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https://github.com/ddnet/ddnet.git
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Added new cl colors and tweaked the settings menu
Merging of DoLaserPreview and static int fix Replace if else statement with switch function Adjusted RenderDropDown header to match static int cbuttoncontainer fix, potential bugs
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6907895ee5
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03b90f4f3d
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@ -296,8 +296,14 @@ MACRO_CONFIG_COL(ClMessageClientColor, cl_message_client_color, 9633471, CFGFLAG
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MACRO_CONFIG_COL(ClMessageHighlightColor, cl_message_highlight_color, 65471, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Highlighted message color")
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MACRO_CONFIG_COL(ClMessageTeamColor, cl_message_team_color, 5636050, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Team message color")
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MACRO_CONFIG_COL(ClMessageColor, cl_message_color, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Message color")
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MACRO_CONFIG_COL(ClLaserInnerColor, cl_laser_inner_color, 11206591, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Laser inner color")
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MACRO_CONFIG_COL(ClLaserOutlineColor, cl_laser_outline_color, 11176233, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Laser outline color")
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MACRO_CONFIG_COL(ClLaserRifleInnerColor, cl_laser_rifle_inner_color, 11206591, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Laser inner color for Rifle")
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MACRO_CONFIG_COL(ClLaserRifleOutlineColor, cl_laser_rifle_outline_color, 11176233, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Laser outline color for Rifle")
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MACRO_CONFIG_COL(ClLaserShotgunInnerColor, cl_laser_sg_inner_color, 1900385, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Laser inner color for Shotgun")
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MACRO_CONFIG_COL(ClLaserShotgunOutlineColor, cl_laser_sg_outline_color, 1866773, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Laser outline color for Shotgun")
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MACRO_CONFIG_COL(ClLaserDoorInnerColor, cl_laser_door_inner_color, 7701379, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Laser inner color for doors")
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MACRO_CONFIG_COL(ClLaserDoorOutlineColor, cl_laser_door_outline_color, 7667473, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Laser outline color for doors")
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MACRO_CONFIG_COL(ClLaserFreezeInnerColor, cl_laser_freeze_inner_color, 15958915, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Laser inner color for freezes")
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MACRO_CONFIG_COL(ClLaserFreezeOutlineColor, cl_laser_freeze_outline_color, 15972381, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Laser outline color for freezes")
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MACRO_CONFIG_COL(ClKillMessageNormalColor, cl_kill_message_normal_color, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_COLALPHA, "Kill message normal color")
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MACRO_CONFIG_COL(ClKillMessageHighlightColor, cl_kill_message_highlight_color, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_COLALPHA, "Kill message highlight color")
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@ -243,9 +243,9 @@ void CItems::RenderLaser(const struct CNetObj_Laser *pCurrent, bool IsPredicted)
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vec2 Pos = vec2(pCurrent->m_X, pCurrent->m_Y);
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vec2 From = vec2(pCurrent->m_FromX, pCurrent->m_FromY);
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float Len = distance(Pos, From);
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RGB = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClLaserOutlineColor));
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RGB = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClLaserRifleOutlineColor));
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ColorRGBA OuterColor(RGB.r, RGB.g, RGB.b, 1.0f);
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RGB = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClLaserInnerColor));
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RGB = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClLaserRifleInnerColor));
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ColorRGBA InnerColor(RGB.r, RGB.g, RGB.b, 1.0f);
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int TuneZone = GameClient()->m_GameWorld.m_WorldConfig.m_UseTuneZones ? Collision()->IsTune(Collision()->GetMapIndex(From)) : 0;
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@ -315,7 +315,7 @@ int CMenus::DoButton_CheckBox_Common(const void *pID, const char *pText, const c
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return UI()->DoButtonLogic(pID, 0, pRect);
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}
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void CMenus::DoLaserPreview(const CUIRect *pRect, const ColorHSLA LaserOutlineColor, const ColorHSLA LaserInnerColor)
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void CMenus::DoLaserPreview(const CUIRect *pRect, const ColorHSLA LaserOutlineColor, const ColorHSLA LaserInnerColor, const int LaserType)
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{
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ColorRGBA LaserRGB;
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CUIRect Section = *pRect;
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@ -356,12 +356,34 @@ void CMenus::DoLaserPreview(const CUIRect *pRect, const ColorHSLA LaserOutlineCo
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Graphics()->QuadsDraw(&QuadItem, 1);
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Graphics()->QuadsEnd();
