def
f7b37eaf6a
clang-format fixes
2020-09-10 20:16:09 +02:00
def
2cdc7d0faf
Adapt 0.7 start menu
...
- Working Local Server button (needs fixing for Windows)
- Highlight buttons if server is running, new news is out and editor has
unsaved changes
2020-09-10 20:13:01 +02:00
def
279deffa86
Refresh server browser immediately when updated ddnet info arrived
...
At the moment it only happens the next time you press refresh.
Before we had it so that it always reloaded once the ddnet info arrived,
causing a quick flickering and lots of packets having to be resent every
time someone pressed refresh, even if nothing changed.
The new approach combines the advantages of both without the
disadvantages. An even nicer way would be to compare the json objects,
so that news and version updates don't matter, but our json library
doesn't seem to support that.
2020-09-09 17:51:32 +02:00
bors[bot]
742ee9094c
Merge #2744
...
2744: Allow different timeouts for different downloads r=heinrich5991 a=def-
Co-authored-by: def <dennis@felsin9.de>
2020-09-06 23:05:57 +00:00
heinrich5991
435137d79e
Allow joining and inviting others via Steam friend list while ingame
...
Fixes #2642 .
2020-09-06 17:08:38 +02:00
heinrich5991
7162ded266
Fix formatting in CClient::Update
2020-09-06 15:43:02 +02:00
heinrich5991
f682a79d5f
Make it possible to join via the Steam friend list
2020-09-06 13:37:48 +02:00
def
b7c3a6dfd8
Allow different timeouts for different downloads
2020-09-04 19:58:32 +02:00
def
35a8aa5146
Revert "Don't time out on info2.ddnet.tw"
...
This reverts commit e936a86b5b
.
2020-09-04 18:23:43 +02:00
Dennis Felsing
27f8402755
Merge pull request #2735 from def-/pr-timeout
...
Don't time out on info2.ddnet.tw
2020-09-04 16:26:03 +02:00
def
e936a86b5b
Don't time out on info2.ddnet.tw
2020-09-04 15:36:00 +02:00
def
80df6ca3b1
Remove temporary files after failure
2020-09-04 15:32:35 +02:00
def
d6f74eb654
Don't update news when something was only removed
2020-09-03 12:32:13 +02:00
heinrich5991
674d7856fd
Begin the groundwork to set a custom status on Steam
...
Currently, this just shows the current map in the status. Might need
localization data in Steamworks to be available to work in languages
other than English.
CC #2642
2020-09-02 00:32:22 +02:00
def
e0cbd3b888
Remove fallback for Teeworlds' settings.cfg (partially fixes #2698 )
2020-09-01 09:55:14 +02:00
heinrich5991
db52340ab1
Use the correct name for determining ranks
...
Was broken by the recent Steam name update.
2020-08-29 12:39:57 +02:00
def
df82d24ffc
Remove panic quit button
2020-08-26 15:38:39 +02:00
heinrich5991
bfe7b3cbeb
Use player name prefixed with "[D] " for the dummy name
2020-08-25 16:22:03 +02:00
heinrich5991
5d83e9177f
Use player name from the Steam API as fallback
...
Fixes #2605 .
2020-08-25 16:21:58 +02:00
heinrich5991
3c6f05887f
Add SteamAPI + stub
2020-08-25 13:03:20 +02:00
Dennis Felsing
dbb9c662ba
Merge pull request #2617 from Jupeyy/pr_font_fallback
...
Font fallback
2020-08-20 20:34:48 +02:00
def
a388b709d6
Generalize loading fallback fonts
2020-08-20 19:48:08 +02:00
def
178d864ec9
Switch to Source Han Sans font
2020-08-20 13:55:03 +02:00
def
446526486d
Use two fonts, one as explicit fallback
...
Merging with fontforge had problems, for example for the Bei (U+5317) in
Beijing, see https://github.com/fontforge/fontforge/issues/4432
2020-08-20 11:13:08 +02:00
def
c458ee52b0
Remove need for custom certificate
...
in anticipation of using CloudFlare
2020-08-19 17:54:05 +02:00
def
1394ac0fc4
Merge DejaVuSansCJKName with DejavuWenQuanYiMicroHei and use it for all ( fixes #2593 )
...
got them merged with fontforge, finally looks good.
allows reading CJK for everyone independent of language chosen.
Hopefully the lags are gone.
2020-08-19 12:31:55 +02:00
def
07f18d4ac4
Client: Support .map file drag-and-drop to open map in editor
...
As suggested by Lady Saavik
2020-08-02 13:00:01 +02:00
Fireball
918f321dfb
Improved dummy switching
...
- Fix a use-after-free when there are no new snapshots for the cl_dummy tee after the switch.
- When one of the tees is hooked, cycling through them will no longer show phantom hook for the other tee.
- Dummy switch might happen a bit quicker since it doesn't depend on receiving new snapshots.
- Simplified code: m_LastDummy2 is no more.
