def
56fbd92be9
number check
2014-11-16 21:51:36 +01:00
def
eba1fb5b8b
Fix wait time on windows (Thanks to Tobii)
2014-11-15 18:14:24 +01:00
def
36a9c00aed
Make sound more exact
2014-11-15 00:13:20 +01:00
def
808f889c00
Improve server wakeup timing
2014-11-11 13:00:02 +01:00
def
4e9b6ea336
Ugly fix for client (TODO: improve)
2014-11-10 00:17:31 +01:00
def
aede6df2ca
Cache get_time calls
2014-11-10 00:08:50 +01:00
def
bc9d632103
Clean up whitespace detection a bit and add BRAILLE PATTERN BLANK (U+2800)
2014-11-08 20:14:12 +01:00
def
c9ceef7523
Add workaround for FlashWindowEx on mingw with old winapi32
2014-11-05 01:46:40 +01:00
def
627d6386ee
Revert "Revert "Revert "Add antiping for weapons (by nuborn)"""
...
This reverts commit 8f7e24b4db
.
2014-11-02 10:59:22 +01:00
def
36375b67e2
Revert "update the version number required for extra antiping features"
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This reverts commit 80dbdc3d5b
.
2014-11-02 10:58:58 +01:00
def
fb0ca67adb
Revert "Fix version for antiping projectile"
...
This reverts commit e651124d59
.
2014-11-02 10:58:34 +01:00
def
d3797289c1
Revert "improve antiping for weapons (particularly in vanilla) by taking into account more of the info already available to the client"
...
This reverts commit 56036dcd7b
.
2014-11-02 10:58:21 +01:00
def
11583ed434
Allow 256 voices
2014-10-30 00:14:16 +01:00
BeaR
f5fa00cfb7
Prevent integer overflow (fixes segfault in the soundengine)
2014-10-29 22:45:48 +01:00
def
0da475ea65
Fixes #91
2014-10-29 19:53:51 +01:00
def
e97fa68627
Antiping for Weapons should work with 6.0 as well
2014-10-29 10:50:04 +01:00
Dennis Felsing
346d7a04f3
Merge pull request #90 from trml/improve_antipingweapons
...
Small improvements to antiping for weapons
2014-10-29 00:34:45 +01:00
def
ec55a87972
Fix opus map sound crash
2014-10-28 22:42:31 +01:00
def
2a44f0cc0f
Merge branch 'Sound' into DDRace64
...
Conflicts:
bam.lua
other/opus/include/ogg/ogg.h
other/opus/include/opus/opus.h
other/opus/include/opus/opus_custom.h
other/opus/include/opus/opus_defines.h
other/opus/include/opus/opus_multistream.h
other/opus/include/opus/opus_types.h
other/opus/include/opusfile.h
src/engine/client/sound.cpp
2014-10-28 22:08:59 +01:00
nuborn
56036dcd7b
improve antiping for weapons (particularly in vanilla) by taking into account more of the info already available to the client
2014-10-28 21:13:55 +01:00
def
e651124d59
Fix version for antiping projectile
2014-10-28 20:07:51 +01:00
nuborn
80dbdc3d5b
update the version number required for extra antiping features
2014-10-28 18:30:15 +01:00
nuborn
8f7e24b4db
Revert "Revert "Add antiping for weapons (by nuborn)""
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This reverts commit 755e9f4d1c
.
2014-10-28 15:50:28 +01:00
BeaR
5562fac602
Add opus as external library (windows only)
2014-10-28 14:38:50 +01:00
BeaR
49373ee412
Fix opus sound loading
2014-10-28 14:01:21 +01:00
def
e283e10685
A bit better, but still buggy
2014-10-28 12:22:49 +01:00
def
9b3ca0d8a1
Something that sounds a bit more like music (NumFrames wrong or op_read wrong?)
2014-10-28 10:27:00 +01:00
def
7d7b78938e
Fix opus compilation
2014-10-28 09:51:15 +01:00
def
f1cca50695
Fix Mac OSX compilation
2014-10-28 02:25:45 +01:00
def
3730e19b5c
Fix Android compilation
2014-10-28 02:01:51 +01:00
def
24881449b3
Revert "Add OGG"
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This reverts commit 28d276cd7e
.
2014-10-28 01:34:15 +01:00
def
3b1d23f42c
Revert "Add Opus"
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This reverts commit a7dafa40c7
.
2014-10-28 01:34:09 +01:00
def
ca52f841b0
Revert "Add opusfile"
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This reverts commit 827699263c
.
2014-10-28 01:34:03 +01:00
def
0b1de66bdf
Revert "Some work on Opus map sounds (not working yet)"
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This reverts commit 26260181bd
.
2014-10-28 01:33:58 +01:00
def
f4231100a7
Make triangle quad rendering optional, as it seems to cause performance problems
2014-10-28 01:12:11 +01:00
def
eaaa29f5f6
Merge branch 'DDRace64' of github.com:def-/ddnet into DDRace64
2014-10-27 20:03:50 +01:00
def
755e9f4d1c
Revert "Add antiping for weapons (by nuborn)"
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This reverts commit 48e66a2ab3
.
