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CCharacter: Drop non-const IsAlive() getter
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@ -231,7 +231,6 @@ public:
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void SetWeaponGot(int Type, bool Value) { m_Core.m_aWeapons[Type].m_Got = Value; }
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int GetWeaponAmmo(int Type) { return m_Core.m_aWeapons[Type].m_Ammo; }
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void SetWeaponAmmo(int Type, int Value) { m_Core.m_aWeapons[Type].m_Ammo = Value; }
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bool IsAlive() { return m_Alive; }
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void SetNinjaActivationDir(vec2 ActivationDir) { m_Core.m_Ninja.m_ActivationDir = ActivationDir; }
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void SetNinjaActivationTick(int ActivationTick) { m_Core.m_Ninja.m_ActivationTick = ActivationTick; }
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void SetNinjaCurrentMoveTime(int CurrentMoveTime) { m_Core.m_Ninja.m_CurrentMoveTime = CurrentMoveTime; }
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