Use nullptr instead of 0

This commit is contained in:
Robert Müller 2023-05-28 12:51:56 +02:00
parent 6ff418322b
commit 1667861857

View file

@ -386,7 +386,7 @@ void CMenus::RenderDemoPlayer(CUIRect MainView)
GameClient()->m_Tooltips.DoToolTip(&s_PlayPauseButton, &Button, pInfo->m_Paused ? Localize("Play the current demo") : Localize("Pause the current demo"));
// stop button
ButtonBar.VSplitLeft(Margins, 0, &ButtonBar);
ButtonBar.VSplitLeft(Margins, nullptr, &ButtonBar);
ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar);
static CButtonContainer s_ResetButton;
if(DoButton_FontIcon(&s_ResetButton, FONT_ICON_STOP, false, &Button, IGraphics::CORNER_ALL))
@ -397,7 +397,7 @@ void CMenus::RenderDemoPlayer(CUIRect MainView)
GameClient()->m_Tooltips.DoToolTip(&s_ResetButton, &Button, Localize("Stop the current demo"));
// one tick back
ButtonBar.VSplitLeft(Margins + 10.0f, 0, &ButtonBar);
ButtonBar.VSplitLeft(Margins + 10.0f, nullptr, &ButtonBar);
ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar);
static CButtonContainer s_OneTickBackButton;
if(DoButton_FontIcon(&s_OneTickBackButton, FONT_ICON_CHEVRON_LEFT, 0, &Button, IGraphics::CORNER_ALL))
@ -405,7 +405,7 @@ void CMenus::RenderDemoPlayer(CUIRect MainView)
GameClient()->m_Tooltips.DoToolTip(&s_OneTickBackButton, &Button, Localize("Go back one tick"));
// one tick forward
ButtonBar.VSplitLeft(Margins, 0, &ButtonBar);
ButtonBar.VSplitLeft(Margins, nullptr, &ButtonBar);
ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar);
static CButtonContainer s_OneTickForwardButton;
if(DoButton_FontIcon(&s_OneTickForwardButton, FONT_ICON_CHEVRON_RIGHT, 0, &Button, IGraphics::CORNER_ALL))
@ -446,7 +446,7 @@ void CMenus::RenderDemoPlayer(CUIRect MainView)
GameClient()->m_Tooltips.DoToolTip(&s_SliceBeginButton, &Button, Localize("Mark the beginning of a cut"));
// slice end button
ButtonBar.VSplitLeft(Margins, 0, &ButtonBar);
ButtonBar.VSplitLeft(Margins, nullptr, &ButtonBar);
ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar);
static CButtonContainer s_SliceEndButton;
if(DoButton_FontIcon(&s_SliceEndButton, FONT_ICON_RIGHT_TO_BRACKET, 0, &Button, IGraphics::CORNER_ALL))
@ -458,7 +458,7 @@ void CMenus::RenderDemoPlayer(CUIRect MainView)
GameClient()->m_Tooltips.DoToolTip(&s_SliceEndButton, &Button, Localize("Mark the end of a cut"));
// slice save button
ButtonBar.VSplitLeft(Margins, 0, &ButtonBar);
ButtonBar.VSplitLeft(Margins, nullptr, &ButtonBar);
ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar);
static CButtonContainer s_SliceSaveButton;
if(DoButton_FontIcon(&s_SliceSaveButton, FONT_ICON_ARROW_UP_RIGHT_FROM_SQUARE, 0, &Button, IGraphics::CORNER_ALL))
@ -477,7 +477,7 @@ void CMenus::RenderDemoPlayer(CUIRect MainView)
const int Threshold = 10;
// one marker back
ButtonBar.VSplitLeft(Margins + 20.0f, 0, &ButtonBar);
ButtonBar.VSplitLeft(Margins + 20.0f, nullptr, &ButtonBar);
ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar);
static CButtonContainer s_OneMarkerBackButton;
if(DoButton_FontIcon(&s_OneMarkerBackButton, FONT_ICON_BACKWARD_STEP, 0, &Button, IGraphics::CORNER_ALL))
@ -493,7 +493,7 @@ void CMenus::RenderDemoPlayer(CUIRect MainView)
GameClient()->m_Tooltips.DoToolTip(&s_OneMarkerBackButton, &Button, Localize("Go back one marker"));
// one marker forward
ButtonBar.VSplitLeft(Margins, 0, &ButtonBar);
ButtonBar.VSplitLeft(Margins, nullptr, &ButtonBar);
ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar);
static CButtonContainer s_OneMarkerForwardButton;
if(DoButton_FontIcon(&s_OneMarkerForwardButton, FONT_ICON_FORWARD_STEP, 0, &Button, IGraphics::CORNER_ALL))
@ -518,7 +518,7 @@ void CMenus::RenderDemoPlayer(CUIRect MainView)
}
// toggle keyboard shortcuts button
ButtonBar.VSplitRight(Margins, &ButtonBar, 0);
ButtonBar.VSplitRight(Margins, &ButtonBar, nullptr);
ButtonBar.VSplitRight(ButtonbarHeight, &ButtonBar, &Button);
static CButtonContainer s_KeyboardShortcutsButton;
if(DoButton_FontIcon(&s_KeyboardShortcutsButton, FONT_ICON_KEYBOARD, 0, &Button, IGraphics::CORNER_ALL, g_Config.m_ClDemoKeyboardShortcuts != 0))