Colors of messages and laser.

Added:
 * Settings tab (HUD)
 * Posibility to change color of:
  - Team messages
  - System messages
  - Highlighted messages
  - Normal messages
  - Laser (inner and outline)
 * Some commands

Changed:
 * Moved some settings from DDNet to HUD
This commit is contained in:
CookieMichal 2014-07-07 15:47:11 +02:00
parent 91e0055a83
commit 5d8386b286
5 changed files with 455 additions and 28 deletions

View file

@ -225,6 +225,30 @@ MACRO_CONFIG_INT(ClReconnectFull, cl_reconnect_full, 1, 0, 1, CFGFLAG_CLIENT | C
MACRO_CONFIG_INT(ClReconnectBanTimeout, cl_reconnect_ban_timeout, 30, 5, 120, CFGFLAG_CLIENT | CFGFLAG_SAVE, "How many seconds to wait before reconnecting (when banned)")
MACRO_CONFIG_INT(ClReconnectFullTimeout, cl_reconnect_full_timeout, 5, 1, 120, CFGFLAG_CLIENT | CFGFLAG_SAVE, "How many seconds to wait before reconnecting (when server is full)")
MACRO_CONFIG_INT(ClMessageSystemHue, cl_message_system_hue, 42, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "System message color hue")
MACRO_CONFIG_INT(ClMessageSystemSat, cl_message_system_sat, 255, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "System message color saturation")
MACRO_CONFIG_INT(ClMessageSystemLht, cl_message_system_lht, 192, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "System message color lightness")
MACRO_CONFIG_INT(ClMessageHighlightHue, cl_message_highlight_hue, 0, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Highlighted message color hue")
MACRO_CONFIG_INT(ClMessageHighlightSat, cl_message_highlight_sat, 255, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Highlighted message color saturation")
MACRO_CONFIG_INT(ClMessageHighlightLht, cl_message_highlight_lht, 192, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Highlighted message color lightness")
MACRO_CONFIG_INT(ClMessageTeamHue, cl_message_team_hue, 85, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Team message color hue")
MACRO_CONFIG_INT(ClMessageTeamSat, cl_message_team_sat, 255, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Team message color saturation")
MACRO_CONFIG_INT(ClMessageTeamLht, cl_message_team_lht, 212, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Team message color lightness")
MACRO_CONFIG_INT(ClMessageHue, cl_message_hue, 0, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Message color hue")
MACRO_CONFIG_INT(ClMessageSat, cl_message_sat, 0, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Message color saturation")
MACRO_CONFIG_INT(ClMessageLht, cl_message_lht, 255, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Message color lightness")
MACRO_CONFIG_INT(ClLaserInnerHue, cl_laser_inner_hue, 170, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Laser inner color hue")
MACRO_CONFIG_INT(ClLaserInnerSat, cl_laser_inner_sat, 255, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Laser inner color saturation")
MACRO_CONFIG_INT(ClLaserInnerLht, cl_laser_inner_lht, 191, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Laser inner color lightness")
MACRO_CONFIG_INT(ClLaserOutlineHue, cl_laser_outline_hue, 170, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Laser outline color hue")
MACRO_CONFIG_INT(ClLaserOutlineSat, cl_laser_outline_sat, 137, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Laser outline color saturation")
