Commit graph

7870 commits

Author SHA1 Message Date
Robert Müller 9ebb85f520 Fix listbox item double click behavior 2022-02-20 19:58:24 +01:00
def cf23a73891 Fix style 2022-02-20 10:41:06 +01:00
simpygirl 4e7b82a3fd Fix broken checkbox 2022-02-20 04:04:47 +01:00
c0d3d3v eac2d731b6
Refactoring of g_Config.m_SvTeam, See #4601 2022-02-19 18:11:15 +01:00
bors[bot] e79c166259
Merge #4697
4697: Show key presses in nameplates r=def- a=C0D3D3V


As described in [x](https://github.com/ddnet/ddnet/issues/4589) the arrows that show the key presses of the players are not visible in many situations, this is now my attempt to fix this by including the arrows in the nametags.

~~Also, I created a new option called `cl_show_direction_below` to show the arrows below the player. We can discuss whether this is useful, or whether it should simply be displayed as before only above the player.~~

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
https://streamable.com/czk2ht
See also https://github.com/ddnet/ddnet/issues/4589
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-02-19 12:36:50 +00:00
c0d3d3v d43ed14897
render key presses independent of m_ClNameplates 2022-02-19 13:31:34 +01:00
Dennis Felsing bc0bf4e549 No chat messages for live freeze
Since you have visual indication already, as suggested by fokkonaut and
Konsti
2022-02-18 13:02:03 +01:00
Dennis Felsing 18ee351247 Version 15.9.1 2022-02-15 21:20:31 +01:00
c0d3d3v 94c1d7fe66
remove m_ClShowDirectionBelow
Show keystrokes always above the players
2022-02-15 11:59:07 +01:00
Dennis Felsing 18d9997348 Fix clang-format 2022-02-15 00:32:04 +01:00
Dennis Felsing dbfc62d2c0 Add modernize-deprecated-headers 2022-02-15 00:22:52 +01:00
Dennis Felsing 7da9f1b93b Add modernize-use-equals-delete 2022-02-15 00:20:34 +01:00
Dennis Felsing b58470fda4 Add modernize-use-equals-default 2022-02-15 00:17:57 +01:00
Dennis Felsing 2da5d7d289 Add modernize-use-emplace 2022-02-15 00:15:06 +01:00
Dennis Felsing 68e4eb21d5 Add modernize-use-bool-literals 2022-02-15 00:12:52 +01:00
Dennis Felsing 62756dbda0 Enable modernize-make-unique clang-tidy check 2022-02-15 00:05:46 +01:00
Dennis Felsing 1afd1a32d1 Fix Linux build with C++20
src/game/client/components/chat.cpp: In lambda function:
src/game/client/components/chat.cpp:686:33: error: implicit capture of ‘this’ via ‘[=]’ is deprecated in C++20 [-Werror=deprecated]
  686 |  auto &&FChatMsgCheckAndPrint = [=](CLine *pLine) {
      |                                 ^
src/game/client/components/chat.cpp:686:33: note: add explicit ‘this’ or ‘*this’ capture
2022-02-14 19:19:20 +01:00
Dennis Felsing 4c8e33ee8e Fix MSVC build
src\game\gamecore.cpp(185,36): warning C5055: operator '*': deprecated between enumerations and floating-point types [D:\a\ddnet\ddnet\debug\game-shared.vcxproj]
2022-02-14 19:19:20 +01:00
def 75c7303c66 Version 15.9 2022-02-13 00:00:18 +01:00
bors[bot] 22a5bb9826
Merge #4695
4695: Always destroy bullets/lasers on kill when in practice team (fixes #4694) r=heinrich5991 a=def-

to prevent /teleporting back to start line and cheating

Any thoughts on whether to include this for 15.9? I'd say yes.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-02-11 16:04:07 +00:00
Dennis Felsing 3650281cf0 Always destroy bullets/lasers on kill when in practice team (fixes #4694)
to prevent /teleporting back to start line and cheating
2022-02-11 16:58:04 +01:00
bors[bot] f1c77fc8f6
Merge #4698
4698: Close wordlist.txt file handle after use r=def- a=ChillerDragon

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2022-02-11 15:38:27 +00:00
ChillerDragon 0a3c75b925 Close wordlist.txt file handle after use 2022-02-11 16:30:18 +01:00
c0d3d3v 724a49dc59
Show keystrokes in the nametag and new option cl_show_direction_below to show the keypresses below the players 2022-02-11 14:05:37 +01:00
Robert Müller 6d15f360c1 Delay double click handling one frame after item activation 2022-02-10 17:40:03 +01:00
bors[bot] 007e632530
Merge #4675
4675: Remove the totally unsafe editor undo r=heinrich5991 a=def-

Since it causes crashes because another thread just accesses the data.

