:31 +00:00
Robert Müller 859727c1d3 Fix inaccurate envelope point value rounding
Round to nearest integer instead of truncating in `f2fx` to ensure correct round-trip with `fx2f`.

Add test to ensure correct round-trip with maximum `0.0005f` absolute error.
2023-11-10 19:11:10 +01:00
dobrykafe 41b63843ce hide "Show directory" when "All combined" selected 2023-11-09 22:16:07 +01:00
heinrich5991 962379d64d
Merge pull request #7428 from Robyt3/Editor-Entities-Explain-Assertion-Fix
Fix editor crash when showing explanation for custom entities
2023-11-09 18:41:53 +00:00
Robert Müller df664261bb Fix editor crash when showing explanation for custom entities
The failing assertion is removed because users can add custom entities images besides the predefined ones.

Reported by Mr.Gh0s7 on Discord.
2023-11-09 19:02:54 +01:00
Robert Müller fa8640bd35
Merge pull request #7425 from furo321/editor-correct-corners
Use correct corners for brush rotation buttons.
2023-11-08 19:13:34 +00:00
furo 3ebf0ef85d Use correct corners for brush rotation buttons. 2023-11-08 19:57:37 +01:00
furo 36bf22f1c4 Add button to rename images and sounds in editor. 2023-11-08 18:01:32 +01:00
Robert Müller b4423551d4 Fix client not quitting after graphics assertion
After the error message popup is shown for graphics assertions, the client window was destroyed but the process was not terminated properly. Now the graphics assertion error is handled like a normal assertion error, as those are also shown in an error message popup and correctly cause the client to break into the debugger or terminate.

However, calling `dbg_assert` while already owning the lock that `WaitForIdle` waits on will cause a deadlock, so error handling must be delayed until after the lock is released.

The buffer size for assertion messages is increased, as it was not sufficient for some graphics assertions.

The `ICommandProcessor::GetError` and `ICommandProcessor::GetWarning` functions are marked as `const`.
2023-11-06 23:34:05 +01:00
Jupeyy 50905325d8
Merge pull request #7417 from Robyt3/UI-ColorPicker-RGBA
Add mode selection to color picker popups (RGBA, HSVA, HSLA)
2023-11-05 13:10:08 +00:00
Robert Müller 78217c44d7 Add mode selection to color picker popups (RGBA, HSVA, HSLA)
Add buttons for selecting the color mode (RGBA, HSVA, HSLA) in color picker popups in menu and editor. Previously, the color picker popups always showed the color components in HSVA. Now the mode can be switched so the components are shown in either RGBA or HSLA. The hex color code is always RGBA, same as before.

In the editor, the RGBA mode is used per default, to prevent any loss of information due to color conversions, as the map format stores RGBA values. In the menus, the HSVA mode is the default, same as before, although the config actually stores HSLA values.

The HSVA color picker controls (1D slider for hue, 2D picker for saturation and value) are still shown for all modes.

As many color conversions as possible are avoided by only converting between color formats when necessary. Switching between color modes should not change the selected color. Changing the RGBA hex value in the editor will set the exact value also when another color mode is selected. However, changing the color with the other controls in HSVA/HSLA mode will cause a conversion and possible loss of information. The conversion directly from RGBA to HSVA and vice versa is also explicitly avoided, as this internally converts to HSLA first, which is done separately already.

Closes #7409.
2023-11-05 13:46:01 +01:00
Robert Müller 91e6fca2a5 Add parameter Enabled to DoButton_PopupMenu 2023-11-05 12:56:07 +01:00
Robert Müller 3e5a2888bc Support writing maps with more items/data
Previously, the client would crash with an assertion when writing more than 1024 items, 1024 data items or 64 extended item types to a map file. This arbitrary limitation is removed by using `std::vector`s, so much larger maps can be written. This was only a limitation when writing map files. Old clients can correctly read the map files having more items/data but will crash when the map is saved in the editor.
2023-11-04 22:54:18 +01:00
Robert Müller d39247f726 Add community server filter and icons, remove DDNet and KoG tabs
Remove the DDNet and KoG tabs and replace them with a community filter, which works like the country and type filters. Community information (ID, name, icon SHA256, countries, types, servers, ranked maps) is loaded dynamically from the DDNet info json.

The official checkmark icon is replaced with community icons. The icons are downloaded to the `communityicons` folder in the config directory from a URL specified in the DDNet info json. The icons are only re-downloaded when their SHA256 has changed.

Per default, the Internet tab with all communities is selected. When starting the client for the first time, only the DDNet community is selected. The community, country and type filters can also be used on the Favorites tab now. The LAN tab remains unchanged.

The country and type filters are refactored. Previously, using these filters changed the total number of servers and players that were displayed, as the filter was implemented as a separate step. Now the community, country and type filters work like the other browser filters. This also has the benefit that the server list and DDNet info json are not reloaded each time these filters are changed, as updating the local filtering/sorting is enough now.

The check for finished maps is made more efficient by using an `std::unordered_set` instead of linear search.

Closes #5654.
2023-11-04 15:32:27 +01:00
Robert Müller 7f694e8fc9 Add IStorage::CalculateHashes
To conveniently calculate the SHA256 and CRC32 hashes of a file without reading the entire file into memory at once.
2023-11-04 15:24:44 +01:00
Jupeyy 639a8c3c8b Switch to a fragment shader solution for border tile rendering 2023-11-04 14:51:39 +01:00
Robert Müller 367c7ba4e7 Fix some textures being loaded without mipmaps
Some calls to `LoadTextureRaw` where passing the image format also in place of the texture load flags. Since the image format would be RGBA most of the time, this was interpreted as the flag `IGraphics::TEXLOAD_NOMIPMAPS` causing various textures (all sprites textures, assets when shown in menus, menu images, menu theme icons) to be loaded without mipmaps.

This is fixed by passing `0` as the texture load flags and by replacing uses of `LoadPNG` and `LoadTextureRaw` with `LoadTexture`.
2023-11-04 12:54:09 +01:00
Robert Müller e12f59b445 Remove unused argument pUser of LoadAsset function 2023-11-04 12:54:09 +01:00
Robert Müller 82ba8e0bb8 Add CTextureHandle::IsNullTexture, rename InvalidTexture
Rename `InvalidTexture` to `NullTexture` to avoid confusion because the null texture is not invalid. The function `CTextureHandle::IsNullTexture` is added to make it easier to check the result of using `IGraphics::LoadTexture`, which returns the null texture on error instead of an invalid texture handle. An assertion is added to ensure that `IsNullTexture` works correctly.
2023-11-04 12:54:08 +01:00
Robert Müller fdaa343219 Fix check for invalid texture after LoadTextureRaw
The handle returned by `LoadTextureRaw` is either valid or invalid (i.e. `-1`) but never the invalid texture itself.

Additionally, ensure that the `LoadTexture` function returns the invalid texture also when `LoadTextureRaw` fails.
2023-11-04 12:54:08 +01:00
Robert Müller 07e336e0f4 Improve theme icon loading, fix flashing black screen
Load theme icons individually for all themes that have been loaded instead of doing a separate scan of the `themes` folder for the icons.

Fix screen occasionally flashing black when opening the general settings. This was caused by `UpdateAndSwap` randomly being called when theme loading takes longer than 1/60 seconds, which sometimes happens on the first start of the client after rebooting the machine. Now the loading popup is correctly rendered when theme loading takes longer than 500ms, which is consistent with the behavior when loading other files.

Minor improvements to log messages.
2023-11-04 12:54:06 +01:00
Robert Müller 77ba85732e Remove middle man in call chain
As `pSelf` is already a pointer to `CMenus` the additional access to the gameclient is unnecessary.
2023-11-04 12:53:04 +01:00
Alexander Akulich b886b93cf2 CPlayer: Remove unused variable 2023-11-03 21:36:33 +03:00
Alexander Akulich 17c90fc061 CCharacter::IsSnappingCharacterInView: Add missing const 2023-11-03 21:36:33 +03:00
Alexander Akulich cf754c4d60 CMenuBackground::GetThemes: Drop unused cast 2023-11-03 21:36:33 +03:00
furo 149e5b6864 Show AFK status in info tab 2023-11-02 13:18:00 +01:00
Dennis Felsing 80c4940b7f
Merge pull request #7403 from Robyt3/Datafile-Writer-Refactoring
Add more assertions to datafile writer, refactoring
2023-11-01 22:02:45 +00:00
Dennis Felsing 3ec5211866
Merge pull request #7404 from Robyt3/Server-Testing-Commands-Freeze-Unfreeze
Add `freeze`/`unfreeze` testing commands
2023-11-01 22:02:09 +00:00
Robert Müller ebe2ddea9f Add gameclient warnings to queue instead of overriding others
Using `CMenus::PopupWarning` will immediately set the popup and override the current warning, which can hide warnings when multiple are shown at the same time. Now all warnings are added to the queue with `IClient::AddWarning`.
2023-11-01 22:17:01 +01:00
Robert Müller 75debadd34 Add freeze/unfreeze testing commands
See #7370.
2023-11-01 17:26:29 +01:00
Robert Müller 9b8eb9d6fc Use for- instead of while-loop, improve comments 2023-11-01 14:07:36 +01:00
Robert Müller 7343ca224c Add CDatafileHeader::SizeOffset to replace magic 16 2023-11-01 14:07:36 +01:00
Robert Müller 64716075f9 Add assertion to ensure correct item IDs are written 2023-11-01 14:07:36 +01:00
Robert Müller 284390cc75 Add assertions to ensure correct map item/data sizes are written
Add assertions to prevent map items and data that are too large to be represented by the map format from being written to maps. Additionally, ensure that the size of the whole map file is not too large to be represented by the map header.

Prevent `malloc` of size 0, which is implementation defined and should be avoided, when adding items without data, which happens for example when adding an empty array of envelope points.
2023-11-01 14:06:28 +01:00
Robert Müller f7722eb016 Remove separate CDataFileWriter::Init/OpenFile functions
Simplify usage of datafile writer by removing duplicate functions for opening file.
2023-11-01 12:54:38 +01:00
Robert Müller 8482e9475c Show warning popup when map image/sound cannot be loaded
Show a warning popup when a map image or sound cannot be loaded for any reason. Only one generic warning popup is shown for images and sounds individually.
2023-10-31 21:21:09 +01:00
Robert Müller 525cc59927 Allow loading embedded images without valid image name
The image name is only required for external images. For embedded images it was only used in log messages. This fixes rendering with various maps that have embedded images with invalid names.
2023-10-31 21:19:49 +01:00
Dennis Felsing 7000b97425
Merge pull request #7396 from BurnyLlama/add-underline_top_five
Added back underline for `sv_regional_rankings 0`.
2023-10-30 23:10:50 +00:00
Dennis Felsing 2eff91083d
Merge pull request #7394 from furo321/fix-setafk
Fix afk timer not working.
2023-10-30 23:03:17 +00:00
BurnyLlama 817ef6eb58 Added back underline for sv_regional_rankings 0. 2023-10-30 22:40:04 +01:00
furo 0ecc50ae0f Fix afk timer not working. 2023-10-30 19:43:35 +01:00
Dennis Felsing 795a2699ef
Merge pull request #7391 from furo321/incorrect-ghost
Fix incorrect ghost being loaded with `cl_race_ghost_save_best`
2023-10-30 09:40:25 +00:00
Dennis Felsing 3235e3eac9
Merge pull request #7392 from furo321/fix-demo-ending-early
Delay server race demo ending by 1 second.
2023-10-30 09:40:00 +00:00
furo 7a7616773d Delay server race demo ending by 1 second. 2023-10-30 03:32:50 +01:00
furo 05e7c284ea Fix incorrect ghost being loaded with cl_race_ghost_save_best 2023-10-30 00:53:00 +01:00
Dennis Felsing 911880a982
Merge pull request #7390 from Patiga/remove-parallax-zoom-from-map
Remove Parallax Zoom from map file
2023-10-29 23:11:32 +00:00
Patiga a9fc2207ac Remove Parallax Zoom from map file
Parallax Zoom improves the appearance of maps visually when zooming.
Contrary to initial tests, it does not interfere with certain map
locations such as the shop on the map Timeshop.
The default value appears to be correct for all existing maps.

The value in the map file is non-trivial to manage, and provides little
benefit. See https://github.com/ddnet/ddnet/issues/6196 for further
discussion.
2023-10-29 23:43:19 +01:00
Dennis Felsing 1acdb6d800
Merge pull request #7389 from BurnyLlama/fix-docs-snd_buffer_size
Altered `snd_buffer_size` description. Fixes #7229
2023-10-29 22:42:46 +00:00
Dennis Felsing a88befb3ca
Merge pull request #7385 from Robyt3/Client-Mapres-Bounds-Checking
Fix client crash on maps with invalid image and sound indices
2023-10-29 22:40:17 +00:00
BurnyLlama c76352cb9f Altered snd_buffer_size description. Fixes #7229 2023-10-29 19:57:03 +01:00
Robert Müller 751343c846 Fix client crash on maps with invalid image and sound indices
Limit number of sounds being loaded in the client to 64, instead of writing sample indices out of bounds.

Check if sound indices are out of bounds. It was only checked whether the sound index is -1 but no other bounds checking was performed.

Check if image indices are out of bounds. It was not checked for all negative image indices, only -1 was considered.

Add popup message in the editor when trying to add more than 64 sounds, same as for images.

Limit number of images in `map_convert_07` tool, instead of writing out of bounds.
2023-10-29 17:55:20 +01:00
ChillerDragon 683c5bb37d Add sixup server triggered events translation
Fixes double jump effect not being rendered for other players.
This bug only affected 0.7 clients on ddnet servers
2023-10-29 14:56:09 +01:00
Robert Müller 110247f08f
Merge pull request #7383 from furo321/align-killmessages
Align kill messages properly in demos when using `cl_showpred`
2023-10-28 13:54:30 +00:00
furo d9beeaa8b4 Align kill messages properly in demos 2023-10-28 15:27:16 +02:00
Robert Müller 25a776cb23
Merge pull request #7382 from furo321/improve-ghosts-fixes
Small fixes to ghosts
2023-10-28 13:23:40 +00:00
furo e61ed1c3b4 Small fixes for cl_race_ghost_strict_map
- Better description
- Remove redudant map check
2023-10-28 14:54:35 +02:00
furo 2ca8330543 Render ghosts before players 2023-10-28 14:45:43 +02:00
Robert Müller e66fe2c70e Add event dates to time_season: easter, halloween, xmas
Add easter, halloween and xmas to `enum ETimeSeason` and `time_season` function. This unifies the logic for detecting these events and seasons in one function. This allows adding support for special easter, halloween and xmas theme maps in the future. The `localtime` function is not used outside `system.c` anymore. The code for detecting easter is taken from upstream.
2023-10-28 12:10:41 +02:00
Dennis Felsing 28f4739e46
Merge pull request #7375 from furo321/improve-ghosts
Various improvements to ghosts
2023-10-27 22:06:00 +00:00
furo dadb142f4e Add cl_race_ghost_alpha, add title for ghost settings. 2023-10-27 20:56:57 +02:00
furo b90995da06 Add option to always save ghosts, not only personal bests. 2023-10-27 20:55:35 +02:00
furo dc439a804b Ghost browser UI Improvements
- Use Refresh icon instead of text.
- Add button to open ghost directory.
- Button to (de)active all ghosts.
- Grey out ghosts that failed to load.
2023-10-27 20:55:33 +02:00
furo 4f6ce37b3a Add date column to ghost browser 2023-10-27 20:51:19 +02:00
furo c743ed5848 Increase MAX_ACTIVE_GHOSTS from 8 to 256 2023-10-27 20:51:19 +02:00
furo c79e4c2de5 Add option to disable ghost map hash check. 2023-10-27 20:51:17 +02:00
Robert Müller d167f0042a
Merge pull request #7371 from furo321/conf-argument-completion
Add argument completion for `reset`, `toggle`, `access_level`
2023-10-27 17:50:18 +00:00
Dennis Felsing 80cccaaae9
Merge pull request #7362 from furo321/SvRegionalRankings
Add option to disable printing of regional rankings.
2023-10-27 16:42:23 +00:00
furo 686948e659 Remove m_ArgumentCompletionFlagmask 2023-10-27 18:12:37 +02:00
Robert Müller 68e481945b Fix incorrect menu behavior when quitting/restarting
Only consider `STATE_ONLINE` and `STATE_DEMOPLAYBACK` as ingame.

Closes #7178.
2023-10-26 21:41:03 +02:00
Robert Müller 7312721743 Remove redundant server browser refresh on client start
The `RefreshBrowserTab` function already does the respective `ServerBrowser()->Refresh(...)` calls.
2023-10-26 21:26:34 +02:00
Dennis Felsing 24b75d17e9
Merge pull request #7372 from Robyt3/Engine-Demo-Update-File-Check
Fix use of closed demo file when playback stopped due to error
2023-10-25 22:53:43 +00:00
dobrykafe ec0380e683 fix requested changes 2023-10-25 21:35:26 +02:00
Robert Müller 4845639a00 Fix use of closed demo file when playback stopped due to error
Check whether the demo file has been closed due to a playback error when calling `DoTick` in loops, to prevent crashes on operating systems with assertions for correct C library usage. On Windows, `warning: Invalid parameter passed to C runtime function` was printed to the debug console in this case.
2023-10-25 20:10:15 +02:00
furo adc36e8215 Add argument completion for reset, toggle, access_level 2023-10-25 19:00:12 +02:00
dobrykafe 579005b98a add new tool demo_extract_chat 2023-10-25 16:03:24 +02:00
Dennis Felsing 92206044d1
Merge pull request #7366 from furo321/SoundsDetail
Remove "Detail" from sound layers.
2023-10-25 09:21:05 +00:00
Robert Müller a0d154a841 Bump maximum server password length from 128 to 256
Ensure server password can fit username and password separated by colon, so there is no discrepancy where some passwords work in rcon but not for reserved slots.
2023-10-24 21:44:53 +02:00
Robert Müller 3116fb4bcf Fix ec_output_level default/min/max values, update description
To ensure that all `*_output_level` variables have the same default, minimum and maximum values.
2023-10-24 20:17:09 +02:00
Robert Müller f1e8d4bae3 Remove length limitation when packing server/rcon password
There is no need to limit the length of server password, rcon username, rcon password and rcon commands when packing them into their respective messages. The source buffers for these strings are already limited in length and the message packer ensures that the maximum packet size is not exceeded.
2023-10-24 20:10:42 +02:00
Robert Müller bade6f78fb Reduce duplicate code for sending messages for dummy
Add parameter `int Conn` to `SendInfo` and `SendReady` functions and use existing `SendEnterGame` function to reduce duplicate code for sending the same messages for main and dummy connections.
2023-10-24 20:10:18 +02:00
furo 18f389fb17 Remove "Detail" from sound layers. 2023-10-24 19:34:09 +02:00
Dennis Felsing 31031f5cc1
Merge pull request #7365 from Robyt3/Menus-Demo-Fixes
Fix crash when directly rendering demo after slicing, fix demo slice confirmation popup not being shown anymore
2023-10-23 22:00:06 +00:00
Robert Müller 61ff171fcd
Merge pull request #7364 from furo321/hookcollsize
Use correct max value for "Hook collision width" setting
2023-10-23 21:36:52 +00:00
Robert Müller 7c06553056 Fix crash when directly rendering demo after slicing
Use `m_aCurrentDemoSelectionName` and `m_DemolistStorageType` for the demo render popup instead of using `m_DemolistSelectedIndex`, which can be invalid when the demo render popup is not opened from the demo browser.

Closes #7347.
2023-10-23 23:30:20 +02:00
Robert Müller f32e8eb8de Fix demo slice confirmation popup not being shown anymore 2023-10-23 23:08:44 +02:00
furo 9b3f34a74f Use correct max value for "Hook collision width" setting 2023-10-23 22:49:51 +02:00
Robert Müller 565f9d1b59
Merge pull request #7363 from furo321/correct-chat-limit
Change chat input size to 256
2023-10-23 20:48:02 +00:00
furo 816fd751c7 Change chat input size to 256 2023-10-23 22:14:49 +02:00
Robert Müller fec7e89b00
Merge pull request #7356 from dobrykafe/pr-editor-stop-sound-preview
Editor: stop/pause sound previews
2023-10-23 16:52:32 +00:00
furo bf98eec518 Add option to disable regional rankings.
Set config to true in tests

Add test for `´sv_regional_rankings`
2023-10-23 14:02:22 +02:00
dobrykafe 35e5c114ba stop sound preview in more places 2023-10-23 12:50:59 +02:00
dobrykafe c304b3eef8 extract CEditor::OnDialogClose 2023-10-23 12:48:53 +02:00
Robert Müller bea7aea431 Encapsulate CHostLookup member variables
The host lookup job is currently only used for the DNSBL lookup on the server-side and in tests.
2023-10-22 13:38:56 +02:00
Robert Müller f8af7542c6 Move CHostLookup to separate compilation unit
The host lookup job and the engine interface are independent so they are moved to separate files.

The include of `engine.h` in `client.h` is therefore unnecessary and other includes also had to be adjusted because of this.

The variable `m_VersionServeraddr` is unused and therefore removed. The host lookup job is currently not used on the client-side.
2023-10-22 13:38:35 +02:00
Robert Müller 1fde694565 Improve positioning of IME candidate window for multi-line text
Previously, the IME candidate window was aligned with the top-right corner of the text bounding box (when rendering the text until the caret offset). This does not work correctly for text spanning multiple lines, causing the IME candidate window to be displayed at the X position of the longest line instead. Additionally, text clipping in the chat was not considered, as `CLineInput` is not aware of the clipping implemented in `CChat`, causing the IME candidate window to be moved up too far.

This is fixed by getting the correct rendered position of the caret offset using `m_CursorRenderedPosition`. Vertical alignment is also changed so only one line of text is considered, which makes the behavior more consistent with Windows' native IME candidate window and avoids larger changes in `CLineInput` to make it aware of clipping.
2023-10-20 17:51:01 +02:00
Robert Müller 0e4f174f78 Check for all file errors in demo player, show demo error popup
Handle the return values of all uses of the `io_read`, `io_skip` and `io_tell` functions in `CDemoPlayer`, to handle truncated demo files and other unexpected file reading and seeking errors during demo playback.

Show more detailed error message popups when demos cannot be loaded due to errors and when demo playback is stopped unexpectedly due to errors. Previously, only a generic message "Error loading demo" was shown when loading failed and no error message was shown when demo playback is stopped due to errors.
2023-10-19 21:48:04 +02:00
Robert Müller 92e2e17f0f Validate ticks when reading demo chunk headers
Add checks to ensure that the ticks read from demo chunk headers are in the valid range (cf. `MIN_TICK` and `MAX_TICK` constants). Playing demos with invalid ticks is prevented entirely, as the invalid ticks would cause issues in other places. The server never uses ticks outside the valid range, so invalid ticks should never occur in correctly recorded demos.

Additionally, checks are added to detect if a tickmarker chunk with a tick delta occurs before a tickmarker chunk defining an initial tick. The tick delta is only meaningful when an initial tick has already been defined, so if this is not the case the demo is also considered invalid.
2023-10-19 21:41:20 +02:00
Robert Müller 6951795619 Add title to engine warnings and make auto-hiding optional
Make the title of warnings adjustable, with the default title being "Warning" to preserve existing code.

Make auto-hiding configurable, so the automatic closing of warning popups after 10 seconds can be toggled.
2023-10-19 21:40:55 +02:00
Robert Müller 60807b5de9 Fix io_skip return type and documentation
The function returns 0 on success and -1 on error, as it delegates to `io_seek`, instead of returning the number of bytes skipped, which the documentation previously suggested. The return type is changed from `unsigned` to `int`, as this is also the type of `io_seek` and this better handles -1 as a return value.
2023-10-19 21:40:35 +02:00
dobrykafe 697bd8980d stop sound preview in more places 2023-10-18 14:47:47 +02:00
dobrykafe aafee689ca stop/pause sound previews 2023-10-18 13:27:31 +02:00
Robert Müller 8fea5998aa Mark functions as const when possible 2023-10-17 20:27:58 +02:00
Robert Müller 59b5fd2793 Fix graphs initially rendering incorrect values
Ensure only valid graph entries are used to render curve line segments.
2023-10-17 20:27:31 +02:00
Robert Müller 11423b88b1 Use full graph width for rendering curve
Previously, roughly one percent of the graph width was not used for the curve values.
2023-10-17 20:25:35 +02:00
Robert Müller 1a01d7657f Remove unused m_Graph member of CSmoothTime 2023-10-17 20:25:32 +02:00
Robert Müller a0c0d7efba Fix incorrect minimum value of dbg_tuning velramp graph
This was causing the curve to clip outside the graph area.
2023-10-17 20:24:47 +02:00
Robert Müller e187bda620 Use bool instead of int 2023-10-17 20:24:45 +02:00
Robert Müller d92b7b5c5f Add enum for CSmoothTime adjust direction 2023-10-17 20:24:38 +02:00
Robert Müller fb96217147 Fix first value in graphs being incorrect
As the index was incremented before setting the value, the value at index 0 was not set correctly until the ringbuffer wraps around.
2023-10-17 20:23:35 +02:00
Robert Müller dc7fa1fbb2 Use ColorRGBA for CGraph entry color 2023-10-17 20:23:16 +02:00
Robert Müller 912355f9ec Move CSmoothTime class to separate compilation unit 2023-10-17 20:23:07 +02:00
Robert Müller ee51cac9e6 Move CGraph class to separate compilation unit 2023-10-17 20:22:48 +02:00
Robert Müller f1e74c12e9 Remove unused IDemoPlayer::GetDemoType and enum literals
We only show the string value directly in the UI instead of using the demotype enum literals. There also should not be any reason to change any logic depending on whether the current demo is a server- or client-demo.
2023-10-16 22:06:28 +02:00
Robert Müller af4b1c9c97 Remove tick error debug message
This is shown every time demo playback ends when reaching the end of the file and it does not really help debugging.
2023-10-16 22:06:19 +02:00
Robert Müller ed92a9e8c7 Remove redundant checks for missing SHA256 when recording demo
The SHA256 was effectively not optional anymore when recording demos, as it and the SHA256 extension UUID were always written to the demo file without checking for `nullptr`. Therefore the SHA256 is now passed by const reference instead of by pointer and redundant checks for `nullptr` are removed.
2023-10-16 21:53:37 +02:00
Robert Müller f7b8738f91 Remove obsolete TODO about improving demo player map checking
We already use `CClient::LoadMapSearch` to load maps for demo playback, so maps in the `maps` folder are already considered. Using the map CRC is deprecated, we do not want to check it.
2023-10-16 21:53:37 +02:00
Robert Müller dbbae72ca7 Move variable declarations closer to usages 2023-10-16 21:53:37 +02:00
Robert Müller 9b68b9deef Use bool instead of int 2023-10-16 21:53:36 +02:00
Robert Müller 1333ac34f4 Use nullptr instead of 0 and NULL 2023-10-16 21:53:36 +02:00
Robert Müller 568177114f Remove unnecessary parentheses 2023-10-16 21:53:36 +02:00
Robert Müller 82d94faf28 Refactor GetDemoName using IStorage::StripPathAndExtension
The functions were effectively identical already.
2023-10-16 21:53:32 +02:00
Robert Müller c3b8c94212 Use std::vector for demo player keyframes
Using an `std::vector` is simpler and more readable than first allocating a linked list on a heap and later copying the list to an array.

The variable `m_SeekablePoints` is removed from `CPlaybackInfo`, as it does not need to be exposed outside of `CDemoPlayer` and can be replaced with the size of the vector.
2023-10-16 21:53:29 +02:00
Robert Müller cd4a13e74c Remove unnecessary check for open file in ReadChunkHeader
The function is only used internally and never called when the file is not open.
2023-10-16 20:50:43 +02:00
Dennis Felsing a60eb31ede
Merge pull request #7351 from Robyt3/Client-Snap-PlayerInfo-Crash-Fix
Fix client crash on player info snapshot item with invalid ID
2023-10-15 22:30:02 +00:00
Dennis Felsing 042a04d610
Merge pull request #7353 from Robyt3/Engine-Jobpool-Refactoring
Minor refactoring of engine jobpool
2023-10-15 22:29:33 +00:00
Robert Müller 22352316d8 Give jobpool worker threads different names based on index 2023-10-15 22:10:50 +02:00
Robert Müller ba5a974353 Increase jobpool thread count based on hardware concurrency
The client/server jobpools were previously only using a fixed number of 2 threads. Now the pools use `2 * hardware-concurrency + 2` threads, which should provide better performance overall, as we expect threads to often wait on I/O.
2023-10-15 22:10:49 +02:00
Robert Müller 2dcec6496f Use std::vector for jobpool threads
To simplify the usage and to support an arbitrary number of threads.
2023-10-15 22:00:25 +02:00
Robert Müller 97c1046104 Add assertions to ensure that thread_init is successful
Ensure that `pthread_create`/`CreateThread` are successful.
2023-10-15 21:59:42 +02:00
Robert Müller 9cbbc0aca6 Replace static variables in MouseRelative with member variable
Avoid using a global variable for last mouse position on Android.
2023-10-15 20:36:59 +02:00
Robert Müller 1a83a17db8 Fix client crash on player info snapshot item with invalid ID
The player info snapshot item (`CNetObj_PlayerInfo`) has its own `m_ClientID` member variable in addition to the generic snapshot item ID. The snapshot item ID was only used to set `m_Snap.m_LocalClientID` but without being checked for invalid values. Now it is checked that both IDs are identical and only `m_ClientID` is used consistently.
2023-10-15 17:06:12 +02:00
Robert Müller 60bb48c725 Fix map version checks in map_diff and map_extract tools
The map version was only checked if the version item is present, which is different from how client and editor load maps. Now a missing version item is considered an unsupported version. Additional log messages are also added to the tools.
2023-10-14 17:03:48 +02:00
Dennis Felsing 46c7229a22
Merge pull request #7345 from Robyt3/Tests-Swap-Endian
Add tests and documentation for `swap_endian` function
2023-10-14 12:02:30 +00:00
Robert Müller d9a7df0f92 Add tests and documentation for swap_endian function 2023-10-14 13:29:24 +02:00
Robert Müller d00283e885 Enable use of video recording for each demo player individually
Previously all demo players checked `IVideo::Current` to render a video, which would cause issues when rendering a demo while a demo slicing background job is running. Now video rendering can be toggled for each demo player individually and is only enabled for the main demo player.
2023-10-14 10:52:24 +02:00
Robert Müller 668e6fb14e Use member variables for demo player snapshot data
Use member instead of static variables for demo player snapshot data. The static variables would otherwise cause issues when multiple demo players are playing at the same time, especially demo players used in background jobs for replay demo slicing. This hopefully closes #7068.
2023-10-14 10:51:45 +02:00
Dennis Felsing 90466689d3
Merge pull request #7343 from Robyt3/Engine-Demo-Editor-Type-Preservation
Preserve demo type when slicing
2023-10-13 21:58:20 +00:00
Robert Müller 3af7de307a Preserve demo type when slicing
Previously all sliced demos used type "client", even if the original demo had type "server". Now the type of the original demo is copied when slicing.
2023-10-13 22:11:49 +02:00
Robert Müller 172f316a40 Disable demo slice button while demo is being rendered
There is no reason to slice a demo while currently rendering it and it may cause issues because multiple demo players would access the same `IVideo` instance.
2023-10-13 22:06:17 +02:00
Robert Müller 9030c5b155 Refactor CDemoEditor, fix clang-tidy NOLINT
Use composition instead of inheritance for demo player listener to avoid temporarily storing a pointer to a local variable in a member variable.

Fix demo player file not being closed when demo recorder file cannot be opened during demo slicing.
2023-10-13 20:46:08 +02:00
Robert Müller a0b708a0b2 Assert that demo recording/playback are properly started/stopped
Add assertions to check that demo recording/playback is not started when already running.

Add assertions to check that demo recording/playback is stopped before the respective demo recorder/player is destroyed.
2023-10-13 20:45:22 +02:00
Robert Müller 543e63ee71 Use IO_MAX_PATH_LENGTH for demo recorder/player filenames 2023-10-13 20:45:07 +02:00
Robert Müller 7a624d7911 Ensure demo player listener is initialized
Using `SetListener` is optional.
2023-10-13 20:02:13 +02:00
Robert Müller a19c51f545 Remove unused CHUNKFLAG_BIGSIZE 2023-10-13 20:02:13 +02:00
Robert Müller aeb1530966 Improve layout of demo render popup on 5:4 resolutions 2023-10-12 19:20:12 +02:00
Dennis Felsing 01958378f1
Merge pull request #7336 from Robyt3/Demo-Render-Popup-Android
Remove Android-specific layout code for demo render popup
2023-10-11 21:54:21 +00:00
dobrykafe ee115bf824 dont go below default zoom 2023-10-11 21:08:37 +02:00
Robert Müller 1dfdd752f8 Remove Android-specific layout code for demo render popup
The filename editbox and buttons of the demo render popup were rendered excessively large on Android. While too small buttons could be an issue with smaller screens, this should not be implemented solely this popup, if Android support is revived in the future, as it makes the UI layout code harder to maintain.
2023-10-11 18:20:11 +02:00
heinrich5991 5fbf02ae91
Merge pull request #7333 from Robyt3/Clang-Tidy-Remove-Nolint
Remove obsolete clang-tidy `NOLINT` comments
2023-10-11 15:49:46 +00:00
Robert Müller aa03aa0f60 Remove obsolete clang-tidy NOLINT comments
The TODO in the `Dilate` function is removed, as the code already appears to be safe without additional checks. The variable `k` is at most `(w * h - 1) * BPP`, as `ix` and `iy` are clamped to maximum `w - 1` and `h - 1` respectively. Because `p < BPP - 1` the index `k + p` is therefore always valid for the buffers. (The caller must ensure that the source and destination buffers are of size `w * h * BPP`.)
2023-10-11 17:22:59 +02:00
Dennis Felsing 60fa51ff13
Merge pull request #7309 from infclass/kaffeine/merge-client-data-structs
Extract client 'six' data types and use them for 'seven' data
2023-10-10 21:55:55 +00:00
Zwelf 1d6771ea9d Fix save_dry command 2023-10-09 16:36:40 +02:00
Zwelf 9be7ad554d Save/load ninja
Add ninja state to save string. Previously ninja was lost during load.
2023-10-09 11:11:55 +02:00
Dennis Felsing 1fb0235f4b
Merge pull request #7327 from furo321/correct-max-length
Show correct max length in help text for `MACRO_CONFIG_STR`
2023-10-09 06:52:43 +00:00
furo f39792f330 Show correct max length in help text for MACRO_CONFIG_STR 2023-10-09 00:53:28 +02:00
Dennis Felsing cc62d958c6
Merge pull request #7253 from JSaurusRex/midTickAim
firing/hooking takes aim when action happened not when tick
2023-10-08 21:29:34 +00:00
JSaurusRex 3c7ad1490b done requested code changes 2023-10-08 17:31:43 +02:00
Robert Müller 34b91fc63c
Merge pull request #7326 from def-/pr-notif
Make sure notification object exists
2023-10-08 12:39:50 +00:00
Dennis Felsing 1f5a764cf5 Make sure notification object exists 2023-10-08 14:01:02 +02:00
Dennis Felsing 1130ebc3b7
Merge pull request #7324 from furo321/solo-kill-team
Don't announce team killed if it's a solo server.
2023-10-08 11:38:26 +00:00
furo 703db2c124 Don't announce team killed if it's a solo server. 2023-10-08 13:06:39 +02:00
Dennis Felsing f7d23844db
Merge pull request #7322 from Robyt3/Editor-External-Image-Name-Fix
Fix names of external images not being loaded in editor
2023-10-08 10:59:53 +00:00
Dennis Felsing dc57cc38c4
Merge pull request #7323 from furo321/move-background-setting
Move "Regular background color" setting to background
2023-10-08 10:59:34 +00:00
furo 88e1988d96 Move "Regular background color" setting to background
Fixed capitalization (only captialize first letter)
2023-10-08 12:26:03 +02:00
Robert Müller 97ae362bd6 Fix names of external images not being loaded in editor
The entire `CEditorImage` was being overwritten when loading external images, which was causing the already loaded image name to be cleared, due to the changed order of operations (regression from #7008). This is fixed by using `CImageInfo` to load the image and only copying the relevant members to the `CEditorImage`.
2023-10-08 11:38:13 +02:00
Robert Müller d4fed2360e
Merge pull request #7208 from dobrykafe/pr-editor-toolbar-sounds
Enhance editor toolbar sounds
2023-10-08 09:06:15 +00:00
Dennis Felsing e4ccd79851
Merge pull request #7318 from furo321/editor-mode-icons
Use icons for editor mode switching.
2023-10-08 08:17:07 +00:00
furo e1979d9c9b Use icons for editor mode switching.
Make the icons bigger.

