Commit graph

8751 commits

Author SHA1 Message Date
heinrich5991 a97a597592 Inline Is(GameType) functions
They are used for two purposes, coloring gametypes in the serverbrowser
and enabling backward compatibility. These are independent, we shouldn't
add more stuff to the backward compatibility, hence I split them up and
inlined them.
2022-10-11 16:05:46 +02:00
bors[bot] 8de0247d00
Merge #5909
5909: Add favorite skins r=def- a=Jupeyy

Advantages:
- my friend fokkonaut can mark his favorite vanilla skins
- u can mark skin db skins which auto download if not loaded

untested, bad code, maybe buggy.
but still want feedback :)

![image](https://user-images.githubusercontent.com/6654924/193877801-6880a4f6-3f42-4e16-ad00-f44583aa2a87.png)


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-10-10 14:42:18 +00:00
bors[bot] 6d7df66448
Merge #5918
5918: Constify snap more (inspired by upstream) r=Robyt3 a=ChillerDragon

Incorporate const added in those upstream commits:
d86d576217
e6b8518b49

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2022-10-09 13:53:05 +00:00
ChillerDragon 9982a7bad3 Constify snap more (inspired by upstream)
Incorporate const added in those upstream commits:
d86d576217
e6b8518b49
2022-10-09 15:12:12 +02:00
bors[bot] b7da20826d
Merge #5919
5919: Tweak the running visuals r=def- a=VoxelDoesCode

Sorry for putting this off for so long. Turns out animating with raw code is harder than you'd think.

https://user-images.githubusercontent.com/95713843/194726134-40925aea-6ec4-40ae-9597-b80a28d1b6a2.mp4



## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: VoxelDoesCode <bluheadcat@gmail.com>
2022-10-08 22:58:13 +00:00
VoxelDoesCode fc09212d43 Tweak the running visuals 2022-10-08 16:07:15 -04:00
bors[bot] 665f829759
Merge #5915
5915: Don't overlap menu + debug messages (fixes #5914) r=Robyt3 a=def-

![Screenshot 2022-10-07 at 19 03 03](https://user-images.githubusercontent.com/2335377/194611779-93062028-0684-4745-b3b9-9949cec074fa.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-10-07 18:48:08 +00:00
Dennis Felsing 774f7a6f33 Don't overlap menu + debug messages (fixes #5914) 2022-10-07 19:03:20 +02:00
def 317b2df7c0 Support multiple values to search/exclude (fixes #4119) 2022-10-07 18:21:14 +02:00
Dennis Felsing c4463a3848 Only show ingame hint in Game tab
Since it looks ugly overlaid over the other tabs
2022-10-06 18:38:32 +02:00
Jupeyy fbc4c9cd6e Add favorite skins 2022-10-05 19:23:03 +02:00
def 361622ec37 Add help text at bottom left when menu is open 2022-10-03 00:11:01 +02:00
def 9e5d830e34 Revert ingame menu close button
Even I got confused by it and accidentally hit power off button. Left
side seems not popular for close either (#5888)

Since opening the menu requires Escape, players can probably figure out
Escape to close it again.

> Revert "Don't show home button ingame"
>
> This reverts commit d3ff903d44.
>
> Revert "Move home button to very right so it is consistent with close button ingame (fixes #5881)"
>
> This reverts commit 9cc08cc9d3.
>
> Revert "Add close button to close ingame menu"
>
> This reverts commit cfcfb7b3f0.
2022-10-02 23:59:48 +02:00
Robert Müller 98848cde70 Use str_comp_filenames to sort maps and demos again
This means that digit characters in filenames will be comparsed as numbers instead of being compared as individual digits.

The use of this function was previously (d2f5714042) removed as it did not sort names case insensitively, whereas now it does.
2022-09-30 14:48:53 +02:00
Robert Müller 3176032a7b Fix spelling seperate -> separate 2022-09-29 18:54:40 +02:00
Dennis Felsing d3ff903d44 Don't show home button ingame
Broken in #5882
2022-09-27 13:03:16 +02:00
def 9cc08cc9d3 Move home button to very right so it is consistent with close button ingame (fixes #5881) 2022-09-26 19:02:41 +02:00
bors[bot] 0f6594f10b
Merge #5875
5875: Move `src/game/bezier.cpp/h` to `src/base/bezier.cpp/h` r=def- a=Robyt3

As those functions are not game specific per se, they can be part of base instead.

Closes #3334.

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-09-24 19:17:10 +00:00
bors[bot] fdf29b5197
Merge #5861
5861: Add close button to close ingame menu r=Jupeyy a=def-

Suggested by cheeser0613 since new players don't know that Escape is the only way to close it again
![Screenshot 2022-09-22 at 09 49 31](https://user-images.githubusercontent.com/2335377/191689168-d401d6e9-f68c-4c53-a905-7ff1cfa0bb9d.png)
![Screenshot 2022-09-22 at 09 49 25](https://user-images.githubusercontent.com/2335377/191689180-581145f5-29cd-4adc-a4ee-4a89ded81534.png)
I'm not sure if I prefer it on left or right side. Left side is like the start menu button, right side is like Windows bar.

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-09-24 19:00:28 +00:00
Robert Müller 727b147268 Move src/game/bezier.cpp/h to src/base/bezier.cpp/h
As those functions are not game specific per se, they can be part of base instead.

Closes #3334.
2022-09-24 20:53:59 +02:00
Robert Müller 9625a4e521 Fix skin prefix button container being used for multiple buttons
This meant that only the first skin prefix button could be activated.

Regression from #5633.
2022-09-24 17:43:53 +02:00
bors[bot] c61e5586ff
Merge #5867
5867: Use ddnet.org on manpages r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-09-23 23:41:20 +00:00
bors[bot] 4f3a9cbd0d
Merge #5864
5864: refresh serverbrowser when disconnecting / abort r=def- a=luk51

This might be not complete, but this adds the functionality to refresh the server browser list after disconnecting from a server, or after aborting joining a server.

This fixes issue #5863.