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Graphics()->TextureSet(GameClient()->m_GameSkin.m_SpriteWeaponLaser);
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Graphics()->QuadsBegin();
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RenderTools()->SelectSprite(SPRITE_WEAPON_LASER_BODY);
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Graphics()->QuadsSetSubset(0, 0, 1, 1);
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RenderTools()->DrawSprite(Section.x + 30.0f, Section.y + Section.h / 2.0f, 60.0f);
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Graphics()->QuadsEnd();
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switch(LaserType)
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{
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case LASERTYPE_RIFLE:
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Graphics()->TextureSet(GameClient()->m_GameSkin.m_SpriteWeaponLaser);
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RenderTools()->SelectSprite(SPRITE_WEAPON_LASER_BODY);
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Graphics()->QuadsBegin();
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Graphics()->QuadsSetSubset(0, 0, 1, 1);
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RenderTools()->DrawSprite(Section.x + 30.0f, Section.y + Section.h / 2.0f, 60.0f);
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Graphics()->QuadsEnd();
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break;
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case LASERTYPE_SHOTGUN:
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Graphics()->TextureSet(GameClient()->m_GameSkin.m_SpriteWeaponShotgun);
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RenderTools()->SelectSprite(SPRITE_WEAPON_SHOTGUN_BODY);
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Graphics()->QuadsBegin();
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Graphics()->QuadsSetSubset(0, 0, 1, 1);
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RenderTools()->DrawSprite(Section.x + 30.0f, Section.y + Section.h / 2.0f, 60.0f);
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Graphics()->QuadsEnd();
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break;
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default:
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Graphics()->QuadsBegin();
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Graphics()->SetColor(OuterColor.r, OuterColor.g, OuterColor.b, 1.0f);
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QuadItem = IGraphics::CQuadItem(From.x, From.y, 24, 24);
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Graphics()->QuadsDraw(&QuadItem, 1);
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Graphics()->SetColor(InnerColor.r, InnerColor.g, InnerColor.b, 1.0f);
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QuadItem = IGraphics::CQuadItem(From.x, From.y, 20, 20);
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Graphics()->QuadsDraw(&QuadItem, 1);
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Graphics()->QuadsEnd();
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}
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}
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ColorHSLA CMenus::DoLine_ColorPicker(CButtonContainer *pResetID, const float LineSize, const float WantedPickerPosition, const float LabelSize, const float BottomMargin, CUIRect *pMainRect, const char *pText, unsigned int *pColorValue, const ColorRGBA DefaultColor, bool CheckBoxSpacing, bool UseCheckBox, int *pCheckBoxValue)
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@ -87,8 +87,9 @@ class CMenus : public CComponent
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int DoButton_CheckBox(const void *pID, const char *pText, int Checked, const CUIRect *pRect);
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int DoButton_CheckBoxAutoVMarginAndSet(const void *pID, const char *pText, int *pValue, CUIRect *pRect, float VMargin);
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int DoButton_CheckBox_Number(const void *pID, const char *pText, int Checked, const CUIRect *pRect);
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ColorHSLA DoLine_ColorPicker(CButtonContainer *pResetID, float LineSize, float WantedPickerPosition, float LabelSize, float BottomMargin, CUIRect *pMainRect, const char *pText, unsigned int *pColorValue, ColorRGBA DefaultColor, bool CheckBoxSpacing = true, bool UseCheckBox = false, int *pCheckBoxValue = nullptr);
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void DoLaserPreview(const CUIRect *pRect, ColorHSLA OutlineColor, ColorHSLA InnerColor);
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void DoLaserPreview(const CUIRect *pRect, ColorHSLA OutlineColor, ColorHSLA InnerColor, const int LaserType);
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int DoValueSelector(void *pID, CUIRect *pRect, const char *pLabel, bool UseScroll, int Current, int Min, int Max, int Step, float Scale, bool IsHex, float Round, ColorRGBA *pColor);
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int DoButton_GridHeader(const void *pID, const char *pText, int Checked, const CUIRect *pRect);
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@ -2966,18 +2966,34 @@ void CMenus::RenderSettingsAppearance(CUIRect MainView)
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{
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MainView.VSplitMid(&LeftView, &RightView);
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// ***** Laser ***** //
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// ***** Weapons ***** //
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LeftView.HSplitTop(HeadlineAndVMargin, &Label, &LeftView);
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UI()->DoLabel(&Label, Localize("Laser"), HeadlineFontSize, TEXTALIGN_LEFT);
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UI()->DoLabel(&Label, Localize("Weapons"), HeadlineFontSize, TEXTALIGN_LEFT);
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// General laser settings
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LeftView.HSplitTop(SectionTotalMargin + 2 * ColorPickerLineSize, &Section, &LeftView);
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// General weapon laser settings