Make it the same size as "group"
2023-10-08 01:17:20 +02:00
Dennis Felsing 454194489b
Merge pull request #7319 from furo321/reset-zoom-on-change
Reset zoom when adjusting default zoom in settings
2023-10-07 22:09:43 +00:00
Dennis Felsing 7034ca84ec
Merge pull request #7314 from furo321/keep-practice
Don't disable practice on death.
2023-10-07 21:28:28 +00:00
furo 8c9597667a Reset zoom when adjusting default zoom in settings 2023-10-07 23:24:36 +02:00
dobrykafe 0838fd9d04 fix requested changes 2023-10-07 15:52:36 +02:00
dobrykafe fc23f451b2 show clanmates in different color 2023-10-07 15:05:36 +02:00
dobrykafe 8adbbc433c fix requested changes 2023-10-07 14:49:51 +02:00
Robert Müller 093edb7803
Merge pull request #7308 from Marmare314/add-editor-object
Add `CEditorObject` class
2023-10-07 10:26:28 +00:00
furo d4ec8cf8b4 Don't disable practice on death. 2023-10-07 09:34:20 +02:00
marmare314 719b2bdadd add editor object class
This class is slightly more light-weight than a CEditorComponent
and its naming makes it more natural to inherit for envelope points,
proof-mode positions etc.
2023-10-07 00:46:47 +02:00
Robert Müller 076a902684 Overhaul demo browser UI
Improve layout of demo browser buttons, search and checkbox. Use icons for most buttons. Decrease size of UI elements.

Move demo details from below the file browser to a side panel on the right, which is the same size as the server browser side panel. Use ellipsis to truncate the SHA256 instead of rendering only half of it with reduced font size. Show "map not included" instead of "0.00 KiB" for the map size of demos that don't include a map.

Remove the "Markers" column, as it is not very useful to see for all demos and sort by.

Closes #7275.
2023-10-06 21:46:13 +02:00
JSaurusRex 03fad41def let fix_style.py do its course 2023-10-06 21:23:39 +02:00
Robert Müller 706f021f68 Add CUIRect::Margin with vec2 argument
To more conveniently create different margins in horizontal and vertical directions at the same time.
2023-10-06 18:08:03 +02:00
Alexander Akulich b6470e5a43 Use client 'six' data structs for client 'seven' data 2023-10-06 18:14:38 +03:00
dobrykafe 5b609c8e06 extract CEditor::DoAudioPreview, also use in file dialog 2023-10-06 17:10:43 +02:00
dobrykafe 6e2ddfbeaf use nullptr instead of 0, add missing return statement 2023-10-06 17:09:20 +02:00
dobrykafe ca517f27b8 enhance editor toolbar sounds 2023-10-06 17:09:19 +02:00
Robert Müller 5a10ef049a Fix clang-tidy readability-static-accessed-through-instance
The crash that was occurring with this check was fixed in clang 15.
2023-10-06 14:07:02 +02:00
Robert Müller 4e31052821 Fix clang-tidy clang-analyzer-deadcode.DeadStores 2023-10-06 14:06:55 +02:00
Robert Müller fb7669ebb0 Fix clang-tidy modernize-use-override 2023-10-06 14:06:52 +02:00
Robert Müller 05ddf4a081 Fix clang-tidy performance-no-automatic-move 2023-10-06 14:06:47 +02:00
Robert Müller 59f4ae06d0 Fix clang-tidy clang-analyzer-optin.portability.UnixAPI
Assumes that `argc` is `0`, which is impossible.
2023-10-06 14:06:30 +02:00
Robert Müller 63a7063242 Fix clang-tidy readability-container-data-pointer 2023-10-06 14:06:27 +02:00
Robert Müller b81fb37f82 Fix clang-tidy modernize-use-emplace 2023-10-06 14:06:20 +02:00
Robert Müller 48a92f1eac
Merge pull request #7303 from Marmare314/refactor-env-editor
Refactor `CEnvelope` class
2023-10-06 11:29:08 +00:00
Dennis Felsing bdcf3e67f7
Merge pull request #7306 from Marmare314/component-single-member
store only pointer to editor in CEditorComponent
2023-10-06 11:25:16 +00:00
marmare314 73914b3cae store only pointer to editor in CEditorComponent 2023-10-06 12:46:56 +02:00
marmare314 c2adfc5628 make CEnvelope::m_PointsAccess private 2023-10-06 11:39:26 +02:00
marmare314 855ae8885c make CEnvelope::Resort private 2023-10-06 11:39:26 +02:00
marmare314 95528ca0b9 refactor CEnvelope::FindTopBottom
- rename to GetValueRange
- return pair of floats instead of storing them as members
2023-10-06 11:39:26 +02:00
marmare314 283226ef59 init member variables of CEnvelope on declaration 2023-10-06 11:39:26 +02:00
marmare314 08b825439e use type enum in CEnvelope 2023-10-06 11:39:22 +02:00
marmare314 073f208808 split implementations from CEnvelope class 2023-10-06 00:32:12 +02:00
Dennis Felsing 74383124da
Merge pull request #7301 from Robyt3/Demo-Browser-Search-Improvement
Fix selected demo index being desynced with selected demo name
2023-10-05 21:45:29 +00:00
marmare314 1bd3e65c2a extract CEnvelope into seperate header 2023-10-05 22:42:24 +02:00
Robert Müller a42ca9f638 Fix leak of command line arguments on Windows
See https://learn.microsoft.com/en-us/windows/win32/api/shellapi/nf-shellapi-commandlinetoargvw#remarks
2023-10-05 22:37:12 +02:00
marmare314 1ccb83b2ae make IEnvelopePointAccess destructor virtual 2023-10-05 22:34:51 +02:00
Robert Müller c0b8bf313c Fix selected demo index being desynced with selected demo name
When using the demo filter and the selected demo name does not match any visible demo item, temporarily reset the selected demo index instead of keeping an incorrect demo index. This makes the behavior consistent with the server browser.
2023-10-05 21:29:34 +02:00
Robert Müller 48ba1f463a Ensure CDemoItem member variables are initialized
The variable `m_Valid` was not initialized in all cases.
2023-10-05 21:29:33 +02:00
JSaurusRex f1dd707c46 fixed clang formatting error 2023-10-05 20:10:52 +02:00
Dennis Felsing 2b115b92fa
Merge pull request #7300 from Robyt3/Demo-Render-Dialog-Fixes
Fix demo render complete popup opening on error, improve layout
2023-10-05 11:45:39 +00:00
Dennis Felsing d1cd0aeb20
Merge pull request #7287 from Marmare314/string-tooltip
store editor tooltip in optional string
2023-10-05 10:01:01 +00:00
Robert Müller 39057d7b87 Fix demo render complete popup opening on error, improve layout
The popup to show the completed demo rendering was also shown when the demo to be rendered could not be loaded or if the demo render popup was cancelled. Now the popup is only shown when the demo rendering was successful.

The layout of the popup is made consistent with other message popups. Long text is wrapped over multiple lines instead of decreasing the font size.
2023-10-05 11:58:48 +02:00
marmare314 25da78a00e store editor tooltip in optional string 2023-10-04 23:48:14 +02:00
Dennis Felsing b7de3d1e22
Merge pull request #7295 from Learath2/pr_fixfixfix
Vanilla tunings should be used for reckoning
2023-10-04 16:19:10 +00:00
Dennis Felsing a07679d33a
Merge pull request #6990 from Marmare314/project-onto
implement project-onto operation for envelopes
2023-10-04 14:30:01 +00:00
Edgar f5f57ee24c
Merge pull request #7283 from Robyt3/ImageLoader-Indexed-Fix
Fix images using indexed color palette not being loadable
2023-10-04 13:55:21 +00:00
Learath f865679cb4 Vanilla tunings should be used for reckoning 2023-10-04 15:21:10 +02:00
JSaurusRex 922a167c65 disable by default 2023-10-03 23:04:56 +02:00
Dennis Felsing 2e5ee8287e
Merge pull request #7008 from Robyt3/Datafile-String-Util
Add functions for reading/writing strings from/to datafile, minor refactoring of datafile/map reader
2023-10-03 20:54:40 +00:00
Dennis Felsing fb3c32a31f
Merge pull request #7292 from Robyt3/Client-Encapsulation
Encapsulate/move `IClient` member variables
2023-10-03 20:53:33 +00:00
Dennis Felsing 1c88adf4fd
Merge pull request #7294 from furo321/angle-paused
Don't use mouse position for angle if paused.
2023-10-03 20:53:11 +00:00
hardliner66 6c94e84e29 make sub-tick-aiming configurable 2023-10-03 21:08:03 +02:00
furo a08e306aa4 Don't use "direct input" if paused. 2023-10-03 20:59:12 +02:00
Learath 3f8ca70eb3 Fix the fix to the fix to dead reckoning 2023-10-03 20:18:17 +02:00
hardliner66 6532d1be6f fix mouse position for hook/shots 2023-10-03 19:27:53 +02:00
Robert Müller 6f1e08b6f4 Encapsulate/move IClient member variables 2023-10-03 17:56:17 +02:00
Robert Müller 7acf2c1573 Add functions for reading/writing strings from/to datafile
Simplify the usage of datafile reader and writer by adding utility functions to read and write zero-terminated UTF-8 strings.

Improve validation of string data read from datafiles. It is ensure that string data is null-terminated, has no internal NUL-characters and is valid UTF-8.

Fix loading of external sounds in the editor. The wrong path variable was being used, so the sound files would not be loaded from correct folder.

Add tests for new datafile reader/writer functions.
2023-10-03 16:07:15 +02:00
Robert Müller 106b04ee79 Add assertion for Index argument of ReplaceData function 2023-10-03 15:58:58 +02:00
Robert Müller 4716791c6d Add missing IMap::FindItemIndex delegate function 2023-10-03 15:58:58 +02:00
Robert Müller 6a5752d71e Use bool instead of int for Swap parameter 2023-10-03 15:58:58 +02:00
Robert Müller e68caafc07 Consistently order CDataFileReader and IMap functions 2023-10-03 15:58:58 +02:00
Dennis Felsing dbd9da3c7b
Merge pull request #7289 from Robyt3/Map-Version-Check
Ensure current map is not corrupted when loading another fails
2023-10-03 13:17:03 +00:00
Dennis Felsing 1a8e8f4638
Merge pull request #7291 from Robyt3/Dilate-PixelSize-Cleanup
Remove redundant argument of `Dilate` function
2023-10-03 12:28:41 +00:00
Robert Müller 9096b089b9 Ensure current map is not corrupted when loading another fails
When `IMap::Load` fails, other components will continue to use the old map. However, if `IMap::Load` failed after the map was already successfully read with the datafile reader then other components kept their pointers to the old, invalid datafile reader items and data, causing random crashes in collision code. This is fixed by using a separate datafile reader to read the new map and only applying the datafile reader globally when loading was entirely successfully.

An error message is added for the case that a map has an unsupported version, which is currently the only case where a map can fail to load after the datafile was read successfully.

In particular, the block maps `blmapPepe`, `blmapV5` and `blmapDT-UPTU` did not have a version map item and were fixed separately.

Closes #7218. Regression from #5737.
2023-10-03 14:27:11 +02:00
Robert Müller 2d56676f17 Improve editor map version check, reduce code indentation
Add error message in editor when loading a map that has an unsupported version.

Ensure error messages are not closed immediately when loading a map fails.

Remove unnecessary indentation by returning early.
2023-10-03 14:27:09 +02:00
Dennis Felsing c15dfb8bd9
Merge pull request #7290 from ChillerDragon/pr_quote_team_name
Teeworlds style name quoting for team joins
2023-10-03 11:55:37 +00:00
Robert Müller b7e1e61988 Remove redundant argument of Dilate function
The pixel size (bytes per pixel) always has to be 4 for the `Dilate` function to work correctly. This is already checked before calling the function, so the redundant argument which is always `4` can be removed.
2023-10-03 13:52:37 +02:00
ChillerDragon 42e5f27ee9 Teeworlds style name quoting for team joins 2023-10-03 13:16:27 +02:00
marmare314 227d074254 implement project-onto operation for envelopes 2023-10-02 23:45:08 +02:00
marmare314 ac6f6bd28e take pointer to editor in CLayer constructor 2023-10-02 23:15:31 +02:00
marmare314 d400687876 extract editor layers into seperate headers 2023-10-02 23:07:08 +02:00
Dennis Felsing 78b70ebcf8
Merge pull request #7282 from furo321/tele-cursor
Teleport the player to their cursor if they aren't in pause
2023-10-02 16:12:00 +00:00
Robert Müller 589b047ee4 Track team killmessage victims separately, ensure initialization
Store client IDs of all victims for team killmessages instead of storing only the first victim ID, so the render info for all victims can be properly restored when skins are updated.

Ensure all killmessages are properly initialized.
2023-10-02 15:39:12 +02:00
Robert Müller 96ef1fbc88 Fix client render info not being updated when skin not found
The skin info was always updated, but the render info was only being updated for skins that can be found. Now the render info is also always updated.
2023-10-02 15:37:49 +02:00
Robert Müller 6094061a81 Add CTeeRenderInfo::Reset, ensure everything is initialized 2023-10-02 15:37:30 +02:00
Robert Müller e41b3a9b57 Use bool instead of int for m_GotAirJump 2023-10-02 15:37:26 +02:00
Robert Müller 1dedde542a Refactor ghost skin updating, ensure current ghost is updated
Rename function for consistency.
2023-10-02 15:35:12 +02:00
Robert Müller 9029fb9593 Remove CTeeRenderInfo member variables of CPlayers
The variables can be local variables in `CPlayers::OnRender`.
2023-10-02 15:34:39 +02:00
furo 7e045d4f32 Teleport the player to their cursor if no argument is specified.
Check for `NumArguments()`
2023-10-02 13:26:34 +02:00
Robert Müller dab88177dd Fix images using indexed color palette not being loadable
The wrong color channel count was being used for loading images that use an indexed color palette, which was causing the loading to fail with the error "bytes in row incorrect". Now the correct color channel count is retrieved using the libpng API.

Closes #7157.
2023-10-02 12:21:20 +02:00
Dennis Felsing fe77f63a58
Merge pull request #7278 from Robyt3/Menus-Images-Scan-Refactoring
Refactor menu image scan
2023-10-01 22:22:24 +00:00
Dennis Felsing 887522ea5b
Merge pull request #7279 from Robyt3/Menus-Performance
Improve performance of menus checker background, improve server browser performance
2023-10-01 22:21:58 +00:00
Dennis Felsing 624f4aef21
Merge pull request #7280 from furo321/move-lasttelepos
Don't reset `/lasttp` position on death
2023-10-01 22:21:34 +00:00
Dennis Felsing 879a88933c
Merge pull request #7277 from furo321/send-ping-menu
Send the player's latency if a menu is open
2023-10-01 22:19:50 +00:00
Robert Müller fa07f64982 Improve performance of menus checker background, refactoring
Avoid duplicate `SetColor` calls in loop.

Avoid `QuadsDrawTL` calls by batching quads together before drawing.

Use `SetColor` instead of `SetColorVertex`.
2023-10-01 21:01:10 +02:00
Robert Müller b1d90aaaf2 Store number of filtered players when filtering
Only update total number of filtered players when the filter is updated instead of calculating it every frame.
2023-10-01 20:53:29 +02:00
Robert Müller fe27752d40 Refactor menu image scan
Remove unnecessary check for duplicate menu images. Listing directories with the storage now prevents duplicates, so this additional check is not needed anymore.

Ensure menu images are in RGBA format.

Ensure menu image names are not truncated.

Minor code format improvements.
2023-10-01 19:39:04 +02:00
furo 6dd43fb086 Don't reset LastTelePos on death 2023-10-01 18:34:07 +02:00
furo 0661eafb49 Send the player's latency if a menu is open 2023-10-01 17:32:51 +02:00
Robert Müller 7743981e02
Merge pull request #7273 from Marmare314/quad-selection-iv
revert quad selection correctly fixes #7248
2023-10-01 09:51:24 +00:00
furo f55086f2bf Use m_aInputData for dummy in cl_show_direction 2023-10-01 01:14:35 +02:00
marmare314 a7748ba87e revert quad selection correctly fixes #7248 2023-09-30 23:43:21 +02:00
Dennis Felsing e0d906d9e1
Merge pull request #7272 from furo321/afk-optional2
Don't run `GET_INT` on afk attribute in `ProcessServerInfo`
2023-09-30 20:43:37 +00:00
furo a3064ae105 Don't run GET_INT on afk attribute in ProcessServerInfo 2023-09-30 20:51:20 +02:00
Dennis Felsing c8401aa38f
Merge pull request #7271 from furo321/afk-optional
Make IsAfk attribute optional
2023-09-30 18:22:09 +00:00
Dennis Felsing 49a5a591d7
Merge pull request #7269 from Robyt3/Serverbrowser-Favorite-Resort-Fix
Fix large FPS drop rendering server details of favorite server
2023-09-30 18:15:50 +00:00
furo 3b2389daa4 Make IsAfk attribute optional 2023-09-30 19:56:01 +02:00
Robert Müller d55822bc4f
Merge pull request #7270 from furo321/editor-export-sound
Add export button to sounds
2023-09-30 16:10:20 +00:00
furo f07e7fef76 Add export button to sounds 2023-09-30 17:28:47 +02:00
Robert Müller 0025b6c1f3 Fix large FPS drop rendering server details of favorite server
The server list was being resorted every frame when the server details of a favorite server were being rendered, which was causing the FPS to drop by a factor of 5.
2023-09-30 15:48:10 +02:00
Dennis Felsing c731d5345f
Merge pull request #7087 from ChillerDragon/pr_streamer_mode
Add streamer mode to avoid leaks
2023-09-30 13:34:32 +00:00
ChillerDragon ca8d9d4f18 Add streamer mode to avoid leaks 2023-09-30 15:10:44 +02:00
Robert Müller cf35594fa4 Extract UpdateServerFriends function, cache friends on server
Calculate the number of friends on each server when refreshing the friend state of the server info instead of every time the server entry is rendered.
2023-09-30 13:32:36 +02:00
Robert Müller 7e8442d394 Move and rename UpdateFilteredPlayers function, mark as const 2023-09-30 13:29:28 +02:00
Robert Müller 28d4451057 Add local variable Info to reduce duplicate code 2023-09-30 13:29:28 +02:00
Robert Müller 034962ae24 Add enum ERankState to replace magic numbers 2023-09-30 13:29:28 +02:00
Robert Müller dcff6d92f0 Add name for enum EClientScoreKind 2023-09-30 13:29:28 +02:00
Robert Müller 721a55c603 Remove game menus includes in engine
Use config manager to reset `ui_page` to the default, instead of using `CMenus::PAGE_DDNET` directly (which is the default).

Check current type of serverbrowser instead of checking the current `ui_page` against `CMenus::PAGE_DDNET` and `CMenus::PAGE_KOG`.
2023-09-30 13:29:28 +02:00
Robert Müller 6753e37772 Move function definitions to remove and organize includes 2023-09-30 13:29:27 +02:00
Robert Müller e78305e1cd Remove unused m_aFilter(Gametype)String variables 2023-09-30 13:29:27 +02:00
Dennis Felsing 359d9ab00b
Merge pull request #7176 from Marmare314/export-image
add export image button
2023-09-30 11:01:26 +00:00
Dennis Felsing 1452b36dc0
Merge pull request #7172 from furo321/render-done-popup
Add a popup for when video render is done
2023-09-30 09:38:01 +00:00
Dennis Felsing 3e2893e638
Merge pull request #7182 from dobrykafe/pr-show-direction
Ability to show local keypresses only
2023-09-30 09:35:20 +00:00
Dennis Felsing aacfc9a357
Merge pull request #7241 from Robyt3/UI-LabelStreamed-HighlightedFix
Fix mangled highlighted text in server browser
2023-09-30 09:24:58 +00:00
Learath fcffac6fa8 Fix the fix to dead reckoning 2023-09-30 01:29:33 +02:00
Steinchen99 7b58b77c5e QoL ; Made it so f2 cmd 'tele' resets speed and unfreezes the tee upon teleporting 2023-09-29 14:53:24 +02:00
Robert Müller c64ec0f677 Limit effects of dbg_stress to features useful for debugging
Using `dbg_stress 1` now only does the following (in debug build):

- Randomly send inputs.
- Randomly send chat messages.
- Randomly connect/disconnect to server configured with `dbg_stress_server` (`localhost` by default).

Previously it also did the following, which is not useful for this debugging feature and only complicates the code unnecessarily:

- Cause images and sounds not to be loaded.
- Render only every tenth frame.
- Always use inactive graphics refresh rate.
2023-09-28 20:14:54 +02:00
Robert Müller 06948ddecd Remove remains of dbg_stress from server
Using `dbg_stress 1` on a server made clients always auto-join team 0 and nothing else, which is not useful on its own for stress testing.
2023-09-28 20:14:23 +02:00
Robert Müller 247ce38094 Remove unused variables m_RenderFrameTimeLow/High 2023-09-28 20:12:55 +02:00
Dennis Felsing 6a030e1a2b
Merge pull request #7262 from furo321/expire-server-info-afk
Expire server info when changing `m_Afk`
2023-09-27 10:44:55 +00:00
Dennis Felsing 5b3738dc17
Merge pull request #7261 from furo321/demo-show-pred
Don't show cl_showpred in demos
2023-09-27 10:31:36 +00:00
furo 4f0552a8df Expire server info when changing m_Afk 2023-09-27 12:12:12 +02:00
furo 23477584d1 Don't show cl_showpred in demos 2023-09-27 11:31:53 +02:00
Robert Müller 74192b9051 Add CSnapshot::EmptySnapshot, mark pointer arguments as const
Instead of keeping track of a permanently empty `CSnapshot` object in client and server separately, add `CSnapshot::EmptySnapshot` to access a singleton empty `CSnapshot`.

Mark pointer parameters of snapshot functions as `const` when possible.
2023-09-26 20:13:27 +02:00
Dennis Felsing 875c51e28f
Merge pull request #7257 from furo321/votes-command
Add votes command to rcon
2023-09-26 11:45:32 +00:00
furo eabe59b413 Change format of votes 2023-09-26 12:13:49 +02:00
furo d165f9e8a9 Add votes command to rcon 2023-09-26 02:24:00 +02:00
Jupeyy 958676ae84
Merge pull request #7251 from Robyt3/Graphics-Texture-Index-DoubleFree-Assertion
Add assertion when double-freeing texture index, ensure OpenGL texture vectors are large enough
2023-09-25 18:51:04 +00:00
heinrich5991 296d141c0e
Merge pull request #7254 from Robyt3/Windows-File-Buffering
Use `FILE *` on Windows again, only use `HANDLE` for opening
2023-09-25 17:41:47 +00:00
Robert Müller 8ebe3c1b35 Use FILE * on Windows again, only use HANDLE for opening
This mostly reverts #6937 by making our `IOHANDLE` effectively `FILE *` on all systems again. We still use `CreateFileW` to open a `HANDLE` initially so we can specify the necessary flag so the file can be moved/deleted while open, which we can't do with the `FILE *` based `fopen` functions on Windows. This brings back the automatic I/O buffering on Windows, causing significantly less system calls when saving files. Closes #7226.
2023-09-25 18:24:48 +02:00
furo 25101d2cb0 Add missing descriptions of commands. 2023-09-24 23:21:10 +02:00
Robert Müller 96a68455ca Ensure OpenGL texture vectors are large enough
In the unlikely case that the wanted texture slot is larger than twice the size of the original texture vector.
2023-09-24 22:27:16 +02:00
Robert Müller 99cee23de4 Add assertion when double-freeing texture index
Simplify the handling of free texture indices by using `-1` only for indices which are currently in use, whereas the size of the vector is now used to indicate the last free index. Otherwise the assertions incorrectly detect the last texture index always being in use because `-1` was used for both states.
2023-09-24 22:24:51 +02:00
Dennis Felsing 60046c7e18
Merge pull request #7247 from Learath2/pr_reckon
Fix dead reckoning
2023-09-24 18:38:53 +00:00
Dennis Felsing 708b263766
Merge pull request #7249 from Robyt3/Gameclient-ConfigManager-Getter
Add `IConfigManager` getter to `CGameClient` and `CComponent`
2023-09-24 18:38:29 +00:00
Dennis Felsing bca21dc640
Merge pull request #7250 from Robyt3/Cleanup-Background-Foreground-Names
Rename variables containing `ForeGround` and `BackGround`
2023-09-24 18:38:15 +00:00
Robert Müller 2a17d1b8ac Rename variables containing ForeGround and BackGround
To `Foreground` and `Background` respectively.
2023-09-24 20:01:36 +02:00
Robert Müller 003d96e1c8 Add IConfigManager getter to CGameClient and CComponent 2023-09-24 19:55:20 +02:00
Robert Müller 9933c1350d
Merge pull request #7246 from furo321/register_conchain
Configs used in Register OnConfigChange should have Conchain
2023-09-24 17:54:31 +00:00
Learath ecaded8cce Fix dead reckoning 2023-09-24 18:14:09 +02:00
furo 4476dfacde Configs used in OnConfigChange should trigger Conchain 2023-09-24 15:31:43 +02:00
Dennis Felsing bcb84d612e
Merge pull request #7245 from furo321/freeview-radius
Increase freeview radius to kill tile border
2023-09-24 06:58:05 +00:00
furo e93325b141 Increase freeview radius to kill tile border 2023-09-24 01:19:50 +02:00
Dennis Felsing 5d220e337c
Merge pull request #7244 from furo321/suicide-penalty
Remove unused config, `sv_suicide_penalty`
2023-09-23 22:17:43 +00:00
furo 436c977f7e Remove unused config, sv_suicide_penalty 2023-09-23 23:51:16 +02:00
Robert Müller 2d4bac8c0c Ensure strings in demo header are zero-terminated and valid UTF-8
Previously, if the demo header strings did not contain zero-termination, the client would render the strings and any following non-zero memory from the demo header.

Now, demos will not be loaded, if any string in the header is not zero-terminated or not valid UTF-8.
2023-09-23 22:14:34 +02:00
Robert Müller 95675a97ad Fix mangled highlighted text in server browser
Refresh UI label text containers when the glyph count of the read-cursor has changed.

Regression from #7203.
2023-09-23 16:34:13 +02:00
Dennis Felsing cc67723beb
Merge pull request #7239 from furo321/editor-zoom-envelope
Add numpad shortcuts and button for zooming in envelope editor
2023-09-23 13:51:27 +00:00
Dennis Felsing 1193361f1c Version 17.3 2023-09-23 15:28:55 +02:00
furo 57ad88d6ee Add numpad shortcuts and button for zooming in envelope editor 2023-09-23 14:45:56 +02:00
Robert Müller 25b110c153
Merge pull request #7236 from furo321/add-is-process-alive
Detect if server started from client is no longer running
2023-09-23 08:50:39 +00:00
VoxelDoesCode c4d325e09b Show if your friend is AFK through friends list
resolve mege conflict

AFK -> Afk (for consistency)
2023-09-23 00:54:13 +02:00
furo 3da0b34444 Don't close handle if TerminateProcess failed 2023-09-22 23:15:53 +02:00
furo 1a36743185 kill_process return true if process doesn't exist 2023-09-22 22:18:20 +02:00
Robert Müller 1d711d6cf0 Correctly update auth keys when using auth_remove
When using `auth_remove`, the key indices for the default helper, mod and admin passwords were not properly adjusted, causing the wrong passwords to be used for the username-less logins.

The key indices for connected clients were also not properly adjusted, causing the wrong identity to be shown for currently authenticated clients when using the `status` command.

Closes #6427.
2023-09-22 21:12:20 +02:00
furo 367f06a7f9 Detect if server started from client is no longer running
Add function to check if a process is alive.

Fix requsted changes
2023-09-22 20:17:40 +02:00
Dennis Felsing c042835c1d
Merge pull request #7234 from Robyt3/Input-PumpEvents
Fix double-click handling with `gfx_asyncrender_old 0`
2023-09-22 15:38:17 +00:00
Robert Müller 98bfed7859 Fix double-click handling with gfx_asyncrender_old 0
We need to call `SDL_PumpEvents()` to ensure that we have the latest keyboard, mouse and joystick state before we use it.

See:
- https://wiki.libsdl.org/SDL2/SDL_GetKeyboardState
- https://wiki.libsdl.org/SDL3/SDL_GetMouseState#code-examples

Closes #7052.
2023-09-22 17:09:39 +02:00
Robert Müller 774d32713d
Merge pull request #7227 from furo321/swap-without-name
Add ability to swap without a name when team only has 2 players.
2023-09-22 14:33:48 +00:00
Dennis Felsing cc2bdbd0ed
Merge pull request #7232 from furo321/initial-chat-delay-message
Use a different message when muted by sv_chat_initial_delay
2023-09-22 11:06:56 +00:00
furo 5793891d91 Add a message when using sv_chat_initial_delay 2023-09-22 12:43:36 +02:00
Robert Müller b9951dd411 Refactor and reorder RateConvert, DecodeOpus, DecodeWV
Pass sample by reference instead of by index, as the functions are only used internally and a valid sample is assured.
2023-09-21 23:52:44 +02:00
Robert Müller 7fe854d861 Reduce indentation, rename variables in Mix function 2023-09-21 23:52:40 +02:00
Robert Müller 07e18ebecb Replace most global variables in engine sound with member variables
Most variables used in the sound engine were static globals, as they are used in the static sound mixing function. The global variables are replaced by member variables, by passing the sound interface as user-data for the SDL mixing callback. The `Mix` function is made a public member function of `ISound` instead of being exposed using `ISoundMixFunc GetSoundMixFunc()`.

This allows to remove the direct dependency of the engine sound on the engine video, by instead passing the sound mixing function as a lambda to the engine video in the engine client.

The old WavPack reader function interface does support passing a user-data pointer to the callback function, so global variables are still used here.
2023-09-21 23:52:13 +02:00
Robert Müller a2de08a8db Add UpdateVolume function, remove unnecessary lock usage
Using the lock is not necessary, as the volume is already an atomic variable.
2023-09-21 23:44:59 +02:00
Robert Müller beaf263f3d Reorder SetChannel and SetListenerPos functions 2023-09-21 23:44:58 +02:00
Robert Müller b0356aea13 Rename argument, reduce indentation of SetVoiceTimeOffset 2023-09-21 23:44:58 +02:00
Robert Müller f169ce1c8c Use nullptr instead of 0, 0x0 and NULL 2023-09-21 23:44:58 +02:00
furo f23e5ceb6f Correct value of TeamSize. 2023-09-21 23:15:42 +02:00
Dennis Felsing 2c8a798f3f
Merge pull request #7230 from furo321/practice-lasttp
Add /lasttp
2023-09-21 20:51:41 +00:00
furo a7ef9c7c6f Add /lasttp 2023-09-21 21:02:55 +02:00
furo 992a26c7ca Add ability to swap without a name when team only has 2 players. 2023-09-21 19:40:37 +02:00
Dennis Felsing 545852b7f1
Merge pull request #7224 from Robyt3/Demo-Hud-Intratick
Fix 1-tick delay of player position, speed, angle HUD
2023-09-20 22:45:51 +00:00
dobrykafe 7c710ddb96 add another value instead of new variable 2023-09-20 22:47:09 +02:00
Robert Müller cd37c2d5b3
Merge pull request #7223 from furo321/preview-only-friends
Chat preview respect cl_show_chat_friends
2023-09-20 19:56:21 +00:00
Robert Müller b7cbbb48be
Merge pull request #7222 from furo321/update-server-browser
Update server browser when adding friends from ingame.
2023-09-20 19:49:00 +00:00
Robert Müller ed9a95ac23 Fix 1-tick delay of player position, speed, angle HUD
Respect the intratick when displaying the player position, speed and angle, to fix this information always being shown for the next tick. See #6417. This does not resolve the issue yet, as there are more HUD and player elements that need to make use of the intratick.
2023-09-20 21:39:42 +02:00
furo 4e9556e3da Chat preview respect cl_show_chat_friends 2023-09-20 21:32:13 +02:00
Robert Müller cf0df5bc03 Use GameTickSpeed instead of 50 and SERVER_TICK_SPEED 2023-09-20 21:17:12 +02:00
furo 5a4e3b1c2d Update server browser when adding friends from ingame. 2023-09-20 18:32:34 +02:00
Dennis Felsing 4dda7949d1
Merge pull request #7221 from Robyt3/Serverbrowser-Filter-Background-Fix
Fix background color in ingame server browser filter tab
2023-09-20 16:22:46 +00:00
Robert Müller 23cb2ff8c8 Fix background color in ingame server browser filter tab
Make background color of the tab content consistent with the color of the tab bar.

Regression from #7190.
2023-09-20 17:52:42 +02:00
Dennis Felsing fb6f04e9dc
Merge pull request #7220 from Robyt3/UI-Label-Streamed-Fixes
Track UI elements separately for each server browser tab
2023-09-20 15:48:25 +00:00
Robert Müller da47ebe0b5 Track UI elements separately for each server browser tab
Fix highlighted text of server browser entries not being refresh correctly when switching tabs.

This also reduces lag when switching tabs, as the UI elements for all tabs are now cached and don't need to be recreated when switching.

Regression from #7203.
2023-09-20 17:23:34 +02:00
Robert Müller 5d4affac55 Fix text containers always being recreated for empty text
Because text containers are not created for empty text, it was being tried again every frame.
2023-09-20 17:22:16 +02:00
Robert Müller 2c7df07fd7
Merge pull request #7196 from furo321/add-optional-arguments
Add optional argument to movement commands
2023-09-20 15:04:54 +00:00
Robert Müller 61a9095fc3 Remove unused IServerBrowser::TYPE_NONE, add NUM_TYPES 2023-09-20 17:03:24 +02:00
Robert Müller 48671dc866 Remove unnecessary temporary variables 2023-09-20 17:03:24 +02:00
Dennis Felsing 60de0f191e
Merge pull request #7217 from furo321/gfx-screen-conchain
Add console chain for screen resolution commands.
2023-09-20 09:25:14 +00:00
furo 597350010f Add console chain for screen resolution commands. 2023-09-20 11:01:43 +02:00
trml b62754915a Add flag to ddnetlaser for enabling prediction, let server control starttick 2023-09-19 23:22:15 +02:00
Jupeyy fcbe429d4c Decrease descriptor pool's current size when descriptor is freed 2023-09-19 18:28:48 +02:00
Robert Müller ce65d57f2e Support dynamic list of "communities" in engine serverbrowser
Replace existing hard-coded support for two "networks" with support for a dynamic list of "communities" which are indexed by a string-ID, though right now the DDNet and KoG communities are still hard-coded. The communities now also support an arbitrary number of associated countries, types and servers. This is a refactoring to prepare for getting the list of communities dynamically from the server and removing the DDNet and KoG tabs from the serverbrowser.
2023-09-18 19:37:04 +02:00
Robert Müller 2973eee036 Refactor json parser usage in CServerInfo2::FromJsonRaw 2023-09-18 17:37:21 +02:00
Robert Müller ca1bec5bac Refactor json parser usage in CServerBrowser::LoadDDNetRanks 2023-09-18 17:37:15 +02:00
Robert Müller e82e197109 Use NUM_LOCS as static assertion for array size 2023-09-18 17:29:43 +02:00
Edgar c6f666bee2
Merge pull request #7209 from Robyt3/Server-Mutes-Maximum-Increase
Increase maximum number of mutes and vote mutes
2023-09-18 14:53:05 +00:00
Robert Müller ce8e47ee63 Increase maximum number of mutes and vote mutes 2023-09-18 16:22:51 +02:00
marmare314 3f21597b6c check if quadpoint is selected and not if quad is selected
fixes #7199 (partially?)
2023-09-18 10:24:16 +02:00
Dennis Felsing a706074c82
Merge pull request #7203 from Robyt3/Serverbrowser-Memory-Leak
Fix memory leak of server browser entry UI elements
2023-09-17 20:13:01 +00:00
Robert Müller 816f1a5a01 Fix memory leak of server browser entry UI elements
New UI elements were being created for every server info after refreshing the server list. At the same time, old UI elements were not being deleted when the server info objects are deleted. The use of `mutable` for this purpose was also rather unclean.

Now, a separate `std::vector` of UI elements is kept for all server browser entries, instead of associating the UI elements directly with the server info.
2023-09-17 21:37:36 +02:00
Robert Müller 8dfa0b2198 Rename UpdateFilteredPlayers, remove mutable variable 2023-09-17 21:37:32 +02:00
Robert Müller ca308cccd8
Merge pull request #7195 from def-/pr-password-128
Increase password size limit from 32 to 128
2023-09-17 15:56:11 +00:00
furo 107af9c902 Add optional argument tiles to movement commands
Add optional argument to movement and console page commands

Remove optional argument to console page commands
2023-09-17 17:19:40 +02:00
Dennis Felsing 971fa6d024
Merge pull request #7186 from infclass/for-ddnet2
CMake: Revert versioning (move it back to version.h)
2023-09-17 14:51:47 +00:00
Dennis Felsing e33b747a4c Increase password size limit from 32 to 128 2023-09-17 14:32:23 +02:00
Dennis Felsing de8d373215
Merge pull request #7194 from furo321/fix-swap
Fix everyones swap getting reset when someone swaps
2023-09-17 12:29:11 +00:00
furo 77840a9c97 Fix everyones swap getting reset when someone swaps 2023-09-17 13:49:52 +02:00
Dennis Felsing a598831361
Merge pull request #7190 from Robyt3/Browser-Layout-Overhaul
Overhaul server browser filter, details and friends tabs
2023-09-16 22:17:38 +00:00
furo 67e753bd6b Don't include .demo in demo slice input 2023-09-16 22:09:26 +02:00
Robert Müller 0b57d56f48 Overhaul server browser filter, details and friends tabs
Move the "Filter", "Info" and "Friends" tabs to the top, above the tab content. Use icons instead of text for the tabs. Use animator to animate the tabs on mouse-over. Closes #6613.