MACRO_CONFIG_INT(ClLaserOutlineLht, cl_laser_outline_lht, 41, 0, 255, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Laser outline color lightness")
MACRO_CONFIG_INT(ConnTimeout, conn_timeout, 100, 5, 1000, CFGFLAG_SAVE|CFGFLAG_CLIENT|CFGFLAG_SERVER, "Network timeout")
MACRO_CONFIG_INT(ClShowIDs, cl_show_ids, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Whether to show client ids in scoreboard")
MACRO_CONFIG_INT(ClAutoRaceRecord, cl_auto_race_record, 1, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Save the best demo of each race")

View file

@ -559,9 +559,13 @@ void CChat::OnRender()
Cursor.m_LineWidth = LineWidth;
// render name
if(m_aLines[r].m_ClientID == -1)
TextRender()->TextColor(1.0f, 1.0f, 0.5f, Blend); // system
else if(m_aLines[r].m_Team)
if (m_aLines[r].m_ClientID == -1)
{
//TextRender()->TextColor(1.0f, 1.0f, 0.5f, Blend); // system
vec3 rgb = HslToRgb(vec3(g_Config.m_ClMessageSystemHue / 255.0f, g_Config.m_ClMessageSystemSat / 255.0f, g_Config.m_ClMessageSystemLht / 255.0f));
TextRender()->TextColor(rgb.r, rgb.g, rgb.b, Blend);
}
else if (m_aLines[r].m_Team)
TextRender()->TextColor(0.45f, 0.9f, 0.45f, Blend); // team message
else if(m_aLines[r].m_NameColor == TEAM_RED)
TextRender()->TextColor(1.0f, 0.5f, 0.5f, Blend); // red
@ -580,14 +584,29 @@ void CChat::OnRender()
TextRender()->TextEx(&Cursor, m_aLines[r].m_aName, -1);
// render line
if(m_aLines[r].m_ClientID == -1)
TextRender()->TextColor(1.0f, 1.0f, 0.5f, Blend); // system
else if(m_aLines[r].m_Highlighted)
TextRender()->TextColor(1.0f, 0.5f, 0.5f, Blend); // highlighted
else if(m_aLines[r].m_Team)
TextRender()->TextColor(0.65f, 1.0f, 0.65f, Blend); // team message
else
if (m_aLines[r].m_ClientID == -1)
{
//TextRender()->TextColor(1.0f, 1.0f, 0.5f, Blend); // system
vec3 rgb = HslToRgb(vec3(g_Config.m_ClMessageSystemHue / 255.0f, g_Config.m_ClMessageSystemSat / 255.0f, g_Config.m_ClMessageSystemLht / 255.0f));
TextRender()->TextColor(rgb.r, rgb.g, rgb.b, Blend);
}
else if (m_aLines[r].m_Highlighted)
{
//TextRender()->TextColor(1.0f, 0.5f, 0.5f, Blend); // highlighted
vec3 rgb = HslToRgb(vec3(g_Config.m_ClMessageHighlightHue / 255.0f, g_Config.m_ClMessageHighlightSat / 255.0f, g_Config.m_ClMessageHighlightLht / 255.0f));
TextRender()->TextColor(rgb.r, rgb.g, rgb.b, Blend);
}
else if (m_aLines[r].m_Team)
{
//TextRender()->TextColor(0.65f, 1.0f, 0.65f, Blend); // team message
vec3 rgb = HslToRgb(vec3(g_Config.m_ClMessageTeamHue / 255.0f, g_Config.m_ClMessageTeamSat / 255.0f, g_Config.m_ClMessageTeamLht / 255.0f));
TextRender()->TextColor(rgb.r, rgb.g, rgb.b, Blend);
}
else
{
TextRender()->TextColor(1.0f, 1.0f, 1.0f, Blend);
}
TextRender()->TextEx(&Cursor, m_aLines[r].m_aText, -1);
}

View file

@ -222,6 +222,7 @@ void CItems::RenderFlag(const CNetObj_Flag *pPrev, const CNetObj_Flag *pCurrent,
void CItems::RenderLaser(const struct CNetObj_Laser *pCurrent)
{
vec3 RGB;
vec2 Pos = vec2(pCurrent->m_X, pCurrent->m_Y);
vec2 From = vec2(pCurrent->m_FromX, pCurrent->m_FromY);
vec2 Dir = normalize(Pos-From);
@ -242,7 +243,8 @@ void CItems::RenderLaser(const struct CNetObj_Laser *pCurrent)
//vec4 outer_color(0.65f,0.85f,1.0f,1.0f);
// do outline
vec4 OuterColor(0.075f, 0.075f, 0.25f, 1.0f);
RGB = HslToRgb(vec3(g_Config.m_ClLaserOutlineHue / 255.0f, g_Config.m_ClLaserOutlineSat / 255.0f, g_Config.m_ClLaserOutlineLht / 255.0f));
