ddnet/src/game/client
bors[bot] 1d961a262f
Merge #3069
3069: Recreate score hud when any score changed r=Learath2 a=def-

Fixes problem with too long strings because we display the score centered

Thanks to ExP for report:
![screenshot_2020-10-11_17-18-45](https://user-images.githubusercontent.com/2335377/95682429-7a2b3380-0be5-11eb-8186-c1dbf922b960.png)

Fixed:
![screenshot-20201011@171419](https://user-images.githubusercontent.com/2335377/95682443-88794f80-0be5-11eb-9d10-79ea5df785c0.png)
![screenshot-20201011@171423](https://user-images.githubusercontent.com/2335377/95682441-857e5f00-0be5-11eb-805a-8312e43f5ba1.png)


Co-authored-by: def <dennis@felsin9.de>
2020-10-11 15:45:35 +00:00
..
components Merge #3069 2020-10-11 15:45:35 +00:00
prediction Fix laser prediction for non ddrace mods 2020-10-03 03:10:54 +02:00
animstate.cpp Run clang-format 2020-09-26 21:50:15 +02:00
animstate.h Manual preparation for cleaner clang-format 2020-09-26 21:41:01 +02:00
component.h Run clang-format 2020-09-26 21:50:15 +02:00
gameclient.cpp Modulize skins, particles, emoticons and game 2020-10-09 09:07:19 +02:00
gameclient.h Modulize skins, particles, emoticons and game 2020-10-09 09:07:19 +02:00
lineinput.cpp Run clang-format 2020-09-26 21:50:15 +02:00
lineinput.h Run clang-format 2020-09-26 21:50:15 +02:00
race.cpp Run clang-format 2020-09-26 21:50:15 +02:00
race.h Fix all the header guards and adjust the script a little 2018-07-06 16:11:38 +02:00
render.cpp Modulize skins, particles, emoticons and game 2020-10-09 09:07:19 +02:00
render.h Modulize skins, particles, emoticons and game 2020-10-09 09:07:19 +02:00
render_map.cpp Make animations more consistent with high float values 2020-10-05 02:32:50 +02:00
skin.h Modulize skins, particles, emoticons and game 2020-10-09 09:07:19 +02:00
ui.cpp Text alignment 2020-10-07 04:44:35 +02:00
ui.h Text alignment 2020-10-07 04:44:35 +02:00