3108: Make GL 1.5 default r=def- a=Jupeyy
If ppl see white textures its related to
#2125
and you need to revert it, bcs thats not fixable, there is no extension for GL_GENERATE_MIPMAP or smth
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3100: Fix offline client that is not in menu r=heinrich5991 a=Jupeyy
E.g. popups like "ddnet-info.json" failed will cause weird NaN glitches, bcs the impl relys on ChangePosition to clean movetime and animation start
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3101: Fix hookchains r=heinrich5991 a=Jupeyy
Its already increased by the for loop.
Might have made the hook shorter(for very very long hooks) the past 3 years xd
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
To be friendly to other implementors of the format, the CRC field is now
zeroed out instead of completely gone.
Drop support for v2 and v3 of the ghost format, the ghost files should
have been automatically converted by the client already.
/media/ddnet/src/game/client/animstate.cpp:54:27: warning: The left operand of '*' is a garbage value [clang-analyzer-core.UndefinedBinaryOperatorResult]
pSeq->m_X += pAdded->m_X * Amount;
^
/media/ddnet/src/game/editor/auto_map.cpp:94:17: warning: Called C++ object pointer is null [clang-analyzer-core.CallAndMessage]
int RunID = pCurrentConf->m_aRuns.add(NewRun);
^
and mark some false positives
/media/ddnet/src/engine/client/backend_sdl.cpp:329:30: warning: Call to 'malloc' has an allocation size of 0 bytes [clang-analyzer-optin.portability.UnixAPI]
#0 0x9f70dd in CRaceDemo::OnMessage(int, void*) src/game/client/components/race_demo.cpp:134
#1 0xab81af in CGameClient::OnMessage(int, CUnpacker*, bool) src/game/client/gameclient.cpp:823
#2 0x50ff76 in CClient::ProcessServerPacket(CNetChunk*) src/engine/client/client.cpp:2100
#3 0x51bf62 in CClient::PumpNetwork() src/engine/client/client.cpp:2580
#4 0x526b56 in CClient::Update() src/engine/client/client.cpp:2856
#5 0x5333e4 in CClient::Run() src/engine/client/client.cpp:3237
#6 0x557fda in main src/engine/client/client.cpp:4341
#7 0x7f55e8c75cc9 in __libc_start_main ../csu/libc-start.c:308
#8 0x433e29 in _start (build/DDNet+0x433e29)
src/game/client/components/ghost.cpp:600:35: runtime error: index -1 out of bounds for type 'CGameClient::CClientData [64]'
#0 0x78201a in CGhost::OnMessage(int, void*) src/game/client/components/ghost.cpp:600
#1 0xab81af in CGameClient::OnMessage(int, CUnpacker*, bool) src/game/client/gameclient.cpp:823
#2 0x50ff76 in CClient::ProcessServerPacket(CNetChunk*) src/engine/client/client.cpp:2100
#3 0x51bf62 in CClient::PumpNetwork() src/engine/client/client.cpp:2580
#4 0x526b56 in CClient::Update() src/engine/client/client.cpp:2856
#5 0x5333e4 in CClient::Run() src/engine/client/client.cpp:3237
#6 0x557fda in main src/engine/client/client.cpp:4341
#7 0x7f55e8c75cc9 in __libc_start_main ../csu/libc-start.c:308
#8 0x433e29 in _start (build/DDNet+0x433e29)
src/game/client/components/players.cpp:197:5: runtime error: index -2 out of bounds for type 'CGameClient::CClientData [64]'
#0 0x56548eec0487 in CPlayers::RenderPlayer(CNetObj_Character const*, CNetObj_Character const*, CTeeRenderInfo const*, int, float) /media/ddnet/src/game/client/components/players.cpp:197:37
#1 0x56548ec97234 in CGhost::OnRender() /media/ddnet/src/game/client/components/ghost.cpp:344:26
#2 0x56548ef92b26 in CGameClient::OnRender() /media/ddnet/src/game/client/gameclient.cpp:676:28
#3 0x56548ea4659e in CClient::Render() /media/ddnet/src/engine/client/client.cpp:1134:16
#4 0x56548ea7b90f in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3285:7
#5 0x56548ea9bb2e in main /media/ddnet/src/engine/client/client.cpp:4341:11
#6 0x7f7c844f1151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
#7 0x56548e7e8e0d in _start (/media/ddnet/DDNet+0x705e0d)
src/game/client/components/menus_ingame.cpp:108:16: runtime error: index -1 out of bounds for type 'CGameClient::CClientData [64]'
#0 0x55733e6a64c4 in CMenus::RenderGame(CUIRect) /media/ddnet/src/game/client/components/menus_ingame.cpp:108:73
#1 0x55733e632ba7 in CMenus::Render() /media/ddnet/src/game/client/components/menus.cpp:1228:6