Conflicts:
src/game/client/gameclient.cpp
src/game/version.h
2014-10-27 20:03:22 +01:00
def
26260181bd
Some work on Opus map sounds (not working yet)
2014-10-27 16:23:53 +01:00
def
827699263c
Add opusfile
2014-10-27 09:25:24 +01:00
def
a7dafa40c7
Add Opus
2014-10-27 09:22:52 +01:00
def
28d276cd7e
Add OGG
2014-10-27 09:05:49 +01:00
def
5fd50e0b46
Fix warning at client start
2014-10-27 09:05:22 +01:00
def
9453b80e66
Forgotten
2014-10-26 02:57:03 +02:00
def
0f257bf553
Add delay (of 1 minute by default) to loading savegames
2014-10-26 02:39:12 +02:00
def
59fccf18f0
Add window highlight on Linux ( fixes #65 )
2014-10-26 02:25:36 +02:00
def
35f8b7a6dd
Add option for disabling gun sounds
2014-10-26 01:00:30 +02:00
def
34c39b43f0
Cleanup
2014-10-25 02:53:26 +02:00
def
8d230306d8
Fix sound enabling and disabling ( fixes #82 )
2014-10-25 02:52:08 +02:00
def
699fb60532
Fix: Mapping sounds in editor works even when the sound system is disabled
2014-10-25 01:23:39 +02:00
def
12102a14a6
Fix sound and image loading
2014-10-24 23:03:16 +02:00
def
48e66a2ab3
Add antiping for weapons (by nuborn)
2014-10-23 17:31:29 +02:00
def
f8f8f0613e
Rename "Ambient" to "Map Sound"
2014-10-23 15:53:23 +02:00
BeaR
78aa7c51be
Prevent modulo 0
2014-10-23 12:04:46 +02:00
BeaR
2b1272ed69
Work on nicer audio timing
2014-10-18 18:41:59 +02:00
BeaR
ef3b801999
Add volume slider for map sounds
2014-10-18 18:41:57 +02:00
BeaR
e211c7a2b2
Ingame sound pos envelope support
2014-10-18 18:41:55 +02:00
BeaR
8addf25b24
Add support to modulate voice volume and falloff distance
2014-10-18 18:41:54 +02:00
BeaR
774be5561e
Fix crash when loading sound files threaded (double io_close)
2014-10-18 18:41:54 +02:00
BeaR
b5d0034674
Add embedded sound support
2014-10-18 18:41:53 +02:00
BeaR
96a6d6d85b
Take sample duration into account when enqueuing sound sources
2014-10-18 18:41:53 +02:00
BeaR
16084d93cf
Working on correctly replay sounds
2014-10-18 18:41:52 +02:00
BeaR
2f837a4c44
Notify player on chat highlight (windows only)
2014-10-18 16:17:36 +02:00
def
082ecfe691
Merge branch 'DDRace64' of github.com:def-/ddnet into DDRace64
2014-10-16 17:42:38 +02:00
def
1144ba77c6
Split up demo recording into 3 separate recorders
2014-10-16 17:42:13 +02:00
BeaR
944218ca9f
Render quads as triangle fans
2014-10-15 15:44:29 +02:00
def
607a27718e
Revert "Removed InputData Array"
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This reverts commit 83f6fc70fa
.
2014-10-12 17:52:53 +02:00
Tomew
83f6fc70fa
Removed InputData Array
2014-10-12 17:19:09 +02:00
def
3ff6b951c1
Configurable messages
2014-10-12 12:51:54 +02:00
def
fda12b88bf
Make sv_client_suggestion optional
2014-10-12 11:35:36 +02:00
def
32fedf3518
Automatically rcon-authenticate dummy on connection if player is authenticated already
2014-10-01 12:41:10 +02:00
def
bc916da43c
Print client version in status
2014-09-30 13:21:44 +02:00
def
932fb826c7
Add cl_zoom_background_layers (set to 0 to keep background nice when zoomed out)
2014-09-29 21:13:35 +02:00
def
c54cf2e7ba
Cleanup
2014-09-26 02:41:25 +02:00
def
c78cea9046
Add sv_demo_chat (0 by default to disable recording chat)
2014-09-26 02:40:58 +02:00
def
b4f77c4b71
Add sv_player_demo_record (mostly from Teerace)
2014-09-26 02:05:31 +02:00
def
1bee3af878
Print broadcasts by default
2014-09-23 19:34:43 +02:00
def
a32e9272eb
Restore Law & Order
2014-09-23 19:06:25 +02:00
Dennis Felsing
8abc15f48d
Merge pull request #47 from Laxa/upstream
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Add cl_output_broadcast + add button for it + fix multi-line display.
2014-09-23 18:55:13 +02:00
def
d38bf7f83a
typo
2014-09-23 17:33:33 +02:00
laxa
36153fc7fd
Add conf variable for broadcast ouput; made broadcast output works with multiple lines
2014-09-23 10:37:44 +02:00
Dennis Felsing
028d6b98f4
Merge pull request #43 from Laxa/upstream
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Added cl_reset_wanted_weapon_on_death
2014-09-21 15:05:52 +02:00
laxa
718e45d84d
Added cl_reset_wanted_weapon_on_death
2014-09-21 14:11:27 +02:00
def
bde8c33c20
Hopefully real fix now
2014-09-20 21:44:43 +02:00
def
572b4f91bd
Fix serverbrowser for more than 24 players again
2014-09-20 21:14:19 +02:00
def
36b33d6138
Fix: Prevent animated server names and fake 0 pings in serverbrowser
2014-09-20 15:48:30 +02:00
def
7035bf87fd
Refresh DDNet tab when a new serverlist was received
2014-09-20 15:35:01 +02:00
def
d2ef256f06
Final compilation fix for Windows
2014-09-20 14:42:12 +02:00
def
4a703576ab
Revert "Now Windows compiling (by Tobii)"
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This reverts commit 5b4878d0d4
.
2014-09-20 14:41:38 +02:00
def
5b4878d0d4
Now Windows compiling (by Tobii)
2014-09-20 14:30:18 +02:00
def
3b3955632c
Hopefully fix Windows compile
2014-09-20 14:20:43 +02:00
def
d6aea5ba40
Prepare DDNet gametype name
2014-09-20 13:48:59 +02:00
east
c4fc429e99
small cleanup
2014-09-20 11:47:51 +02:00
east
603727232a
ddnet server list zlib compression added
2014-09-20 11:36:46 +02:00
east
cda02a3d9a
versionsrv serverlist download added
2014-09-20 00:36:22 +02:00
east
202d5d8866
Filter flag grid added
2014-09-19 23:52:09 +02:00
east
9db12d455d
working on CDDNetCountry
2014-09-18 16:13:06 +02:00
east
6ab9279211
json related updates
2014-09-18 16:11:22 +02:00
east
d161005658
json parser added
2014-09-18 14:40:29 +02:00
east
c2b7482546
Merge remote-tracking branch 'def/DDRace64' into ddsrvs
2014-09-18 14:14:25 +02:00
Tobias Urlaub
45823466ec
Fix: Rcon spoofing protection bans clients after password change
2014-09-16 21:14:31 +02:00
east
e732008157
DDNet serverlist added
2014-09-13 16:36:25 +02:00
def
a36358190b
Mac OS X compilation
2014-09-11 21:38:23 +02:00
def
efeb2b9417
Minor fix
2014-09-11 21:38:13 +02:00
def
5b72302672
Instead of banning players for reconnecting too often, make them wait 3 seconds ( fixes #27 )
2014-09-09 23:27:28 +02:00
def
49682f4a8d
Threaded logger output
2014-09-09 23:02:05 +02:00
def
d44e6088bb
console output cleanup
2014-09-09 22:23:56 +02:00
def
54497647b4
Minor console output cleanup
2014-09-06 23:22:35 +02:00
def
0da1ba238c
Add cl_cpu_throttle_inactive
2014-09-06 01:42:59 +02:00
def
4133e642f8
Remove Damage Indications when entering game ( fixes #29 )
2014-09-03 14:17:44 +02:00
def
f66febb009
Revert "Only connect dummy when we're fully connected to the server"
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This reverts commit 96502a2d88
.
