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4829: Added map_replace_area tool r=def- a=sctt Motivation: sometimes mappers need to copy a certain area from a map to another (but also to a different position of the same map). that's very time consuming on complex maps, as tiles and quads layers have to be manually copied one by one. map_replace_area is designed to automatically replace all the tiles and quads from a specific area to another. `Usage: map_replace_area <from_map> <from_x> <from_y> <to_map> <to_x> <to_y> <width> <height> <output_map>` PoW screenshots attached below. note: for the moment map_replace_area suppose that you are working on the same map (that's what i needed), that means source and destination maps must have the same layers structure, or else an error is returned. but i understand it might be useful to also work on totally different maps, in that case users must be able specify layers they want to consider by associating source map layers to destination map layers (by using a config file maybe). i'm probably going to make another PR to add this enhancement in the future. PoW: ![Screenshot from 2022-03-16 18-08-12](https://user-images.githubusercontent.com/3328841/158650515-17c31639-28f7-4e19-954a-b5734ee82703.png) ![Screenshot from 2022-03-16 18-08-43](https://user-images.githubusercontent.com/3328841/158650512-6e21f2b4-538f-4974-aaa2-2983551d24b4.png) ![Screenshot from 2022-03-16 18-11-50](https://user-images.githubusercontent.com/3328841/158650510-d00a05a9-a2e8-4df2-8674-0c80fd894f66.png) 5343: Add rcon and chat to integration test r=def- a=ChillerDragon Add more action to the integration test script: chat messages, chat commands, rcon commands. This unlocks more code coverage at runtime to catch asan issues. It adds a very restrictive regex on the log format. But I am happy to maintain that in case changes to the log output happen. The current version is already supporting heinrichs refactor https://github.com/ddnet/ddnet/pull/5036 Also ensure chat messages arrive in the correct format. Would have catched the following issues: https://github.com/ddnet/ddnet/issues/5342 https://github.com/ddnet/ddnet/issues/5340 https://github.com/ddnet/ddnet/issues/5302 https://github.com/ddnet/ddnet/pull/5126 DEPENDS ON: https://github.com/ddnet/ddnet/issues/5342 https://github.com/ddnet/ddnet/issues/5340 5465: Change from pnglite to libpng for PNG reading r=def- a=heinrich5991 This is desirable mainly because libpng is maintained and pnglite is not. pnglite was last updated in 2007 (15 years ago) and probably has a lot of security vulnerabilities. libpng is an actively maintained library also used by browsers like Firefox or Chromium, so it's less likely to contain security vulnerabilities, also it's more likely to be packaged by Linux distributions. This also refuses to load images of types not supported by pnglite, which allows us to think about backward compatibility while also introducing libpng. ## Checklist - [x] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: sctt <scottistefano91@gmail.com> Co-authored-by: term <term@term.sinervis.pri> Co-authored-by: f <scottistefano91@gmail.com> Co-authored-by: heinrich5991 <heinrich5991@gmail.com> Co-authored-by: ChillerDragon <ChillerDragon@gmail.com> Co-authored-by: def <dennis@felsin9.de> Co-authored-by: Jupeyy <jupjopjap@gmail.com> |
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.. | ||
assets | ||
audio | ||
countryflags | ||
editor | ||
fonts | ||
languages | ||
mapres | ||
maps | ||
maps7 | ||
menuimages | ||
shader | ||
skins | ||
themes | ||
arrow.png | ||
autoexec_server.cfg | ||
blob.png | ||
censorlist.txt | ||
console.png | ||
console_bar.png | ||
debug_font.png | ||
demo_buttons.png | ||
demo_buttons2.png | ||
emoticons.png | ||
file_icons.png | ||
game.png | ||
gui_buttons.png | ||
gui_cursor.png | ||
gui_icons.png | ||
gui_logo.png | ||
hud.png | ||
particles.png | ||
strong_weak.png | ||
wordlist.txt |