vec4 OuterColor(RGB.r, RGB.g, RGB.b, 1.0f);
Graphics()->SetColor(OuterColor.r, OuterColor.g, OuterColor.b, 1.0f);
Out = vec2(Dir.y, -Dir.x) * (7.0f*Ia);
@ -254,7 +256,8 @@ void CItems::RenderLaser(const struct CNetObj_Laser *pCurrent)
Graphics()->QuadsDrawFreeform(&Freeform, 1);
// do inner
vec4 InnerColor(0.5f, 0.5f, 1.0f, 1.0f);
RGB = HslToRgb(vec3(g_Config.m_ClLaserInnerHue / 255.0f, g_Config.m_ClLaserInnerSat / 255.0f, g_Config.m_ClLaserInnerLht / 255.0f));
vec4 InnerColor(RGB.r, RGB.g, RGB.b, 1.0f);
Out = vec2(Dir.y, -Dir.x) * (5.0f*Ia);
Graphics()->SetColor(InnerColor.r, InnerColor.g, InnerColor.b, 1.0f); // center

View file

@ -341,5 +341,6 @@ private:
// found in menus_settings.cpp
void RenderSettingsDDRace(CUIRect MainView);
void RenderSettingsHUD(CUIRect MainView);
};
#endif

View file

@ -1159,6 +1159,7 @@ void CMenus::RenderSettings(CUIRect MainView)
Localize("General"),
Localize("Player"),
("Tee"),
Localize("HUD"),
Localize("Controls"),
Localize("Graphics"),
Localize("Sound"),
@ -1186,24 +1187,24 @@ void CMenus::RenderSettings(CUIRect MainView)
else if(s_SettingsPage == 3)
RenderSettingsTee(MainView);
else if(s_SettingsPage == 4)
RenderSettingsControls(MainView);
RenderSettingsHUD(MainView);
else if(s_SettingsPage == 5)
RenderSettingsGraphics(MainView);
RenderSettingsControls(MainView);
else if(s_SettingsPage == 6)
RenderSettingsSound(MainView);
RenderSettingsGraphics(MainView);
else if(s_SettingsPage == 7)
RenderSettingsSound(MainView);
else if(s_SettingsPage == 8)
RenderSettingsDDRace(MainView);
if(m_NeedRestartGraphics || m_NeedRestartSound)
UI()->DoLabel(&RestartWarning, Localize("You must restart the game for all settings to take effect."), 15.0f, -1);
}
void CMenus::RenderSettingsDDRace(CUIRect MainView)
void CMenus::RenderSettingsHUD(CUIRect MainView)
{
CUIRect Button, Left, Right, LeftLeft, HUD, Demo, Gameplay, Miscellaneous, Label;
CUIRect Left, Right, HUD, Messages, Button, Label, Weapon, Laser;
MainView.HSplitTop(130.0f, &HUD , &MainView);
MainView.HSplitTop(130.0f, &HUD, &MainView);
HUD.HSplitTop(30.0f, &Label, &HUD);
UI()->DoLabelScaled(&Label, Localize("HUD"), 20.0f, -1);
@ -1213,52 +1214,431 @@ void CMenus::RenderSettingsDDRace(CUIRect MainView)
Right.VMargin(5.0f, &Right);
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClDDRaceScoreBoard, Localize("Use DDRace Scoreboard"), g_Config.m_ClDDRaceScoreBoard, &Button))
if (DoButton_CheckBox(&g_Config.m_ClDDRaceScoreBoard, Localize("Use DDRace Scoreboard"), g_Config.m_ClDDRaceScoreBoard, &Button))
{
g_Config.m_ClDDRaceScoreBoard ^= 1;
}
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClShowIDs, Localize("Show client IDs in Scoreboard"), g_Config.m_ClShowIDs, &Button))
if (DoButton_CheckBox(&g_Config.m_ClShowIDs, Localize("Show client IDs in Scoreboard"), g_Config.m_ClShowIDs, &Button))
{
g_Config.m_ClShowIDs ^= 1;
}
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClShowhudScore, Localize("Show score"), g_Config.m_ClShowhudScore, &Button))
if (DoButton_CheckBox(&g_Config.m_ClShowhudScore, Localize("Show score"), g_Config.m_ClShowhudScore, &Button))
{
g_Config.m_ClShowhudScore ^= 1;
}
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClShowhudHealthAmmo, Localize("Show health + ammo"), g_Config.m_ClShowhudHealthAmmo, &Button))