Make spacings, corners and font sizes used in the filter, details and friends tabs more consistent.

Remove some unnecessary dark UI rect backgrounds.

Improve alignment of the number of friends with the heart icon for entries in the server list.

Improve layout of countries and types filters. Make the filters scrollable when there are many entries.

Refactor most of the server browser in preparation for replacing the DDNet and KoG tabs with a community filter, which will work like the countries and types filters. Split rendering of different server browser sections into multiple functions to improve readability. Reduce duplicate code for the countries and types filters.
2023-09-16 13:45:52 +02:00
Robert Müller 673b7facbe Remove unnecessary return value of net_init
The return value is unused and always 0, as the function fails with an assertion instead of returning an error value.
2023-09-16 13:37:53 +02:00
Robert Müller 3e548f0f66 Make listbox scrollbar width and margin adjustable 2023-09-16 13:24:19 +02:00
heinrich5991 286104cf08
Merge pull request #7181 from furo321/color-vote
Color vote if you have voted f3 or f4.
2023-09-16 10:40:15 +00:00
heinrich5991 b22956e7c6
Merge pull request #7188 from Robyt3/Server-Missing-Testing-Commands
Add `unninja`, `solo` and `deep` testing commands
2023-09-16 10:25:53 +00:00
furo b423ee59af Color text if you have voted f3 or f4
Add Sv_YourVote packet
2023-09-16 12:17:11 +02:00
Robert Müller 643a23aad3 Add unninja, solo and deep testing commands
Closes #7161.
2023-09-16 11:59:21 +02:00
Alexander Akulich 11a16f553f CMake: Revert versioning (move it back to version.h) 2023-09-16 12:48:36 +03:00
Robert Müller f42e39a9e2 Consistently name CScrollRegion and CListBox getters
Remove `Is` from the getter names for the same reason that removing `Get` from the name is preferred. The word `Is` was inconsistently used as a prefix in `CScrollRegion` but as an infix in `CListBox`.
2023-09-16 11:37:19 +02:00
Dennis Felsing 6b8997b64a
Merge pull request #7185 from furo321/editor-use-pack-functions
Use colour pack functions for editor
2023-09-15 22:37:03 +00:00
Dennis Felsing 15bdef32a1
Merge pull request #7136 from infclass/for-ddnet2
Refactor some core classes (step 1/xxx to shared CGameWorld)
2023-09-15 22:34:53 +00:00
furo 25c3e1616e Use colour pack functions for editor 2023-09-15 22:30:25 +02:00
Dennis Felsing 5e3d97f635
Merge pull request #7174 from Robyt3/Demo-Player-Skipping-Overhaul
Overhaul demo player skipping UI and UX
2023-09-15 20:12:44 +00:00
Robert Müller 350ba77a74 Minor refactoring of ingame server browser
- Remove unnecessary variable `Page`.
- Use `IGraphics::CORNER_NONE` instead of `0` and instead of the inconsistent-looking `CORNER_BR` for the KoG-button.
- Simplify UI rect layout.
2023-09-15 20:57:56 +02:00
dobrykafe 74567a1a62 ability to show local keypresses only 2023-09-15 20:34:23 +02:00
Alexander Akulich 3fd4e10def World cleanup 2023-09-15 18:04:29 +03:00
Alexander Akulich f58eef45b9 Server: Use the tuning params via GameWorld (like in prediction)
The world tuning is a part of the world. This way the entities implementation
use the same API as available on the client side.

This change is a step toward unified/shared world logic for client and server.
2023-09-15 18:04:29 +03:00
Alexander Akulich 77fc14f251 Server: Move player (ID) mapping update to GameContext
This way the GameWorld does not deal with CPlayer.
2023-09-15 18:04:29 +03:00
Alexander Akulich a244e2ced9 prediction/gameworld.h: Drop unneeded friendship with CCharacter 2023-09-15 18:04:29 +03:00
Alexander Akulich a1b7e0c37c Move alloc.h to game/ and use it in client/prediction/entity.h 2023-09-15 18:04:29 +03:00
Alexander Akulich 7dab9e430d CCharacterCore: Break the friendship with CCharacter 2023-09-15 18:04:29 +03:00
Alexander Akulich 4c55e83d91 Character (cli and srv): Access WorldCore via GameWorld() 2023-09-15 18:04:29 +03:00
Alexander Akulich 9eb4cf7508 CCoreCharacter: Add and use HookedPlayer() 2023-09-15 18:04:23 +03:00
furo 321622b66b Prevent editor shortcuts when a dialog is open 2023-09-15 11:15:22 +02:00
marmare314 e4ddbaff49 add export image button 2023-09-14 17:51:10 +02:00
Robert Müller 0ea4d6540a Overhaul demo player skipping UI and UX
Make the skipping duration adjustable with a dropdown menu. The dropdown menu includes the durations 1s, 5s, 10s, 30s, 1m, 5m and 10m. The default duration is 5s. Skipping durations longer than the current demo are not shown. The dropdown menu is only shown if two or more durations would be shown.

Add buttons for skipping the duration, which was previously only possible with the hotkeys.

Add Ctrl+Left/Right hotkeys for skipping to chapters.

Add Shift+Left/Right hotkeys for adjusting the skipping time.

The Left/Right arrow keys and the J/L keys work identically for all hotkeys now.

Ignore ctrl, shift and alt keys for demo speed changes with the mouse wheel, to better support actions like zooming being bound to alt+mousewheel etc.

Also handle keypad enter key for play/pause like the normal return key.

Use arrow up/down icon for speed adjustment buttons, so that the "backward/forward" icons can be used for duration skipping instead.

Closes #7064.
2023-09-13 21:03:04 +02:00
Robert Müller dcd86cb873 Use golden angle to generate unique, distinct DDTeam colors
The DDTeam colors were previously generated in HSL by taking the team index and multiplying it by 360/64° to calculate the hue, which results in team colors being evenly distributed over the entire color range like a rainbow. However, this causes colors of adjacent teams to be very similar and therefore hard to distinguish.

Now, the hue is calculated by multiplying the team index with the golden angle (~137.50776°) and taking the modulo 360° of that. Due to the properties of the golden angle, this can generate never repeating sequences of unique colors where the adjacent colors are very distinct.

Duplicate code is reduced by adding the `CGameClient::GetDDTeamColor` function.
2023-09-13 18:56:47 +02:00
furo 79c503ec0f Fix requested changes 2023-09-12 17:50:06 +02:00
furo 8f8c9a20c0 Add a popup for when video render is done. 2023-09-12 17:19:24 +02:00
heinrich5991 1bc250ba08
Merge pull request #7147 from infclass/for-ddnet
Server: Split the huge CGameContext::OnMessage()
2023-09-11 22:32:44 +00:00
Robert Müller 4ca86f1b05
Merge pull request #7166 from Jupeyy/pr_fix_skin_invalid
Make skin refind cleanup bit more aggressive
2023-09-11 15:22:48 +00:00
Dennis Felsing 2bac51fd33
Merge pull request #7164 from Robyt3/UI-Dropdown-Icon-Alignment
Improve dropdown menu button label alignment
2023-09-11 05:42:19 +00:00
Dennis Felsing 6ab04afd66
Merge pull request #7159 from Robyt3/CLineInput-Desync-Fix
Fix desynced lineinput cursor/selection on external buffer change
2023-09-11 05:38:04 +00:00
Jupeyy 47addc4175 Make skin refind bit more aggressive 2023-09-10 20:14:19 +02:00
Robert Müller 4fb44fc0e8 Improve dropdown menu button label alignment
Reduce the space reserved for the label by the space for the dropdown icon instead of rendering the label behind the icon.

This is more noticeable with smaller dropdown menu buttons, which will be used in the future.
2023-09-10 13:42:38 +02:00
Jupeyy 62c0d34129
Merge pull request #7163 from Robyt3/Editor-Vector-X
Render editor brush selection size with `⨯` instead of `,`
2023-09-10 10:22:17 +00:00
Robert Müller e19a96d0e5 Render editor brush selection size with instead of ,
For example, `20⨯10` instead of `20,10`.

This is the "vector" symbol, which makes the most sense in this context.
2023-09-10 11:59:27 +02:00
Robert Müller 36867df722
Merge pull request #7162 from Jupeyy/pr_fix_clipping_chat
Disable scissor for clearing the framebuffer
2023-09-10 08:44:27 +00:00
Robert Müller e8f17aade1
Merge pull request #7134 from infclass/for-ddnet3
Mod Support: Add NINJA_SKIN_FOR_FROZEN game info flag
2023-09-10 08:32:43 +00:00
Jupeyy ca2926335b Disable scissor for clearing the framebuffer 2023-09-10 09:44:32 +02:00
heinrich5991 96d7a9d0d9
Merge pull request #7158 from Robyt3/Friendlist-Conchain-Fix
Fix friendlist update conchain not working with optional argument
2023-09-09 12:03:30 +00:00
Alexander Akulich 41c83da699 CGameContext::OnMessage: Replace if-else with switch() 2023-09-09 14:49:52 +03:00
Alexander Akulich e6c7d0c96d GameContext: Extract all other messages 2023-09-09 14:49:10 +03:00
Alexander Akulich 3be79f568a GameContext: Extract OnStartInfoNetMessage() 2023-09-09 14:45:15 +03:00
Alexander Akulich 763541af5a GameContext: Extract OnEmoticonNetMessage() 2023-09-09 14:45:15 +03:00
Alexander Akulich 0a2cc3d84c GameContext: Extract OnChangeInfoNetMessage() 2023-09-09 14:45:15 +03:00
Alexander Akulich 9f668e20db GameContext::OnMessage: Move the check for World.Paused into OnSetTeam
1. Regardless of the pause the message is CL_SETTEAM and there is no
   reason to match it against other messages.
2. Another implementation can save the wanted team and apply it later.
2023-09-09 14:45:11 +03:00
Alexander Akulich ce5371b038 GameContext: Extract OnSetTeamNetMessage() 2023-09-09 14:45:04 +03:00
Alexander Akulich a1ec904596 GameContext: Extract OnSayNetMessage() 2023-09-09 14:45:02 +03:00
Robert Müller 84e3c081b4 Fix friendlist update conchain not working with optional argument
The clan argument is optional when using `add_friend` and `remove_friend`.
2023-09-09 13:31:27 +02:00
Robert Müller 21f7af59a0 Fix desynced lineinput cursor/selection on external buffer change
When the buffer of a lineinput is modified externally, the cursor offset and selection are not updated, which causes them to be rendered wrong and also causes the assertion error "Selection and cursor offset got desynchronized" when changing the selection of a lineinput.
2023-09-09 13:25:47 +02:00
Alexander Akulich 1074a5ff56 CMake: Use DDNet_VERSION to construct DDNET_VERSION_NUMBER 2023-09-08 23:13:00 +03:00
Alexander Akulich 88fc275d85 GameContext: Extract OnCallVote() and OnVote() from OnMessage() 2023-09-08 19:19:28 +03:00
Robert Müller f3eaa10d7a
Merge pull request #7102 from Marmare314/revert-6844
revert change to quad selection (resolves #7025)
2023-09-08 15:21:53 +00:00
Dennis Felsing a07fd521f7
Merge pull request #7148 from heinrich5991/pr_ddnet_mastersrv_rawvalue
mastersrv: Go to `RawValue` directly
2023-09-08 09:45:09 +00:00
heinrich5991 cbdd83f790 mastersrv: Go to RawValue directly
Instead of going through `String`.
2023-09-08 11:03:07 +02:00
Robert Müller e5e7e76ce5
Merge pull request #7146 from dobrykafe/pr-settings-player-scroll
Allow countryflag scrolling in player settings while name/clan input selected
2023-09-08 08:45:10 +00:00
Dennis Felsing ee1b8baab5
Merge pull request #7145 from infclass/for-ddnet4
Cleanup CMake, adjust the version variables
2023-09-08 08:09:56 +00:00
dobrykafe 53d0e3f851 allow flag scroll while input selected 2023-09-08 00:12:18 +02:00
Alexander Akulich d0ecb5f8dd CMake: Rework the versioning 2023-09-08 00:10:48 +03:00
Dennis Felsing 06146aa980
Merge pull request #7140 from furo321/render-cut-to-video
Add "render cut to video"
2023-09-07 12:09:07 +00:00
heinrich5991 2bf2850b20
Merge pull request #7128 from ChillerDragon/pr_sixup_slot_info
Fix 0.7 clients not being able to join after slot change
2023-09-06 23:15:43 +00:00
furo 50d0efb410 Add "render cut to demo" 2023-09-06 21:03:51 +02:00
marmare314 ae7eda1628 revert change to quad selection (resolves 7025)
Some refactorings are kept and rotation being bound to `R` is also
not reverted.
2023-09-06 19:30:06 +02:00
Robert Müller dd8b2cd88a Fix incorrect text height when maximum number of lines specified
Check if maximum number of lines has been reached before starting a new line, to prevent the text cursor from reporting the wrong number of lines and text height in that case.
2023-09-06 19:16:42 +02:00
Robert Müller fe95919f63 Support longer lines being rendered in console
Don't truncate console lines at 255 bytes anymore. Especially lines containing many Unicode characters would be adversely affected by this limitation.

Instead, truncate console lines after 10 wrapped lines are rendered. Rendering too many lines at once currently breaks the console scrolling. Rendering an ellipsis is currently not possible when rendering text with a maximum line count.

Increase buffer sizes to handle long (esp. invalid) command inputs.

Closes #7132.
2023-09-06 19:16:00 +02:00
Alexander Akulich 07d8d591c8 Add NO_SKIN_CHANGE_FOR_FROZEN game info flag
The flag is wanted for mods which use freeze state but need or want
to keep the player skins (the skin is critical for some mods).
2023-09-06 16:50:06 +03:00
furo f71a2e017a Add CTRL+F in load map prompt 2023-09-06 15:29:07 +02:00
ChillerDragon 5a8e67b323 Fix 0.7 clients not being able to join after slot change
If the player slots update the 0.7 clients have to be informed
about it. Otherwise the client can block the join button
if the outdated playerslots are filled already.
2023-09-06 12:50:16 +02:00
heinrich5991 1abd09fbc4
Merge pull request #7112 from Robyt3/UI-Tooltip-Fix
Fix some menus tooltips not working anymore
2023-09-06 10:35:20 +00:00
heinrich5991 d2a12e01c1
Merge pull request #7126 from Robyt3/Graphics-Format-PixelSize
Add `CImageInfo::PixelSize` function, use `enum EImageFormat`
2023-09-06 09:57:59 +00:00
heinrich5991 86e0e9539d
Merge pull request #7135 from Moiman/typos
Fix typos
2023-09-05 21:04:33 +00:00
Harri Nieminen 4d9ff1d904 Fix typos
Found by codespell
2023-09-05 22:32:09 +03:00
Dennis Felsing f44204da87
Merge pull request #7133 from Robyt3/Windows-Pipe-Refactoring
Improve Windows pipe (FIFO) support
2023-09-05 19:22:03 +00:00
Robert Müller 1604784669 Improve Windows pipe (FIFO) support
Use `WaitForPipeDrain` to deterministically wait for the pipe to drain instead of using `Start-Sleep`.

Use `Dispose` instead of `Close` to properly flush and close the pipe stream.

Add error handling for connection timeout and I/O errors.

Handle `ERROR_BROKEN_PIPE` separately when peeking at pipe, as this happens when the pipe is disconnected immediately after connecting it or after reading the previous message.

Don't ignore `ERROR_BAD_PIPE` anymore, as the pipe should never be in a disconnected (i.e. bad) state at this point of the function.
2023-09-05 19:15:09 +02:00
Robert Müller b4fa20599e Truncate IP with ellipsis in connecting popup 2023-09-04 21:16:27 +02:00
Robert Müller dde45f7a40 Add CImageInfo::PixelSize function, use enum EImageFormat
Use `enum EImageFormat` type for image format literals and variables.

Add `PixelSize` function to get the number of bytes/color channels per pixel for a specified image format.

Remove unused store format argument of texture loading functions. All textures are automatically being stored as RGBA, so the argument was unused. Also remove the therefore unused `FORMAT_AUTO`.

Rename variables consistently to `PixelSize` and use `size_t`, instead of mixing different names like `BPP` and `ColorChannelCount`.

Validate image format loaded from maps using `CImageInfo::ImageFormatFromInt`. Add `FORMAT_ERROR` to represent invalid formats.

Remove redundant `PixelSize` parameter from graphics backends and commands, which can be derived from the texture format.

Fix memory leak when RGB image data is being converted to RGBA format when saving map in editor.
2023-09-03 20:40:28 +02:00
Dennis Felsing 3ff799770c
Merge pull request #7125 from Vy0x2/pr-fix-mv-default-zoom
Remove setting default zoom after leaving multiview, fixes #7113
2023-09-02 20:00:47 +00:00
Dennis Felsing a17798aaa7
Merge pull request #7123 from Robyt3/ImageLoader-Refactoring
Minor refactoring of the image loader
2023-09-02 20:00:14 +00:00
devdenn 533d401ea5 Remove setting default zoom after leaving multiview 2023-09-02 16:57:24 +02:00
Robert Müller ab6262d7ce Use nullptr instead of NULL 2023-09-02 12:07:46 +02:00
Robert Müller 872d6c9e5e Move variable declarations closer to usage/definition 2023-09-02 12:05:31 +02:00
Robert Müller ead33ba05a Add debug messages for all error cases in LoadPNG 2023-09-02 12:01:06 +02:00
Robert Müller 16bc489afb Move editor automap .rules files to separate subfolder
For better organization of the `data/editor` folder.
2023-09-02 11:41:46 +02:00
Dennis Felsing 54134d6d38
Merge pull request #7119 from Robyt3/UI-Progress-Spinner-Editor
Add progress spinner to UI, show progress spinner while saving map in editor
2023-09-01 23:43:16 +02:00
Robert Müller 1ebd209f90
Merge pull request #7095 from Marmare314/refactor-a1
Refactor editor mapitems
2023-09-01 18:47:51 +00:00
Robert Müller eac1dc4533 Show progress spinner while saving map in editor 2023-09-01 19:26:34 +02:00
marmare314 59df1d86d4 move CEditorMap::HandleMapDrop to CEditor 2023-09-01 18:57:36 +02:00
marmare314 12d0608dfd let CEditorImage inherit CEditorComponent 2023-09-01 18:57:35 +02:00
marmare314 07fd8e6712 let CAutoMapper inherit CEditorComponent 2023-09-01 18:57:13 +02:00
Dennis Felsing 4c593bc222
Merge pull request #7117 from Robyt3/Chat-Clear-Fix
Fix chat history disappearing with `cl_showchat 1`
2023-09-01 07:27:07 +00:00
Robert Müller 147561e281 Add CUI::RenderProgressSpinner function 2023-08-31 22:40:09 +02:00
Robert Müller a4232198ed Add CUIRect::Center convenience function 2023-08-31 21:33:17 +02:00
Robert Müller 87a0461eb6 Disable server browser hotkeys when popup menu is open
Closes #7088.
2023-08-31 21:16:51 +02:00
Robert Müller ddb9cdd251 Use DefaultTextColor/DefaultTextOutlineColor 2023-08-31 20:14:10 +02:00
Robert Müller cfcc2ff9bc Remove unused include 2023-08-31 20:14:10 +02:00
Robert Müller 933b4ad2ab Fix chat history disappearing with cl_showchat 1
Closes #7115.
2023-08-31 20:14:10 +02:00
Robert Müller cbc1044b98 Fix some menus tooltips not working anymore
For some tooltips, the associated UI element ID was not being set as hot item, which is required for tooltips.

The tooltip for the "Dummy settings" checkbox was only present on the tee settings page but not on the player settings page.

Closes #7107.
2023-08-30 21:57:04 +02:00
Jupeyy 16115c204e
Merge pull request #7094 from Robyt3/Variable-Desc-Fixes
Remove `gfx_finish` config variable, remove `dbg_hitch` config variable, improve config variable descriptions, add missing descriptions
2023-08-30 18:28:25 +00:00
Robert Müller 98b3fe460a Fix typo in internal name of cl_assets_entities config variable
The name used in config is unchanged.
2023-08-30 20:07:12 +02:00
Robert Müller 943f98dc92 Improve config variable descriptions, add missing descriptions 2023-08-30 20:07:11 +02:00
Robert Müller 1028cedee3 Remove dbg_hitch config variable
This config variable was only settable in the server console but only read in the client, so it was effectively unusable. It also has no use case right now.
2023-08-30 20:07:11 +02:00
Robert Müller 31a80c976b Remove gfx_finish config variable
This config variable does not have any use case right now and only causes the rendering to be slowed down.
2023-08-30 20:07:11 +02:00
Dennis Felsing 7d6ec23437
Merge pull request #7109 from Robyt3/CLocConstString-Removal
Remove `CLocConstString`
2023-08-30 17:47:50 +00:00
Robert Müller bc82a450c3 Remove CLocConstString
This makes it more obvious where text is localized. This class was also broken for localized strings with context, since the member variable `m_ContextHash` was uninitialized.
2023-08-30 19:24:38 +02:00
Robert Müller 0a290bc501 Remove unused enum literals 2023-08-30 17:58:21 +02:00
Dennis Felsing 7231d8317f
Merge pull request #7100 from Robyt3/Lineinput-Selection-Desync
Fix lineinput selection getting desynchronized from cursor
2023-08-29 20:37:43 +00:00
marmare314 c3a07dd977 let CEditorSound inherit CEditorComponent 2023-08-29 22:28:07 +02:00
marmare314 d68029a252 extract CEditorSound into separate header file 2023-08-29 22:08:12 +02:00
marmare314 5f60d68e8b extract CEditorImage into separate header 2023-08-29 22:08:12 +02:00
marmare314 a1ea2f1ff1 Split up io.cpp 2023-08-29 22:08:07 +02:00
Robert Müller 95b1c7dc2b Hide client is not online log message except when using record
The log message is otherwise shown multiple times when starting the client.

Now it's only shown when the `record` command is used manually, i.e. not for automatically recorded demos anymore.
2023-08-29 22:05:16 +02:00
Robert Müller e3700ac4e4
Merge pull request #7016 from k-i-o/k-i-o-patch-1-3
Update gameclient.cpp
2023-08-29 16:10:39 +00:00
Robert Müller b7773d2b4c Fix lineinput selection getting desynchronized from cursor
When the text cursor/selection mode is set to calculate, values of `-1` are used when the selection is empty. These values were not being handled anymore due to a regression from #7028. This was causing the selection to be set to the last position instead, which was causing text to subsequently be inserted there instead of at the cursor position.

An assertion is added to ensure that the selection cannot be desynchronized from the cursor position anymore.

Closes #7099.
2023-08-29 18:01:09 +02:00
Samuele Radici 73f68c73f4 done i hope 2023-08-29 13:52:31 +00:00
Samuele Radici 6534728744 fix style 2023-08-29 11:01:58 +00:00
Samuele Radici d7d635881b I found out he didn't save himself... 2023-08-29 10:09:55 +00:00
Dennis Felsing 04f71333b0
Merge pull request #7096 from furo321/fix-demo-sorting
Fix demo sorting
2023-08-28 22:11:04 +00:00
heinrich5991 ee32ceb1da
Merge pull request #7092 from furo321/pr_fix_ipv4only_registering
Don't register to ipv6 when sv_ipv4only is enabled. (fixes #7091)
2023-08-28 21:09:59 +00:00
furo b24b11f48e Move sv_ipv4only check to OnConfigChange 2023-08-28 22:45:53 +02:00
furo 28fda865c5 Keep selection after sort 2023-08-28 21:47:48 +02:00
furo 2dcc0b9db3 Fix demo sorting 2023-08-28 21:11:12 +02:00
heinrich5991 812231449b
Merge pull request #7093 from HiRavie/master
Fix all envelopes being saved as bezier
2023-08-28 14:51:49 +00:00
Ravie 6705cccb72 Fix all envelopes being saved as bezier 2023-08-28 16:19:41 +02:00
Dennis Felsing ff1a2a44d3
Merge pull request #7076 from dobrykafe/pr-fix-map-drag-and-drop
Add warning for unsaved editor changes when dragging a map file into the game
2023-08-28 13:49:58 +00:00
Dennis Felsing baffa8d817
Merge pull request #7080 from heinrich5991/pr_ddnet_teehistorian_prev_game_uuid
Record previous game ID in teehistorian
2023-08-28 11:28:00 +00:00
Dennis Felsing c7f3be7d75
Merge pull request #7082 from Marmare314/editor-seperate-mapitems
extract code from editor mapitems into separate files
2023-08-28 10:23:17 +00:00
furo 8f73a9ea8c Fix style 2023-08-27 21:40:32 +02:00
furo 2b07832b9e Don't register to ipv6 when ipv4only is enabled. 2023-08-27 21:23:55 +02:00
Robert Müller 3988877e8e
Merge pull request #7002 from Marmare314/pixelart
Add pixelart tool to editor
2023-08-27 18:42:35 +00:00
heinrich5991 70bf739b6f Notify antibot of round start after initializing teehistorian
This allows the antibot to start pushing data into teehistorian
immediately.
2023-08-27 17:35:13 +02:00
heinrich5991 a48d14fac0 teehistorian: Omit "prev_game_uuid" instead of setting it to null 2023-08-27 16:11:45 +02:00
heinrich5991 cbdb3b1d2e Record previous game ID in teehistorian
This allows to trace a complete server execution.
2023-08-27 16:11:45 +02:00
heinrich5991 330d1ebaf6 Add possibility to persist game data past map changes 2023-08-27 16:11:45 +02:00
marmare314 946be50807 Add tileart tool to editor 2023-08-27 16:07:56 +02:00
marmare314 e19b1e4da6 extract code from editor mapitems into separate files 2023-08-27 16:04:53 +02:00
marmare314 605a93787e improve code style in proofmode, mapgrid and mapview 2023-08-27 11:38:15 +02:00
dobrykafe 758601c310 remove duplicate code 2023-08-26 22:28:19 +02:00
dobrykafe cb29ad2b4f dont switch to editor if loading fails 2023-08-26 22:13:13 +02:00
Dennis Felsing c9557b2ee9
Merge pull request #7069 from furo321/pr_demo_searchbar
Add a searchbar for demos.
2023-08-26 19:00:31 +00:00
Dennis Felsing 48d0228428
Merge pull request #7077 from infclass/ddnet-fix-pause
CGameClient::Predict: Disable prediction if the game is paused
2023-08-26 18:35:17 +00:00
furo ac775eca36 Fix style 2023-08-26 20:29:58 +02:00
Robert Müller 8effc201bd
Merge pull request #7075 from Marmare314/issue-7053
clamp value-range for color envelopes in popups
2023-08-26 18:14:06 +00:00
dobrykafe 8957ae99bd remove whitespace 2023-08-26 19:44:53 +02:00
Alexander Akulich ec7d1f89e1 CGameClient::Predict: Disable prediction if the game is paused
CGameClient::OnPredict() says "don't predict anything if we are paused"
and yet we predict different stuff based on CGameClient::Predict() result
which leads to flickering here and there (e.g. for projectiles and characters).
2023-08-26 20:37:55 +03:00
Alexander Akulich 63ed421e38 CGameClient: Move Predict() implementation to .cpp file and reformat it 2023-08-26 20:37:55 +03:00
dobrykafe 5e923adcc9 fix map drag and drop 2023-08-26 18:14:13 +02:00
furo 0ebc40ec80 Naming: Item -> pItem 2023-08-26 17:28:35 +02:00
marmare314 c5282682f7 clamp value-range for color envelopes in popups
fixes #7053
2023-08-26 17:23:37 +02:00
marmare314 c68350a08a reset operation status after creating envelope context menu
fixes #7050
2023-08-26 17:14:57 +02:00
furo 1b20a9640d Fix requested changes. 2023-08-26 13:13:12 +02:00
Robert Müller 6b6ee21338
Merge pull request #7017 from Marmare314/mapview
Add `CProofMode` and `CMapGrid` component
2023-08-26 08:54:38 +00:00
furo 4f3a4c4816 Whops 2023-08-26 02:10:54 +02:00
furo 6781717983 Ability to search for demos. 2023-08-26 01:55:30 +02:00
marmare314 467de92377 Add CProofMode and CMapGrid component
Also extract more code into `CMapView` and extend the `CEditorComponent`
interface.
2023-08-25 20:40:27 +02:00
Dennis Felsing 5ba1834eed
Merge pull request #7067 from Marmare314/vscpp-issue
fix CScorePlayerResult for visual c++ compiler
2023-08-25 17:57:40 +00:00
Marek B 5815f8c6c0 fix CScorePlayerResult for visual c++ compiler 2023-08-25 18:17:01 +02:00
Robert Müller b6f0c59b26 Refactor editor entities layer explanations
Use `enum`. Organize explanations in separate functions for DDNet, FNG and Vanilla.
2023-08-25 17:49:13 +02:00
Dennis Felsing 23ed630a4e
Merge pull request #7065 from heinrich5991/pr_ddnet_teehistorian_antibot
Allow antibot to record data into teehistorian
2023-08-25 15:08:35 +00:00
heinrich5991 84948adad1 Allow antibot to record data into teehistorian 2023-08-25 14:26:09 +02:00
heinrich5991 548f2f6021
Merge pull request #7058 from Robyt3/Demo-Player-Pause-Indicator
Show indicator when pausing/unpausing in demo player
2023-08-25 11:55:03 +00:00
Robert Müller ec0522d58f Show indicator when pausing/unpausing in demo player
Render a pause/play icon in the center of the screen when pausing/unpausing while the menu is not active.

The icon fades in and out over 0.5 seconds and slightly increases in size over that time.

When starting demo rendering with initial pause, the pause indicator is rendered continuous until playback is first started, to ensure that the initial pause state is communicated clearly to the user. The initial pause indicator is not included in the rendered demo, but pausing and unpausing later during demo rendering will cause it to be included in the video, same as other UI elements. Closes #7044.

The config variable `cl_demo_show_pause` (`0/1`, default `1`) is added to hide the pause indicator entirely, for example to render a demo with multiple pauses without the indicator.

The pause indicator and also the existing speed indicator are not rendered (anymore) while the menu is active, as the menu already contains this information.
2023-08-25 13:29:17 +02:00
heinrich5991 b739c18a86
Merge pull request #7056 from Robyt3/Base-Number-Format-Optimization
Add `str_from_int` function
2023-08-25 11:16:00 +00:00
heinrich5991 1f13a693a5
Merge pull request #6744 from Zwelf/pr-fix-teehistorian-mapchange
Fix JoinVer and Join teehistorian chunks missing in some conditions
2023-08-25 11:15:43 +00:00
Dennis Felsing e4278479b0 Version 17.2.1 2023-08-25 09:17:11 +02:00
Zwelf e356d12fbf Fix teehistorian test comment 2023-08-25 00:42:54 +02:00
Zwelf 3c2d8afff6 Create new teehistorian event for player rejoin 2023-08-25 00:42:54 +02:00
Robert Müller dfe91705c1 Improve alignment of demo icon buttons 2023-08-24 20:54:50 +02:00
Robert Müller 6ff860a2d7 Add color4_base::WithMultipliedAlpha 2023-08-24 20:54:50 +02:00
Robert Müller d2c9750c65 Add str_from_int function
Add more efficient function for formatting integer values as strings.

A benchmark shows that using this function is significantly faster than using `str_format`. It is faster by a factor of 220 with Clang 15.0 O2 (https://quick-bench.com/q/BlNoLnlyqxipf4jvsFTUxKMHDJU) and by a factor of 11 with GCC 12.2 O2 (https://quick-bench.com/q/Fxf9lDCTqXBF4pIa_IyZ5R0IqYg).

This increases FPS in the editor by ~25% when many numbers are rendered for switch/tele/speedup/tune layers or with "Show Info" being enabled.

The additional static analysis for `std::to_chars` revealed that the wrong size was used in `CHud` for `aScoreTeam[TEAM_RED]` and `aScoreTeam[TEAM_BLUE]`.

This requires incrementing the macOS deployment target from 10.13 to 10.15.
2023-08-24 20:54:17 +02:00
Teero888 cd66a8c1d2
fix #7062 2023-08-23 20:56:23 +02:00
heinrich5991 1c8a67f6f9
Merge pull request #7049 from Robyt3/Sqlite-Error-Assertion
Fix assertion failure when SQLite connection fails, Remove unused `IDbConnection::Copy`
2023-08-23 15:38:39 +00:00
Robert Müller 040731095e Fix assertion failure when SQLite connection fails
When connecting to the SQLite database fails, e.g. because the `.sqlite` file is corrupted, the server would crash with the assertion "Tried connecting while the connection is in use" when a player joins and performs any action.

This is fixed by resetting the use-flag when connecting to the SQLite database fails, which is the same behavior as for the MySQL database connection.
2023-08-22 20:40:36 +02:00
Robert Müller bb147328c2 Remove unused IDbConnection::Copy 2023-08-22 20:40:36 +02:00
ChillerDragon 796d79ad5b Replace 0.7 serverinfo magic number with enum 2023-08-22 13:53:08 +02:00
Dennis Felsing 55789819a3
Merge pull request #7026 from ChillerDragon/pr_auth_unused
NETMSG_AUTH_CHALLENGE is not used in 0.6 or 0.7
2023-08-22 09:59:58 +00:00
ChillerDragon 87640d7857 NETMSG_AUTH_CHALLENGE is not used in 0.6 or 0.7 2023-08-22 10:31:16 +02:00
Dennis Felsing dc7366f7a4
Merge pull request #7048 from Robyt3/Editor-Saved-Brush-No-Clear
Don't clear saved brushes when loading another map
2023-08-19 23:05:31 +00:00
Robert Müller a325245397 Don't clear saved brushes when loading another map
It was not actually necessary to clear the brushes to prevent the crashes. The crashes were fixed by not storing the texture handles for the layers anymore.

Closes #7024.
2023-08-19 20:46:14 +02:00
Robert Müller 6633e9af1d Add button to reload entities background, improve DDNet menu layout
Add a button to manually reload the entities background map instead of automatically reloading it when it's changed. As the background map was only reloaded every 10 seconds, sometimes changing the background map quickly had no effect.

Improve the layout of the DDNet settings menu. Align labels and UI elements and reduce unused empty space.
2023-08-19 17:44:58 +02:00
Robert Müller 7c1a667486
Merge pull request #7046 from infclass/kaffeine/drop-rendering-paused-by-default
Remove cl_video_pause_on_start; reset the pause option on popup opened
2023-08-19 11:42:54 +00:00
Dennis Felsing ae12d8d9f6
Merge pull request #7045 from Robyt3/Loglevel-Variable-Fixes
Save console output variables again, improve descriptions
2023-08-19 11:20:24 +00:00
Alexander Akulich 29688fb499 Remove cl_video_pause_on_start; reset the pause option on popup opened 2023-08-19 13:51:38 +03:00
Robert Müller db1452d0a8
Merge pull request #6988 from Marmare314/envelope-scale
implement scaling for envelope editor
2023-08-19 09:49:17 +00:00
Robert Müller 6ba328dfdb
Merge pull request #7009 from Possseidon/dev/multi-view-team
Allow automatic multi-view for players in a team
2023-08-19 09:01:10 +00:00
Robert Müller bfe1175558 Save console output variables again, improve descriptions
As #6451 was partially reverted by #5434.
2023-08-19 10:53:47 +02:00
Dennis Felsing a44bd9d3e1 Shut down db connection pool (fixes #7036) 2023-08-17 14:35:58 +02:00
Samuele Radici 4e1fbd71c8 Fixed, now my pc is alive xd 2023-08-17 00:32:44 +00:00
marmare314 23e2d9377d implement scaling for envelope editor 2023-08-16 15:06:41 +02:00
marmare314 fded5013eb Do not activate box selection when panning (fixes #7031 and #7030)
And do not pan while any other operation is in progress.
2023-08-16 12:17:06 +02:00
Dennis Felsing b52fa5e910
Merge pull request #7028 from Robyt3/Base-Str-Utf8-Offset-Functions
Add utility functions for converting UTF-8 bytes ↔ chars offsets
2023-08-15 21:10:38 +00:00
Zwelf d7164211e6 Rename OnClientEngineJoin and OnClientEngineDrop to make the name fit its usage 2023-08-15 22:22:42 +02:00
Zwelf b9458150e0 Fix JoinVer and Join teehistorian chunks missing in some conditions
vanilla 0.6 joins weren't recorded. Also after map change, for the
existing players these Join chunks were missing.  Just add these
message for existing players now and add OnClientEngineJoin in all
code paths with clients connecting.
2023-08-15 22:22:42 +02:00
Robert Müller af3870a64d Add utility functions for converting UTF-8 bytes ↔ chars offsets
Add `str_utf8_offset_bytes_to_chars` and `str_utf8_offset_chars_to_bytes` functions to base system to convert between byte and UTF-8 character offsets in UTF-8 strings.