No one has wanted to fix this, so maybe we should just remove it instead
of having clients crash in editor. I'm wondering how much effort it
would be to make this safe. Would we just have to lock for a short part
or is it basically the entire threaded undo operation that has to be
serialized? (No need for a thread then)

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-02-09 17:11:03 +00:00
bors[bot] 0d3234e316
Merge #4684
4684: Init m_NonEmptySince r=def- a=ChillerDragon

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDrgon <ChillerDragon@gmail.com>
2022-02-09 16:30:08 +00:00
ChillerDrgon 7bcb9fa9ca Init m_NonEmptySince 2022-02-09 17:18:43 +01:00
bors[bot] 0c5d5e1a7a
Merge #4683
4683: Init m_pNextTraverseEntity r=heinrich5991 a=Jupeyy

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-02-09 14:36:20 +00:00
Jupeyy ea2102efcb Init m_pNextTraverseEntity 2022-02-09 15:26:50 +01:00
Chiller Dragon d27a3303c4
Remove commented out OnEntity call
Was added by GreYFoX in some big merge commit

f7f6058a92 (diff-aba621fd6688d4086ab40e58808cc12fdf591fdedf0d6c58cde2312b68cea5e0R1737)
2022-02-09 10:17:45 +01:00
bors[bot] d2045b5d78
Merge #4676
4676: Record player_ready event in teehistorian r=heinrich5991 a=Zwelf

Allows reproducing teehistorian files without lookahead and without relying on PlayerNew messages.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
  - tested with teehistorian deactivated
- [x] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Zwelf <zwelf@strct.cc>
2022-02-07 23:11:17 +00:00
Zwelf 3ea55dcc0e Record player_ready event in teehistorian 2022-02-07 23:31:46 +01:00
Dennis Felsing fe1b86b173 Remove the totally unsafe editor undo
Since it causes crashes because another thread just accesses the data.

No one has wanted to fix this, so maybe we should just remove it instead
of having clients crash in editor. I'm wondering how much effort it
would be to make this safe. Would we just have to lock for a short part
or is it basically the entire threaded undo operation that has to be
serialized? (No need for a thread then)
2022-02-07 15:57:27 +01:00
heinrich5991 7aafc78622 Fix evolve limit
Mixed up previous and current. This did not show up in testing, because
these two were always true at the same time. I've now debugged it and
manually made specific conditions false to verify that it's working.

Sorry for the mess.
2022-02-07 14:29:49 +01:00
heinrich5991 a203478809 Make the evolve limit more visible
This is to make sure that modders don't start to rely on the fact that
we clamp the evolve duration to 3 seconds.
2022-02-07 12:16:39 +01:00
bors[bot] 4d2505284b
Merge #4624
4624: Limit evolving to 3 seconds r=heinrich5991 a=ChillerDragon

Took from upstream
5d44714e92 (diff-597779b4eb51af9adfedd04b8a235afff01091a4ba741daa604cb5cbeda4e3daR1306-R1321)

Fixes client freezes if the server sends funny ticks

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2022-02-07 10:50:02 +00:00
bors[bot] 3025bb0036
Merge #4668
4668: Fix bindings with modifiers r=def- a=Kaffeine

I work on a client for InfClass mod and it is important to have bindings for many situations, so we have to use modifiers (one modifier per bind).

It turned out that bindings (with a modifier) are broken in DDNet since commit 4326d00df9 which changes the implementation to support modifier combinations but it messes up the UI part.

I've considered options to revert the commit or to fix the combined modifiers and bravely 😅  choose the latter way. The code had at least five bugs and fixing e.g. four of them does not help much, making it really hard to say if the fix is correct or not. I had to rename some vars first to make the code readable and now (with the correct names) each fix should seem reasonable.

`Modifier` was confused with `ModifierCombination` in so many places. I do not like the idea of deviating from the `teeworlds` codebase but we already did it here by introducing of combined modifiers. We do not use a stronger type system (enum classes and flag classes) but one thing we can do to give a developer the idea of what is going on is to use the correct variable and argument names at least.

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)

I checked the follow cases:
- Binding of a normal key (e.g. `t`)
- Binding of a sole modifier (e.g. `lctrl`)
- Binding of a key combined with a modifier (e.g. `ctrl+t`)
- Binding of a key combined with many modifier (e.g. `ctrl+alt+t`)

### Before
Bindings with `Shift` modifiers displayed as `Ctrl+`, bindings with `Ctrl` or `Alt` are not displayed at all.
![image](https://user-images.githubusercontent.com/374839/152705632-42668ec2-a424-4dfa-99ff-250e146da5ea.png)

### After
All bindings displayed correctly
![image](https://user-images.githubusercontent.com/374839/152706393-08c36e36-1200-482a-9eb3-dc0d96185cdd.png)

but also it is possible to set any crazy binding from UI
![image](https://user-images.githubusercontent.com/374839/152706406-b1e18139-16a3-451e-9ac9-702b0aac4d2e.png)



Co-authored-by: Alexander Akulich <akulichalexander@gmail.com>
2022-02-07 09:24:02 +00:00
Alexander Akulich 9a5b7339cf Client: Fix projectiles rendering for demo playback
The playback timing leads to always negative client time for projectiles
fired on the current game tick.
2022-02-07 02:41:21 +03:00
Alexander Akulich 17222d67bf Binds: Reorder modifiers according to the convention
The modifiers order in the UI and console follows the order
of modifier enum items.

