Commit graph

1620 commits

Author SHA1 Message Date
Dennis Felsing b572310a34
Merge pull request #6996 from By622/patch-3
Update traditional_chinese.txt
2023-08-11 21:09:14 +00:00
Dennis Felsing a8dae6c90b
Merge pull request #6998 from By622/patch-4
Update simplified_chinese.txt
2023-08-11 21:09:12 +00:00
noKetchup 68acdf8850
Update spanish.txt 2023-08-11 15:40:42 -04:00
By edaafbfff0
Update simplified_chinese.txt 2023-08-11 17:06:09 +08:00
By 4c63ba354a
Update traditional_chinese.txt 2023-08-11 16:59:44 +08:00
lolipodass aa64829b19
Update russian.txt
add missing translation and made some of the translations shorter so they wouldn't come out of the blocks.
2023-08-07 14:32:26 +03:00
Dennis Felsing 0fa06b0165 Update translations for upcoming 17.2 2023-08-06 15:35:36 +02:00
Edgar 8c49c2ea4b
Merge pull request #6952 from Robyt3/TextRender-Font-Index-File
Add font index, support font family variants depending on language
2023-08-05 15:49:12 +00:00
Robert Müller d642abd722 Add font index, support font family variants depending on language
Add `fonts/index.json` which specifies:

- List of all font files that should be loaded (filenames).
- Default font (specified by family name or by family and style name).
- Font variants for different languages, using the name of the language file as key.
- Fallback fonts.
- Icon font.

There are characters (e.g. all in `刃直海角骨入`) that look different depending on the language of the content being Japanese, Simplified Chinese, Traditional Chinese and Hangul, because Unicode uses the same codepoint for characters regardless of the language. To render these characters correctly, the active variant font is switched depending on the selected language.

The `ITextRender` interface is changed so the current language variant can be set using `SetFontLanguageVariant` and the default and icon fonts can be toggled using `SetFontPreset`. The class `CFont` is removed entirely.

The text render is restructured: The font faces and font atlas are now managed by a separate class `CGlyphMap` like on upstream. As the text fill and outline textures always have the same size, the texture skyline only needs to be stored once and free positions in the atlas only need to be calculated once for each glyph instead of separately for the fill and outline textures.

The font files and their licenses are also updated:

- Update Source Han Sans to version 2.001.
- Update Glow Sans Japanese Compressed to version 0.93.
- Update Deja Vu Sans to version 2.37.
- Update Font Awesome icons font to March 2023 version.

Closes #6881.
2023-08-01 19:30:25 +02:00
Edgar 27e846f8db
Merge pull request #5434 from heinrich5991/pr_ddnet_loglevels
Add separate log levels for each output
2023-08-01 09:20:06 +00:00
Robert Müller 210a2a8bb9
Merge pull request #6948 from Vy0x2/pr-fix-localization-malformed
Fix malformed lines in some translation files
2023-07-29 17:49:24 +00:00
devdenn 4ea46f2df9 Fix malformed lines in some translation files 2023-07-29 19:13:24 +02:00
ChillerDragon ab9f6e02c6 Update grass_doodads_0.7.png to match upstream
Was updated 5 years ago in

593468a16d (diff-d570e380a82098e31392ddf78d5183a71925031927420f88914d08c6ae053196)

And reordered in 2018

aa65feaff5
2023-07-29 14:02:28 +02:00
heinrich5991 ee21fde231 Make default server start a little less noisy
Spam like the following is now hidden by the default config file:
```
[2022-06-16 01:55:22][console]: moderator access for 'left' is now enabled
[2022-06-16 01:55:22][console]: helper access for 'left' is now enabled
[2022-06-16 01:55:22][console]: user access for 'left' is now disabled
```

Also, the following were already converted to debug messages by #5904.
```
[2022-06-16 01:57:05][datafile]: loading data index=88 size=6159 uncompressed=875088
[2022-06-16 01:57:05][datafile]: loading data index=89 size=1481 uncompressed=972400
[2022-06-16 01:57:05][datafile]: loading data index=90 size=7199 uncompressed=972400
```
2023-07-24 23:43:44 +02:00
Robert Müller 69b5c62f04
Merge pull request #6895 from By622/patch-1
Update traditional_chinese.txt
2023-07-20 11:38:09 +00:00
By 19e36b6d04
Update traditional_chinese.txt 2023-07-20 16:51:08 +08:00
By ee0f3b4033
Update simplified_chinese.txt 2023-07-20 16:11:59 +08:00
By 8c2d2247b3
Update traditional_chinese.txt 2023-07-20 15:56:35 +08:00
Dennis Felsing 92cffee24e Fix copyright for kitty_x_ninja (fixes #6830) 2023-07-11 15:01:24 +02:00
Vlad 459bf94d40
Revert Наблюдать за change 2023-07-08 12:01:46 +03:00
Rafael Fontenelle 6bafafe832
Update translation credits in brazilian_portuguese.txt 2023-07-07 12:11:37 -03:00
Rafael Fontenelle b8e8538b1f
Update brazilian_portuguese.txt 2023-07-07 12:10:15 -03:00
heinrich5991 db707f24ae Add Galician flag from gu (overdue_) from Discord 2023-07-07 12:59:44 +02:00
heinrich5991 f4e85151cd Add Galician language (thanks to TormentaDeFacha and Mercadona) 2023-07-07 12:36:05 +02:00
Vlad 48af74f538 some fixes
`Наблюдать` -> `Наблюдение за`
`*новых упоминаний` -> `*упоминаний`
2023-07-03 20:51:44 +03:00
noKetchup 1801c43892
Update spanish.txt 2023-07-01 22:52:27 -04:00
Pavukoplov 4a6d21247a Update Belarusian translation 2023-07-02 00:58:20 +03:00
lolipodass 05ef4c7e03
Update russian.txt
Add missing translation and rewrite old to match new
2023-07-01 18:51:29 +03:00
Dennis Felsing 1261cf6bb1 Update German translations 2023-06-30 10:47:58 +02:00
Dennis Felsing c8269bf6c3 Update translations for upcoming 17.1 2023-06-30 09:50:21 +02:00
Dennis Felsing 87e46dbc65 Fix Ukrainian translation 2023-06-26 19:10:13 +02:00
-StormAx 0f52058c2c
Update ukrainian.txt
Updeter ukranian using new ukr. language rules