Previously, this was separately implemented in the textrender and in the lineinput helper.

These textrender functions are entirely replaced by the new functions:

- `ITextRender::SelectionToUTF8OffSets` (by `str_utf8_offset_chars_to_bytes`)
- `ITextRender::UTF8OffToDecodedOff` (by `str_utf8_offset_bytes_to_chars`)
- `ITextRender::DecodedOffToUTF8Off` (by `str_utf8_offset_chars_to_bytes`)

These lineinput helper functions are reimplemented using the new functions:

- `CLineInput::OffsetFromActualToDisplay` (uses `str_utf8_offset_bytes_to_chars`)
- `CLineInput::OffsetFromDisplayToActual` (uses `str_utf8_offset_chars_to_bytes`)
2023-08-15 22:11:25 +02:00
Robert Müller 7168fb15d2 Move OnWindowResize listener to engine, handle editor
Register the `OnWindowResize` listener in the engine client instead of the game client and properly dispatch the event also to the editor, so text containers in the editor are cleared when the window is resized.

Closes #7018.
2023-08-15 20:17:27 +02:00
Robert Müller 5567c56d3a Reorder CClient interface pointers alphabetically 2023-08-15 19:47:52 +02:00
Robert Müller 15be3c3944 Remove unused m_DebugSoundIndex variable 2023-08-15 19:47:52 +02:00
Alexander Akulich 6555799e85 Cleanup declarations 2023-08-15 19:02:17 +03:00
Robert Müller f90e908c9d Reset text containers on language change
Fix text containers rendering broken text after the language is changed, as this cleared the glyph atlas without clearing the references to the glyph positions in the text containers. Now `OnWindowResize` is also called on language change to reset all text containers.

However, the glyph atlas is not cleared on normal window resize anymore, because this seems to be unnecessary.
2023-08-14 23:04:55 +02:00
Samuele Radici 0570465274 . 2023-08-14 17:21:03 +00:00
Samuele Radici 3ab4c52dd8
Update gameclient.cpp
I fixed the camera, when you were in multiview and you exited the pause mode the camera remained so dezoomed
2023-08-14 14:57:08 +02:00
Edgar 21d358434f
Merge pull request #7014 from Marmare314/mapview
Add CEditorComponent to moduralize editor
2023-08-14 08:44:31 +00:00
marmare314 77e36c5062 change interface and fix scalelength 2023-08-14 10:12:06 +02:00
marmare314 a46f320d24 remove unnecessary include 2023-08-14 09:03:03 +02:00
marmare314 7925f9fd45 format 2023-08-14 08:59:01 +02:00
marmare314 72b0fbfada format 2023-08-14 08:53:59 +02:00
marmare314 2bcfbae841 Add CEditorComponent to moduralize editor
Refactor CSmoothZoom and introduce CMapView
2023-08-14 08:36:02 +02:00
Possseidon 07e9c5a684 Allow automatic multi-view for players in a team 2023-08-13 15:38:36 +02:00
Dennis Felsing 255092ff92
Merge pull request #7003 from Robyt3/Scoreworker-Query-Size-Fix
Increase another SQL query buffer size
2023-08-12 21:24:07 +00:00
Dennis Felsing 84c6cf2333
Merge pull request #7004 from Vy0x2/pr-poc-mv-clean
Fix smooth zoom with zero causing problems with multiview
2023-08-12 21:20:06 +00:00
Robert Müller defd8f7c96 Increase another SQL query buffer size
The `INSERT INTO` query could be truncated when using a longer table name prefix.
2023-08-12 19:42:05 +02:00
Samuele Radici 5e1ef437d8
Update connection_pool.cpp 2023-08-12 18:40:33 +02:00
devdenn 9db53bd7a0 Fix smooth zoom with zero causing problems with multiview 2023-08-12 18:07:47 +02:00
Dennis Felsing 26f08a1903 Version 17.2 2023-08-12 16:43:37 +02:00
Robert Müller 0196470e01 Fix SQL query buffer sizes being too small
In `LoadPlayerData` exactly the `LIMIT 1` clause was getting truncated from the query due to the buffer size being insufficient. Depending on the length of the table name prefix the query could have been truncated at any other position resulting in syntax errors.

In `ShowTeamTop5` the buffer size is increased because it could cause truncation with a longer than default table name prefix.
2023-08-11 17:20:45 +02:00
Robert Müller 29871fd5f6 Fix scoreboard time being reset when using /timecp
Using `/timecp` with a player name that has no time on the current map incorrectly cleared the player score/time causing it to not be shown in the scoreboard anymore.
2023-08-11 16:41:42 +02:00
Edgar 984eb47c87
Merge pull request #6995 from Vy0x2/pr-poc-mv-clean
Increase lower limit for zoom smoothness (multiview), fixes #6981
2023-08-11 11:48:37 +00:00
Dennis Felsing 8eab94bcac
Merge pull request #6992 from Marmare314/selection-order-bug
Switch order in which envelope points are selected
2023-08-10 20:22:53 +00:00
Dennis Felsing 7f636329b2
Merge pull request #6993 from Marmare314/hidden-channel-bug
Ignore hidden channels when selecting envelopes
2023-08-10 20:22:07 +00:00
devdenn 9eb73c9990 Increase lower limit for zoom smoothness (multiview), remove rarely used variable 2023-08-10 20:09:43 +02:00
marmare314 93332af243 Disallow adding overlapping envelope points
Also now round is used to convert the mouse position to fixed
precision time which places the added point closer to the mouse position.
2023-08-10 08:38:10 +02:00
marmare314 3d400b13b5 Ignore hidden channels when selecting envelopes
When two envelope points overlap it can happen that the hidden
one will be marked as hot. Then neither can be selected.
2023-08-10 08:27:17 +02:00
marmare314 e1931d216a Switch order in which envelope points are selected
When multiple envelope points could be selected, switch the order
such that the one that is visible is selected first.
2023-08-10 08:16:15 +02:00
Dennis Felsing 2ea102ac9f
Merge pull request #6984 from Robyt3/Settings-Controls-Localizable
Use `Localizable` instead of `Localize` inside comment
2023-08-08 21:18:13 +00:00
Robert Müller bfb64a47e6 Improve dbg_tuning, refactor CDebugHud::RenderTuning
Use different colors to highlight tuning parameters when using `dbg_tuning`:
- red: value changed globally
- blue: value changed only in current zone
- green: value changed globally but reset to default by tune zone
- grey: value unchanged globally and in current zone

In addition to this, with `dbg_tuning 1` the unchanged parameters and the velramp graphs are not shown anymore. With `dbg_tuning 2` all parameters and graphs are shown as it was previously the case with `dbg_tuning 1`.

The position of the debug information is adjusted so it overlaps less with the HUD. When many tuning parameters are shown, the parameters now wrap to another column instead of extending beyond the height of the screen.

Headers are also added to each column.
2023-08-08 21:16:17 +02:00
Robert Müller 738187d94e Refactor CDebugHud::RenderNetCorrections, improve layout
Also show current tune zone.

Show value on every line instead of having some lines without a value.

Improve labels.

Reduce duplicate code and improve readability.
2023-08-08 20:31:48 +02:00
Robert Müller 51e1f9d88f Refactor CDebugHud::RenderHint
Replace magic numbers with constants.
2023-08-08 20:31:48 +02:00
Robert Müller 30d3d4f94c Rename GetTunes to GetTuning and return const pointer
No need to copy all tuning parameters. Consistent naming with prediction code where `GetTuning` is also used.
2023-08-08 20:31:48 +02:00
Robert Müller b98d519744 Use textrender for graphs, refactor CGraph::Render
Use textrender for rendering debug graph labels instead of using the debugging font and quad text.
2023-08-08 20:31:47 +02:00
Robert Müller be83d44470 Refactor CClient::DebugRender
Fix names of static variables. Remove dead code.
2023-08-08 20:31:47 +02:00
Robert Müller 262196bd2c Use Localizable instead of Localize inside comment 2023-08-08 20:26:56 +02:00
Edgar 43d3d6a876
avoid nullptr checks by initializing the pointers 2023-08-08 16:47:49 +02:00
Edgar 8d4f468edd
fix too long console commands not rendering help 2023-08-08 16:42:24 +02:00
Edgar 8d930dc8c7
Merge pull request #6980 from Robyt3/TextRender-Face-Uninitialized
Fix textrender variables being uninitialized
2023-08-07 19:09:33 +00:00
Robert Müller 0e161cf4d9 Fix textrender variables being uninitialized
Regression from #6952.
2023-08-07 17:53:54 +02:00
Edgar 50938a8a58
don't send empty chat messages 2023-08-07 17:07:12 +02:00
Zwelf 18dff9ef46 Fix /load from backup database
Saves were deleted without the team getting its state when /load and
/save both happened during mysql server not reachable.

Before this fix, the saves were only in the DDNet log output for
recovery, not in any database anymore.

`Write::BACKUP_FIRST` is 0 so always false, so the previous code
didn't harm other code paths (especially `Write::NORMAL`).
The saves were tried to retrieve two times from the database, therefore
at the second time it didn't exist anymore. One time erroneously in
`Write::BACKUP_FIRST` and the second time in `Write::NORMAL_FAILED`.

Fixes #6924
2023-08-07 15:35:39 +02:00
Robert Müller c4dcdad5cc Fix crash when using goto_tele in map without tele layer
The check for `goto_switch` is added for completeness but not strictly necessary, as this is also checked in `GetSwitchNumber`.
2023-08-06 23:41:15 +02:00
Dennis Felsing 42e16747a5
Merge pull request #6972 from Robyt3/Client-Vote-Option-Crash-Fix
Fix client crash with more than `MAX_VOTE_OPTIONS` vote options
2023-08-06 16:36:17 +00:00
Robert Müller 2ea82730ae Fix client crash with more than MAX_VOTE_OPTIONS vote options
The server does not allow adding more than `MAX_VOTE_OPTIONS` vote options, so the client will now also refuse to add more options than that.

Supersedes #6930.
2023-08-06 17:07:06 +02:00
ChillerDragon c5a4447fde Fix redirect release version
See #6969 (hihi)
2023-08-06 16:01:27 +02:00
Dennis Felsing 648d975571
Merge pull request #6937 from Robyt3/Base-Windows-File-HANDLE
Rework base IO functions on Windows using `HANDLE`
2023-08-06 12:11:13 +00:00
Robert Müller 75a368f552 Improve text rendering texture atlas utilization and performance
Replace skyline-based texture atlas algorithm with a rectangle packing algorithm that tracks empty atlas sections using `std::vector`s. The algorithm is very loosely inspired by https://github.com/TeamHypersomnia/rectpack2D.

Increases texture atlas utilization from ~70% to ~90-94%, i.e. less space in the atlas is unused.

Decreases the computational time to find suitable free regions in the atlas by factor 40x-164x (depending on atlas dimension and utilization). In absolute numbers, the computational time necessary for a glyph being added to the atlas is decreased from 0.0556ms-0.4679ms to 0.0013ms-0.0051ms (depending on atlas dimension and utilization).

The memory usage for the texture atlas algorithm increases from a maximum of ~128 KB to a maximum of ~3 MB.
2023-08-05 22:28:53 +02:00
Edgar 8c49c2ea4b
Merge pull request #6952 from Robyt3/TextRender-Font-Index-File
Add font index, support font family variants depending on language
2023-08-05 15:49:12 +00:00
Robert Müller 92dc3d4a0f Fix emotes sometimes being shown for others tees
The `Translate` function modifies the first argument, so the client ID keeps changing when the function is being used in a loop. Additionally, calling `Translate` manually is not necessary for messages, as client IDs in messages are already automatically translated when using `SendPackMsg`. Both faults can cause emoticons to appear on the wrong players when the emote spamprotection limits emotes to nearby players.
2023-08-05 15:54:04 +02:00
heinrich5991 8fc5549306
Merge pull request #6876 from ChillerDragon/pr_new_connection_string
Support master server address format in client
2023-08-05 08:49:12 +00:00
ChillerDragon f701e2eb16 Support master server address format in client
This still works

	$ ./DDNet "connect 127.0.0.1"

But now also this works

	$ ./DDNet "connect tw-0.6+udp://ger10.ddnet.org:8303"
	2023-07-16 14:07:50 I engine: running on unix-linux-amd64
	2023-07-16 14:07:50 I client: starting...
	2023-07-16 14:07:50 I client: version 17.1.1 on linux amd64
	2023-07-16 14:07:50 I client: git revision hash: 7f100e2620
	2023-07-16 14:07:50 I client: connecting to 'tw-0.6+udp://ger10.ddnet.org:8303'
	2023-07-16 14:07:50 I host_lookup: host='ger10.ddnet.org' port=8303 3
	2023-07-16 14:07:51 I client: connected, sending info
2023-08-04 12:32:02 +02:00
Robert Müller 43739ea9aa When quitting/restarting client clear screen and render message
When quitting or restarting the client, clear the screen and render a message "Quitting. Please wait…" or "Restarting. Please wait…" respectively.

Previously the last frame would keep getting shown while the client is busy with cleanup tasks. Rendering a final message before the client window stops being updated provides a cleaner user experience.
2023-08-03 17:24:09 +02:00
heinrich5991 26cd03bca1
Merge pull request #6914 from ChillerDragon/pr_redirect
Allow server to redirect clients
2023-08-03 09:19:26 +00:00
Robert Müller d642abd722 Add font index, support font family variants depending on language
Add `fonts/index.json` which specifies:

- List of all font files that should be loaded (filenames).
- Default font (specified by family name or by family and style name).
- Font variants for different languages, using the name of the language file as key.
- Fallback fonts.
- Icon font.

There are characters (e.g. all in `刃直海角骨入`) that look different depending on the language of the content being Japanese, Simplified Chinese, Traditional Chinese and Hangul, because Unicode uses the same codepoint for characters regardless of the language. To render these characters correctly, the active variant font is switched depending on the selected language.

The `ITextRender` interface is changed so the current language variant can be set using `SetFontLanguageVariant` and the default and icon fonts can be toggled using `SetFontPreset`. The class `CFont` is removed entirely.

The text render is restructured: The font faces and font atlas are now managed by a separate class `CGlyphMap` like on upstream. As the text fill and outline textures always have the same size, the texture skyline only needs to be stored once and free positions in the atlas only need to be calculated once for each glyph instead of separately for the fill and outline textures.

The font files and their licenses are also updated:

- Update Source Han Sans to version 2.001.
- Update Glow Sans Japanese Compressed to version 0.93.
- Update Deja Vu Sans to version 2.37.
- Update Font Awesome icons font to March 2023 version.

Closes #6881.
2023-08-01 19:30:25 +02:00
heinrich5991 406bc261fb
Merge pull request #6958 from Zwelf/pr-fix-crash-dnsbl
Fix stack overflow in destructor when dnsbl object is kept too long alive
2023-08-01 09:40:04 +00:00
Edgar 27e846f8db
Merge pull request #5434 from heinrich5991/pr_ddnet_loglevels
Add separate log levels for each output
2023-08-01 09:20:06 +00:00
Zwelf d682d24eb5 Fix stack overflow in destructor when dnsbl object is kept too long alive
`shared_ptr`s of `CServer::m_pDnsblLookup[ClientID]` are set, but not
cleaned up when done. Therefore the Job is kept alive until the player
disconnects and a new player joins on that slot. Currently this means
that the full linked list of jobs is kept alive.

When the Job is overwritten with a new job, all the remaining objects in
the list can be dropped. With enough jobs, that is causing a stack
overflow in the destructor.

This patch fixes this overflow by making the lifetime independent of the
previous Job. Jobs can get dropped after processing them, even when the
previous job is still alive.

Fixes #6954
2023-08-01 11:14:53 +02:00
Edgar b909cfadd8
Merge pull request #6943 from Robyt3/Editor-shared_ptr-Refactoring
Use `std::shared_ptr` for editor resources, fix crashes with brush
2023-08-01 09:13:59 +00:00
heinrich5991 c5e27b283b Delete fishy-looking assignment operator/copy constructor of IJob
Since they're not called anyway, they can go away.
2023-08-01 09:45:15 +02:00
devdenn 4ea46f2df9 Fix malformed lines in some translation files 2023-07-29 19:13:24 +02:00
Robert Müller 88bb44ac93
Merge pull request #6944 from Marmare314/boxselect-envelopes
add box selection to envelope editor
2023-07-29 13:47:38 +00:00
marmare314 93e95bbd38 add box selection to envelope editor 2023-07-29 15:10:14 +02:00
Robert Müller 3b273500c5
Merge pull request #6942 from heinrich5991/pr_ddnet_game_settings_cleanup
ResetServerGameSettings → ResetGameSettings, remove flag argument
2023-07-29 08:48:05 +00:00
Robert Müller 6f03aabb34 Use std::shared_ptr for editor resources, fix crashes with brush
Simplify memory management of groups, layers, images, sounds and envelopes by using `std::shared_ptr` for all of them.

Clear brush when creating a new map to prevent crash due to unloaded textures being used in tile layer. Closes #6935.

Also fix crash when restoring a saved brush after removing an image that is being used by it.
2023-07-28 21:17:19 +02:00
marmare314 862c0ca2fc make point hitbox bigger 2023-07-28 17:47:28 +02:00
Robert Müller 5b10547aec
Merge pull request #6916 from Vy0x2/pr-poc-mv-clean
Minor improvements to Multi-View
2023-07-28 15:00:42 +00:00
Robert Müller ef5ffedee6 Rework base IO functions on Windows using HANDLE
Switch to using the Windows-specific `HANDLE` and Windows API functions instead of `FILE *` and standard library functions in all Windows IO function implementations.

Using `CreateFileW` instead of `_wfsopen` to open files is necessary, as only `CreateFileW` allows specifying all necessary sharing flags. The sharing flags `FILE_SHARE_READ` and `FILE_SHARE_WRITE` were previously already specified by using `_SH_DENYNO` with `_wfsopen`, but `FILE_SHARE_DELETE` can only be set when using `CreateFileW`. The flags are necessary so files which are in use by the game can still be opened by other processes. In particular, `FILE_SHARE_DELETE` allows deleting/renaming of open files, which was previously not possible. This was causing the smart editor saving process that renames files to fail if a map file is currently in use.

Because `CreateFileW` returns a `HANDLE` instead of a `FILE *` we have to use the `HANDLE`-based Windows IO functions everywhere.

See: https://devblogs.microsoft.com/oldnewthing/20211022-00/?p=105822

Closes #6922.
2023-07-28 16:55:47 +02:00
Robert Müller 88cf4c4ccb
Merge pull request #6923 from Marmare314/envelope_grid
Add grid to envelope editor
2023-07-28 14:42:53 +00:00
devdenn 1c231a0dbd Minor improvements to Multi-View
Dont save the Multi-View variables
Multi-View can not longer be activated again after already active
Fix cl_multiview_use_freeview variable config
Players who killed will be removed from Multi-View even if the spec mode is not active
Multi-View personal zoom will be reseted when enabling Multi-View
Fix bug where a kill in a team will be taken into account
Improve the solo player experience in Multi-View
2023-07-28 16:34:35 +02:00
marmare314 babdbc4b17 add grid to envelope editor 2023-07-28 16:18:56 +02:00
heinrich5991 a94b5c35bf ResetServerGameSettings → ResetGameSettings, remove flag argument
The old code looked pretty weird. It checked for `CFGFLAG_SERVER |
CFGFLAG_GAME` being set above, and then used the passed-in parameter to
find the command. I think it'd be better to just look for `CFGFLAG_GAME`
and then find the command using `CFGFLAG_GAME`.
2023-07-28 16:12:21 +02:00
heinrich5991 03fd1b440b
Merge pull request #5398 from AssassinTee/feature/elasticity-tuning
implement tuning values for elasticity
2023-07-28 13:58:42 +00:00
Marvin Winkens e1ba77d3dc implement tuning values for elasticity
implement tuning values for elasticity

add grounded check to movebox and give jump back when bouncing

fix styling issues

fix jumps being given back at ceilings
2023-07-28 15:35:45 +02:00
Robert Müller b33c9ca977
Merge pull request #6934 from Marmare314/zoom-reset-big-values
handle big value ranges on envelope zoom reset
2023-07-28 13:25:46 +00:00
Robert Müller c2379591e0
Merge pull request #6941 from Marmare314/zoom-adaption
improve offset adaption for envelope zoom
2023-07-28 12:16:56 +00:00
heinrich5991 8b0f317aa0
Merge pull request #6939 from Robyt3/Datafile-Data-Decompress-Check
Check for errors when reading and decompressing datafile data
2023-07-28 11:38:32 +00:00
Robert Müller 7069d74beb Check for errors when reading and decompressing datafile data
Check if datafile data cannot be read entirely (according to the data size specified in the header) and check for decompression errors. In case of errors, let `GetData` return `nullptr` and `GetDataSize` return `0` for the respective index.

Internally the decompressed size is set to `-1` for data which failed to load, so loading of those data will not be attempted again because it would only fail again and can cause additional log messages.
2023-07-28 13:19:40 +02:00
Robert Müller 8b209f036e
Merge pull request #6872 from Marmare314/envelope_contextmenu
Multiple selection in envelope editor
2023-07-28 11:11:02 +00:00
marmare314 f3353e8062 improve offset adaption for envelope zoom
The offset adaption was not correct. Close to the origin it was not really noticeable,
but further away the points shifted offscreen when zooming.
2023-07-28 12:50:12 +02:00
marmare314 62ee646283 allow multiple selection in envelope editor 2023-07-28 12:41:25 +02:00
heinrich5991 564a5958e1
Merge pull request #6940 from Robyt3/Graphics-Rect-Remove-Inverted-Corners
Remove inverted round rectangle corner drawing
2023-07-28 10:24:43 +00:00
Robert Müller c695fd750e Remove inverted round rectangle corner drawing
Rectangles with inverted round corners (`IGraphics::CORNER_I*`) are currently not used anywhere and also only supported when using `Draw4`.

They also feel clunky to use due to the inverted corners being drawn outside of the specified rectangle area.
2023-07-27 23:29:37 +02:00
Robert Müller 4233574085 Fix leak of map data when extracting map from demo fails 2023-07-27 21:27:39 +02:00
Robert Müller fd13ae5fd5
Merge pull request #6928 from sjrc6/pr-fix-gamesettings-crash
Fix client crash in ResetServerGameSettings
2023-07-27 18:45:41 +00:00
Tater 6bb2696c8b Fix crash in ResetServerGameSettings 2023-07-27 13:26:11 -05:00
marmare314 d964a3d327 handle big value ranges on envelope zoom reset 2023-07-27 19:47:06 +02:00
marmare314 873a8543df calculate zoom factor correctly for target zoom 2023-07-27 18:36:58 +02:00
ChillerDragon e3afe0dba4 Allow server to redirect clients
This is a preperation for #6754 (redirect players on map vote)
And an implementation of #5662 (redirect players)
2023-07-27 11:30:11 +02:00
Robert Müller 22bd19be06
Merge pull request #6920 from Marmare314/layer-drag-bug
reset layer dragging status if no buttons were pressed
2023-07-26 09:01:38 +00:00
marmare314 be861664bc reset layer dragging status if no buttons were pressed 2023-07-26 09:34:36 +02:00
marmare314 3010633099 improve envelope y offset on reset for small value ranges 2023-07-26 00:10:15 +02:00
Robert Müller 71500fd60c Improve server settings editor and status bar
Use icons for all server settings buttons. Rearrange and group buttons.

Show buttons in disabled state when they are not useable instead of hiding them.

Remove checker background from server settings list.

Overhaul hotkeys, also show hotkeys in the tooltips:
- Enter: add command
- Alt+Enter: update command (previously M)
- Alt+Up/Down: move command up/down (previously no hotkey)
- Delete: delete command

Don't activate command lineinput when selecting, moving or deleting elements, as this prevents the listbox from accepting the delete hotkey.

Fix server settings listbox being active while file dialog is open.

Ensure extra editor dragbar area matches the respective toolbar size.

Remove spacing on the left side of extra editors to improve alignment.

Increase status bar button sizes and make them consistent.

Use `enum` to track active extra editor instead of using multiple `bool`s.

Disable extra editor buttons when tile picker is shown, as the extra editors are not rendered in this case.
2023-07-25 21:21:54 +02:00
Robert Müller 177f7485c2 Render editor status bar except tooltip behind popups
So that buttons in the status bar cannot be used while a popup or the file dialog is open.

The tooltip still has to be rendered after popup menus, as popup menus can set the tooltip, which would otherwise not be shown.
2023-07-25 20:17:36 +02:00
Robert Müller b412153341 Ignore listbox hotkeys when modifier, shift or alt pressed
So other components can use these combinations together with a listbox.
2023-07-25 20:17:36 +02:00
Robert Müller d8c05115c9 Add constructor for CSetting and use emplace_back 2023-07-25 20:17:27 +02:00
Robert Müller 880dab7e69 Port JSON writer from upstream
Port the `CJsonWriter` utility class from upstream, which makes outputting correct JSON easier.

Add `CJsonWriter` as an abstract class that can write to different outputs. Two implementations `CJsonFileWriter` (writes to a file) and `CJsonStringWriter` (writes to an `std::string`) are added. Upstream `CJsonWriter` can only write to files.

The same tests are added for both implementations. Duplicate code is avoided by using typed tests with two separate test fixtures.
2023-07-25 15:05:25 +02:00
Robert Müller 31737d81e7 Fix test filenames when using typed tests
Typed tests have test names like "TestName/0" and "TestName/1", which would result in invalid filenames. Replace the string after the first slash with the name of the typed test and use hyphen instead of slash.
2023-07-25 15:05:25 +02:00
heinrich5991 ec55e2ff90 test: Make it easier to generate multiple temporary filenames 2023-07-25 15:05:24 +02:00
Tater 4fe7aaa43f execute CFGFLAG_GAME configs on the client 2023-07-24 19:15:29 -05:00
marmare314 d4110529e4 implement zoom and drag in envelope editor 2023-07-24 22:58:26 +02:00
heinrich5991 4f103d5a4c Revert "Allow server to redirect clients"
Discussion wasn't finished:
https://github.com/ddnet/ddnet/pull/6757#issuecomment-1648565562.

This reverts commit 9d2f4318d5.
2023-07-24 22:51:27 +02:00
heinrich5991 85566fbe92 Add separate log levels for each output
`stdout_output_level` for printing to stdout, `console_output_level` for
printing to local console and remote console and `loglevel` for the log
file.

Keep the old log level filters 0 for info and more severe, 1 for debug
and more severe and 2 for trace and more severe, introducing -1 for
warn, and -2 for error. -3 will show no log messages at all.
2023-07-24 22:43:05 +02:00
heinrich5991 e432dbb750
Merge pull request #6757 from ChillerDragon/pr_redirect
Allow server to redirect clients
2023-07-24 20:21:21 +00:00
heinrich5991 e6725a9668
Merge pull request #6907 from Robyt3/Editor-File-Save-Default-Value
Set default name when saving map under new name or as copy
2023-07-24 19:01:12 +00:00
Robert Müller 566324c1f8 Fix "Multiplication result converted to larger type" alerts
Introduced by #6899.
2023-07-24 20:06:08 +02:00
Robert Müller eb8619e104 Set default name when saving map under new name or as copy
When using "Save as" and "Save copy" set the default map name in the file dialog to the name of the current map.
2023-07-24 19:02:43 +02:00
Tater d2d273b6e0 Respect ALLOW_HOOK_COLL flag 2023-07-23 15:54:18 -05:00
Tater a998363978 Use local inputs for direction arrows and aim line toggle 2023-07-22 22:57:20 -05:00
Edgar d11048ad36
Merge pull request #6903 from Robyt3/Game-Console-Antistatic
Support selecting text in both consoles at the same time, refactoring
2023-07-22 19:25:10 +00:00
Robert Müller e174c0bc08 Support selecting text in both consoles at the same time
Change static variables to member variables and move member variables from overall console class to the console instance class, so selection is tracked separately for console instances.
2023-07-22 13:49:53 +02:00
Robert Müller db62f5b189 Use IClient::GlobalTime instead of CConsole::TimeNow
Both functions track the time in seconds that has passed since some instant as a `float`. The specific start time is not relevant for calculations, therefore `IClient::GlobalTime` can be used instead of `CConsole::TimeNow`.
2023-07-22 13:46:58 +02:00
Robert Müller d02904feea Fix inaccurate envelope calculation
Use `double` instead of `int` to represent the time in milliseconds in envelope calculation.

This fixes step-ladder patterns appearing with bezier curves and artifacts appearing when two points are very close together in time.
2023-07-21 17:45:44 +02:00
Robert Müller 58927cdc8d Use size_t more in engine graphics 2023-07-20 21:58:17 +02:00
Robert Müller 78e23062c9 Add assertions for graphics command buffer allocation
When memory for a command or data in the command buffer cannot be allocated in `CGraphics_Threaded::AddCmd` and `CGraphics_Threaded::AllocCommandBufferData` the command buffer is cleared so it should always be possible to allocated memory successfully on the second try. Therefore assertions are added and the return values and inconsistent checks of the functions are removed.

The usage of `AddCmd` is simplified by automatically deriving an error message based on the type of the template parameter.
2023-07-20 21:58:17 +02:00
Robert Müller a96242b850 Extract CGraphics_Threaded::FindFreeTextureIndex function
To reduce duplicate code.
2023-07-20 21:58:16 +02:00
Robert Müller 3134d42ce6 Extract CGraphics_Threaded::FreeTextureIndex function
To reduce duplicate code.
2023-07-20 21:58:16 +02:00
Robert Müller b432feb9b0 Add assertion in CGraphics_Threaded::LoadTextureRawSub
To check for invalid texture handle.
2023-07-20 21:58:16 +02:00
Robert Müller 21bbc8be61 Improve filename length check for images
Only add assertion to prevent empty filename, as this causes Valgrind to crash.

Handle empty filename used for special null-image separately in gameclient.
2023-07-20 21:58:16 +02:00
ChillerDragon 1c023772f3 Init variables used by goto_switch and goto_tele 2023-07-20 20:26:15 +02:00
marmare314 972fc717a6 keep selection when moving layers fixes #6787 2023-07-19 15:24:00 +02:00
marmare314 c9bd00b2ec make all quadpoints selectable with boxselect 2023-07-19 13:20:42 +02:00
heinrich5991 27b812287e
Merge pull request #6871 from Robyt3/UI-LastActiveItem-Cleanup
Remove usages of `CUI::LastActiveItem`
2023-07-19 10:54:07 +00:00
Robert Müller 3991d19966
Merge pull request #6887 from ChillerDragon/pr_goto_switch_tele
Add ``goto_switch`` and ``goto_tele``
2023-07-18 17:18:00 +00:00
ChillerDragon fb8d2a18d5 Add `goto_switch and goto_tele`
Set the clients view to a given teleporter or switch number
2023-07-18 14:34:51 +02:00
Robert Müller 6ee3928665 Fix ingame animations not using correct envelope points anymore
Add `CMapBasedEnvelopePointAccess::SetPointsRange` function so the start point and number of points that should be considered when using this envelope point storage can be configured. In the editor, this range always includes all points, as each envelope directly stores only its own points, so animations were rendered correctly there. However, all points are stored in one array when loading them from the map file (i.e. when rendering the map ingame), so the start point and number of points specified for the envelopes have to be considered when accessing their envelope points.

Closes #6886.
2023-07-18 12:43:31 +02:00
Robert Müller 47f4f21266 Remove usages of CUI::LastActiveItem
Use `CLineInput::GetActiveInput` and `CLineInput::IsActive` instead for consistency.

The last active item pointer is now only tracked internally in `CUI` to deactivate the active line input when it's no longer used in the UI.
2023-07-16 20:49:03 +02:00
Robert Müller 8abf9a7549 Use temporary file when saving editor map
Write the map to a temporary file first. When the map was saved to the temporary file successfully, first delete the existing map file having the real filename, then rename the temporary file to the real filename.

If deleting or renaming fails, show an error message popup and log an error message to the console.

The implementation is consistent with the way temporary files are utilized by Microsoft Word, so this should work on Windows.

See: https://support.microsoft.com/en-us/topic/description-of-how-word-creates-temporary-files-66b112fb-d2c0-8f40-a0be-70a367cc4c85

Different from #4482, this first deletes the old map file before renaming the temporary file. Although it appears that renaming a file would also override the target file, it could be that this does not work on all systems. Additionally, this adds descriptive error messages in the cases of failure.

Closes #4476.

Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2023-07-16 20:26:11 +02:00
Robert Müller a7f29568a2 Rename variable df to Writer 2023-07-16 19:26:01 +02:00
heinrich5991 9c0c7550ba Don't support loading RGB images ingame
They're essentially unused and not supporting them ingame probably
allows to keep that part of the map format unused.

See https://github.com/ddnet/ddnet/pull/5737#issuecomment-1538284956 or
https://github.com/teeworlds/teeworlds/issues/2812.
2023-07-16 15:26:00 +02:00
Dennis Felsing 8d12bceae4
Merge pull request #5737 from Robyt3/Map-Format-Port
Support bezier envelope curves in maps and editor, forward compatiblity for upstream map item changes
2023-07-16 12:27:10 +00:00
Robert Müller 1acb94ffbf Use lambdas for editor index modify and sort functions
For cleaner code with less global state variables.
2023-07-16 13:29:48 +02:00
Robert Müller 54df98be37 Support loading CMapItemImage version 2
This map item version adds the `m_Format` field, which specifies the image format for embedded images. The default value is `CImageInfo::FORMAT_RGBA` for map items of the previous version.
2023-07-16 12:46:34 +02:00
Robert Müller 4ae0928b47 Support bezier envelope curves in maps and editor
Port map and editor support for `CURVETYPE_BEZIER` from upstream, i.e. support bezier curves with configurable in- and out-tangents for every envelope point.

The in- and out-tangents are represented by triangles and can be dragged in the envelope editor like the envelope points.

Support reading and writing the bezier information as a separate UUID-based map item. If the bezier information is not found, bezier will default to linear behavior. Old clients will still be able to read the new maps and ignore the unknown map item. The unknown curvetype will also be handled as linear by old clients.

Allow reading upstream maps that use `CMapItemEnvelope` version 3. On upstream, a different struct is used to store all envelope points including bezier information, which broke compatibility to old clients.

Fix holding Ctrl for slow envelope point editing not working for vertical movement.

Highlight the currently selected element (envelope point or bezier tangent marker) which is being used with the value/time edit boxes.

Hide the value/time edit boxes when no element is selected.
2023-07-16 12:46:34 +02:00
Robert Müller 785f03e73a Report actual data sizes in CDataFileReader::GetDataSize
Previously it reported the internal file data size (compressed). This
made the `map_resave` tool do the wrong job.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2023-07-16 12:46:33 +02:00
Robert Müller 32f2fe936a Extract CMap::ExtractTiles with more validation
To reduce duplicate code and to add validation for tile skip everywhere.

Add separate `CMapItemLayerTilemap::TILE_SKIP_MIN_VERSION` constant and change `CMapItemVersion::CURRENT_VERSION` back to the previous version, as maps with tile skip can be loaded but skip is not used when saving.
2023-07-16 12:46:33 +02:00
Robert Müller a92ab45c3c Also support loading maps with tilemap skip in front layer 2023-07-16 12:46:33 +02:00
oy 9c4b0c03b4 Finished skip tile based map loading 2023-07-16 12:46:33 +02:00
oy 19d78b9f40 Made client/server check for correct map version on load 2023-07-16 12:46:32 +02:00
devdenn 7f100e2620 Fix bug, increase dump_log max seconds to 10min 2023-07-15 14:57:12 +00:00
Dennis Felsing 265eb69284 Destroy engine before graphics (fixes #6857) 2023-07-15 10:52:04 +00:00
Robert Müller 53fad543c0 Fix editor modified state not updated for server settings changes
Closes #6856.
2023-07-15 10:10:26 +00:00
Robert Müller 9788763ce8 Use member instead of static variables in CGameClient 2023-07-15 10:09:18 +00:00
Robert Müller ba94727a8d Use member instead of static variables for confirm popup buttons
Otherwise this would cause issues when showing multiple confirm popups at the same time.
2023-07-15 10:08:05 +00:00
Robert Müller dd06e9ae1c Initially keep server list scrolled to the top
When first launching the client, keep the server list scrolled to the top instead of scrolling to the selected server.

Closes #6845.
2023-07-15 09:30:54 +00:00
Robert Müller cfdc696315 Delay "Ingame moved" warning in editor
Delay showing the warning for ingame movement until the player has stopped moving while the editor is open, so the warning doesn't show immediately when the player performs an action (like jumping) and opens the editor shortly after.

Closes #6852.
2023-07-14 22:34:33 +00:00
Robert Müller 65a64b6fc4 Fix server browser filter highlighting of non-ASCII text
By calculating the correct length of the string matched in the haystack using the added `end` parameter of `str_utf8_find_nocase`.

Closes #6850.
2023-07-14 17:18:21 +00:00
Robert Müller d382e09f9c Add end output parameter to str_utf8_find_nocase, add tests
Add optional `end` output parameter to `str_utf8_find_nocase` which is set to a pointer into the haystack after the matched string.