The conventional order of the modifiers is: Ctrl, Alt, Shift, GUI (Win, Meta).

Place Shift after Alt to get proper order, e.g.:
Alt+Shift+R (conventional) instead of Shift+Alt+R (weird)
2022-02-07 01:54:12 +03:00
Alexander Akulich 7d1595f06f Client/CMenus: Actually process and show all bindings with modifiers 2022-02-07 01:54:12 +03:00
Alexander Akulich e0876960fc CBinds: Remove unused ModifierMatchesKey() 2022-02-07 01:54:12 +03:00
Alexander Akulich fff597cd2a CMenusKeyBinder: Fix binding in cases with only a modifier key pressed 2022-02-07 01:54:12 +03:00
Alexander Akulich 2233ca98c1 CBinds::GetModifierMask: Make the method actually returning the mask
... instead of the modifier enum value.

This fixes CMenusKeyBinder which now saves the bindings into the right slot.
2022-02-07 01:54:12 +03:00
Alexander Akulich ae482d018f CMenus::DoKeyReader: Fix the UI text for binds with a modifier(s) 2022-02-07 01:50:14 +03:00
Alexander Akulich db1d136006 client/menus: Fix variable names 2022-02-07 01:50:14 +03:00
Alexander Akulich 343b2543cc Client/CBinds: Rename arguments which refers to the ModifierCombination
The first dimention of m_aapKeyBindings is ModifierCombination
since commit 4326d00df9.

Rename the arguments to make it clear when the arg is a combination
(e.g. the arg value '2' refers to '1 << MODIFIER_SHIFT' instead of 'MODIFIER_CTRL')

This is needed to make the code cleaner and the bugs more obvious.
2022-02-07 01:50:14 +03:00
Alexander Akulich 68b1afce0e client/menus_settings: Replace hardcoded config name with a macro 2022-02-06 22:44:21 +03:00
Alexander Akulich ac61a38afe CPlayers::RenderPlayer: Consistently use Alpha variable
We already use Alpha to render the weapon, Tee hand, and emoticon.
We also rendered ghost Tee with the same Alpha value.
2022-02-06 22:29:27 +03:00
bors[bot] 00f93da936
Merge #4661
4661: Make spawn position independent of players in other teams r=heinrich5991 a=def-

As suggested by Rockus, should help speedrunners who get followed by
other players

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-02-06 12:50:04 +00:00
bors[bot] f654b1a12c
Merge #4665
4665: Support saving any size binds (fixes #4660) r=heinrich5991 a=def-

Since we store the bind with malloc, we also need to use malloc here to
allow any size when saving the binds in config file

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-02-06 11:43:30 +00:00
def db4d9f9a47 Support saving any size binds (fixes #4660)
Since we store the bind with malloc, we also need to use malloc here to
allow any size when saving the binds in config file
2022-02-06 12:01:46 +01:00
bors[bot] 90944e0cac
Merge #4654
4654: Add a groundjump-only tile r=def- a=heinrich5991

Implements a new mode of jumping: "you only have ground jump".  This differs from "you only have one jump" in that it doesn't allow you to air-jump, even if you haven't jumped to get off the ground. To access this mode, it reuses the "air-jump tile" in the switch layer with the number of jumps set to 255.

This tile is planned to be used in tutorial developed by unique2 and Alisa.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-02-06 09:23:14 +00:00
def d96f354b28 Make spawn position independent of players in other teams
As suggested by Rockus, should help speedrunners who get followed by
other players
2022-02-06 00:01:50 +01:00
heinrich5991 620d611521 Add "groundjump-only" tile
Works by setting the airjump tiles' jumps to 255.
2022-02-05 23:53:32 +01:00
heinrich5991 87df5b8c14 newJumpsNewJumps 2022-02-05 22:32:55 +01:00
Jupeyy 338b6b2238 Add windowed fullscreen ( a special case for Windows ) 2022-02-04 11:14:10 +01:00
bors[bot] f15b3afd95
Merge #4648
4648: Add some checksum functions to the client r=def- a=heinrich5991

Let's see if it works out, if not, we can revert it.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-01-31 22:42:24 +00:00
bors[bot] c9cecaa6e2
Merge #4580
4580: Add teleport/tp chat command to teleport yourself r=edg-l a=def-

to another player or spectated location. Requires /practice mode

As suggested by Rockus on Discord

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-01-31 21:29:14 +00:00
heinrich5991 1820a0e168 Add some checksum functions to the client
Let's see if it works out, if not, we can revert it.
2022-01-31 21:31:26 +01:00
Dennis Felsing 3aa29a9ea3 Don't clamp team quietly, but crash on invalid team 2022-01-31 13:29:11 +01:00
def 3078d9dcfc Transfer super state to client and predict properly 2022-01-31 13:22:44 +01:00
def d31f1c6554 Make super player sounds always appear 2022-01-31 13:22:44 +01:00
def c5d0b984df Ignore start line warning in practice mode 2022-01-31 13:21:26 +01:00
def 1bdf960945 Add teleport/tp chat command to teleport yourself
to another player or spectated location. Requires /practice mode