2014-09-03 13:58:06 +02:00
def
96502a2d88
Only connect dummy when we're fully connected to the server
2014-09-01 17:36:10 +02:00
def
f1288127a3
Don't crash on broken demo files
2014-08-31 03:13:42 +02:00
def
9f4ac93d90
fifoconsole cleanup
2014-08-29 19:42:34 +02:00
timgame
6784045da0
Merge branch 'DDRace64' of https://github.com/def-/ddnet into DDRace64
2014-08-29 17:05:26 +02:00
timgame
7929d9a0c8
added client fifo
2014-08-29 16:52:08 +02:00
def
2df6034b44
By default don't show demo speed
2014-08-29 16:13:13 +02:00
def
c653a09f82
Use settings_ddnet.cfg instead of settings.cfg
2014-08-26 22:25:22 +02:00
def
b2f8f272db
Only use rcon spoofing protection on ddnet servers as it's buggy on others
2014-08-26 22:10:22 +02:00
def
c6b63c34ba
Don't show quit popup on update
2014-08-26 22:06:35 +02:00
def
dff02ab916
Record server name into sql table record_race
2014-08-26 03:46:24 +02:00
def
f55e82c939
Default kill protection value
2014-08-25 00:20:07 +02:00
def
d51328f7d7
Kill protection cleanup
2014-08-25 00:18:51 +02:00
savander
1577201364
Kill protection
2014-08-24 23:24:33 +02:00
Dennis Felsing
25bbecc0c9
Merge pull request #10 from east/demoslice
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Extended demo player features
2014-08-23 18:36:20 +02:00
east
070ebe2895
merge fixed
2014-08-23 17:57:32 +02:00
east
8624d0a747
DemoPlayer: Save dialog added
2014-08-23 17:48:04 +02:00
def
803745fee1
Fix: Working 64 player server info in LAN tab (by Savander)
2014-08-22 19:59:38 +02:00
def
2cff296c25
Protect from IP spoofing of rcon commands
2014-08-22 13:54:13 +02:00
east
bb8076a3ba
DemoPlayer: Additional speed meter added
2014-08-22 10:00:48 +02:00
def
bdd8e77d46
also show all players for 32 player serves in serverbrowser
2014-08-21 13:57:21 +02:00
def
c9d70ed81b
Try to fix crash related to bad connection and reconnecting
2014-08-18 23:50:24 +02:00
def
0916d8aba5
Fix timeout code stuff
2014-08-17 19:19:40 +02:00
def
c97a412913
Timeout code for dummy, timeout code working on solo servers
2014-08-17 19:10:08 +02:00
def
5b058b9941
Disable joystick on non-android by default
2014-08-17 16:33:43 +02:00
Dennis Felsing
8d7eef1916
Merge pull request #7 from feca1997/patch-1
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Y should be U
2014-08-17 05:07:49 +02:00
def
f1e4700ae8
Add a timeout protection message
2014-08-17 05:04:37 +02:00
def
ce0eb1a2c2
try fix
2014-08-17 04:20:36 +02:00
Kálmán Ferenc
acd0dc2ae3
Y should be U
2014-08-16 16:50:01 +02:00
def
91bafa82e8
oops
2014-08-16 15:51:25 +02:00
def
a3523a1fde
fix some timeout situation setting (thanks east)
2014-08-16 15:49:45 +02:00
def
2bdc6a1f4d
Some more tries to fix timeout stuff
2014-08-16 15:43:49 +02:00
def
07aa08703d
Remove (probably buggy) implicit timeout protection
2014-08-16 14:43:22 +02:00
def
23f67b5afe
Really disconnect dummy on map change
2014-08-16 12:55:37 +02:00
def
1c4fac8afd
Display map name while downloading
2014-08-16 01:06:17 +02:00
def
a2195cebb0
oops
2014-08-15 17:49:49 +02:00
def
07862b84c0
Fix: reset timeout situation
2014-08-15 17:47:38 +02:00
def
efd76d18c2
fix
2014-08-15 14:32:29 +02:00
def
7654438033
Add sv_shutdown_when_empty
2014-08-15 14:32:21 +02:00
def
b797978f5f
Fix: Exclude dummies from spoof protection
2014-08-15 13:21:39 +02:00
east
f1ee4aa48c
CDemoEditor: slice begin/end markers added
2014-08-13 17:32:03 +02:00
east
65b2426349
CDemoEditor: added new buttons to demo player
2014-08-13 16:35:15 +02:00
def
c493ef4408
imports
2014-08-13 13:00:18 +02:00
def
83cb1cdaea
Initialize random number earlier
2014-08-13 12:58:53 +02:00
def
5436e45e2f
Use another connection (with a truly random port) to request connection infos
2014-08-13 12:03:53 +02:00
def
bf5fdadcd6
Add Spoof protection (by someone)
2014-08-13 02:00:45 +02:00
east
64810cf11c
worked on CDemoEditor
2014-08-12 16:21:06 +02:00
def
e90d84b89f
Fix the wrong "Timeout Protection over" error
2014-08-11 22:22:01 +02:00
def
ee6fcdf876
Automatic timeout protect message in client
2014-08-09 19:17:21 +02:00
def
85b7475ae4
remove debug output
2014-08-09 18:13:21 +02:00
def
a39c46ea1d
Only extend timeout when code was entered
2014-08-09 18:08:00 +02:00
def
f04537dee5
Working great
2014-08-09 17:53:24 +02:00
def
f859f350ca
Kind of working with timeout code
2014-08-09 17:25:29 +02:00
def
459c25c656
Some renames
2014-08-09 16:30:12 +02:00
def
a8a247116d
Only on real timeouts
2014-08-09 15:37:10 +02:00
def
4af575654b
Kind of working
2014-08-09 14:50:51 +02:00
def
127dc1c196
Try timeout
2014-07-28 20:44:17 +02:00
def
145f0434f5
Add /save by the glorious HMH
2014-07-26 14:46:31 +02:00
def
b1da901028
Fix: Only allow dummy reconnect every 5 seconds
2014-07-25 02:43:01 +02:00
def
f2139dae94
For blocker servers disable rejoin to team 0 after finish
2014-07-19 17:11:00 +02:00
def
53346dddfc
Try to fix the movement on dummy connect
2014-07-16 14:45:53 +02:00
def
2bf417b41f
Add setting for disconnect confirmation
2014-07-10 16:50:59 +02:00
def
bbe597ef04
Add cl_dummy_resetonswitch
2014-07-08 01:41:45 +02:00
CookieMichal
5d8386b286
Colors of messages and laser.