This is necessary because there are pairs of matching upper case and lower case Unicode characters with different byte length (e.g. both `I` and `İ` map to `i`), so the byte length of the string matched in the haystack may not be identical to the length of the needle string.
2023-07-14 17:18:21 +00:00
Jupeyy 19263caf4a
Merge pull request #6836 from Robyt3/Graphics-Invalid-Texture-Invalid
Fix invalid texture being invalid and causing crash with Vulkan
2023-07-14 09:59:19 +00:00
marmare314 974255b3ea fix quadpoint moving on selection 2023-07-14 07:49:16 +02:00
bors[bot] fc6bf6545b
Merge #6824
6824: Improve Multi-View UX r=Robyt3 a=Vy0x2

- [x] You can now see who you are spectating in the spectator menu and even add/remove people from it (left mouse button)
- [x] Teleports are now being processed slower (more smoothly)
- [x] Workaround for starting multi-view from free-view (chooses now the nearest player to be the focus)
- [x] Added two more important variables to be able to customize it for specific scenarios (youtubers)

before:
![screenshot_2023-07-09_18-34-29](https://github.com/ddnet/ddnet/assets/24738662/a2ff8b77-c626-4ac2-b200-1eea70f85213)
after:
![screenshot_2023-07-09_18-32-49](https://github.com/ddnet/ddnet/assets/24738662/a54f0b06-b228-43ac-a1fc-eab95e7d9c20)

Edit: Thats the feedback i got from people. Hope its okay.

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: devdenn <denispaul43@gmail.com>
2023-07-13 20:52:43 +00:00
devdenn 3f201a45e7 Improve Multi-View UX
keep a bit more care with who we choose to spectate when frozen
only show active team as clickable in the spec menu
enable switchting teams in Multi-View by closing the spec menu
make the whole spectator menu clickablefix naming
twerk symbols a bit
remove unused ui
add more multi-view variables
add slow acceleration when teleported, add indication in spec menu
make players clickable in spectator menu
change focus with the spectator menu
2023-07-13 18:10:34 +02:00
VoxelDoesCode 36d8dd587c Send KillMsg for started + unlocked teams 2023-07-13 11:39:07 -04:00
bors[bot] 8d9843d934
Merge #6840
6840: Fix enter not working in server browser when no server selected, fix enter not working in editor save dialog when no map selected r=def- a=Robyt3


## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-07-13 13:26:25 +00:00
Robert Müller 71ed093b9e Fix enter not working in editor save dialog when no map selected 2023-07-13 14:19:15 +02:00
Robert Müller 8fad911b8b Fix enter not working in server browser when no server selected 2023-07-13 14:19:00 +02:00
Robert Müller 6cfdbd9986 Handle editor input events in OnUpdate instead of OnRender
To make input handling consistent with the gameclient. Also skip input events that are not valid, same as in the gameclient, as this otherwise causes input events to be handled multiple times.
2023-07-12 17:27:37 +02:00
Robert Müller da2da7b36f Fix editor hotkeys triggering while some editboxes are active
Replace `CEditor::m_EditBoxActive` which only works with editboxes created from the editor with `CLineInput::GetActiveInput` which also works for editboxes which are created by generic UI functions, e.g. the value selector editboxes of color pickers.
2023-07-12 17:27:22 +02:00
Robert Müller 8e2411f477 Fix invalid texture being invalid and causing crash with Vulkan
When starting with `dbg_stress 1` the invalid texture was never actually getting loaded, which was causing the client to crash when using the Vulkan backend and starting with `dbg_stress 1`.

Additionally ensure that the invalid texture is 16x16 pixels large and loaded with the texture flags to support usage for tile rendering.

Closes #6504.
2023-07-11 23:41:16 +02:00
bors[bot] c8eae4c512
Merge #6834
6834: Support showing multiple different error messages in editor r=def- a=Robyt3

Previously the same message popup context was used for all error messages. While multiple message popups could be opened at the same time, the message would always be the same for all, as the same buffer was used for all popups.

This is fixed by creating and destroying the message popup contexts dynamically, so there can be any number of message popups with different messages. Additionally, if a popup with an identical message is already open, it will first be closed and then reopened at the new position, to prevent duplicate message popups.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-07-11 21:30:03 +00:00
Robert Müller fcd219bf22 Support showing multiple different error messages in editor
Previously the same message popup context was used for all error messages. While multiple message popups could be opened at the same time, the message would always be the same for all, as the same buffer was used for all popups.

This is fixed by creating and destroying the message popup contexts dynamically, so there can be any number of message popups with different messages. Additionally, if a popup with an identical message is already open, it will first be closed and then reopened at the new position, to prevent duplicate message popups.
2023-07-11 20:24:41 +02:00
bors[bot] 3e5daf0a68
Merge #6833
6833: Support deleting/renaming demo folders, improve demo popups r=def- a=Robyt3

Support deleting and renaming folders in the demo browser. Only empty folders can be deleted.

Ensure only files and folders in the save directory can be deleted and renamed.

Also check if a folder with a demo rename/render filename already exists.

Fix broken `m_DemolistSelectedIsDir` checks by using `m_vDemos[m_DemolistSelectedIndex].m_IsDir` instead.

Append `.mp4` file extension only internally instead of appending it to the render filename lineinput, as this causes the file extension to appear when rendering doesn't start due an error message.

Use more efficient `FileExists` instead of `FindFile` to check if rendered demo video file already exists.

Change popup preconditions to assertions.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-07-11 17:38:32 +00:00
Robert Müller 44bcbef0c1 Support deleting/renaming demo folders, improve demo popups
Support deleting and renaming folders in the demo browser. Only empty folders can be deleted.

Ensure only files and folders in the save directory can be deleted and renamed.

Also check if a folder with a demo rename/render filename already exists.

Fix broken `m_DemolistSelectedIsDir` checks by using `m_vDemos[m_DemolistSelectedIndex].m_IsDir` instead.

Append `.mp4` file extension only internally instead of appending it to the render filename lineinput, as this causes the file extension to appear when rendering doesn't start due an error message.

Use more efficient `FileExists` instead of `FindFile` to check if rendered demo video file already exists.

Change popup preconditions to assertions.
2023-07-11 18:58:40 +02:00
Robert Müller 43109bec3c Show message in editor when player is moved ingame
Show a short message below the existing chat mentions message that is shown in the top left area of the editor above the layers/images/sounds button when the player character is moved ingame while the editor is open. The messages are cleared when the editor is activated and when the client is disconnected.

Closes #1993.
2023-07-11 18:19:27 +02:00
Robert Müller 3a5228bb8f Use DoButton_Ex instead of DoButton_Tab
Reduce duplicate code.
2023-07-11 18:08:32 +02:00
Robert Müller c7c44705e1 Refactor rendering of editor mentions and modebar 2023-07-11 18:08:32 +02:00
bors[bot] c9642e103f
Merge #6819
6819: Improve demo browser layout r=heinrich5991 a=Robyt3

Use separate columns for icons and spacing like in the server browser.

Always show scrollbar for more consistent layout.

Show ellipsis if filename is too long, also for the filename shown in the demo player.

Hide number of markers and length if the demo is invalid.

Screenshots:
- Browser:
   - Before:
![Browser old](https://github.com/ddnet/ddnet/assets/23437060/55f4de41-e225-43eb-b07d-435cb4f9292d)
   - After:
![Browser new2](https://github.com/ddnet/ddnet/assets/23437060/56005b8c-a4e9-47eb-80a3-50013a856852)
- Player:
   - Before:
![Player old](https://github.com/ddnet/ddnet/assets/23437060/ef74c873-a62a-4184-8f90-08289ab2b829)
   - After:
![Player new2](https://github.com/ddnet/ddnet/assets/23437060/54f06bfa-28a8-480a-9125-f5ff9ffc81e0)

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-07-11 15:33:00 +00:00
Robert Müller ea219d9c15 Perform sanity check and show errors when loading map in editor
Add `CEditorMap::PerformSanityChecks` to perform additional sanity checks when loading a map in the editor.

In particular, the following is added: Check if there are any images with a width or height that is not divisible by 16 which are used in tile layers. Reset the image for these layers, to prevent crashes with some drivers.

Closes #6519.
2023-07-10 23:39:18 +02:00
bors[bot] 96cc09bad7
Merge #6827
6827: Fix hook-through not being fully removed when filling selection r=def- a=Robyt3

Closes #6782.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-07-10 19:39:03 +00:00
Robert Müller 756740e57e Fix hook-through not being fully removed when filling selection
Closes #6782.
2023-07-10 21:28:30 +02:00
Robert Müller e0cc11e617 Rename variables tile to Tile 2023-07-10 21:27:51 +02:00
Robert Müller 01e4eb1b8c Fix text wrapping with long Unicode strings
Rewind one unicode codepoint instead of rewinding only one character (byte) when text does not fit.

Closes #6810.
2023-07-10 17:50:24 +02:00
Robert Müller eb79b17308 Improve demo browser layout
Use separate columns for icons and spacing like in the server browser.

Always show scrollbar for more consistent layout.

Show ellipsis if filename is too long, also for the filename shown in the demo player.

Hide number of markers and length if the demo is invalid.
2023-07-09 10:47:04 +02:00
Robert Müller 9efab4964b Add parameter to force showing scrollbar with listbox 2023-07-09 10:47:04 +02:00
Dennis Felsing b376fbb331 Version 17.1.1 2023-07-09 00:15:42 +02:00
bors[bot] 0684d5e1a7
Merge #6820
6820: Improve demo (video) renderer UX r=def- a=Kaffeine

<!-- What is the motivation for the changes of this pull request? -->
In this MR I want to address three issues with video recorder:
1. A bug: if I start a rendering with 0.25x speed and click on 'Increase the speed' during the rendering, I expect to get the next speed (0.5x) but as the speed index is not set (kept default `4`), the speed is boosted to 1.25x.
2. Usecase: I want to adjust the camera (change position, decrease zoom, etc) for the demos and I don't want to use extra video editor to cut the first frames with the unwanted camera moves/setups from the demo. I came to a simple solution: start the rendering pre-paused to do the needed adjustments before anything is added to the video.
3. NotABug: All recorded video files have double `.demo.mp4` extension which is ugly.

Probably I have to change something to fit DDNet codebase. E.g. I don't know if `Localize("(paused)")` is acceptable here.

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Before
![image](https://github.com/ddnet/ddnet/assets/374839/7273dd5b-e3d1-4f73-87bd-e09493d106a0)

## After
![image](https://github.com/ddnet/ddnet/assets/374839/7d62028d-04bc-45af-babf-5a2e8cb243dc)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Alexander Akulich <akulichalexander@gmail.com>
2023-07-08 15:04:37 +00:00
Alexander Akulich 5ba2a21528 Client: Make it possible to start demo rendering pre-paused
The pause can be useful e.g. to adjust the camera position and zoom
right on the first video frame.
2023-07-08 15:43:42 +03:00
Alexander Akulich 7802dc2760 Client: Omit '.demo' extension from the video file name 2023-07-08 15:43:42 +03:00
bors[bot] 4260d51dd9
Merge #6823
6823: Mark `NETMSGTYPE_CL_STARTINFO` as `MSGFLAG_FLUSH` r=def- a=Robyt3

This makes the client connect to the server faster. It's especially noticeable on servers with a low ping.

Closes #6811.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-07-08 10:17:17 +00:00
Robert Müller 4ee75c8946 Mark NETMSGTYPE_CL_STARTINFO as MSGFLAG_FLUSH
This makes the client connect to the server faster. It's especially noticeable on servers with a low ping.

Closes #6811.
2023-07-08 12:00:49 +02:00
Robert Müller fa65e19c5d Close quad point popup when selected quad or quad index invalid 2023-07-08 11:43:07 +02:00
Robert Müller 2cc03a1444 Closes all popup menus when loading map in editor
The targets of many popup menus become invalid when loading or creating a new map with the editor hotkeys, so all popup menus have to be closed in this case, otherwise this can cause crashes with several different popups.
2023-07-08 11:42:46 +02:00
Robert Müller 8de39e769c Remove dead code of removed undo feature 2023-07-08 11:42:40 +02:00
Alexander Akulich c172b369b2 Client: Set the speed index on demo rendering (fix later speed changes) 2023-07-08 04:09:48 +03:00
Alexander Akulich f93c6c7659 IDemoPlayer: Make SetSpeedIndex() actually set index 2023-07-08 04:09:46 +03:00
Alexander Akulich 0a657225ce CDataFileWriter: Make it clear that Add methods do not modify the data 2023-07-08 02:44:53 +03:00
bors[bot] 74789f86dc
Merge #6818
6818: Fix HUD PlayerState weapons rendering r=def- a=Kaffeine

<!-- What is the motivation for the changes of this pull request? -->
The proper offset for the first available weapon is provided only for Hammer but sometimes (in some mods) the character has no hammer and the icons got a wrong left margin.

### Current code

83a2ad0e24/src/game/client/components/hud.cpp (L882-L895)

Notice the `x -= 3;` in the hammer rendering branch. It fixes the `x` offset for this and further weapons but it works only if the character has a hammer (other weapons has no such line).
`-3` is specific for the hammer, we need different "first item" offsets for other weapons.

## Before

![image](https://github.com/ddnet/ddnet/assets/374839/419f97be-d1e3-4eff-94a6-387e89d6ef64)
(the hammer offset is _correct_)

![image](https://github.com/ddnet/ddnet/assets/374839/400ab01f-02a2-4d2a-bd6f-97806e12cbef)
but if the character has no hammer then the things go _wrong_.

![image](https://github.com/ddnet/ddnet/assets/374839/262e45a5-cee8-45b9-bd8b-a982761a5dc5)
Shotgun/Grenade Launcher/Laser has just a small offset but the _wrong_ placement of katana indicator if very noticeable.

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## After
![image](https://github.com/ddnet/ddnet/assets/374839/af24c361-228e-4461-b7ea-0b4531ffedf0)
(no difference in the hammer icon rendering)

![image](https://github.com/ddnet/ddnet/assets/374839/04b30b2e-5560-431d-a949-b37b63e27b9e)
(fixed gun offset)

![image](https://github.com/ddnet/ddnet/assets/374839/5abb5be3-212c-48b1-9c78-169441d6442e)
(fixed shotgun offset)

![image](https://github.com/ddnet/ddnet/assets/374839/918ef960-162e-4942-916f-b8eb9802c2e4)
(fixed grenade launcher offset)

![image](https://github.com/ddnet/ddnet/assets/374839/7a8e1257-590b-4589-877a-51f90298d6f7)
(fixed laser offset)

![image](https://github.com/ddnet/ddnet/assets/374839/157258b6-f7de-4411-8b63-140083b883c3)
(fixed katana offset)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Alexander Akulich <akulichalexander@gmail.com>
2023-07-07 18:45:19 +00:00
bors[bot] 6dcb2d1828
Merge #6663
6663: New spectate mode (multiview) r=def- a=Vy0x2

<!-- What is the motivation for the changes of this pull request? -->

Adding a new spectator mode, that can spectate a team by moving the camera in the middle and zooming in/out
Works with team 0 or any team, but you have to work with it a bit to get used to it. I tried to make it as intuitive as possible.
Pr is as ready as it can get, please test it.

![screenshot_2023-06-30_19-17-42](https://github.com/ddnet/ddnet/assets/24738662/0446d568-d34b-4d14-8682-dd077f121e91)

Youtube video:<a href="http://www.youtube.com/watch?feature=player_embedded&v=7GM6DA3EYAI" target="_blank">
 <img src="http://img.youtube.com/vi/7GM6DA3EYAI/maxresdefault.jpg" alt="Watch the video" width="192" height="108"/>
</a>


<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: devdenn <denispaul43@gmail.com>
Co-authored-by: Vy0x2 <denispaul43@gmail.com>
2023-07-07 18:24:44 +00:00
Alexander Akulich bf956c4c1c CHud::RenderPlayerState: Rework weapons rendering (+provide offsets) 2023-07-07 21:07:17 +03:00
Alexander Akulich ba7be6982d CHud::RenderPlayerState: Split ninja state rendering 2023-07-07 20:56:53 +03:00
Alexander Akulich a2ad543877 CHud: Refactor weapons rendering (1/3) 2023-07-07 20:56:50 +03:00
Robert Müller 7eb79fdcec Fix editor crash when filling entities layer with empty brush
The brush passed to `FillSelection` can be `nullptr` when the selection is empty.

Regression from #6648.

Closes #6815.
2023-07-07 19:22:16 +02:00
Dennis Felsing f3e7d55bfc Version 17.1 2023-07-07 00:28:55 +02:00
bors[bot] f63ff6237b
Merge #6809
6809: Fix text alignment in large confirmation popups with long text, increase buffer size for generic popup message  r=edg-l a=Robyt3

Closes #6806.

The message can contain a filename, so it should be large enough to contain that and the message itself.

Screenshots:
- Before: 
![screenshot_2023-07-04_18-09-12](https://github.com/ddnet/ddnet/assets/23437060/39cd4761-8cd0-4ac1-a24a-5115c8eed8c9)
- After:
![screenshot_2023-07-04_21-43-45](https://github.com/ddnet/ddnet/assets/23437060/c8f05f83-3f32-445a-8451-3a8be14a6007)
- Before (filename is truncated): 
![screenshot_2023-07-04_21-49-49](https://github.com/ddnet/ddnet/assets/23437060/16dfade5-f330-45b8-ac2f-1bc0d9a3fda1)
- After (full filename is shown):
![screenshot_2023-07-04_21-49-33](https://github.com/ddnet/ddnet/assets/23437060/eae1d789-f8e4-45c4-853e-ba655ab98168)

There is a separate issue with the text wrapping not working correctly with this long Unicode filename, which is causing the font size to decrease instead. See #6810.

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-07-04 20:06:14 +00:00
Robert Müller 89a52812cd Increase buffer size for generic popup message
The message can contain a filename, so it should be large enough to contain that and the message itself.
2023-07-04 21:41:53 +02:00
Robert Müller 3f50729fc2 Fix text alignment in large confirmation popups with long text
Closes #6806.
2023-07-04 21:40:47 +02:00
Robert Müller ef7a8d6cc6 Fix online clan friends not being removable via UI 2023-07-04 18:16:18 +02:00
bors[bot] 06fe73619e
Merge #6752
6752: Ensure `ListDirectory/Info` entries are unique, support selecting storage location in demo browser and editor file browser r=def- a=Robyt3

Description in commits below. Screenshots/video:

- Storage location selection for demos:
![screenshot_2023-06-18_17-25-23](https://github.com/ddnet/ddnet/assets/23437060/bcc94977-50ba-494b-894d-7bd8fea7f91e)

- Storage location selection for maps:
![screenshot_2023-06-18_17-25-33](https://github.com/ddnet/ddnet/assets/23437060/2b8b7822-b4b9-409f-86eb-e44f5c072541)

- Link to "themes" folder:
![screenshot_2023-06-18_17-26-02](https://github.com/ddnet/ddnet/assets/23437060/eba661a6-0bee-4977-ab95-35e400b5b291)

- Video showing navigation between storages (`temp` is the save directory and `temp2`, `temp3` and `data` are other storages)

https://github.com/ddnet/ddnet/assets/23437060/5736d212-3848-44c2-aa81-7f2da9b98008

Closes #5496.

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-07-03 19:05:42 +00:00
Robert Müller a4465ab8d6 Render editor pressed keys and saving message behind file dialog
The messages were previously rendered on top of the file dialog and popup menus.
2023-07-03 20:25:36 +02:00
Robert Müller f19d102f70 Support selecting storage location in editor file browser
Initially the file browser (maps, images, sound) shows the files from all storage locations combined like before when opening a file for reading. When saving a map, only the save storage location is shown and used like before.

The folder ".." is now also shown in the root folder, to navigate up to the storage location selection, if more than one storage location is present where a "maps"/"mapres" folder exists (whichever the dialog is currently showing). Only the locations where one of those folders exists are shown in the storage location selection. Additionally "All combined" can be selected to go back to the combined view.

The "Show directory" button behavior is adjusted so that the folder that contains the currently selected item is opened. When the storage location selection is shown, the button opens the selected storage location instead.

When navigating to the parent folder, the previous folder is now initially selected instead of resetting the selection.

Add a link to the "themes" folder same as the link to the "downloadedmaps" folder to allow easier access to the themes with the map editor.

The "folder tree" icon which is used for the ".." folder is now also used for the folder links in the storage location selection and for the links to the "downloadedmaps" and "themes" folders.

Always sort links above normal folders but below the ".." folder.

Fix alignment of font icons by using the correct flags.
2023-07-03 20:06:40 +02:00
Robert Müller e1035c3319 Support selecting storage location in demo browser
Initially the demo browser shows the demos from all storage locations combined like before.

The folder ".." is now also shown in the root folder, to navigate up to the storage location selection, if more than one storage location is present where a "demos" folder exists. Only the locations where one of those folders exists are shown in the storage location selection. Additionally "All combined" can be selected to go back to the combined view.

When navigating to the parent folder, the previous folder is now initially selected instead of resetting the selection.

The "Demos directory" button behavior is adjusted so that the folder that contains the currently selected item is opened. When the storage location selection is shown, the button opens the selected storage location instead.

The "folder tree" icon which is used for the ".." folder is now also for the folder links in the storage location selection.

Fix alignment of font icons by using the correct flags.

The config variable `ui_demo_selected` is removed and replaced with an internal buffer. The selected demo was always reset when restarting anyway and this would also not work with demos in subfolders either.
2023-07-03 20:06:40 +02:00
Robert Müller b5524d6c52 Ensure ListDirectory/Info entries are unique
When multiple files or folder have the same name in multiple storage locations, only pass the first entry (file or folder, whichever comes first) to the callback. To prevent files with the same name form being listed multiple times, e.g. in the demo browser, editor file browser, and asset lists.
2023-07-03 20:06:40 +02:00
Robert Müller 569753125e Add IStorage::NumPaths to get number of storage locations 2023-07-03 20:06:39 +02:00
Robert Müller 2b64a66dc6 Improve font scaling of long editor texts, improve ellipsis
For long editor texts (group name, layer name, image name, sound name, file names, tooltips) make use of the font scaling and ellipsis functionality implemented in `DoLabel` instead of implementing it separately in the editor.
2023-07-02 23:34:58 +02:00
Robert Müller 0a7361090f Add ellipsis flag to DoLabel, support stop-at-end with max width
Add `SLabelProperties::m_EllipsisAtEnd` to render an ellipsis when using `DoLabel`.

Fix `m_StopAtEnd` and `m_EllipsisAtEnd` not working together with the automatic font scaling. Now the stop-at-end and ellipsis flags will only have an effect when the automatic font scaling has reached the minimum font size already.

Add `SLabelProperties` argument to `DoLabelStreamed` and adjust usages in server browser. Font scaling now has to be disabled explicitly for the server name, gametype and map, as these should use the stop-at-end flag without the font-scaling.
2023-07-02 23:34:58 +02:00
devdenn f397ba4346 Minor fixes 2023-07-02 19:56:50 +02:00
ChillerDragon 9d2f4318d5 Allow server to redirect clients
This is a preperation for #6754 (redirect players on map vote)
And an implementation of #5662 (redirect players)
2023-07-02 14:05:11 +02:00
Robert Müller e2ef536e43 Fix incorrect popup being closed when gametile popup used
When selecting a gametile the layer popup was being closed instead of the top-most gametile popup.

Regression from #6503.
2023-07-02 12:43:30 +02:00
Robert Müller b252e7402b Fix height of layer popup when automapper properties shown
Regression from #6755.
2023-07-02 12:42:45 +02:00
bors[bot] c955905662
Merge #6796
6796: CSound: Initialize all members (fixes #6795) r=Robyt3 a=def-

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2023-07-02 09:23:09 +00:00
trml 8335fdae79 Fix wrong predicted reload timer after ninja pickup 2023-07-02 02:22:12 +02:00
Dennis Felsing 69ba84e62c CSound: Initialize all members (fixes #6795) 2023-07-01 19:50:20 +02:00
bors[bot] 4bd14933b8
Merge #6790 #6793
6790: Prevent /swap with paused players r=def- a=Robyt3

Prevent swapping if either of the players is paused (i.e. their character is not in the gameworld), as this can cause them to be stuck in midair after swapping, which can be exploited to skip parts.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [X] Tested in combination with possibly related configuration options (servers with `sv_pauseable 0` were and are unaffected)
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


6793: Use `std::vector` and `std::deque` instead of most `std::list`s r=def- a=Robyt3

Use `std::vector` in cases where elements are only inserted at the end of the collection.

Use `std::deque` in cases where elements are only inserted/deleted at the beginning/end of the collection.

Use `std::list` in the remaining single case where elements are being removed from arbitrary positions and added at either the beginning or the end of the collection.

Adjust variables names. Don't use separate prefix for `std::deque`s and `std::list`s, as they are only used very rarely. Closes #6779.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-07-01 16:04:13 +00:00
bors[bot] a2d2f32ded
Merge #6792
6792: Fix proximity radius of predicted pickups r=def- a=trml

Radius was set to 0 before this, so pickups were sometimes not predicted.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: trml <trml@users.noreply.github.com>
2023-07-01 15:44:57 +00:00
Robert Müller bc73ea30c7 Use std::vector and std::deque instead of most std::lists
Use `std::vector` in cases where elements are only inserted at the end of the collection.

Use `std::deque` in cases where elements are only inserted/deleted at the beginning/end of the collection.

Use `std::list` in the remaining single case where elements are being removed from arbitrary positions and added at either the beginning or the end of the collection.

Adjust variables names. Don't use separate prefix for `std::deque`s and `std::list`s, as they are only used very rarely. Closes #6779.
2023-07-01 15:44:35 +02:00
trml 678e3cad0c Set physsize of predicted pickups 2023-07-01 14:07:03 +02:00
Robert Müller 8d890e6773 Remove unused GraphicsThread/GraphicsThreadProxy declarations 2023-07-01 13:41:49 +02:00
Robert Müller c6b4302b21 Prevent /swap with paused players
Prevent swapping if either of the players is paused (i.e. their character is not in the gameworld), as this can cause them to be stuck in midair after swapping, which can be exploited to skip parts.
2023-07-01 11:01:18 +02:00
Dennis Felsing 9ea16f660b Add new contributors for 17.1 2023-07-01 09:43:00 +02:00
Vy0x2 0b8ed51614
Merge branch 'master' into pr-poc-mv-clean 2023-06-30 18:07:12 +02:00
devdenn d16fb877dc Add multi view 2023-06-30 18:03:24 +02:00
bors[bot] 3d60334d10
Merge #6786
6786: Fix inconsistent size and corners of connect button r=def- a=Robyt3

The connect button had `5.0f` units less width, which was causing the corners of the refresh and connect buttons to look differently.

Screenshots:
- Before: 
![connect-button old](https://github.com/ddnet/ddnet/assets/23437060/1ed567b9-d108-4a7a-9141-c43fab89d4aa)
- After:
![connect-button new](https://github.com/ddnet/ddnet/assets/23437060/e054018d-cd2d-4257-96c4-e1d57e111c68)

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-06-30 14:00:03 +00:00
Robert Müller 3159cc58fb Fix inconsistent size and corners of connect button
The connect button had `5.0f` units less width, which was causing the corners of the refresh and connect buttons to look differently.
2023-06-30 15:52:24 +02:00
bors[bot] b6eb2eb3eb
Merge #6776
6776: Allow 'bind x' to be used like 'binds x' r=def- a=ArijanJ

<!-- What is the motivation for the changes of this pull request? -->
This makes the 'bind' command optionally take only one argument, in which case it behaves like 'binds x'. This falls in line with how most popular games do it, and may prevent confusion in the future.

![image](https://github.com/ddnet/ddnet/assets/56356662/893508af-2b64-405f-be2c-da65387063aa)

This introduces a tiny bit of duplication though, because I just copied the if statement from 'binds', but it should be fine.

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ArijanJ <ajakshik@gmail.com>
2023-06-30 07:42:34 +00:00
Jupeyy 251edfd756 Continue sleeping, with cl_refresh_rate if packet waked client up 2023-06-28 21:02:41 +02:00
bors[bot] 05ddfba954
Merge #6755
6755: Remove individual RGBA sliders from editor color picker, add shift+rightclick/leftclick to copy/paste color in editor r=Jupeyy a=Robyt3

Remove the individual RGBA sliders for editor color pickers and only show one button that opens the color picker popup instead.

Decrease size of layer and point popups that previously had color properties which need less space now.

Support shift-rightclicking color picker buttons to copy the color to the clipboard in RRGGBBAA hex format.

Support shift-leftclicking color picker buttons to paste a color from the clipboard in RGB, RGBA, RRGGBB or RRGGBBAA format with optional leading `#` or `$`.

Screenshots:
- Before:
![screenshot_2023-06-20_20-39-43](https://github.com/ddnet/ddnet/assets/23437060/4a8b230c-a66b-4e2a-9744-cb5f80f6a799)
- After:
![screenshot_2023-06-20_20-40-00](https://github.com/ddnet/ddnet/assets/23437060/517f90cf-06a5-4332-9eb8-6a87cbc91b32)
- After (color picker open):
![screenshot_2023-06-25_17-35-55](https://github.com/ddnet/ddnet/assets/23437060/30320b56-e4cb-4e93-bf7b-8cfc8d96620b)


Suggested by `@HiRavie` in https://github.com/ddnet/ddnet/pull/6743#issuecomment-1593886873, though it was easier and also looks better to me when the color picker button has exactly the same size as the other value selectors.

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-06-27 19:29:43 +00:00
ArijanJ 7e3ad335be Allow 'bind x' to be used like 'binds x' 2023-06-27 09:46:32 +02:00
bors[bot] 67ddd93401
Merge #6772
6772: Various minor demo player usability improvements r=def- a=Robyt3

- Also skip to beginning and end when there are no demo markers. Previously the buttons to skip to the next/previous demo marker were skipping to the end/beginning respectively, if there is no next/previous marker, but only if there were any map markers. Now the button immediately skip to the beginning/end also when there are no demo markers at all.
- Fix demo seeking not working at beginning and end.
- Pause demo playback when skipping to end. It's otherwise inconvenient when the playback continues, as it will immediate rewind to the beginning when reaching the end.
- Allow right-clicking slice buttons to reset cut beginning/end.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-06-26 21:36:48 +00:00
bors[bot] 5d89b975be
Merge #6763
6763: Autosave copy of current editor map periodically to `auto` folder, use separate thread to finish saving maps, add saving indicator r=def- a=Robyt3

A copy of the map currently open in the editor is saved every 10 minutes to the `maps/auto` folder (interval configurable, see below). The automatically saved map uses the filename of the original map with an additional timestamp. Per map name 10 autosaves are kept in the `auto` folder before old autosaves will be deleted (number configurable, see below).

Add config variable `ed_autosave_interval` (0 - 240, default 10) to configure the interval in minutes at which a copy of the current editor map is automatically saved to the 'auto' folder.

Add config variable `ed_autosave_max` (0 - 1000, default 10) to configure the maximum number of autosaves that are kept per map name (0 = no limit).

Autosaving will not take place in the 5 seconds immediately after the map was last modified by the user, to avoid interrupting the user with the autosave.
This will only delay autosaving for up to 1 minute though, so autosaves are not prevented entirely, should the user continuously edit the map.

When the editor is reopened after being closed for more than 10 seconds, the autosave timer will be adjusted to compensate for the time that was not spent on editing in the editor.

When the map is saved manually by the user the autosave file is also updated, if it's outdated by at least half of the configured autosave interval. This ensures that autosaves are always available as a periodic backup of the map.

When a copy of the current map is saved, this does not update the autosave and will also no longer reset the modified state. The modified state should reflect whether changes have been made that are not saved to the current map file. As saving a copy does not update the current file, the modified state should not be reset in this case.

Closes #6693.

Compressing the data with zlib takes the majority of the time when saving a datafile. Therefore, compressing is now delayed until the `CDataFileWriter::Finish` function is called. This function is then off-loaded to another thread to make saving maps in the editor not block the rendering.

A message "Saving…" is shown in the bottom right of the editor view while a job to save a map is running in the background.

While a map is being finished in a background thread another save for the same filename cannot be initiated to prevent multiples accesses to the same file.

Closes #6762.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [X] Tested in combination with possibly related configuration options
- [X] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-06-26 21:13:01 +00:00
Robert Müller d519ad194b Remove dead code
Checking `m_DemoPlayerState` is only necessary inside the demo player but not in the demo file browser.
2023-06-26 22:40:40 +02:00
Robert Müller ff454f6dc5 Allow right-clicking slice buttons to reset cut beginning/end 2023-06-26 22:40:31 +02:00
Robert Müller d9c737673a Pause demo playback when skipping to end
It's otherwise inconvenient when the playback continues, as it will immediate rewind to the beginning when reaching the end.
2023-06-26 22:40:23 +02:00
Robert Müller 84457980e9 Fix demo seeking not working at beginning and end 2023-06-26 22:40:16 +02:00
Robert Müller 5501a33148 Also skip to beginning and end when there are no demo markers
Previously the buttons to skip to the next/previous demo marker were skipping to the end/beginning respectively, if there is no next/previous marker, but only if there were any map markers. Now the button immediately skip to the beginning/end also when there are no demo markers at all.
2023-06-26 22:39:52 +02:00
Robert Müller 01b99f668a Fix images/sounds not being loaded with correct file extension
Regression from #6764.
2023-06-26 22:37:00 +02:00
Robert Müller 2126d8570f Use separate thread to finish saving maps, add saving indicator
Compressing the data with zlib takes the majority of the time when saving a datafile. Therefore, compressing is now delayed until the `CDataFileWriter::Finish` function is called. This function is then off-loaded to another thread to make saving maps in the editor not block the rendering.

A message "Saving…" is shown in the bottom right of the editor view while a job to save a map is running in the background.

While a map is being finished in a background thread another save for the same filename cannot be initiated to prevent multiples accesses to the same file.

Closes #6762.
2023-06-26 21:58:04 +02:00
Robert Müller 5c3e5bf67c Extract CEditor::RenderMousePointer function 2023-06-26 21:58:04 +02:00
Robert Müller 525c33f1b8 Extract CEditor::RenderPressedKeys function 2023-06-26 21:58:04 +02:00
Robert Müller 1810d972f4 Autosave copy of current editor map periodically to auto folder
A copy of the map currently open in the editor is saved every 10 minutes to the `maps/auto` folder (interval configurable, see below). The automatically saved map uses the filename of the original map with an additional timestamp. Per map name 10 autosaves are kept in the `auto` folder before old autosaves will be deleted (number configurable, see below).

Add config variable `ed_autosave_interval` (0 - 240, default 10) to configure the interval in minutes at which a copy of the current editor map is automatically saved to the 'auto' folder.

Add config variable `ed_autosave_max` (0 - 1000, default 10) to configure the maximum number of autosaves that are kept per map name (0 = no limit).

Autosaving will not take place in the 5 seconds immediately after the map was last modified by the user, to avoid interrupting the user with the autosave.
This will only delay autosaving for up to 1 minute though, so autosaves are not prevented entirely, should the user continuously edit the map.

When the editor is reopened after being closed for more than 10 seconds, the autosave timer will be adjusted to compensate for the time that was not spent on editing in the editor.

When the map is saved manually by the user the autosave file is also updated, if it's outdated by at least half of the configured autosave interval. This ensures that autosaves are always available as a periodic backup of the map.

When a copy of the current map is saved, this does not update the autosave and will also no longer reset the modified state. The modified state should reflect whether changes have been made that are not saved to the current map file. As saving a copy does not update the current file, the modified state should not be reset in this case.

Closes #6693.
2023-06-26 21:58:04 +02:00
bors[bot] d840233951
Merge #6765
6765: Add play/stop button and duration label for editor sounds  r=def- a=Robyt3

Add button to play/stop audio preview and label showing selected sound duration in editor sound list and sound file browser.

Show error message instead of preview in editor image/sound file browser when selected file cannot be loaded.

Screenshots:
- ![screenshot_2023-06-25_21-53-14](https://github.com/ddnet/ddnet/assets/23437060/a2eb810c-e132-4fa8-9d0d-730b78088651)
- ![screenshot_2023-06-25_21-53-01](https://github.com/ddnet/ddnet/assets/23437060/1a742abc-51f9-4526-aada-d941d42e481d)
- ![screenshot_2023-06-25_21-53-05](https://github.com/ddnet/ddnet/assets/23437060/bf500772-ab6b-409f-8cc4-1bfbaeae55eb)


## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [X] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-06-26 08:48:05 +00:00
Robert Müller af9c271a85 Fix editor save dialog filename showing file extension
Which was causing the listbox selection to be cleared when activating the filename editbox, as the filename search expects names without the file extension.
2023-06-25 21:51:36 +02:00
Robert Müller 030ffc10bb Add fs_split_file_extension to separate filename and extension 2023-06-25 21:51:36 +02:00
Robert Müller 2d70a38436 Add fs_filename to extract file/folder name from path 2023-06-25 21:51:36 +02:00
Robert Müller f8a4cee979 Add play/stop button and duration label for editor sounds
Add button to play/stop audio preview and label showing selected sound duration in editor sound list and sound file browser.

