Commit graph

8378 commits

Author SHA1 Message Date
Andrii 63f185fe94 add LoadCurrentMap key binding 2020-05-21 00:44:41 +02:00
Zwelf 71b687cbd6 Remove unused ConSaveTeam, ConLoadTeam declarations 2020-05-21 00:44:30 +02:00
bors[bot] 2a3515200d
Merge #2195
2195: BlockWorlds Entities r=heinrich5991 a=MikiGamer



Co-authored-by: MikiGamer <35080830+MikiGamer@users.noreply.github.com>
2020-05-20 20:36:29 +00:00
Zwelf 61787168a6 Rename aGameUuid to m_aGameUuid for consistency 2020-05-20 22:22:02 +02:00
Zwelf cd015c5e37 Fix storing incomplete game uuid on /save
Previously the formatted game uuid was cut off after 15 bytes.
Therefore only 52 out of 128 bit of the uuid were stored.

introduced in 69fd7f1767
2020-05-20 22:18:14 +02:00
MikiGamer d5c5235c18 Changes 2020-05-19 17:13:34 +02:00
patiga 3f8bebd7af boundary check on curve type label in editor, avoids client crash 2020-05-19 16:52:30 +02:00
MikiGamer 95c419d684 BlockWorlds Entities 2020-05-19 16:49:28 +02:00
Dennis Felsing ffd0228191
Merge pull request #2188 from def-/pr-pred-collision-switch-0
Fix crash in prediction when touching switch tile with number 0 (fixes #2182)
2020-05-19 08:43:35 +02:00
Learath 850e4e84e4 Reserve bytes for the type and token 2020-05-18 21:13:15 +03:00
Learath 788fc8bb5f Update can happen when the gameserver doesn't exist 2020-05-18 16:17:06 +03:00
bors[bot] 6ac77b1e88
Merge #2191
2191: write automapper version, was not initialized r=heinrich5991 a=Patiga

write automapper version, was not initialized

Co-authored-by: patiga <patigatus21@gmail.com>
2020-05-17 22:41:07 +00:00
patiga 4bbd019423 fix whitespaces 2020-05-18 00:33:35 +02:00
heinrich5991 044aee2846 Fix compilation with mysql enabled
Caused by #2171's 850f8e3f27.
2020-05-18 00:29:15 +02:00
patiga 359257f73a write automapper version, was not initialized 2020-05-17 23:28:10 +02:00
def 21c4df0771 Fix crash in prediction when touching switch tile with number 0 (fixes #2182)
Just took the same code that we have on server side already
2020-05-17 08:52:21 +02:00
Learath 1426392ae7 Don't Destroy if we didn't Init 2020-05-16 23:10:42 +03:00
Dennis Felsing 898b4ce4b9
Merge pull request #2171 from Chairn/pr_loadsaveprintname
Print name of requester when saving or loading team
2020-05-16 17:41:34 +02:00
Chairn 850f8e3f27 Store client name in CSqlTeamSave/Load to ensure correctness of requester's name 2020-05-16 16:36:16 +02:00
bors[bot] 3c573cfd2f
Merge #2181
2181: Some antibot fixes r=Learath2 a=heinrich5991



Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-05-16 08:06:53 +00:00
bors[bot] e54bedd6b2
Merge #2180
2180: Don't count freshly loaded map as modified (fixes #2178) r=Learath2 a=def-

The reason is that we increased the sensitivity of the modified flag to
include adding layers and groups, and simply loading the map already
adds those, so every loaded map was considered modified.

Co-authored-by: def <dennis@felsin9.de>
2020-05-16 07:12:49 +00:00
def b480492ded Don't count freshly loaded map as modified (fixes #2178)
The reason is that we increased the sensitivity of the modified flag to
include adding layers and groups, and simply loading the map already
adds those, so every loaded map was considered modified.
2020-05-16 08:17:50 +02:00
bors[bot] 8c2ae65059
Merge #2177
2177: Extend antibot interface r=def- a=Learath2

Supersedes #2167 

Co-authored-by: Learath <learath2@gmail.com>
2020-05-16 06:07:55 +00:00
bors[bot] fa4af4f4fe
Merge #2179
2179: Fix ITIS, IDONTKNOW not being system messages r=def- a=heinrich5991



Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-05-16 06:01:10 +00:00
heinrich5991 afe2fc930e Fix ITIS, IDONTKNOW not being system messages 2020-05-16 00:41:03 +02:00
heinrich5991 457c4db964 Some antibot fixes 2020-05-16 00:39:17 +02:00
Learath eacc56059b Keep ticks going 2020-05-15 19:29:34 +03:00
Learath 5e02bb5a23 Extend antibot interface
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-05-13 23:39:40 +03:00
Dennis Felsing 7aa69188b5
Merge pull request #2172 from fokkonaut/master
Fix #2162
2020-05-10 10:13:38 +02:00
fokkonaut 92927444d7
Fix #2162 2020-05-09 23:33:12 +02:00
Chairn fdb275b2f9 Print name of requester when saving or loading team 2020-05-09 19:33:40 +02:00
bors[bot] 2649fb5234
Merge #2161
2161: Small prediction fixes/update r=def- a=trml

I looked through the latest changes in the server code, and made some updates to the prediction with it. This includes the hammer-out-of-freeze server fix and a small fix for stopper prediction. Also cleaned up some code, and fixed predicted smoke-trails slightly so they don't go through walls in certain cases.

Co-authored-by: trml <trml@users.noreply.github.com>
2020-05-07 07:30:03 +00:00
bors[bot] 295a479db5
Merge #2164
2164: Fix empty sound (fixes #2163) r=heinrich5991 a=def-

The problem was that the string is empty after going through the trim, thus the main displaying loop doesn't run, but the sound still does. Verified that it works.

Co-authored-by: def <dennis@felsin9.de>
2020-05-06 08:48:24 +00:00
def 741c97ccc7 Fix empty sound (fixes #2163)
The problem was that the string is empty after going through the trim,
thus the main displaying loop doesn't run, but the sound still does.
2020-05-06 08:15:23 +02:00
trml f6c44468de Another update, fix typo 2020-05-03 00:00:27 +02:00
trml cda99668c7 Fix antiping smoketrails 2020-05-02 18:52:09 +02:00
trml 47cafe6d6b Remove unused code 2020-05-02 18:52:09 +02:00
trml eb1bacb969 Update prediction with latest server physics 2020-05-02 18:52:04 +02:00
bors[bot] 65284f3a28
Merge #2159
2159: Make the dummy always press fire when cl_dummy_hammer is active r=heinrich5991 a=trml



Co-authored-by: trml <trml@users.noreply.github.com>
2020-05-01 23:20:22 +00:00
def 7ae8988dd0 Don't load m_Ammo to fix loads (following #2086)
As reported by Konsti, thanks to heinrich5991 for remembering #2086
2020-05-01 23:51:01 +02:00
trml bcf9e003d7 Make dummy hold fire with cl_dummy_hammer 1 2020-05-01 16:23:42 +02:00
def c9dfcb2b11 Fix Mac OS X notifications linking 2020-04-30 21:30:21 +02:00
def d1b7e84488 Version 13.1 2020-04-30 18:34:51 +02:00
bors[bot] bd3b72e493
Merge #2152
2152: Fix whispering to players with quotes (fixes #2151) r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-04-30 10:57:29 +00:00
bors[bot] d0cf8c08af
Merge #2154
2154: cl_showchat 2 to always show large chat area (fixes #2153) r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-04-30 10:50:58 +00:00
Dennis Felsing 5e213a2619
Merge pull request #2086 from fokkonaut/master
Remove setting ammo for freeze to 0
2020-04-30 12:44:40 +02:00
fokkonaut d460470265
Move comment aswell 2020-04-30 11:49:04 +02:00
def 76eda61c99 cl_showchat 2 to always show large chat area (fixes #2153) 2020-04-28 22:35:56 +02:00
def 65a4eb775b Fix whispering to players with quotes (fixes #2151) 2020-04-28 08:54:24 +02:00
trml fe1a7fb1e0 Predict directinput order for dummy and main 2020-04-19 12:50:37 +02:00
trml cae7fad901 Use freeze end tick in prediction 2020-04-19 12:50:06 +02:00
trml a4a0b6e9ed Add config flag for dummy prediction and fix compilation 2020-04-18 23:28:40 +02:00
trml 99baf219d0 Revert "Remove the dummy prediction"
This reverts commit 681f30950c.
2020-04-18 22:16:25 +02:00
Arda Demir 8648b1a7dc Don't push notification when active 2020-04-15 00:37:58 +03:00
Arda Demir b7d452d2a0
Libnotify support for linux client (#2099)
Add libnotify support for linux client

Also unify notification management

Make libnotify mandatory for the client. It is installed on 100% of Arch
Linux systems and on 70% of Debian systems. I'd guess the remaining
Debian systems are servers.

Detect dependent libraries of `libnotify` using `pkg-config`. Remove
library-specific code from the game module. Decrement refcount for
libnotify notification object before leaving the function.
2020-04-14 17:53:53 +02:00
Ryozuki ea7f3f0a62
prevent endless loop 2020-04-14 12:51:48 +02:00
Ryozuki b647c1e978
Add UPnP support 2020-04-14 12:11:50 +02:00
bors[bot] 164a887214
Merge #2136
2136: Fix type of os_is_winxp_or_lower function (fixes #2135) r=Learath2 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-04-12 19:43:09 +00:00
def a951845083 Surprise: void x(); accepts any parameter in C!
Prevents accidentally passing parameters that would then be ignored.

C++ is more reasonable, so nothing to do there.
2020-04-12 20:06:38 +02:00
def 4c00e4533c Fix type of os_is_winxp_or_lower function (fixes #2135) 2020-04-12 10:23:08 +02:00
Ryozuki 588f8a833f
Fix snapshot storage leak 2020-04-11 13:38:02 +02:00
Ryozuki 5f565a5eb5
check for WavpackCloseFile 2020-04-11 13:17:21 +02:00
Ryozuki 7d51a0992a
fix memory leak on sound decoding 2020-04-11 13:17:21 +02:00
Ryozuki 09b79701af
don't check, use dbg_assert 2020-04-11 13:17:20 +02:00
Ryozuki cde63e2f48
Fix TexEx UB 2020-04-11 13:17:20 +02:00
Ryozuki c6731c7e83
Fix uninitialized m_LastProgramID 2020-04-11 13:17:19 +02:00
def e6d4fe4650 Version 13.0.2 2020-04-10 21:41:29 +02:00
def dde88bbd77 Fix division by 0 (fixes #2131)
Caused by https://github.com/ddnet/ddnet/pull/2119/
2020-04-10 20:54:05 +02:00
Ryozuki 0da0dddf15 drop glu dependency 2020-04-08 18:19:12 +02:00
Dennis Felsing 6dd7078e8d
Merge pull request #2118 from def-/pr-mingw-sdl2
Provide MinGW SDL2 (fixes 13.0 on Windows)
2020-04-07 23:01:43 +02:00
def 6fd7ded869 Whitespace 2020-04-07 22:57:07 +02:00
Learath 388d792205 Add an option for highdpi 2020-04-07 23:47:15 +03:00
def 2f77e1f349 Version 13.0.1 2020-04-07 22:32:41 +02:00
bors[bot] 65673ab402
Merge #2119
2119: Change last render logic, when inactive r=def- a=Jupeyy

Just a small fix to let the client not try to get high fps, when it "thinks" it didn't render for a long time.
(is still affected by the SDL check "if window has input" at the cl_refresh_rate calculation, so not a 100% fix).

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-04-07 15:27:29 +00:00
def d50b59b6b0 Add trafilaw to credits 2020-04-07 07:22:38 +02:00
Dennis Felsing d1a5b45dc3
Merge pull request #2109 from def-/pr-13.0
Version 13.0
2020-04-07 07:13:50 +02:00
def f7e8b10bff Make gfx_resizable default to 0
because of common graphics issues. As suggested by Jupstar
2020-04-06 12:04:53 +02:00
def f06796e497 Version 13.0
I guess it's time for a new version even if we don't have any large
changes
2020-04-06 07:03:19 +02:00
Jupeyy 888223a529 Change last render logic, when inactive 2020-04-06 03:18:30 +02:00
bors[bot] 2367cd042d
Merge #2104
2104: Add spectate_closest now works when in Free-View r=def- a=d3fault

sry for the general refactor along with it xD

Co-authored-by: d3fault <d3fault@d3fault.net>
2020-04-01 07:02:56 +00:00
d3fault 7fb46beb85 Add spectate_closest now works when in Free-View 2020-03-31 23:30:25 -07:00
bors[bot] 4a6f5b156c
Merge #2101
2101: Add dbg_unpredicted_shadow (fixes #2100) r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-03-31 16:41:31 +00:00
def a8c3d192d1 Add cl_unpredicted_shadow -1 value (fixes #2100)
to disasble unpredicted shadow even in debug mode
2020-03-31 18:00:20 +02:00
bors[bot] fe05f0dfbc
Merge #2103
2103: Add spectate_closest r=def- a=d3fault

Spectates the tee closest to the one you are currently spectating.
This commit brought to you by COVID-19 lockdown boredom.