As suggested by Rockus on Discord
2022-01-31 13:21:04 +01:00
heinrich5991 9ef3c8c94a Mark all component functions overrides with override 2022-01-31 00:53:12 +01:00
Robert Müller 4f653cfcda Use H/VSplitMid where possible 2022-01-26 20:41:08 +01:00
Robert Müller f341e96689 Use Spacing parameter where possible 2022-01-26 20:41:08 +01:00
Robert Müller 4fbca828f4 Add optional Spacing parameter to H/VSplitMid 2022-01-26 20:41:05 +01:00
bors[bot] 155a922d47
Merge #4628 #4639
4628: Disable or fix some spammy new clang-tidy 13 warnings r=heinrich5991 a=def-

```
src/engine/client/backend/opengles/opengles_sl_program.cpp:10:11: warning: suspicious #include of file with '.cpp' extension [bugprone-suspicious-include]
          ^

src/engine/graphics.h:330:67: warning: 2 adjacent parameters of 'CFreeformItem' of similar type ('float') are easily swapped by mistake [bugprone-easily-swappable-parameters]
                CFreeformItem(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3) :
                                                                                ^~~~~~~~~~~~~~~~~~

src/game/editor/layer_tiles.cpp:1802:14: warning: result of multiplication in type 'int' is used as a pointer offset after an implicit widening conversion to type 'ptrdiff_t' [bugprone-implicit-widening-of-multiplication-result]
                        mem_zero(&m_pSwitchTile[y * m_Width], o * sizeof(CSwitchTile));
                                  ^

src/game/server/entities/plasma.cpp💯152: warning: operator has equivalent nested operands [misc-redundant-expression]
        if(SnapPlayer && SnapPlayer->GetTeam() != TEAM_SPECTATORS && !SnapPlayer->IsPaused() && SnapChar && SnapChar && SnapChar->Team() != m_ResponsibleTeam && SnapPlayer->m_ShowOthers != 1)
                                                                                                ~~~~~~~~    ~~~~~~~~                                          ^

src/game/editor/editor.cpp:4295:38: warning: The right operand of '>' is a garbage value [clang-analyzer-core.UndefinedBinaryOperatorResult]
                        if(m_FilePreviewImageInfo.m_Width > Preview.w)
                                                          ^ ~~~~~~~~~
```
<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4639: Fix SendStartWarning() to only warn every 3 seconds r=heinrich5991 a=def-

Thanks for Skeith for report

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-01-26 13:17:54 +00:00
Dennis Felsing 0374ddac72 Don't clamp "zoom" command, we already clamp in ChangeZoom
Thanks to chillerdragon for noticing
2022-01-26 12:54:19 +01:00
Dennis Felsing 087a9a8235 Fix SendStartWarning() to only warn every 3 seconds
Thanks for Skeith for report
2022-01-26 12:24:56 +01:00
Dennis Felsing 5cc8eb979d Better fixes 2022-01-26 11:01:11 +01:00
heinrich5991 b92f794e3e Fix old-style DDNet version message sending
Forgot to invert a condition in
49bc150afd.

Fixes #4629.
2022-01-24 15:29:04 +01:00
Dennis Felsing 827ebf1ce6 Emote -> Emoticon 2022-01-23 19:16:23 +01:00
Dennis Felsing 4da76e0e7d Fix any_of 2022-01-23 18:56:37 +01:00
def 94272f82c7 Add more readability checks 2022-01-22 17:45:25 +01:00
def 3f7befdd8b Add some further readability checks, mostly redundancy
/media/ddnet/src/engine/server/databases/sqlite.cpp:232:55: warning: the address of ‘char* sqlite3_expanded_sql(sqlite3_stmt*)’ will never be NULL [-Waddress]
  232 |         if(m_pStmt != nullptr && sqlite3_expanded_sql != nullptr)
      |                                  ~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~
2022-01-22 17:22:01 +01:00
def bc78ba57b9 Enable readability-inconsistent-declaration-parameter-name 2022-01-22 14:12:59 +01:00
def 7aac8b5386 Add readability-container-size-empty 2022-01-22 13:54:25 +01:00
def bcb50c1b29 Enable readability-const-return-type, readability-container-data-pointer, readability-delete-null-pointer 2022-01-22 13:49:14 +01:00
def 653c7715a5 Add readability-avoid-const-params-in-decls 2022-01-22 13:44:22 +01:00
def f3796e5455 Disable or fix some spammy new clang-tidy 13 warnings
src/engine/client/backend/opengles/opengles_sl_program.cpp:10:11: warning: suspicious #include of file with '.cpp' extension [bugprone-suspicious-include]
          ^

src/engine/graphics.h:330:67: warning: 2 adjacent parameters of 'CFreeformItem' of similar type ('float') are easily swapped by mistake [bugprone-easily-swappable-parameters]
                CFreeformItem(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3) :
                                                                                ^~~~~~~~~~~~~~~~~~