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Lukas Kitsche <lukaskitsche@posteo.de>
2022-09-23 23:24:58 +00:00
Dennis Felsing 17960e52b5 Add luk51 in credits 2022-09-24 01:05:00 +02:00
Lukas Kitsche 599eb18245 fix linting, will be squashed later 2022-09-24 00:56:43 +02:00
Lukas Kitsche 43aae1bd82 move refresh logic of browsertab into helper function 2022-09-23 19:59:18 +02:00
Dennis Felsing e290a407d6 Fix other occurences of DDNet.tw 2022-09-23 10:59:36 +02:00
Lukas Kitsche a5a191eb32 Merge branch 'master' of https://github.com/ddnet/ddnet into refresh-serverbrowser-when-disconnecting 2022-09-22 20:56:47 +02:00
Lukas Kitsche e5f3943f6e refresh serverbrowser when disconnecting / abort 2022-09-22 20:55:19 +02:00
Robert Müller 72194d28e7 Replace magic numbers with enum EShowEnvelope 2022-09-22 18:02:07 +02:00
Dennis Felsing cfcfb7b3f0 Add close button to close ingame menu
Suggested by cheeser0613 since new players don't know that Escape is the
only way to close it again
2022-09-22 09:49:54 +02:00
bors[bot] 069e5a7c9d
Merge #5848 #5851
5848: Remove cl_http_map_download r=heinrich5991 a=def-

![screenshot-20220918@010406](https://user-images.githubusercontent.com/2335377/190879092-3ca64914-15c5-4835-9fe6-fd9fe75aa57d.png)
Causes problems with GER3
## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5851: Respect reserved slots in old serverinfo r=heinrich5991 a=def-

Noticed in https://github.com/ddnet/ddnet/pull/5850 that reserved slots were not respected

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-09-18 11:40:11 +00:00
def 9f4e883906 Remove cl_http_map_download 2022-09-18 01:03:15 +02:00
bors[bot] e61b850364
Merge #5843
5843: Laser menu tweaks; Changed some default colors r=def- a=VoxelDoesCode

fixes #5841 

![image](https://user-images.githubusercontent.com/95713843/190824834-a48913ec-360a-40a8-8b48-d278f5916493.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: VoxelDoesCode <bluheadcat@gmail.com>
2022-09-17 22:16:26 +00:00
VoxelDoesCode 71b073a45f New SG Laser default, Reset to defaults 2022-09-17 17:11:53 -04:00
Robert Müller d34b7a4ea5 Refactor color picker variable names and color conversion 2022-09-17 13:12:12 +02:00
Robert Müller 4fb98f4ec2 Fix UI elements behind color picker background being selectable
Is was previously possible activate UI elements behind an active color picker when hovering the background of the color picker but not the color picker UI elements.
2022-09-17 13:12:12 +02:00
VoxelDoesCode 4c7a29b430 Add Reset All button 2022-09-16 21:06:20 -04:00
VoxelDoesCode 5915d5531d Laser menu tweaks; Changed Freeze laser color 2022-09-16 18:28:36 -04:00
Dennis Felsing fece84c892 Add Voxel to contributors 2022-09-16 13:14:41 +02:00
Dennis Felsing 3e93f3ac8a Version 16.4 2022-09-16 13:07:36 +02:00
VoxelDoesCode fb15a7c2a4 Running and AFK anim. states 2022-09-16 12:30:05 +02:00
bors[bot] 68e2f51280
Merge #5756
5756: Editor: added a goto button r=heinrich5991 a=archimede67

<!-- What is the motivation for the changes of this pull request -->

This feature was also suggested by Pulsar. It adds a button to go to a specified coordinate point by inputting x and y coordinates through a popup window:

![image](https://user-images.githubusercontent.com/13364635/185762103-48a9fbaf-282e-45d8-86a4-bf5eedf620b0.png)

The two number inputs are constrained between 0 and the width/height of the map (minus 1). When clicking "Go", it focuses the camera at the center of the tile at these coordinates.

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Corantin H <archi0670@gmail.com>
2022-09-16 01:17:56 +00:00
Corantin H e52e443988 Editor: used max int value for goto min and max coordinates 2022-09-15 20:54:20 +02:00
Dennis Felsing 9a2835c9dd Update translations via script, new German translations
New English text for marking the beginning/end of a cut
2022-09-15 14:38:08 +02:00
bors[bot] ed2b0f40b9
Merge #5639
5639: Add different laser colors for different types r=def- a=VoxelDoesCode

Since we're doing a push to assist newer players, I think it would be a good idea to differentiate the different types of lasers, so that non-moving laser entities aren't confused with doors (I'm aware the blinking is a sign, but it's very subtle). This also includes a new color for Shotgun's laser, which would be a nice touch for both customization and clarity. 

![image](https://user-images.githubusercontent.com/95713843/179640279-06bb52a0-9070-48ca-b39f-013034f9c16e.png)
![image](https://user-images.githubusercontent.com/95713843/179640326-bcfad3a9-6209-4514-8850-98c5146e28b8.png)

If this were to be implemented though, it would require a server update, because the server actually needs to send the DDNetLaser to clients with a high enough client version (It's set to 17000 currently). As of right now it's a solid concept.

Huge thanks to Fokkonaut for finalizing this concept!

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Co-authored-by: VoxelDoesCode <bluheadcat@gmail.com>
Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2022-09-15 07:14:11 +00:00
bors[bot] da0dca25c3
Merge #5823
5823: Editor: Added reload button for image and sound popups r=heinrich5991 a=sctt

Automatically reloads the image from mapres folder based on its current name, that's just a quicker "replace" which is convenient while experimenting on image contents, some mappers asked for this.

![Screenshot from 2022-09-10 11-57-58](https://user-images.githubusercontent.com/3328841/189479587-620c812c-0df2-4ba2-94a0-83eca8e42c81.png)

note: image lookup is currently limited to the mapres root folder, no directory recursion has been implemented, this is an improvement that might be added in the future (even though in my understanding, organizing mapres into subfolders is not a very common practice, not even the "search" feature considers that).

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: “sctt” <“sctt@sctt.it”>
2022-09-15 06:54:50 +00:00
“sctt” 73d883d16b Editor image reload: renamed reload into readd 2022-09-15 08:46:31 +02:00
fokkonaut 5deeb299fa Add DDNetLaser to have more info about a laser shot 2022-09-15 01:01:32 +02:00
VoxelDoesCode 03b90f4f3d Added new cl colors and tweaked the settings menu
Merging of DoLaserPreview and static int fix

Replace if else statement with switch function

Adjusted RenderDropDown header to match

static int cbuttoncontainer fix, potential bugs
2022-09-15 01:01:04 +02:00
Dennis Felsing 51c0bb1f43 Improve message on failed load 2022-09-13 20:30:30 +02:00
bors[bot] cef096ecd7
Merge #5820
5820: Editor: Added "Order" button in quads popup r=heinrich5991 a=sctt

Main purpose is to control quads z index, but i like how this can be used to reveal how many quads a layer has just by placing a new one.
Furthermore, it provides a way to reference quads, that's needed to make custom cli tools work on user selected quads.

![Screenshot from 2022-09-09 19-04-21](https://user-images.githubusercontent.com/3328841/189411505-558ca601-e753-48b2-a6c3-d9f293795951.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: “sctt” <“sctt@sctt.it”>
2022-09-11 22:44:13 +00:00
“sctt” 79fa29d8b8 editor: added order button in quads popup 2022-09-10 18:04:38 +02:00
Jupeyy f59f79e02f Move skin info after the settings (settings can cause reload -> skin is invalid) 2022-09-10 15:03:59 +02:00
“sctt” 39223dfd8a editor: added reload button for image and sound popups 2022-09-10 12:23:00 +02:00
Robert Müller 19a0544364 Fix editor layer image selection not working 2022-09-08 15:30:22 +02:00
Robert Müller ff471b4d17 Minor refactoring: homogenise code structure of selection popups 2022-09-04 23:00:51 +02:00
Robert Müller 833f690c59 Refactor editor sound selection popup using CScrollRegion
Decrease popup size by remove the unused empty space designated for "previewing" sounds.
2022-09-04 22:59:33 +02:00
Robert Müller cef984294c Fix minimum/maximum values of editor properties
The Order-property maximum value was too large, so it was temporarily (only visually) possible to go beyond the maximum.