Fix #1793

Co-authored-by: d3fault <d3fault@d3fault.net>
2020-03-31 08:19:58 +00:00
d3fault 6968b17017 Add spectate_closest
Spectates the tee closest to the one you are currently spectating.
This commit brought to you by COVID-19 lockdown boredom.

Fix #1793
2020-03-31 01:17:32 -07:00
trafilaw b6c25273f8 Fix compiling error 2020-03-31 03:29:45 +02:00
trafilaw 44cc0e29a4 Remove No reason given 2020-03-31 00:20:25 +02:00
trafilaw dc0e77f8e2 fix 2020-03-31 00:16:42 +02:00
trafilaw 8d8bc018c6 Add pr_mutereason 2020-03-30 23:51:58 +02:00
Learath 61e5667624 Streamline platform client 2020-03-28 02:20:16 +03:00
sirius 3c085b53ed fix bug that demo can't play when demo pause and use start_video 2020-03-26 18:25:50 +08:00
fokkonaut da72907b79 Fix ninja not getting removed 2020-03-24 21:43:26 +01:00
bors[bot] fb81000351
Merge #2096
2096: Fix the double-free of the antibot r=def- a=heinrich5991

I could not find an easy way to ensure that `AntibotDestroy` is only
being called once for each `AntibotInit` but still happening after all
the `CPlayer` destructors.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-03-24 15:16:24 +00:00
bors[bot] 10299266c3
Merge #2078
2078: Fix cl_showrecord with dummy (fixes #2077) r=heinrich5991 a=def-

Shows best time of either dummy or main player depending on which is selected

Co-authored-by: def <dennis@felsin9.de>
2020-03-24 14:23:38 +00:00
heinrich5991 a7042f7139 Fix the double-free of the antibot
I could not find an easy way to ensure that `AntibotDestroy` is only
being called once for each `AntibotInit` but still happening after all
the `CPlayer` destructors.
2020-03-24 15:15:40 +01:00
heinrich5991 d50547ea42 Revert "Fix AntibotDestroy being called twice"
This reverts commit efb3106b71.
2020-03-24 15:07:01 +01:00
bors[bot] 6e78deb0c4
Merge #2069 #2076 #2095
2069: Move global configuration out of client interface r=heinrich5991 a=ChillerDragon



2076: Allow editing multiple tile layer props r=heinrich5991 a=Learath2

Requested by Ravie on discord

2095: Fix `AntibotDestroy` being called twice r=def- a=heinrich5991

The resource deallocation needs to happen in symmetry with the
allocation, otherwise we get unmatched dealloctions leading to crashes.

Allocations happened in `CAntibot::Init`, but it was not guaranteed that
this was called before the destructor.

Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-03-23 17:04:15 +00:00
bors[bot] 048ca9fe0a
Merge #2070
2070: Fix demo recording with broken maps r=heinrich5991 a=Learath2

Apparently there are maps out there with broken headers advertising the wrong map size. This allows demos to be recorded on those.

Example of such a map is `ctf4_old_d668e9fa_2f472051b26b6bffaa4af8990cf882cafd6364e00e1333b77762cb9911e49464.map`
Hosted on `Allround Network`

Reported by teini94 on discord

Co-authored-by: Learath <learath2@gmail.com>
2020-03-23 16:58:01 +00:00
bors[bot] bf821fe391
Merge #2071
2071: Add an option to only start a new demo when connect while automatically record demos r=def- a=sirius1242

Origin auto demo recording of ddnet will generate lots of demo files especially when playing in mods which have shorter rounds, such as infclass. I added a new option to open a new demo file only when connect to server (include map changing), this is disabled by default, and can use `cl_auto_demo_on_connect 1` to open. It works only when `cl_auto_demo_record` open.

Co-authored-by: sirius <sirius.ustc@gmail.com>
2020-03-23 16:38:17 +00:00
Learath 6919ed3041 Use updated stub, switch around versions 2020-03-23 15:46:57 +01:00
Learath 060d60f2ea Output library versions 2020-03-23 15:46:57 +01:00
heinrich5991 efb3106b71 Fix AntibotDestroy being called twice
The resource deallocation needs to happen in symmetry with the
allocation, otherwise we get unmatched dealloctions leading to crashes.

Allocations happened in `CAntibot::Init`, but it was not guaranteed that
this was called before the destructor.
2020-03-23 15:35:16 +01:00
fokkonaut 69a6e94833 Fix two bugs 2020-03-17 13:55:30 +01:00
heinrich5991 ed76cd7b12 Fix antibot crash
`m_Core.m_HookedPlayer` can be -1 if you get teleported the moment you'd
normally attach the hook.
2020-03-16 14:16:04 +01:00
fokkonaut d22a1a8f06 Remove setting ammo for freeze to 0 2020-03-16 11:52:53 +01:00
heinrich5991 2574c060e4 Fix antibot crash after map change 2020-03-14 01:44:57 +01:00
heinrich5991 a3163c5b9c Add support for dynamically loading an antibot module
Support for this feature is turned off by default. This feature allows
to integrate with noby's anticheat feature.
2020-03-11 01:58:50 +01:00
def 6efcc473c9 Fix cl_showrecord with dummy (fixes #2077)
Shows best time of either dummy or main player depending on which is
selected
2020-03-01 12:55:01 +01:00
Learath d2498f257c Stateful editing 2020-02-28 18:25:27 +03:00
Learath f2103881c8 Add shift by, fix id overlap 2020-02-28 15:33:32 +03:00
def 2319151fb4 Disable currently broken sv_vanilla_antispoof 2020-02-27 22:53:56 +01:00
Learath a50e59d4f6 Allow editing colors, add warning 2020-02-27 18:02:36 +03:00
Learath ce8987cd43 Missing include 2020-02-27 16:56:40 +03:00
Learath f679fbfbc5 Allow editing multiple tile layer props 2020-02-27 16:53:12 +03:00
sirius 72fd0f9a21 forget to check CONF_VIDEORECORDER defined or not for video rendering pause 2020-02-27 20:32:42 +08:00
sirius 5dab6e2e1f make tee not transparent when playing demo from server 2020-02-27 20:13:16 +08:00
sirius b5c931279f add option to pause video rendering when demo playing pause 2020-02-27 18:50:18 +08:00
def de7a67baa7 Version 12.9.2 2020-02-22 09:56:13 +01:00
def 127372b03d Fix timeout protection (fixes #2067)
CNetMsg_Cl_Say should not be a system message
2020-02-22 09:55:17 +01:00
sirius 50b980ea16 add an option to only start a new demo when connect while automatically record demos 2020-02-21 17:01:31 +08:00
Learath c52bbb6c02 Fix demo recording with broken maps 2020-02-19 15:38:58 +03:00
ChillerDragon 9e0f6d2ce0 Move global configuration out of client interface 2020-02-19 11:24:58 +01:00
bors[bot] 7691227f24
Merge #2066
2066: Implement dry saves r=def- a=Learath2

I'm not sure how much I like this but it should be helpful

Co-authored-by: Learath2 <learath2@gmail.com>
2020-02-14 08:02:06 +00:00
Learath2 06e948e944 Cleanup 2020-02-14 00:03:49 +01:00
def d89877603b Version 12.9.1 2020-02-13 22:55:48 +01:00
def 964279a699 Reset quad rotation/color in damageind (fixes #2062)
Removed in 7ae4b39574
2020-02-13 22:55:32 +01:00
Learath2 ec42ce88f6 Change command name, refactor error handling 2020-02-13 17:04:58 +01:00
Learath2 27d9ac54b0 Implement dry saves 2020-02-13 16:16:35 +01:00
ElXreno 1799edc049
Fix build error
./src/game/client/components/maplayers.h:15:9: error: 'uintptr_t' does not name a type; did you mean 'uint64_t'?
   15 | typedef uintptr_t offset_ptr;
      |         ^~~~~~~~~
      |         uint64_t
../src/game/client/components/maplayers.h:61:4: error: 'offset_ptr' does not name a type; did you mean 'offset_ptr32'?
   61 |    offset_ptr IndexBufferByteOffset()
      |    ^~~~~~~~~~
      |    offset_ptr32
In file included from ../src/game/client/components/background.cpp:8:
../src/game/client/components/maplayers.h:105:4: error: 'offset_ptr' does not name a type; did you mean 'offset_ptr32'?
  105 |    offset_ptr m_IndexBufferByteOffset;
      |    ^~~~~~~~~~
      |    offset_ptr32
../src/game/client/components/maplayers.h: In constructor 'CMapLayers::SQuadLayerVisuals::SQuadVisual::SQuadVisual()':
../src/game/client/components/maplayers.h:103:20: error: class 'CMapLayers::SQuadLayerVisuals::SQuadVisual' does not have any field named 'm_IndexBufferByteOffset'
  103 |    SQuadVisual() : m_IndexBufferByteOffset(0) {}
      |                    ^~~~~~~~~~~~~~~~~~~~~~~
2020-02-13 17:27:39 +03:00
Dennis Felsing cd44d6dba7 Version 12.9 2020-02-13 09:20:00 +01:00
bors[bot] 43ecec1f2f
Merge #2061
2061: use pid in file names of temporary files r=heinrich5991 a=def-

to prevent race conditions with multiple clients running when saving maps, config on quit, during upgrade


Co-authored-by: def <dennis@felsin9.de>
2020-02-13 00:03:23 +00:00
def 31ae4c4d5a use pid in file names of temporary files
to prevent race conditions with multiple clients running when saving
maps, config on quit, during upgrade
2020-02-12 23:14:30 +01:00
def 00b74d2acb Don't overcomplicate Success = false 2020-02-12 22:45:09 +01:00
def 598ec52892 Fix GCC 9.2.0 compilation
src/game/server/ddracechat.cpp:623:39: error: invalid conversion from ‘const char*’ to ‘char*’ [-fpermissive]
2020-02-05 08:22:04 +01:00
12pm f3b82273d4 Remove leading whitespaces from save codes 2020-01-30 18:53:00 +01:00
bors[bot] 72fcf9caa8
Merge #2050
2050: Fix race condition. Closes #2004 r=def- a=Learath2

I guess a new state is better then a global variable

Co-authored-by: Learath <learath2@gmail.com>
2020-01-26 15:49:30 +00:00
Learath cc8dea393d Address feedback 2020-01-25 21:05:33 +01:00
Dennis Felsing 50d848ec43
Merge pull request #1928 from sirius1242/demo_render2
Demo to video converter function.
2020-01-25 21:01:08 +01:00
Learath 40dc9692aa Fix race condition. Closes #2004 2020-01-25 17:48:32 +01:00
bors[bot] 7a3ebd5948
Merge #2041
2041: Strip spaces in browser (server name) r=heinrich5991 a=ChillerDragon

before:
![image](https://user-images.githubusercontent.com/20344300/72688976-b45f1d00-3b0c-11ea-8920-5328c6d721f7.png)
after:
![image](https://user-images.githubusercontent.com/20344300/72688970-9db8c600-3b0c-11ea-8636-330218d75ca1.png)


Co-authored-by: KillaBilla <robomastermail@googlemail.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-01-25 12:45:36 +00:00
bors[bot] 749929431a
Merge #2040
2040: fixed faulty message id r=heinrich5991 a=ChillerDragon

(cherry picked from commit 9023796d27)

Co-authored-by: oy <Tom_Adams@web.de>
2020-01-25 12:40:14 +00:00
sirius 97064a1b09 Keep trying to solve fluency issues 2020-01-25 19:14:45 +08:00
def 8779be6bd8 Looks like my comment was wrong... 2020-01-25 07:37:28 +01:00
12pm ec42291756 Allow filtering by name in status
Easier to find players when the server is full
2020-01-24 14:44:54 +01:00
bors[bot] 8ab8834ccb
Merge #2048
2048: Display envelope name in popups r=12pm a=Learath2