if (DoButton_CheckBox(&g_Config.m_ClShowhudHealthAmmo, Localize("Show health + ammo"), g_Config.m_ClShowhudHealthAmmo, &Button))
{
g_Config.m_ClShowhudHealthAmmo ^= 1;
}
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClShowChat, Localize("Show chat"), g_Config.m_ClShowChat, &Button))
if (DoButton_CheckBox(&g_Config.m_ClShowChat, Localize("Show chat"), g_Config.m_ClShowChat, &Button))
{
g_Config.m_ClShowChat ^= 1;
}
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClChatTeamColors, Localize("Show names in chat in team colors"), g_Config.m_ClChatTeamColors, &Button))
if (DoButton_CheckBox(&g_Config.m_ClChatTeamColors, Localize("Show names in chat in team colors"), g_Config.m_ClChatTeamColors, &Button))
{
g_Config.m_ClChatTeamColors ^= 1;
}
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClShowKillMessages, Localize("Show kill messages"), g_Config.m_ClShowKillMessages, &Button))
if (DoButton_CheckBox(&g_Config.m_ClShowKillMessages, Localize("Show kill messages"), g_Config.m_ClShowKillMessages, &Button))
{
g_Config.m_ClShowKillMessages ^= 1;
}
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClShowVotesAfterVoting, Localize("Show votes window after voting"), g_Config.m_ClShowVotesAfterVoting, &Button))
if (DoButton_CheckBox(&g_Config.m_ClShowVotesAfterVoting, Localize("Show votes window after voting"), g_Config.m_ClShowVotesAfterVoting, &Button))
{
g_Config.m_ClShowVotesAfterVoting ^= 1;
}
MainView.HSplitTop(130.0f, &Messages, &MainView);
Messages.HSplitTop(30.0f, &Label, &Messages);
Label.VSplitMid(&Label, &Button);
UI()->DoLabelScaled(&Label, Localize("Messages"), 20.0f, -1);
Messages.Margin(5.0f, &Messages);
Messages.VSplitMid(&Left, &Right);
Left.VSplitRight(5.0f, &Left, 0);
Right.VMargin(5.0f, &Right);
{
char aBuf[64];
Left.HSplitTop(20.0f, &Label, &Left);
Label.VSplitRight(50.0f, &Label, &Button);
UI()->DoLabelScaled(&Label, Localize("System message"), 16.0f, -1);
{
static int s_DefaultButton = 0;
if (DoButton_Menu(&s_DefaultButton, Localize("Reset"), 0, &Button)){
vec3 HSL = RgbToHsl(vec3(1.0f, 1.0f, 0.5f)); // default values
g_Config.m_ClMessageSystemHue = HSL.h;
g_Config.m_ClMessageSystemSat = HSL.s;
g_Config.m_ClMessageSystemLht = HSL.l;
}
}
Left.HSplitTop(20.0f, &Button, &Left);
Button.VSplitLeft(15.0f, 0, &Button);
Button.VSplitLeft(100.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Hue"), 14.0f, -1);
g_Config.m_ClMessageSystemHue = (int)(DoScrollbarH(&g_Config.m_ClMessageSystemHue, &Button, g_Config.m_ClMessageSystemHue / 255.0f)*255.0f);
Left.HSplitTop(20.0f, &Button, &Left);
Button.VSplitLeft(15.0f, 0, &Button);
Button.VSplitLeft(100.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Sat."), 14.0f, -1);
g_Config.m_ClMessageSystemSat = (int)(DoScrollbarH(&g_Config.m_ClMessageSystemSat, &Button, g_Config.m_ClMessageSystemSat / 255.0f)*255.0f);
Left.HSplitTop(20.0f, &Button, &Left);
Button.VSplitLeft(15.0f, 0, &Button);
Button.VSplitLeft(100.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Lht."), 14.0f, -1);
g_Config.m_ClMessageSystemLht = (int)(DoScrollbarH(&g_Config.m_ClMessageSystemLht, &Button, g_Config.m_ClMessageSystemLht / 255.0f)*255.0f);
Left.HSplitTop(10.0f, &Label, &Left);
vec3 rgb = HslToRgb(vec3(g_Config.m_ClMessageSystemHue / 255.0f, g_Config.m_ClMessageSystemSat / 255.0f, g_Config.m_ClMessageSystemLht / 255.0f));
