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@ -19,13 +19,13 @@ class CRenderTools;
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class CEditorComponent
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{
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public:
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virtual ~CEditorComponent() = default;
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virtual ~CEditorComponent() = default;
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virtual void Init(CEditor *pEditor);
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virtual void OnRender();
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virtual void Init(CEditor *pEditor);
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virtual void OnRender();
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CEditor *Editor();
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IInput *Input();
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CEditor *Editor();
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IInput *Input();
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IClient *Client();
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CConfig *Config();
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IConsole *Console();
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@ -38,18 +38,18 @@ public:
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CRenderTools *RenderTools();
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private:
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CEditor *m_pEditor;
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IInput *m_pInput;
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IClient *m_pClient;
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CConfig *m_pConfig;
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IConsole *m_pConsole;
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IEngine *m_pEngine;
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IGraphics *m_pGraphics;
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ISound *m_pSound;
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ITextRender *m_pTextRender;
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IStorage *m_pStorage;
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CUI *m_pUI;
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CRenderTools *m_pRenderTools;
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CEditor *m_pEditor;
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IInput *m_pInput;
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IClient *m_pClient;
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CConfig *m_pConfig;
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IConsole *m_pConsole;
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IEngine *m_pEngine;
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IGraphics *m_pGraphics;
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ISound *m_pSound;
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ITextRender *m_pTextRender;
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IStorage *m_pStorage;
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CUI *m_pUI;
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CRenderTools *m_pRenderTools;
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};
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#endif
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@ -18,7 +18,6 @@
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#include <engine/shared/jobs.h>
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#include "auto_map.h"
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#include "game/client/component.h"
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#include "map_view.h"
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#include "smooth_value.h"
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@ -2,8 +2,8 @@
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#include <engine/shared/config.h>
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#include <game/client/ui.h>
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#include <game/client/render.h>
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#include <game/client/ui.h>
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void CMapView::Init(CEditor *pEditor)
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{
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@ -13,13 +13,13 @@ void CMapView::Init(CEditor *pEditor)
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void CMapView::ResetZoom()
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{
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m_EditorOffset = vec2(0, 0);
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m_Zoom.SetValue(100.0f);
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m_EditorOffset = vec2(0, 0);
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m_Zoom.SetValue(100.0f);
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}
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float CMapView::ScaleLength(float Value)
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{
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return m_Zoom.GetValue() * Value;
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return m_Zoom.GetValue() * Value;
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}
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void CMapView::ZoomMouseTarget(float ZoomFactor)
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@ -38,7 +38,7 @@ void CMapView::ZoomMouseTarget(float ZoomFactor)
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float Mwy = aPoints[1] + WorldHeight * (UI()->MouseY() / UI()->Screen()->h);
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// adjust camera
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m_WorldOffset += (vec2(Mwx, Mwy) - m_WorldOffset) * (1.0f - ZoomFactor);
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m_WorldOffset += (vec2(Mwx, Mwy) - m_WorldOffset) * (1.0f - ZoomFactor);
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}
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void CMapView::UpdateZoom()
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@ -3,31 +3,31 @@
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#include <base/vmath.h>
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#include "smooth_value.h"
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#include "component.h"
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#include "smooth_value.h"
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class CMapView : public CEditorComponent
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{
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public:
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void Init(CEditor *pEditor) override;
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void Init(CEditor *pEditor) override;
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/**
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* Reset zoom and editor offset.
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*/
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void ResetZoom();
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/**
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* Reset zoom and editor offset.
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*/
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void ResetZoom();
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/**
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* Scale length according to zoom value.
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*/
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float ScaleLength(float Value);
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/**
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* Scale length according to zoom value.
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*/
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float ScaleLength(float Value);
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void ZoomMouseTarget(float ZoomFactor);
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void UpdateZoom();
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void ZoomMouseTarget(float ZoomFactor);
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void UpdateZoom();
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vec2 m_WorldOffset;
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vec2 m_EditorOffset;
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vec2 m_WorldOffset;
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vec2 m_EditorOffset;
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CSmoothValue m_Zoom = CSmoothValue(200.0f, 10.0f, 2000.0f);
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CSmoothValue m_Zoom = CSmoothValue(200.0f, 10.0f, 2000.0f);
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float m_WorldZoom = 1.0f;
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};
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@ -1,7 +1,7 @@
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#include "smooth_value.h"
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#include <engine/shared/config.h>
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#include <engine/client.h>
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#include <engine/shared/config.h>
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CSmoothValue::CSmoothValue(float InitialValue, float MinValue, float MaxValue) :
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m_Smoothing(false), m_Value(InitialValue), m_MinValue(MinValue), m_MaxValue(MaxValue) {}
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