Show error message instead of preview in editor image/sound file browser when selected file cannot be loaded.
2023-06-25 21:41:12 +02:00
Robert Müller c25d20047b Add storage parameter to sound loading functions
So the storage type can be specified when loading sound files directly from the storage.
2023-06-25 21:25:34 +02:00
Robert Müller 72fbfaad46 Fix save copy callback not called when confirmation popup used
When using "Save Copy" to save a copy of the current map to a new file and selecting a file that already exists, a confirmation popup is shown. However, this confirmation popup did not differentiate between regular saving and saving a copy, so the regular save callback was always called.
2023-06-25 11:01:14 +02:00
Robert Müller e04eee9d44 Extract CEditor::HandleCursorMovement function 2023-06-25 11:01:14 +02:00
Robert Müller 4372932480 Remove unnecessary storage argument of CEditorMap::Load/Save
The editor map has a pointer to the editor, which has a pointer to the storage, so it's not necessary to pass the storage separately.
2023-06-25 10:50:06 +02:00
Robert Müller 34df022c79 Use IO_MAX_PATH_LENGTH for editor map saving and loading 2023-06-25 10:50:02 +02:00
Robert Müller 9ecb010579 Use IO_MAX_PATH_LENGTH in CFileCollection 2023-06-25 10:49:57 +02:00
Dennis Felsing e320c85fdd Fix bind crashes (fixes #6758) 2023-06-23 17:55:36 +02:00
Robert Müller c966b5d752 Show circle icon next to editor filename when unsaved changes
Show a circle icon next to the filename in the editor menu bar when there are unsaved changes in the current map.
2023-06-22 19:34:17 +02:00
Robert Müller 7d9f4e1cfb Increase size of info in editor menu bar, show X/Y decimal places
When the text is slightly longer (e.g. X and Y positions having multiple digits), the font size of the info text in the menubar decreases because not enough space is available.

Show one decimal place also for the current world X and Y position of the mouse, which allows to determine the position of the mouse inside the currently hovered tile.
2023-06-22 19:34:17 +02:00
Robert Müller 7b9823688f Add shift+rightclick/leftclick to copy/paste color in editor
Support shift-rightclicking color picker buttons to copy the color to the clipboard in RRGGBBAA hex format.

Support shift-leftclicking color picker buttons to paste a color from the clipboard in RGB, RGBA, RRGGBB or RRGGBBAA format with optional leading `#` or `$`.
2023-06-20 23:30:30 +02:00
Robert Müller 2db569374d Add color_parse function to parse strings as colors
Parses RGB, RGBA, RRGGBB and RRGGBBAA hex color formats into any `color4_base`.

Reuse code from color parsing in console.
2023-06-20 23:22:33 +02:00
Robert Müller f30682be04 Add color4_base::PackAlphaLast and UnpackAlphaLast
So pack and unpack colors as 4 byte unsigned values with the alpha component last. Existing functions assume that alpha is the first component.
2023-06-20 23:22:33 +02:00
Robert Müller 0aa55e224c Add str_isallnum_hex
To check if string contains only `[0-9a-zA-Z]`.
2023-06-20 23:01:55 +02:00
Robert Müller bb5e203f3a Remove individual RGBA sliders from editor color picker
Remove the individual RGBA sliders for editor color pickers and only show one button that opens the color picker popup instead.

Decrease size of layer and point popups that previously had color properties which need less space now.
2023-06-20 20:51:31 +02:00
bors[bot] e22e0c9777
Merge #6750
6750: Select new demo file after renaming and slicing demo, scroll to selected demo when sorting, refreshing etc. r=def- a=Robyt3



## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-06-16 22:07:53 +00:00
Robert Müller 4ac3358e8e Scroll to selected demo when sorting, refreshing etc. 2023-06-16 22:44:25 +02:00
Robert Müller abfd9333b0 Select new demo file after renaming and slicing demo 2023-06-16 22:43:51 +02:00
bors[bot] 96927e1b6a
Merge #6747
6747: Fix uninitialized `CLineInput` member variables r=def- a=Robyt3

Closes #6745.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-06-16 20:26:27 +00:00
bors[bot] 9ebcdf4b15
Merge #6748 #6749
6748: When all DDNet filter entries selected, deselect with right click r=def- a=Robyt3

Allow deselecting just one filter entry by right clicking the entry (country or game type) when all entries are currently selected (i.e. none are excluded). Previously the first right click always deselected all filters except the clicked one (same as the left click).

Closes #6746.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


6749: Fix alignment of font icon buttons in editor, use font icon for editor proof mode selection button r=def- a=Robyt3

Before:
![screenshot_2023-06-16_18-00-17](https://github.com/ddnet/ddnet/assets/23437060/65cb056a-eadc-4037-83b1-ad50af0980a3)

After:
![screenshot_2023-06-16_17-59-17](https://github.com/ddnet/ddnet/assets/23437060/c17ae4ed-971c-49ed-a430-951614e553bc)

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-06-16 19:57:40 +00:00
Robert Müller fa787d354e When all DDNet filter entries selected, deselect with right click
Allow deselecting just one filter entry by right clicking the entry (country or game type) when all entries are currently selected (i.e. none are excluded). Previously the first right click always deselected all filters except the clicked one (same as the left click).

Closes #6746.
2023-06-16 17:53:44 +02:00
Robert Müller 5b3efaa4cd Fix uninitialized CLineInput member variables
Closes #6745.
2023-06-16 17:39:44 +02:00
Robert Müller e51fe4a86e Use font icon for editor proof mode selection button 2023-06-14 23:14:24 +02:00
Robert Müller d172d63815 Fix alignment of font icon buttons in editor 2023-06-14 23:14:23 +02:00
Robert Müller 34c2e5649b Improve editor color picker popup
By replacing the editor specific color picker popup with the generic UI color picker popup.

Improve layout of the editor color picker button. Improve spacing and ensure that the button is square. Slightly enlarge button on mouse hover.
2023-06-14 20:36:06 +02:00
Robert Müller 7ce9fd9949 Refactor UI color picker
- Improve variable names.
- Use `ColorHSVA` instead of `unsigned int`.
- Allow `m_pHslaColor` to be `nullptr` when HSLA color unused.
2023-06-14 20:17:27 +02:00
bors[bot] b938202ade
Merge #6742
6742: Run MysqlUninit later (fixes #6571) r=def- a=def-

Otherwise the mysql thread can still be running in the background while we uninitialize it.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2023-06-14 11:35:21 +00:00
Dennis Felsing 021837fa60 thread_init_and_detach shouldn't return thread since you can't access it anymore anyway 2023-06-14 13:19:36 +02:00
Dennis Felsing 7e82bf3a53 Run MysqlUninit later (fixes #6571) 2023-06-14 13:12:48 +02:00
Dennis Felsing 35e4a2b311 Actually use AntibotFlags 2023-06-14 11:25:26 +02:00
bors[bot] 6cfac056ec
Merge #6740
6740: Don't remove the `.map` suffix in editor file dialog r=def- a=Robyt3

This otherwise breaks file loading because the file extension is expected in this input buffer even when the input is not rendered.

Regression from #6736.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-06-13 23:44:52 +00:00
Robert Müller 090433bc5e Don't remove the .map suffix in editor file dialog
This otherwise breaks file loading because the file extension is expected in this input buffer even when the input is not rendered.

Regression from #6736.
2023-06-14 00:43:35 +02:00
Robert Müller 3ad581aeb8 Ensure proper buffer size is used with DDNet server filter
By passing the buffer size when calling `DDNetFilterAdd` and `DDNetFilterRem`.

Mark functions and pointer parameters as `const`.
2023-06-14 00:04:01 +02:00
Robert Müller 3069733b86 Add tests for str_append and for templated str_copy 2023-06-14 00:04:01 +02:00
Robert Müller 410ccda1c7 Move templated str_copy next to basic function
The functions were only separated because we previously had a large `extern "C"` block.
2023-06-14 00:04:01 +02:00
Robert Müller 9a57def5a6 Add templated str_append function for arrays with fixed size 2023-06-14 00:04:01 +02:00
bors[bot] 183086700f
Merge #6737
6737: Refactor `str_copy` usages and buffer sizes in editor r=def- a=Robyt3

Use templated `str_copy` function in most cases to specify the correct buffer size.

Fixes two cases where the buffer size was hard-coded to a number.

Fix buffer size not being checked when copying auto mapper configuration name. Loading an auto mapper configuration with a name longer than 128 bytes could cause an out-of-bounds write.

Increase sizes of some text buffers that were potentially too small.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-06-13 20:50:34 +00:00
Robert Müller bbe9f23a9c Refactor str_copy usages and buffer sizes in editor
Use templated `str_copy` function in most cases to specify the correct buffer size.

Fixes two cases where the buffer size was hard-coded to a number.

Fix buffer size not being checked when copying auto mapper configuration name. Loading an auto mapper configuration with a name longer than 128 bytes could cause an out-of-bounds write.

Increase sizes of some text buffers that were potentially too small.
2023-06-13 20:45:51 +02:00
Robert Müller b13e8076dc Fix editor save dialog entries not selectable with mouse anymore
Regression from #6530.
2023-06-13 19:51:54 +02:00
Robert Müller 40db5d3c1e Improve UI debug information
Move debug text from the top left to the bottom left, so it does not overlap with the other debug information.

Also render UI element address of next hot item.

Add labels for UI element addresses.
2023-06-12 19:48:54 +02:00
Robert Müller aa937d4fba Refactor CUI::Screen
Remove unnecessary temporary variables.

Remove unnecessary assignment of width and height values in constructor, which will always be overwritten.
2023-06-12 19:48:45 +02:00
Robert Müller 6eb30b00e2 Use nullptr instead of 0 2023-06-12 19:48:44 +02:00
Robert Müller b46a47f14b Remove unused active tooltip item variable 2023-06-12 19:48:42 +02:00
bors[bot] 4d0247a24c
Merge #6734
6734: Use `DoLabel` instead of `Text`/`TextEx` in menus, other minor refactoring of menus r=def- a=Robyt3


## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-06-11 20:36:46 +00:00
Robert Müller 2fb4a39e10 Refactor CMenus::RenderSettings
Use correct enum literal `SETTINGS_LENGTH` as array size for button containers instead of the `sizeof(apTabs)`, which does not consider the size of the array elements.

Use code for dynamic size calculation directly instead of putting it in comments.
2023-06-11 21:55:36 +02:00
Robert Müller 8d65e0ac34 Minor refactoring of settings menus
- Use `IGraphics::CORNER_NONE` instead of `0`.
- Remove redundant usage of `Localize` for an already localized string.
- Remove redundant `HSplitBottom` with zero size.
2023-06-11 21:55:36 +02:00
Robert Müller 16fd3401e2 Use DoLabel instead of Text/TextEx in menus
Reduce duplicate code for text alignment and automatic sizing.
2023-06-11 21:54:46 +02:00
Jupeyy 845ba50842 Split emoticon sending into nearby and global players 2023-06-11 13:31:50 +02:00
bors[bot] 6a53d72b35
Merge #6721
6721: Improve selection popups and dropdown menus, add dropdown menus to select screen and active controller r=def- a=Robyt3

Screenshots:
- Controls settings:
   - Before: 
![controls old](https://github.com/ddnet/ddnet/assets/23437060/8907c38a-d483-4766-84ad-49464b9760a0)
   - After: 
![controls new](https://github.com/ddnet/ddnet/assets/23437060/f021e961-ce90-4557-aef0-a1e1a4bc7ca4)
- Graphics settings (collapsed):
   - Before: 
![graphics_collapsed old](https://github.com/ddnet/ddnet/assets/23437060/d895c8d8-a72f-4da2-aa57-93d5f08be648)
   - After: 
![graphics_collapsed new](https://github.com/ddnet/ddnet/assets/23437060/e594a599-1210-4ba0-87f2-b2a824043dc4)
- Graphics settings (expanded):
   - Before: 
![graphics_expanded old](https://github.com/ddnet/ddnet/assets/23437060/cce1d8cb-4dff-4d43-a9f0-af2dbfeff27d)
   - After: 
![graphics_expanded_1 new](https://github.com/ddnet/ddnet/assets/23437060/c99c24cb-3398-4a80-9b99-3281ed62f6a7)
![graphics_expanded_2 new](https://github.com/ddnet/ddnet/assets/23437060/83fc2522-0da6-40d8-ad2b-3e3159b74308)
![graphics_expanded_3 new](https://github.com/ddnet/ddnet/assets/23437060/b00b30c4-411b-43a0-97f0-ecd47ebea516)
- The maximum dropdown menu height is limited to 40% of the screen height. The content will begin to scroll if this is exceeded:
![scrolling](https://github.com/ddnet/ddnet/assets/23437060/ac576819-f24f-4fed-82cd-a05d87f9ad71)
- If there is not enough space below the dropdown button to open the dropdown menu popup, then the popup opens to the top instead:
![alignment](https://github.com/ddnet/ddnet/assets/23437060/2f61ea30-996d-4def-8f5d-300b5008c666)

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [X] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-06-10 14:01:38 +00:00
bors[bot] 5c3a3cefa6
Merge #6726
6726: Fix top alignment of some popup messages r=def- a=Robyt3

The popup message has to be top- and not middle-aligned in some popups:

- First launch
- Existing player for nickname
- Warning

Likely a regression introduced by #6511.

Before:

![screenshot_2023-06-09_14-23-56](https://github.com/ddnet/ddnet/assets/23437060/0a7250d4-4522-4924-b056-463eaa67f546)

After:

![screenshot_2023-06-09_14-23-21](https://github.com/ddnet/ddnet/assets/23437060/40776b1a-6571-4e8d-bb5a-6c11a5a5dbb9)

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-06-10 13:30:19 +00:00
Robert Müller 883fb8818c Minor refactoring of CAnimState and tee rendering functions
- Use `nullptr` instead of `0`.
- Remove dead code.
- Mark functions and pointers as `const` when possible.
- Remove unused argument of `CRenderTools::GetRenderTeeAnimScaleAndBaseSize` function.
- Copy tee render info when rendering emote wheel instead of modifying global render info.
- Fix names of static variables.
2023-06-10 13:10:26 +02:00
Robert Müller 1172be1f80 Fix undefined player vote/team change time
The time of the last kick vote and the time of the last team change are initially in an undefined state, which causes the kick vote and team change to fail due to the delay incorrectly being applied.

Closes #6723.
2023-06-10 10:23:27 +02:00
Robert Müller 7af1fe3b52 Fix top alignment of some popup messages
The popup message has to be top- and not middle-aligned in some popups:

- First launch
- Existing player for nickname
- Warning

Likely a regression introduced by #6511.
2023-06-09 14:22:21 +02:00
Robert Müller 5b3f6e8ffd Use dropdown menu to select game controller
Instead of using one button to cycle through all controllers.
2023-06-09 14:04:35 +02:00
Robert Müller 387a71ab0d Add dropdown to select screen and show screen name 2023-06-09 14:04:34 +02:00
Robert Müller a8b54192ab Use generic selection popup for drop down menus
Move `CMenus::RenderDropDown` to `CUI::DoDropDown` and refactor by using a generic selection popup to implement the drop down menu.

This improves the usability and layout, as the drop down is now rendered as a popup above the rest of the menu, instead of taking space from the menu that holds the drop down button. The latter could cause issues when several drop down menus are open at the same time and with drop down buttons at the bottom of the menu, as the drop down cannot scroll properly.
2023-06-09 14:04:34 +02:00
Robert Müller 082c8b8a7d Extend generic selection popup
- Support scrolling. Limit maximum height to 40% of screen height.
- Allow message to be empty.
- Use `std::vector` instead of `std::set` for entries to keep the user-defined order of entries.
- Add `m_SelectionIndex` in addition to `m_pSelection` to get selected item more conveniently for some use-cases.
- Make entry height, entry padding, entry spacing, font size, and popup width configurable.
- Allow alignment of selection popup with the top/bottom of another UI element.
- Support transparent selection buttons.
2023-06-09 14:04:20 +02:00
Robert Müller f0bb4a45d0 Allow adjusting popup border/background color
Add `SPopupMenuProperties` parameter object for `DoPopupMenu`.
2023-06-09 14:02:47 +02:00
Robert Müller bc70726b1c Add highlight color when hovering DDNet/KoG type/country filters 2023-06-08 16:10:58 +02:00
Robert Müller 60f56f4dce Support arbitrary number of type/country filter buttons 2023-06-08 16:10:28 +02:00
Robert Müller 09835ed342 Add scroll region parameter to disable right margin
In case that a margin on the right side already exists, this allows creating a symmetric margin around the scrollbar.
2023-06-08 12:52:35 +02:00
Robert Müller f16974d1a9 Extract CScrollRegion::HEIGHT_MAGIC_FIX
Currently this must be added when calculating the required height of a UI rect for a scroll region to get a perfect fit.

It is extracted into a constant so it can be used in other parts to get list boxes with the perfect size.
2023-06-08 12:52:35 +02:00
Robert Müller abfafa314a Add IGraphics::GetScreenName
To get the screen name for each screen index.
2023-06-08 12:52:34 +02:00
Robert Müller 4c9230999c Use DoScrollbarOption instead of DoScrollbarH for settings
Reduce duplicate code for handling label format, value scaling and special infinity value.

The current value is now shown for all settings. Previously it was not shown for some settings, e.g. the sound volumes.

The infinity-value is now all the way on the right side of the settings scrollbars, which makes more sense, as the values get larger when going to the right. This is also more convenient, as previously it was necessary to pass the lowest value before going to infinity, which would e.g. temporarily lag the client when selecting a low refresh rate.

Use logarithmic scrollbar for sounds volumes.

Hide scrollbar options that are disabled by checkboxes consistently. Previously this was only done for some checkboxes.
2023-06-08 11:01:57 +02:00
Robert Müller e0bdad8e4c Remove DoScrollbarOptionLabeled
Labeled scrollbar options are inconvenient to use.

For two values: use two buttons.

For three or more values: use a dropdown menu.
2023-06-08 10:41:42 +02:00
Robert Müller 651cfd9400 Improve joystick settings UI especially on 5:4 and 4:3 resolutions
Replaced labeled scrollbar option for selecting ingame controller mode with two button for relative and absolute controller mode.

Make better use of space for controller axis picker. Replace left column with just the axis number. Fix checkbox labels being very small on 5:4 and 4:3 resolutions.
2023-06-08 10:41:41 +02:00
Robert Müller 8bdffee5ca Improve scrollbar option UI
Split space for label and scrollbar in middle for consistent layout. Previously the label was just as large as it needed to be, which was causing differently sized scrollbars for all settings. Now the scrollbars have a consistent size.

Fix minimum scrollbar option value not being selectable when `Min > 0` and `SCROLLBAR_OPTION_INFINITE`.

Add optional suffix parameter to `DoScrollbarOption` to specify units/scales like `Hz` and `%`.

Support combining `SCROLLBAR_OPTION_INFINITE` and `SCROLLBAR_OPTION_NOCLAMPVALUE` flags.

Add `SCROLLBAR_OPTION_MULTILINE` flag for multi line scrollbar options where the label is above the scrollbar.
2023-06-08 10:41:41 +02:00
Robert Müller a3abc27b9a Fix escape not working in server browser and demo browser
Closes #6718.
2023-06-08 09:46:19 +02:00
bors[bot] 632b6216be
Merge #6716 #6717
6716: Improve usage of `CCountryFlags::Render` function r=def- a=Robyt3

Pass color by value instead of pointer to simplify usage.

Add separate function that accepts a country flag directly instead of an index.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


6717: Simplify list box activation handling, more highlighting fixes when popups are open r=def- a=Robyt3

Store the list box active state inside `CListBox` instead of tracking it separately with a pointer.

Allow activating list boxes by clicking the scrollbar. Previously it was only possible to activate list boxes by selecting an item.

Fix country selection list box in players settings not being deactivated properly when name/clan edit boxes are active, because wrong UI element IDs were being used.

Fix highlighting of menu tab buttons while popup open.

Fix highlighting of scroll region scroll bars while popup open.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-06-07 20:09:13 +00:00
Robert Müller 55726e8da3 Simplify list box activation handling
Store the list box active state inside `CListBox` instead of tracking it separately with a pointer.

Allow activating list boxes by clicking the scrollbar. Previously it was only possible to activate list boxes by selecting an item.

Fix country selection list box in players settings not being deactivated properly when name/clan edit boxes are active, because wrong UI element IDs were being used.
2023-06-07 20:46:10 +02:00
Robert Müller de44e59bef Improve usage of CCountryFlags::Render function
Pass color by value instead of pointer to simplify usage.

Add separate function that accepts a country flag directly instead of an index.
2023-06-07 19:04:53 +02:00
Robert Müller 161f8442b7 Fix highlighting of scroll region scroll bars while popup open 2023-06-07 18:41:55 +02:00
Robert Müller e4909fba9e Fix highlighting of menu tab buttons while popup open 2023-06-07 18:41:45 +02:00
Jupeyy e3d825f119 Disallow multiple emotes in the same tick, respect high bandwidth setting 2023-06-06 19:05:31 +02:00
bors[bot] 17c06423d2
Merge #6711 #6712
6711: Improve color picker popup in settings (use new popup system, add alpha support, support mouse locking) r=def- a=Robyt3

Use the popup system ported from the editor to reimplement the color picker popup.

- Before: 
![screenshot_2023-06-05_21-57-46](https://github.com/ddnet/ddnet/assets/23437060/52d6adfa-7d62-4323-b6df-8d18a26b6cc6)
- After:
![screenshot_2023-06-05_21-57-26](https://github.com/ddnet/ddnet/assets/23437060/773115db-178c-48ab-a750-35b136a4fb30)

Remove special handling necessary for the hard-coded color picker.

Add alpha support to the color picker popup.

Support locking mouse position when dragging value selectors also in menus (color pickers), which improves usability of value selectors. Previously this was only supported in the editor.

Replace large HSLA scrollbar color picker for UI color setting with inline color picker popup:
- Before:
![screenshot_2023-06-05_21-57-57](https://github.com/ddnet/ddnet/assets/23437060/bb6cee4d-5438-40a3-b602-90abccc959ee)
- After:
![screenshot_2023-06-05_21-57-01](https://github.com/ddnet/ddnet/assets/23437060/e0a565a6-2956-403f-9fc0-4ab11a764400)


## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


6712: Fix crash when enabling `dbg_dummies` on running server r=def- a=Robyt3

The server normally needs to be reloaded to spawn the debug dummies, so this code was not checking if a debug dummy player exists. Decreasing the number of debug dummies while the server is running also causes them to simply not be snapped instead of completely destroying them.

For debugging any number of dummies can be useful, so the maximum number of debug dummies is increased to the maximum number of clients.

See #6702.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-06-05 21:56:58 +00:00
Robert Müller b21e98a227 Use color picker popup for UI color setting
Replace large HSLA scrollbar color picker for UI color setting with inline color picker popup.
2023-06-05 22:37:27 +02:00
Robert Müller e50bd4bb6c Add generic color picker popup to UI, add alpha support
Use the popup system ported from the editor to reimplement the color picker popup.

Remove special handling necessary for the hard-coded color picker.

Add alpha support to the color picker popup.
2023-06-05 22:37:27 +02:00
Robert Müller 938c57e03a Support mouse position locking in menus UI
Support locking mouse position when dragging value selectors also in menus (color pickers), which improves usability of value selectors.

Previously this was only supported in the editor.

When enabling locked mouse a UI element ID must be specified. The mouse lock is stopped when this element is no longer active. This ensures that the mouse doesn't gets stuck in this state when the value selector isn't active anymore.
2023-06-05 22:37:26 +02:00
Robert Müller ef217b69c9 Track updated mouse position in UI instead of menus
Simplify the UI usage for the menu by keeping the calculated mouse position variable together with the other mouse handling in `CUI`.
2023-06-05 22:37:26 +02:00
Robert Müller 68ea55e232 Move DoValueSelector to UI and refactor
Move `CMenus::DoValueSelector` to `CUI`.

Add parameter object `SValueSelectorProperties` for optional parameters to improve usability.
2023-06-05 22:37:26 +02:00
Robert Müller 4c80af7bd9 Fix crash when enabling dbg_dummies on running server
The server normally needs to be reloaded to spawn the debug dummies, so this code was not checking if a debug dummy player exists. Decreasing the number of debug dummies while the server is running also causes them to simply not be snapped instead of completely destroying them.
2023-06-05 22:30:52 +02:00
Robert Müller a5f94ecf80 Allow maximum number of debug dummies
For debugging any number of dummies can be useful.
2023-06-05 22:27:42 +02:00
Robert Müller 351dc88b21 Disable resolution list box when popup is open
So hotkeys are not used by the list box before popup menus.
2023-06-05 21:09:58 +02:00
Robert Müller 2359e38913 Add CLineInputNumber::GetInteger64/SetInteger64, add prefix
Support entering `int64_t` with line inputs.

Add argument to specify length of zero-prefix for hexadecimal numbers.
2023-06-05 21:09:22 +02:00
Robert Müller dd3dd4e3ca Add PRIX64 define for MinGW
For printing an `int64_t` as hexadecimal on MinGW.
2023-06-05 21:09:09 +02:00
Robert Müller 2be3ecfd4f Add str_toint64_base
To convert a string to an `int64_t`.
2023-06-05 21:07:30 +02:00
Robert Müller 9ce76a1713 Use real instead of display string for number line inputs
Set input string if it's not identical to the real input string instead of comparing to the display string, which would be incorrect for hidden number inputs.
2023-06-05 19:13:20 +02:00
Robert Müller 6aa03c878e Fix escape not working in settings menu anymore
The color picker was always consuming the escape hotkey even when already disabled. Regression from #6705 due to changed order of hotkey consumption.
2023-06-05 16:56:07 +02:00
bors[bot] 3524a8f0d2
Merge #6708
6708: Add logappend setting r=heinrich5991 a=def-

To append to log file instead of overwriting it. To use you can create an autoexec_client.cfg with:
```
logfile "client.log"
logappend 1
```
I'm not sure if it should be the default.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2023-06-05 12:28:07 +00:00
Dennis Felsing 07032ab0d0 Add logappend setting
To append to log file instead of overwriting it. To use you can create a
data/autoexec_client.cfg with:

logfile "client.log"
logappend 1

Enabled by default
2023-06-05 11:52:15 +02:00
bors[bot] f178bdf325
Merge #6706
6706: Fix `color_cast` between `ColorHSLA` and `ColorHSVA` losing alpha, add test r=def- a=Robyt3



## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [X] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-06-04 22:51:30 +00:00
Robert Müller 265f16e23a Fix UI element check with m_HintCanChangePositionOrSize
It was incorrectly checked for `UIElement.Rect(0)->m_Y != pRect->h`, so any UI rect using `m_HintCanChangePositionOrSize` would be updated every frame (although, no UI element currently uses this hint).

Additionally, checks for changed rounding size and corners are added so UI elements are updated when those are changed.
2023-06-05 00:11:54 +02:00
Robert Müller 85bfe19cbe Add test to ensure that color_casts keep the same alpha value 2023-06-04 23:37:18 +02:00
Robert Müller 40327454f6 Fix color_cast between ColorHSLA and ColorHSVA losing alpha 2023-06-04 23:25:30 +02:00
bors[bot] 72108c42a7
Merge #6703 #6704
6703: Only highlight hovered edit boxes when they are the hot item r=def- a=Robyt3

Prevent highlighting when edit box hovered but behind a popup menu.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


6704: Extract `CMenus::UpdateColors` and `CUI::DebugRender` functions to improve readability of `CMenus::OnRender` r=def- a=Robyt3



## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-06-04 18:27:22 +00:00
Robert Müller 455d2e5ccb Handle escape to go to start menu after popup menus
Popup menus should be closed before escape is used to navigate back to the start menu.
2023-06-04 17:33:45 +02:00
Robert Müller 1c16d0e799 Extract CUI::DebugRender function 2023-06-04 17:27:42 +02:00
Robert Müller 322e06e4a5 Extract CMenus::UpdateColors function 2023-06-04 17:26:32 +02:00
Robert Müller efea2de9d5 Only highlight hovered edit boxes when they are the hot item
Prevent highlighting when edit box hovered but behind a popup menu.
2023-06-04 17:25:12 +02:00
Dennis Felsing 878eedeed7 Version 17.0.3 2023-06-03 23:47:34 +02:00
bors[bot] c227ed4bc5
Merge #6684 #6685 #6699
6684: Make server settings editor height adjustable by dragging r=heinrich5991 a=Robyt3

Same as for the envelope editor. Extract `RenderExtraEditorDragBar` function to reduce duplicate code.

Fix height being changed by repeated clicking on the draggable element by also resetting `s_Operation` when `Clicked` is `true`.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


6685: Support dragging demo player controls to move them, fix minor related issues r=heinrich5991 a=Robyt3

Allow dragging the demo player controls anywhere on the screen. The controls can't be moved outside of the screen. Round corners are automatically disabled when the controls are on the edge of the screen.

https://github.com/ddnet/ddnet/assets/23437060/72510c1f-4fd2-426b-a631-3a78db5f7b8b

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


6699: Add dragger prediction r=def- a=trml

..for servers with the new ddnetlaser. Tested this locally and on Fun server, and seems to work.

Also adjusted the criteria for when to send the original dragger id slightly, to improve prediction in some edge cases when going through solo/unsolo while being dragged.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
Co-authored-by: trml <trml@users.noreply.github.com>
2023-06-03 20:46:26 +00:00
Jupeyy 44039c2b39 Revert "make sure it's not modifying memory"
This reverts commit bc006dbf08.
2023-06-03 22:04:28 +02:00
Jupeyy 9be2a78356 Fix killmessages might drop text container indices, if a killmsg was invalid
initially caused by #3430, probably triggered more often since our team kill msgs
2023-06-03 22:02:09 +02:00
trml 49c0bf95bd Slightly broader condition for snapping dragger id 2023-06-03 20:39:11 +02:00
trml 8121abf877 Add dragger prediction 2023-06-03 20:39:06 +02:00
Robert Müller b6cdbfbb2f Remove redundant CImageInfo variable
It's a POD object that is only zeroed and otherwise unused, so it's redundant.
2023-06-03 12:42:02 +02:00
Robert Müller f2d8bad506 Fix potential OOB write in CGraphics_Threaded::GetVideoModes
If `MaxModes` is smaller than `sizeof(g_aFakeModes)` then this caused more video modes to be copied to the output array than it can hold.
2023-06-03 12:41:44 +02:00
heinrich5991 ebacc0fb96 Change to username:password for reserved slots
This is a more common syntax.
2023-06-03 00:25:33 +02:00
bors[bot] 2d3221492d
Merge #6695
6695: Improve snapping of draggers r=def- a=trml

These are some things i noticed could be improved while attempting to add prediction for draggers:

Sets dragger owner to be the dragged player (this also means alpha will be applied).

It also ensures that the dragger that is sent for the players own team always has the same netobject id, and additionally that an idle dragger is always sent if no one in the players owns team is dragged (before it used to be that an idle dragger wasn't sent if _any_ player was dragged, including other teams visible to the player). The first one helps with keeping track of the dragger between snapshots (and simplifies prediction), while the second one ensures that a player still sees a dragger after show_other_alpha is applied to other teams.

Also fixes snapped order of to/from pos.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: trml <trml@users.noreply.github.com>
2023-06-01 22:22:14 +00:00
trml 71d45b6926 Send dragger target (as owner), use original dragger id when sending dragger beam for a team 2023-06-01 23:29:51 +02:00
trml 348748f444 Fix snapping of dragger target pos 2023-06-01 23:29:46 +02:00
Robert Müller 81d7b9f890 Add "No server selected" message to server details
Otherwise the tab is completely empty when no server is selected.
2023-06-01 22:29:14 +02:00
bors[bot] ba852a4c61
Merge #6692
6692: Add script to check for unused config variables to CI, remove unused config variables r=def- a=Robyt3

Add `scripts/check_config_variables.py` which checks if config variables defined in `src/game/variables.h` and `src/engine/shared/config_variables.h` are unused.

Remove unnecessary usage of the preprocessor that was causing false positives for the check.

Remove unused config variables:

- `dbg_focus`
- `gfx_tune_overlay`
- `sv_external_port`
- `dbg_pref`
- `dbg_stress_network`
- `sv_score_folder`
- `sv_rank_cheats`

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-06-01 18:43:31 +00:00
Robert Müller 75227ed5ad Remove unused config variables:
- `dbg_focus`
- `gfx_tune_overlay`
- `sv_external_port`
- `dbg_pref`
- `dbg_stress_network`
- `sv_score_folder`
- `sv_rank_cheats`
2023-06-01 20:25:41 +02:00
Robert Müller 5963a7ae42 Remove unnecessary usage of preprocessor
Using the preprocessor here doesn't reduce any duplicate code and it adds false positives for the unused config variable check.
2023-06-01 20:25:41 +02:00
Dennis Felsing 4785ac3298 Version 17.0.2 2023-06-01 11:39:59 +02:00
Robert Müller cde1143528 Regenerate key lists with latest SDL version
Update `SDL_scancode.h` which is used by `gen_keys.py` to generate the list of keys enum (`keys.h`) and the list of key names (`keynames.h`) and regenerate the lists.

This adds support for 6 uncommonly used keys (audiorewind, audiofastforward, softleft, softright, call, endcall).
2023-05-30 23:39:47 +02:00
bors[bot] 8659578798
Merge #6657
6657: Allow rcon users access to reserved slots r=def- a=Learath2

<!-- What is the motivation for the changes of this pull request? -->
The password for the reserved slots keep getting leaked. Hopefully this will fix the issue.

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Learath <learath2@gmail.com>
2023-05-30 10:40:20 +00:00
bors[bot] eb63cb3c2b
Merge #6686
6686: Fix switch prediction on solo server r=def- a=trml

Fixes #6644 by sending switch state for team 0 on sv_solo_server 1 to match the team of the clients own character, and by not predicting other characters/entities when in solo.

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: trml <trml@users.noreply.github.com>
2023-05-29 21:09:12 +00:00
Robert Müller d0333f10b0 Fix flashing window not working with newer SDL versions
Minimum SDL version 2.0.16 is required for `SDL_FlashWindow`. The SDL version schema changes after version 2.0.22 to 2.24.0 etc. (minor version is used instead of patchlevel) which was causing the condition that checks for minimum version 2.0.16 to not work correctly with newer SDL versions.

Closes #6687.
2023-05-29 19:43:45 +02:00
trml ed89ba543a Send team 0 for switchers as well on solo server 2023-05-29 16:05:53 +02:00
trml a090ba8cb3 Don't predict other players in solo 2023-05-29 15:01:38 +02:00
bors[bot] 6c7f6a4494
Merge #6665
6665: Fix ordering of unfinished/unconnected tees r=heinrich5991 a=Learath2

<!-- What is the motivation for the changes of this pull request? -->
I thought there was initially a strict weak ordering issue here but upon further inspection noticed it's fine.
However, people with negative score were getting sorted undeterministically, basically every unfinished tee was treated as equal since `!comp(a, b) && !comp(b, a)`. Sorting them by name was the intention.

I also got rid of the old `INT_MIN` "hack", it was only there to make the code shorter and it's no longer possible with the newly flipped sign without flipping it back on the client which is ugly.

Also made `ScoreKind` `const`, not sure if any compiler optimizes on that but why not? If we ever move to C++20 this could be a generic lambda instead where we can template `ScoreKind` and make sure it gets optimized properly.

Tidbit: I treated score 0 as a normal score, I'm not sure what it implies. 

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Learath <learath2@gmail.com>
2023-05-29 11:02:52 +00:00
Robert Müller 3130649721 Support dragging demo player controls to move them
Allow dragging the demo player controls anywhere on the screen. The controls can't be moved outside of the screen. Round corners are automatically disabled when the controls are on the edge of the screen.
2023-05-29 12:35:23 +02:00
Robert Müller 6aa7d3dc63 Delay menu (de)activation until end of render call
The escape key was previously always causing the menus to be toggled in addition to the normal key handling.

Now the menu is activated/deactivated by using the same UI hotkey system as in the rest of the menus. By checking for the escape hotkey last in the render call, other parts of the menu, especially popup menus, can use the hotkey first.

Fixes escape key in the demo player closing demo controls and slice popup at the same time. Now the popup is closed first.
2023-05-29 12:30:17 +02:00
Robert Müller bbe2430be9 Fix tooltips being active behind popups and outside clipping rects
Ensure that tooltips are only activated when the associated UI element is currently the hot item. This prevents tooltips from being activated for UI elements that are currently not enabled due to them being behind a popup or outside of a clipping rect.
2023-05-29 12:29:02 +02:00
Robert Müller 90ae59a666 Make server settings editor height adjustable by dragging
Same as for the envelope editor. Extract `RenderExtraEditorDragBar` function to reduce duplicate code.

Fix height being changed by repeated clicking on the draggable element by also resetting `s_Operation` when `Clicked` is `true`.
2023-05-29 12:26:04 +02:00
Robert Müller d9b5a8c3c4 Use X icon for demo close button, remove DoButton_DemoPlayer 2023-05-28 21:53:04 +02:00
Robert Müller 6feb46183e Improve demo slice popup
Show begin time, end time and length of demo cut in popup.

Replace demo slice error/confirm messages with generic popups.