...
Added:
* Settings tab (HUD)
* Posibility to change color of:
- Team messages
- System messages
- Highlighted messages
- Normal messages
- Laser (inner and outline)
* Some commands
Changed:
* Moved some settings from DDNet to HUD
2014-07-07 15:47:11 +02:00
CookieMichal
e236758118
Fixed compilator warnings
2014-07-07 15:42:46 +02:00
def
11e67f95e3
inp_grab 1 on osx by default
2014-06-28 21:51:04 +02:00
def
e6bcb528cd
Cleanup
2014-06-27 10:13:57 +02:00
CookieMichal
b9943706b3
Added:
...
* Second DDNet settings page with some settings
* Auto reconnect feature
* In-game commands:
- reconnect_ban
- reconnect_ban_timeout
- reconnect_full
- reconnect_full_timeout
Changed:
* Disconnected popup
* Name for first DDNet settings page
Signed-off-by: CookieMichal <MrCookieMichal@gmail.com>
2014-06-27 00:28:57 +02:00
def
13f0a455e1
Unneded include
2014-06-22 02:41:46 +02:00
def
7875c2ec36
Android support (by Pelya)
2014-06-16 13:29:18 +02:00
def
26dbb86d0b
Fix: Save news in teeworlds settings directory
2014-06-05 15:19:26 +02:00
def
c67742f60a
Add news
2014-06-05 12:11:41 +02:00
def
458331597e
Fix: Dummy can see 64 players on non-ddnet servers
2014-06-04 23:19:05 +02:00
def
726cf67348
Add sv_rank_cheats
2014-05-25 10:55:33 +02:00
def
af12bd92ec
Bring back old cl_showothers
2014-05-25 00:59:52 +02:00
def
5bb64c00d7
Higher timeout possible
2014-05-24 21:42:34 +02:00
def
bf38e947a8
Fix: Dummy connect and disconnect (Thanks to Kati)
2014-05-24 21:34:06 +02:00
def
7dc7165157
Seems like 64 player rerequests are bad for switching between Internet
...
and LAN
2014-05-22 17:02:58 +02:00
def
e8e6b71db4
Add variable sv_vote_time
2014-05-19 02:23:01 +02:00
def
6004442df5
Higher client timeout
2014-05-18 20:52:40 +02:00
def
e85d594f81
Other teams alpha settable
2014-05-17 23:00:52 +02:00
def
bede303976
Fix: Dummy connect
2014-05-17 21:37:55 +02:00
def
f0ed57a9a3
Fix: Dummy can connect without port
2014-05-17 20:00:01 +02:00
def
2db6673a46
Reset dummy connect time to fix dummy connect on new server
2014-05-17 19:06:33 +02:00
def
2c1dc335cc
Only consider dummy connected when 2 snapshots were received
2014-05-17 18:57:46 +02:00
def
4b8a52d7c9
Fix: Rerequest 64 player infos
2014-05-17 16:15:01 +02:00
def
73103df309
Make autoupdater only run when ddnet servers can be reached
2014-05-17 15:42:32 +02:00
def
42811dc896
Autoupdater asks for permission to update + Autoupdater fixes
2014-05-17 14:28:50 +02:00
def
46fb8c8b7f
Readd old graphics code for old computers
2014-05-16 01:01:30 +02:00
def
66db170279
Some defaults
2014-05-15 23:26:33 +02:00
def
b0dc35080e
Fix: Only allow dummy connect every 5 seconds (Thanks Monsta)
2014-05-13 20:26:59 +02:00
def
b3fa81ab72
Fix compilation
2014-05-12 23:57:42 +02:00
def
32782a9629
Some more sane defaults
2014-05-12 23:52:15 +02:00
def
04c30739c5
cl_show_direction off by default
2014-05-11 21:12:55 +02:00
def
6cdca20e4d
Fix last
2014-05-10 20:58:29 +02:00
def
102997a989
Only allow dummy connect when we're connected to server
2014-05-10 20:40:54 +02:00
def
c0be97b8c3
No more crashing on map change with dummy
2014-05-10 20:25:29 +02:00
def
25cfa741e5
Fix: Stop the random shootings at dummy switch
2014-05-10 20:23:26 +02:00
def
96068e0149
Fix random dummy jumps at switch (for the 100th time)
2014-05-10 18:20:03 +02:00
def
5b1c866b35
Feature: Separate inputs for dummy and player
2014-05-10 14:31:00 +02:00
def
0d5790b8cd
No more Connection Problems on dummy connect
2014-05-09 16:46:04 +02:00
def
07658af221
Set gfx_finish to 0 by default (1 seems to make more problems than it solves)
2014-05-08 15:51:39 +02:00
def
d2623bbb05
Fix potential crash with dummy
2014-05-08 14:58:42 +02:00
def
98c9fe33bf
Fix: Dummy shouldn't hammer on switch (except after hammerfly, which is harder to fix)
2014-05-07 15:24:53 +02:00
def
9ae6ce7097
Fix: You still receive whispers and team messages for dummy
2014-05-07 03:34:21 +02:00
def
a79b6079fa
Add cl_old_gun_position
2014-05-06 16:25:00 +02:00
def
239fdce024
Fix: Always start dummy hammer immediately
2014-05-05 04:56:37 +02:00
def
b6e319f1c5
Fix dummy switching (hopefully crashes as well)
2014-05-04 23:29:29 +02:00
def
9340b1400f
Add team chat sound deactivation
2014-05-04 18:35:37 +02:00
HMH
44a20aca2e
use predicted characters for dummy_hammer
2014-05-04 17:32:26 +02:00
def
c316c3f5a3
Fix: Better dummy behaviour on switches
2014-05-03 23:28:48 +02:00
def
a0eee3f1a7
Fix: No wrong pings in serverbrowser
2014-05-03 20:57:19 +02:00
def
d1cb8a8e06
Fix: No more random inputs when you hold dummy switch pressed...
2014-05-03 20:29:31 +02:00
def
820926d836
Store dummy snapshots for better dummy switching
2014-05-03 20:24:45 +02:00
HMH
addfe47d4c
fix correct dummy-tunings now
2014-05-03 02:44:28 +02:00
def
bf6fb6eb0f
cl_overlay_entities instead of cl_show_entities
2014-05-01 17:44:35 +02:00
def
873d17ceed
Fix: Dummy stop hammering immediately when cl_dummy_hammer is toggled off
2014-04-30 17:51:34 +02:00
def
c4118a3878
Fix: Make inputs work 100% when you're in freeze.