*Fixed - Uncorrected translations
*Fixed - Grammar problems
2023-06-26 17:51:39 +03:00
-StormAx 54de7aed44
Update ukrainian.txt
Updated 'Laser' category for Ukranian language
2023-06-26 01:49:10 +03:00
Cheeser0613 e806710a99
Update traditional_chinese.txt 2023-05-25 15:03:10 +08:00
Robert Müller 60ac3b3d48 Remove settings checkbox for cl_threadsoundloading
The default value `1` should be fine for most users and this setting is not likely to be changed very often, so it doesn't need a checkbox in the settings menu.
2023-05-24 21:12:44 +02:00
Robert Müller 70b5e4b5bd Remove settings edit box for snd_rate
The default setting `48000` should be fine for the majority of the users so it's not necessary to be able to change this in the settings menu.
2023-05-24 21:12:43 +02:00
noKetchup 40357e4510
Update spanish.txt 2023-05-22 19:54:50 -04:00
bors[bot] 8298e67790
Merge #6627 #6635
6627: Fixes for Russian and Ukrainian (by StormA) r=def- a=def-

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


6635: Update french translations (by Sukya) r=def- a=def-

`@snailx3` `@Chairn` anyone want to review?

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2023-05-21 21:34:05 +00:00
Remake The Power ae3d07a0a3
Update simplified_chinese.txt 2023-05-21 11:10:35 +08:00
Dennis Felsing 25ccc55d89 Update french translations (by Sukya) 2023-05-20 22:29:21 +02:00
Dennis Felsing 877c900717 Fixes for Russian and Ukrainian (by StormA) 2023-05-20 00:24:07 +02:00
Dennis Felsing 98a641d3aa Improve German translation (by murpi) 2023-05-19 17:06:57 +02:00
bors[bot] d2e7d72d47
Merge #6624
6624: Update hungarian.txt r=edg-l a=RIH-Cellegen

Updated Translations for 17.0

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Cellegen <67655961+RIH-Cellegen@users.noreply.github.com>
2023-05-19 14:37:28 +00:00
Cellegen 73978c10ac
Update hungarian.txt
Had complains about large texts at [Graphics Error] Section, changed accordingly.
2023-05-19 15:39:27 +02:00
Cellegen 4c43483bcb
Update hungarian.txt
Updated Translations for 17.0
2023-05-19 15:25:55 +02:00
Dennis Felsing 2291186e65 Add Russian and Ukrainian translations by StormA 2023-05-19 14:06:23 +02:00
Dennis Felsing 10b35e0c04 Update translations for upcoming 17.0 release 2023-05-19 14:06:12 +02:00
Robert Müller bcc9ab50ad Add missing attribute shield entities for front and switch layers
Copy the attribute shield entities from the DDNet image to the front and switch images for the editor. The attribute shield entities can be used in game, front and switch layers, so the respective image also has to contain the entities.

Closes #5068.
2023-05-16 20:15:24 +02:00
mindTW 78993917e0 fix transparency in grass_main 2023-04-23 16:57:22 +02:00
bors[bot] df8e9e8c59
Merge #6487 #6488
6487: Update simplified_chinese.txt r=def- a=Cheeser0613

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


6488: Update traditional_chinese.txt r=def- a=Cheeser0613

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Cheeser0613 <54943099+Cheeser0613@users.noreply.github.com>
2023-04-01 21:29:16 +00:00
Cheeser0613 68a3505a6d
Update traditional_chinese.txt 2023-04-01 23:01:04 +08:00
Cheeser0613 2c58d3a870
Update simplified_chinese.txt 2023-04-01 23:00:09 +08:00
Dennis Felsing 5fa2fefd35 Remove unused DoFilter
Thanks to cheeser0613
2023-04-01 13:39:20 +02:00
Pavukoplov 02eec901e1 Update belarusian 2023-04-01 03:38:03 +03:00
Pavukoplov 1e51cf15df update belarusian 2023-04-01 01:03:41 +03:00
noKetchup d6e2cc8d80
Update spanish.txt 2023-03-28 23:20:40 -03:00
CHaBek d0d3325604
Update Korean translations by CHaBek 2023-03-28 10:27:06 +09:00
Rafael Fontenelle f15d975a5a
Update brazilian_portuguese.txt 2023-03-26 19:12:13 -03:00
lolipodass 412a2ff5f7
Update russian.txt 2023-03-26 20:15:48 +03:00
Dennis Felsing efeafbf1fb Translations for upcoming 16.9 2023-03-26 16:23:45 +02:00
Robert Müller cddbc78592 Add RFC 3066 language tags to language index
Add RFC 3066 language tags to language index in order to identify the language to select when first starting the game based on the user's locale.

Multiple language tags can be specified per entry separated with a semicolon, as some languages have different tags that do not share a unique prefix (e.g., Simplified and Traditional Chinese).
2023-03-21 21:17:40 +01:00
lolipodass f0b68619df
Update russian.txt 2023-03-10 22:59:06 +03:00
lolipodass 4943491202
update russian.txt to incoming translation 2023-03-10 21:52:24 +03:00
Dennis Felsing 2ab5c2ecd3 Revert "Add comic emoticons by Ravie"
This reverts commit ab6ffdd206.

Would cause problems in Debian, see https://github.com/ddnet/ddnet/pull/6370#issuecomment-1448992995
2023-03-01 00:10:37 +01:00
Dennis Felsing 1b08935ad9 Fix some createivecommons links to use https 2023-02-28 20:04:38 +01:00
Dennis Felsing ab6ffdd206 Add comic emoticons by Ravie
From https://forum.ddnet.org/viewtopic.php?p=71394
2023-02-28 20:04:35 +01:00
noKetchup 5a279c4cfd
Update spanish.txt
spanish translation for 16.8
2023-02-26 00:36:31 -03:00
Rafael Fontenelle 2304a6b987
Update brazilian_portuguese.txt 2023-02-25 15:23:46 -03:00
Dennis Felsing f3f37ccde0 Update German translations 2023-02-25 10:40:45 +01:00
Dennis Felsing 74e9404f09 Update translation files for upcoming 16.8 2023-02-25 10:40:41 +01:00
Dennis Felsing f3f592caae Update Persian translations (by Quick) 2023-01-29 00:32:45 +01:00
Dennis Felsing 7d984ec4fe Fix Persian language crash (fixes #6310) 2023-01-26 16:36:56 +01:00
bors[bot] ddabc11bca
Merge #6262
6262: Update traditional_chinese.txt r=def- a=Cheeser0613