src/game/editor/layer_tiles.cpp:1802:14: warning: result of multiplication in type 'int' is used as a pointer offset after an implicit widening conversion to type 'ptrdiff_t' [bugprone-implicit-widening-of-multiplication-result]
                        mem_zero(&m_pSwitchTile[y * m_Width], o * sizeof(CSwitchTile));
                                  ^

src/game/server/entities/plasma.cpp💯152: warning: operator has equivalent nested operands [misc-redundant-expression]
        if(SnapPlayer && SnapPlayer->GetTeam() != TEAM_SPECTATORS && !SnapPlayer->IsPaused() && SnapChar && SnapChar && SnapChar->Team() != m_ResponsibleTeam && SnapPlayer->m_ShowOthers != 1)
                                                                                                ~~~~~~~~    ~~~~~~~~                                          ^

src/game/editor/editor.cpp:4295:38: warning: The right operand of '>' is a garbage value [clang-analyzer-core.UndefinedBinaryOperatorResult]
                        if(m_FilePreviewImageInfo.m_Width > Preview.w)
                                                          ^ ~~~~~~~~~
2022-01-22 13:35:52 +01:00
bors[bot] 623d8af04c
Merge #4623
4623: Refactor: Distinguish between two concepts previously called "Dummy" r=def- a=heinrich5991

On the one hand variables called "Dummy" would tell us whether the
current action refers to the currently inactive tee ("dummy"). On the
other hand, these variables could tell us whether the current action
refers to the main connection to the server, or the secondary one. The
latter use case is now renamed to "Client", with the choices
`CLIENT_MAIN`, `CLIENT_DUMMY` (and `CLIENT_CONTACT`).

Perhaps better names could be found, especially since `Client` also
refers to the engine client class in the game code.

Also fix a few bugs in dummy handling.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-01-21 21:26:21 +00:00
heinrich5991 d2bf8d6513 Rename Client to Conn (suggestion by deen) 2022-01-21 22:13:35 +01:00
bors[bot] 390e54f627
Merge #4625
4625: Use ETextAlignment enum for UI r=def- a=ChillerDragon

Replaces the magic numbers -1/0/1 for left/center/right

Based on the work done in upstream:

`@cinaera` added alignment enums
	04ee8b20a1

`@TsFreddie` renamed them
	67651e8122

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2022-01-21 15:39:36 +00:00
ChillerDragon b770bc6988 Use ETextAlignment enum for UI
Replaces the magic numbers -1/0/1 for left/center/right

Based on the work done in upstream:

@cinaera added alignment enums
	04ee8b20a1

@TsFreddie renamed them
	67651e8122
2022-01-21 16:26:19 +01:00
ChillerDragon 41fd1639d9 Limit evolving to 3 seconds
Took from upstream
5d44714e92 (diff-597779b4eb51af9adfedd04b8a235afff01091a4ba741daa604cb5cbeda4e3daR1306-R1321)
2022-01-21 11:30:31 +01:00
heinrich5991 49bc150afd Refactor: Distinguish between two concepts previously called "Dummy"
On the one hand variables called "Dummy" would tell us whether the
current action refers to the currently inactive tee ("dummy"). On the
other hand, these variables could tell us whether the current action
refers to the main connection to the server, or the secondary one. The
latter use case is now renamed to "Client", with the choices
`CLIENT_MAIN`, `CLIENT_DUMMY` (and `CLIENT_CONTACT`).

Perhaps better names could be found, especially since `Client` also
refers to the engine client class in the game code.

I tried to not fix bugs unless it would complicate the code.
2022-01-21 01:54:14 +01:00
bors[bot] 6d3aaaeff9
Merge #4622
4622: Refactoring: move RenderTilemapGenerateSkip to CLayers, Add CLayers::NumLayers r=def- a=Robyt3

- Move `CRenderTools::RenderTilemapGenerateSkip` to `CLayers::InitTilemapSkip`, as it can be a private function in `CLayers`.
- Add missing `CLayers::NumLayers` accessor.
- Improve code style.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
2022-01-20 21:54:42 +00:00
ChillerDragon e4be3f5241 Shutdown components 2022-01-20 12:20:29 +01:00
Robert Müller 4791bc4cd8 Remove unnecessary trailing semicolons 2022-01-19 22:44:20 +01:00
Robert Müller e9293877ca Add CLayers::NumLayers 2022-01-19 22:44:16 +01:00
Robert Müller 6c558c2138 Improve code style of InitTilemapSkip 2022-01-19 22:27:59 +01:00
Robert Müller 1810ff3949 Move InitTilemapSkip to CLayers 2022-01-19 22:22:31 +01:00
Robert Müller 39b716d5ab Fix double clicking on folders in demo browser 2022-01-19 21:45:47 +01:00
bors[bot] 48e53470cd
Merge #4581 #4590 #4593 #4607
4581: Adjustable prediction margin r=def- a=trml

This adds an option to adjust how early the client sends an input for a given tick. In vanilla this value is hardcoded to 10 milliseconds before the next tick, which is good for low-latency gameplay and/or when you have a stable connection, but sometimes it could perhaps be useful to increase the value, to either test something with a high ping (without having to joing a high-ping server or use on a 3rd party program like tc/netem), or for counteracting the effect of jitter and jumping ping.

