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Add sv_team_max_size
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@ -175,6 +175,7 @@ MACRO_CONFIG_STR(SvRulesLine9, sv_rules_line9, 40, "", CFGFLAG_SERVER, "Rules li
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MACRO_CONFIG_STR(SvRulesLine10, sv_rules_line10, 40, "", CFGFLAG_SERVER, "Rules line 10")
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MACRO_CONFIG_INT(SvTeam, sv_team, 1, 0, 2, CFGFLAG_SERVER, "Teams configuration (0 = off, 1 = on but optional, 2 = must play only with teams)")
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MACRO_CONFIG_INT(SvTeamMaxSize, sv_team_max_size, 16, 2, 16, CFGFLAG_SERVER, "Maximum team size (from 2 to 16)")
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MACRO_CONFIG_STR(SvAnnouncementFileName, sv_announcement_filename, 24, "announcement.txt", CFGFLAG_SERVER, "file which will have the announcement, each one at a line")
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MACRO_CONFIG_INT(SvAnnouncementInterval, sv_announcement_interval, 300, 1, 9999, CFGFLAG_SERVER, "time(minutes) in which the announcement will be displayed from the announcement file")
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@ -631,6 +631,12 @@ void CGameContext::ConJoinTeam(IConsole::IResult *pResult, void *pUserData)
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pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join",
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"You can\'t change teams that fast!");
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}
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else if(((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.Count(pResult->GetInteger(0)) >= g_Config.m_SvTeamMaxSize)
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{
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char aBuf[512];
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str_format(aBuf, sizeof(aBuf), "This team already has the maximum allowed size of %d players", g_Config.m_SvTeamMaxSize);
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pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join", aBuf);
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}
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else if (((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.SetCharacterTeam(
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pPlayer->GetCID(), pResult->GetInteger(0)))
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{
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