Set gfx_finish to 0 by default (1 seems to make more problems than it solves)

This commit is contained in:
def 2014-05-08 15:51:39 +02:00
parent bf13363cd2
commit 07658af221

View file

@ -77,7 +77,7 @@ MACRO_CONFIG_INT(GfxHighDetail, gfx_high_detail, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_C
MACRO_CONFIG_INT(GfxTextureQuality, gfx_texture_quality, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "")
MACRO_CONFIG_INT(GfxFsaaSamples, gfx_fsaa_samples, 0, 0, 16, CFGFLAG_SAVE|CFGFLAG_CLIENT, "FSAA Samples")
MACRO_CONFIG_INT(GfxRefreshRate, gfx_refresh_rate, 0, 0, 0, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Screen refresh rate")
MACRO_CONFIG_INT(GfxFinish, gfx_finish, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "")
MACRO_CONFIG_INT(GfxFinish, gfx_finish, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "")
MACRO_CONFIG_INT(GfxBackgroundRender, gfx_backgroundrender, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Render graphics when window is in background")
MACRO_CONFIG_INT(GfxTuneOverlay, gfx_tune_overlay, 20, 1, 100, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Stop rendering text overlay in tuning zone in editor: high value = less details = more speed")