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Suppress more events while skipping in demos:
- chat messages - kill messages - sounds - stats - air jump effects
This commit is contained in:
parent
b31fa557b7
commit
b2fbfac4d1
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@ -564,6 +564,9 @@ void CChat::DisableMode()
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void CChat::OnMessage(int MsgType, void *pRawMsg)
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{
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if(m_pClient->m_SuppressEvents)
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return;
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if(MsgType == NETMSGTYPE_SV_CHAT)
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{
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CNetMsg_Sv_Chat *pMsg = (CNetMsg_Sv_Chat *)pRawMsg;
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@ -100,6 +100,9 @@ void CKillMessages::CreateKillmessageNamesIfNotCreated(CKillMsg &Kill)
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void CKillMessages::OnMessage(int MsgType, void *pRawMsg)
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{
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if(m_pClient->m_SuppressEvents)
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return;
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if(MsgType == NETMSGTYPE_SV_KILLMSG)
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{
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CNetMsg_Sv_KillMsg *pMsg = (CNetMsg_Sv_KillMsg *)pRawMsg;
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@ -176,15 +176,15 @@ void CSounds::ClearQueue()
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void CSounds::Enqueue(int Channel, int SetId)
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{
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// add sound to the queue
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if(m_QueuePos < QUEUE_SIZE)
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{
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if(Channel == CHN_MUSIC || !g_Config.m_ClEditor)
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{
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m_aQueue[m_QueuePos].m_Channel = Channel;
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m_aQueue[m_QueuePos++].m_SetId = SetId;
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}
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}
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if(m_pClient->m_SuppressEvents)
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return;
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if(m_QueuePos >= QUEUE_SIZE)
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return;
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if(Channel != CHN_MUSIC && g_Config.m_ClEditor)
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return;
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m_aQueue[m_QueuePos].m_Channel = Channel;
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m_aQueue[m_QueuePos++].m_SetId = SetId;
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}
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void CSounds::PlayAndRecord(int Channel, int SetId, float Vol, vec2 Pos)
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@ -198,6 +198,8 @@ void CSounds::PlayAndRecord(int Channel, int SetId, float Vol, vec2 Pos)
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void CSounds::Play(int Channel, int SetId, float Vol)
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{
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if(m_pClient->m_SuppressEvents)
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return;
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if(Channel == CHN_MUSIC && !g_Config.m_SndMusic)
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return;
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@ -214,6 +216,8 @@ void CSounds::Play(int Channel, int SetId, float Vol)
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void CSounds::PlayAt(int Channel, int SetId, float Vol, vec2 Pos)
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{
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if(m_pClient->m_SuppressEvents)
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return;
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if(Channel == CHN_MUSIC && !g_Config.m_SndMusic)
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return;
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@ -48,6 +48,9 @@ bool CStatboard::IsActive()
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void CStatboard::OnMessage(int MsgType, void *pRawMsg)
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{
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if(m_pClient->m_SuppressEvents)
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return;
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if(MsgType == NETMSGTYPE_SV_KILLMSG)
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{
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CNetMsg_Sv_KillMsg *pMsg = (CNetMsg_Sv_KillMsg *)pRawMsg;
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@ -1843,10 +1843,10 @@ void CGameClient::OnPredict()
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m_NewPredictedTick = true;
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vec2 Pos = pLocalChar->Core()->m_Pos;
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int Events = pLocalChar->Core()->m_TriggeredEvents;
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if(g_Config.m_ClPredict)
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if(g_Config.m_ClPredict && !m_SuppressEvents)
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if(Events & COREEVENT_AIR_JUMP)
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m_Effects.AirJump(Pos);
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if(g_Config.m_SndGame)
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if(g_Config.m_SndGame && !m_SuppressEvents)
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{
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if(Events & COREEVENT_GROUND_JUMP)
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m_Sounds.PlayAndRecord(CSounds::CHN_WORLD, SOUND_PLAYER_JUMP, 1.0f, Pos);
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@ -1863,7 +1863,7 @@ void CGameClient::OnPredict()
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m_aLastNewPredictedTick[!Dummy] = Tick;
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vec2 Pos = pDummyChar->Core()->m_Pos;
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int Events = pDummyChar->Core()->m_TriggeredEvents;
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if(g_Config.m_ClPredict)
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if(g_Config.m_ClPredict && !m_SuppressEvents)
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if(Events & COREEVENT_AIR_JUMP)
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m_Effects.AirJump(Pos);
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}
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