Print client version in status

This commit is contained in:
def 2014-09-30 13:21:44 +02:00
parent 932fb826c7
commit bc916da43c

View file

@ -1787,8 +1787,8 @@ void CServer::ConStatus(IConsole::IResult *pResult, void *pUser)
{
const char *pAuthStr = pThis->m_aClients[i].m_Authed == CServer::AUTHED_ADMIN ? "(Admin)" :
pThis->m_aClients[i].m_Authed == CServer::AUTHED_MOD ? "(Mod)" : "";
str_format(aBuf, sizeof(aBuf), "id=%d addr=%s name='%s' score=%d %s", i, aAddrStr,
pThis->m_aClients[i].m_aName, pThis->m_aClients[i].m_Score, pAuthStr);
str_format(aBuf, sizeof(aBuf), "id=%d addr=%s name='%s' score=%d client=%d %s", i, aAddrStr,
pThis->m_aClients[i].m_aName, pThis->m_aClients[i].m_Score, ((CGameContext *)(pThis->GameServer()))->m_apPlayers[i]->m_ClientVersion, pAuthStr);
}
else
str_format(aBuf, sizeof(aBuf), "id=%d addr=%s connecting", i, aAddrStr);