A dropdown would've worked better, but we don't have one

Co-authored-by: Learath <learath2@gmail.com>
2020-01-23 20:54:49 +00:00
Learath e567fde9d7 Names aren't unique, thinner popup 2020-01-23 21:24:48 +01:00
Learath a2eee9a8db Truncate properly 2020-01-23 20:48:42 +01:00
Learath 2abe4fbcfb Display envelope name 2020-01-23 20:27:01 +01:00
12pm 9dcfcc8f10 Modify envelope index when appending maps
fixes #2044
2020-01-23 18:30:55 +01:00
Learath 4451fed535 Fix missing include 2020-01-23 16:07:40 +01:00
bors[bot] a47a94ee0e
Merge #2042
2042: Check snap r=def- a=ChillerDragon



Co-authored-by: oy <Tom_Adams@web.de>
Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2020-01-22 13:02:04 +00:00
ChillerDragon 610976eddd Fix max snapshot size 2020-01-22 13:44:05 +01:00
ChillerDragon ee825f42e9 Add snap check for dummy 2020-01-21 22:20:09 +01:00
oy 49168da784 fixed typo
(cherry picked from commit 3deb58d409)
2020-01-21 22:17:20 +01:00
oy ef3bce204c added some checks to snap handling
(cherry picked from commit a09d498bc9)
2020-01-21 22:16:28 +01:00
heinrich5991 8c4569991d Fix indentation and formatting of str_clean_whitespaces
(cherry picked from commit b9c4086382)
2020-01-19 22:38:08 +01:00
KillaBilla 75d076b3bc changed str_clean_whitespace implementation to pkoerner's one
(cherry picked from commit a9cc1e8de2)
2020-01-19 22:37:57 +01:00
KillaBilla ba1abac52f remove leading and trailing space from server name and forbit the use of multiple spaces
(cherry picked from commit a9cc1e8de2)
2020-01-19 22:28:19 +01:00
oy 1b4131a7fd fixed faulty message id
(cherry picked from commit 9023796d27)
2020-01-19 21:30:12 +01:00
ChillerDragon 949aa124e9 Overkill optimize editor code runs 200 fps faster 2020-01-19 17:48:07 +01:00
12pm 82ac6091eb Fix rotating rotatable tiles in switch layer 2020-01-17 18:22:41 +01:00
Corantin H a73525361b Fix del key removing commands while in editbox 2020-01-16 15:01:45 +01:00
Dennis Felsing fcc25dfc65 Fix crash on pDDNetCharacter 2020-01-16 12:35:26 +01:00
heinrich5991 fe1cf90327 Restore rcon rifle compatibility shim
Two more lines to keep backward compatibility.
2020-01-12 13:59:55 +01:00
sirius d6dc811674 seems fluent problem solved, and fix a error when compile by msvs 2020-01-12 16:57:40 +08:00
bors[bot] 173ca2e179
Merge #2026
2026: Only start showing emoticons after their start tick has passed (fixes #2025) r=Learath2 a=def-

Since we can go back in time in demo player

Co-authored-by: def <dennis@felsin9.de>
2020-01-08 09:27:09 +00:00
sirius 483885b6b1 try to solve the problem that video not fluent caused by previous commits 2020-01-08 14:25:06 +08:00
sirius d45b66938d make latter to wait when write_frame collision between audio and video 2020-01-07 11:32:56 +08:00
bors[bot] 7d7b51011d
Merge #2030
2030: Move /list to ddracechat r=def- a=fokkonaut



Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2020-01-06 21:39:19 +00:00
fokkonaut c27e28b7ad Move /list to ddracechat 2020-01-06 17:29:31 +01:00
sirius 3baba93ed2 fix the problem of audio when video fps is low 2020-01-06 11:57:24 +08:00
fokkonaut f5b8bbc2ff Simplify anti stuck code more 2020-01-05 11:49:21 +01:00
sirius 779afcb771 crf and preset can be set by variables 2020-01-05 11:18:51 +08:00
fokkonaut e2b252b714 Distance can't be negative 2020-01-04 16:32:51 +01:00
sirius 0be4629cc1 forget to deal with pError 2020-01-04 17:44:12 +08:00
sirius 3967ddba00 replace same operations by call Demoplay_Play() when rendering video by render button 2020-01-04 17:08:00 +08:00
def 54d4aef145 Only start showing emoticons after their start tick has passed (fixes #2025)
Since we can go back in time in demo player
2020-01-04 10:07:14 +01:00
sirius 521e822bbb update map fix part when rendering video 2020-01-04 17:02:00 +08:00
sirius 5350a12185 fix wired sound 2020-01-04 10:17:16 +08:00
def 600a3b0bad Fix preprocessor 2020-01-03 22:07:02 +01:00
def 511c9d248e Fix alignment of pixels for reading to video recorder 2020-01-03 21:43:15 +01:00
def 1e36b4df15 Move some code out as a small optimization 2020-01-03 21:42:53 +01:00
def 8d716452ba Fix sizes so that we don't write too far 2020-01-03 21:42:19 +01:00
def 54ae929b2f Disallow resizing windows when videorecorder is compiled in 2020-01-03 21:40:41 +01:00
def a0362019f0 Initialize m_NextaFrame 2020-01-03 20:37:27 +01:00
Learath d2fad6c79a Fix demo bug 2020-01-03 12:13:40 +03:00
sirius 6803726209 extend sound buffer, try to solve segment fault problem 2020-01-03 10:26:10 +08:00
def 017b8c3621 Move DDNet-custom json code out of external directory (fixes #2022) 2020-01-01 20:07:04 +01:00
def df807a7486 -DVIDEORECORDER=ON instead of -DFFMPEG=ON, fix README
remove unused files
2020-01-01 16:56:54 +01:00
sirius 7710b88670 Merge branch 'master' of https://github.com/ddnet/ddnet into demo_render2 2020-01-01 18:36:49 +08:00
Dennis Felsing ba3b436139 Fix Websockets warning 2019-12-30 10:12:16 +01:00
def b0406e335b Remove debugging help 2019-12-29 13:35:19 +01:00
def 0236f15018 Teamscore DDNet7 fix 2019-12-29 12:55:19 +01:00
def 6da92b4b9c Fix map_convert_07 tool 2019-12-29 12:43:41 +01:00
def 5f855b11b2 Version 12.8.1 2019-12-22 22:39:31 +01:00
Dennis Felsing 811ddb3283
Merge pull request #2008 from Learath2/dd_pr_demohotfix
Fix (not) small bug with demos that don't include a map
2019-12-22 22:38:22 +01:00
Learath a882cf5196 Fix bug with slices 2019-12-22 19:09:14 +03:00
def aa3e82cda7 Revert "Write out sql server prefix to failed_sql.sql"
This reverts commit c1a7961359.
2019-12-22 09:30:33 +01:00
def 8879f17341 Revert "Still pass in SqlServer even when writing to file since we need prefix"
This reverts commit 6e294d938b.
2019-12-22 09:28:14 +01:00
Dennis Felsing 83f2fc2669
Merge pull request #2012 from ChillerDragon/pr_func_style
Style 'void foo() {' -> 'void foo()\n{'
2019-12-21 18:18:49 +01:00
ChillerDragon 928e5407eb Style 'void foo() {' -> 'void foo()\n{' 2019-12-21 14:35:09 +01:00
Dennis Felsing 3e08d473ab
Merge pull request #2011 from heinrich5991/pr_ddnet_fix_comment
Fix outdated comment
2019-12-21 08:00:38 +01:00
heinrich5991 e70fb8e43d Fix outdated comment 2019-12-20 22:51:10 +01:00
jupeyy 8a8674b545 fix min mouse pos for follow factor 2019-12-19 00:26:54 +01:00
Learath 65ec25a8a1 Fix small bug with demos that don't include a map 2019-12-18 13:51:08 +01:00
Dennis Felsing 71857fdb80
Merge pull request #2007 from heinrich5991/pr_ddnet_rm_string_h
Remove `strcmp` from file score
2019-12-18 13:15:10 +01:00
heinrich5991 4aeeedbbea Remove strcmp from file score 2019-12-18 12:52:36 +01:00
def 354541a146 Add string.h include in file_score.cpp
src/game/server/score/file_score.cpp: In member function ‘CFileScore::CPlayerScore* CFileScore::SearchName(const char*, int*, bool)’:
src/game/server/score/file_score.cpp:169:9: error: ‘strcmp’ was not declared in this scope
  169 |    if (!strcmp(r.front().m_aName, pName))
      |         ^~~~~~
src/game/server/score/file_score.cpp:12:1: note: ‘strcmp’ is defined in header ‘<cstring>’; did you forget to ‘#include <cstring>’?
   11 | #include <engine/shared/console.h>
  +++ |+#include <cstring>
   12 |¬
2019-12-17 22:25:06 +01:00
def a7deac1b22 Update credits 2019-12-17 21:35:40 +01:00
Dennis Felsing d8ac51e006
Merge pull request #2000 from def-/pr-12-8
Version 12.8
2019-12-17 21:23:58 +01:00
Dennis Felsing 4171e8751f
Merge pull request #1939 from Learath2/dd_pr_demoload
Always try extracting map before fail. Fix #1886
2019-12-17 21:20:10 +01:00
Learath2 3784f5bea4 Use a UUID, Cleanup code and UI 2019-12-17 15:44:54 +01:00
Dennis Felsing 044c74f91a Version 12.8 2019-12-16 15:36:26 +01:00
bors[bot] aeee8f8704
Merge #1995
1995: Remove some unused includes r=def- a=ChillerDragon



Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-12-16 13:19:32 +00:00
Dennis Felsing 6e294d938b Still pass in SqlServer even when writing to file since we need prefix 2019-12-16 10:30:56 +01:00
ChillerDragon 4a6a85124a Remove some unused includes 2019-12-14 10:20:42 +01:00
bors[bot] 4a83a42f14
Merge #1981
1981: Fix: background colors being set to white r=def- a=Aerll

After changing either of background colors in ddnet tab in settings and reopening the client, both become white.

Co-authored-by: Aerll <31746984+aerll@users.noreply.github.com>
2019-12-10 12:34:48 +00:00
bors[bot] 709681604d
Merge #1989
1989: Remove a few unused stdio.h's r=def- a=ChillerDragon



Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-12-09 18:23:26 +00:00
ChillerDragon 01c873bcf7 Remove a few unused stdio.h's 2019-12-09 15:40:59 +01:00
Dennis Felsing a27358806c Revert "Support shotgun_speed 0"
This reverts commit 9d39ca888f.
2019-12-09 14:59:10 +01:00
def 8639c902ae map_convert_07: use regular paths 2019-12-08 23:14:56 +01:00
Dennis Felsing b88ebbc771
Merge pull request #1985 from def-/pr-db-ddnet7
Add support to tell DDNet7 ranks apart from DDNet ones
2019-12-08 23:01:27 +01:00
def 28aabc5b91 Add map_convert_07 tool
Fixes https://github.com/ddnet/ddnet7/issues/20
2019-12-08 22:44:25 +01:00
Aerll ff685ac1e0
fix ub 2019-12-08 20:08:00 +01:00
Aerll 7d6ad9fca5
revert 2019-12-08 20:05:13 +01:00
def 18e2232727 Add support to tell DDNet7 ranks apart from DDNet ones
Saves should not be loadable from one to the other.

Requires:
ALTER TABLE record_race ADD COLUMN DDNet7 BOOL DEFAULT FALSE AFTER GameID;
ALTER TABLE record_teamrace ADD COLUMN DDNet7 BOOL DEFAULT FALSE AFTER GameID;
ALTER TABLE record_saves ADD COLUMN DDNet7 BOOL DEFAULT FALSE AFTER Server;
2019-12-08 16:04:49 +01:00
Aerll f8466fde7d
Fix: background colors being set to white
After changing either of background colors in ddnet tab in settings and reopening the client, both become white.
2019-12-05 15:51:40 +01:00
Aerll 9f4721b74b
Fix: automapper skips tiles when it shouldn't
In case of something like: INDEX 0 OR 1 all tiles need to be automapped.
2019-12-05 15:28:35 +01:00
bors[bot] c31f6303cf
Merge #1977
1977: Support shotgun_speed 0 r=Learath2 a=def-

for mapping stationary bullets

As requested by Im 'corneum.