TextRender()->TextColor(rgb.r, rgb.g, rgb.b, 1.0f);
char name[16];
str_copy(name, g_Config.m_PlayerName, sizeof(name));
str_format(aBuf, sizeof(aBuf), "*** '%s' entered and joined the spectators", name);
while (TextRender()->TextWidth(0, 12.0f, aBuf, -1) > Label.w)
{
name[str_length(name) - 1] = 0;
str_format(aBuf, sizeof(aBuf), "*** '%s' entered and joined the spectators", name);
}
UI()->DoLabelScaled(&Label, aBuf, 12.0f, -1);
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
Left.HSplitTop(20.0f, 0, &Left);
}
{
char aBuf[64];
Right.HSplitTop(20.0f, &Label, &Right);
Label.VSplitRight(50.0f, &Label, &Button);
UI()->DoLabelScaled(&Label, Localize("Highlighted message"), 16.0f, -1);
{
static int s_DefaultButton = 0;
if (DoButton_Menu(&s_DefaultButton, Localize("Reset"), 0, &Button)){
vec3 HSL = RgbToHsl(vec3(1.0f, 0.5f, 0.5f)); // default values
g_Config.m_ClMessageHighlightHue = HSL.h;
g_Config.m_ClMessageHighlightSat = HSL.s;
g_Config.m_ClMessageHighlightLht = HSL.l;
}
}
Right.HSplitTop(20.0f, &Button, &Right);
Button.VSplitLeft(15.0f, 0, &Button);
Button.VSplitLeft(100.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Hue"), 14.0f, -1);
g_Config.m_ClMessageHighlightHue = (int)(DoScrollbarH(&g_Config.m_ClMessageHighlightHue, &Button, g_Config.m_ClMessageHighlightHue / 255.0f)*255.0f);
Right.HSplitTop(20.0f, &Button, &Right);
Button.VSplitLeft(15.0f, 0, &Button);
Button.VSplitLeft(100.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Sat."), 14.0f, -1);
g_Config.m_ClMessageHighlightSat = (int)(DoScrollbarH(&g_Config.m_ClMessageHighlightSat, &Button, g_Config.m_ClMessageHighlightSat / 255.0f)*255.0f);
Right.HSplitTop(20.0f, &Button, &Right);
Button.VSplitLeft(15.0f, 0, &Button);
Button.VSplitLeft(100.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Lht."), 14.0f, -1);
g_Config.m_ClMessageHighlightLht = (int)(DoScrollbarH(&g_Config.m_ClMessageHighlightLht, &Button, g_Config.m_ClMessageHighlightLht / 255.0f)*255.0f);
Right.HSplitTop(10.0f, &Label, &Right);
TextRender()->TextColor(0.75f, 0.5f, 0.75f, 1.0f);
float tw = TextRender()->TextWidth(0, 12.0f, Localize("Spectator"), -1);
Label.VSplitLeft(tw, &Label, &Button);
UI()->DoLabelScaled(&Label, Localize("Spectator"), 12.0f, -1);
vec3 rgb = HslToRgb(vec3(g_Config.m_ClMessageHighlightHue / 255.0f, g_Config.m_ClMessageHighlightSat / 255.0f, g_Config.m_ClMessageHighlightLht / 255.0f));
TextRender()->TextColor(rgb.r, rgb.g, rgb.b, 1.0f);
char name[16];
str_copy(name, g_Config.m_PlayerName, sizeof(name));
str_format(aBuf, sizeof(aBuf), ": %s: %s!", name, Localize ("This is highlighted message"));
while (TextRender()->TextWidth(0, 12.0f, aBuf, -1) > Button.w)
{
name[str_length(name) - 1] = 0;
str_format(aBuf, sizeof(aBuf), ": %s: %s!", name, Localize("This is highlighted message"));
}
UI()->DoLabelScaled(&Button, aBuf, 12.0f, -1);
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
Right.HSplitTop(20.0f, 0, &Right);
}
{
char aBuf[64];
Left.HSplitTop(20.0f, &Label, &Left);
Label.VSplitRight(50.0f, &Label, &Button);
UI()->DoLabelScaled(&Label, Localize("Team message"), 16.0f, -1);
{
static int s_DefaultButton = 0;
if (DoButton_Menu(&s_DefaultButton, Localize("Reset"), 0, &Button)){
vec3 HSL = RgbToHsl(vec3(0.65f, 1.0f, 0.65f)); // default values
g_Config.m_ClMessageTeamHue = HSL.h;
g_Config.m_ClMessageTeamSat = HSL.s;