...
This was random before, now these parts are a lot more reasonable
Client-side fix so it works on all servers
2014-04-30 15:21:23 +02:00
def
89777a294b
Fix: Dummy starts hammering immediately on switch
...
This allows perfect hammerfly start timing
2014-04-30 15:15:27 +02:00
def
567e55ca57
Fix dummy delta switching
2014-04-30 13:32:12 +02:00
def
158900cbc1
Fix: Dummy holds keys after freeze
2014-04-29 03:24:40 +02:00
def
83c06cd264
Fix server update
2014-04-28 23:11:15 +02:00
def
c85b99fbae
Add server updater
2014-04-28 22:47:47 +02:00
def
92ad47b641
Fix: Autoupdater for 64 bit Linux
2014-04-28 22:39:27 +02:00
def
1738ff6010
Cleanup
2014-04-28 22:20:03 +02:00
def
8b816dce44
Fix: Proper weapon for dummy
2014-04-28 22:16:24 +02:00
def
7a5f32f155
Add hammerfly for dummies
2014-04-28 22:12:50 +02:00
def
82abac307a
More dummy fixes
2014-04-28 20:43:08 +02:00
def
a7862a200f
Fix: Map changing with dummy
2014-04-28 19:36:08 +02:00
def
8687fd1317
Less lags on dummy switch
2014-04-28 17:26:31 +02:00
def
4782d34667
Some more dummy fixes
2014-04-28 16:47:44 +02:00
def
9f509eeedb
Fix: Dummy setting updates
2014-04-28 15:19:57 +02:00
def
9bf6f3ed6c
Fix: Connecting to server names instead of IPs with dummy
2014-04-28 14:12:24 +02:00
def
085fea62b6
More Mac fixes
2014-04-28 01:00:02 +02:00
def
d63f44e316
Make compile on Mac
2014-04-28 00:41:19 +02:00
def
215e5dbcab
Disable autoupdate on Mac
2014-04-28 00:23:04 +02:00
def
3bbc2c4ef7
Fix dummy issues
2014-04-27 13:44:04 +02:00
def
94c81fd9ab
Allow dummy to rcon too
2014-04-27 12:51:02 +02:00
def
ed05b601e3
Basic updating (thanks to unsigned char*)
2014-04-27 05:01:25 +02:00
def
7bcc51d488
Basic updating (thanks to unsigned char*
2014-04-27 05:01:03 +02:00
def
5345bb6273
Fix dummy bugs
2014-04-26 21:10:39 +02:00
def
378d613de9
Add tee directions
2014-04-26 21:00:14 +02:00
def
3dce4c9489
Add dummy (Thanks to //toast and Monsta)
2014-04-26 20:29:42 +02:00
def
4b70e195c1
Multiline broadcasts
2014-04-19 00:40:21 +02:00
def
3006d3b03b
Cleanup DDNet menu
2014-04-15 22:10:46 +02:00
def
7ae973af0d
Make jetpack strength a tuning
2014-04-12 11:12:29 +02:00
def
af66d26bd5
Add cl_show_other_hook_coll
2014-04-10 20:33:05 +02:00
def
28cc8f7724
Fix: Show the server you're connected to in the server browser too
2014-04-05 00:07:58 +02:00
def
b8775d27c4
Revert "sv_pistol_damage"
...
This reverts commit a5449c9af0
.
2014-04-02 19:55:42 +02:00
def
a5449c9af0
sv_pistol_damage
2014-03-31 20:34:54 +02:00
def
2db9e5c7b0
Hopefully fix screenshots
2014-03-29 17:04:06 +01:00
def
5563ae9a7b
Make DDRace tile prediction optional
2014-03-28 23:53:12 +01:00
def
92dffdbbcc
Add cl_show_ninja
2014-03-28 13:39:30 +01:00
def
4485fecdbd
Only stop rendering tune layer text
2014-03-28 12:56:52 +01:00
def
e6052ed411
add sv_pause_messages
2014-03-26 14:21:49 +01:00
def
c98ad5bf22
Merge branch 'new' into DDRace64
...
Conflicts:
src/game/editor/layer_tiles.cpp
2014-03-23 23:18:43 +01:00
HMH
d301010a95
Made texture rendering for layers less resourceintensive
2014-03-23 17:10:49 +01:00
def
6ead8f0531
Add sv_vote_max_total
2014-03-22 19:53:43 +01:00
def
17ec1eabda
More resonable sound settings
2014-03-22 10:24:10 +01:00
def
61a5d9429d
Add cl_unpredicted_shadow
2014-03-21 14:01:14 +01:00
def
ffde53a443
Add sv_map_vote to disable /map
2014-03-07 23:58:22 +01:00
def
607e41cdd3
Fix: Always refresh serverlist properly, don't let 64 player packets disrupt us
2014-02-26 02:17:41 +01:00
def
96855e2b95
Fix crash on server change by ignoring snapshots of old server
2014-02-26 01:25:22 +01:00
def
92e0b5fe3c
Add fake tunings so that freeze prediction is correct (by HMH)
2014-02-19 21:55:37 +01:00
def
9728245ac6
Bigger buffer to allow more than 1500 skins for Broken (does not seem to impact performance)
2014-02-18 23:53:46 +01:00
def
4429092ca5
Add sv_save_worse_scores
2014-02-18 22:08:43 +01:00
def
c6c438fe02
Fix: Only set standard search when starting for the first time
2014-02-15 01:19:07 +01:00
def
24c5dc3c6a
Make editor undo optional because of too many bug reports
2014-02-13 22:27:11 +01:00
def
17102bdf09
Still have to keep crashmeplx
2014-02-13 19:53:30 +01:00
def
dd17150160
Remove old code so that we work on 128p player servers
2014-02-13 04:39:29 +01:00
def
096caff08c
Saner default settings
2014-02-12 18:51:47 +01:00
def
41703cd5b9
Add gfx_backgroundrender to fix crashes on some systems
2014-02-12 12:38:57 +01:00
def
79a99a994c
Remove non-threaded graphics as they strongly decrease performance in many cases
2014-02-07 23:33:15 +01:00
def
b77f98e3c1
On server updates we can't find out who is using ddnet client, so send extended server info to everyone
2014-02-03 15:21:13 +01:00
def
823a04333a
Add /showall
2014-02-02 19:56:10 +01:00
def
48c292b8bf
Only render if window is visible
2014-02-02 11:54:34 +01:00
def
3ca4514d21
Fix: Editor, Debug mode always open immediately
2014-01-31 01:41:57 +01:00
def
8d877973ee
ShowOthers for regular DDRace client
2014-01-30 17:28:30 +01:00
def
b21dc83b1a
Compatibility for old servers
2014-01-30 17:15:54 +01:00
def
caa1f15d12
Fix possible crashes
2014-01-30 16:54:58 +01:00
def
