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Merge #5784
5784: Suppress more events while skipping in demos, reset specifics components before long skips in demo r=def- a=Robyt3 Closes #5779. ## Checklist - [X] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test (especially base/) or added coverage to integration test - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: Robert Müller <robytemueller@gmail.com>
This commit is contained in:
commit
3478146ea5
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@ -564,6 +564,9 @@ void CChat::DisableMode()
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void CChat::OnMessage(int MsgType, void *pRawMsg)
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{
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if(m_pClient->m_SuppressEvents)
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return;
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if(MsgType == NETMSGTYPE_SV_CHAT)
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{
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CNetMsg_Sv_Chat *pMsg = (CNetMsg_Sv_Chat *)pRawMsg;
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@ -133,7 +133,6 @@ class CChat : public CComponent
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bool LineShouldHighlight(const char *pLine, const char *pName);
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void StoreSave(const char *pText);
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void Reset();
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public:
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CChat();
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@ -162,6 +161,7 @@ public:
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void OnRender() override;
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void RefindSkins();
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void OnPrepareLines();
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void Reset();
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void OnRelease() override;
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void OnMessage(int MsgType, void *pRawMsg) override;
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bool OnInput(IInput::CEvent Event) override;
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@ -100,6 +100,9 @@ void CKillMessages::CreateKillmessageNamesIfNotCreated(CKillMsg &Kill)
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void CKillMessages::OnMessage(int MsgType, void *pRawMsg)
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{
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if(m_pClient->m_SuppressEvents)
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return;
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if(MsgType == NETMSGTYPE_SV_KILLMSG)
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{
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CNetMsg_Sv_KillMsg *pMsg = (CNetMsg_Sv_KillMsg *)pRawMsg;
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@ -83,6 +83,12 @@ void CMenus::HandleDemoSeeking(float PositionToSeek, float TimeToSeek)
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{
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if((PositionToSeek >= 0.0f && PositionToSeek <= 1.0f) || TimeToSeek != 0.0f)
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{
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m_pClient->m_Chat.Reset();
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m_pClient->m_KillMessages.OnReset();
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m_pClient->m_Particles.OnReset();
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m_pClient->m_Sounds.OnReset();
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m_pClient->m_Scoreboard.OnReset();
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m_pClient->m_Statboard.OnReset();
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m_pClient->m_SuppressEvents = true;
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if(TimeToSeek != 0.0f)
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DemoPlayer()->SeekTime(TimeToSeek);
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@ -176,15 +176,15 @@ void CSounds::ClearQueue()
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void CSounds::Enqueue(int Channel, int SetId)
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{
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// add sound to the queue
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if(m_QueuePos < QUEUE_SIZE)
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{
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if(Channel == CHN_MUSIC || !g_Config.m_ClEditor)
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{
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m_aQueue[m_QueuePos].m_Channel = Channel;
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m_aQueue[m_QueuePos++].m_SetId = SetId;
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}
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}
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if(m_pClient->m_SuppressEvents)
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return;
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if(m_QueuePos >= QUEUE_SIZE)
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return;
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if(Channel != CHN_MUSIC && g_Config.m_ClEditor)
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return;
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m_aQueue[m_QueuePos].m_Channel = Channel;
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m_aQueue[m_QueuePos++].m_SetId = SetId;
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}
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void CSounds::PlayAndRecord(int Channel, int SetId, float Vol, vec2 Pos)
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@ -198,6 +198,8 @@ void CSounds::PlayAndRecord(int Channel, int SetId, float Vol, vec2 Pos)
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void CSounds::Play(int Channel, int SetId, float Vol)
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{
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if(m_pClient->m_SuppressEvents)
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return;
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if(Channel == CHN_MUSIC && !g_Config.m_SndMusic)
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return;
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@ -214,6 +216,8 @@ void CSounds::Play(int Channel, int SetId, float Vol)
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void CSounds::PlayAt(int Channel, int SetId, float Vol, vec2 Pos)
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{
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if(m_pClient->m_SuppressEvents)
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return;
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if(Channel == CHN_MUSIC && !g_Config.m_SndMusic)
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return;
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@ -48,6 +48,9 @@ bool CStatboard::IsActive()
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void CStatboard::OnMessage(int MsgType, void *pRawMsg)
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{
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if(m_pClient->m_SuppressEvents)
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return;
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if(MsgType == NETMSGTYPE_SV_KILLMSG)
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{
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CNetMsg_Sv_KillMsg *pMsg = (CNetMsg_Sv_KillMsg *)pRawMsg;
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@ -1843,10 +1843,10 @@ void CGameClient::OnPredict()
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m_NewPredictedTick = true;
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vec2 Pos = pLocalChar->Core()->m_Pos;
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int Events = pLocalChar->Core()->m_TriggeredEvents;
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if(g_Config.m_ClPredict)
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if(g_Config.m_ClPredict && !m_SuppressEvents)
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if(Events & COREEVENT_AIR_JUMP)
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m_Effects.AirJump(Pos);
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if(g_Config.m_SndGame)
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if(g_Config.m_SndGame && !m_SuppressEvents)
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{
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if(Events & COREEVENT_GROUND_JUMP)
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m_Sounds.PlayAndRecord(CSounds::CHN_WORLD, SOUND_PLAYER_JUMP, 1.0f, Pos);
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@ -1863,7 +1863,7 @@ void CGameClient::OnPredict()
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m_aLastNewPredictedTick[!Dummy] = Tick;
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vec2 Pos = pDummyChar->Core()->m_Pos;
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int Events = pDummyChar->Core()->m_TriggeredEvents;
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if(g_Config.m_ClPredict)
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if(g_Config.m_ClPredict && !m_SuppressEvents)
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if(Events & COREEVENT_AIR_JUMP)
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m_Effects.AirJump(Pos);
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}
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