Co-authored-by: def <dennis@felsin9.de>
2019-12-04 16:48:06 +00:00
bors[bot] e02cd322ad
Merge #1979
1979: Clean up color handling a bit r=Learath2 a=def-

- SetAlpha should be called WithAlpha and only works for RGBA
- Fix type correctness of color_scale and introduce color_invert
- Nicer hook coll color handling in RenderPlayer
- Use CRTP to have type safe WithAlpha, otherwise this would compile:
  `ColorHSLA = WithAlpha(ColorRGBA(1.0f, 1.0f, 1.0f));`


Follow-up to https://github.com/ddnet/ddnet/pull/1968

Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2019-12-03 12:09:57 +00:00
bors[bot] d8cd6aa83e
Merge #1976
1976: Write out sql server prefix to failed_sql.sql r=Learath2 a=def-

also don't write out non-eligible records.

Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2019-12-03 11:58:09 +00:00
Dennis Felsing 37ef24225e Clean up color handling a bit
- SetAlpha should be called WithAlpha and only works for RGBA
- Fix type correctness of color_scale and introduce color_invert
- Nicer hook coll color handling in RenderPlayer
- Use CRTP to have type safe WithAlpha, otherwise this would compile:
  ColorHSLA = WithAlpha(ColorRGBA(1.0f, 1.0f, 1.0f));
2019-12-03 11:32:55 +01:00
bors[bot] d597322ef3
Merge #1978
1978: Update localizations (Thanks to Cellegen for report) r=Learath2 a=def-



Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2019-12-03 10:07:34 +00:00
Dennis Felsing 5e8439acab
Merge pull request #1968 from d3fault/always-show-hook-coll-signaling
Invert hook coll colors when using cl_show_hook_coll_always and +showhookcoll is pressed
2019-12-02 09:50:34 +01:00
d3fault 5261ca25fe Invert hook coll colors when using cl_show_hook_coll_always and +showhookcoll is pressed
This allows you to still see other players signaling you with their hook coll
when you have cl_show_hook_coll_always enabled.
2019-12-02 01:30:20 -07:00
Dennis Felsing 0498df2508 Update localizations (Thanks to Cellegen for report)
- Remove duplicate laser entries
- Update menus_settings.cpp comment for scripts
- Update instructions for scripts
- Run script to get updated localizations
2019-12-02 09:09:01 +01:00
bors[bot] 33d88f647c
Merge #1974
1974: more typesafty in the graphics. introduced the IGraphics::CTextureHandle r=def- a=ChillerDragon

Edited by @ChillerDragon to fit in ddnet
(cherry picked from commit cb95e8dfe8)

Co-authored-by: Magnus Auvinen <magnus.auvinen@gmail.com>
2019-11-27 17:55:45 +00:00
bors[bot] d589f266dc
Merge #1973
1973: Rename rifle to laser r=def- a=ChillerDragon

This makes it easier to copy code from/to 0.7
23df3c609e

For the user only the rcon command to give/remove ``laser``/``unlaser`` changes.

Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-11-27 17:36:03 +00:00
def 9d39ca888f Support shotgun_speed 0
for mapping stationary bullets
2019-11-27 18:29:39 +01:00
Dennis Felsing c1a7961359 Write out sql server prefix to failed_sql.sql 2019-11-25 14:04:57 +01:00
Magnus Auvinen 6a6a5f00c9 more typesafty in the graphics. introduced the IGraphics::CTextureHandle
Edited by @ChillerDragon to fit in ddnet
(cherry picked from commit cb95e8dfe8)
2019-11-22 18:08:37 +01:00
ChillerDragon 96c9b1ab73 Rename rifle to laser
This makes it easier to copy code from/to 0.7
23df3c609e
2019-11-22 15:37:18 +01:00
ChillerDragon 227a223c32 Fix a few names in popups 2019-11-22 12:28:34 +01:00
ChillerDragon 0f76c89d8a Save selected UI settings page
Inspired by @SushiTee's teeworlds commit:
65cc8f7fd9
2019-11-17 18:11:33 +01:00
sirius 76a80fe01b deal with warnings 2019-11-12 21:41:30 +08:00
bors[bot] c26ac8af86
Merge #1965
1965: Use an enum for netclient indices r=def- a=ChillerDragon



Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-11-11 16:55:17 +00:00
ChillerDragon 9c3447dd17 Use an enum for netclient indices 2019-11-10 13:46:27 +01:00
trml 3986925761 Optimize character evolve 2019-11-09 22:49:53 +01:00
def 975a0bc9b3 Add help text for negative parameter for worst players 2019-11-05 18:28:34 +01:00
ChillerDragon 1a957f0abe Fix typo 'user' -> 'use' 2019-11-05 09:16:54 +01:00
Dennis Felsing 785ec3d345 Expire server info on connected/drop events 2019-11-04 15:45:55 +01:00
Learath2 c2bcd3bd4d Fix bug 2019-11-04 01:06:52 +01:00
bors[bot] 0de012572b
Merge #1955
1955: Cache serverinfo responses r=def- a=Learath2

I'm not sure I like it but it works

Co-authored-by: Learath2 <learath2@gmail.com>
2019-11-03 20:09:21 +00:00
Learath2 c0b0f48d16 Oops 2019-11-03 20:58:35 +01:00
bors[bot] 7d07b311fd
Merge #1956
1956: Fix uninitialized variable r=Learath2 a=def-

As reported by valgrind --tool=memcheck:

==344082== Conditional jump or move depends on uninitialised value(s)
==344082==    at 0x483BC85: strlen (vg_replace_strmem.c:461)
==344082==    by 0x5B9E61D: __vfprintf_internal (in /usr/lib/libc-2.30.so)
==344082==    by 0x5BB0409: __vsnprintf_internal (in /usr/lib/libc-2.30.so)
==344082==    by 0x222AE7: str_format (system.c:2350)
==344082==    by 0x2196AB: CStorage::GetPath(int, char const*, char*, unsigned int) (storage.cpp:274)
==344082==    by 0x219DDD: CStorage::RemoveFile(char const*, int) (storage.cpp:409)
==344082==    by 0x255D3C: CClient::DemoRecorder_Stop(int, bool) (client.cpp:3546)
==344082==    by 0x2569E7: CClient::ConchainReplays(IConsole::IResult*, void*, void (*)(IConsole::IResult*, void*), void*) (client.cpp:3727)
==344082==    by 0x1F4659: CConsole::Con_Chain(IConsole::IResult*, void*) (console.cpp:1169)
==344082==    by 0x1E4C2C: CConsole::ExecuteLineStroked(int, char const*, int, bool) (console.cpp:504)
==344082==    by 0x1E4F37: CConsole::ExecuteLine(char const*, int, bool) (console.cpp:558)
==344082==    by 0x1E5240: CConsole::ExecuteFile(char const*, int, bool, int) (console.cpp:604)

Co-authored-by: def <dennis@felsin9.de>
2019-11-03 19:58:09 +00:00
def fdaafea6b5 Also init m_aClients[*].m_Latency
as reported by valgrind --tool=memcheck:

==376722== Conditional jump or move depends on uninitialised value(s)
==376722==    at 0x1CDBDB: int maximum<int>(int, int) (math.h:79)
==376722==    by 0x216A46: CPlayer::Tick() (player.cpp:174)
==376722==    by 0x1FB308: CGameContext::OnTick() (gamecontext.cpp:658)
==376722==    by 0x1C60AF: CServer::Run() (server.cpp:2046)
==376722==    by 0x1CB099: main (server.cpp:3040)
==376722==
==376722== Conditional jump or move depends on uninitialised value(s)
==376722==    at 0x183F27: int minimum<int>(int, int) (math.h:77)
==376722==    by 0x216A65: CPlayer::Tick() (player.cpp:175)
==376722==    by 0x1FB308: CGameContext::OnTick() (gamecontext.cpp:658)
==376722==    by 0x1C60AF: CServer::Run() (server.cpp:2046)
==376722==    by 0x1CB099: main (server.cpp:3040)
2019-11-03 18:54:25 +01:00
Learath2 c4d18118c1 Use automatic storage for the data 2019-11-03 18:31:05 +01:00
def f9598c8ba8 Don't access m_aClients wiht invalid ClientID 2019-11-03 18:10:30 +01:00
def 258eaf5a98 Fix uninitialized variable
As reported by valgrind --tool=memcheck:

[201==344082== Conditional jump or move depends on uninitialised value(s)
==344082==    at 0x483BC85: strlen (vg_replace_strmem.c:461)
==344082==    by 0x5B9E61D: __vfprintf_internal (in /usr/lib/libc-2.30.so)
==344082==    by 0x5BB0409: __vsnprintf_internal (in /usr/lib/libc-2.30.so)
==344082==    by 0x222AE7: str_format (system.c:2350)
==344082==    by 0x2196AB: CStorage::GetPath(int, char const*, char*, unsigned int) (storage.cpp:274)
==344082==    by 0x219DDD: CStorage::RemoveFile(char const*, int) (storage.cpp:409)
==344082==    by 0x255D3C: CClient::DemoRecorder_Stop(int, bool) (client.cpp:3546)
==344082==    by 0x2569E7: CClient::ConchainReplays(IConsole::IResult*, void*, void (*)(IConsole::IResult*, void*), void*) (client.cpp:3727)
==344082==    by 0x1F4659: CConsole::Con_Chain(IConsole::IResult*, void*) (console.cpp:1169)
==344082==    by 0x1E4C2C: CConsole::ExecuteLineStroked(int, char const*, int, bool) (console.cpp:504)
==344082==    by 0x1E4F37: CConsole::ExecuteLine(char const*, int, bool) (console.cpp:558)
==344082==    by 0x1E5240: CConsole::ExecuteFile(char const*, int, bool, int) (console.cpp:604)
2019-11-03 18:05:42 +01:00
Learath2 52cca29cd9 Use a std::list, improve variable naming 2019-11-03 15:39:32 +01:00
sirius 8c48e7d633 some small changes 2019-11-03 11:20:24 +08:00
Learath2 3d495a9936 Initialize variables 2019-11-03 01:53:50 +01:00
Learath2 79e4651d5b Only update serverinfo when needed 2019-11-03 01:07:10 +01:00
Learath2 7f0589bff7 Cache serverinfo responses 2019-11-03 00:33:30 +01:00
sirius 4cc03af9a9 remove useless functions for previous audio sync 2019-11-02 18:32:48 +08:00
sirius e910fe404f Direct mix when recording audio now, and seems solve the stuck problem when
DDNet is not the focusing window
2019-11-02 18:21:47 +08:00
sirius f2ffa996c2 GetSync calculate only when m_Recording true (otherwise sometimes core dump) 2019-11-01 10:52:24 +08:00
Sirius 45263ebdd0
Merge branch 'master' into demo_render2 2019-10-31 22:08:49 +08:00
sirius ae1ff28579 not abort sample when sync now 2019-10-31 22:01:12 +08:00
Dennis Felsing 516bc98436 Version 12.7.3 2019-10-31 14:37:09 +01:00
WsYFU 1a16f5b5f0
Update serverbrowser.cpp 2019-10-31 16:16:35 +03:00
sirius 5ad8028aa4 sync audio frame with video frame number 2019-10-31 20:02:41 +08:00
sirius 99f6b66fbd solve sync between video and audio by magic number 2019-10-31 17:37:38 +08:00
sirius 99df692e00 interleaving problem solved, but a little misplacement of video and audio stream 2019-10-31 17:00:05 +08:00
sirius 0a6edd02ca solve the problem when video finished 2019-10-30 22:26:45 +08:00
sirius 9f009e0e04 interleaving problem seems solved, but still have some problem when playing by mplayer 2019-10-30 22:10:44 +08:00
sirius f0e7ca200f remove two first audio frames to avoid noise in the begining 2019-10-30 10:56:20 +08:00
sirius a7c2a65ebc audio seems correct, but need more elegant way, and still bad interleaving 2019-10-30 00:01:25 +08:00
12pm f66dc75400 Fix crash when switch (un)deep number is 0 2019-10-27 14:28:40 +01:00
Ryozuki 2bf76aac67
remove for loop in camera 2019-10-27 13:04:08 +01:00
bors[bot] 4717b21844
Merge #1934
1934: repair the problem that class selector appear when demo playing r=def- a=sirius1242

I think this problem is solved, but this may be a little hack, I don't know the effect of this if-else condition.

![2019-10-12-12-27-ScreenShot2](https://user-images.githubusercontent.com/32300858/66710842-eac12980-edb2-11e9-8866-cf3a1348616b.png)


Co-authored-by: sirius <sirius.ustc@gmail.com>
2019-10-27 08:31:41 +00:00
sirius 49ff1a5827 not play sound when rendering video 2019-10-26 20:01:09 +08:00
sirius 9866a73b1c sync audio and video 2019-10-26 19:54:25 +08:00
bors[bot] dc6a2959be
Merge #1949
1949: Add cl_dummy_resetonswitch 2 r=Learath2 a=d3fault

Idea by @ChillerDragon :
Only resets the active tee. So if you hold right and switch your
dummy keeps walking. But if you switch back you don't have
to press right twice to walk again.