d8533eea67
Proper Client Version numbers and more visible whispers
2014-01-30 16:49:15 +01:00
def
e074c52d4b
Crude way of preventing crashes with editor undo
2014-01-26 21:50:30 +01:00
def
d092b8007d
Add editor undo function (by MAP94)
2014-01-19 04:02:01 +01:00
def
f5590aecbc
Oops
2014-01-16 20:31:00 +01:00
def
601604c55b
Ban players for abusing join/leave
2014-01-16 15:11:42 +01:00
def
d859f490ce
Better performance when CPU throttled
2014-01-15 21:40:28 +01:00
def
a563bc136f
Allow more br_max_requests
2014-01-15 21:37:16 +01:00
def
948197b598
Only wake up server once every second if noone is connected anyway
2014-01-15 16:52:22 +01:00
def
95431199ba
Less CPU for versionsrv
2014-01-15 00:02:19 +01:00
def
31629b15c1
DDNet Version notice
2014-01-14 23:13:17 +01:00
def
bc9e188309
Revert SetPing
2014-01-14 21:44:40 +01:00
def
9e4114f27d
Better 64 player search
2014-01-14 21:40:55 +01:00
def
333efc37b0
Update 64 player server infos
2014-01-14 20:40:29 +01:00
def
c90568ce71
Support for 9th mouse key (by Tolsi)
2014-01-14 20:33:18 +01:00
def
a0e5c6759d
Only sort players on last packet
2014-01-13 23:15:54 +01:00
def
d158267e92
Better broadcasting for spectators
2014-01-13 17:00:49 +01:00
def
3d70e203c5
Remove connfilter because of too many false positives
2014-01-12 16:32:06 +01:00
def
188635162e
64 Player Filter Button
2014-01-11 21:38:50 +01:00
def
8af9f9d6a3
Fix: Properly show 64 player servers
2014-01-11 04:08:01 +01:00
def
736891c945
Change serverbrowser request order
2014-01-11 03:53:50 +01:00
def
4a3f75884e
Hopefully fix bug with some malformed maps that can make the client crash
2014-01-11 00:52:23 +01:00
def
9743b0cb58
Better time/score messages
2014-01-10 16:19:46 +01:00
def
383d1d22f1
Merge branch 'DDRace64' of github.com:def-/teeworlds into DDRace64
2014-01-10 12:56:38 +01:00
def
d437c57d26
Fix null pointer
2014-01-10 12:01:13 +01:00
def
7b81946dd6
oops
2014-01-09 21:08:50 +01:00
def
9112f1e526
Fix stupid bug
2014-01-09 21:08:03 +01:00
def
ba9a29c704
Fix that sometimes 64 player servers show up as 16 player
2014-01-09 15:40:11 +01:00
def
35ea08915a
Don't allow negative offsets
2014-01-08 18:16:52 +01:00
def
488df63f92
Too verbose debugging output
2014-01-08 07:55:26 +01:00
def
8bcd622412
Fix stupid merge
2014-01-08 07:50:58 +01:00
Patrick Rathje
5114570794
Hotfix for Refresh
2014-01-08 07:46:24 +01:00
Patrick Rathje
4c080fe137
Better Refreshing
...
Conflicts:
src/engine/client/client.cpp
src/engine/client/serverbrowser.cpp
src/engine/client/serverbrowser.h
src/engine/masterserver.h
src/engine/shared/masterserver.cpp
2014-01-08 07:46:09 +01:00
Patrick Rathje
020bb16f54
Faster Refreshing
...
Conflicts:
src/engine/client/serverbrowser.cpp
2014-01-08 07:42:19 +01:00
def
52e83313c8
64 players in server browse
2014-01-08 06:15:56 +01:00
def
e88e0698c7
Name stuff
2014-01-03 03:06:23 +01:00
def
9f3da1e66e
Fix: Allow executing multiple commands
2014-01-03 02:25:04 +01:00
def
fb520d3ed4
Change server name output
2014-01-01 23:36:53 +01:00
def
863990c1cc
Serverinfo
2014-01-01 14:58:39 +01:00
def
1e947dbe52
Fix: Check whether file is actually a FIFO
2014-01-01 14:08:13 +01:00
def
d9764a7638
Remove useless broadcast messages
2013-12-31 06:23:40 +01:00
def
3607218f12
Merge ddrace64 from eeeeee
2013-12-31 06:13:57 +01:00
def
3eaad43b6b
Merge remote-tracking branch 'upstream-teeworlds/0.6' into DDRace
...
Conflicts:
bam.lua
data/languages/index.txt
src/engine/server/server.cpp
src/engine/shared/network_server.cpp
src/game/client/components/chat.cpp
src/game/client/components/menus_settings.cpp
src/game/server/entities/character.cpp
src/game/server/gamecontext.cpp
src/game/version.h
2013-12-26 18:02:22 +01:00
def
ec4a83eb1a
Fix: Don't change tune parameters
2013-12-23 20:33:01 +01:00
def
faca94b084
Merge branch 'DDRace' of github.com:def-/teeworlds into DDRace
2013-12-19 23:04:12 +01:00
def
0b70f874dc
Add sv_team 3 (forced random team for you, useful for solo ddrace)
2013-12-19 23:04:01 +01:00
def
da9ff2a696
Add: Set Ping to any value you want
2013-12-18 16:54:20 +01:00
def
2d6a4874e3
Don't consider showing entities and zooming out cheats
2013-12-18 16:53:46 +01:00
oy
77478707f2
fixed a server crash due to faulty offsets. #1173
2013-12-15 12:30:27 +01:00
def
71e59546aa
Longer ban for network stress
2013-11-23 20:19:30 +01:00
def
2b343624d4
Don't drop clients in any case
2013-11-17 02:27:28 +01:00
def
9a1ff10b0a
Add button to disable chat
2013-11-14 16:23:15 +01:00
def
60b66055bf
add snd_name_only
2013-10-21 02:16:45 +02:00
def
fe44c5a569
add sv_show_others_default
2013-10-20 23:22:49 +02:00
def
5fa57ed5ab
Remove gfx_clear
2013-10-09 17:11:34 +02:00
def
f0b6ff9c4c
Readd chat sounds and add option to disable them
2013-10-08 17:23:00 +02:00
def
7dbce81bbf
Allow more colors
2013-10-08 16:32:27 +02:00
def
e33375f32c
gfx_clear default
2013-10-07 04:11:04 +02:00
def
280368d46a
2048 favorites
2013-10-07 03:56:39 +02:00
def
220499b5da
1024 friends
2013-10-07 03:54:08 +02:00
oy
7cb173ec53
fixed master server lookup for servers. #1047
2013-09-25 14:56:47 +02:00
def
5a2bd2e4df
Revert "No network connect limit"
...