Improve layout. Remove unnecessary empty space.
2023-05-28 15:03:52 +02:00
Robert Müller 1667861857 Use nullptr instead of 0 2023-05-28 14:59:46 +02:00
Robert Müller 6ff418322b Support rendering generic popup menus in demo player
Due to different code paths for the demo player, the `RenderPopupMenus` funtion needs to be called separately.
2023-05-28 14:59:46 +02:00
Robert Müller be8a601e9e Render demo popups above/after other demo controls
Prevent using other demo controls while a demo popup is open.
2023-05-28 14:59:45 +02:00
Robert Müller 20ce930765 Move variable declarations closer to usages 2023-05-28 14:59:45 +02:00
Robert Müller b01e8b7bc5 Extract CMenus::RenderDemoPlayerSliceSavePopup function 2023-05-28 14:59:45 +02:00
Robert Müller 1015176ae1 Fix inconsistent width/height calculation for generic popups
Sometimes the calculated popup width and height do not perfectly match the width and height when the text is rendered, so a small nudge value is added to prevent cases where this was noticeable.
2023-05-28 14:59:45 +02:00
Robert Müller 4ec4560679 Show error instead of replacing existing demo when renaming
Renaming a demo to the name of another demo would overwrite the target demo. Now an error message popup is shown instead to prevent this.

After a demo rename error popup is shown, return to the demo rename popup instead of closing the popup.
2023-05-28 14:02:08 +02:00
bors[bot] d433a2fd1d
Merge #6677
6677: Use icons for refresh and connect buttons, refactor `DoButtonMenu` r=def- a=Robyt3

Use less space for refresh and connect buttons to improve layout with 5:4 and 4:3 resolutions. Closes #5605. Closes #5878.

The "Refreshing..." text is replaced with combined refresh and ellipsis icons.

Alpha and saturation of the green color of the connect button are increased.

Move `CMenus::DoButtonMenu` to `CUI::DoButton_Menu`. Simplify usage by adding `SMenuButtonProperties` parameter object for all optional arguments. Remove unused `ColorHot` parameter.

Screenshots:
- Before:
![screenshot_2023-05-27_19-52-37](https://github.com/ddnet/ddnet/assets/23437060/3bf27f53-b034-4147-97ee-5c24a5b68457)
- After:
![screenshot_2023-05-27_19-51-07](https://github.com/ddnet/ddnet/assets/23437060/702a9c1c-be07-4cd6-94b5-b4b0fd9b4fa1)
- After (when refreshing):
![screenshot_2023-05-27_19-56-15](https://github.com/ddnet/ddnet/assets/23437060/0a456467-6550-4ce7-b756-56e3bbbc4f43)


## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-27 19:53:09 +00:00
bors[bot] 9dfcbd9ff4
Merge #6678
6678: Fix undefined behavior in `CSnapshotDelta::DiffItem` r=Chairn a=Robyt3

Cast `int`s to `unsigned` before subtracting to ensure that integer wrapping is being used instead of causing undefined behavior. Same as in `UndiffItem`.

```
SUMMARY: UndefinedBehaviorSanitizer: undefined-behavior src/master/src/base/math.h:16:40 in
src/master/src/engine/shared/snapshot.cpp:206:21: runtime error: signed integer overflow: 256 - -2147483648 cannot be represented in type 'int'
    0 0x7650b7 in CSnapshotDelta::DiffItem(int const*, int const*, int*, int) src/master/src/engine/shared/snapshot.cpp:206:21
    1 0x765cea in CSnapshotDelta::CreateDelta(CSnapshot*, CSnapshot*, void*) src/master/src/engine/shared/snapshot.cpp:323:7
    2 0x51a0e2 in CServer::DoSnapshot() src/master/src/engine/server/server.cpp:964:36
    3 0x537486 in CServer::Run() src/master/src/engine/server/server.cpp:2818:6
    4 0x4feeb7 in main src/master/src/engine/server/main.cpp:190:21
    5 0x7fc51ec27d09 in __libc_start_main csu/../csu/libc-start.c:308:16
    6 0x4c3819 in _start (servers/DDNet-Server-ubsan+0x4c3819)

src/master/src/engine/shared/snapshot.cpp:206:21: runtime error: signed integer overflow: 1645289600 - -2139062144 cannot be represented in type 'int'
    0 0x7650b7 in CSnapshotDelta::DiffItem(int const*, int const*, int*, int) src/master/src/engine/shared/snapshot.cpp:206:21
    1 0x765cea in CSnapshotDelta::CreateDelta(CSnapshot*, CSnapshot*, void*) src/master/src/engine/shared/snapshot.cpp:323:7
    2 0x51a0e2 in CServer::DoSnapshot() src/master/src/engine/server/server.cpp:964:36
    3 0x537486 in CServer::Run() src/master/src/engine/server/server.cpp:2818:6
    4 0x4feeb7 in main src/master/src/engine/server/main.cpp:190:21
    5 0x7efd50c4ed09 in __libc_start_main csu/../csu/libc-start.c:308:16
    6 0x4c3819 in _start (servers/DDNet-Server-ubsan+0x4c3819)
```

See #6650.

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-27 19:29:12 +00:00
Dennis Felsing 7cdc92859e Version 17.0.1 2023-05-27 21:27:35 +02:00
Robert Müller 36dd5c5075 Fix undefined behavior in CSnapshotDelta::DiffItem
Cast `int`s to `unsigned` before subtracting to ensure that integer wrapping is being used instead of causing undefined behavior. Same as in `UndiffItem`.

```
SUMMARY: UndefinedBehaviorSanitizer: undefined-behavior src/master/src/base/math.h:16:40 in
src/master/src/engine/shared/snapshot.cpp:206:21: runtime error: signed integer overflow: 256 - -2147483648 cannot be represented in type 'int'
    0 0x7650b7 in CSnapshotDelta::DiffItem(int const*, int const*, int*, int) src/master/src/engine/shared/snapshot.cpp:206:21
    1 0x765cea in CSnapshotDelta::CreateDelta(CSnapshot*, CSnapshot*, void*) src/master/src/engine/shared/snapshot.cpp:323:7
    2 0x51a0e2 in CServer::DoSnapshot() src/master/src/engine/server/server.cpp:964:36
    3 0x537486 in CServer::Run() src/master/src/engine/server/server.cpp:2818:6
    4 0x4feeb7 in main src/master/src/engine/server/main.cpp:190:21
    5 0x7fc51ec27d09 in __libc_start_main csu/../csu/libc-start.c:308:16
    6 0x4c3819 in _start (servers/DDNet-Server-ubsan+0x4c3819)

src/master/src/engine/shared/snapshot.cpp:206:21: runtime error: signed integer overflow: 1645289600 - -2139062144 cannot be represented in type 'int'
    0 0x7650b7 in CSnapshotDelta::DiffItem(int const*, int const*, int*, int) src/master/src/engine/shared/snapshot.cpp:206:21
    1 0x765cea in CSnapshotDelta::CreateDelta(CSnapshot*, CSnapshot*, void*) src/master/src/engine/shared/snapshot.cpp:323:7
    2 0x51a0e2 in CServer::DoSnapshot() src/master/src/engine/server/server.cpp:964:36
    3 0x537486 in CServer::Run() src/master/src/engine/server/server.cpp:2818:6
    4 0x4feeb7 in main src/master/src/engine/server/main.cpp:190:21
    5 0x7efd50c4ed09 in __libc_start_main csu/../csu/libc-start.c:308:16
    6 0x4c3819 in _start (servers/DDNet-Server-ubsan+0x4c3819)
```

See #6650.
2023-05-27 20:57:05 +02:00
Robert Müller 08e0a87ff1 Use icons for refresh and connect buttons, refactor DoButtonMenu
Use less space for refresh and connect buttons to improve layout with 5:4 and 4:3 resolutions. Closes #5605. Closes #5878.

The "Refreshing..." text is replaced with combined refresh and ellipsis icons.

Alpha and saturation of the green color of the connect button are increased.

Move `CMenus::DoButtonMenu` to `CUI::DoButton_Menu`. Simplify usage by adding `SMenuButtonProperties` parameter object for all optional arguments. Remove unused `ColorHot` parameter.
2023-05-27 19:48:32 +02:00
bors[bot] ba7b82258e
Merge #6673 #6676
6673: Clear Victim Team render info on skin changes r=Robyt3 a=Jupeyy

fixes #6662

This should fix the issue, I guess, by simply clearing the render info. I can't find an easy way to restore the original skins of the team members as we don't save their IDs.
I couldn't directly trigger the assert, but I could certainly see the skin getting invalid when killen the team and switch to "vanilla only skins". (Edit: When triggering it a few times I got the assert)

The code generally looks a bit hacky. Maybe the original author can refactor it a bit

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


6676: Show GPU info (if available) in assert r=Robyt3 a=Jupeyy

first part of #6672

![image](https://github.com/ddnet/ddnet/assets/6654924/0e9aec5a-528a-4e7a-a3fa-93108e55597e)



## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2023-05-27 09:01:26 +00:00
Jupeyy 70d48140f0 Show GPU info (if available) in assert 2023-05-27 09:51:22 +02:00
Jupeyy ad40156a3b Wait for graphics thread's current execution to end before triggering the assert dialog 2023-05-27 09:34:21 +02:00
Jupeyy fe20459138 Clear Victim Team render info on skin changes 2023-05-27 09:10:39 +02:00
bors[bot] 144bb1dd7f
Merge #6671
6671: Ensure line inputs are deactivated when they are not rendered r=def- a=Robyt3

Check if the active line input was not rendered and deactivate it in that case.

This can happen e.g. when an input in the ingame menu is active and the menu is closed or when switching between menu and editor with an active input.

This was causing the IME candidate list to be rendered ingame after closing the menu. Closes #6666.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-26 22:26:18 +00:00
Robert Müller 71c56f1e70 Ensure line inputs are deactivated when they are not rendered
Check if the active line input was not rendered and deactivate it in that case.

This can happen e.g. when an input in the ingame menu is active and the menu is closed or when switching between menu and editor with an active input.

This was causing the IME candidate list to be rendered ingame after closing the menu. Closes #6666.
2023-05-26 23:58:04 +02:00
bors[bot] 4070a9587a
Merge #6670
6670: Delete selection with backspace/delete regardless of word mode r=def- a=Robyt3

Also delete the lineinput selection when pressing backspace/delete and the key for skipping words (Ctrl/GUI key, Alt on macOS) is held. This is consistent with the behavior in other applications.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-26 21:46:52 +00:00
Robert Müller b0c4d3fcde Delete selection with backspace/delete regardless of word mode
Also delete the lineinput selection when pressing backspace/delete and the key for skipping words (Ctrl/GUI key, Alt on macOS) is held. This is consistent with the behavior in other applications.
2023-05-26 23:32:17 +02:00
Jupeyy 52d61244cd Remove inp_mouseold config
Because it causes trouble with newer SDL2 versions
`https://github.com/libsdl-org/SDL/issues/7159`
2023-05-26 22:44:32 +02:00
Robert Müller 448a39768b Add inp_ime_native_ui to toggle native IME UI on Windows
Add `inp_ime_native_ui` on Windows to use native IME UI instead of rendering the candidate list in the client.

Always set the SDL hint to use native UI on non-Windows, as we cannot determine the list of candidates on those systems.
2023-05-26 15:39:28 +02:00
Learath a63404409b Fix ordering of unfinished/unconnected tees 2023-05-26 01:43:42 +02:00
Dennis Felsing a5332f0b11 Version 17.0 2023-05-25 12:09:12 +02:00
Robert Müller 34b66d2107 Pass nullptr instead of unused UI rect 2023-05-24 21:16:13 +02:00
Robert Müller 60ac3b3d48 Remove settings checkbox for cl_threadsoundloading
The default value `1` should be fine for most users and this setting is not likely to be changed very often, so it doesn't need a checkbox in the settings menu.
2023-05-24 21:12:44 +02:00
Robert Müller b5637df2bf Enable threaded sound loading per default again
Change `cl_threadsoundloading` default to `1` again. The default was previously set to `0` in 1287cc3f20 because the setting may have caused crashes. Now that `mem_alloc` is replaced with `malloc` and therefore thread-safe we can enable this setting again per default.
2023-05-24 21:12:43 +02:00
Robert Müller 70b5e4b5bd Remove settings edit box for snd_rate
The default setting `48000` should be fine for the majority of the users so it's not necessary to be able to change this in the settings menu.
2023-05-24 21:12:43 +02:00
Robert Müller 460cda85d7 Set minimum/maximum values for snd_rate
Hopefully prevent crashes that some users are experiencing when using very unreasonable `snd_rate` values.
2023-05-24 21:12:43 +02:00
Robert Müller fd0e9b18b4 Remove unused snd_device config variable 2023-05-24 21:12:43 +02:00
bors[bot] 03a5dde418
Merge #6639
6639: Fix- Replaced usage of m_ProofBorders and m_MenuProofBorders with enum EProofBorder r=Robyt3 a=tarunsamanta2k20

<!-- What is the motivation for the changes of this pull request? -->

Changes requested.
closes #6609 

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [x] Written a unit test (especially base/) or added coverage to integration test
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Tarun Samanta <tarunsamanta77@gmail.com>
Co-authored-by: Tarun Samanta <55488549+tarunsamanta2k20@users.noreply.github.com>
2023-05-24 18:30:44 +00:00
Robert Müller ff51edec2d Fix incorrect swapping with draggers
There is another member variable `CDragger::m_aTargetIdInTeam` that contains for every team the client ID of the team member currently being dragged by this dragger.

The client IDs in this array also need to be swapped accordingly or the dragger will not switch target correctly when swapping.

Closes #5865.
2023-05-24 17:47:09 +02:00
Learath 6f9c387e95 Add config option. Make it untidy per clang-tidy 2023-05-24 16:01:21 +02:00
Learath f1cee7475b Allow rcon users access to reserved slots 2023-05-24 15:19:09 +02:00
bors[bot] 422ff844b8
Merge #6656
6656: Fix crash with super (fixes #6654) r=Learath2 a=def-

CClientMask has size MAX_CLIENTS, so it can't be used for super team

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2023-05-24 12:04:25 +00:00
Dennis Felsing 3dd1d784d6 Fix crash with super (fixes #6654)
CClientMask has size MAX_CLIENTS, so it can't be used for super team
2023-05-24 13:34:38 +02:00
Tarun Samanta f982dd77c1 fixing linting issue 2023-05-24 01:27:57 +05:30
Tarun Samanta e8a33cfade fiing linting issue 2023-05-23 23:57:08 +05:30
Tarun Samanta 050bf4a9b8 Made sugested changes 2023-05-23 23:46:42 +05:30
Dennis Felsing bdc916faa9 Fix swapping with dragger beams (fixes #6597) 2023-05-23 00:42:04 +02:00
Robert Müller 23d8acd96c Replace country server filter fullscreen popup with smaller popup
Replace the large hard-coded popup to select the country for the server filter with a small overlay popup for better usability.
2023-05-22 20:32:15 +02:00
Robert Müller 83c19a1e96 Add highlight color when hovering country button of server filter 2023-05-22 20:32:15 +02:00
Robert Müller 4dcb80e462 Enable country button also when filter not enabled
Selecting a flag will also enable the filter in this case.
2023-05-22 20:32:14 +02:00
Robert Müller f16f77ce26 Slightly decrease size of country flag in server filter 2023-05-22 20:32:14 +02:00
Robert Müller 9be72db36a Remove unnecessary margin on left side of server filter
To improve layout. The "Filter connecting players" checkbox can now use the original font size without being resized.
2023-05-22 20:31:02 +02:00
Robert Müller 0d0f9ed232 Remove dead code 2023-05-22 20:31:02 +02:00
Robert Müller 59fafdbf4e Only activate server browser list box when no popup is open
To support popup menus over the server browser.
2023-05-22 20:30:06 +02:00
Tarun Samanta fcaab778ca modified some files as asked 2023-05-22 23:50:45 +05:30
Robert Müller e175c0a79f Remove duplicate enter hotkey used for connecting to server
The list box already takes care of the enter hotkey for connecting. Furthermore, the list box can be inactive, whereas the now removed hotkey was always active.

Minor refactoring of `DoButtonMenu` usage.
2023-05-22 20:09:33 +02:00
Robert Müller 808d604579 Propagate list box active state to underlying scroll region
Fix inactive list box still consuming mouse scroll events.
2023-05-22 20:09:32 +02:00
bors[bot] b2eacf7f09
Merge #6648
6648: Fix filling switch layer not setting switch number 0, clear unused switch/tele properties when filling selection r=def- a=Robyt3

Closes #5464.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-22 17:25:35 +00:00
Robert Müller 6ca74ec39e Clear unused switch/tele properties when filling selection
Set switch number/delay/flags to 0 when unused for a specific tile.

Set tele number to 255 when unused for a specific tile.
2023-05-22 17:46:50 +02:00
Robert Müller d5e4597012 Fix filling switch layer not setting switch number 0
Closes #5464.
2023-05-22 17:46:50 +02:00
Robert Müller a068034e61 Extract duplicate expressions into variables 2023-05-22 17:46:50 +02:00
Edgar a4abc1fdd9
factor out scorekind backwards compat gametype check 2023-05-22 17:22:52 +02:00
Edgar 1d30462e50
clean time score handling, with positive time values 2023-05-22 16:36:46 +02:00
Tarun Samanta ef78e36c6f replaced second enum 2023-05-22 18:16:25 +05:30
Edgar 8a3d8fc53f
fix time score info on server detail 2023-05-22 13:53:23 +02:00
Tarun Samanta 79d8928a03 made requested changes 2023-05-22 01:51:13 +05:30
Robert Müller 1b6be5e10b Use different color for offline clanmates in friends list
Closes #6643.
2023-05-21 22:06:56 +02:00
Tarun Samanta e74c60d9a5 Modified some files 2023-05-22 00:56:23 +05:30
Tarun Samanta f23f74ee9e fixing some error 2023-05-21 22:42:53 +05:30
Tarun Samanta 61ef6210d1 Modifications in three files 2023-05-21 21:30:41 +05:30
Tarun Samanta 523a3c4450 fix- Replaced usage of m_ProofBorders and m_MenuProofBorders with enum EProofBorder 2023-05-21 14:47:27 +05:30
Robert Müller 68d2d466d5 Fix use of invalid text container index for finish message HUD 2023-05-20 19:20:48 +02:00
bors[bot] fb2d5e35dc
Merge #6630
6630: Remove unused `sv_sql_bindaddr` config variable r=edg-l a=Robyt3

Closes #6456.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-19 19:55:21 +00:00
Robert Müller ed554368ec Remove unused sv_sql_bindaddr config variable
Closes #6456.
2023-05-19 21:02:39 +02:00
bors[bot] 4ab55bd722
Merge #6626 #6629
6626: Remove popup for unofficial servers r=Robyt3 a=def-

Via https://github.com/ddnet/ddnet/pull/6618/files#r1199072246

Thoughts?

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


6629: Remove unused `CMenus::DoToolTip` declaration r=def- a=Robyt3



## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-19 18:55:32 +00:00
Dennis Felsing 3593cce9b4 Revert "Add popup to confirm connecting to friend on non-official server"
This reverts commit 2e46460302.
2023-05-19 20:31:59 +02:00
Robert Müller 3d9d18c511 Remove unused CMenus::DoToolTip declaration 2023-05-19 19:40:46 +02:00
Robert Müller 56d1c8e560 Slightly increase font size of friend name 2023-05-19 19:22:11 +02:00
Dennis Felsing cca040274f Remove popup for unofficial servers
Via https://github.com/ddnet/ddnet/pull/6618/files#r1199072246

Thoughts?
2023-05-19 17:09:01 +02:00
bors[bot] d4582fb08e
Merge #6618
6618: Render tees for online friends in friends list, change friend info text to `Map | Mode | Country/Ping`, show official server icon, show confirmation popup r=edg-l a=Robyt3

Closes #6614.

![friends](https://github.com/ddnet/ddnet/assets/23437060/946cd095-a1f3-420c-b158-2e66687e7806)

Show race disconnect confirmation when joining friend. Closes #6622.

Add popup to confirm connecting to friend on non-official server:

![popup](https://github.com/ddnet/ddnet/assets/23437060/cb702277-93a5-4d90-9369-0f3dbff7cca3)


## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-19 14:03:37 +00:00
Robert Müller 2e46460302 Add popup to confirm connecting to friend on non-official server 2023-05-19 15:51:05 +02:00
Robert Müller 1bea7a2cd5 Show race disconnect confirmation when joining friend
Closes #6622.
2023-05-19 15:16:32 +02:00
Robert Müller fc3583a18e Show official server icon in friends list
Show the official server icon for online friends who are currently on official servers.
2023-05-19 15:15:44 +02:00
Robert Müller 637f7fd736 Reduce duplicate UI spacing code 2023-05-19 15:14:46 +02:00
bors[bot] dcb67cb17a
Merge #6617
6617: Add /unsolo and /undeep practice commands r=def- a=hus3h

Related: https://github.com/ddnet/ddnet/issues/6318#issuecomment-1498626132 and #2391

Unsolo is often needed especially in maps with death tiles and solo part spawns, undeep can also be useful for some parts.

Some notes:

- didn't use `CFGFLAG_SERVER` for the commands as it resulted in a conflict with the registered `unsolo` and `undeep` super team console commands, not entirely sure if that's okay
- `/help unsolo` and `/help undeep` will print the help text of the super team commands, not the new chat commands. The texts are currently the same, but it's still a sign of possible conflicts
- prevented `/unsolo` on solo servers by checking for `SV_TEAM_FORBIDDEN` and `SV_TEAM_FORCED_SOLO`, let me know if that's not enough (Tutorial map?)
- no server message is sent on `/unsolo` (as opposed to going through unsolo tiles), didn't seem like it's needed here even if it feels different at first

 If the conflicts are problematic enough, the easiest fix might be using new unique commands instead of `unsolo` and `undeep`, I couldn't think of something that would fit as well though.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)

Co-authored-by: hus3h <39054982+hus3h@users.noreply.github.com>
2023-05-19 12:25:53 +00:00
Robert Müller b33ce0f37d Change friend info text to Map | Mode | Country/Ping 2023-05-18 23:06:29 +02:00
bors[bot] 2d5321d8b7
Merge #6615
6615: Fix logging (fixes #6611) r=Robyt3 a=def-

`@heinrich5991` Was the atomic important? Could we have a lock instead if so?

Seems a bit annoying since atomic can't have a shared_ptr inside

![Screenshot 2023-05-18 at 18 02 32](https://github.com/ddnet/ddnet/assets/2335377/2f8bcc57-2301-4a65-ada2-0e51f2b8c200)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2023-05-18 20:43:30 +00:00
Robert Müller a2cbc7fb24 Render tees for online friends in friends list
Closes #6614.
2023-05-18 22:03:43 +02:00
Dennis Felsing bf1954b389 Fix logging (fixes #6611)
@heinrich5991 Was the atomic important? Could we have a lock instead if so?

Seems a bit annoying since atomic can't have a shared_ptr inside
2023-05-18 21:54:30 +02:00
bors[bot] 7790937fa8
Merge #6616
6616: fix timescore r=Robyt3 a=edg-l

Fixes the time displayed, this time i tested it quite thoroughly, i could reproduce the wrong ordering in scoreboard and the time not updating before, and fixed it now.

The previous way also had a issue with times that ended up with a value of -1, which is fixed now too

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Edgar Luque <git@edgarluque.com>
2023-05-18 19:36:06 +00:00
Edgar 48feb2abbb
fix test 2023-05-18 21:11:04 +02:00
hus3h 939f2f7d50 Add /unsolo and /undeep practice commands 2023-05-18 22:08:58 +03:00
Edgar 654ee03b67
fix timescore 2023-05-18 20:49:22 +02:00
Robert Müller 15f839960a Port friends list UI from 0.7
Separate friends list into three groups, which can be expanded and collapsed: online players, online clanmates and offline friends.

Friends with the same name/clan are no longer grouped together. Instead, each individual player that is online and has name/clan matching a friend is shown in either the online players or online clanmates group. Friends for which no matching players are found are shown in the offline group.

Friends in the friend list can no longer be selected. Instead, left-clicking a friend selects the server that the friend is on. Double-clicking a friend joins the server that they are playing on.

Render small X button in top-right corner of every friend list entry to remove the respective friend instead of using one button that removes the selected friend.

Change "Add Friend" button to "Add Clan" when only clan is entered.

Remove excess empty space from layout.

Closes #6326.
2023-05-18 16:46:26 +02:00
bors[bot] 6525e9e5dd
Merge #6604
6604: Clean up CServerLogger (fixes #6598) r=edg-l a=def-

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2023-05-18 11:46:59 +00:00
bors[bot] 373595dec8
Merge #6608
6608: Support rendering tooltips with multiple lines of text, support overlapping tooltip activation rects, add alpha fade-in for tooltips  r=edg-l a=Robyt3



## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-18 11:24:25 +00:00
Robert Müller 47fca7683d Add alpha fade-in for tooltips
After 0.75 seconds of hovering the tooltip rect without rendering the tooltip, start fading in the tooltip for the remaining 0.25 seconds.
2023-05-18 13:22:52 +02:00
bors[bot] ac820ce62d
Merge #6607
6607: Minor refactoring of `CMenus::RenderLoading` r=Learath2 a=Robyt3



## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-18 10:52:23 +00:00
Robert Müller 13ed0e386a Use const when possible 2023-05-18 12:21:34 +02:00
Robert Müller fe359e2909 Combine Margin function calls
Both calls put a margin around the same rect but the intermediate result is never used, so both margins can be combined.

The variable `Screen` is also not necessary.
2023-05-18 12:20:53 +02:00
Robert Müller f60dd0d3c2 Fix name of static variable s_LastLoadRender 2023-05-18 12:19:10 +02:00
Robert Müller af67130dbd Use nullptr for unused UI rect splitting parameters 2023-05-18 12:18:22 +02:00
Robert Müller 05f2b19391 Remove unused SLabelProperties Props variable 2023-05-18 12:17:15 +02:00
Robert Müller 31304c4573 Support overlapping tooltip activation rects
When the activation rects for two tooltips overlap, this always causes the first tooltip to be rendered.

This is changed so the last active tooltip is rendered instead, to simplify the usage of the tooltip function.
2023-05-18 12:12:44 +02:00
Robert Müller ed09bba45a Support rendering tooltips with multiple lines of text
Render tooltip text correctly with multiple lines when the maximum tooltip width is limited.

Add missing padding when rendering multi-line tooltip.

Update doxygen documentation.
2023-05-18 12:12:26 +02:00
VoxelDoesCode 2222612412 Only run KillTeam() when team has more than 1 tee
Clang format #6606
2023-05-17 16:12:10 -04:00
bors[bot] 20032b5a24
Merge #6546
6546: move some editor buttons into menus r=Robyt3 a=Marmare314

The entities and unused buttons are now in a new "Settings" menu.
![menu_settings](https://user-images.githubusercontent.com/49279081/235301689-a1375024-9233-432b-9ab3-4545f982711f.png)

The border and goto buttons got moved to the "Tools" menu.
![tools_menu](https://user-images.githubusercontent.com/49279081/235301690-6883e6a7-0afe-4b2f-826c-3fb48694f7f4.png)


## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: marmare314 <49279081+Marmare314@users.noreply.github.com>
2023-05-17 15:59:42 +00:00
marmare314 76eac08783 fix padding of buttons in settings 2023-05-17 17:25:21 +02:00
Dennis Felsing caa76249d8 Clean up CServerLogger (fixes #6598) 2023-05-17 01:04:06 +02:00
bors[bot] 2901c19bed
Merge #6602
6602: Revert "Delay disconnecting until after render call" r=def- a=Robyt3

This reverts commit 5c90fd2b83.

Delaying the disconnecting causes issues when the client automatically disconnects immediately before connecting to another server or starting demo playback.

It's not necessary to delay the disconnecting to deal with #6387, as #6589 is already enough. It's easier to revert this instead of rewriting the client so connecting and starting demo playback are also delayed.

Closes #6595.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-16 22:43:29 +00:00
marmare314 37791ada99 enable brush coloring -> brush coloring 2023-05-16 22:24:26 +02:00
bors[bot] 065149ebe9
Merge #6600 #6601
6600: Compare against correct enum in dummy connect r=heinrich5991 a=ChillerDragon

Why did we allow connecting dummy in state pending? Maybe because state online did not match because the wrong enum was used?

```C++
int CNetClient::State()
{
	if(m_Connection.State() == NET_CONNSTATE_ONLINE)
		return NETSTATE_ONLINE;
	if(m_Connection.State() == NET_CONNSTATE_OFFLINE)
		return NETSTATE_OFFLINE;
	return NETSTATE_CONNECTING;
}
```

We map from NET_CONNSTATE_  to NETSTATE_ so it should also be compared against NETSTATE_

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


6601: try to fix broken score r=heinrich5991 a=edg-l

not sure if this is the fix, but -9999 is wrong, and -1 is set on reset

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
Co-authored-by: Edgar Luque <git@edgarluque.com>
2023-05-16 17:43:03 +00:00
Robert Müller 5ecd025d1d Revert "Delay disconnecting until after render call"
This reverts commit 5c90fd2b83.

Delaying the disconnecting causes issues when the client automatically disconnects immediately before connecting to another server or starting demo playback.

It's not necessary to delay the disconnecting to deal with #6387, as #6589 is already enough. It's easier to revert this instead of rewriting the client so connecting and starting demo playback are also delayed.

Closes #6595.
2023-05-16 19:34:21 +02:00
Edgar 8c298413bd try to fix broken score 2023-05-16 16:42:08 +02:00
ChillerDragon c5eb15d9f6 Compare against correct enum in dummy connect 2023-05-16 16:38:55 +02:00
bors[bot] 22df50c9bd
Merge #6592
6592: Minor refactoring of map and datafile r=def- a=Robyt3



## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-15 21:45:22 +00:00
Robert Müller dd7cf38be5 Fix uninitialized field causing assertion error with MSVC
The modified time was uninitialized for the editor file browser entry corresponding to the downloadedmaps-link. The time is never rendered for links, but the uninitialized time value was still passed to `str_timestamp_ex`, which results in an assertion error due to an incorrect time value being used when compiling with MSVC.

This is fixed by properly initializing the field and also by only calling `str_timestamp_ex` when the time value will be rendered.

Closes #6579.
2023-05-15 22:07:37 +02:00
Robert Müller 2f2c86ced3 Move variable declarations closer to usages 2023-05-15 20:56:17 +02:00
Robert Müller cbde0bb7c6 Use nullptr instead of 0 2023-05-15 20:48:02 +02:00
Robert Müller cd9d0e5e16 Add default parameter values to CMap::GetItem 2023-05-15 20:48:01 +02:00
Robert Müller 7273574d68 Add missing CMap::NumData delegate function 2023-05-15 20:47:59 +02:00
Robert Müller 5e215f6ee3 Mark map and datafile functions as const when possible 2023-05-15 20:47:38 +02:00
Robert Müller 6b37c3dbf4 Reorder map and datafile functions 2023-05-15 20:46:50 +02:00
Robert Müller 52e1494347 Remove unused CDataFileReader::Unload function declaration 2023-05-15 20:28:39 +02:00
Edgar e75a763454
add unit test for updating teamranks 2023-05-15 09:07:29 +02:00
bors[bot] a38dea4454
Merge #6590
6590: Make text containers bit safer r=Robyt3 a=Jupeyy

From reading the code I couldn't understand how https://github.com/ddnet/ddnet/issues/5143#issuecomment-1546735484 could happen

either (checked = not the case):
 - [x] teini used an outdated client
 - [ ] i am blind
 - [ ] it was a name/clan -plate, scoreboard entry
 - [ ] it leaked somewhere in text.cpp or similar impl
 - [ ] it happened because of an outside write.

We don't really come further with this, so we should probably at least try it out?
`@Robyt3` your opinion? We can still always remove it again

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2023-05-14 19:16:16 +00:00
bors[bot] cca6d867cb
Merge #6588 #6589
6588: Add default argument to `CDataFileReader/IMap::GetItem` r=def- a=Robyt3

Add default value `nullptr` for `int *pType` and `int *pID` output parameters of `GetItem` functions.

Use `nullptr` instead of `0`.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


6589: Fix heap-use-after-free when quitting/restarting r=def- a=Robyt3

Items and particles were also rendered in the client states quitting and restarting, which was causing accesses to the already freed map data.

Closes #6387 until further notice.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-14 18:58:08 +00:00
Jupeyy 370d37b8fd Add shared ptr to track usage 2023-05-14 20:21:59 +02:00
Jupeyy bc006dbf08 make sure it's not modifying memory 2023-05-14 19:26:48 +02:00
Robert Müller f3e8513477 Fix heap-use-after-free when quitting/restarting
Items and particles were also rendered in the client states quitting and restarting, which was causing accesses to the already freed map data.
2023-05-14 18:12:47 +02:00
Robert Müller d08626cf69 Add default argument to CDataFileReader/IMap::GetItem
Add default value `nullptr` for `int *pType` and `int *pID` output parameters of `GetItem` functions.

Use `nullptr` instead of `0`.
2023-05-14 16:39:46 +02:00
bors[bot] 03d17a98ed
Merge #6585
6585: Add client_score_kind field to serverinfo (followup) r=Robyt3 a=edg-l

followup on #5960 (fixes conflicts)

It specifies whether the scores are to be interpreted as times (string value starting with "time") or as points (string value starting with "points").

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Co-authored-by: Edgar Luque <git@edgarluque.com>
2023-05-14 12:17:55 +00:00
Robert Müller bde876dfe5 Fix check for changed os_version_str return value
Missing from #6429.
2023-05-14 13:38:08 +02:00
bors[bot] 1539bbf2d5
Merge #6565
6565: Delay disconnecting until after render call r=def- a=Robyt3

When a client component (e.g. the menu or the console) disconnects the client, this immediately unloads the map data but the render call continues as normal. This causes all components rendered after this component to access invalid memory in place of the map, layers and collision data.

This is fixed by delaying the actual disconnecting until after the render call, to ensure that the map data can be safely unloaded.

Closes #6387. Closes #3179.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [X] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-14 10:02:10 +00:00
bors[bot] ada7c4d597
Merge #6497
6497: Fix client crash/hang when launching without data directory r=edg-l a=Robyt3

Closes #4638.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [X] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-14 09:43:06 +00:00
Edgar 044c0e3985
fix sql tests 2023-05-14 11:35:50 +02:00
bors[bot] 648dc9e032
Merge #6429
6429: Minor refactoring of `os_version_str` r=edg-l a=Robyt3



## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-14 09:24:54 +00:00
Edgar 1ca7870bf2
fix conflicts 2023-05-14 11:22:06 +02:00
bors[bot] e9d08a15fd
Merge #6560
6560: Replace EntityEx with new netobjs r=edg-l a=trml

This is a proposal for replacing EntityEx with new netobjects, like suggested in #5860.
- Adds a new DDNetPickup that includes switch number
- a new DDNetProjectile that replaces the old one (which is renamed to DDRaceProjectile)
  - includes switch number, tunezone and velocity/speed (plus a flag that can be used to send velocitiy of player projectiles with full precision)
- switch number and subtype is added to DDNetLaser (to distinguish e.g. draggers with different strength)

The pr removes EntityEx from the server, but keeps compatibility in the client.

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: trml <trml@users.noreply.github.com>
2023-05-14 08:43:02 +00:00
bors[bot] d873095d33
Merge #6582
6582: Shutdown SDL after kernel and client r=edg-l a=Robyt3

Register SDL for cleanup before creating the kernel and client, so SDL is shutdown after kernel and client. Otherwise the client may crash when shutting down after SDL is already shutdown.

Closes #6581.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-12 15:28:41 +00:00
Robert Müller 82fb94a236 Shutdown SDL after kernel and client
Register SDL for cleanup before creating the kernel and client, so SDL is shutdown after kernel and client. Otherwise the client may crash when shutting down after SDL is already shutdown.

Closes #6581.
2023-05-12 16:11:05 +02:00
Edgar 1e319fa279
fix opacity for jumps 2023-05-11 23:04:05 +02:00
Edgar 0db2f6243f
fix nameplate related indicators opacity 2023-05-11 22:23:48 +02:00
Robert Müller c8b69dd815 Properly uninitialize all client components
Track stack of cleaner functions that destruct client components so exactly the correct cleanup is performed in the reverse order of initialization.

This allows performing the cleanup also in the early-return cases without introducing duplicate code.
2023-05-10 21:13:28 +02:00
Robert Müller 95b0f8c1e4 Add restart command to client 2023-05-10 21:13:28 +02:00
Robert Müller aced53c6fe Uninitialize entire client before restarting 2023-05-10 21:13:21 +02:00
Robert Müller cda3575d10 Quit client when existing config file cannot be loaded
When the configuration file exists but cannot be loaded, the client continues to launch. When closing, the client then saves the default config and overwrites the existing config that could not be loaded.

This is prevented by quitting the client with an error message popup when the config exists but cannot be loaded.

Closes #3843.
2023-05-10 21:04:02 +02:00
Robert Müller d9307ca756 Use FileExists/fs_is_file instead of opening file
This is more concise and works more reliable e.g. on Windows.