Fix #1854

Co-authored-by: d3fault <d3fault@d3fault.net>
2019-10-25 11:31:19 +00:00
bors[bot] 4fc907933e
Merge #1946
1946: Don't locally render your own dummy's afk emote. Other players will still see it r=Learath2 a=d3fault

Afk emote on your own dummy is pointless and annoying, esp on dummy maps.

Co-authored-by: d3fault <d3fault@d3fault.net>
2019-10-25 01:21:21 +00:00
d3fault ecf48a89e9 Add cl_dummy_resetonswitch 2
Idea by ChillerDragon:
Only resets the active tee. So if you hold right and switch your
dummy keeps walking. But if you switch back you don't have
to press right twice to walk again.

Fix #1854
2019-10-24 18:11:42 -07:00
bors[bot] 7cfcfbcfa2
Merge #1948
1948: Fix objc_msgSend() xcode11 error r=def- a=ChillerDragon

Fix by @heinrich5991
from the documentation of objc_msgSend in <objc/message.h>
```
/* Basic Messaging Primitives
 *
 * On some architectures, use objc_msgSend_stret for some struct return types.
 * On some architectures, use objc_msgSend_fpret for some float return types.
 * On some architectures, use objc_msgSend_fp2ret for some float return types.
 *
 * These functions must be cast to an appropriate function pointer type
 * before being called.
 */
OBJC_EXPORT void
objc_msgSend(void /* id self, SEL op, ... */ )
    OBJC_AVAILABLE(10.0, 2.0, 9.0, 1.0, 2.0);

OBJC_EXPORT void
objc_msgSendSuper(void /* struct objc_super *super, SEL op, ... */ )
    OBJC_AVAILABLE(10.0, 2.0, 9.0, 1.0, 2.0);
```

Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-10-23 16:43:52 +00:00
ChillerDragon 47b41f35ff Fix objc_msgSend() xcode11 error
Fix by @heinrich5991
from the documentation of objc_msgSend in <objc/message.h>
```
/* Basic Messaging Primitives
 *
 * On some architectures, use objc_msgSend_stret for some struct return types.
 * On some architectures, use objc_msgSend_fpret for some float return types.
 * On some architectures, use objc_msgSend_fp2ret for some float return types.
 *
 * These functions must be cast to an appropriate function pointer type
 * before being called.
 */
OBJC_EXPORT void
objc_msgSend(void /* id self, SEL op, ... */ )
    OBJC_AVAILABLE(10.0, 2.0, 9.0, 1.0, 2.0);

OBJC_EXPORT void
objc_msgSendSuper(void /* struct objc_super *super, SEL op, ... */ )
    OBJC_AVAILABLE(10.0, 2.0, 9.0, 1.0, 2.0);
```
2019-10-23 17:23:51 +02:00
def 8702af19b5 Optimize CCollision::MoveBox to stop looping once velocity is 0 2019-10-22 13:48:05 +02:00
d3fault 2943eb0d4f Don't locally render your own dummy's afk emote. Other players will still see it 2019-10-19 21:03:08 -07:00
sirius b175a6fd42 add button to use sound when rendering video 2019-10-17 13:38:00 +08:00
Dennis Felsing ae4f632bbd Disable warning for false positive 2019-10-16 14:33:58 +02:00
Dennis Felsing 5b99e2c568 Version 12.7.2 2019-10-16 09:10:12 +02:00
Dennis Felsing 17a7e37411 Fix (thanks to Bannzay) 2019-10-16 07:08:44 +02:00
def bf993e518e Version 12.7.1 2019-10-15 23:23:31 +02:00
Dennis Felsing 3a3df05cca Change sv_deepfly to work with hammer explicitly 2019-10-15 15:13:23 +02:00
Dennis Felsing 7a991615f3 Fix the fix 2019-10-15 10:38:52 +02:00
Dennis Felsing fcfc5a4561 Fix velocity comparison
as Mac build complains:

src/game/server/entities/character.cpp:1681:18: error: ordered comparison between pointer and zero ('const float *' and 'int')
        if(m_Core.m_Vel > 0 && (m_MoveRestrictions&CANTMOVE_DOWN))
           ~~~~~~~~~~~~ ^ ~
2019-10-15 10:36:02 +02:00
Dennis Felsing 1843e62910 Version 12.7 2019-10-15 10:11:01 +02:00
bors[bot] d4a64e575b
Merge #1941
1941: Fix IntersectCharacter r=def- a=12pm

This makes hitting yourself when shooting through other tees work

Co-authored-by: 12pm <30786226+12pm@users.noreply.github.com>
2019-10-15 07:42:42 +00:00
bors[bot] c0474a79c2
Merge #1922
1922: Allow to hammer directly on unfreeze r=def- a=heinrich5991

Previously, this was only doable with frame-perfect input if you were
going to get frozen again the next tick. Now, you only have to hold your
hammer to immediately hammer once you get unfrozen.

This fixes that "deepfly" (flying with deep-frozen dummy, binding both
main and dummy tee hammers onto the same key) does not only work for
good connection.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2019-10-15 07:30:47 +00:00
bors[bot] 8db2694c5e
Merge #1938
1938: Explode grenades twice at the end if they have lifespans. Fix #1559 r=heinrich5991 a=Learath2

Just by looking at the code I think this is what was intended but only testing can make sure.

Co-authored-by: Learath <learath2@gmail.com>
2019-10-14 20:02:55 +00:00
12pm b1ca920cd4 Fix IntersectCharacter
This makes hitting yourself when shooting through other tees work
2019-10-14 16:03:28 +02:00
sirius 71c53580ea recover the if-else block changed in d89ae6c18 2019-10-14 19:11:29 +08:00
sirius 926414c8cf remove the redundant line 2019-10-14 17:41:19 +08:00
sirius aaddc49704 recovert the if-else block 2019-10-14 17:32:42 +08:00
bors[bot] aa79d810ff
Merge #1935 #1936 #1940
1935: Add a limit to GetNearestAirPos. Fix #1931 r=def- a=Learath2

There isn't really any sane behaviour here, so I just avoided the infinite loop.

You shouldn't be in the wall to begin with :P

1936: Mark players as afk initially. Fix #1797 r=def- a=Learath2

The whole afktimer code is quite ugly. I might rework it at a later date.
For now this looks like an acceptable fix.

1940: Update ddnet-libs version r=Learath2 a=def-

Was forgotten in the libcurl linux removal I think?

Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2019-10-14 08:04:06 +00:00
bors[bot] 4f63492dc9
Merge #1933
1933: Fix two unintentional behavior changes of the stopper rewrite r=def- a=heinrich5991



Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2019-10-14 07:46:10 +00:00
Learath a650a3c320 Remove the initial lifespan check 2019-10-14 02:28:24 +02:00
Learath 7cdd050fee Add SHA to demos. Bump Demo Version 2019-10-14 02:27:08 +02:00
Learath b2cefb20ed Always try extracting map before fail. Fix #1886 2019-10-13 18:46:28 +02:00
Learath 63998eaa84 Explode grenades twice at the end if they have lifespans. Fix #1559 2019-10-13 17:58:59 +02:00
Learath 3e7cf12995 Clamp ping to 999. Fix #1651 2019-10-13 17:17:05 +02:00
Learath 547f751bf3 Mark players as afk initially. Fix #1797 2019-10-13 17:13:03 +02:00
Learath 84f1542f43 Add a limit to GetNearestAirPos. Fix #1931 2019-10-13 16:34:03 +02:00
sirius d347ded43e change the time() in chat.cpp back to CComponent::time() 2019-10-13 22:01:08 +08:00
sirius d9d6569580 add button to set whether show chat when rendering video 2019-10-13 20:29:55 +08:00
sirius f5d0018ba9 solve the problem that chat message not show after a period of time when rendering 2019-10-13 19:57:24 +08:00
sirius 5b514e5c7f repair the problem that class selector appear when demo playing 2019-10-13 12:09:20 +08:00
sirius d89ae6c18c repair the problem that class selector appear when demo playing 2019-10-13 00:27:44 +08:00
bors[bot] fdf2ec37e7
Merge #1930
1930: Fix #1888 r=heinrich5991 a=Learath2

I didn't see a better fix for it

Co-authored-by: Learath <learath2@gmail.com>
2019-10-07 22:44:51 +00:00
heinrich5991 34087e1a7b Only get double jump when falling onto a stopper
Another unintentional behavior change found by Zwelf.
2019-10-06 13:54:16 +02:00
heinrich5991 eab0815ddc Fix unintentional behavior change with blockers
Could be seen on "Insane 3", on teleporter 37. Thanks to Zwelf for
reporting.
2019-10-06 13:51:16 +02:00
12pm 36df86fcd2 Add toggle keyboard shortcuts button to demo player
Demo shortcuts can be annoying if you have other binds on them.

Icons made by eNJi
2019-10-05 18:06:58 +02:00
bors[bot] 112d0432e2
Merge #1923
1923: Properly force spawn order of teams. Fix #1828 r=Learath2 a=d3fault

Mimic old behavior of having a respawn tick > 0 ticks after current tick. 2 ticks later is still "instant enough".

The code below the change mentions strong spawning, so without deciphering it we simply give 2 extra ticks to make sure that it executes before spawning (2 instead of 1 so that it definitely executes for both primary and dummy).

Co-authored-by: d3fault <d3fault@d3fault.net>
2019-10-03 12:11:50 +00:00
bors[bot] 80efc085f6
Merge #1927
1927: Add show text entities button to settings r=Learath2 a=12pm

Fixes #1897

Co-authored-by: 12pm <30786226+12pm@users.noreply.github.com>
2019-10-02 22:02:12 +00:00
Learath 49a2a47dc8 Fix #1888 2019-10-02 20:44:03 +03:00
bors[bot] e7ea336a94
Merge #1925 #1929
1925: Don't bundle libcurl for Linux r=Learath2 a=heinrich5991

It's installed basically everywhere and just increases release size.
They're serious about backward compatibility and haven't had a breaking
change in ages.

1929: Remove space at end of cfg description r=Learath2 a=ChillerDragon

Happy hacktoberfest :octocat: 

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-10-02 17:25:02 +00:00
ChillerDragon 3777021383 Remove space at end of cfg description 2019-10-02 17:15:42 +02:00
12pm bc62167131 Add show text entities button to settings
Fixes #1897
2019-10-02 13:57:39 +02:00
heinrich5991 9a5de9eff8 Remove unused variables 2019-10-02 10:28:34 +02:00
sirius 4f3f3d2a61 add two video settings: showhookcollother and showdirection 2019-10-02 13:33:55 +08:00
sirius 9467bef192 add button to set whether show hud when rendering video 2019-10-02 13:11:58 +08:00
sirius 6acae69d96 repair the segment fault bug in con_startvideo 2019-10-02 09:52:54 +08:00
sirius ca583ba2a9 solve the problem about disorder of frames, reason is that no glReadBuffer() before glReadPixel() 2019-10-02 09:52:47 +08:00
sirius b0ee5671ff rebased to ef32fc4 2019-10-02 09:51:33 +08:00
d3fault 5f193d009e Properly force spawn order of teams, so dummy doesn't get strong hook. Fix #1828
Mimic old behavior of having a respawn tick > 0 ticks after current tick.
2 ticks later is still "instant enough".
The code below the change mentions strong spawning,
so without deciphering it we simply give 2 extra ticks to make sure that
it executes before spawning (2 instead of 1 so that it definitely
executes for both primary and dummy).
2019-09-30 15:42:09 -07:00
d3fault 718eebd9ce Revert "Force spawn order of teams. Fix #1828"
This broke respawn rate limiting and didn't even fix #1828.
When primary tee hits kill tiles, dummy still gets strong hook.