#2 0x55733e64b141 in CMenus::OnRender() /media/ddnet/src/game/client/components/menus.cpp:2338:2
#3 0x55733e815706 in CGameClient::OnRender() /media/ddnet/src/game/client/gameclient.cpp:676:28
#4 0x55733e2c959e in CClient::Render() /media/ddnet/src/engine/client/client.cpp:1134:16
#5 0x55733e2fe90f in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3285:7
#6 0x55733e31eb2e in main /media/ddnet/src/engine/client/client.cpp:4341:11
#7 0x7f9a2057e151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
#8 0x55733e06be0d in _start (/media/ddnet/DDNet+0x705e0d)
SUMMARY: UndefinedBehaviorSanitizer: undefined-behavior src/game/client/components/menus_ingame.cpp:108:16 in
src/game/client/components/menus_ingame.cpp:109:14: runtime error: index -1 out of bounds for type 'CGameClient::CClientData [64]'
#0 0x55733e6a699a in CMenus::RenderGame(CUIRect) /media/ddnet/src/game/client/components/menus_ingame.cpp:109:71
#1 0x55733e632ba7 in CMenus::Render() /media/ddnet/src/game/client/components/menus.cpp:1228:6
#2 0x55733e64b141 in CMenus::OnRender() /media/ddnet/src/game/client/components/menus.cpp:2338:2
#3 0x55733e815706 in CGameClient::OnRender() /media/ddnet/src/game/client/gameclient.cpp:676:28
#4 0x55733e2c959e in CClient::Render() /media/ddnet/src/engine/client/client.cpp:1134:16
#5 0x55733e2fe90f in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3285:7
#6 0x55733e31eb2e in main /media/ddnet/src/engine/client/client.cpp:4341:11
#7 0x7f9a2057e151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
#8 0x55733e06be0d in _start (/media/ddnet/DDNet+0x705e0d)
src/game/client/components/skins.cpp:142:14: runtime error: -nan is outside the range of representable values of type 'int'
#0 0x55b6bd0f49e1 in CSkins::LoadSkin(char const*, char const*, int, int*) /media/ddnet/src/game/client/components/skins.cpp:142:14
#1 0x55b6bd0f0942 in CSkins::SkinScan(char const*, int, int, void*) /media/ddnet/src/game/client/components/skins.cpp:55:16
#2 0x55b6bcb33928 in fs_listdir /media/ddnet/src/base/system.c:2033:6
#3 0x55b6bcb04024 in CStorage::ListDirectory(int, char const*, int (*)(char const*, int, int, void*), void*) /media/ddnet/src/engine/shared/storage.cpp:316:5
#4 0x55b6bd0f9e2f in CSkins::Refresh() /media/ddnet/src/game/client/components/skins.cpp:222:13
#5 0x55b6bd0f6e33 in CSkins::OnInit() /media/ddnet/src/game/client/components/skins.cpp:194:2
#6 0x55b6bd14c63f in CGameClient::OnInit() /media/ddnet/src/game/client/gameclient.cpp:322:28
#7 0x55b6bcc5f9f8 in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3089:16
#8 0x55b6bcc84b7e in main /media/ddnet/src/engine/client/client.cpp:4341:11
#9 0x7f1144ded151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
#10 0x55b6bc9d1e0d in _start (/media/ddnet/DDNet+0x705e0d)
3048: Add GUI & Game sound volume sliders r=heinrich5991 a=def-
As requested by Pipou
3063: increase buffer size for name_ban messages r=heinrich5991 a=12pm
otherwise reason can be cut off
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: 12pm <30786226+12pm@users.noreply.github.com>
2987: Modulize skins, particles, emoticons and game r=def- a=Jupeyy
fixes#2203
Puh, something i always wanted todo.
Need to error read, bcs alot of copy paste.
Modulizes all images, so that all images are mipmap indepedent, without texeloffset problems
I also added the ninja bar analyzer for #2921
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3022: Text alignment r=def- a=Jupeyy
i think the round borders create a bit of optical illusion, e.g. the "V" in edtior is only 1 pixel of, but looks like its completly left xd
i checked at few resolutions with gimp and only saw around 1 pixel margin of error, but go ahead and test yourself :D
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3038: Use std::sort instead of bubble_sort r=def- a=Jupeyy
Noticed, that its really slow, when you have alot of auto demos
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3020: Fix all Multiplication type alerts by CodeQL r=heinrich5991 a=def-
> Multiplication result converted to larger type
> A multiplication result that is converted to a larger type can be a
> sign that the result can overflow the type converted from.
