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Increase freeview radius to kill tile border
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cc67723beb
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@ -412,8 +412,8 @@ void CControls::ClampMousePos()
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{
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if(m_pClient->m_Snap.m_SpecInfo.m_Active && m_pClient->m_Snap.m_SpecInfo.m_SpectatorID < 0)
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{
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m_aMousePos[g_Config.m_ClDummy].x = clamp(m_aMousePos[g_Config.m_ClDummy].x, 0.0f, Collision()->GetWidth() * 32.0f);
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m_aMousePos[g_Config.m_ClDummy].y = clamp(m_aMousePos[g_Config.m_ClDummy].y, 0.0f, Collision()->GetHeight() * 32.0f);
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m_aMousePos[g_Config.m_ClDummy].x = clamp(m_aMousePos[g_Config.m_ClDummy].x, -201.0f * 32, (Collision()->GetWidth() + 201.0f) * 32.0f);
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m_aMousePos[g_Config.m_ClDummy].y = clamp(m_aMousePos[g_Config.m_ClDummy].y, -201.0f * 32, (Collision()->GetHeight() + 201.0f) * 32.0f);
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}
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else
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{
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