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LeftView.HSplitTop(SectionTotalMargin + 4 * ColorPickerLineSize, &Section, &LeftView);
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Section.Margin(SectionMargin, &Section);
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static CButtonContainer s_LaserOutResetID, s_LaserInResetID;
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static CButtonContainer s_LaserRifleOutResetID, s_LaserRifleInResetID, s_LaserShotgunOutResetID, s_LaserShotgunInResetID;
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ColorHSLA LaserOutlineColor = DoLine_ColorPicker(&s_LaserOutResetID, ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Laser Outline Color"), &g_Config.m_ClLaserOutlineColor, ColorRGBA(0.074402f, 0.074402f, 0.247166f, 1.0f), false);
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ColorHSLA LaserInnerColor = DoLine_ColorPicker(&s_LaserInResetID, ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Laser Inner Color"), &g_Config.m_ClLaserInnerColor, ColorRGBA(0.498039f, 0.498039f, 1.0f, 1.0f), false);
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ColorHSLA LaserRifleOutlineColor = DoLine_ColorPicker(&s_LaserRifleOutResetID, ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Rifle Laser Outline Color"), &g_Config.m_ClLaserRifleOutlineColor, ColorRGBA(0.074402f, 0.074402f, 0.247166f, 1.0f), false);
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ColorHSLA LaserRifleInnerColor = DoLine_ColorPicker(&s_LaserRifleInResetID, ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Rifle Laser Inner Color"), &g_Config.m_ClLaserRifleInnerColor, ColorRGBA(0.498039f, 0.498039f, 1.0f, 1.0f), false);
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ColorHSLA LaserShotgunOutlineColor = DoLine_ColorPicker(&s_LaserShotgunOutResetID, ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Shotgun Laser Outline Color"), &g_Config.m_ClLaserShotgunOutlineColor, ColorRGBA(0.125490f, 0.098039f, 0.043137f, 1.0f), false);
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ColorHSLA LaserShotgunInnerColor = DoLine_ColorPicker(&s_LaserShotgunInResetID, ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Shotgun Laser Inner Color"), &g_Config.m_ClLaserShotgunInnerColor, ColorRGBA(0.764705f, 0.505882f, 0.0f, 1.0f), false);
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// ***** Entities ***** //
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LeftView.HSplitTop(HeadlineAndVMargin, &Label, &LeftView);
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UI()->DoLabel(&Label, Localize("Entities"), HeadlineFontSize, TEXTALIGN_LEFT);
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// General entity laser settings
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LeftView.HSplitTop(SectionTotalMargin + 4 * ColorPickerLineSize, &Section, &LeftView);
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Section.Margin(SectionMargin, &Section);
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static CButtonContainer s_LaserDoorOutResetID, s_LaserDoorInResetID, s_LaserFreezeOutResetID, s_LaserFreezeInResetID;
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ColorHSLA LaserDoorOutlineColor = DoLine_ColorPicker(&s_LaserDoorOutResetID, ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Door Laser Outline Color"), &g_Config.m_ClLaserDoorOutlineColor, ColorRGBA(0.0f, 0.129411f, 0.094117f, 1.0f), false);
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ColorHSLA LaserDoorInnerColor = DoLine_ColorPicker(&s_LaserDoorInResetID, ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Door Laser Inner Color"), &g_Config.m_ClLaserDoorInnerColor, ColorRGBA(0.262745f, 0.760784f, 0.639215f, 1.0f), false);
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ColorHSLA LaserFreezeOutlineColor = DoLine_ColorPicker(&s_LaserFreezeOutResetID, ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Freeze Laser Outline Color"), &g_Config.m_ClLaserFreezeOutlineColor, ColorRGBA(0.192156f, 0.031372f, 0.074509f, 1.0f), false);
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ColorHSLA LaserFreezeInnerColor = DoLine_ColorPicker(&s_LaserFreezeInResetID, ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Freeze Laser Inner Color"), &g_Config.m_ClLaserFreezeInnerColor, ColorRGBA(0.760784f, 0.262745f, 0.403921f, 1.0f), false);
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// ***** Laser Preview ***** //
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RightView.HSplitTop(HeadlineAndVMargin, &Label, &RightView);
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@ -2985,8 +3001,19 @@ void CMenus::RenderSettingsAppearance(CUIRect MainView)
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RightView.HSplitTop(SectionTotalMargin + 50.0f, &Section, &RightView);
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Section.Margin(SectionMargin, &Section);
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DoLaserPreview(&Section, LaserRifleOutlineColor, LaserRifleInnerColor, LASERTYPE_RIFLE);
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DoLaserPreview(&Section, LaserOutlineColor, LaserInnerColor);
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RightView.HSplitTop(SectionTotalMargin + 50.0f, &Section, &RightView);
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Section.Margin(SectionMargin, &Section);
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DoLaserPreview(&Section, LaserShotgunOutlineColor, LaserShotgunInnerColor, LASERTYPE_SHOTGUN);
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RightView.HSplitTop(SectionTotalMargin + 50.0f, &Section, &RightView);
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Section.Margin(SectionMargin, &Section);
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DoLaserPreview(&Section, LaserDoorOutlineColor, LaserDoorInnerColor, LASERTYPE_DOOR);
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RightView.HSplitTop(SectionTotalMargin + 50.0f, &Section, &RightView);
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Section.Margin(SectionMargin, &Section);
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DoLaserPreview(&Section, LaserFreezeOutlineColor, LaserFreezeInnerColor, LASERTYPE_DOOR);
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}
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}
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