Example: https://github.com/ddnet/ddnet/security/code-scanning/17?query=ref%3Arefs%2Fheads%2Fmaster
Co-authored-by: def <dennis@felsin9.de>
3010: Use hours in score hud and record r=Learath2 a=def-
3014: Scale auto mapper text size (partially fixes#3013) r=Learath2 a=def-
Co-authored-by: def <dennis@felsin9.de>
2980: Fix laser prediction for non ddrace mods r=def- a=Jupeyy
Correct me, if this is wrong, but only ddrace based mods cannot shot laser through itself.
Tested on vanilla, ictf and fng(with antiping on and prediction on)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2999: Add Serbian Cyrillic translation r=def- a=cobisimo
This is adding Serbian Cyrillic translation and contain complete translation with latest strings.
by Veljko Radovanovic (VekiPro)
3001: Use skin pointer directly r=def- a=Jupeyy
Can't tell if setting the hot item in gui invalidly can potentially break stuff, also a skin refresh button would make this useless anyway
3003: Update brazilian_portuguese.txt r=def- a=rffontenelle
Co-authored-by: Nikola Radovanovic <nikola.r@toptal.com>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: Rafael Fontenelle <rffontenelle@users.noreply.github.com>
2997: Make menu background animations smoother r=def- a=Fireball-Teeworlds
time_get_microseconds() can potentially return big numbers (on my system it seems to be equal to uptime) and at some point float's precision is no longer enough for every 1/60th of a second.
I'm replacing it with LocalTime() - it's also available in the menu and it's counted from the start of the game.
I've tested menu and in-game animations.
Co-authored-by: Fireball <fireball.teeworlds@gmail.com>
time_get_microseconds() count starts from 1970-01-01 and float's precision is not enough for every 1/60 of a second.
I'm replacing it with LocalTime() - it's also available in the menu and it's counted from the start of the game.
I've tested menu and in-game animations.
2893: Determine binary dir independently of data dir (fixes#2891) r=heinrich5991 a=def-
@Learath2 Could you check if this can be extended to also find the DDNet-Server executable on Mac?
2972: Add explicit button for current map as BG r=heinrich5991 a=def-
2974: Fix autoformatting wrt. generated files r=def- a=heinrich5991
Fix#2962.
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2948: Show File button in demo player r=heinrich5991 a=def-
to easily get the file instead of having to search for it in the file browser again. Complements #2946
2956: Add Background music volume slider r=heinrich5991 a=def-
as requested by hussainx3
2965: Clean up some data r=heinrich5991 a=def-
Co-authored-by: def <dennis@felsin9.de>
2958: AntiPing limit is unintuitive, remove from settings r=heinrich5991 a=def-
2961: Fix hash in formatting-revs.txt r=heinrich5991 a=def-
2963: Handle PNG read errors (fixes#2959) r=heinrich5991 a=def-
and print a more telling error message
I'll check all our existing maps for failures now:
```
$ find . -iname '*.map' | while read i; do echo $i; map_extract $i > /dev/null; find . -iname '*.png' | while read j; do dilate $j; rm -- $j; done; done
```
For skins Soreu and the skin DB team is already taking care. (but I checked and the ones in Skin DB now can all be loaded without error)
Co-authored-by: def <dennis@felsin9.de>
2942: Update swedish translations (by cur.ie) r=heinrich5991 a=def-
2943: Need to send info when updating skin in text field r=heinrich5991 a=def-
As reported by abcqwerty on Discord
Co-authored-by: def <dennis@felsin9.de>
2922: Don't show wrong decisecs in game time in HUD r=heinrich5991 a=def-
I think .me' reported this to me 7 years ago and I've been noticing that they're wrong since then. Time to remove I guess, they don't seem useful anyway.
Co-authored-by: def <dennis@felsin9.de>
2932: Don't change SpectatorID when not spectating r=def- a=Fireball-Teeworlds
This prevents a confusing situation where /pause and /spec lead to spectating yourself: https://youtu.be/9MzvDoXtMLc (looks as if /pause is broken unless you notice that you are spectating yourself).
This could've happened when you pressed spectate_next button while playing and SpectatorID got changed to yourself. I think it doesn't make sense to allow changing SpectatorID when playing at all.