This reverts commit 888b23a3e4
.
2013-09-09 21:53:13 +02:00
def
888b23a3e4
No network connect limit
2013-09-05 23:50:24 +02:00
def
43c963ad2f
Less strict connection limit
2013-09-03 22:07:15 +02:00
def
cb42cabc41
Disable netlimit by default
2013-08-30 09:50:33 +02:00
def
48870102e0
Entities background color
2013-08-29 17:14:03 +02:00
def
a2c7feda17
Add afk vote timer
2013-08-18 03:27:30 +02:00
def
639bd5309a
Higher default netlimit
2013-08-16 17:52:34 +02:00
def
4f79d90212
More reasonable netfiltering hopefully
2013-08-10 04:10:39 +02:00
def
c259c2752c
Don't drop clients
2013-08-10 04:05:33 +02:00
def
ba0550e3ba
Better default sv_netlimit value
2013-08-10 03:45:44 +02:00
def
f876701869
no thread remove
2013-08-08 02:10:47 +02:00
def
cc52c74f6f
Disable fifo console on non-Unix
2013-08-06 06:45:13 +02:00
def
1a8e713e45
Disable fifo console on non-Unix
2013-08-06 06:44:53 +02:00
def
bd5fd4ec6e
Prevent memory leaks
2013-08-06 05:14:53 +02:00
def
34b7ea6193
Only ban if trying to connect within 0.5 seconds
2013-08-06 04:04:36 +02:00
def
111d5c7f10
Add entities to start and stop: Player collisions, Hooking, Infinite jump
2013-08-05 17:47:04 +02:00
def
861267a06c
Add sv_team_max_size
2013-08-05 03:43:58 +02:00
def
05d2cb8383
Reset traffic statistics
2013-08-04 18:09:28 +02:00
def
60865b7dbf
More advanced netlimit
2013-08-04 17:50:12 +02:00
def
a83c5702ff
Reduce netlimit to 10kb/s
2013-08-04 05:20:12 +02:00
def
edd742177f
Fix: kb/s instead of b/s
2013-08-04 04:48:38 +02:00
def
a5f974bbe9
More settings for netlimit
2013-08-04 04:37:15 +02:00
def
84e7bb5658
Merge branch 'netlimit' into DDRace
2013-08-04 04:32:44 +02:00
def
b51cc77189
Add sv_netlimit
2013-08-04 04:32:04 +02:00
def
da778f4e66
Don't write over memory limit...
2013-08-04 04:24:33 +02:00
def
7b2578b517
Only record when we're actually recording
2013-08-04 04:24:21 +02:00
def
71ba923133
Move netlimit over to regular server
2013-08-04 04:24:03 +02:00
def
6169c78a79
Close memory leaks
2013-08-03 17:22:50 +02:00
def
82f3734dd7
Try to implement netlimit (level too high, map downloads might fail)
2013-07-31 05:36:52 +02:00
def
8720186c75
Revert "Revert "Restrict rcon output (east)""
...
This reverts commit 35cf8832a9
.
2013-07-31 01:31:53 +02:00
def
35cf8832a9
Revert "Restrict rcon output (east)"
...
This reverts commit ba5b98dd1d
.
2013-07-31 01:27:29 +02:00
def
ba5b98dd1d
Restrict rcon output (east)
2013-07-30 23:26:30 +02:00
def
e871fbbaad
Try to prevent network spamming issues
2013-07-30 22:48:31 +02:00
def
764a73e997
Fix: Allow fifo to be created
2013-07-30 03:16:02 +02:00
def
5cd69f29ac
Add Fifo console for easier automation
2013-07-29 21:03:59 +02:00
def
abb362b3bb
Allow announcement interval from 1 to 300
2013-07-26 22:17:55 +02:00
def
1cee48f6c1
Can only set sv_test_cmds at start, then it stays, and determines whether gametype is DDRace (no cheats) or TestDDRace (cheats)
2013-07-23 00:15:50 +02:00
def
d4c0f31b32
Make client compile
2013-07-22 17:20:34 +02:00
def
7a29b07d4e
Add support for a reset file to execute on map change or reload
2013-07-21 23:42:08 +02:00
def
c42e9f1399
Add /points and /toppoints using points.cfg file
2013-07-21 04:52:23 +02:00
def
6d26e07e1f
Single config variable for background color without quads
2013-07-11 17:13:45 +02:00
def
6105f60a89
Make RGB values of background colors independent
2013-06-23 20:56:05 +02:00
def
8421903897
Grey background colors when quads disabled
2013-06-23 13:41:13 +02:00
def
413429871f
Add quad disable function
2013-06-23 02:58:46 +02:00
BeaR
9b81779ae3
Using MemoryBarrier() for CPUs not supporting SSE2
2013-04-26 16:44:59 +02:00
oy
f0e09f50d9
improved chat msg spam protection
2013-04-01 20:30:58 +02:00
oy
678863fa7e
increased minimum required connect time for clients to 1 second. #1070
2013-03-20 22:47:48 +01:00
PsychoGod
471d479300
one more centering window in graphics
2013-03-03 13:42:25 +02:00
oy
5e090fbfed
made the demoplayer support 0.6.1 based demos
2013-02-26 00:00:38 +01:00
PsychoGod
ebdd1af7a3
window center position when windowed on Windows :3
2013-02-25 13:48:31 +02:00
oy
718653ff85
set default values for threaded graphics and async renderer to 0
2013-02-24 19:18:13 +01:00
oy
ea2898e94a
prevent quick join/quit flood. #1070
2013-02-24 19:13:45 +01:00
oy
313a0949b0
make sure clients are authed for map downloads
2013-02-24 18:57:23 +01:00
oy
0e92dd5603
fixed some merge problems
2013-02-24 18:55:55 +01:00
oy
118d2ac837
show reason for closing a connection within a debug message. Closes #1061
2013-02-24 18:31:30 +01:00
oy
07c97822bb
increased sleep time when tw is minimized and made it adjustable via cputhrottle otherwise
2013-02-24 18:31:23 +01:00
oy
73386fdf0f
fixed last commit
2013-02-24 18:29:41 +01:00
BeaR
68390fe04a
Bug: Losing render-commands if commandbuffer is full(gfx)
...