This reverts commit 02f5723321.
2019-09-30 15:38:35 -07:00
sirius e4fdeefdd4 remove first two frames to forbid from interface before playback being rendered to video 2019-09-30 20:55:23 +08:00
sirius 605da124d4 add button to adjust render speed 2019-09-30 20:54:42 +08:00
sirius 1c150106f8 demoplayer disconnect when render finished 2019-09-30 20:54:42 +08:00
sirius d9d1e8b309 add if defined to newly added lines 2019-09-30 20:54:19 +08:00
sirius 14ed79972b check if video exist when render 2019-09-30 20:52:25 +08:00
sirius 562dffe800 segment fault repaired (don't nest others' function thoughtless) 2019-09-30 20:52:25 +08:00
sirius a71339366b add function to appoint video name, but will segment fault 2019-09-30 20:52:25 +08:00
sirius 1375fbb95d add a button to render whole demo 2019-09-30 20:52:24 +08:00
HMH 41da2f4497 removed superfluous const 2019-09-30 20:48:50 +08:00
H-M-H 78e851c52c hopefully made msvc happy now 2019-09-30 20:48:50 +08:00
H-M-H 4b86630b42 fps for videos configurable and videos are stored at a proper location 2019-09-30 20:48:47 +08:00
H-M-H 98568eba43 no audio for now 2019-09-30 20:48:47 +08:00
H-M-H 2f71720fb1 correct time after stopping recording a video 2019-09-30 20:48:47 +08:00
H-M-H ab9e716444 fixed compiling on linux 2019-09-30 20:48:47 +08:00
H-M-H 7ae4b39574 made recording demos work
- videorecorder only works for recording demos now
- demoplayer was modified to allow controll over the time that passed
  in order to get perfect fps, IVideo controlls how much time passed,
  basically every rendercall sets the time to record the next frame
2019-09-30 20:48:47 +08:00
H-M-H 94860c935f raw H.264 --> mp4 \o/ 2019-09-30 20:46:45 +08:00
H-M-H c5c171a3cb initial work on a video recorder 2019-09-30 20:46:45 +08:00
heinrich5991 f19220f1bb Allow to hammer directly on unfreeze
Previously, this was only doable with frame-perfect input if you were
going to get frozen again the next tick. Now, you only have to hold your
hammer to immediately hammer once you get unfrozen.

This fixes that "deepfly" (flying with deep-frozen dummy, binding both
main and dummy tee hammers onto the same key) does not only work for
good connection.
2019-09-28 21:07:33 +02:00
heinrich5991 947b5e7936 Fix some formatting in src/game/server/entities/character.cpp 2019-09-28 20:58:31 +02:00
bors[bot] ef32fc4bed
Merge #1920
1920: Don't highlight window when playing demo (fixes #1919) r=Learath2 a=def-



Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2019-09-24 14:22:30 +00:00
bors[bot] a1ff029af9
Merge #1918
1918: Editor speedup fixes r=def- a=Learath2

Fix 1 bug, improve usability of angle selector.

Co-authored-by: Learath <learath2@gmail.com>
2019-09-24 09:04:27 +00:00
Dennis Felsing e06fb2b605 Don't highlight window when playing demo (fixes #1919) 2019-09-24 11:00:30 +02:00
Learath ba12250892 Constrain ValueSelector to integer multiples of Step 2019-09-22 14:21:17 +03:00
Learath 37d9e4fa26 Add a saner way to select angles. Close #1916 2019-09-20 23:57:35 +03:00
Learath 918003911c Fix bug handling speedup brushes 2019-09-20 21:52:28 +03:00
heinrich5991 4e67241794 Fix rotated stoppers not working
Fixes #1861.
Fixes #1914.
2019-09-19 02:07:22 +02:00
heinrich5991 bcd1559c5e Make LimitVel a proper function 2019-09-18 14:50:27 +02:00
heinrich5991 66ccd808aa Rewrite stopper code a bit, second try
Remove the whole copy-and-paste mess.

A seemingly ineffective and apparently code block has been removed.

The broken front layer from the first try has been fixed.
2019-09-18 02:04:46 +02:00
bors[bot] 38fc84f816
Merge #1912
1912: Fix skin reset r=def- a=12pm

default skin id is -1 not 0

Co-authored-by: 12pm <30786226+12pm@users.noreply.github.com>
2019-09-17 18:18:51 +00:00
heinrich5991 79bce4250a Address forgotten review comment of #1904 2019-09-17 17:07:33 +02:00
12pm 82e63d7f27 Fix skin reset
default skin id is -1 not 0
2019-09-17 16:45:44 +02:00
bors[bot] 1bf178614f
Merge #1904
1904: Add tune zone prediction r=heinrich5991 a=trml

Is enabled with cl_predict_ddrace 1.

This will predict tunings loaded from the map the first time tunezones are entered, but will also update the tunes after you receive new tunes while in a tunezone, since it's possible to change them in rcon.

Co-authored-by: trml <trml@users.noreply.github.com>
2019-09-17 13:50:18 +00:00
trml ea9e444283 Use a single getter for tunings, add some missed cases, fix tuning update 2019-09-16 00:07:42 +02:00
bors[bot] 0c34b6eb55
Merge #1878 #1903
1878: Add paused and spec to explayerflags r=Learath2 a=Ryozuki

I think client should know about this, maybe we can do something with it in the future.

It also may help with https://github.com/ddnet/ddnet/issues/259 but i didn't figure out yet a way to fix it.

1903: Consistent spacing for getters and setters r=Learath2 a=ChillerDragon



Co-authored-by: Ryozuki <ryo@ryozuki.xyz>
Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-09-15 13:41:19 +00:00
bors[bot] c146de63fa
Merge #1909
1909: Fix filescore path r=Learath2 a=ChillerDragon

The filescore system did not handle map paths well that were an actual path and not just the mapname.

```
# before fix
$ ./DDNet-Server 'sv_map "DDNetPP-maps/BlmapChill"'
[...]
[2019-09-15 13:29:44][filescore]: opening 'records/DDNetPP-maps-BlmapChill_record.dtb' for reading failed

# after fix
$ ./DDNet-Server 'sv_map "DDNetPP-maps/BlmapChill"'
[...]
[2019-09-15 13:31:05][filescore]: opening 'records/BlmapChill_record.dtb' for reading failed
```

I called ```Server()->``` in a thread so please review thread safety before merge.

Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-09-15 13:30:48 +00:00
ChillerDragon b39de87b18 Fix filescore path
# before fix
$ ./DDNet-Server 'sv_map "DDNetPP-maps/BlmapChill"'
[...]
[2019-09-15 13:29:44][filescore]: opening 'records/DDNetPP-maps-BlmapChill_record.dtb' for reading failed

# after fix
$ ./DDNet-Server 'sv_map "DDNetPP-maps/BlmapChill"'
[...]
[2019-09-15 13:31:05][filescore]: opening 'records/BlmapChill_record.dtb' for reading failed
2019-09-15 13:35:35 +02:00
trml bb5eab0cc0 Add tunezone prediction 2019-09-09 00:53:07 +02:00
ChillerDragon f5f07860c4 Consistent spacing for getters and setters 2019-09-08 19:22:12 +02:00
bors[bot] 38f91d3891
Merge #1902
1902: Remove useless votemute struct r=heinrich5991 a=ChillerDragon



Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-09-07 20:21:43 +00:00
ChillerDragon dbad486c67 Remove useless votemute struct 2019-09-04 21:21:40 +02:00
12pm 3b1dcc8793 Handle 0 star random map votes 2019-08-27 18:33:37 +02:00
Corantin H 043859b66d Fix keeping tmp replay demo file on map change 2019-08-21 22:49:21 +02:00
Ryozuki b58037f31e
fix the telegun save 2019-08-19 10:35:37 +02:00
bors[bot] e2840b1a57
Merge #1881 #1895
1881: Replace browse_icons (by MiM) (fixes #1880) r=heinrich5991 a=def-



1895: Centered entities text r=heinrich5991 a=BannZay

Closes https://github.com/ddnet/ddnet/issues/1721

Before:
![not_centered_100](https://user-images.githubusercontent.com/17499770/63204728-89772580-c0a3-11e9-8ad9-060cd03d2f74.png)
Now:
![centered_100](https://user-images.githubusercontent.com/17499770/63204730-8da34300-c0a3-11e9-86e2-5f542e4789a1.png)

It is done for "buffered" mode. Therefore, it works for OpenGL 3.3 only.


Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Andrii Vynychenko <bannzay3@yandex.ru>
2019-08-17 15:32:29 +00:00
bors[bot] 75f25f348b
Merge #1875
1875: Fix show_ips to show regular formatting (fixes #1873) r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2019-08-17 15:21:24 +00:00
Andrii Vynychenko 4ab2b2010a Merge branch 'master' into centeredNumbers 2019-08-17 03:43:43 +03:00
Andrii Vynychenko 1671e6fbfc numbers dynamically centered for OpenGL 3.3 2019-08-17 03:42:54 +03:00
bors[bot] 77e59e3c49
Merge #1894
1894: Fix max menu tabs (closed #1893) r=def- a=ChillerDragon



Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-08-16 09:06:44 +00:00
ChillerDragon ff49500659 Fix max menu tabs (closed #1893) 2019-08-16 00:58:06 +02:00
Andrii Vynychenko 0fa23a2c47 Numbers centered for OpenGL 3.3 2019-08-15 23:57:23 +03:00
bors[bot] 35b29ae01d Merge #1889
1889: Dont reset variables twice r=def- a=fokkonaut

These variables get reset in Reset() aswell, no need to do it here

Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2019-08-12 06:36:25 +00:00
fokkonaut 3434fca91c Dont reset variables twice 2019-08-12 05:28:42 +02:00
fokkonaut fcc2e06352 Fix unmasked entities 2019-08-06 23:43:11 +02:00
bors[bot] b0f1164485 Merge #1883
1883: Fix crashbug on set_team_ddr -1 r=Learath2 a=fokkonaut

Teams over 63 are also forbidden, so I check for that too.

Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2019-08-05 16:37:32 +00:00
fokkonaut 265d3b8a62
Fix namings 2019-08-05 14:45:04 +02:00
fokkonaut ac588f324c Fix crashbug on set_team_ddr -1 2019-08-04 23:38:08 +02:00
Ryozuki e112cf6791
add paused and spec to explayerflags 2019-08-02 18:16:58 +02:00
Dennis Felsing 968b5c1fed Version 12.6.1 2019-08-02 07:33:15 +02:00
bors[bot] cb19e147d0 Merge #1876
1876: Reset m_Afk r=heinrich5991 a=FallenKN

Guess this was forgotten

Co-authored-by: FallenKN <fallen.kn@gmail.com>
2019-08-01 23:10:57 +00:00
FallenKN a03b4f0cee Reset m_Afk 2019-08-01 23:07:40 +02:00
def cb738ffed0 Fix show_ips to show regular formatting (fixes #1873) 2019-08-01 20:24:30 +02:00
def 99b814342c Add a few contributors 2019-08-01 18:36:21 +02:00
bors[bot] 17fd8ae79a Merge #1870
1870: Clarify what `ENTITIES_UNUSED` does by renaming it r=Learath2 a=heinrich5991



Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2019-07-31 20:57:55 +00:00
bors[bot] 85a8587f67 Merge #1872
1872: Replace `str_comp_num` with `str_startswith` r=Learath2 a=heinrich5991



Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2019-07-31 19:44:37 +00:00
heinrich5991 9627fd0841 Clarify what ENTITIES_UNUSED does by renaming it 2019-07-31 21:22:11 +02:00
heinrich5991 1e2b8a4a3e Replace str_comp_num with str_startswith 2019-07-31 21:20:03 +02:00
def 0018ed27df Don't attempt to move DLLs on Linux (fixes #1867) 2019-07-31 18:00:48 +02:00
Dennis Felsing c8b3670bbc
Merge pull request #1866 from def-/pr-12.6
Version 12.6
2019-07-31 17:31:24 +02:00
Dennis Felsing c8d12bd386
Merge pull request #1853 from 12pm/pr_unused_non_ddnet
Render all entities on non ddnet servers
2019-07-31 17:31:11 +02:00
Learath 6882db1da2 Introduce flag to render all entities 2019-07-31 15:20:17 +03:00
Dennis Felsing e791927541 Version 12.6 2019-07-31 07:20:21 +02:00
bors[bot] 7b1d2d3f23 Merge #1862
1862: Add Sleepbubble to ClAfkMark r=def- a=FallenKN

With setting cl_afk_mark to 2 you will now get a sleepbubble on afk instead of the mark.

Which option should be default?
Also it displays chatbubble instead of sleepbubble when the playerflag is active. (I don't know which behavior is preferred)
Kept sleepy eyes on afk aswell.

