mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-18 14:08:19 +00:00
Move CRenderTools::DrawCircle
to IGraphics::DrawCircle
As this method does not depend on any game components it is be moved to the engine graphics interface.
This commit is contained in:
parent
249f6800ff
commit
237fdc76db
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@ -1237,6 +1237,38 @@ void CGraphics_Threaded::QuadsText(float x, float y, float Size, const char *pTe
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}
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}
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void CGraphics_Threaded::DrawCircle(float x, float y, float r, int Segments)
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{
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IGraphics::CFreeformItem Array[32];
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int NumItems = 0;
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float FSegments = (float)Segments;
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for(int i = 0; i < Segments; i += 2)
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{
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float a1 = i / FSegments * 2 * pi;
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float a2 = (i + 1) / FSegments * 2 * pi;
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float a3 = (i + 2) / FSegments * 2 * pi;
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float Ca1 = cosf(a1);
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float Ca2 = cosf(a2);
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float Ca3 = cosf(a3);
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float Sa1 = sinf(a1);
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float Sa2 = sinf(a2);
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float Sa3 = sinf(a3);
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Array[NumItems++] = IGraphics::CFreeformItem(
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x, y,
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x + Ca1 * r, y + Sa1 * r,
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x + Ca3 * r, y + Sa3 * r,
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x + Ca2 * r, y + Sa2 * r);
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if(NumItems == 32)
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{
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QuadsDrawFreeform(Array, 32);
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NumItems = 0;
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}
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}
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if(NumItems)
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QuadsDrawFreeform(Array, NumItems);
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}
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void CGraphics_Threaded::RenderTileLayer(int BufferContainerIndex, const ColorRGBA &Color, char **pOffsets, unsigned int *pIndicedVertexDrawNum, size_t NumIndicesOffset)
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{
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if(NumIndicesOffset == 0)
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@ -1127,6 +1127,8 @@ public:
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void QuadsDrawFreeform(const CFreeformItem *pArray, int Num) override;
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void QuadsText(float x, float y, float Size, const char *pText) override;
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void DrawCircle(float x, float y, float r, int Segments) override;
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const GL_STexCoord *GetCurTextureCoordinates() override
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{
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return m_aTexture;
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@ -442,6 +442,8 @@ public:
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virtual void QuadsDrawFreeform(const CFreeformItem *pArray, int Num) = 0;
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virtual void QuadsText(float x, float y, float Size, const char *pText) = 0;
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virtual void DrawCircle(float x, float y, float r, int Segments) = 0;
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struct CColorVertex
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{
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int m_Index;
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@ -58,11 +58,6 @@ bool CEmoticon::OnCursorMove(float x, float y, IInput::ECursorType CursorType)
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return true;
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}
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void CEmoticon::DrawCircle(float x, float y, float r, int Segments)
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{
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RenderTools()->DrawCircle(x, y, r, Segments);
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}
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void CEmoticon::OnRender()
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{
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if(!m_Active)
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@ -107,7 +102,7 @@ void CEmoticon::OnRender()
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Graphics()->TextureClear();
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Graphics()->QuadsBegin();
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Graphics()->SetColor(0, 0, 0, 0.3f);
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DrawCircle(Screen.w / 2, Screen.h / 2, 190.0f, 64);
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Graphics()->DrawCircle(Screen.w / 2, Screen.h / 2, 190.0f, 64);
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Graphics()->QuadsEnd();
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Graphics()->WrapClamp();
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@ -138,7 +133,7 @@ void CEmoticon::OnRender()
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Graphics()->TextureClear();
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Graphics()->QuadsBegin();
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Graphics()->SetColor(1.0, 1.0, 1.0, 0.3f);
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DrawCircle(Screen.w / 2, Screen.h / 2, 100.0f, 64);
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Graphics()->DrawCircle(Screen.w / 2, Screen.h / 2, 100.0f, 64);
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Graphics()->QuadsEnd();
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CTeeRenderInfo *pTeeInfo = &m_pClient->m_aClients[m_pClient->m_aLocalIDs[g_Config.m_ClDummy]].m_RenderInfo;
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@ -162,7 +157,7 @@ void CEmoticon::OnRender()
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Graphics()->TextureClear();
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Graphics()->QuadsBegin();
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Graphics()->SetColor(0, 0, 0, 0.3f);
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DrawCircle(Screen.w / 2, Screen.h / 2, 30.0f, 64);
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Graphics()->DrawCircle(Screen.w / 2, Screen.h / 2, 30.0f, 64);
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Graphics()->QuadsEnd();
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}
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else
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@ -7,8 +7,6 @@
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class CEmoticon : public CComponent