The last part comes at a tradeoff for higher ping though, and it also doesn't handle lag caused by packet loss, but it I have found it useful in some situations when playing race/solo/dummy with a bad connection. Since it's a bit experimental I only added it as an f1 option and not stored between sessions, and also added a gameinfo flag to only support it on servers that implement #1441.

Edit: Also attempted to cleanup variable names for tick calculations in client.cpp slightly.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4590: Remove extra projectiles r=def- a=trml

Aligns the code with vanilla, and cleans up things a bit
(same as [329e6261f3](url))

These were used to show projectiles a tick (or fraction of a tick) earlier than they otherwise would (and they were also sent without extrainfo since they didn't matter for prediction), so removing them would perhaps not make a noticeable difference. (and perhaps also less of a difference now since weapon input isn't applied before the start of a tick anymore).

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4593: Fix compiler warning with new ffmpeg version (currently built from git) r=heinrich5991 a=def-

```
src/engine/client/video.cpp:102:32: error: assigning to 'AVOutputFormat *' from 'const struct AVOutputFormat *' discards qualifiers
        m_pFormat = m_pFormatContext->oformat;
                    ~~~~~~~~~~~~~~~~~~^~~~~~~
src/engine/client/video.cpp:571:13: error: assigning to 'AVCodec *' from 'const AVCodec *' discards qualifiers
        *ppCodec = avcodec_find_encoder(CodecId);
                   ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~
```
<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4607: Adopt upstream input (especially double click) handling, refactoring r=def- a=Robyt3

This adopts the 0.7 way of handling double clicks, by checking `Event.button.clicks` of the `SDL_Event`. The double click is stored as a flag which is cleared when the `MouseDoubleClick()` function is called (d215c73206 and 7977b46d36).

This reverts 72a6e20, as this hack is no longer required (closes #1745). Double clicking a friend in the friend list still works (#444) with both `gfx_asyncrender_old 0` and `1`.

Refactorings and minor fixes synchronizing with upstream:

- Only copy SDL keystate of _keyboard_ keys and mem_zero the rest to ensure out of bounds SDL keys don't trigger mouse keys.
- Rename variables and use SDL constants.
- Reduce unnecessary indentation.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [X] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [X] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: trml <trml@users.noreply.github.com>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
Co-authored-by: oy <Tom_Adams@web.de>
2022-01-17 23:36:14 +00:00
bors[bot] 0177f21d36
Merge #4613
4613: Revert LFREEZE-LUNFREEZE explanation on editor for Switch layer r=def- a=GiuCcc

Thank `@fokkonaut`
Revert two lines to original.

Commit to be reverted:
2017464282 (diff-6ecdf8a78005b8c2541e54e3532ebec8f3f4ef2ec69ba8a6a281ce4421562570)


## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Wohoo <giu.casuccio@gmail.com>
2022-01-17 23:22:56 +00:00
Wohoo 163666a9fb Revert of 2017464282
on LFREEZE and LUNFREEZE  case
2022-01-18 00:07:52 +01:00
bors[bot] cfe5032217
Merge #4611
4611: Default players to being afk on new map r=heinrich5991 a=def-

As reported by MitakoKotomi in https://forum.ddnet.tw/viewtopic.php?f=118&p=70154

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-01-17 15:16:03 +00:00
Dennis Felsing c033513976 Default players to being afk on new map
As reported by MitakoKotomi in https://forum.ddnet.tw/viewtopic.php?f=118&p=70154
2022-01-17 12:58:14 +01:00
bors[bot] e03e6210e0
Merge #4604
4604: Allow multiple comands when adding vote in UI r=heinrich5991 a=def-

as reported by louis

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-01-17 02:10:34 +00:00
def 7e7fac82da Escape voting commands sent from client 2022-01-17 00:41:47 +01:00
trml b391e4b50d Fix bullet rendered through walls 2022-01-16 21:58:51 +01:00
Robert Müller c214918977 only consume double click if item hot 2022-01-16 12:43:32 +01:00
def 746fc307aa Allow multiple comands when adding vote in UI
as reported by louis
2022-01-16 10:43:35 +01:00
bors[bot] dd9eb0d736
Merge #4584
4584: Fix rescue tee when swapping (fixes #4578) r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-01-15 18:39:31 +00:00
bors[bot] b0f6b805d3
Merge #4583
4583: Update score hud immediately when switching dummy r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-01-15 18:27:42 +00:00
bors[bot] dcc912d317
Merge #4602
4602: Fix windows macro and split the resize events r=def- a=Jupeyy

I noticed that the resize backend used the wrong macros `CONF_PLATFORM_WINDOWS` instead `CONF_FAMILY_WINDOWS`(windows seems to be the only one in detect.h that splits platform between 32bit and 64bit, maybe we should change that)

maybe this fixes #4351, because actually the workaround for windows was exactly inside the wrong macro to fix resizing in fullscreen.