The minimum/maximum values for the Color-property were incorrect and redundant, as `PROPTYPE_COLOR` is used for RGBA color properties and not for envelope IDs.
2022-09-04 13:06:15 +02:00
Robert Müller 2e8d203ed4 Fix editor value selector not allowing minimal value change
For example, when the scale is 1, changing the value by exactly 1 was not possible.
2022-09-04 13:02:31 +02:00
Robert Müller 3fd87df844 Fix mouse staying locked when activating text mode in editor 2022-09-04 12:58:39 +02:00
bors[bot] ecce22322e
Merge #5805
5805: Refactor editor server settings and automapper config lists using `CScrollRegion` r=def- a=Robyt3

- Refactor editor automapper config list using `CScrollRegion`. Also fix some other minor issues with this list.
  - Fix the currently selected item not being highlighted after opening the dialog.
  - Remove static limit of 255 automapper rules, after which the editor previously caused out-of-bounds accesses, by using the address of the automapper config name as button ID.
  - Before:  ![automapper old](https://user-images.githubusercontent.com/23437060/188277300-bd634c13-fb66-4348-abf4-9481e8fcaa3a.png)
  - After: ![automapper new](https://user-images.githubusercontent.com/23437060/188277303-0cb94442-f35d-4c1e-bd81-7f56052cede6.png)
- Refactor editor server settings list using `CScrollRegion`.
  - Before:  ![server_settings old](https://user-images.githubusercontent.com/23437060/188277264-8a0d16b5-838c-4bd1-b94c-f11091c68ccf.png)
  - After: ![server_settings new](https://user-images.githubusercontent.com/23437060/188277269-1fabf5a5-9daf-4ffe-893d-1f1690ba597f.png)



## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [X] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-09-03 21:34:32 +00:00
def c95a605fd7 Version 16.3.2 2022-09-03 23:15:55 +02:00
Robert Müller 977f1a8245 Refactor editor server settings list using CScrollRegion 2022-09-03 17:13:26 +02:00
Robert Müller 130275a7b2 Refactor editor automapper config list using CScrollRegion
- Fix the currently selected item not being highlighted after opening the dialog.
- Remove static limit of 255 automapper rules, after which the editor previously caused out-of-bounds accesses, by using the address of the automapper config name as button ID.
2022-09-03 16:41:31 +02:00
Robert Müller 1c23a17ee4 Fix hotkeys (scroll regions) not working in editor 2022-09-02 23:16:37 +02:00
bors[bot] cc7fbe275c
Merge #5798
5798: Remove all references to memset r=def- a=heinrich5991

`memset` only worked with `CServer::CClient::STATE_EMPTY` by chance
because it is defined as 0.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-09-02 12:57:54 +00:00
heinrich5991 887b24d8f5 Remove all references to memset
`memset` only worked with `CServer::CClient::STATE_EMPTY` by chance
because it is defined as 0.
2022-09-02 14:32:39 +02:00
bors[bot] cbb61814df
Merge #5722
5722: First send message to team, then kill team (fixes #5721) r=heinrich5991 a=def-

![Screenshot 2022-08-10 at 15 54 13](https://user-images.githubusercontent.com/2335377/183919209-a5fb95e6-d578-4376-9fb6-a72d0381001c.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-09-02 11:14:42 +00:00
Robert Müller e7c3ce186f Port CUI::ConsumeHotkey from upstream
Move hotkey/input handling from `CMenus` to `CUI`.

Using the `ConsumeHotkey` method ensures that each hotkey is only handled once.

By also handling the mouse scroll wheel as hotkeys, this fixes the scroll keys activating scroll regions while the controls binder is active.
2022-08-31 21:43:57 +02:00
def c479230d71 Use new ddnet.org domain 2022-08-30 10:09:06 +02:00
bors[bot] 3478146ea5
Merge #5784
5784: Suppress more events while skipping in demos, reset specifics components before long skips in demo r=def- a=Robyt3

Closes #5779.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-08-29 21:47:28 +00:00
Jupeyy d2295ff94e refind skins after reload 2022-08-29 18:28:59 +02:00
bors[bot] 3e42d3df5a
Merge #5787
5787: Allow spectator mode to be changed while demo is paused r=def- a=Robyt3

By updating and rendering the current tick again when changing the spectator mode while the demo playback is paused. Closes #1843.

Refactoring: Extract `IDemoPlayer::ETickOffset`, `IDemoPlayer::SeekTick` and `CMenus::DemoSeekTick`.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-08-28 18:01:55 +00:00
Robert Müller c6cc45471a Allow spectator mode to be changed while demo is paused
By updating and rendering the current tick again when changing the spectator mode while the demo playback is paused.

Refactoring: Extract `IDemoPlayer::ETickOffset`, `IDemoPlayer::SeekTick` and `CMenus::DemoSeekTick`.
2022-08-28 17:52:49 +02:00
Zwelf 6382f5b5d5 Clarify save message on team member in '/spec' mode 2022-08-28 17:37:23 +02:00
Robert Müller c0472b3177 Reset specific components before long skips in demo
Only reset what has to be reset instead of using `CGameClient::OnReset`, which would reset a lot more and cause other issues (client freezing while skipping) that would first need to be solved.
2022-08-28 15:39:30 +02:00
Robert Müller b2fbfac4d1 Suppress more events while skipping in demos:
- chat messages
- kill messages
- sounds
- stats
- air jump effects
2022-08-28 15:20:50 +02:00
Robert Müller 1da597ff1a Fix automatic demo rewind not working when menu is not active 2022-08-28 12:26:20 +02:00
Robert Müller 3dc577f24e Fix demo seeking not working anymore when menu is not active 2022-08-28 12:23:03 +02:00
Robert Müller 7cbca53d48 Deactivate "Follow" spectator mode in global server demos
As there is no spectator to follow, the follow mode does not work in global server demos.

Player server demos are unaffected and support the follow mode.
2022-08-27 17:48:04 +02:00
Robert Müller 939b3e5538 Fix free-view button state when following a free-view spectator
When following a spectator that is using free-view mode, the free-view button was active at the same time as the follow button.
2022-08-27 17:45:56 +02:00
bors[bot] 8ac260a3a9
Merge #5777
5777: Add period/comma hotkeys to skip one tick forward/backward, various other improvements to demo skipping r=Jupeyy a=Robyt3

Mostly from upstream https://github.com/teeworlds/teeworlds/pull/2904, with some more fixes and refactorings.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-08-27 12:40:09 +00:00
bors[bot] b42627f807
Merge #5748
5748: Remove the need for sprite icon images; update Icons file r=Jupeyy a=VoxelDoesCode

It felt like that it was very unoptimized to have two images for the demo buttons. Initially, I wanted to merge it into one image, but it was a much better choice to have it so that we use the Icons font file for the sprites instead. Turns out, considering how the typeface is rendered, it looks much smoother and crisper. The contrast between the squares and the symbols is much clearer alongside!

