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Show error message popup on assertion error in client
Add assertion handler function to base system. Set handler in client to show a message box on assertion errors.
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@ -169,6 +169,7 @@ static NETSOCKET_INTERNAL invalid_socket = {NETTYPE_INVALID, -1, -1, -1};
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#define AF_WEBSOCKET_INET (0xee)
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std::atomic_bool dbg_assert_failing = false;
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DBG_ASSERT_HANDLER dbg_assert_handler;
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bool dbg_assert_has_failed()
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{
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@ -179,8 +180,17 @@ void dbg_assert_imp(const char *filename, int line, int test, const char *msg)
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{
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if(!test)
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{
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const bool already_failing = dbg_assert_has_failed();
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dbg_assert_failing.store(true, std::memory_order_release);
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dbg_msg("assert", "%s(%d): %s", filename, line, msg);
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char error[256];
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str_format(error, sizeof(error), "%s(%d): %s", filename, line, msg);
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dbg_msg("assert", "%s", error);
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if(!already_failing)
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{
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DBG_ASSERT_HANDLER handler = dbg_assert_handler;
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if(handler)
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handler(error);
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}
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log_global_logger_finish();
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dbg_break();
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}
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@ -195,6 +205,11 @@ void dbg_break()
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#endif
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}
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void dbg_assert_set_handler(DBG_ASSERT_HANDLER handler)
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{
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dbg_assert_handler = std::move(handler);
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}
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void dbg_msg(const char *sys, const char *fmt, ...)
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{
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va_list args;
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@ -108,6 +108,9 @@ bool dbg_assert_has_failed();
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void
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dbg_break();
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typedef std::function<void(const char *message)> DBG_ASSERT_HANDLER;
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void dbg_assert_set_handler(DBG_ASSERT_HANDLER handler);
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/**
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* Prints a debug message.
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*
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@ -4534,6 +4534,7 @@ int main(int argc, const char **argv)
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CWindowsComLifecycle WindowsComLifecycle(true);
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#endif
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CCmdlineFix CmdlineFix(&argc, &argv);
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bool Silent = false;
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bool RandInitFailed = false;
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@ -4582,6 +4583,12 @@ int main(int argc, const char **argv)
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pKernel->RegisterInterface(pClient, false);
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pClient->RegisterInterfaces();
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dbg_assert_set_handler([pClient](const char *pMsg) {
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char aMessage[256];
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str_format(aMessage, sizeof(aMessage), "An assertion error occured. Please write down or take a screenshot of the following information and report this error.\n\n%s", pMsg);
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pClient->ShowMessageBox("Assertion Error", aMessage);
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});
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// create the components
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IEngine *pEngine = CreateEngine(GAME_NAME, pFutureConsoleLogger, 2);
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IConsole *pConsole = CreateConsole(CFGFLAG_CLIENT).release();
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