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Cheeser0613 <54943099+Cheeser0613@users.noreply.github.com>
2023-01-10 20:43:59 +00:00
Cheeser0613 b69b8bd00a
Update traditional_chinese.txt 2023-01-11 03:29:22 +08:00
Cheeser0613 da5411804b
Update simplified_chinese.txt 2023-01-11 03:28:41 +08:00
bors[bot] 831b67e2cb
Merge #6254
6254: Update Korean translations by CHaBek r=def- a=cwh7435

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: CHaBek <44938972+cwh7435@users.noreply.github.com>
2023-01-09 20:44:49 +00:00
Rafael Fontenelle c2398400a8
Update brazilian_portuguese.txt 2023-01-09 10:38:25 -03:00
Chairn 7437c5cea0 Add new french translations for 16.7 2023-01-08 16:34:39 +01:00
CHaBek 19e0d1e883
Update Korean translations by CHaBek 2023-01-08 23:39:20 +09:00
noKetchup c71b6c41b1
Update spanish.txt
Fixed some typos.
2023-01-06 03:52:23 -03:00
noKetchup 185b8b6738
Update spanish.txt
Fixed some words and updated translations.
2023-01-05 21:22:19 -03:00
Chairn 219e4e7d71
Merge branch 'master' into pr-transl-16.7 2023-01-05 23:50:37 +01:00
Chairn cbca71d65f Update french translations 2023-01-05 22:59:18 +01:00
bors[bot] 56dd799a21
Merge #6233
6233: Minor brazilian portuguese fix (by Akari) r=Chairn a=def-

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2023-01-05 21:06:55 +00:00
Dennis Felsing 6a13008147 Update translations for upcoming 16.7 2023-01-05 09:39:34 +01:00
lolipodass 0a9e0438d4
Update russian.txt to incoming 16.7 update 2023-01-05 10:22:24 +03:00
Dennis Felsing cb4c300a47 Minor brazilian portuguese fix (by Akari) 2023-01-05 00:38:45 +01:00
noKetchup db021f8412
Update spanish.txt 2022-12-11 19:27:38 -03:00
bors[bot] ac678e6f15
Merge #6122
6122: Update traditional_chinese.txt r=def- a=Cheeser0613

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Cheeser0613 <54943099+Cheeser0613@users.noreply.github.com>
2022-12-11 18:22:49 +00:00
Cheeser0613 dd2f12dc2c
Update simplified_chinese.txt 2022-12-11 23:26:05 +08:00
Cheeser0613 15234cead4
Update traditional_chinese.txt 2022-12-11 23:25:08 +08:00
Cheeser0613 5c445fe323
Update simplified_chinese.txt 2022-12-11 23:23:55 +08:00
Rafael Fontenelle 9c97b711e7
Update brazilian_portuguese.txt 2022-12-08 16:41:22 -03:00
lolipodass 2825f9d76a
Update russian.txt 2022-12-06 11:55:38 +03:00
lolipodass 37f581b5e7
Update russian.txt 2022-12-06 11:42:42 +03:00
lolipodass 82a610a113
add missing translating in russian.txt 2022-12-06 11:38:22 +03:00
Dennis Felsing c83a6e91c1 Update translations for 16.6 2022-12-05 17:47:48 +01:00
bors[bot] 48ac4c41a7
Merge #5984
5984: Fix misspellings r=def- a=rffontenelle

<!-- What is the motivation for the changes of this pull request? -->

Fix misspellings ("typos") reported by [codespell](https://github.com/codespell-project/codespell).

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Rafael Fontenelle <rafaelff@gnome.org>
2022-10-25 17:29:32 +00:00
Rafael Fontenelle cd14660307 Fix misspellings 2022-10-25 13:51:56 -03:00
me e39546b948
Update french.txt
"Jouer" instead of "Lecture de"
2022-10-25 18:25:01 +02:00
NouaaTW fc3d091070 update french.txt 2022-10-25 18:06:22 +02:00
Rafael Fontenelle 5c8ba9d3c2
Update Brazilian Portuguese translation (#5981)
* Update brazilian_portuguese.txt

* Fix typo
2022-10-25 16:32:16 +02:00
bors[bot] 2330a85abc
Merge #5972 #5973
5972: Update simplified_chinese.txt r=heinrich5991 a=Cheeser0613

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5973: Update traditional_chinese.txt r=heinrich5991 a=Cheeser0613

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Cheeser0613 <54943099+Cheeser0613@users.noreply.github.com>
2022-10-23 20:38:58 +00:00
Cheeser0613 c7565ebaeb
Update traditional_chinese.txt 2022-10-24 02:26:42 +08:00
Cheeser0613 9d56aa36dd
Update simplified_chinese.txt 2022-10-24 02:25:55 +08:00
CHaBek 158b721bd4
Update Korean translations by CHaBek 2022-10-20 23:03:01 +09:00
lolipodass 8a39ef71de
Update russian.txt
added the missing translations
2022-10-20 09:40:16 +03:00
bors[bot] fba7211740
Merge #5905
5905: Update Tutorial map by unique_2 r=heinrich5991 a=def-

> We made a small update of the tutorial map because of the new freeze
> graphics. We also made the teleport tiles the airjump hints
> consistent. Idk how updating the map works on your end, ideally
> everyone keeps their time because the changes don't influence anyone's
> times.

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-10-10 19:53:37 +00:00
noKetchup b83a1a50c2
Update spanish.txt 2022-10-08 19:31:59 -03:00
def 72bc3c9f00 Update Tutorial map by unique_2
> We made a small update of the tutorial map because of the new freeze
> graphics. We also made the teleport tiles the airjump hints
> consistent. Idk how updating the map works on your end, ideally
> everyone keeps their time because the changes don't influence anyone's
> times.