g_Config.m_ClMessageTeamLht = HSL.l;
}
}
Left.HSplitTop(20.0f, &Button, &Left);
Button.VSplitLeft(15.0f, 0, &Button);
Button.VSplitLeft(100.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Hue"), 14.0f, -1);
g_Config.m_ClMessageTeamHue = (int)(DoScrollbarH(&g_Config.m_ClMessageTeamHue, &Button, g_Config.m_ClMessageTeamHue / 255.0f)*255.0f);
Left.HSplitTop(20.0f, &Button, &Left);
Button.VSplitLeft(15.0f, 0, &Button);
Button.VSplitLeft(100.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Sat."), 14.0f, -1);
g_Config.m_ClMessageTeamSat = (int)(DoScrollbarH(&g_Config.m_ClMessageTeamSat, &Button, g_Config.m_ClMessageTeamSat / 255.0f)*255.0f);
Left.HSplitTop(20.0f, &Button, &Left);
Button.VSplitLeft(15.0f, 0, &Button);
Button.VSplitLeft(100.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Lht."), 14.0f, -1);
g_Config.m_ClMessageTeamLht = (int)(DoScrollbarH(&g_Config.m_ClMessageTeamLht, &Button, g_Config.m_ClMessageTeamLht / 255.0f)*255.0f);
Left.HSplitTop(10.0f, &Label, &Left);
TextRender()->TextColor(0.45f, 0.9f, 0.45f, 1.0f);
float tw = TextRender()->TextWidth(0, 12.0f, Localize("Player"), -1);
Label.VSplitLeft(tw, &Label, &Button);
UI()->DoLabelScaled(&Label, Localize("Player"), 12.0f, -1);
vec3 rgb = HslToRgb(vec3(g_Config.m_ClMessageTeamHue / 255.0f, g_Config.m_ClMessageTeamSat / 255.0f, g_Config.m_ClMessageTeamLht / 255.0f));
TextRender()->TextColor(rgb.r, rgb.g, rgb.b, 1.0f);
str_format(aBuf, sizeof(aBuf), ": %s!", Localize("We will win"));
UI()->DoLabelScaled(&Button, aBuf, 12.0f, -1);
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
Left.HSplitTop(20.0f, 0, &Left);
}
{
char aBuf[64];
Left.HSplitTop(20.0f, &Label, &Left);
Label.VSplitRight(50.0f, &Label, &Button);
UI()->DoLabelScaled(&Label, Localize("Normal message"), 16.0f, -1);
{
static int s_DefaultButton = 0;
if (DoButton_Menu(&s_DefaultButton, Localize("Reset"), 0, &Button)){
vec3 HSL = RgbToHsl(vec3(1.0f, 1.0f, 1.0f)); // default values
g_Config.m_ClMessageHue = HSL.h;
g_Config.m_ClMessageSat = HSL.s;
g_Config.m_ClMessageLht = HSL.l;
}
}
Left.HSplitTop(20.0f, &Button, &Left);
Button.VSplitLeft(15.0f, 0, &Button);
Button.VSplitLeft(100.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Hue"), 14.0f, -1);
g_Config.m_ClMessageHue = (int)(DoScrollbarH(&g_Config.m_ClMessageHue, &Button, g_Config.m_ClMessageHue / 255.0f)*255.0f);
Left.HSplitTop(20.0f, &Button, &Left);
Button.VSplitLeft(15.0f, 0, &Button);
Button.VSplitLeft(100.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Sat."), 14.0f, -1);
g_Config.m_ClMessageSat = (int)(DoScrollbarH(&g_Config.m_ClMessageSat, &Button, g_Config.m_ClMessageSat / 255.0f)*255.0f);
Left.HSplitTop(20.0f, &Button, &Left);
Button.VSplitLeft(15.0f, 0, &Button);
Button.VSplitLeft(100.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Lht."), 14.0f, -1);
g_Config.m_ClMessageLht = (int)(DoScrollbarH(&g_Config.m_ClMessageLht, &Button, g_Config.m_ClMessageLht / 255.0f)*255.0f);
Left.HSplitTop(10.0f, &Label, &Left);
TextRender()->TextColor(0.8f, 0.8f, 0.8f, 1.0f);
float tw = TextRender()->TextWidth(0, 12.0f, Localize("Player"), -1);
Label.VSplitLeft(tw, &Label, &Button);
UI()->DoLabelScaled(&Label, Localize("Player"), 12.0f, -1);
vec3 rgb = HslToRgb(vec3(g_Config.m_ClMessageHue / 255.0f, g_Config.m_ClMessageSat / 255.0f, g_Config.m_ClMessageLht / 255.0f));