Before the change:
![unknown](https://user-images.githubusercontent.com/95713843/185066728-45b6c5d7-00c5-4e03-9f89-4dfc89df6ec1.png)
After the change:
![unknown](https://user-images.githubusercontent.com/95713843/185066759-bd5f8169-7e9e-488d-9af7-0ab34bff9d54.png)

Note that there is a few compromises that had to be made with the limited symbol choices. As of publishing this there is not a symbol for a crossed out keyboard, but I hope the eye works just fine for now.


## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: VoxelDoesCode <bluheadcat@gmail.com>
2022-08-27 12:24:36 +00:00
Robert Müller a24ac108ce Always suppress events and update envelopes when skipping 2022-08-27 13:23:06 +02:00
Robert Müller bf16875a6f Add period/comma hotkeys to skip one tick forward/backward 2022-08-27 12:49:32 +02:00
Robert Müller d6628fe028 Rename variable LastSpeedChange to s_LastSpeedChange 2022-08-27 12:49:32 +02:00
Robert Müller 091f3b3e34 Rename variable PrevAmount to s_PrevAmount 2022-08-27 12:49:32 +02:00
VoxelDoesCode 20e70b3172 Demo Tooltips, in courtesy of Chairn 2022-08-26 02:07:58 -04:00
VoxelDoesCode 0392f6655d Added an icon for Parent Directories 2022-08-25 18:44:27 -04:00
Robert Müller 8d3351f046 Also record tunings for player demos 2022-08-25 17:57:03 +02:00
VoxelDoesCode 216d4421ce Clang Format 2022-08-24 16:17:04 -04:00
Robert Müller 638559b648 Refactor scrollable controls settings using CScrollRegion
Replace hacky usage of `UiDoListboxStart` with `CScrollRegion`.
2022-08-23 10:08:46 +02:00
Robert Müller 7c496dd5b4 Make ingame server info MOTD scrollable using CScrollRegion 2022-08-23 10:08:46 +02:00
Robert Müller 359beffff3 Refactor editor sound list using CScrollRegion 2022-08-23 10:08:46 +02:00
Robert Müller 5dc6c90a50 Refactor editor image list using CScrollRegion, split method 2022-08-23 10:08:45 +02:00
Robert Müller 9f01c6fe66 Refactor editor layer list using CScrollRegion 2022-08-23 10:08:45 +02:00
Robert Müller ad8f49fe79 Remove unnecessary indentation/scope 2022-08-23 10:08:42 +02:00
Robert Müller 4cdd36aed3 Remove redundant m_GuiActive checks
This condition is already checked before calling the methods.
2022-08-23 10:01:29 +02:00
Robert Müller 7b80ad1982 Refactor editor layer image selection popup using CScrollRegion
The width of the popup and list are also slightly increased to better support images with longer names.
2022-08-23 10:01:28 +02:00
Robert Müller f451a33361 Port CScrollRegion from upstream with some minor refactorings
Co-authored-by: LordSk <lordskelethom@gmail.com>
2022-08-23 10:01:28 +02:00
Robert Müller 9cbca642ea Rename CUIElement::Get to Rect
This makes it clear that the method is a getter for the rects.
2022-08-23 10:01:27 +02:00
Robert Müller 991b045a11 Remove unused CUIElement::m_ElementTime 2022-08-23 10:01:26 +02:00
bors[bot] 49bed71932
Merge #5696
5696: Add option for parallax-aware zoom r=def- a=Fireball-Teeworlds

## How this works

Currently we have parallax X and Y parameters that control how far away a layer feels. Currently it's only taken into account for camera moving sideways.

This pull request makes zoom behave as if the camera was moving closer or further away, taking into account the distance to the layer.

In order to provide flexibility, this behaviour is using a separate parallax value, similar to how we have separate values for X and Y. Para Zoom will default to the minimum of parallax X, Y, clamped to be between 0 and 100. This seems to look well on most maps.

This pull request also introduces two new features to the Editor:
* Controls for configuring per-group Para Zoom value. If Custom Zoom is set to No, Para Zoom will automatically keep following to the default value described above, so that people new to the feature don't have to figure out how it works.
* Zoom button that previews the zoom behavior (next to Proof at the top).

## Editor Screenshots

### Para Zoom controls

![screenshot_2022-08-22_21-38-04](https://user-images.githubusercontent.com/68162181/186014490-f7b91245-460f-405f-8d5c-3f91db2a1b9a.png)

![screenshot_2022-08-22_21-37-58](https://user-images.githubusercontent.com/68162181/186014522-03b6e814-4dd9-4d07-9af9-7db5fb434a56.png)

### Zoom Button

![screenshot_2022-08-22_21-40-46](https://user-images.githubusercontent.com/68162181/186014856-2d1d499d-9011-439c-b217-536957e0c1e3.png)

![screenshot_2022-08-22_21-40-50](https://user-images.githubusercontent.com/68162181/186014874-6d2939d3-00ff-4327-a790-414b5151ba31.png)

## In-Game Screenshots

Video: https://youtu.be/W7eXQN0gRFI

This is an older version of the pull request that had an option to disable the new behaviour. The current version can only be disabled in map editor for a particular map.

### Springlobe 3

With new feature:
![screenshot_2022-08-02_04-28-19](https://user-images.githubusercontent.com/68162181/182286371-b67cee1c-73d8-4a24-a9c3-1b28340a3b42.png)

Without:
![screenshot_2022-08-02_04-28-25](https://user-images.githubusercontent.com/68162181/182286367-24555381-1700-4ff1-80c7-39e5dce63820.png)

### Beyond Dreams

With new feature:
![screenshot_2022-08-02_04-28-59](https://user-images.githubusercontent.com/68162181/182286322-114ecb90-0860-462c-9012-bb2f3ff848fb.png)

Without:
![screenshot_2022-08-02_04-28-55](https://user-images.githubusercontent.com/68162181/182286654-f34da72b-7991-4f42-89ad-679279fcb83e.png)

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [X] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [X] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [X] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Fireball <fireball.teeworlds@gmail.com>
2022-08-22 21:15:41 +00:00
Dennis Felsing 83d26ff48c Version 16.3.1 2022-08-22 15:42:34 +02:00
bors[bot] d2523d9053
Merge #5761
5761: Replace `POPUP_PURE` with generic `PopupMessage` r=def- a=Robyt3