Update LearnToPlay with new time cp version

Also check maps in CI using Patiga's twmap-check-ddnet tool.
2022-10-03 10:17:13 +02:00
def 361622ec37 Add help text at bottom left when menu is open 2022-10-03 00:11:01 +02:00
Robert Müller 3176032a7b Fix spelling seperate -> separate 2022-09-29 18:54:40 +02:00
zigtfm 45d9237487 Update russian.txt 2022-09-29 16:18:52 +05:00
Dennis Felsing e290a407d6 Fix other occurences of DDNet.tw 2022-09-23 10:59:36 +02:00
Dennis Felsing 2d479d80d1 Link to localized Wikis even if they are not complete 2022-09-19 16:54:19 +02:00
CHaBek cc9cc9be0a
Update Korean translations by CHaBek 2022-09-18 22:06:54 +09:00
Rafael Fontenelle 53e0b9667c
Update brazilian_portuguese.txt 2022-09-17 23:33:42 -03:00
bors[bot] 2b2e9d6ec2
Merge #5845 #5846
5845: Update simplified_chinese.txt r=def- a=Cheeser0613

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5846: Update traditional_chinese.txt r=def- a=Cheeser0613

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Cheeser0613 <54943099+Cheeser0613@users.noreply.github.com>
2022-09-17 09:22:25 +00:00
Cheeser0613 69dd43b08b
Update traditional_chinese.txt 2022-09-17 15:19:38 +08:00
Cheeser0613 66e2bd2bdd
Update simplified_chinese.txt 2022-09-17 15:16:34 +08:00
Dennis Felsing 9a2835c9dd Update translations via script, new German translations
New English text for marking the beginning/end of a cut
2022-09-15 14:38:08 +02:00
Dennis Felsing bd6644f59c Remove Aoe4leg skin on request of Aoe 2022-09-08 15:44:22 +02:00
def c479230d71 Use new ddnet.org domain 2022-08-30 10:09:06 +02:00
Veljko Radovanovic 440cf8ab90 Update latin variant 2022-08-28 11:58:35 +02:00
Veljko Radovanovic b135411065 Update serbian translation 2022-08-28 11:31:52 +02:00
bors[bot] b42627f807
Merge #5748
5748: Remove the need for sprite icon images; update Icons file r=Jupeyy a=VoxelDoesCode

It felt like that it was very unoptimized to have two images for the demo buttons. Initially, I wanted to merge it into one image, but it was a much better choice to have it so that we use the Icons font file for the sprites instead. Turns out, considering how the typeface is rendered, it looks much smoother and crisper. The contrast between the squares and the symbols is much clearer alongside!

Before the change:
![unknown](https://user-images.githubusercontent.com/95713843/185066728-45b6c5d7-00c5-4e03-9f89-4dfc89df6ec1.png)
After the change:
![unknown](https://user-images.githubusercontent.com/95713843/185066759-bd5f8169-7e9e-488d-9af7-0ab34bff9d54.png)

Note that there is a few compromises that had to be made with the limited symbol choices. As of publishing this there is not a symbol for a crossed out keyboard, but I hope the eye works just fine for now.


## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: VoxelDoesCode <bluheadcat@gmail.com>
2022-08-27 12:24:36 +00:00
VoxelDoesCode fa98ad1e36 Remove the need for file_icons.png 2022-08-19 01:05:02 -04:00
VoxelDoesCode a1617dcf56 Replace all images with unicode chars 2022-08-17 03:58:13 -04:00
CHaBek d35a6747e5
Update Korean translations by CHaBek 2022-08-17 11:06:34 +09:00
bors[bot] 8d873d82bb
Merge #5738
5738: Update french.txt r=def- a=archimede67

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: archimede67 <archi0670@gmail.com>
2022-08-15 22:08:19 +00:00
archimede67 82c86cec6b
Better words 2022-08-15 16:36:02 +02:00
Rafael Fontenelle 6daeeaa06c
Update brazilian_portuguese.txt 2022-08-15 10:11:47 -03:00
archimede67 33e54729b1
Update french.txt 2022-08-15 13:03:23 +02:00
Dennis Felsing 1a2b52c0f5 Update hungarian language file (by Cellegen) 2022-08-14 13:57:15 +02:00
bors[bot] 3273781d3f
Merge #5713 #5714
5713: Update simplified_chinese.txt r=heinrich5991 a=Cheeser0613

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5714: Update traditional_chinese.txt r=heinrich5991 a=Cheeser0613

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Cheeser0613 <54943099+Cheeser0613@users.noreply.github.com>
2022-08-08 15:29:54 +00:00
Cheeser0613 1a0ba4e5b6
Update traditional_chinese.txt 2022-08-08 23:16:05 +08:00
Cheeser0613 20bfdba7fc
Update simplified_chinese.txt 2022-08-08 23:15:11 +08:00
Dennis Felsing 614a5b35bc Easter egg 2022-08-08 16:37:17 +02:00
Dennis Felsing 526861f924 Update language files, remove half-translated graphics warning
Thanks to cheeser0613 for report
2022-08-08 16:10:48 +02:00
bors[bot] 9e1328f9dc
Merge #5643
5643: Update french.txt r=def- a=Sehyn

Added translation for some untranslated strings.

Fixed a translation mistake -> "Reconnecte dans %s is Reconnexion dans %s"

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Arthur.B <48888351+Sehyn@users.noreply.github.com>
2022-07-26 18:08:34 +00:00
zigtfm bf9adb7d57 Update russian.txt 2022-07-25 16:59:18 +05:00
zigtfm daf25535aa Update russian.txt 2022-07-25 16:57:57 +05:00
zigtfm f0cb5415c7 Update russian.txt 2022-07-25 16:56:40 +05:00
Danny Harpigny 48123394b6
2022-07-20 16:39:57 +02:00
Arthur.B f1b2d2750e
Update french.txt 2022-07-20 00:46:30 +02:00
Danny Harpigny 8e203cb84c
2022-07-20 00:26:18 +02:00
Arthur.B 36a54e787f
Update french.txt 2022-07-19 22:50:27 +02:00
Arthur.B 7e80441a38
Update french.txt
Added translation for some untranslated strings.

Fixed a translation mistake -> "Reconnecte dans %s is Reconnexion dans %s"
2022-07-19 20:41:17 +02:00
Dennis Felsing 44826b1f52 Update language files and new German translations
Lots of new translations recently
2022-07-07 12:47:14 +02:00
bors[bot] 9fd756224b
Merge #5575
5575: Remove sv_show_others from Tutorial map r=C0D3D3V a=def-

> Command 'sv_show_others' cannot be executed from a map.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-07-06 16:11:06 +00:00
Dennis Felsing 46e63979d4 Remove sv_show_others from Tutorial map
> Command 'sv_show_others' cannot be executed from a map.
2022-07-06 17:36:41 +02:00
bors[bot] b93b96d7c9
Merge #5566 #5567
5566: Update brazilian_portuguese.txt r=def- a=rffontenelle

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5567: Update spanish.txt r=def- a=n0Ketchp

