Simplify TickSpeed getters

This commit is contained in:
furo 2023-11-23 15:33:30 +01:00
parent b9fd612ef5
commit 9627e7b3a8
7 changed files with 3 additions and 13 deletions

View file

@ -87,8 +87,6 @@ protected:
float m_GlobalTime;
float m_RenderFrameTime;
int m_GameTickSpeed;
float m_FrameTimeAvg;
TMapLoadingCallbackFunc m_MapLoadingCBFunc;
@ -141,7 +139,7 @@ public:
inline float PredIntraGameTick(int Conn) const { return m_aPredIntraTick[Conn]; }
inline float IntraGameTickSincePrev(int Conn) const { return m_aGameIntraTickSincePrev[Conn]; }
inline float GameTickTime(int Conn) const { return m_aGameTickTime[Conn]; }
inline int GameTickSpeed() const { return m_GameTickSpeed; }
inline int GameTickSpeed() const { return SERVER_TICK_SPEED; }
// other time access
inline float RenderFrameTime() const { return m_RenderFrameTime; }

View file

@ -83,8 +83,6 @@ CClient::CClient() :
m_RenderFrameTime = 0.0001f;
m_LastRenderTime = time_get();
m_GameTickSpeed = SERVER_TICK_SPEED;
m_SnapCrcErrors = 0;
m_AutoScreenshotRecycle = false;
m_AutoStatScreenshotRecycle = false;

View file

@ -29,7 +29,6 @@ class IServer : public IInterface
MACRO_INTERFACE("server", 0)
protected:
int m_CurrentGameTick;
int m_TickSpeed;
public:
/*
@ -46,7 +45,7 @@ public:
};
int Tick() const { return m_CurrentGameTick; }
int TickSpeed() const { return m_TickSpeed; }
int TickSpeed() const { return SERVER_TICK_SPEED; }
virtual int Port() const = 0;
virtual int MaxClients() const = 0;

View file

@ -317,8 +317,6 @@ CServer::CServer()
m_aDemoRecorder[i] = CDemoRecorder(&m_SnapshotDelta, true);
m_aDemoRecorder[MAX_CLIENTS] = CDemoRecorder(&m_SnapshotDelta, false);
m_TickSpeed = TickSpeed();
m_pGameServer = 0;
m_CurrentGameTick = MIN_TICK;

View file

@ -355,7 +355,6 @@ void CGameClient::OnInit()
str_format(aBuf, sizeof(aBuf), "initialisation finished after %.2fms", ((End - Start) * 1000) / (float)time_freq());
Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "gameclient", aBuf);
m_GameWorld.m_GameTickSpeed = Client()->GameTickSpeed();
m_GameWorld.m_pCollision = Collision();
m_GameWorld.m_pTuningList = m_aTuningList;

View file

@ -593,7 +593,6 @@ void CGameWorld::CopyWorld(CGameWorld *pFrom)
pFrom->m_pChild = this;
m_GameTick = pFrom->m_GameTick;
m_GameTickSpeed = pFrom->m_GameTickSpeed;
m_pCollision = pFrom->m_pCollision;
m_WorldConfig = pFrom->m_WorldConfig;
for(int i = 0; i < 2; i++)

View file

@ -51,12 +51,11 @@ public:
std::vector<CCharacter *> IntersectedCharacters(vec2 Pos0, vec2 Pos1, float Radius, const CEntity *pNotThis = nullptr);
int m_GameTick;
int m_GameTickSpeed;
CCollision *m_pCollision;
// getter for server variables
int GameTick() { return m_GameTick; }
int GameTickSpeed() { return m_GameTickSpeed; }
int GameTickSpeed() { return SERVER_TICK_SPEED; }
CCollision *Collision() { return m_pCollision; }
CTeamsCore *Teams() { return &m_Teams; }
std::vector<SSwitchers> &Switchers() { return m_Core.m_vSwitchers; }