Problem:
If there is a new draw call, it is checked if there is enough free memory for the vertices in the databuffer but not if we have enough free space in the commandbuffer to add the command
So we lose some commands during a frame cuz the commandbuffer is full
This fixes the 2nd part of issue 1004
2013-02-24 18:29:27 +01:00
BeaR
d58afefaae
Some graphic batching:
...
Speed up for displaying debugtext and envelopepreview
(This reduces the performance hit especially for the 'Show Info' mode in the editor)
Conflicts:
src/engine/client/client.cpp
src/game/editor/editor.cpp
src/game/editor/editor.h
2013-02-24 18:23:06 +01:00
oy
df5ab998c2
readded texture resampling
2013-02-24 18:08:10 +01:00
oy
71af97a5e3
fixed texture memory usage calculation in graphics threaded
...
Conflicts:
src/engine/client/graphics_threaded.cpp
2013-02-24 18:07:35 +01:00
oy
2948d2392b
fixed last commit
2013-02-24 18:02:37 +01:00
BeaR
1cfbfda6fa
Missed a file..
2013-02-24 18:02:09 +01:00
BeaR
c3dd09cebf
Readded Texturecompression-support
2013-02-24 18:01:58 +01:00
Johannes Loher
678b6faceb
Fixed threaded gfx and building on Mac OS X
2013-02-24 18:01:23 +01:00
Magnus Auvinen
1711be955b
fixed all the errors that the clang static analayzer found
2013-02-24 17:58:34 +01:00
Magnus Auvinen
98042012a6
cleaned up warnings that clang spits out. some bugs found with it.
...
Conflicts:
src/game/server/gamemodes/ctf.cpp
src/game/server/gamemodes/ctf.h
2013-02-24 17:54:29 +01:00
oy
8ca7933653
Show user authlevel on status command. Closes #985
2013-02-24 17:46:05 +01:00
oy
521eaf038b
fixed missing messages when net connection closes
2013-02-24 17:41:39 +01:00
oy
865d0f7365
limit characters within player names to ascii range to prevent utf8 impersonating
2013-02-24 17:40:41 +01:00
BeaR
0adaf8a752
#913
...
Fix Input Handling
2013-02-24 17:39:31 +01:00
heinrich5991
86fe9757c5
Removed useless enum
2013-02-24 17:38:29 +01:00
heinrich5991
7b545f3ed9
Added borderless window functionality
...
This might become handy for users with multiple monitors,
might resolve other issues aswell
2013-02-24 17:38:19 +01:00
oy
b7e5bb54ad
fixed semaphore on macosx
2013-02-24 17:35:51 +01:00
oy
7be3c2e634
fixed resetting the error string of a net connection. Closes #954
2013-02-24 17:35:08 +01:00
oy
86cd0cefd7
fixed wrapping problems when rendering console input
2013-02-24 17:34:51 +01:00
oy
14cd83de10
fixed ban range check to make sure the whole ip matches and not just rely on the hash. Closes #946
2013-02-24 17:34:22 +01:00
oy
f1fc3337f5
prevent that the server uses close messages from clients. Closes #950
2013-02-24 17:32:48 +01:00
oy
0e40ab434a
fixed a check
2013-02-24 17:31:57 +01:00
oy
13d06e45ac
fixed used nettype in server browser and try to use ipv4 and ipv6 socket when using a bindaddr. Closes #940
2013-02-24 17:26:59 +01:00
oy
ffd89938d7
fixed registering of ban commands. Closes #942
2013-02-24 17:26:30 +01:00
oy
fa85cede53
reset rcon AuthTries on logout. Closes #941
2013-02-24 17:26:10 +01:00
oy
2a4af1573b
auto adjust the screen resolution on first start. Closes #921
2013-02-24 17:25:55 +01:00
oy
38256d0d45
skip screenshot when window isn't active. Closes #931
2013-02-24 17:25:14 +01:00
Teetime
b4ed006f83
fix for saving bans in a file
2013-02-24 17:03:48 +01:00
heinrich5991
921f5f9239
fixed map downloading auth check
2013-02-16 14:37:53 +02:00
Learath2
c843d62ec7
Defaults to gfx_threaded 0. Partially fixes #213
2013-02-13 18:34:46 +02:00
oy
6295b33965
set default value for asynchronous rendering to disabled for now. #1001
2013-02-01 11:38:09 +02:00
oy
a7574f75d2
fixed last commit
2013-02-01 11:38:09 +02:00
BeaR
c86ebb34df
Bug: Losing render-commands if commandbuffer is full(gfx)
...
Problem:
If there is a new draw call, it is checked if there is enough free memory for the vertices in the databuffer but not if we have enough free space in the commandbuffer to add the command
So we lose some commands during a frame cuz the commandbuffer is full
This fixes the 2nd part of issue 1004
2013-02-01 11:38:09 +02:00
eeeee
1c8c20c93e
added sv_events
2012-12-23 19:47:47 +02:00
eeeee
ee2647de41
turns out that Drop was needed after all :S
2012-12-23 20:10:31 +03:00
Learath2
3ececbd5f7
Fixes the last commit
2012-11-19 19:52:23 +02:00
Learath2
17140fc755
Added a config variable to control the map window.Closes #172
2012-11-14 20:34:23 +02:00
eeeee
cae8c68d87
send ahead window for maps downloading. works with vanilla client.
2012-11-12 21:50:46 +02:00
BeaR
50b722b2b4
Closes #153 .
...
Fix Input Handling
2012-11-12 20:39:36 +02:00
oy
2db2f51bf5
fixed ban range check to make sure the whole ip matches and not just rely on the hash. Closes #946
2012-07-04 16:55:16 +03:00
oy
2a92f369fc
fixed registering of ban commands. Closes #942
2012-07-04 16:54:09 +03:00
Ravomavain
52ba9eea04
remove other banmaster related code
2012-05-02 01:18:11 +02:00
GreYFoX
cd4ba53bae
Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace
...
Conflicts:
bam.lua
scripts/build.py
scripts/make_release.py
src/engine/server.h
src/game/client/gameclient.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontext.h
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/player.cpp
src/game/version.h
2012-04-12 02:09:31 +02:00
Learath2
d64e1796aa
Simplifys the usage of timer commands. Fixes new year happy spawn.
2012-02-14 20:25:34 +02:00