Minor refactoring, as the popup just shows generic text with an Ok-button.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-08-21 15:02:55 +00:00
def 13cc5d08d9 Version 16.3 2022-08-21 17:00:23 +02:00
Robert Müller d3c9311156 Replace POPUP_PURE with generic PopupMessage 2022-08-21 13:25:06 +02:00
Corantin H d81f15181e Use int for coordinates 2022-08-20 22:30:32 +02:00
Corantin H ae8b9914aa Editor: added a goto button 2022-08-20 20:47:46 +02:00
Jupeyy 6e5c5cba8f Filter vanilla only skins at loading already 2022-08-20 14:39:25 +02:00
Jupeyy d1b8d53619 Auto refresh skins when changing related settings 2022-08-20 13:42:28 +02:00
Corantin H 29a3baaa75 Editor: added the possibility to duplicate layers 2022-08-19 13:20:50 +02:00
VoxelDoesCode fa98ad1e36 Remove the need for file_icons.png 2022-08-19 01:05:02 -04:00
VoxelDoesCode 1807bb7b1e Update icons and clean up 2022-08-17 20:28:24 -04:00
VoxelDoesCode 470ee65db9 DoButton_Sprite > DoButtonFontIcon 2022-08-17 04:28:09 -04:00
VoxelDoesCode a1617dcf56 Replace all images with unicode chars 2022-08-17 03:58:13 -04:00
Robert Müller f0b0d4c163 Improve "couldn't open..." error messages by listing target 2022-08-16 17:35:47 +02:00
Robert Müller f0c74f72ba Smooth console completion scrolling 2022-08-15 23:20:37 +02:00
Alexander Akulich ec16daa4b4 CCharacter: Drop non-const IsAlive() getter 2022-08-15 15:05:59 +03:00
bors[bot] 4826eb1df0
Merge #5730
5730: Move `CUIRect` to separate file, move `CRenderTools::DrawUIRect/4` to `CUIRect::Draw/4`, merge `CUIEx` into `CUI` r=def- a=Robyt3

Adopt UI refactorings from upstream:
- move `CUIRect` into a separate file
  - this allows some includes of `ui.h` to be removed, most importantly in `render.h`
- move `CRenderTools::DrawUIRect/4` to `CUIRect::Draw/4`
  - this object orientied calling style makes it easier to write the code

The `CUIEx` class is merged into the `CUI` class, as there is no need for two different UI classes anymore.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-08-14 11:55:24 +00:00
bors[bot] cebcc885ab
Merge #5735
5735: Minor refactoring of editor IO r=def- a=Robyt3

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-08-14 11:24:15 +00:00
Robert Müller 813522f1fc Add/use temporary variables to improve readability 2022-08-14 13:12:21 +02:00
Robert Müller 45a20ff277 Only load and unload normal tile layer data if necessary 2022-08-14 13:12:21 +02:00
c0d3d3v 780c4db7dd
do an int check for m_FreezeEnd instad of float, becuase it is int 2022-08-13 15:43:38 +02:00
c0d3d3v 0aa46b54ea
small fix for #5729 2022-08-12 22:38:13 +02:00
Robert Müller 51fb3e9a22 Merge CUIEx class into CUI
There is no need to separate the UI in two classes anymore, as the dependency on `CRenderTools` has been removed.
2022-08-12 19:59:19 +02:00
Robert Müller 95550fd6a9 Move CRenderTools::DrawUIRect/4 to CUIRect::Draw/4
Use `ColorRGBA` instead of `vec4` for `Draw4`.
2022-08-12 19:37:08 +02:00
Robert Müller 7b390808bc Replace ui.h include with ui_rect.h, organize other includes 2022-08-12 19:37:08 +02:00
Robert Müller 680dd052d7 Add documentation for CUIRect::Inside 2022-08-12 19:37:07 +02:00
Robert Müller 49164dfcdf Improve argument names of CUIRect::Inside 2022-08-12 19:37:07 +02:00
Robert Müller b50309dd5c Move CUIRect class into its own files 2022-08-12 19:37:07 +02:00
Robert Müller 4005b82743 Move CRenderTools::DrawUIElRect to CUIElement::SUIElementRect::Draw
This method draws a particular UI element rectangle so it should be a member method.
2022-08-12 17:42:05 +02:00
Robert Müller 2a21cd6eab Move all DrawRect* methods from CRenderTools to IGraphics
As the methods do not depend on any game components they are moved to the engine graphics interface.
2022-08-12 17:42:05 +02:00
Robert Müller 7b20009980 Move CUI::CORNER_* enum to IGraphics::CORNER_*
Entirely automatic replacement in preparation for moving rect drawing methods from `CRenderTools` to `IGraphics`.
2022-08-12 17:42:04 +02:00
Robert Müller 237fdc76db Move CRenderTools::DrawCircle to IGraphics::DrawCircle
As this method does not depend on any game components it is be moved to the engine graphics interface.
2022-08-12 17:42:03 +02:00
Robert Müller 967c92f5d6 Encapsulate CGraph member variables
Make the member variables private and add `SetMin` to replace a usage of the member variables in `CDebugHud`. For completeness/symmetry, `SetMax` is also added.
2022-08-12 16:13:23 +02:00
Robert Müller b314db5454 Use CGraph::MAX_VALUES instead of magic value in debughud 2022-08-12 16:13:02 +02:00
Robert Müller 8e0a935d5c Combine CGraph::ScaleMin and ScaleMax into Scale
As the methods are always called at the same time, they can be combined. This also improves the performance, as the array only needs to be iterated once.
2022-08-12 16:12:55 +02:00
Robert Müller e99f7ab106 Extract StrCopyUntilSpace and use existing str_* functions
Minor refactoring to reduce duplicate code. Eventually this method could be extended to handle completion for other arguments except the first one.
2022-08-11 19:30:54 +02:00
Robert Müller 33bb576202 Show completion options for tune params in console
Currently supports `tune`, `tune_reset` and `toggle_tune`.

For `tune_zone` the tune name is the second argument, so this is more difficult to handle.
2022-08-11 10:11:03 +02:00
Robert Müller 6af8f46526 Add CTuningParams::PossibleTunings to find tune params by name 2022-08-11 10:11:00 +02:00
Robert Müller 047c88d797 Refactor console completion input handling according to upstream 2022-08-11 10:08:59 +02:00
Robert Müller f3eb93b83a Extend IConsole::PossibleCommands, add index to callback
`PossibleCommands` now passes the item index to the callback and returns the total number of items.

