Respect ALLOW_HOOK_COLL flag

This commit is contained in:
Tater 2023-07-23 15:41:23 -05:00
parent a998363978
commit d2d273b6e0

View file

@ -156,7 +156,7 @@ void CPlayers::RenderHookCollLine(
{
bool AlwaysRenderHookColl = GameClient()->m_GameInfo.m_AllowHookColl && (Local ? g_Config.m_ClShowHookCollOwn : g_Config.m_ClShowHookCollOther) == 2;
bool RenderHookCollPlayer = ClientID >= 0 && Player.m_PlayerFlags & PLAYERFLAG_AIM && (Local ? g_Config.m_ClShowHookCollOwn : g_Config.m_ClShowHookCollOther) > 0;
if(Local && Client()->State() != IClient::STATE_DEMOPLAYBACK)
if(Local && GameClient()->m_GameInfo.m_AllowHookColl && Client()->State() != IClient::STATE_DEMOPLAYBACK)
RenderHookCollPlayer = GameClient()->m_Controls.m_aShowHookColl[g_Config.m_ClDummy] && g_Config.m_ClShowHookCollOwn > 0;
bool RenderHookCollVideo = true;