TextRender()->TextColor(rgb.r, rgb.g, rgb.b, 1.0f);
str_format(aBuf, sizeof(aBuf), ": %s :D", Localize("Hello and welcome"));
UI()->DoLabelScaled(&Button, aBuf, 12.0f, -1);
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
}
{
Right.HSplitTop(220.0f, &Laser, &Right);
RenderTools()->DrawUIRect(&Laser, vec4(1.0f, 1.0f, 1.0f, 0.1f), CUI::CORNER_ALL, 5.0f);
Laser.Margin(10.0f, &Laser);
Laser.HSplitTop(30.0f, &Label, &Laser);
Label.VSplitLeft(TextRender()->TextWidth(0, 20.0f, Localize("Laser"), -1) + 5.0f, &Label, &Weapon);
UI()->DoLabelScaled(&Label, Localize("Laser"), 20.0f, -1);
Laser.HSplitTop(20.0f, &Label, &Laser);
Label.VSplitLeft(5.0f, 0, &Label);
Label.VSplitRight(50.0f, &Label, &Button);
UI()->DoLabelScaled(&Label, Localize("Inner color"), 16.0f, -1);
{
static int s_DefaultButton = 0;
if (DoButton_Menu(&s_DefaultButton, Localize("Reset"), 0, &Button)){
vec3 HSL = RgbToHsl(vec3(0.5f, 0.5f, 1.0f)); // default values
g_Config.m_ClLaserInnerHue = HSL.h;
g_Config.m_ClLaserInnerSat = HSL.s;
g_Config.m_ClLaserInnerLht = HSL.l;
}
}
Laser.HSplitTop(20.0f, &Button, &Laser);
Button.VSplitLeft(20.0f, 0, &Button);
Button.VSplitLeft(100.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Hue"), 12.0f, -1);
g_Config.m_ClLaserInnerHue = (int)(DoScrollbarH(&g_Config.m_ClLaserInnerHue, &Button, g_Config.m_ClLaserInnerHue / 255.0f)*255.0f);
Laser.HSplitTop(20.0f, &Button, &Laser);
Button.VSplitLeft(20.0f, 0, &Button);
Button.VSplitLeft(100.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Sat."), 12.0f, -1);
g_Config.m_ClLaserInnerSat = (int)(DoScrollbarH(&g_Config.m_ClLaserInnerSat, &Button, g_Config.m_ClLaserInnerSat / 255.0f)*255.0f);
Laser.HSplitTop(20.0f, &Button, &Laser);
Button.VSplitLeft(20.0f, 0, &Button);
Button.VSplitLeft(100.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Lht."), 12.0f, -1);
g_Config.m_ClLaserInnerLht = (int)(DoScrollbarH(&g_Config.m_ClLaserInnerLht, &Button, g_Config.m_ClLaserInnerLht / 255.0f)*255.0f);
Laser.HSplitTop(10.0f, 0, &Laser);
Laser.HSplitTop(20.0f, &Label, &Laser);
Label.VSplitLeft(5.0f, 0, &Label);
Label.VSplitRight(50.0f, &Label, &Button);
UI()->DoLabelScaled(&Label, Localize("Outline color"), 16.0f, -1);
{
static int s_DefaultButton = 0;
if (DoButton_Menu(&s_DefaultButton, Localize("Reset"), 0, &Button)){
vec3 HSL = RgbToHsl(vec3(0.075f, 0.075f, 0.25f)); // default values
g_Config.m_ClLaserOutlineHue = HSL.h;
g_Config.m_ClLaserOutlineSat = HSL.s;
g_Config.m_ClLaserOutlineLht = HSL.l;
}
}
Laser.HSplitTop(20.0f, &Button, &Laser);
Button.VSplitLeft(15.0f, 0, &Button);
Button.VSplitLeft(100.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Hue"), 12.0f, -1);
g_Config.m_ClLaserOutlineHue = (int)(DoScrollbarH(&g_Config.m_ClLaserOutlineHue, &Button, g_Config.m_ClLaserOutlineHue / 255.0f)*255.0f);
Laser.HSplitTop(20.0f, &Button, &Laser);
Button.VSplitLeft(15.0f, 0, &Button);
Button.VSplitLeft(100.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Sat."), 12.0f, -1);
g_Config.m_ClLaserOutlineSat = (int)(DoScrollbarH(&g_Config.m_ClLaserOutlineSat, &Button, g_Config.m_ClLaserOutlineSat / 255.0f)*255.0f);
Laser.HSplitTop(20.0f, &Button, &Laser);
Button.VSplitLeft(15.0f, 0, &Button);
Button.VSplitLeft(100.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Lht."), 12.0f, -1);
g_Config.m_ClLaserOutlineLht = (int)(DoScrollbarH(&g_Config.m_ClLaserOutlineLht, &Button, g_Config.m_ClLaserOutlineLht / 255.0f)*255.0f);