Updated new translations + changed ones to sound/look better.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Rafael Fontenelle <rffontenelle@users.noreply.github.com>
Co-authored-by: noKetchup <93238471+n0Ketchp@users.noreply.github.com>
2022-07-06 08:06:06 +00:00
noKetchup f7e4bcc26b
Update spanish.txt
updated new translations + changed one to sound/look better
2022-07-05 22:48:57 -04:00
Rafael Fontenelle 1e3058c80e
Update brazilian_portuguese.txt 2022-07-05 23:10:54 -03:00
blueskyGH 8d59d0a872 Updated german language file 2022-07-05 21:37:29 +02:00
CHaBek ebd8569727
Update Korean translations by CHaBek 2022-07-05 20:26:10 +09:00
Cheeser0613 f469c4322b
Update simplified_chinese.txt 2022-07-04 09:52:32 +08:00
bors[bot] c345bc6993
Merge #5535 #5536
5535: Updated french language r=def- a=Chairn


## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5536: Fix more unsafe define r=def- a=Chairn

Fix some unsafe define that can expand in an undesired way if used with some bitwise operator (very unlikely though)

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Chairn <chairn.nq@hotmail.fr>
2022-06-30 00:05:36 +00:00
c0d3d3v 756ef3dac9
simplify the snowflake 2022-06-30 00:02:51 +02:00
Chairn f908e4a182 Updated french language 2022-06-29 21:28:27 +02:00
bencie fb22a1c2ea
Update hungarian.txt
16.2-rc4 translations (missing: Aim bind, Show freeze bars, Opacity of freeze bars inside freeze )
2022-06-29 11:54:52 +02:00
zigtfm a26c7a05c9 Update russian.txt
added missing translations
2022-06-28 20:42:46 +05:00
def 451644f977 Update language files for 16.2-rc4 2022-06-27 00:57:10 +02:00
bors[bot] 3e54b35955
Merge #5513
5513: Update simplified_chinese.txt r=def- a=Cheeser0613

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Cheeser0613 <54943099+Cheeser0613@users.noreply.github.com>
2022-06-26 22:36:05 +00:00
Cheeser0613 1d1d1fdff9
Update simplified_chinese.txt 2022-06-27 03:58:23 +08:00
Cheeser0613 2c6e9cf464
Update traditional_chinese.txt 2022-06-27 03:56:55 +08:00
bors[bot] 1e31db257f
Merge #5420
5420: Improvments for new HUD r=def- a=C0D3D3V

for testing set `#define CLIENT_VERSIONNR 16020`
Some of the changes are only available in the next version

Impressions: https://youtu.be/E770vGp4KKY

Implements a few of the recommendations from https://github.com/ddnet/ddnet/issues/5159 and Discord
- removes all player capability messages send by the server, that are now displayed in the HUD
- ~~remove `cl_ddrace_hud` and cl_show_freeze_bars~~, 
- Added option `cl_freezebars_alpha_inside_freeze` setting to change the opacity if the player is inside a freeze tile (default visible 100%)
- Added option `cl_show_jumps_indicator`
- We send now the real weapon the player is holding if he is frozen
    -> for that we added a new particle "snow flakes" or frozen flakes :D that are spawned over the tees body, to indicate he is frozen.
    -> new extras.png asset (+ corresponding asset tab, that can potentially be used for all sorts of extras for our mod, e.g. material particles, but in the future maybe also for other mods using a similar structure like it is for entities)
- stars are no longer send to new clients, because it is duplication to the freezebar, and we decided to not allow to disable it 
- also ninja stars are no longer send. They are not vanilla, and we now have a ninja bar in the new HUD.
- display target angle from 0 to 360 (looks mirrored on the x-axis to the normal trigonometry circle, but that is just how the world coordinates are) 
- dummy action display is increased in size ( but only the border margin :D not the icons. so the icons are still the same size as the icons on the left side)
- allow the server to also show old HUD elements (see https://github.com/ddnet/ddnet/pull/5427 for screenshots)


fixes #5149
fixes #198
closes #5159

fixes #2252   ~~(But not clear if we should also display the weapon, still investigating)~~
- we do no longer display a weapon inside freeze, instead we have nice freeze particles

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-06-26 07:57:33 +00:00
c0d3d3v 4281df2429
Add new textures by ravie; Also add no gun hit for teleport gun 2022-06-25 16:05:38 +02:00
bors[bot] 8253581430
Merge #5437
5437: Update Brazilian Portuguese translation (supersedes #5304) r=def- a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-06-23 08:08:22 +00:00
noKetchup 72e0c19cd1
Update spanish.txt 2022-06-22 19:43:17 -04:00
bors[bot] 6055a7d972
Merge #5479
5479: Updated french translation r=def- a=Chairn



## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Chairn <chairn.nq@hotmail.fr>
2022-06-22 21:38:00 +00:00
bors[bot] b75289df35
Merge #4829 #5343 #5465
4829: Added map_replace_area tool r=def- a=sctt

Motivation:
sometimes mappers need to copy a certain area from a map to another (but also to a different position of the same map).
that's very time consuming on complex maps, as tiles and quads layers have to be manually copied one by one.

map_replace_area is designed to automatically replace all the tiles and quads from a specific area to another.
`Usage: map_replace_area <from_map> <from_x> <from_y> <to_map> <to_x> <to_y> <width> <height> <output_map>`

PoW screenshots attached below.

note: for the moment map_replace_area suppose that you are working on the same map  (that's what i needed), that means source and destination maps must have the same layers structure, or else an error is returned.
but i understand it might be useful to also work on totally different maps, in that case users must be able specify layers they want to consider by associating source map layers to destination map layers (by using a config file maybe).
i'm probably going to make another PR to add this enhancement in the future.

PoW:
![Screenshot from 2022-03-16 18-08-12](https://user-images.githubusercontent.com/3328841/158650515-17c31639-28f7-4e19-954a-b5734ee82703.png)
![Screenshot from 2022-03-16 18-08-43](https://user-images.githubusercontent.com/3328841/158650512-6e21f2b4-538f-4974-aaa2-2983551d24b4.png)
![Screenshot from 2022-03-16 18-11-50](https://user-images.githubusercontent.com/3328841/158650510-d00a05a9-a2e8-4df2-8674-0c80fd894f66.png)

5343: Add rcon and chat to integration test r=def- a=ChillerDragon

Add more action to the integration test script: chat messages, chat commands, rcon commands.
This unlocks more code coverage at runtime to catch asan issues.