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{
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void DrawCircle(float x, float y, float r, int Segments);
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bool m_WasActive;
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bool m_Active;
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@ -1242,9 +1242,9 @@ void CMenus::RenderColorPicker()
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Graphics()->TextureClear();
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Graphics()->QuadsBegin();
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Graphics()->SetColor(MarkerOutline);
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RenderTools()->DrawCircle(MarkerX, MarkerY, 4.5f, 32);
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Graphics()->DrawCircle(MarkerX, MarkerY, 4.5f, 32);
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Graphics()->SetColor(color_cast<ColorRGBA, ColorHSVA>(PickerColorHSV));
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RenderTools()->DrawCircle(MarkerX, MarkerY, 3.5f, 32);
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Graphics()->DrawCircle(MarkerX, MarkerY, 3.5f, 32);
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Graphics()->QuadsEnd();
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// Marker Hue Area
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@ -529,38 +529,6 @@ void CRenderTools::DrawUIRect4(const CUIRect *pRect, vec4 ColorTopLeft, vec4 Col
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DrawRect4(pRect->x, pRect->y, pRect->w, pRect->h, ColorTopLeft, ColorTopRight, ColorBottomLeft, ColorBottomRight, Corners, Rounding);
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}
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void CRenderTools::DrawCircle(float x, float y, float r, int Segments)
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{
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IGraphics::CFreeformItem Array[32];
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int NumItems = 0;
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float FSegments = (float)Segments;
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for(int i = 0; i < Segments; i += 2)
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{
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float a1 = i / FSegments * 2 * pi;
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float a2 = (i + 1) / FSegments * 2 * pi;
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float a3 = (i + 2) / FSegments * 2 * pi;
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float Ca1 = cosf(a1);
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float Ca2 = cosf(a2);
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float Ca3 = cosf(a3);
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float Sa1 = sinf(a1);
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float Sa2 = sinf(a2);
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float Sa3 = sinf(a3);
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Array[NumItems++] = IGraphics::CFreeformItem(
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x, y,
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x + Ca1 * r, y + Sa1 * r,
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x + Ca3 * r, y + Sa3 * r,
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x + Ca2 * r, y + Sa2 * r);
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if(NumItems == 32)
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{
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Graphics()->QuadsDrawFreeform(Array, 32);
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NumItems = 0;
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}
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}
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if(NumItems)
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Graphics()->QuadsDrawFreeform(Array, NumItems);
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}
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void CRenderTools::GetRenderTeeAnimScaleAndBaseSize(CAnimState *pAnim, CTeeRenderInfo *pInfo, float &AnimScale, float &BaseSize)
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{
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AnimScale = pInfo->m_Size * 1.0f / 64.0f;
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@ -117,8 +117,6 @@ public:
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void DrawRect4(float x, float y, float w, float h, vec4 ColorTopLeft, vec4 ColorTopRight, vec4 ColorBottomLeft, vec4 ColorBottomRight, int Corners, float Rounding);
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void DrawUIRect4(const CUIRect *pRect, vec4 ColorTopLeft, vec4 ColorTopRight, vec4 ColorBottomLeft, vec4 ColorBottomRight, int Corners, float Rounding);
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void DrawCircle(float x, float y, float r, int Segments);
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// larger rendering methods
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void GetRenderTeeBodySize(class CAnimState *pAnim, CTeeRenderInfo *pInfo, vec2 &BodyOffset, float &Width, float &Height);
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void GetRenderTeeFeetSize(class CAnimState *pAnim, CTeeRenderInfo *pInfo, vec2 &FeetOffset, float &Width, float &Height);
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@ -2936,7 +2936,7 @@ void CEditor::DoMapEditor(CUIRect View)
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Graphics()->TextureClear();
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Graphics()->QuadsBegin();
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Graphics()->SetColor(0, 0, 1, 0.3f);
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RenderTools()->DrawCircle(m_WorldOffsetX, m_WorldOffsetY - 3.0f, 20.0f, 32);
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Graphics()->DrawCircle(m_WorldOffsetX, m_WorldOffsetY - 3.0f, 20.0f, 32);
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Graphics()->QuadsEnd();
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}
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}
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@ -40,12 +40,12 @@ void CLayerSounds::Render(bool Tileset)
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{
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case CSoundShape::SHAPE_CIRCLE:
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{
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m_pEditor->RenderTools()->DrawCircle(fx2f(Source.m_Position.x) + OffsetX, fx2f(Source.m_Position.y) + OffsetY,
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m_pEditor->Graphics()->DrawCircle(fx2f(Source.m_Position.x) + OffsetX, fx2f(Source.m_Position.y) + OffsetY,
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Source.m_Shape.m_Circle.m_Radius, 32);
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float Falloff = ((float)Source.m_Falloff / 255.0f);
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if(Falloff > 0.0f)
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m_pEditor->RenderTools()->DrawCircle(fx2f(Source.m_Position.x) + OffsetX, fx2f(Source.m_Position.y) + OffsetY,
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m_pEditor->Graphics()->DrawCircle(fx2f(Source.m_Position.x) + OffsetX, fx2f(Source.m_Position.y) + OffsetY,
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Source.m_Shape.m_Circle.m_Radius * Falloff, 32);
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break;
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}
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