//Laser.HSplitTop(8.0f, &Weapon, &Laser);
Weapon.VSplitLeft(30.0f, 0, &Weapon);
vec3 RGB;
vec2 From = vec2(Weapon.x, Weapon.y + Weapon.h / 2.0f);
vec2 Pos = vec2(Weapon.x + Weapon.w - 10.0f, Weapon.y + Weapon.h / 2.0f);
vec2 Out, Border;
Graphics()->BlendNormal();
Graphics()->TextureSet(-1);
Graphics()->QuadsBegin();
// do outline
RGB = HslToRgb(vec3(g_Config.m_ClLaserOutlineHue / 255.0f, g_Config.m_ClLaserOutlineSat / 255.0f, g_Config.m_ClLaserOutlineLht / 255.0f));
vec4 OuterColor(RGB.r, RGB.g, RGB.b, 1.0f);
Graphics()->SetColor(RGB.r, RGB.g, RGB.b, 1.0f); // outline
Out = vec2(0.0f, -1.0f) * (3.15f);
IGraphics::CFreeformItem Freeform(
From.x - Out.x, From.y - Out.y,
From.x + Out.x, From.y + Out.y,
Pos.x - Out.x, Pos.y - Out.y,
Pos.x + Out.x, Pos.y + Out.y);
Graphics()->QuadsDrawFreeform(&Freeform, 1);
// do inner
RGB = HslToRgb(vec3(g_Config.m_ClLaserInnerHue / 255.0f, g_Config.m_ClLaserInnerSat / 255.0f, g_Config.m_ClLaserInnerLht / 255.0f));
vec4 InnerColor(RGB.r, RGB.g, RGB.b, 1.0f);
Out = vec2(0.0f, -1.0f) * (2.25f);
Graphics()->SetColor(InnerColor.r, InnerColor.g, InnerColor.b, 1.0f); // center
Freeform = IGraphics::CFreeformItem(
From.x - Out.x, From.y - Out.y,
From.x + Out.x, From.y + Out.y,
Pos.x - Out.x, Pos.y - Out.y,
Pos.x + Out.x, Pos.y + Out.y);
Graphics()->QuadsDrawFreeform(&Freeform, 1);
Graphics()->QuadsEnd();
// render head
{
Graphics()->BlendNormal();
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_PARTICLES].m_Id);
Graphics()->QuadsBegin();
int Sprites[] = { SPRITE_PART_SPLAT01, SPRITE_PART_SPLAT02, SPRITE_PART_SPLAT03 };
RenderTools()->SelectSprite(Sprites[time_get() % 3]);
Graphics()->QuadsSetRotation(time_get());
Graphics()->SetColor(OuterColor.r, OuterColor.g, OuterColor.b, 1.0f);
IGraphics::CQuadItem QuadItem(Pos.x, Pos.y, 24, 24);
Graphics()->QuadsDraw(&QuadItem, 1);
Graphics()->SetColor(InnerColor.r, InnerColor.g, InnerColor.b, 1.0f);
QuadItem = IGraphics::CQuadItem(Pos.x, Pos.y, 20, 20);
Graphics()->QuadsDraw(&QuadItem, 1);
Graphics()->QuadsEnd();
}
// draw laser weapon
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
Graphics()->QuadsBegin();
RenderTools()->SelectSprite(SPRITE_WEAPON_RIFLE_BODY);
RenderTools()->DrawSprite(Weapon.x, Weapon.y + Weapon.h / 2.0f, 60.0f);
Graphics()->QuadsEnd();
}
/*
Left.VSplitLeft(20.0f, 0, &Left);
Left.HSplitTop(20.0f, &Label, &Left);
Button.VSplitRight(20.0f, &Button, 0);
char aBuf[64];
if (g_Config.m_ClReconnectBanTimeout == 1)
{
str_format(aBuf, sizeof(aBuf), "%s %i %s", Localize("Wait before try for"), g_Config.m_ClReconnectBanTimeout, Localize("second"));
}
else
{
str_format(aBuf, sizeof(aBuf), "%s %i %s", Localize("Wait before try for"), g_Config.m_ClReconnectBanTimeout, Localize("seconds"));
}
UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
Left.HSplitTop(20.0f, &Button, 0);
Button.HMargin(2.0f, &Button);
g_Config.m_ClReconnectBanTimeout = static_cast<int>(DoScrollbarH(&g_Config.m_ClReconnectBanTimeout, &Button, g_Config.m_ClReconnectBanTimeout / 120.0f) * 120.0f);
if (g_Config.m_ClReconnectBanTimeout < 5)
g_Config.m_ClReconnectBanTimeout = 5;*/
}
void CMenus::RenderSettingsDDRace(CUIRect MainView)
{
CUIRect Button, Left, Right, LeftLeft, Demo, Gameplay, Miscellaneous, Label;
MainView.HSplitTop(90.0f, &Demo , &MainView);