Add `EmptyPossibleCommandCallback` as default parameter.
2022-08-11 10:08:06 +02:00
Robert Müller 680abb6405 Encapsulate CTuningParams::ms_apNames with CTuningParams::Name 2022-08-11 10:07:45 +02:00
Robert Müller 85a41f46dc Allow tune command to list current tuning parameter value
Extend `tune` so the current value of a given tuning variable is printed if no new value is given, so it works like commands in the console. For example `tune player_collision` will print the current value of the variable, whereas `tune player_collision 0` will change the value like before.
2022-08-11 10:04:52 +02:00
Robert Müller 56d6290734 Print the actual tuning value after setting it
Get the actual tuning value after setting it, as the value that was applied may differ due to overflow or rounding errors.
2022-08-11 10:04:36 +02:00
Robert Müller e3bb8bc370 Allow tune_reset to reset a single tune
Extend `tune_reset` so a single tuning value can be reset to default. For example `tune_reset player_collision` will reset just the `player_collision` tuning, whereas `tune_reset` will reset all to defaults like before.
2022-08-11 10:00:26 +02:00
Robert Müller 46ec2e0a24 Print incorrect tuning parameter name on error 2022-08-11 10:00:21 +02:00
Robert Müller 54aff02286 Add success/error message to dump_(local|remote)_console commands 2022-08-11 09:52:19 +02:00
Robert Müller 43fdeb8468 Rename tune_dump to tunes, improve descriptions 2022-08-11 09:48:41 +02:00
Robert Müller ca31b495a9 Rename dump_binds command to binds, fix typo in description 2022-08-11 09:48:34 +02:00
Dennis Felsing d003cc6ee2 Use current backlog page instead of old (fixes #5719)
Better fix by Robyt3
2022-08-10 17:27:24 +02:00
Dennis Felsing 89558d6f23 First send message to team, then kill team (fixes #5721) 2022-08-10 15:53:56 +02:00
Fireball 5d886d80f8 Parallax Zoom: use CMapItemGroupEx to store parallax value 2022-08-10 03:05:23 +01:00
Robert Müller a8e3ac1184 Minor refactoring: use int64_t instead of long long 2022-08-09 18:48:06 +02:00
Robert Müller 1e10cd3c7d Optimize conditional expression 2022-08-09 18:48:05 +02:00
Robert Müller 62445ac006 Remove unused HermiteBasis1 function 2022-08-09 18:48:05 +02:00
Robert Müller 05af632524 Rename variables v to Value 2022-08-09 18:48:05 +02:00
Robert Müller 1e6fd63204 Rename variables id to KeyID 2022-08-09 18:48:04 +02:00
bors[bot] 57849a128c
Merge #5717
5717: Check fully transparent quads with negative alpha r=def- a=Jupeyy

fixes #5716

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-08-09 15:49:32 +00:00
Jupeyy bc865ab087
Check transparency even for negative alpha 2022-08-09 17:44:09 +02:00
bors[bot] f8fca99e62
Merge #5642
5642: Option to remove weak hook & bounce r=def- a=Jupeyy

Fixes #5641 
server side only

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-08-09 13:59:21 +00:00
Dennis Felsing 614a5b35bc Easter egg 2022-08-08 16:37:17 +02:00
Fireball 4ed997f304 Parallax Zoom: fix QuadEnvPoint scaling (and other UI distances) 2022-08-06 16:45:03 +01:00
bors[bot] aeca43fbdb
Merge #5706
5706: Fix shift-leftclick-drag with empty selection to delete (fixes #5705) r=C0D3D3V a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-08-06 10:54:33 +00:00
Fireball 54f7a9817d Parallax Zoom: Zoom preview button in Editor
Known issue: Quad Env Points are scaled incorrectly for Groups with
ParallaxZoom != 100 (in Zoom mode).
2022-08-06 02:30:37 +01:00
Fireball 5bf7f60bf6 Parallax Zoom: Add default zoom option to the editor
Safe defaults for map editing: unless opted-in, Parallax Zoom
will default to maximum(parallax{x,y}).
2022-08-06 01:31:42 +01:00
Dennis Felsing a41f1c1def Fix shift-leftclick-drag with empty selection to delete (fixes #5705) 2022-08-06 02:09:15 +02:00
Fireball a90c86e9a5 Parallax-aware zoom
How this works: parallax values configure perceived distance from camera
when it's moving along x and y axes. Assume that zoom is moving the
camera away and scale layers accordingly, with background layers
(furtherst away) changing the least.

New per-ItemGroup (LayerGroup) setting allows to set the new parallax
value independently from the other two. This can be used to do tricks
like on Time Shop zoom correctly or make it feel like the camera is
changing the field of view at the same time as moving in space.
2022-08-05 00:40:58 +01:00
Robert Müller b1e4d60fae Fix buffer-overflow in editor on shift-clicking brush
1. Open any map, including an empty one.
2. Select a brush, e.g. size 2x2.
3. Shift click to repeat the brush over a larger area, e.g. 10x10.
4. This causes a buffer-overflow / crash with ASAN:

```
=================================================================
==4826==ERROR: AddressSanitizer: heap-buffer-overflow on address 0x6060000f5040 at pc 0x55db7d0aa743 bp 0x7fffe4e191f0 sp 0x7fffe4e191e0
READ of size 4 at 0x6060000f5040 thread T0
    0 0x55db7d0aa742 in CLayerTiles::GetTile(int, int) src/game/editor/layer_tiles.cpp:50
    1 0x55db7d0d23e1 in CLayerTiles::FillSelection(bool, CLayer*, CUIRect) src/game/editor/layer_tiles.cpp:437
    2 0x55db7cf196e9 in CEditor::DoMapEditor(CUIRect) src/game/editor/editor.cpp:2641
    3 0x55db7cfa7755 in CEditor::Render() src/game/editor/editor.cpp:5747
    4 0x55db7cfd2a56 in CEditor::OnRender() src/game/editor/editor.cpp:6437
    5 0x55db7c23e02d in CClient::Run() src/engine/client/client.cpp:3374
    6 0x55db7c2a9f7b in main src/engine/client/client.cpp:4762

0x6060000f5040 is located 0 bytes to the right of 64-byte region [0x6060000f5000,0x6060000f5040)
allocated by thread T0 here:
    0 0x7f9b21db5787 in operator new[](unsigned long) ../../../../src/libsanitizer/asan/asan_new_delete.cc:107
    1 0x55db7d0a9a86 in CLayerTiles::CLayerTiles(int, int) src/game/editor/layer_tiles.cpp:39
    2 0x55db7d0cf0ed in CLayerTiles::BrushGrab(CLayerGroup*, CUIRect) src/game/editor/layer_tiles.cpp:387
    3 0x55db7cf18191 in CEditor::DoMapEditor(CUIRect) src/game/editor/editor.cpp:2612
    4 0x55db7cfa7755 in CEditor::Render() src/game/editor/editor.cpp:5747
    5 0x55db7cfd2a56 in CEditor::OnRender() src/game/editor/editor.cpp:6437
    6 0x55db7c23e02d in CClient::Run() src/engine/client/client.cpp:3374

SUMMARY: AddressSanitizer: heap-buffer-overflow src/game/editor/layer_tiles.cpp:50 in CLayerTiles::GetTile(int, int)
Shadow bytes around the buggy address:
  0x0c0c800169b0: 00 00 00 fa fa fa fa fa 00 00 00 00 00 00 00 fa
  0x0c0c800169c0: fa fa fa fa fd fd fd fd fd fd fd fa fa fa fa fa
  0x0c0c800169d0: fd fd fd fd fd fd fd fa fa fa fa fa fd fd fd fd
  0x0c0c800169e0: fd fd fd fd fa fa fa fa fd fd fd fd fd fd fd fa
  0x0c0c800169f0: fa fa fa fa fd fd fd fd fd fd fd fa fa fa fa fa
=>0x0c0c80016a00: 00 00 00 00 00 00 00 00[fa]fa fa fa fd fd fd fd
  0x0c0c80016a10: fd fd fd fa fa fa fa fa fd fd fd fd fd fd fd fa
  0x0c0c80016a20: fa fa fa fa fd fd fd fd fd fd fd fa fa fa fa fa
  0x0c0c80016a30: fd fd fd fd fd fd fd fa fa fa fa fa fd fd fd fd
  0x0c0c80016a40: fd fd fd fa fa fa fa fa fd fd fd fd fd fd fd fa
  0x0c0c80016a50: fa fa fa fa fd fd fd fd fd fd fd fa fa fa fa fa
Shadow byte legend (one shadow byte represents 8 application bytes):
  Addressable:           00
  Partially addressable: 01 02 03 04 05 06 07
  Heap left redzone:       fa
  Freed heap region:       fd
  Stack left redzone:      f1
  Stack mid redzone:       f2
  Stack right redzone:     f3
  Stack after return:      f5
  Stack use after scope:   f8
  Global redzone:          f9
  Global init order:       f6
  Poisoned by user:        f7
  Container overflow:      fc
  Array cookie:            ac
  Intra object redzone:    bb
  ASan internal:           fe
  Left alloca redzone:     ca
  Right alloca redzone:    cb
  Shadow gap:              cc
==4826==ABORTING
```
2022-08-04 23:39:40 +02:00
bors[bot] b4914d5d27
Merge #5692
5692: Refactor `GetClientVersion`, remove many `version.h` includes, fix potential use of undefined value r=def- a=Robyt3