I've also tried to simplify the code: the number of `for` loops in the updated code goes down from 10 to 3.
Things tested with this change:
1. Cycling through players when spectating (works)
2. Changing SpectatorID when not spectating (no longer possible)
3. Spectating yourself (still possible with "spectate N" command but no longer happens accidentally because of 2)
4. "spectate_closest" command (works)
5. Replaying demos where player goes into spectators (works)
Co-authored-by: Fireball <fireball.teeworlds@gmail.com>
This prevents a confusing situation where /pause and /spec lead to spectating yourself.
This happens if you accidentally pressed spectate_next key when playing.
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py
2917: Create ALLOW_X_SKINS game info flag r=heinrich5991 a=def-
To allow server to set any x_ prefixed skin and client won't filter it
out. As requested by Pure_luck for his mod to show players as tanks,
walls, etc. Won't be enabled on DDNet-Servers, thus such skins can be
added where a server modification wants to fine-control what skins are
allowed and can enforce such skins.
Co-authored-by: def <dennis@felsin9.de>
To allow server to set any x_ prefixed skin and client won't filter it
out. As requested by Pure_luck for his mod to show players as tanks,
walls, etc. Won't be enabled on DDNet-Servers, thus such skins can be
added where a server modification wants to fine-control what skins are
allowed and can enforce such skins.
2894: Add new renderer(as streamed vertices) for editor r=def- a=Jupeyy
Does not improve performance in editor!
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2909: Set IME Window Position & Prevent Input from fighting with IME r=def- a=TsFreddie
Mainly solves the backspace problem where you were able to delete from chat and ime comps at the same time.
Also set the position of composition window
Need some testing from other languages' users.
Need https://github.com/ddnet/ddnet-libs/pull/14 to work on windows
Co-authored-by: TsFreddie <tsfreddiewang@gmail.com>
2902: Don't rely on snapshot for ddnet gametype r=heinrich5991 a=Jupeyy
@fokkonaut you need to test again if you mod works.
This time i also did the test for masked entites(but not for non masked ones).
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2898: Inform players that they are in team already r=heinrich5991 a=def-
2901: Remove failed downloaded files immediately r=heinrich5991 a=def-
Especially skins were only deleted after they were requested again
2908: Don't log skin downloading progress r=heinrich5991 a=def-
since it's not really interesting for most players, as long as things work fine
Co-authored-by: def <dennis@felsin9.de>
2874: Add unmasked entities for all mods r=def- a=Jupeyy
Fixes switch tile for unmasked ddnet
And ddnet mods send that they are a race and ddrace mod appearently?
Not very intuitive that ddnet is a superset of them, bcs tiles changed.
Waiting for a review from @fokkonaut
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
fixes graphics bug when new skins are added, skins array is reallocated
and we accessed freed memory
Thanks to Jupeyy & Learath2 for also looking into this
- Increase size of Name and Clan in adding friend fields
- Smaller Search and Exclude fields
- No more duplicate Search - Search - Search text
- Smaller Connect and Refresh buttons
2733: Implement on-demand skin downloader, remove Lappi's non-free skins (fixes#1166, fixes#2547) r=Learath2 a=def-
Seems to work on first try, I'm somewhat surprised :D
Future ideas:
- I haven't checked how the performance impact is of a new skin joining,
might want to move the loading to a separate thread?
- Use the skins from download directory instead of redownloading? Might
want to compare modified time.
- Make all skins load on demand only to save some memory?
Co-authored-by: def <dennis@felsin9.de>
Seems to work on first try, I'm somewhat surprised :D
Future ideas (not for this change):
- I haven't checked how the performance impact is of a new skin joining,
might want to move the loading to a separate thread?
- Use the skins from download directory instead of redownloading? Might
want to compare modified time.
- Make all skins load on demand only to save some memory?
2816: Implement context for translations (largely taken from Teeworlds) r=Learath2 a=def-
Missing: scripts/languages doesn't work yet, but the context can be
added manually, see german.txt for an example.
Co-authored-by: def <dennis@felsin9.de>
2828: Use resize instead of rescale r=def- a=Jupeyy
rescale doesn't clamp, and looks worse, might be slightly faster tho.
So i also renamed the config vars that might cause resizing and/or are not very useful
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2800: Style-fixed version of #2784 r=def- a=heinrich5991
Thanks to @Jupeyy for the original pull request.