 ![screenshot_2019-07-29_14-47-34](https://user-images.githubusercontent.com/13277346/62049848-624dd680-b210-11e9-82f7-2d20281eb899.png)

Co-authored-by: FallenKN <fallen.kn@gmail.com>
2019-07-30 19:15:58 +00:00
FallenKN b2d3df8f75 Remove ClAfkMark option & rename it to ClAfkEmote 2019-07-30 20:19:46 +02:00
bors[bot] 1d9191edfe Merge #1819
1819: Show mapname in scoreboard r=def- a=ChillerDragon

![screenshot_2019-07-11_16-03-47](https://user-images.githubusercontent.com/20344300/61057588-e53ff600-a3f5-11e9-8b20-3b082172bd63.png)
![screenshot_2019-07-11_15-46-04](https://user-images.githubusercontent.com/20344300/61057605-ecff9a80-a3f5-11e9-8f59-68811a1b123a.png)

Not sure if this feature should exclude non ddrace gametypes. Or exclude standard maps. Or if the truncation limit should increase with bigger scoreboards.

Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-07-30 17:17:32 +00:00
bors[bot] fd502a8cce Merge #1844
1844: Fix wrong flag color in scoreboard and spectator select menu (custom mods) r=Learath2 a=fokkonaut

Since in DDrace every player is in team red, in order to show them in one scoreboard, the flag will always be blue in scoreboard and the spectator select menu, here is a simple fix

I left kill messages out since they would need a fix which is a bit more complicated, and i didnt want to do too much just to support this. These two would make it already a lot better

Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
Co-authored-by: Learath <learath2@gmail.com>
2019-07-30 10:36:14 +00:00
Learath 99c62fb931 Fix killmessages aswell 2019-07-29 17:36:44 +03:00
FallenKN b804d3e1f2 Enhance ClAfkMark with another option 2019-07-29 14:46:21 +02:00
bors[bot] 8ab6e2c0a8 Merge #1848 #1860
1848: Fix deci seconds not updating in spectator/pause (fixes #1846) r=heinrich5991 a=fokkonaut

Before this was set in `RenderDDRaceEffects()`, but that function is only called if `m_pClient->m_Snap.m_pLocalCharacter` exists, which isn't the case in spectator/pause.

1860: Ignore some more common files r=heinrich5991 a=Ryozuki

compile_commands.json is used a lot for language servers

https://cmake.org/cmake/help/latest/variable/CMAKE_EXPORT_COMPILE_COMMANDS.html

tags are generated from ctags

Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
Co-authored-by: Ryozuki <ryo@ryozuki.xyz>
2019-07-29 12:15:16 +00:00
Learath 9061f03174 Move the afk flag up front 2019-07-29 14:46:29 +03:00
Learath 0bc3650356 Send DDNet capability flag 2019-07-29 14:18:40 +03:00
bors[bot] dc41bb9649 Merge #1821
1821: Add afk marks r=def- a=ardadem

This is final state  (and most minimalist to not create mess) of my previous pull request. I didn't reopen it because it's contains changed unnecessary commits.

If someone will become afk, mark will be spawn next to tee's name.
![2019-07-13-13:59:20-screenshot](https://user-images.githubusercontent.com/13207692/61170739-8c4b9b80-a576-11e9-9d87-4c4b2f93941b.png)


Co-authored-by: Arda <ddmirarda@gmail.com>
2019-07-26 08:58:20 +00:00
Arda fb2cb4db26 move afk state inside to player flags 2019-07-26 11:48:15 +03:00
Arda 1a7fc77931 better names 2019-07-26 10:18:50 +03:00
12pm c57fcf3ee7 Persist playerflags when using timeout protection 2019-07-26 01:39:53 +02:00
12pm a0e2abf4af Render all entities on non ddnet servers
Fixes #1741
2019-07-24 21:33:43 +02:00
fokkonaut 5c280a3c9d
Fix blockZ and infectionZ
I talked to coffee (creator of both mods) and he said it is okay to use zoom on the mods, also: eye emotes work there so the eye wheel is also supported. I have updated both mods to ddnet master so they have all the new stuff
2019-07-24 06:52:32 +02:00
Learath 5ddc140494 Remove unused branch/flag 2019-07-22 18:20:19 +03:00
fokkonaut 1bfda0f635 Fix deci seconds not updating in spectator/pause (fixes #1846) 2019-07-22 10:41:19 +02:00
bors[bot] 658efe776b Merge #1845
1845: Fix infectionZ gamemode seen as DDNet r=heinrich5991 a=fokkonaut

InfectionZ's gametype is somehow infection, instead of infectionZ

Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2019-07-21 08:32:59 +00:00
fokkonaut a8756f99e0 Fix infectionZ gamemode seen as DDNet 2019-07-21 10:03:27 +02:00
fokkonaut e77bdb8114 Fix wrong flag color in spectator select menu (custom mods) 2019-07-21 09:02:38 +02:00
fokkonaut a268b95ea3 Fix wrong flag color in scoreboard (custom mods) 2019-07-21 08:55:55 +02:00
bors[bot] 69ace3c1ec Merge #1837
1837: Don't advertise the reserved slots. Fix #1808 r=heinrich5991 a=Learath2

I think this is also fine for vanilla, but I can't get the vanilla client to work on mac to test it.

Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: Emir Marincic <learath2@gmail.com>
2019-07-20 18:32:19 +00:00
Emir Marincic 57197d990c
Better represent the state of the server
Co-Authored-By: heinrich5991 <heinrich5991@gmx.de>
2019-07-20 21:25:15 +03:00
bors[bot] cd8994147c Merge #1842
1842: [WIP] Fix timer r=heinrich5991 a=Learath2

I'm really unsure about this one.

DEPENDS on #1839 

Co-authored-by: Learath <learath2@gmail.com>
2019-07-19 22:23:22 +00:00
bors[bot] 628f673014 Merge #1830
1830: fix-ClDyncamMinDistance camera spawn r=Learath2 a=FallenKN

I forgot about the dyncam option, #1636.

Co-authored-by: FallenKN <fallen.kn@gmail.com>
2019-07-19 16:53:06 +00:00
bors[bot] 2f23b5c29a Merge #1839
1839: Set m_Race. Fix #1806 r=heinrich5991 a=Learath2

@heinrich5991 apparently you forgot to set `CGameInfo::m_Race` 🙂 

Co-authored-by: Learath <learath2@gmail.com>
2019-07-19 09:31:04 +00:00
Learath b1ed78d58d Add new flag, Fix #1807 2019-07-19 12:28:08 +03:00
Learath 78ac5ce030 Send the flag from the server 2019-07-19 11:21:32 +03:00
bors[bot] 72dcf6fba6 Merge #1838
1838: Force spawn order of teams. Fix #1828 r=heinrich5991 a=Learath2

This has an unfortunate(?) consequence of causing tees that hit kill tiles and fall out of map respawn instantly. If this is undesirable the fix would be a little more complex, maybe implementing a delay to the spawn in `CPlayer` or reordering the entity list to force strong on the tee (by swapping with one of their teammates (this might have some undesirable effects aswell, not sure though)).

Co-authored-by: Learath <learath2@gmail.com>
2019-07-19 00:40:10 +00:00
bors[bot] ebeeace65e Merge #1841
1841: Restart required message when changing Show console r=heinrich5991 a=fokkonaut



Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2019-07-19 00:16:01 +00:00
fokkonaut 3edaf4b8cd Style fixes 2019-07-19 02:06:33 +02:00
fokkonaut 78f52629e4 fix build 2019-07-19 01:58:49 +02:00
fokkonaut 07089be2e0 Restart required message when changing Show console 2019-07-19 01:53:27 +02:00
Learath 25ec19b70b Set m_Race. Fix #1806 2019-07-18 18:56:24 +03:00
Learath 02f5723321 Force spawn order of teams. Fix #1828 2019-07-18 18:35:51 +03:00
Learath 1769e5ae71 Don't advertise the reserved slots. Fix #1808 2019-07-18 18:20:55 +03:00
bors[bot] 71652e0113 Merge #1833
1833: Correctly embed replacing images r=def- a=12pm



Co-authored-by: 12pm <30786226+12pm@users.noreply.github.com>
2019-07-17 05:42:22 +00:00
12pm 5f7a09dfe3 Correctly embed replacing images 2019-07-17 03:00:09 +02:00
trml cd64204358 Use IsOtherTeam for nameplates too 2019-07-16 22:34:18 +02:00
trml ddfcb62caa Apply ShowOtherAlpha to projectiles 2019-07-16 22:06:57 +02:00
FallenKN e80cb9e86a fix-ClDyncamMinDistance camera spawn 2019-07-16 12:56:43 +02:00
bors[bot] c2e318985c Merge #1827
1827: Fix small issue r=def- a=Learath2

This fixed 

`objc[52886]: Class SDLApplication is implemented in both /Users/learath2/Desktop/C/ddnet/ddnet-libs/sdl/mac/lib64/SDL2.framework/Versions/A/SDL2 (0x10c8ac680) and /Users/learath2/Desktop/C/ddnet/build/./DDNet (0x10c46c090). One of the two will be used. Which one is undefined.`

Not sure if this was an issue for anyone, but at least it doesn't break anything.

Co-authored-by: Learath <learath2@gmail.com>
2019-07-15 11:53:05 +00:00
Learath 019998b4f8 Fix small issue 2019-07-15 14:48:45 +03:00
bors[bot] a2e40ca4b3 Merge #1803
1803: Fix double pause due to spec r=def- a=fokkonaut

If a player is in /spec (sv_pausable 1 required) and would then use /pause, the tee would respawn, but the player would still be in /pause instead of playing again.
With this, the player will resume completely

Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2019-07-15 07:55:48 +00:00
bors[bot] 5a93ddefae Merge #1817
1817: Cfg to keep hammer after hammerfly (closed #1816) r=def- a=ChillerDragon



Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-07-15 07:44:27 +00:00
heinrich5991 c8198cc853 Annotate str_timestamp_format with format arguments 2019-07-14 15:42:16 +02:00
bors[bot] d3c6f1b54f Merge #1823
1823: Fix 'several players were found' on /rank r=heinrich5991 a=fokkonaut

If no player was found, it should say 'x is not ranked', instead it says 'Several players were found', that is because if the result is -1, it will say that. With the default result being -2, it can no longer say that, instead it will say that the player is not ranked.

Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2019-07-14 11:23:55 +00:00
fokkonaut fabdc73087 Fix 'several players were found' on /rank 2019-07-14 11:31:58 +02:00
Arda 43c94c3d30 Add afk marks 2019-07-13 13:25:54 +03:00
Arda f1454dbb7a Share afk state of players to client 2019-07-13 12:25:24 +03:00
ChillerDragon 4ad1cce93c Show mapname in scoreboard (closed #1818) 2019-07-11 16:10:14 +02:00
bors[bot] bbcf7a6905 Merge #1815
1815: Return error codes on server fail r=def- a=ChillerDragon



Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-07-11 09:25:59 +00:00
ChillerDragon b9273a9ed2 Return error codes on server fail 2019-07-11 11:18:25 +02:00
ChillerDragon 1703e9d94c Cfg to keep hammer after hammerfly (closed #1816) 2019-07-10 18:04:54 +02:00
bors[bot] 65f4a619e8 Merge #1810
1810: Use the float type explicitly r=def- a=ChillerDragon



Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-07-08 22:14:01 +00:00
ChillerDragon 6172a9dca0 Use the float type explicitly 2019-07-08 23:08:42 +02:00
ChillerDragon 573c46013d Consitently mark floats as floats 2019-07-08 23:06:26 +02:00
bors[bot] b50e7ee674 Merge #1802
1802: Prediction fixes r=def- a=trml

I believe this fixes #1671 (uninitialized variables).

Some other things: Use new ddnetchar fields in prediction, small fix for prediction of moving pickups, fix the freeze end tick in ddnetcharacter (will add it to the client later)

Also adds a setting for choosing between new/old antiping for grenade like suggested in #1683 (cl_antiping_gunfire 0 to disable).

