Higher client timeout

This commit is contained in:
def 2014-05-18 20:52:40 +02:00
parent 88c417d6ef
commit 6004442df5

View file

@ -195,7 +195,7 @@ MACRO_CONFIG_INT(SvAnnouncementRandom, sv_announcement_random, 1, 0, 1, CFGFLAG_
MACRO_CONFIG_INT(SvOldLaser, sv_old_laser, 0, 0, 1, CFGFLAG_SERVER, "Whether lasers can hit you if you shot them and that they pull you towards the bounce origin (0 for DDRace Beta) or lasers can't hit you if you shot them, and they pull others towards the shooter")
MACRO_CONFIG_INT(SvSlashMe, sv_slash_me, 0, 0, 1, CFGFLAG_SERVER, "Whether /me is active on the server or not")
MACRO_CONFIG_INT(ConnTimeout, conn_timeout, 15, 5, 100, CFGFLAG_SAVE|CFGFLAG_CLIENT|CFGFLAG_SERVER, "Network timeout")
MACRO_CONFIG_INT(ConnTimeout, conn_timeout, 100, 5, 100, CFGFLAG_SAVE|CFGFLAG_CLIENT|CFGFLAG_SERVER, "Network timeout")
MACRO_CONFIG_INT(ClShowIDs, cl_show_ids, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Whether to show client ids in scoreboard")
MACRO_CONFIG_INT(ClAutoRaceRecord, cl_auto_race_record, 1, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Save the best demo of each race")
MACRO_CONFIG_INT(ClDemoName, cl_demo_name, 1, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Save the player name within the demo")