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2738: Don't search the sorted array linearly r=heinrich5991 a=Learath2
Small optimization but it could start mattering with #2733
Co-authored-by: Learath <learath2@gmail.com>
2758: Remove the rudimentary fuzzing since no one uses it anyway r=heinrich5991 a=def-
2769: Update front.png by Soreu r=heinrich5991 a=def-
2772: Dont predict camera position on spectator changed r=heinrich5991 a=BannZay
No reason to predict camera position in case when we just changed spectator.
But tbh I have not found a big reason to predict it at all.
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Andrii <bannzay3@gmail.com>
2742: Add str_utf8_copy that trim broken utf8 sequence at the end. r=heinrich5991 a=TsFreddie
Currently this replaces `str_copy` text input and clipboard paste in chat. Many places may need the same treatments, like steam names.
![image](https://user-images.githubusercontent.com/3797859/92263741-08b8e080-eed5-11ea-84a5-b7f070ded260.png)
Test string:
abcd今天是个好日子心想的事儿都能成今天是个好日子打开了家门咱迎春风今天是个好日子心想的事儿都能成今天是个好日子打开了家门咱迎春风今天是个好日子心想的事儿都能成今天是个好日子打
2745: Update mapres by mind r=heinrich5991 a=def-
Adapted from 0.7 for new renderer. Not sure if this makes sense :D
Co-authored-by: TsFreddie <tsfreddiewang@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
2751: More aggressive analysis & check 2.0 gl Functions that were used r=def- a=Jupeyy
If even that fails, I'm out of ideas
Checks all texture shaders, checks all functions used.
2752: Can't detect if paused on KoG, so don't show button r=def- a=def-
Since they're running an old version of DDNet server
2756: Don't deactivate menu when a popup is active r=def- a=Learath2
Deactivating menu while a popup is active causes the menu to never open again.
Reported by Anxton on discord.
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Learath <learath2@gmail.com>
Seems more useful than Spectate and Connect Dummy, both of which are
often mistaken by newcomers.
Make button sizes more consistent
Hide buttons that make no sense
2713: allow empty max ping filter r=heinrich5991 a=BannZay
The inconvenieces I discovered so far:
1. You got to write 999 to "disable" this filter
2. If you try to clear this field and then type 75 then the field will contain 750 because the last zero is bugged at this point
Those are fixed
What I would like to be fixed as well (not sure if I gona do this soon):
1. Update browser servers live without refreshing. You press refresh - you receives all the servers and then you should be able (but currently not) to filter them out without pressing on "Refresh" button again but just by changing the max ping value
Co-authored-by: Andrii <bannzay3@gmail.com>
2674: Add nameplates friend marks r=heinrich5991 a=BannZay
Problem: when I play with a friend in team 0, and there are many players nearby, I cannot distinguish him due to nameplates overlapping. It's getting worse when they are in freeze.
Solution: Mark your teammate as "Friend" and setup "cl_nameplates_friendmark"
Result:
![v2](https://user-images.githubusercontent.com/17499770/91647684-08988b00-ea66-11ea-9407-336437391b4f.png)
Co-authored-by: Andrii <bannzay3@gmail.com>
2708: Disabling 3.3 in settings tab should reset to version 3.0 r=def- a=Jupeyy
We don't have a way to query the default config value, except including the config_variables.h, do we?
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2691: Also check for divisibility by 16 of height (fixes#2687) r=heinrich5991 a=def-
2701: Set search field active when opening file dialog in editor r=heinrich5991 a=def-
2702: Remove fallback for Teeworlds' settings.cfg (partially fixes#2698) r=heinrich5991 a=def-
2705: Clarify kill and /kill r=heinrich5991 a=def-
Co-authored-by: def <dennis@felsin9.de>
2653: Fix background map loading r=def- a=Jupeyy
As reported.
Tested all possible contexts, hope this is right now
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2598: Allow specifying an OpenGL version manually r=def- a=Jupeyy
Ofc don't merge, we'll test it first, and if we want merge it, i'd need to enable shader compability for OpenGL 4+, and general support for OpenGL 3.1 and 3.2(bcs i think they already don't allow some older GL commands).
Also i never really read in the OpenGL 1.x specification, i remember that older OpenGL versions required glBegin and stuff like that
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2637: Send larger distance when zooming r=heinrich5991 a=def-
since sometimes with dyncam it can be just at the border.
As reported by Lady Saavik
Co-authored-by: def <dennis@felsin9.de>
2579: Ship map_convert_07 executable, allow drag'n'drop and ship Gold Mine map (with sixup version) instead of Kobra 4 and Goo! r=def- a=def-
2588: Add instructions about how to kill and pause game r=def- a=def-
Co-authored-by: def <dennis@felsin9.de>