I also split the resize functions, so its less confusing Resize (actively resize in the resolution list) vs GotResized (reported by SDL) and made some things a bit clearer

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-01-15 16:17:15 +00:00
Jupeyy 69202fdc22 Fix windows macro and split the resize events 2022-01-15 16:55:32 +01:00
bors[bot] 2d48cf7dcb
Merge #4573
4573: Implemented live freeze (tiles LFREEZE and LUNFREEZE) r=def- a=GiuCcc

Implemented live freeze.
Live frozen tees cannot move or jump, but they can use hook and weapons.
Live freeze permit the reverse-hammerfly: above tee is live frozen, so it can only hook, not drive. Lower tee has to hammer and drive.

It's implemented adding a new flag: CHARACTERFLAG_NO_MOVEMENTS.
Two tiles are 144 (LFREEZE) and 145 (LUNFREEZE) must be added as entities <--- MISSING ARTWORK HERE
Backcompatibily in-game has been tested, but missing cosmetic on old client: live frozen tee should have smoke too.
I've not tested the back-compatibility about save or rescue.

Added popup gametile in editor: live freeze and live unfreeze.
Added fix in editor explanation: classic TILE_FREEZE and TILE_UNFREEZE can be placed in switch layer too.

TODO:
Missing entities artwork for Tile 144 (LFREEZE) and 145 (LUNFREEZE)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Wohoo <giu.casuccio@gmail.com>
2022-01-15 10:27:04 +00:00
Jupeyy 956afed264 Fix console line bug when resizing 2022-01-14 22:36:41 +01:00
trml 30093e44c5 Remove extra projectiles 2022-01-13 00:46:11 +01:00
Wohoo fb09082128 fix another superfluous comma 2022-01-10 20:40:22 +01:00
Wohoo 26372c8164 fixed comma typo 2022-01-10 20:31:43 +01:00
Wohoo 6070a66c99 Save server string corrected.
Fix typo in comments
2022-01-10 19:23:48 +01:00
def e78b1188e0 Update score hud immediately when switching dummy 2022-01-09 22:16:42 +01:00
def c99433a800 Fix rescue tee when swapping (fixes #4578) 2022-01-09 22:13:27 +01:00
Wohoo ea98120bb2 Save is now back compatible with older version (default m_LiveFreeze=0).
Fix clang-format on comments
2022-01-09 18:39:46 +01:00
trml f3b0a1e331 Add ClPredictionMargin 2022-01-09 13:08:11 +01:00
Wohoo e8718df49c clang-format fix 2 2022-01-08 13:14:01 +01:00
Wohoo 68a8bbadbc clang-format fix 2022-01-08 12:30:51 +01:00
Wohoo 0614fce2bb Remove comment 2022-01-07 17:12:57 +01:00
Wohoo 2017464282 Livefreeze implementation with CHARACTERFLAG_NO_MOVEMENTS flag.
Freeze and Unfreeze tiles added to switch layer too.
2022-01-07 16:53:40 +01:00
bors[bot] 118ae1bb36
Merge #4551 #4557
4551: Revert "Support 32bit color depth, default to it (fixes #4549)" r=heinrich5991 a=def-

This reverts commit ee35097385.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4557: Editor: Don't react to server settings shortcuts when dialog is open r=heinrich5991 a=def-

as reported by Sorah

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-01-05 01:42:09 +00:00
bors[bot] 234596784d
Merge #4542
4542: Downgrade SDL 2.0.18 -> 2.0.16 on Windows (fixes #4537) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-01-05 01:28:58 +00:00
def 3b3b2c70af Editor: Don't react to server settings shortcuts when dialog is open
as reported by Sorah
2022-01-01 14:27:39 +01:00
def 0ab7190864 Don't warn on solo server, where no team ranks should exist 2021-12-29 20:36:03 +01:00
def 11d619e060 Use power button to quit (fixes #3786) 2021-12-29 11:16:41 +01:00
def 3805921b65 Version 15.8.1 2021-12-28 20:14:41 +01:00
heinrich5991 228125df4f Remove compatible version filter
It doesn't do anything right now, all servers advertise a compatible
version.

It might become a compatibility hazard in the future, e.g. DDNet servers
try to advertise a different version string to 0.6 than to 0.7 clients,
because the compatible version filter on 0.6 insists that it starts with
"0.6" and on 0.7 that it starts with "0.7", clearly incompatible.
2021-12-28 15:09:38 +01:00
def bc184b7198 Add margin for ping in server browser
as reported by Izanagi
2021-12-28 01:05:53 +01:00
bors[bot] 768a007eed
Merge #4429 #4517
4429: Pr sql fail fast r=heinrich5991 a=Zwelf

Remaining changes for #4424. Improving sql write times during shutdown and slow mysql responses/timeouts. I still want to test this change, especially for the last commit. Might have time for testing this evening. Thoughts and feedback on this patchset welcome.