Some refactoring to reduce duplicate code and to remove includes.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-08-01 21:21:18 +00:00
Robert Müller 24b30434da Handle CServer::GetClientInfo return to fix use of undefined value
```
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:790:2: error: Undefined or garbage value returned to caller [clang-analyzer-core.uninitialized.UndefReturn,-warnings-as-errors]
        return Info.m_DDNetVersion;
        ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:785:5: note: Assuming 'ClientID' is not equal to SERVER_DEMO_CLIENT
        if(ClientID == SERVER_DEMO_CLIENT)
           ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:785:2: note: Taking false branch
        if(ClientID == SERVER_DEMO_CLIENT)
        ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:789:2: note: Calling 'CServer::GetClientInfo'
        GetClientInfo(ClientID, &Info);
        ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:646:13: note: Assuming 'ClientID' is >= 0
        dbg_assert(ClientID >= 0 && ClientID < MAX_CLIENTS, "client_id is not valid");
                   ^
/home/runner/work/ddnet/ddnet/src/base/tl/../system.h:58:38: note: expanded from macro 'dbg_assert'
#define dbg_assert(test, msg) assert(test)
                                     ^
/usr/include/assert.h:93:27: note: expanded from macro 'assert'
     (static_cast <bool> (expr)                                         \
                          ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:646:13: note: Left side of '&&' is true
        dbg_assert(ClientID >= 0 && ClientID < MAX_CLIENTS, "client_id is not valid");
                   ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:646:30: note: Assuming 'ClientID' is < MAX_CLIENTS
        dbg_assert(ClientID >= 0 && ClientID < MAX_CLIENTS, "client_id is not valid");
                                    ^
/home/runner/work/ddnet/ddnet/src/base/tl/../system.h:58:38: note: expanded from macro 'dbg_assert'
#define dbg_assert(test, msg) assert(test)
                                     ^
/usr/include/assert.h:93:27: note: expanded from macro 'assert'
     (static_cast <bool> (expr)                                         \
                          ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:646:2: note: '?' condition is true
        dbg_assert(ClientID >= 0 && ClientID < MAX_CLIENTS, "client_id is not valid");
        ^
/home/runner/work/ddnet/ddnet/src/base/tl/../system.h:58:31: note: expanded from macro 'dbg_assert'
#define dbg_assert(test, msg) assert(test)
                              ^
/usr/include/assert.h:93:7: note: expanded from macro 'assert'
     (static_cast <bool> (expr)                                         \
      ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:647:13: note: 'pInfo' is not equal to null
        dbg_assert(pInfo != 0, "info can not be null");
                   ^
/home/runner/work/ddnet/ddnet/src/base/tl/../system.h:58:38: note: expanded from macro 'dbg_assert'
#define dbg_assert(test, msg) assert(test)
                                     ^
/usr/include/assert.h:93:27: note: expanded from macro 'assert'
     (static_cast <bool> (expr)                                         \
                          ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:647:2: note: '?' condition is true
        dbg_assert(pInfo != 0, "info can not be null");
        ^
/home/runner/work/ddnet/ddnet/src/base/tl/../system.h:58:31: note: expanded from macro 'dbg_assert'
#define dbg_assert(test, msg) assert(test)
                              ^
/usr/include/assert.h:93:7: note: expanded from macro 'assert'
     (static_cast <bool> (expr)                                         \
      ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:649:5: note: Assuming field 'm_State' is not equal to STATE_INGAME
        if(m_aClients[ClientID].m_State == CClient::STATE_INGAME)
           ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:649:2: note: Taking false branch
        if(m_aClients[ClientID].m_State == CClient::STATE_INGAME)
        ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:667:2: note: Returning without writing to 'pInfo->m_DDNetVersion'
        return 0;
        ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:789:2: note: Returning from 'CServer::GetClientInfo'
        GetClientInfo(ClientID, &Info);
        ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:790:2: note: Undefined or garbage value returned to caller
        return Info.m_DDNetVersion;
        ^
```
2022-07-31 23:37:28 +02:00
Robert Müller 9a012312b8 Move and extend GetClientVersion to remove many version.h includes
The `CServer::GetClientVersion` method needs the `version.h` include, so it's moved from the header to the source file, so the include can be removed from the header.

The `GetClientVersion` method is often called with the same `Client != SERVER_DEMO_CLIENT ? GetClientVersion(Client) : CLIENT_VERSIONNR` expression, which also needs the `version.h` include. This expression is moved inside the method, so the include can be removed from all the server entities' and player code.

The `CGameContext::GetClientVersion` method is made a delegate to reduce duplicate code.