It adds a very restrictive regex on the log format. But I am happy to maintain that in case changes to the log output happen.
The current version is already supporting heinrichs refactor https://github.com/ddnet/ddnet/pull/5036

Also ensure chat messages arrive in the correct format. Would have catched the following issues:
https://github.com/ddnet/ddnet/issues/5342
https://github.com/ddnet/ddnet/issues/5340
https://github.com/ddnet/ddnet/issues/5302
https://github.com/ddnet/ddnet/pull/5126

DEPENDS ON:

https://github.com/ddnet/ddnet/issues/5342
https://github.com/ddnet/ddnet/issues/5340

5465: Change from pnglite to libpng for PNG reading r=def- a=heinrich5991

This is desirable mainly because libpng is maintained and pnglite is
not. pnglite was last updated in 2007 (15 years ago) and probably has a
lot of security vulnerabilities.

libpng is an actively maintained library also used by browsers like
Firefox or Chromium, so it's less likely to contain security
vulnerabilities, also it's more likely to be packaged by Linux
distributions.

This also refuses to load images of types not supported by pnglite,
which allows us to think about backward compatibility while also
introducing libpng.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: sctt <scottistefano91@gmail.com>
Co-authored-by: term <term@term.sinervis.pri>
Co-authored-by: f <scottistefano91@gmail.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-06-21 16:21:47 +00:00
bors[bot] eb0d48a0eb
Merge #5439
5439: Improve some german translations r=def- a=Jupeyy

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-06-20 22:45:06 +00:00
Jupeyy 4a32a95a9c Improve some german translations 2022-06-17 15:57:08 +02:00
CHaBek 690408f9d7
Update Korean translations by CHaBek 2022-06-17 14:16:21 +09:00
Chairn 4e20de1bc8 Updated french translation 2022-06-16 19:03:16 +02:00
bors[bot] 2dac4921f6
Merge #5432
5432: Added new translations + fixed current one r=heinrich5991 a=crqch

Completed the translation of polish langauge (for now), fixed one translation, which wasn't correct (missing verb)

Co-authored-by: crqch <48185508+crqch@users.noreply.github.com>
2022-06-16 14:10:40 +00:00
crqch e53107bb32
Fix Leak IP not visible 2022-06-16 12:38:16 +02:00
Dennis Felsing 1ec691265f Add translations for 16.2 2022-06-16 11:02:14 +02:00
bors[bot] 36a624cca5
Merge #5436
5436: Update simplified_chinese.txt r=def- a=Cheeser0613

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Cheeser0613 <54943099+Cheeser0613@users.noreply.github.com>
2022-06-16 08:39:21 +00:00
Dennis Felsing 4de36ca763 Update Brazilian Portuguese translation (supersedes #5304) 2022-06-16 10:26:49 +02:00
Cheeser0613 2bc223217e
Update simplified_chinese.txt 2022-06-16 13:30:38 +08:00
Cheeser0613 0f21f9a131
Update traditional_chinese.txt 2022-06-16 13:29:07 +08:00
c0d3d3v 51133dee2e
Add freezing snow flakes effect and fix 50HZ timer + add 10Hz Timer to particle system 2022-06-15 22:05:40 +02:00
c0d3d3v 2475e844e0
Add extras texture + asset tab 2022-06-15 22:03:52 +02:00
crqch fe51c7348b
Added new translations + fixed current one 2022-06-15 21:41:43 +02:00
def 442ae7dc13 Make it easier to run integration tests
Entire worflow is now:

mkdir san
cd san
CC=clang CXX=clang++ CXXFLAGS="-fsanitize=address,undefined -fsanitize-recover=address,undefined -fno-omit-frame-pointer" CFLAGS="-fsanitize=address,undefined -fsanitize-recover=address,undefined -fno-omit-frame-pointer" cmake -DCMAKE_BUILD_TYPE=RelWithDebInfo -GNinja ..
ninja run_integration_tests
2022-06-06 18:53:59 +02:00
louis eda69313fb update comfort png and dilate 2022-06-01 21:16:03 -05:00
bors[bot] 4183ad6b47
Merge #5179
5179: Add loglevel config (fixes #5178, fixes #5174) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-05-31 08:21:03 +00:00
Chairn 0076edf499 Remove useless setting 2022-05-25 00:12:38 +02:00
def 38b2a8d592 Add loglevel config (fixes #5178, fixes #5174) 2022-05-21 12:06:54 +02:00
Dennis Felsing 7778afd349 Update Dutch translations by Ronan 2022-05-20 23:22:42 +02:00
bencie 3a8ad12b45
Update hungarian.txt 2022-05-19 17:24:14 +02:00
Chairn 461234fb13 Updated dutch language by Ronan 2022-05-17 23:43:34 +02:00
bors[bot] 47874fb57f
Merge #5085
5085: New DDRace HUD r=def- a=C0D3D3V

If you want to test this PR, you have to test it on a Server that includes this PR too.

Textures are made by Ravie 

Here a showcase video with most parts shown: https://youtu.be/gPTVj-s3pgc 

Added to the new HUD
- A display of the weapons available to the player
- The weapon the player is carrying is highlighted
- Indicators for the special abilities of the player (Endless Hook, Endless Jumps, Jetpack, Teleport Weapons)
- Indicators for abilities taken away from the player (Deep/Life Freeze, No Hook, No Weapons collision, No Collision)
- Control indicators for dummy controls (dummy hammer, dummy copy) (bottom right)
- Jump indicator (max 10 jumps ar displayed, and greyed out as soon as a jump is used) 
- Ninja status bar that indicates how long a player is capable of using ninja (next to the ninja sword)
- Freeze status bar that indicates the thawing time of a player (below player)
- Movement Information can be displayed in a clean way above the mini score HUD (Position, Speed, Target Angle)
- Indicator if you are in practice mode

The complete HUD also works for players you spectate

I Added a new NetObj since the predicted values are not perfect and would make the display of the information a lot less good: DDNetCharacterDisplayInfo that contains the following information
```
NetIntRange("m_JumpedTotal", -2, 255),
NetTick("m_NinjaActivationTick"),
NetTick("m_FreezeTick"),
NetBool("m_IsInFreeze"),
NetBool("m_IsInPracticeMode"),

NetIntAny("m_TargetX"),  # used for the Movement Information display
NetIntAny("m_TargetY"),
NetIntAny("m_RampValue"),
```
So if someone has an idea what data we could also need in the client for making the display more nice, now is the right moment to add more data to this network object.