## Checklist

- [ ] Tested the change ingame
   - [x] in mysql mod
   - [ ] in sqlite3 mode
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4517: Rename EXPLODING BULLET to BULLET r=heinrich5991 a=def-

As suggested by Yuzu

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Zwelf <zwelf@strct.cc>
Co-authored-by: def <dennis@felsin9.de>
2021-12-27 23:11:09 +00:00
bors[bot] a9cd29d624
Merge #4514 #4534
4514: Implement sv_min_team_size (fixes #3720) r=edg-l a=def-

to prevent too small teams counting as team finishes. You can still
finish with a team smaller than sv_min_team_size, but only get regular
ranks, not team ranks.

This will require going through all our maps and setting
sv_min_team_size in map config for maps intended for more than 2
players. We will also need to remove all teamranks with smaller teams
from official database.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4534: Implement "reset" command r=edg-l a=def-

to reset specific config to default value

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-27 10:42:41 +00:00
bors[bot] c6b9a57a32
Merge #4521
4521: Support enter and escape in editor when confirming save r=edg-l a=def-

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## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-27 10:28:58 +00:00
def b898a868d5 Version 15.8 2021-12-27 01:26:56 +01:00
def 8625487292 Support enter and escape in editor when confirming save 2021-12-23 11:50:45 +01:00
def f9edeb627b Rename EXPLODING BULLET to BULLET
As suggested by Yuzu
2021-12-22 16:56:21 +01:00
bors[bot] c5ed7f6ec8
Merge #4515
4515: Revert "Use temporary file when saving editor file (fixes #4476)" r=heinrich5991 a=def-

Doesn't work on Windows, not so easy to overwrite a file already open in
editor. Not sure how our old approach works, but apparently it did
better than the new one. As reported by texnonik on Discord

This reverts commit e2084e1e9d.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-22 07:50:09 +00:00
def 7d57b80646 Revert "Use temporary file when saving editor file (fixes #4476)"
Doesn't work on Windows, not so easy to overwrite a file already open in
editor. Not sure how our old approach works, but apparently it did
better than the new one. As reported by texnonik on Discord

This reverts commit e2084e1e9d.
2021-12-21 23:31:08 +01:00
def 73d8329c4a Implement sv_min_team_size
to prevent too small teams counting as team finishes. You can still
finish with a team smaller than sv_min_team_size, but only get regular
ranks, not team ranks.

This will require going through all our maps and setting
sv_min_team_size in map config for maps intended for more than 2
players. We will also need to remove all teamranks with smaller teams
from official database.
2021-12-21 23:22:28 +01:00
bors[bot] 2f44e076c0
Merge #4504 #4507
4504: Swap: Also switch rescue tees for /r r=heinrich5991 a=def-

As reported by cheeser0613:

2player, 1die in freeze
swap 2 player by /swap
the other 1 also go die in freeze
/practice
one of them cant use /r

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4507: Add cl(|_dummy|_contact)_port for ISPs that throttle specific ports r=heinrich5991 a=def-

As reported by Ryu

Verified with cl_port 12345; cl_dummy_port 12346:
<img width="681" alt="Screenshot 2021-12-21 at 12 48 11" src="https://user-images.githubusercontent.com/2335377/146925435-ef586ffd-29a0-4ab0-9228-aa77761eca0d.png">
<img width="1067" alt="Screenshot 2021-12-21 at 12 49 23" src="https://user-images.githubusercontent.com/2335377/146925438-9ba7819a-d3a9-42a8-821e-9808d15df9ee.png">


## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-21 17:44:27 +00:00
def d7ea3371d6 Swap: Also switch rescue tees for /r
As reported by cheeser0613:

2player, 1die in freeze
swap 2 player by /swap
the other 1 also go die in freeze
/practice
one of them cant use /r
2021-12-21 13:09:06 +01:00
bors[bot] d4f126810b
Merge #4484 #4486
4484: Add IStorage::FormatTmpPath static method r=heinrich5991 a=def-

Not sure I prefer it, but now it's done. Any opinions?

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4486: Add .a files to .gitignore r=def- a=heinrich5991

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-12-21 10:30:12 +00:00
bors[bot] 51d930800c
Merge #4497
4497: Fix run_on_join being run on normal player again (fixes #4494) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-21 03:50:11 +00:00
bors[bot] 53833d2050
Merge #4498 #4499
4498: Respect sv_chat_initial_delay (fixes #4496) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4499: Center cl_show_direction (fixes #4495) r=heinrich5991 a=def-

<img width="1823" alt="Screenshot 2021-12-20 at 23 36 17" src="https://user-images.githubusercontent.com/2335377/146841838-c3a692e5-740f-4295-a885-5439822aab4c.png">

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-21 03:38:53 +00:00
def 2727c998c2 Fix crash in GetSaves (fixes #4500) 2021-12-21 00:14:15 +01:00
def 57ebf33b1a Center cl_show_direction (fixes #4495) 2021-12-20 23:34:49 +01:00
def 6037bf7ff6 Respect sv_chat_initial_delay (fixes #4496) 2021-12-20 23:20:46 +01:00
def 2963c30755 Fix run_on_join being run on normal player again (fixes #4494) 2021-12-20 23:19:43 +01:00