Co-authored-by: trml <trml@users.noreply.github.com>
2019-07-04 12:59:52 +00:00
bors[bot] ec5cfbad1e Merge #1804
1804: Fix toggle not working with colors r=def- a=Learath2

Reported by @12pm on discord

Co-authored-by: Learath2 <learath2@gmail.com>
2019-07-04 12:47:05 +00:00
Learath2 1a80176365 Fix nameplate outline alpha 2019-07-03 12:31:05 +02:00
Learath2 8469949257 Remove debug message 2019-07-02 14:56:02 +02:00
Learath2 1993989067 Fix toggle not working with colors 2019-07-02 14:54:06 +02:00
fokkonaut 0cb13ccec1 Fix double pause due to spec 2019-07-01 01:17:32 +02:00
trml 82a47210eb Fix freeze end tick in ddnetchar 2019-07-01 00:50:50 +02:00
trml b72a16ca36 Use new ddnetchar fields, cleanup, and fix prediction for already used jumps 2019-07-01 00:50:50 +02:00
trml 011d9aa26f Add option to use new/old antiping for grenades (cl_antiping_gunfire) 2019-07-01 00:42:02 +02:00
Jupeyy 60604cabca fix name/clan width when zooming out (fixes #1752) 2019-06-28 20:23:01 +02:00
heinrich5991 b90dd43118 Fix -Wdeprecated-copy from GCC9 2019-06-26 11:53:39 +02:00
def 6d19963933 Remove unused variables 2019-06-25 23:07:32 +02:00
def f7e642bbbe Fix race condition in /map (untested) 2019-06-25 21:03:20 +02:00
Dennis Felsing 6e24bf9ae2
Merge pull request #1790 from ChillerDragon/pr_ctrl_k_console
Add ctrl-k delete in client console
2019-06-19 12:12:19 +02:00
Dennis Felsing d9286e8beb
Merge pull request #1786 from fokkonaut/master
Fix zoom if dummy is connected and only one is able to zoom
2019-06-18 20:38:24 +02:00
ChillerDragon 93dc33ee57 Add ctrl-k delete in client console
Extends shortcuts from:
ed8a0b5eee
e9f8bd42b7
2019-06-18 20:16:54 +02:00
trml 18fbb10451 Fix some unitialized variables in the prediction 2019-06-18 19:08:09 +02:00
trml 087a5cbf6e Fix intratick for predicted pickup 2019-06-18 19:08:09 +02:00
trml 25e08f13e4 Small prediction fix for laser/shotgun 2019-06-16 16:35:16 +02:00
trml 8a18cabbb1 Small fix and cleanup of prediction of teams/solo 2019-06-16 16:34:57 +02:00
bors[bot] 9c9264db8b Merge #1785
1785: Revert "Merge pull request #1736 from sirius1242/master" r=Learath2 a=def-

This reverts commit e8362f1727, reversing
changes made to 0f99605ab1.

Apparently people don't like "Digital Wellbeing"-like features @sirius1242 

Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2019-06-15 13:18:11 +00:00
fokkonaut 1664a6e10e Fix zoom if dummy is connected and only one is able to zoom 2019-06-15 12:23:50 +02:00
Dennis Felsing 1e74502e66 Revert "Merge pull request #1736 from sirius1242/master"
This reverts commit e8362f1727, reversing
changes made to 0f99605ab1.

Apparently people don't like "Digital Wellbeing"-like features
2019-06-14 12:00:49 +02:00
heinrich5991 ca03ab6337 Address Learath2's comments 2019-06-14 00:28:59 +02:00
heinrich5991 62846821da Revert "Implement ISDDNET. Deprecates #1320"
This reverts commit 1929bc6739.
2019-06-14 00:28:59 +02:00
heinrich5991 a7857d58c4 Remove now-useless function in CGameClient
(incorporate @fokkonaut's feedback)
2019-06-14 00:28:59 +02:00
heinrich5991 2b7f3587c4 Only accept DDRace record message on DDRace servers 2019-06-14 00:28:59 +02:00
heinrich5991 f31e081bd4 Remove all checking for the gametype in the game
OK, maybe not actually remove because it is kept for fallback when the
new method isn't available.

The whole gametype parsing business had the same downsides as user agent
parsing on the web, hence I removed it while keeping behavior the same.

This allows servers to explicitly opt in or out of certain bug
workarounds and other client behavior. This increases the complexity of
different configurations that are available in the client (which is a
bad thing).
2019-06-14 00:28:59 +02:00
Learath efbc05c9a8 No need for <algorithm> 2019-06-13 23:24:06 +02:00
Dennis Felsing 4f665a904b
Merge pull request #1782 from def-/pr-12.5
Version 12.5
2019-06-13 20:40:33 +02:00
trml fbf5edfdcb Set and send solo status on servers with sv_solo_server and sv_team 3 2019-06-13 17:23:23 +02:00
bors[bot] f8ba394c5d Merge #1781
1781: sv_server_info_per_second, sv_van_conn_per_second: allow 0 to disable r=heinrich5991 a=def-

Clean up code a bit, also allow larger values

Co-authored-by: def <dennis@felsin9.de>
2019-06-12 20:23:27 +00:00
Dennis Felsing 6b793c21a4 Version 12.5 2019-06-12 15:42:44 +02:00
Dennis Felsing 0d9952b32a
Merge pull request #1748 from archimede67/pr_replays
Replay system (demo after-the-fact)
2019-06-11 18:13:26 +02:00
def 85bb376bdc sv_server_info_per_second, sv_van_conn_per_second: allow 0 to disable
Clean up code a bit, also allow larger values
2019-06-11 18:12:43 +02:00
Dennis Felsing bbe411901e
Merge pull request #1764 from ChillerDragon/pr_console_word_del
Add console word deletion/navigation (#1032)
2019-06-11 18:05:23 +02:00
Dennis Felsing 0992e3c7c4
Merge pull request #1777 from ChillerDragon/pr_demo_wrong_hash
Prefer downloadedmaps over maps ( #1702 )
2019-06-11 18:05:12 +02:00
Dennis Felsing 617d123024
Merge pull request #1778 from d3fault/instant-respawn
respawn is now instant, but rate limited to 3 sec unless player clicks mouse1
2019-06-11 18:04:52 +02:00
Dennis Felsing bbb1b2cdef
Merge pull request #1733 from Learath2/dd_pr_colorsigned
Store colors unsigned
2019-06-11 12:26:28 +02:00
Ryozuki 916eab68fe
revert back to yellow color 2019-06-09 19:31:05 +02:00
Ryozuki c089cffdde
fix hook col and make it green on tees 2019-06-09 19:26:20 +02:00
d3fault 10e06f919e respawn is now instant, but rate limited to 3 sec unless player clicks mouse1 2019-06-07 02:44:19 -07:00
ChillerDragon 839009fc93 Prefer downloadedmaps over maps ( #1702 )
Fixes corrupted demos if there is a different version of the current map in the maps/ folder.
Thanks to @archimede67 for initial research.
2019-06-05 22:24:17 +02:00
archimede67 0e62b4b9b9 fix code style 2019-06-05 19:49:00 +02:00
archimede67 65353c2030 fix 2019-06-05 19:36:45 +02:00
archimede67 929bf57bf6 infinite length and a lot of changes including notifications are now chat messages 2019-06-05 19:17:55 +02:00
bors[bot] 0ad96f6901 Merge #1775
1775: Fix prediction of non-grabbed hook r=def- a=trml

Fix #1766.

Turns out the bug was not just in the rendering, but in the prediction itself (hooks were not predicted unless/until they grabbed on to something). I compared with an older client (and the old implementation) and this seems like it will restore the old behavior.

Co-authored-by: trml <trml@users.noreply.github.com>
2019-06-05 05:53:18 +00:00
trml cf8c8534f1 Fix prediction of non-grabbed hook 2019-06-05 02:01:31 +02:00
bors[bot] cffd9b0ba6 Merge #1774
1774: Remove the unused Skinstealaction r=heinrich5991 a=fokkonaut

As far as I know it was never in use and the only punishment is to force pinky skin, which doesnt really seem useful. Skin stealing is a very harmless kind of 'bots', which doesnt need punishment imo

Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2019-06-04 22:03:18 +00:00
fokkonaut e471d4796e Remove the unused Skinstealaction 2019-06-04 17:23:29 +02:00
heinrich5991 756aab339b Remove item invalidation logging for unknown UUIDs
This caused lags due to too much output during gameplay, demo playback
and demo cutting.

Fixes #1643.
2019-06-04 00:05:28 +02:00
bors[bot] f3b1135770 Merge #1769
1769: Update view immediately when pasting in search in browser r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2019-06-03 16:34:26 +00:00
bors[bot] 21772bdc2f Merge #1771
1771: Cleanup CPlayer Snap r=def- a=fokkonaut



Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2019-06-03 10:05:29 +00:00
fokkonaut 75e13550c2 Convert to int 2019-06-03 11:57:46 +02:00
fokkonaut 078e88bc8f Cleanup CPlayer Snap 2019-06-03 11:35:18 +02:00
Dennis Felsing e8362f1727
Merge pull request #1736 from sirius1242/master
Recorded the time of the player's game after the client was opened and show it on the top.
2019-06-03 11:02:28 +02:00
fokkonaut af7fd12341 Remove m_Weapon parameter from CProjectile 2019-06-02 22:04:11 +02:00
def 7e063109c6 Update view immediately when pasting in search in browser 2019-06-02 21:55:38 +02:00
bors[bot] 055b1fea79 Merge #1767
1767: Add missing letter to explanations r=def- a=fokkonaut

https://github.com/ddnet/ddnet/blob/master/src/game/editor/explanations.cpp#L36

Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2019-06-02 18:42:57 +00:00
fokkonaut 18e704017c Add missing letter to explanations 2019-06-02 18:01:28 +02:00
Corantin H 2e27a22927 typo + added an optional argument to save_replay + changed max replay length and fixed cl_notification_time values 2019-06-02 15:34:01 +02:00
bors[bot] b113b70ec6 Merge #1765
1765: Add ctrl-u delete in client console r=heinrich5991 a=ChillerDragon

Extends shortcuts from:
e9f8bd42b7

Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-06-01 15:58:11 +00:00
ChillerDragon 9c68765dae Don't set Handled on ctrl-u 2019-06-01 17:51:22 +02:00
ChillerDragon b98b71df88 Rename 'DeleteFromCursor' -> 'DeleteUntilCursor' 2019-06-01 17:41:40 +02:00
ChillerDragon ed8a0b5eee Add ctrl-u delete in client console
Extends shortcuts from:
e9f8bd42b7
2019-06-01 17:11:35 +02:00
ChillerDragon 1af09a840c Add console word deletion/navigation (#1032) 2019-06-01 16:24:22 +02:00
bors[bot] c44cd2897c Merge #1763
1763: Fix typo 'helter' -> 'helper' r=heinrich5991 a=ChillerDragon



Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-06-01 14:01:51 +00:00
ChillerDragon 9925f89077 Fix typo 'helter' -> 'helper' 2019-06-01 15:58:13 +02:00
Corantin H 761e73a131 should be thread safe now + moved demoedit to a new file 2019-05-31 20:42:28 +02:00
bors[bot] 1578a33628 Merge #1760
1760: Fix freeze projectiles only hit one tee (Fixes #1759) r=def- a=fokkonaut



Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2019-05-31 11:59:15 +00:00
bors[bot] 647bbcc259 Merge #1732
1732: Implement ISDDNET and Time Score cleanly r=def- a=Learath2

This is an attempt at implementing the two things in a cleaner way.

Deprecated #1320 
Willfix #1622  soon(tm)

Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: Learath2 <learath2@gmail.com>
2019-05-31 10:12:10 +00:00
fokkonaut 85cbe99422 Fix wrong character team check 2019-05-30 14:14:47 +02:00
fokkonaut 61a6518f0d remove spaces 2019-05-29 16:30:44 +02:00
fokkonaut bbbdd89e64 Fix freeze projectiles only hit one tee (Fixes #1759) 2019-05-29 16:28:38 +02:00
Corantin H 04464a325e fix 2019-05-28 15:39:11 +02:00
Corantin H 709a6c2924 Moved notification outside of the demoedit job, so now we keep track of all the editjbos and show the notification when they are done in the client loop 2019-05-28 13:24:55 +02:00
fokkonaut 14c7bf550a
fixed typo 2019-05-26 22:47:02 +02:00
Corantin H 7c79b48da5 The demoeditors are now initialised in the constructor of the job 2019-05-26 21:06:43 +02:00
Corantin H cbcb8d4830 The slicing is now done with a new demoeditor each time we save a replay 2019-05-25 15:16:03 +02:00
Corantin H e35951dedc demo slicing is now done in a separate task to prevent ingame freeze 2019-05-25 00:24:13 +02:00
Corantin H bf435e8b72 coding style + added cl_notification_time 2019-05-23 23:17:12 +02:00
bors[bot] dc4111da12 Merge #1746
1746: Fix zoom reset r=def- a=archimede67

Fix zoom reset when connecting dummy.
This should fix #1731 

Co-authored-by: Corantin H <archi0670@gmail.com>
Co-authored-by: archimede67 <archi0670@gmail.com>
2019-05-23 11:30:23 +00:00
Dennis Felsing 05ae7c4b68 Version 12.4.3 2019-05-22 08:13:05 +02:00
Corantin H 858a85e7b5 fixed some typo errors, fixed code style and added a slider setting to set the replay length 2019-05-21 23:59:57 +02:00