See: https://devblogs.microsoft.com/oldnewthing/20071023-00/?p=24713
2023-05-10 21:04:02 +02:00
bors[bot] 7fff049471
Merge #6575
6575: Replace usages of `atan2f` and `atan2` with `std::atan2` r=def- a=Robyt3

Another leftover from #6372.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-09 22:26:22 +00:00
Robert Müller 58184c2d67 Replace usages of atan2f and atan2 with std::atan2
Another leftover from #6372.
2023-05-09 22:38:44 +02:00
bors[bot] e95fb14612
Merge #6573
6573: set SDL_MAC_OPENGL_ASYNC_DISPATCH sdl hint to fix macos resizing r=heinrich5991 a=edg-l

Fixes a issue where ddnet freezes on resize on macos

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Edgar <git@edgarluque.com>
2023-05-09 12:52:23 +00:00
Edgar 3104e669bf set SDL_MAC_OPENGL_ASYNC_DISPATCH sdl hint to fix macos resizing 2023-05-09 14:46:14 +02:00
Jupeyy 0b1960c532 Fix Y Alignment by respecting cursor height independent of character height 2023-05-08 17:49:05 +02:00
Robert Müller 98a8507184 Fix division by zero when using random theme with no themes 2023-05-08 14:04:22 +02:00
Robert Müller d203f38f01 Fix client crash when starting without font file
Add checks to text render functions to prevent crashes when no default font is set.
2023-05-08 14:04:22 +02:00
Robert Müller 5db9f029e4 Fix client hanging when default language cannot be determined
The loop was not terminating correctly, so the client hangs when the language index file is missing.
2023-05-08 14:04:22 +02:00
bors[bot] 1112c9e6b7
Merge #6566
6566: Allow using rescue (/r) on health pickup r=heinrich5991 a=Robyt3

Check if character is in range of health pickup and don't set rescue position if that's the case, so rescue can be used to get out of the health pickup's freeze effect.

The existing `m_Core.m_IsInFreeze` is not set so this should not have any side-effects.

Closes #3330.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-08 11:31:39 +00:00
Robert Müller c841c7ad05 Destroy window before showing popup if graphics initialized
Work around SDL bug that prevents message popup from being closed.
2023-05-07 21:20:47 +02:00
Robert Müller 817d96a73d Only show assertion popup for assertions on main thread
The SDL function may only be called from the main thread, so we can't show a popup for failed assertions on other threads.
2023-05-07 21:20:47 +02:00
bors[bot] 262a2a83a6
Merge #6568
6568: Also print platform, game and OS version in assertion popup r=def- a=Robyt3



## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-07 18:21:04 +00:00
Robert Müller 3e810b9814 Also print platform, game and OS version in assertion popup 2023-05-07 15:50:46 +02:00
Robert Müller b590eff24e Add missing HUD text container deletion
See #5143.
2023-05-07 15:37:08 +02:00
Robert Müller a4dc138028 Allow using rescue (/r) on health pickup
Check if character is in range of health pickup and don't set rescue position if that's the case, so rescue can be used to get out of the health pickup's freeze effect.

The existing `m_Core.m_IsInFreeze` is not set so this should not have any side-effects.

Closes #3330.
2023-05-07 11:02:50 +02:00
Robert Müller 72c2ed062b Remove magic number 20.0f from pickup handling 2023-05-07 11:02:50 +02:00
Robert Müller 73091cdd83 Add CPickup::Type and CPickup::Subtype getters 2023-05-07 11:02:50 +02:00
Robert Müller 2596dac47a Remove dead code 2023-05-07 11:02:50 +02:00
Robert Müller 5c90fd2b83 Delay disconnecting until after render call
When a client component (e.g. the menu or the console) disconnects the client, this immediately unloads the map data but the render call continues as normal. This causes all components rendered after this component to access invalid memory in place of the map, layers and collision data.

This is fixed by delaying the actual disconnecting until after the render call, to ensure that the map data can be safely unloaded.

Closes #6387. Closes #3179.
2023-05-06 21:10:38 +02:00
bors[bot] cfd003d9c5
Merge #6559
6559: Show error message popup on assertion error in client and when client fails to launch r=def- a=Robyt3

Alternative to #6493. Closes #6482.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-06 15:28:27 +00:00
Robert Müller ce4228e08a Simplify by calculating broadcast render offset in OnRender
And ensure that the render offset is recalculated after the window is resized.
2023-05-06 15:57:44 +02:00
Robert Müller bd20423de2 Wrap long broadcast text instead of stopping
Instead of stopping when a broadcast line exceeds the screen width, wrap the text to the next line. Otherwise one long line in a broadcast can end the rendering so following lines are skipped.
2023-05-06 15:56:34 +02:00
Robert Müller 5c78093da4 Fade out broadcast in last second, use text container
Fade the broadcast alpha to zero in the last second that the broadcast is shown.

Use text container to support the fade out and to make broadcast rendering more efficient.
2023-05-06 15:55:42 +02:00
Robert Müller 74c1f38ca0 Use str_next_token to reduce duplicate code
Instead of manually splitting a string at newline characters.
2023-05-06 15:54:33 +02:00
Robert Müller 00ed9d0ecd Fix horizontal centering of broadcast
The screen also needs to be mapped when calculating the width of the broadcast text, otherwise the width is not correct and so the text is not correctly centered horizontally.

The wrong text width was also being calculated when the text has multiple lines. Now `TextWidth` is used so the width is also correct for multi-line text.
2023-05-06 15:54:33 +02:00
Robert Müller 8617411bfa Render broadcast only when online or in demo playback 2023-05-06 15:54:32 +02:00
Robert Müller c2d0835743 Extract CBroadcast::RenderServerBroadcast function 2023-05-06 15:54:32 +02:00
Robert Müller 7afa11e92c Extract CBroadcast::OnBroadcastMessage function 2023-05-06 15:54:28 +02:00
Robert Müller 6d2e2788e2 Use DefaultTextColor and DefaultTextOutlineColor 2023-05-06 15:22:58 +02:00
Robert Müller 4b2ec2c202 Remove dead code 2023-05-06 15:22:58 +02:00
bors[bot] e16e271f17
Merge #6562
6562: Fix server password input not being activated automatically, always move cursor to end when selecting all text r=Jupeyy a=Robyt3


## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-05 15:10:59 +00:00
Robert Müller b4a7038fad Fix server password input not being activated automatically 2023-05-05 16:20:55 +02:00
Robert Müller 1be1c9780c Always move cursor to end when selecting all text 2023-05-05 16:20:54 +02:00
Robert Müller a443d99ccf Remove unused CMenus::setPopup function 2023-05-05 16:08:43 +02:00
Robert Müller 0c32eacbab Make text container index type-safe
Use `STextContainerIndex` wrapper instead of `int` for text container index for type-safety.

Add missing checks to ensure valid text container index before rendering FPS and finish time text containers.
2023-05-05 15:58:17 +02:00
Robert Müller 493f47515c Add debug output of text container text on assertion
To get more information on #5143.
2023-05-05 00:03:15 +02:00
trml e10f528215 Add net netobjs for projectile and pickup, extend ddnetlaser, remove EntityEx server-side 2023-05-04 23:43:05 +02:00
Robert Müller 3981f7ffe0 Show error message popup when client fails to launch 2023-05-04 20:03:28 +02:00
Robert Müller ccfca141d4 Show error message popup on assertion error in client
Add assertion handler function to base system. Set handler in client to show a message box on assertion errors.
2023-05-04 20:03:27 +02:00
Robert Müller 00b7bc5bfd Add IClient::ShowMessageBox
To show an error/warning/information message popup with variable title and message.

This uses the SDL function `SDL_ShowSimpleMessageBox` to show the message box, because it is simpler than implementing this ourself in the base system, especially because we would have to add an additional explicit dependency on GTK3 to show a message dialog on Linux.

This function can be used without SDL being initialized.
2023-05-04 19:47:50 +02:00
Robert Müller c9f68901b7 Extract InitNetworkClient method 2023-05-03 20:46:14 +02:00
bors[bot] b3f384f312
Merge #6557
6557: Add tests for `CPacker` error handling, fix minor bug, minor refactoring r=def- a=Robyt3

Closes #6525.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [X] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-03 18:17:49 +00:00
Robert Müller c5e336f5e2 Fix off-by-one error when adding raw data to buffer
One byte too few could be added to packers as raw data. Detected by the new test cases.
2023-05-03 19:13:39 +02:00
Robert Müller 8794cc9f9c Add tests for packer error handling 2023-05-03 19:13:39 +02:00
Robert Müller f6015be263 Add default parameter for CPacker::AddString 2023-05-03 18:17:27 +02:00
Robert Müller fd4491b307 Use bool instead of int 2023-05-03 18:02:38 +02:00
Robert Müller ef48a2fde4 Use sizeof(int) instead of 4 2023-05-03 17:59:36 +02:00
Robert Müller d34ed69c22 Use windows_utf8_to_wide and windows_wide_to_utf8
To reduce duplicate code and simplify usage of the Windows API.
2023-05-02 19:58:28 +02:00
Robert Müller b7a0f1248a Log error message in cases where only GetLastError is logged 2023-05-02 19:58:28 +02:00
Robert Müller bc7c347ad4 Use std::string for windows_format_system_message
To make the function easier to use.
2023-05-02 19:58:28 +02:00
Robert Müller f24d755bb2 Add windows_utf8_to_wide and windows_wide_to_utf8
To convert between UTF-8 encoded strings and wide character strings used with the Windows API.

The functions use `std::wstring` and `std::string`, to simplify the usage and support arguments with arbitrary length.

Also add some tests for the functions.
2023-05-02 19:58:23 +02:00
marmare314 7a0d566ddb combine proof mode buttons 2023-05-01 23:07:58 +02:00
marmare314 02429288f1 move coloring and info to settings 2023-05-01 22:44:03 +02:00
marmare314 9dddc0d8de show current entity type 2023-05-01 18:02:53 +02:00
Jupeyy 54e013fa1a Fix alpha fading in hud 2023-05-01 12:33:47 +02:00
marmare314 ab20e897a8 add spacing and group unused selector code 2023-04-29 15:07:25 +02:00
marmare314 ae63ea5f9e move unused, entities, goto, border to menu 2023-04-29 14:05:01 +02:00
bors[bot] ab5531f5cb
Merge #6543
6543: adjust corners of Button_Env r=def- a=Marmare314

Before:
![buttons-old](https://user-images.githubusercontent.com/49279081/235272933-a40e8255-67b0-4d11-8e54-bf62f4bc1a76.png)

After:
![buttons-adjusted](https://user-images.githubusercontent.com/49279081/235272940-854fe87e-3916-4e6d-aee4-9a2e1a07667f.png)


## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: marmare314 <49279081+Marmare314@users.noreply.github.com>
2023-04-29 10:51:30 +00:00
bors[bot] e917c12419
Merge #6545
6545: Use `IsEntitiesLayer` to reduce duplicate code r=heinrich5991 a=Robyt3



## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-04-29 10:14:42 +00:00
marmare314 68bbb613c5 adjust corners of Button_Env 2023-04-29 12:10:15 +02:00
Robert Müller 996353a8e4 Use IsEntitiesLayer to reduce duplicate code 2023-04-29 11:43:33 +02:00
bors[bot] 2eb7ca3dea
Merge #6541
6541: Add the DDNet git hash and "is steam" to the crash file r=Robyt3 a=Jupeyy

`@def-` what do you think, how hard would it be for the symbols uploaded to the website contain the same git hash in the name, so we could write a script that automatically finds the correct binary and creates a stack trace?

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2023-04-29 09:27:59 +00:00
bors[bot] dc804f88ac
Merge #6544
6544: make envelope editor resizeable by dragging r=def- a=Marmare314


![resizeable-editor](https://user-images.githubusercontent.com/49279081/235273201-5ee620c3-3784-49d1-ac0c-3bc3d5aca440.gif)


## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: marmare314 <49279081+Marmare314@users.noreply.github.com>
2023-04-29 09:05:05 +00:00
bors[bot] 4b27611201
Merge #6542
6542: potential fix for #6529 r=def- a=Marmare314


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: marmare314 <49279081+Marmare314@users.noreply.github.com>
2023-04-29 08:45:55 +00:00
Jupeyy 40838bf473 Add the DDNet git hash and "is steam" to the crash file
Also put the date before pid for assert logs
2023-04-29 10:26:30 +02:00
marmare314 c9bc524878 make envelope editor resizeable by dragging 2023-04-29 02:26:10 +02:00
marmare314 61ff658cc7 potential fix for #6529 2023-04-29 01:20:51 +02:00
bors[bot] 8375fd83a0
Merge #6540
6540: Fix inconsistent client state after disconnecting with network error r=def- a=Robyt3

The `Disconnect` function did not fully clear all server data, because the client state was already set to offline manually before the function is called. This was causing inconsistent behavior when connecting to another server after being disconnected. For example, the client could get stuck at "getting game info" when connecting the next time.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-04-28 16:25:23 +00:00
Robert Müller aa95f61f11 Fix inconsistent client state after disconnecting with network error
The `Disconnect` function did not fully clear all server data, because the client state was already set to offline manually before the function is called. This was causing inconsistent behavior when connecting to another server after being disconnected. For example, the client could get stuck at "getting game info" when connecting the next time.
2023-04-28 17:57:58 +02:00
Robert Müller 11cb72be32 Fix Ctrl+F not activating search box in browser and tee settings
Closes #6537.
2023-04-28 17:17:30 +02:00
Robert Müller abbe2ce1de Use Height variable to reduce duplicate code 2023-04-27 20:47:56 +02:00
Robert Müller 5cb9902745 Fix variable name m_VictimTextWidth 2023-04-27 20:46:58 +02:00
Robert Müller be68c5ad7a Fix client crash on team kill message with invalid team
The client crashes when a team kill message specifies a team for which no client can be found. This can easily happen when the server sends an unknown team on purpose. It may also happen sporadically during normal gameplay, assuming a team is dissolved or the last team member leaves at the same time as the kill message is received.

The crash is fixed by not rendering any tee for these kill messages. The kill message text is always set depending on the team number in the team kill message, regardless of whether the team exists.

Closes #6533.
2023-04-27 20:45:30 +02:00
trml d603214133 Don't send faketunes to new client versions, and simplify code 2023-04-26 22:35:23 +02:00
Robert Müller 97052e4752 Ignore switch tiles that don't use number for free slot finder 2023-04-26 19:04:57 +02:00
Robert Müller c4eca1a0ba Always set number 0 for switch tiles that don't use the number
And use the new `IsSwitchTile(Flags|Number|Delay)Used` functions accordingly.
2023-04-26 19:04:56 +02:00
Robert Müller 6d23f3e5bd Always set number 255 for tele tiles that don't use the number
Because code previously cast this number to `bool`, we can't use `0` to denote tele tiles where the number is unused.
2023-04-26 19:04:56 +02:00
Robert Müller 2e5f37c61b Don't render switch number and delay for tiles where they are unused 2023-04-26 19:04:56 +02:00
Robert Müller 60c0da7c4d Use IsValid***Tile functions
Use the utility function to check if tele/speedup/switch/tune tile indices are valid.

Using `IsValidSwitchTile` fixes that the switch number and delay were not updated when selecting freeze, deep freeze, deep unfreeze, live freeze and live unfreeze tiles, as those tiles were missing in the existing condition.
2023-04-26 19:04:56 +02:00
Robert Müller 1d9cbba326 Add IsSwitchTile(Flags|Number|Delay)Used functions
To check whether the flags, number or delay of a switch tile is used or not.
2023-04-26 19:04:56 +02:00
Robert Müller 9c841f1e43 Add IsTeleTileNumberUsed function
To check whether the number of a tele tile is used or not.
2023-04-26 19:04:55 +02:00
Robert Müller 245703798b Use bool for IsCheckTeleport and IsCheckEvilTeleport
The tele tile number is not used for `TILE_TELECHECKIN` and `TILE_TELECHECKINEVIL` and the results of these functions were always implicitly converted to `bool` while assuming that the tele number was not `0` for these tiles.
2023-04-26 19:04:54 +02:00
Robert Müller c23c5d900e Remove dead code 2023-04-26 19:04:54 +02:00
Jupeyy 7fa14139d8 Fix input as the comments suggest for the next SDL version
SDL fixed the bug on Windows that releasing the mouse while tabbing out directly refocuses the window, which broke desktop fullscreen (and maybe windowed fullscreen)
2023-04-25 18:45:03 +02:00
bors[bot] 181d831411
Merge #6530
6530: Port line input and IME support from 0.7 r=def- a=Robyt3

Port the line input (UI edit boxes, chat, console) and Input Method Editor (IME) support from upstream. Closes #4397.

General
------------------------------

Fix issues with the text input. Closes #4346. Closes #4524.

Word skipping (when holding Ctrl) is overhauled to be consistent with the Windows / Firefox experience that I took as reference.

Improve usability by not blinking (i.e. always rendering) the caret shortly after is has been moved.

UI text input
------------------------------

https://user-images.githubusercontent.com/23437060/233841419-6648ea97-3ccd-464b-a4c5-e6e5b8dde01c.mp4

Fix inconsistent mouse-based left and right scrolling (closes #4347).

Support smooth left and right scrolling.

Chat
------------------------------

https://user-images.githubusercontent.com/23437060/233841409-3f230b33-f1ad-4172-ade2-e8e5300c9220.mp4

Support keyboard-based text selection of the chat input.

Mouse-based selection could be support in the future when we decide to add something like an ingame UI cursor.

Support smooth up and down scrolling of the chat input, removing the old hack that offsets the input string to simulate scrolling.

Console
------------------------------

https://user-images.githubusercontent.com/23437060/233841427-d3aee499-254d-4bf9-83dd-3a0459ed6bf0.mp4

Also support mouse-based text selection of the command input.

Only text from either the command input or the console log can be selected at the same time. This ensures that Ctrl+C will always copy the text that is currently visually selected in the console.

Check for Ctrl+C input event in event handler instead of in render function, to hopefully fix the issue that copying does not work sometimes (closes #5974 until further notice).

When Ctrl+C is used to copy text from the console log, the selection is cleared. This should make it more clear when text was copied from the log.

Fix an issue that was preventing the console log selection from being cleared, when all log lines are selected.

Remove Ctrl+A/E hotkeys that move cursor to beginning/end respectively. Ctrl+A now selectes all text like for all other inputs. Home and End keys can still be used to go the beginning and end.

Remove Ctrl+U/K hotkeys that clear everything before/after the cursor respectively. Hold shift and use Home/End to select everything instead.

IME support
------------------------------

https://user-images.githubusercontent.com/23437060/233841395-635b6172-7582-4dce-a54f-cccf5e027dc5.mp4

Render list of IME candidates in the client on Windows, so the candidate list can also be viewed in fullscreen mode. There is no API available to retrieve a candidate list on the other operating systems.

**Note that this does not work with SDL 2.0.16, which we are currently using on Windows. See below for details on IME support in different SDL versions.**

Improve composition rendering by underlining the composition text instead of putting it in square brackets.

Track active input globally to properly activate and deactivate IME through the SDL functions.

Closes #1030. Closes #1008.

Password rendering
------------------------------

Fix rendering of passwords containing unicode. Instead of rendering one star character for each UTF-8 `char`, render on star for every unicode codepoint.

Show the composition text also for passwords. Without seeing the composition text it's hard to type a password containing those characters. The candidate window exposes the composition anyway. If you don't want to expose your password this way, e.g. while streaming, you could:

1. Use a latin password and switch off the IME for the password input with the IME hotkey.
2. Blank your screen with an external program while you are streaming and entering passwords.
3. Use binds to authenticate in rcon or to set the server browser password.

Refactoring
------------------------------

Move all text input logic and general rendering to `CLineInput`.

A `CLineInput` is associated with a particular `char` buffer given as a pointer either in the constructor or with `SetBuffer`. The maximum byte size of the buffer must also be specified. The maximum length in unicode codepoints can also be specified separately (e.g. on upstream, name are limited by the number of unicode codepoints instead).

Add `CLineInputBuffered`, which is a `CLineInput` that own a `char` buffer of a fixed size, which is specified as a template argument. As `CLineInput` does not own a buffer anymore, this reduces duplicate code for line inputs that need their own buffer.

Add `CLineInputNumber` which has additional convenience functions to consider the text as an `int` or `float`, to reduce duplicate code in those cases. In the future we could also add an input filter function so that only numbers can be entered in the number input.

Add `CLineInput::SetClipboardLineCallback` to handle the case that multiple lines of text are pasted into a lineinput. This reduces duplicate code, as this behavior was previously implemented separately for chat and console. The behavior is also fixed to be consistent with the console on Windows, so the first line being pasted edits the current input text and then sends it instead of being sent on its own without the existing input text.

Add `CalcFontSizeAndBoundingBox` to UI to reduce duplicate code. Expose `CalcAlignedCursorPos` as static member function to reuse it for line input.

Dispatch input events to UI inputs through the event handler instead of storing them in a duplicate buffer.

Use `size_t` for line input cursor position, length etc. and for `str_utf8_stats`.

Add `IButtonColorFunction` to UI to describe a functions that defines colors for the Default, Active and Hovered states of UI elements. Add some default button color functions. Use button color function to reduce duplicate code in scrollbar rendering.

Use `vec2` instead of two `floats` to represent the mouse positions in the text renderer.

Remove `CaretPosition` again, as it does not calculate the correct Y position near line breaks due to the wrapping being different when not rendering the entire string. Instead, calculate the exact caret position when rending a text container and store the caret position in the text cursor for later use.

IME usage guide (Windows)
------------------------------

1. Install the respective language and the Microsoft-IME keyboard (e.g. for Chinese, Japanese or Korean).
2. Launch the game (or a text editor to first try out the IME). Note that Windows may track the input language separately for every application. You can change this in the Windows input settings so the input language is changed globally.
2. Switch the input language using the hotkey Windows+Space or another hotkey that you configured in the Windows input settings (Alt+Shift is the default, but you should consider disabling it, to avoid accidentally changing the input language while playing).
3. Switch from Latin/English input mode to the respective asian input mode.
   - Chinese: Use Ctrl+Space to switch between English and Chinese input mode. You can change this hotkey in the IME's settings.
   - Japanese: Use Ctrl+Space to switch between Alphanumeric and Hiragana/Katakana input mode. You can change this hotkey in the IME's settings.
   - Korean: Use Right Alt to switch between English and Hangul input mode. You cannot change this hotkey as of yet.
   - Note that the input mode is also tracked per application, but there is no setting to change this behavior as far as I know, so you'll need to switch for every application separately.
4. Start typing. The underlined text is the current composition text. While a composition is active, you can only edit the composition text. Confirm the composition with Space or by selecting a candidate from the candidate list with the arrow keys. Cancel the composition with Escape or by using Backspace to delete the composition text. Note that not all languages offer a candidate list.

SDL version-specific issues
------------------------------

- 2.26.5, 2.24.2, 2.0.22: IME candidates work. But there are minor bugs when moving the composition cursor.
- 2.0.18, 2.0.20: IME candidates work.
- 2.0.16 (our current version): IME candidates cannot be determined with Windows API. Windows tries to draw the composition window like before, so this does not work in fullscreen mode.
- 2.0.8 (upstream 0.7): IME candidates work. But this SDL version is too old for us.

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [X] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-04-25 15:47:07 +00:00
bors[bot] 8f2df41af1
Merge #6528
6528: Use dynamic size buffer in teehistorian tests instead of `CPacker` r=heinrich5991 a=Robyt3

`CPacker` is simply used as a byte buffer in the teehistorian tests. When the number of UUIDs is increased (in the future or in downstream projects) the tests will start to fail due to the buffer size being limited to 2048 bytes. This is fixed by using an `std::vector<unsigned char>` instead.

Closes #6526.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-04-23 17:39:35 +00:00
Robert Müller ebb2e4253d Port line input and IME support from 0.7
Port the line input (UI edit boxes, chat, console) and Input Method Editor (IME) support from upstream. Closes #4397.

General
------------------------------

Fix issues with the text input. Closes #4346. Closes #4524.

Word skipping (when holding Ctrl) is overhauled to be consistent with the Windows / Firefox experience that I took as reference.

Improve usability by not blinking (i.e. always rendering) the caret shortly after is has been moved.

UI text input
------------------------------

Fix inconsistent mouse-based left and right scrolling (closes #4347).

Support smooth left and right scrolling.

Chat
------------------------------

Support keyboard-based text selection of the chat input.

Mouse-based selection could be support in the future when we decide to add something like an ingame UI cursor.

Support smooth up and down scrolling of the chat input, removing the old hack that offsets the input string to simulate scrolling.

Console
------------------------------

Also support mouse-based text selection of the command input.

Only text from either the command input or the console log can be selected at the same time. This ensures that Ctrl+C will always copy the text that is currently visually selected in the console.

Check for Ctrl+C input event in event handler instead of in render function, to hopefully fix the issue that copying does not work sometimes (closes #5974 until further notice).

When Ctrl+C is used to copy text from the console log, the selection is cleared. This should make it more clear when text was copied from the log.

Fix an issue that was preventing the console log selection from being cleared, when all log lines are selected.

Remove Ctrl+A/E hotkeys that move cursor to beginning/end respectively. Ctrl+A now selectes all text like for all other inputs. Home and End keys can still be used to go the beginning and end.

Remove Ctrl+U/K hotkeys that clear everything before/after the cursor respectively. Hold shift and use Home/End to select everything instead.

IME support
------------------------------

Render list of IME candidates in the client on Windows, so the candidate list can also be viewed in fullscreen mode. There is no API available to retrieve a candidate list on the other operating systems.

Improve composition rendering by underlining the composition text instead of putting it in square brackets.

Track active input globally to properly activate and deactivate IME through the SDL functions.

Closes #1030. Closes #1008.

Password rendering
------------------------------

Fix rendering of passwords containing unicode. Instead of rendering one star character for each UTF-8 `char`, render on star for every unicode codepoint.

Show the composition text also for passwords. Without seeing the composition text it's hard to type a password containing those characters. The candidate window exposes the composition anyway. If you don't want to expose your password this way, e.g. while streaming, you could:

1. Use a latin password and switch off the IME for the password input with the IME hotkey.
2. Blank your screen with an external program while you are streaming and entering passwords.
3. Use binds to authenticate in rcon or to set the server browser password.

Refactoring
------------------------------

Move all text input logic and general rendering to `CLineInput`.

A `CLineInput` is associated with a particular `char` buffer given as a pointer either in the constructor or with `SetBuffer`. The maximum byte size of the buffer must also be specified. The maximum length in unicode codepoints can also be specified separately (e.g. on upstream, name are limited by the number of unicode codepoints instead).

Add `CLineInputBuffered`, which is a `CLineInput` that own a `char` buffer of a fixed size, which is specified as a template argument. As `CLineInput` does not own a buffer anymore, this reduces duplicate code for line inputs that need their own buffer.

Add `CLineInputNumber` which has additional convenience functions to consider the text as an `int` or `float`, to reduce duplicate code in those cases. In the future we could also add an input filter function so that only numbers can be entered in the number input.

Add `CLineInput::SetClipboardLineCallback` to handle the case that multiple lines of text are pasted into a lineinput. This reduces duplicate code, as this behavior was previously implemented separately for chat and console. The behavior is also fixed to be consistent with the console on Windows, so the first line being pasted edits the current input text and then sends it instead of being sent on its own without the existing input text.

Add `CalcFontSizeAndBoundingBox` to UI to reduce duplicate code. Expose `CalcAlignedCursorPos` as static member function to reuse it for line input.

Dispatch input events to UI inputs through the event handler instead of storing them in a duplicate buffer.

Use `size_t` for line input cursor position, length etc. and for `str_utf8_stats`.

Add `IButtonColorFunction` to UI to describe a functions that defines colors for the Default, Active and Hovered states of UI elements. Add some default button color functions. Use button color function to reduce duplicate code in scrollbar rendering.

Use `vec2` instead of two `floats` to represent the mouse positions in the text renderer.

Remove `CaretPosition` again, as it does not calculate the correct Y position near line breaks due to the wrapping being different when not rendering the entire string. Instead, calculate the exact caret position when rending a text container and store the caret position in the text cursor for later use.

IME usage guide (Windows)
------------------------------

1. Install the respective language and the Microsoft-IME keyboard (e.g. for Chinese, Japanese or Korean).
2. Launch the game (or a text editor to first try out the IME). Note that Windows may track the input language separately for every application. You can change this in the Windows input settings so the input language is changed globally.
2. Switch the input language using the hotkey Windows+Space or another hotkey that you configured in the Windows input settings (Alt+Shift is the default, but you should consider disabling it, to avoid accidentally changing the input language while playing).
3. Switch from Latin/English input mode to the respective asian input mode.
   - Chinese: Use Ctrl+Space to switch between English and Chinese input mode. You can change this hotkey in the IME's settings.
   - Japanese: Use Ctrl+Space to switch between Alphanumeric and Hiragana/Katakana input mode. You can change this hotkey in the IME's settings.
   - Korean: Use Right Alt to switch between English and Hangul input mode. You cannot change this hotkey as of yet.
   - Note that the input mode is also tracked per application, but there is no setting to change this behavior as far as I know, so you'll need to switch for every application separately.
4. Start typing. The underlined text is the current composition text. While a composition is active, you can only edit the composition text. Confirm the composition with Space or by selecting a candidate from the candidate list with the arrow keys. Cancel the composition with Escape or by using Backspace to delete the composition text. Note that not all languages offer a candidate list.

SDL version-specific issues
------------------------------

- 2.26.5, 2.24.2, 2.0.22: IME candidates work. But there are minor bugs when moving the composition cursor.
- 2.0.18, 2.0.20: IME candidates work.
- 2.0.16 (our current version): IME candidates cannot be determined with Windows API. Windows tries to draw the composition window like before, so this does not work in fullscreen mode.
- 2.0.8 (upstream 0.7): IME candidates work. But this SDL version is too old for us.
2023-04-23 15:00:29 +02:00
Robert Müller f77af29094 Add text cursor setting to always render caret (disable blinking)
Add flag to temporarily cause the caret to not blink, so the caret can be rendered without blinking after it has been moved, which greatly improves usability.
2023-04-23 15:00:26 +02:00
Robert Müller 08b0a03ca4 Render selection in front of text instead of behind it
Makes the text selection easier to see, especially when the text selection height is lower than normal.

Change text selection color to light grey instead of blue.
2023-04-23 15:00:25 +02:00
Robert Müller ca90d83c10 Allow adjusting height factor of text selection rectangle
Add `CTextCursor::m_SelectionHeightFactor` setting to adjust the height of the text selection rectangle. For example a value of `0.5f` means that the selection rectangle has half its normal height while still being aligned at the same bottom position.
2023-04-23 15:00:25 +02:00
Robert Müller d30ebf33e5 Use dynamic size buffer in teehistorian tests instead of CPacker
`CPacker` is simply used as a byte buffer in the teehistorian tests. When the number of UUIDs is increased (in the future or in downstream projects) the tests will start to fail due to the buffer size being limited to 2048 bytes. This is fixed by using an `std::vector<unsigned char>` instead.
2023-04-23 12:40:21 +02:00
ChillerDragon ae41ff3fb3 Fix NET_MAX_CHUNKHEADERSIZE 5 -> 3
Probably has no big impact but 5 is just wrong.
Was also casually fixed in upstream.

c2e5771a15 (diff-706d36dc3648350992fd7fb372d2461cbddcec7ac79f1f905f329ada2bcda814L49)
2023-04-23 11:51:34 +02:00
bors[bot] 15620354b9
Merge #6521
6521: Minor refactoring of engine input r=Chairn a=Robyt3



## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [X] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-04-22 18:43:30 +00:00
Robert Müller 001d11d9ed Refactor CEditorMap::CMapInfo
Reduce duplicate code. Make code more similar to upstream.
2023-04-22 16:46:10 +02:00
Robert Müller c9baa5f0d6 Remove dead code 2023-04-21 18:47:44 +02:00
Robert Müller 6f033e41ba Use '\0' instead of 0 for chars 2023-04-21 18:47:44 +02:00
Robert Müller 09462cff67 Use KEY_FIRST and KEY_UNKNOWN instead of 0 2023-04-21 18:47:44 +02:00
Robert Müller c959665226 Use nullptr instead of 0, 0x0 and NULL 2023-04-21 18:44:49 +02:00
Robert Müller adc813493a Remove unused FLAG_REPEAT 2023-04-21 18:44:49 +02:00
Robert Müller ecc49a699f Use size_t for number of input events 2023-04-21 18:44:49 +02:00
Robert Müller 2b7f054590 Use const reference to pass CEvent objects
The size of the `CEvent` class is 140 bytes, so it's more efficient to pass objects by reference.
2023-04-21 18:44:48 +02:00
Robert Müller 8b26fa0bc3 Assert instead of returning empty event on invalid index 2023-04-21 18:44:48 +02:00
bors[bot] cdd19beee4
Merge #6437
6437: Make team kills condensed in killfeed r=heinrich5991 a=VoxelDoesCode

For those who still have the killfeed on, I wanted to modernize it, by having team kills become one line instead of a bunch!

![image](https://user-images.githubusercontent.com/95713843/226060109-ed74c2f6-1289-4247-81dc-1725428ddf59.png)
## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: VoxelDoesCode <dante_n_cedroni@hotmail.com>
2023-04-21 10:37:40 +00:00
VoxelDoesCode 049d89ca41 Simplify NetMsg even more, with help from Fokko
Quick changes

Add m_First

one more thing

fokko pointed this out at 3 am

Final push
2023-04-18 07:51:44 -04:00
bors[bot] 391c127cb3
Merge #6515
6515: Add OnNewSnapshot to component hooks r=heinrich5991 a=ChillerDragon

Waste some clock cycles on zero lines code removed :D
Downstream client maintainers will love it tho 

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2023-04-18 11:33:14 +00:00
Robert Müller 928d278d0c Rename DefaultSelectionColor for consistency
The other methods also start with `Text`.
2023-04-15 16:58:33 +02:00
Robert Müller ea058d9d2e Replace CharacterCounter with existing pCursor->m_GlyphCount
The separate `CharacterCounter` variable is not necessary, as the same value is already tracked by `pCursor->m_GlyphCount`.
2023-04-15 16:58:05 +02:00
Robert Müller 680de35cab Add STextBoundingBox::MoveBy convenience function 2023-04-15 16:49:53 +02:00
Robert Müller 49a1896389 Add STextBoundingBox::Size convenience function 2023-04-15 16:49:53 +02:00
Robert Müller a160364b77 Add default parameters to Text and TextEx 2023-04-15 16:49:53 +02:00
Robert Müller f0c295b2d3 Add length check in AppendTextContainer
Allow `Length` parameter to be longer than maximum string length.
2023-04-15 16:49:53 +02:00
Robert Müller fe40048ca8 Remove unnecessary SetRenderFlags calls
Setting the render flags here is unnecessary, as the render flags are already set identically inside `TextEx`.
2023-04-15 16:49:27 +02:00
Robert Müller a2c9b752e0 Remove unused CListBox::FilterMatches 2023-04-15 13:07:40 +02:00
ChillerDragon 7c2c5aeee7 Add OnNewSnapshot to component hooks 2023-04-15 12:47:33 +02:00
Robert Müller c7cea0a37f Fix incorrect chat background rect width calculation
The calculation of `m_LongestLineWidth` was adjusted in bf1e757581 so it's really the width of the line and not the X position of the end of the line. This caused the background rects of chat messages to be rendered incorrectly.
2023-04-15 12:17:49 +02:00
bors[bot] b1f2862cff
Merge #6511
6511: Refactor vertical alignment of UI labels, add more text render convenience functions r=def- a=Robyt3

Should change layout only very little.

### Notes if you are porting this downstream

`SLabelProperties::m_AlignVertically` is removed. The usage was previously confusing and inconvenient, as the `SLabelProperties` parameter object was necessary to change the vertical alignment. If `m_AlignVertically == 1` (which is the default value) then the text is vertically centered and this works correctly also for multi-line text, assuming that the correct rect height is specified and the previous fixes have been applied (#6507). If `m_AlignVertically == 0` then the text is somehow more correctly aligned for some UI elements that span only one line in cases where the previous option doesn't work correctly. Other `m_AlignVertically` values besides `0` and `1` are not used.

With this PR most text is centered vertically by setting `TEXTALIGN_MIDDLE`. The UI code always uses shorthand constants for combinations of horizontal and vertical alignment, e.g. `TEXTALIGN_MC` for `TEXTALIGN_MIDDLE | TEXTALIGN_CENTER`. To port your own code, I'd recommend replacing all of your usages of `TEXTALIGN_LEFT`, `TEXTALIGN_CENTER` and `TEXTALIGN_RIGHT` with `TEXTALIGN_ML`, `TEXTALIGN_MC` and `TEXTALIGN_MR` respectively. Remove all usages of `m_AlignVertically` and also the `SLabelProperties` variables for which only `m_AlignVertically` was changed. This means all text will be vertically centered and have the same horizontal alignment as before. For some labels the vertical centering does not work correctly though, so you'll have to visually check if any of the texts are misaligned and then manually adjust the alignment or the UI rect position and/or size.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-04-10 17:29:23 +00:00
bors[bot] 4d697c7be3
Merge #6509
6509: Fix client crash when spectating on server with missing game info r=def- a=Robyt3



## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-04-10 17:08:19 +00:00