A few screenshots:
Assets Tab:
![grafik](https://user-images.githubusercontent.com/14315968/167703792-f0fa86be-159d-4e11-baf4-9539cee38aae.png)
HUD Settings:
![grafik](https://user-images.githubusercontent.com/14315968/167704336-dc7a314e-5603-40a2-98b4-9c03377906dd.png)
Mini Debug HUD:
![grafik](https://user-images.githubusercontent.com/14315968/168302791-c377d93e-33a2-4eb2-9d8d-b78f0808a009.png)
Speed.X is calculated using the players ramp vaule


## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-05-16 22:23:08 +00:00
bors[bot] 3fccb4f187
Merge #5129
5129: update french translations r=def- a=NouaaTW

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Noa <75568768+NouaaTW@users.noreply.github.com>
Co-authored-by: def <dennis@felsin9.de>
2022-05-15 18:25:53 +00:00
def b7cbdf7366 Fixes by Chairn 2022-05-15 20:11:44 +02:00
Noa a85738089e update french translations 2022-05-15 18:47:00 +02:00
Noa ae171ea29a update french translation 2022-05-15 18:44:11 +02:00
CHaBek a7efdd5805
Update Korean translations by CHaBek 2022-05-16 00:57:17 +09:00
bors[bot] e2c0fef382
Merge #5118
5118: Don't reset rcon password on "Reset server" (fixes #5113) r=heinrich5991 a=def-

Since it clears out the randomly generated password

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-05-14 16:14:36 +00:00
def 91e96d48ba Don't reset rcon password on "Reset server" (fixes #5113)
Since it clears out the randomly generated password
2022-05-14 17:29:46 +02:00
bors[bot] ec75563dad
Merge #5109 #5110 #5112 #5115 #5117
5109: Only print zone messages when there is one r=heinrich5991 a=def-

```
src/game/server/entities/character.cpp: In member function ‘void CCharacter::SendZoneMsgs()’:
src/game/server/entities/character.cpp:2013:78: warning: the address of ‘CGameContext::m_aaZoneLeaveMsg’ will never be NULL [-Waddress]
 2013 |         if(m_TuneZoneOld >= 0 && GameServer()->m_aaZoneLeaveMsg[m_TuneZoneOld])
      |                                  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
In file included from src/game/server/entities/character.cpp:7:
src/game/server/gamecontext.h:179:14: note: ‘CGameContext::m_aaZoneLeaveMsg’ declared here
  179 |         char m_aaZoneLeaveMsg[NUM_TUNEZONES][256];
      |              ^~~~~~~~~~~~~~~~
src/game/server/entities/character.cpp:2028:53: warning: the address of ‘CGameContext::m_aaZoneEnterMsg’ will never be NULL [-Waddress]
 2028 |         if(GameServer()->m_aaZoneEnterMsg[m_TuneZone])
      |            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
src/game/server/gamecontext.h:178:14: note: ‘CGameContext::m_aaZoneEnterMsg’ declared here
  178 |         char m_aaZoneEnterMsg[NUM_TUNEZONES][256]; // 0 is used for switching from or to area without tunings
      |              ^~~~~~~~~~~~~~~~
```
<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5110: Assert client id in SetSolo r=heinrich5991 a=def-

I could not find a way that an invalid client ID is used here, but
compiler warns anyway:
```
In member function ‘void CTeamsCore::SetSolo(int, bool)’,
    inlined from ‘void CCharacter::SetSolo(bool)’ at src/game/client/prediction/entities/character.cpp:29:22,
    inlined from ‘void CCharacter::HandleTiles(int)’ at src/game/client/prediction/entities/character.cpp:882:10:
src/game/teamscore.h:45:34: warning: array subscript [0, 63] is outside array bounds of ‘bool [64]’ [-Warray-bounds]
   45 |                 m_IsSolo[ClientID] = Value;
      |                 ~~~~~~~~~~~~~~~~~^
src/game/teamscore.h: In member function ‘void CCharacter::HandleTiles(int)’:
src/game/teamscore.h:27:14: note: while referencing ‘CTeamsCore::m_IsSolo’
   27 |         bool m_IsSolo[MAX_CLIENTS];
      |              ^~~~~~~~
```
<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5112: Update traditional_chinese.txt r=def- a=Cheeser0613

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5115: Update simplified_chinese.txt r=def- a=Cheeser0613

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5117: Update tooltip text after changing language r=Jupeyy a=def-

Thanks to cheeser0613 for report

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Cheeser0613 <54943099+Cheeser0613@users.noreply.github.com>
2022-05-14 11:15:03 +00:00
Cheeser0613 fedc571ef2
Update simplified_chinese.txt 2022-05-14 18:36:35 +08:00
Cheeser0613 351a12e6cd
Update traditional_chinese.txt 2022-05-14 18:21:19 +08:00
bors[bot] b874c012b6
Merge #5111
5111: Remove accidentally added demos r=Jupeyy a=def-

Found by murpi

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-05-14 10:01:33 +00:00
def c3774ce3cc Remove accidentally added demos
Found by murpi
2022-05-14 11:55:32 +02:00
bors[bot] dd551e719a
Merge #5104
5104: Update spanish.txt r=edg-l a=n0Ketchp

Maybe some will look a bit large.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: noKetchup <93238471+n0Ketchp@users.noreply.github.com>
2022-05-14 09:44:12 +00:00
def cfe8cce91d Add translation string "Adjust the opacity..."
Reported by cheeser0613
2022-05-14 11:05:32 +02:00
noKetchup 0996cdf097
Update spanish.txt
Maybe some will look a bit large.
2022-05-13 18:44:05 -04:00
c0d3d3v fa2ac1bb64
Merge branch 'master' into New_HUD
* master: (87 commits)
  Remove base/tl/string.h
  Replace remaining usage of base/tl/string with std::string
  Remove unused includes of base/tl/string.h
  Store localized strings in a CHeap instead of using tl/string.h
  Mark methods as const
  Add CHeap::StoreString method
  Rules are chat responses too
  Add margins to demo slice popup, decrease error font size, UI scaling
  Remove redundant parameters which are overridden later
  Use Margin instead of both VMargin and HMargin
  Move variable declaration
  Only output messages intended for chat to the user of a chat command
  Remove unused chat response variables
  Don't print the first "Waiting for score threads to complete"
  fix usage of undefined behavior for default eyes
  remove duplicate HOOK_RETRACTED assignment
  do not send swap request notification to complete team 0
  make swap messages more personal
  Move ninja shield to other position (fixes #5047)
  do not release the hooks if you swap
  ...
2022-05-10 19:03:09 +02:00
def 6dc6d44844 Move ninja shield to other position (fixes #5047)
Quick fix for now, until c0d3d3v's new HUD is done, then could be moved
to a new graphics file entirely.
2022-04-30 11:42:26 +02:00
bors[bot] 98bf721587
Merge #4726 #4727 #4728 #4880 #5022
4726: Display super with "super" string in scoreboard (fixes #4724) r=heinrich5991 a=def-

instead of showing the number 64

Alternative to https://github.com/ddnet/ddnet/pull/4725

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4727: Increase MAX_IDS to 32k (fixes #4723) r=heinrich5991 a=def-

Not sure I like it, otherwise we have to edit Game City.