The includes of the server entities are also organized further.
2022-07-31 23:21:10 +02:00
bors[bot] 1110d0e40e
Merge #5686
5686: Fix editor image delete r=def- a=Jupeyy

fixes #5675

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-07-31 21:11:15 +00:00
bors[bot] 730c54a603
Merge #5678
5678: Reset selected quads when switching layers (fixes #5673) r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-07-31 20:03:31 +00:00
Jupeyy 982139922c Fix editor image delete 2022-07-31 21:39:18 +02:00
Robert Müller 1d6dca8c24 Fix accesses to vector with index -1 by adding static button IDs 2022-07-31 13:13:53 +02:00
Robert Müller 344e50f76f Remove dead code 2022-07-31 13:10:03 +02:00
def 76e3db9725 Reset selected quads when switching layers (fixes #5673) 2022-07-31 09:45:06 +02:00
def fc5cfb6f6c Remove CFlag dead code (fixes #5677) 2022-07-31 09:44:50 +02:00
Robert Müller 7f1a7795ee Fix tab and F10 keys working inconsistently in editor
By moving the calls to `KeyPress` from `CEditor::OnUpdate` to `OnRender`.
2022-07-30 13:31:00 +02:00
Dennis Felsing d520fe6177 Fix rotating plasma by Robyt3 (fixes #5666) 2022-07-28 15:42:11 +02:00
Dennis Felsing 9d6ccbe838 Version 16.2.2 2022-07-27 12:22:43 +02:00
bors[bot] 53e9fd3599
Merge #5627
5627: Fix shift + left click in editor (fixes #5626) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-07-26 19:11:24 +00:00
Robert Müller 1b32e47173 Fix shift with negative exponent in TeamMask
```
src/game/server/teams.cpp:484:35: runtime error: shift exponent -1 is negative
    0x55d065b241c4 in CGameTeams::TeamMask(int, int, int) src/game/server/teams.cpp:484
    0x55d0657f92ed in CCharacter::TickDefered() src/game/server/entities/character.cpp:821
    0x55d065a5d04c in CGameWorld::Tick() src/game/server/gameworld.cpp:283
    0x55d0659327e6 in CGameContext::OnTick() src/game/server/gamecontext.cpp:852
    0x55d0656e6a88 in CServer::Run() src/engine/server/server.cpp:2807
    0x55d0657164f1 in main src/engine/server/server.cpp:3904
```
2022-07-22 16:42:56 +02:00
Jupeyy 88c4b69301 Add an option to remove weak hook & bounce 2022-07-21 17:04:16 +02:00
Robert Müller 95636da6d9 Fix out of bounds access with highlighted messages in server demos
```
src/game/client/components/chat.cpp:795:89: runtime error: index -1 out of bounds for type 'CClientData [64]'
    #0 0x55c133fd047a in CChat::AddLine(int, int, char const*) src/game/client/components/chat.cpp:795
    #1 0x55c133fc80b5 in CChat::OnMessage(int, void*) src/game/client/components/chat.cpp:570
    #2 0x55c134677688 in CGameClient::OnMessage(int, CUnpacker*, int, bool) src/game/client/gameclient.cpp:770
    #3 0x55c133c282d2 in CClient::OnDemoPlayerMessage(void*, int) src/engine/client/client.cpp:2627
    #4 0x55c134ccdcba in CDemoPlayer::DoTick() src/engine/shared/demo.cpp:679
    #5 0x55c134cdac81 in CDemoPlayer::Update(bool) src/engine/shared/demo.cpp:1007
    #6 0x55c133c2a08b in CClient::Update() src/engine/client/client.cpp:2686
    #7 0x55c133c4c9eb in CClient::Run() src/engine/client/client.cpp:3296
    #8 0x55c133cbd64f in main src/engine/client/client.cpp:4761
```
2022-07-21 15:32:11 +02:00
Robert Müller b4eee122dd Fix null pointer access in maplayers when the snapshot has no game info
```
src/game/client/components/maplayers.cpp:98:112: runtime error: member access within null pointer of type 'const struct CNetObj_GameInfo'
    #0 0x55d84eea9e1e in CMapLayers::EnvelopeEval(int, int, ColorRGBA&, void*) src/game/client/components/maplayers.cpp:98
    #1 0x55d84f518082 in CRenderTools::ForceRenderQuads(CQuad*, int, int, void (*)(int, int, ColorRGBA&, void*), void*, float) src/game/client/render_map.cpp:112
    #2 0x55d84f517ac7 in CRenderTools::RenderQuads(CQuad*, int, int, void (*)(int, int, ColorRGBA&, void*), void*) src/game/client/render_map.cpp:98
    #3 0x55d84eee10b0 in CMapLayers::OnRender() src/game/client/components/maplayers.cpp:1839
    #4 0x55d84f34b915 in CGameClient::OnRender() src/game/client/gameclient.cpp:640
    #5 0x55d84e8d44c2 in CClient::Render() src/engine/client/client.cpp:1222
    #6 0x55d84e92d1a0 in CClient::Run() src/engine/client/client.cpp:3370
    #7 0x55d84e99964f in main src/engine/client/client.cpp:4761
```
2022-07-21 15:28:31 +02:00
Jupeyy 2240ad2966 Fix spelling 2022-07-19 18:22:44 +02:00
Robert Müller c6cf0004a9 Fix names of static variables in settings menus 2022-07-18 21:51:46 +02:00
ChillerDragon 1347860b2c Adapt upstreams CButtonContainer 2022-07-18 10:23:03 +02:00
Alexander Akulich 04ff8f13c2 Menu: Fix a typo in loading state text 2022-07-14 23:40:23 +03:00
Alexander Akulich 9e4098f3a5 prediction/entity: Add GetPos() (sync the API with server/entity) 2022-07-14 23:40:23 +03:00
Alexander Akulich 5169369809 prediction/entity: Sync ID getter name with the server/entity 2022-07-14 23:40:23 +03:00
bors[bot] 96896ddf5c
Merge #5619
5619: Make UI inputs more secure r=def- a=C0D3D3V

fixes #3560 finally :) what a dream xD

This in addition also fixes an input bug, if you hold a mouse button on an input and then open f1 it no longer presses that button.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-07-14 16:17:55 +00:00
Dennis Felsing de087bd80a Fix shift + left click in editor (fixes #5626) 2022-07-12 20:09:53 +02:00
c0d3d3v 27a4c494e9
Make UI inputs more secure 2022-07-11 18:56:36 +02:00
bors[bot] abc9929d35
Merge #5615
5615: Fix Text Alignments in Popups r=def- a=blueskyGH

Fixed the alignment issues in Popups.

Examples:
Before
 ![screenshot_2022-07-11_02-19-13](https://user-images.githubusercontent.com/108560485/178168210-071fbad9-dc59-4caf-94d9-b5ab0dea3f01.png)
![screenshot_2022-07-11_02-20-25](https://user-images.githubusercontent.com/108560485/178168199-4fabe057-69a5-4699-a8cf-858ac2d81811.png)

After
![screenshot_2022-07-11_02-36-26](https://user-images.githubusercontent.com/108560485/178168906-51f40cdf-3e1f-45e4-84a6-56e6056884f6.png)
![screenshot_2022-07-11_02-36-39](https://user-images.githubusercontent.com/108560485/178168909-f9825083-775d-487a-8704-2921e9b25a89.png)


Its my first PR for actual code. Please indulge me. :) 

We still need to get rid of the "ExtraAlign" variable and only use TextWidth().
But somehow TextWidth() doesn't work properly in this case. 
Hopefully a more experienced collaborator can have a look at these lines:
bbca48aa5b (diff-3aebb8cc835bb888d687b51e9dcfc0cda5326d89fd1c97ff83d85c00b82ed116L1656-R1657)

## Checklist
- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: blueskyGH <108560485+blueskyGH@users.noreply.github.com>
2022-07-11 16:11:57 +00:00
blueskyGH 381394cfff Fix Text Alignments in Popups 2022-07-11 15:47:48 +02:00