Maybe we should fail this in map editor already instead of allowing to
create a map which requires > MAX_IDS

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4728: Implement shields that remove specific weapon (fixes #4572) r=heinrich5991 a=def-

Thanks to Cellegen for graphics.

Functionality works, still a bit buggy sprite display (see screenshot), maybe someone can
quickly spot what I'm doing wrong

<img width="898" alt="Screenshot 2022-02-18 at 00 50 14" src="https://user-images.githubusercontent.com/2335377/154591108-d89cb475-daaf-4a6a-9748-17160a1e71a2.png">

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4880: Add mysql to github workflow in ubuntu 20.04 r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5022: Use std::clamp r=heinrich5991 a=def-

Not sure if we want to, there are some easy functions like this we could
take from stdlib now

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-04-29 00:30:17 +00:00
Dennis Felsing 298287fb4e Implement shields that remove specific weapon (fixes #4572)
Thanks to Cellegen for graphics.

Functionality works, still a bit buggy sprite display, maybe someone can
quickly spot what I'm doing wrong
2022-04-28 16:49:32 +02:00
Dennis Felsing 15b8dc8d64 Remove dots in tooltip texts 2022-04-28 16:46:18 +02:00
CHaBek 886b6514b0
Update Korean translations by CHaBek 2022-04-21 00:11:33 +09:00
c0d3d3v 940047fb8e
Add Practice Mode Symbol next to the timer
- Add new hud.png
- expand DDNetCharacterDisplayInfo with m_IsInPracticeMode
2022-04-14 13:40:45 +02:00
c0d3d3v 670da66ec1
add vertical ninja bar 2022-04-14 13:40:44 +02:00
c0d3d3v 63d4591fe5
Make Ninja Bar Smooth
- Added new version of hud.png
2022-04-14 13:38:56 +02:00
c0d3d3v 755c260401
Add HUD Sprites, LoadHudSkin() and HUD Assets Tab 2022-04-14 13:38:42 +02:00
Vlad 3a60c41b15
Update russian.txt 2022-04-09 18:28:22 +03:00
bors[bot] 00dbf3d2e1
Merge #4963
4963: Update simplified_chinese.txt r=def- a=DC-Dancao

add space to avoid wrap problem

![1](https://user-images.githubusercontent.com/47478484/162558777-275b07f3-4718-4612-9789-68232788b2a1.png)
![2](https://user-images.githubusercontent.com/47478484/162558788-f515e32f-1a42-4da1-982c-8f965c15bc3d.png)

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: 淡草 <47478484+DC-Dancao@users.noreply.github.com>
2022-04-09 08:31:46 +00:00
淡草 cfdbd58048
Update simplified_chinese.txt
add space to avoid wrap problem
2022-04-09 13:54:12 +08:00
bors[bot] 6711593a82
Merge #4935
4935: Update simplified_chinese.txt r=def- a=DC-Dancao

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: 淡草 <47478484+DC-Dancao@users.noreply.github.com>
2022-04-01 09:15:46 +00:00
淡草 2e5c33c476
Update simplified_chinese.txt 2022-04-01 08:56:24 +08:00
淡草 17f41c6ce4
Update simplified_chinese.txt 2022-04-01 07:28:47 +08:00
淡草 9020288394
Update simplified_chinese.txt 2022-04-01 07:24:05 +08:00
淡草 da656fb156
Update simplified_chinese.txt 2022-04-01 02:33:39 +08:00
bors[bot] 68470cc6b0
Merge #4910 #4912
4910: Fix /top5 inconvenience / local ranking problem r=def- a=srdante

Fixes #4810

Solution based on the suggestion from `@def-` .

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4912: update catalan translation r=def- a=edg-l

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: srdante <minidantebtc@gmail.com>
Co-authored-by: Edgar Luque <git@edgarluque.com>
2022-03-29 07:57:46 +00:00
Edgar 124015b7bd
update catalan translation 2022-03-29 09:44:59 +02:00
淡草 3652f96cd0
Update simplified_chinese.txt 2022-03-29 14:15:00 +08:00
淡草 0cad9a4f05
Update simplified_chinese.txt 2022-03-29 14:05:16 +08:00
淡草 5491f7b1db
Update simplified_chinese.txt 2022-03-29 13:58:24 +08:00
CHaBek a7da3faf4d
Update korean.txt 2022-03-28 17:18:23 +09:00
CHaBek 34952cadab
Update korean.txt 2022-03-28 17:14:42 +09:00
CHaBek 2b020d742b
Update korean.txt 2022-03-28 17:02:54 +09:00
noKetchup de06037040
Update spanish.txt 2022-03-27 18:42:40 -03:00
noKetchup a188c62919
Update spanish.txt 2022-03-27 18:40:36 -03:00
noKetchup bfe34292ba
Update spanish.txt
Added latest translations.
2022-03-27 18:28:57 -03:00
Rafael Fontenelle b170efe03f
Update brazilian_portuguese.txt 2022-03-26 07:05:07 -03:00
Dennis Felsing 939d5436b0 Retry tutorial join after 5 seconds 2022-03-25 17:37:55 +01:00
Dennis Felsing 5fa9136af7 Update Korean translations (by 車魄) 2022-03-25 17:16:23 +01:00
Dennis Felsing b0bd096833 Update German translation 2022-03-25 17:16:23 +01:00
Dennis Felsing ebd76d9db5 Add tutorial button in main menu
As suggested by cheeser0613
2022-03-25 17:14:47 +01:00
Dennis Felsing 0176fb23bd Update Chinese translations again 2022-03-24 23:29:10 +01:00
bors[bot] 4be3fb9b6e
Merge #4882
4882: Updated french translation r=def- a=Chairn

Updated french translation in agreement with T tee

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Chairn <chairn.nq@hotmail.fr>
2022-03-24 07:47:07 +00:00
Chairn bf00e73dbd Updated french translation 2022-03-24 01:43:54 +01:00
Dennis Felsing ab33372260 Update Chinese translations by cheeser0613 2022-03-23 15:39:04 +01:00
bors[bot] 744fafcbd0
Merge #4868
4868: Update French translations (by T tee) r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-03-22 15:12:00 +00:00
bencie d6638cdfec
hungarian.txt tutorial translations
add translations for Skip Tutorial & Join Tutorial Server
2022-03-22 15:32:58 +01:00