2020-07-12 19:14:18 +01:00
bors[bot]
160a7b71fb
Merge #2279 #2327
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2279: Only forbid resizing when videorecorder is recording r=heinrich5991 a=def-
2327: List data files in `CMakeLists.txt` r=def- a=heinrich5991
This fixes missing files for people recompiling when we add new data
files.
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-06-23 08:48:05 +00:00
def
83c820db09
Fix some naming conventions in videorecorder
2020-06-23 08:00:03 +02:00
Learath
b0e5a37fa9
Do message translation differently
2020-06-19 20:27:15 +03:00
Learath
345798f9e1
Don't miss dummy disconnects. Fix #2257
2020-06-11 13:33:08 +03:00
heinrich5991
0d7872c79e
Send DDNet version early in the connection process
...
This gets rid of the problem that we don't know whether we should send
full snapshots to clients because they haven't told us about them being
DDNet yet.
2020-05-22 17:58:41 +02:00
trml
99baf219d0
Revert "Remove the dummy prediction"
...
This reverts commit 681f30950c
.
2020-04-18 22:16:25 +02:00
Arda Demir
8648b1a7dc
Don't push notification when active
2020-04-15 00:37:58 +03:00
Arda Demir
b7d452d2a0
Libnotify support for linux client ( #2099 )
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Add libnotify support for linux client
Also unify notification management
Make libnotify mandatory for the client. It is installed on 100% of Arch
Linux systems and on 70% of Debian systems. I'd guess the remaining
Debian systems are servers.
Detect dependent libraries of `libnotify` using `pkg-config`. Remove
library-specific code from the game module. Decrement refcount for
libnotify notification object before leaving the function.
2020-04-14 17:53:53 +02:00
def
dde88bbd77
Fix division by 0 ( fixes #2131 )
...
Caused by https://github.com/ddnet/ddnet/pull/2119/
2020-04-10 20:54:05 +02:00
Jupeyy
888223a529
Change last render logic, when inactive
2020-04-06 03:18:30 +02:00
Learath
61e5667624
Streamline platform client
2020-03-28 02:20:16 +03:00
sirius
3c085b53ed
fix bug that demo can't play when demo pause and use start_video
2020-03-26 18:25:50 +08:00
bors[bot]
6e78deb0c4
Merge #2069 #2076 #2095
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2069: Move global configuration out of client interface r=heinrich5991 a=ChillerDragon
2076: Allow editing multiple tile layer props r=heinrich5991 a=Learath2
Requested by Ravie on discord
2095: Fix `AntibotDestroy` being called twice r=def- a=heinrich5991
The resource deallocation needs to happen in symmetry with the
allocation, otherwise we get unmatched dealloctions leading to crashes.
Allocations happened in `CAntibot::Init`, but it was not guaranteed that
this was called before the destructor.
Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-03-23 17:04:15 +00:00
def
127372b03d
Fix timeout protection ( fixes #2067 )
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CNetMsg_Cl_Say should not be a system message
2020-02-22 09:55:17 +01:00
ChillerDragon
9e0f6d2ce0
Move global configuration out of client interface
2020-02-19 11:24:58 +01:00
def
31ae4c4d5a
use pid in file names of temporary files
...
to prevent race conditions with multiple clients running when saving
maps, config on quit, during upgrade
2020-02-12 23:14:30 +01:00
bors[bot]
72fcf9caa8
Merge #2050
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2050: Fix race condition. Closes #2004 r=def- a=Learath2
I guess a new state is better then a global variable
Co-authored-by: Learath <learath2@gmail.com>
2020-01-26 15:49:30 +00:00
Learath
cc8dea393d
Address feedback
2020-01-25 21:05:33 +01:00
Dennis Felsing
50d848ec43
Merge pull request #1928 from sirius1242/demo_render2
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Demo to video converter function.
2020-01-25 21:01:08 +01:00
Learath
40dc9692aa
Fix race condition. Closes #2004
2020-01-25 17:48:32 +01:00
bors[bot]
7a3ebd5948
Merge #2041
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2041: Strip spaces in browser (server name) r=heinrich5991 a=ChillerDragon
before:
![image](https://user-images.githubusercontent.com/20344300/72688976-b45f1d00-3b0c-11ea-8920-5328c6d721f7.png )
after:
![image](https://user-images.githubusercontent.com/20344300/72688970-9db8c600-3b0c-11ea-8636-330218d75ca1.png )
Co-authored-by: KillaBilla <robomastermail@googlemail.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-01-25 12:45:36 +00:00
bors[bot]
749929431a
Merge #2040
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2040: fixed faulty message id r=heinrich5991 a=ChillerDragon
(cherry picked from commit 9023796d27
)
Co-authored-by: oy <Tom_Adams@web.de>
2020-01-25 12:40:14 +00:00
def
8779be6bd8
Looks like my comment was wrong...
2020-01-25 07:37:28 +01:00
12pm
ec42291756
Allow filtering by name in status
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Easier to find players when the server is full
2020-01-24 14:44:54 +01:00
ChillerDragon
610976eddd
Fix max snapshot size
2020-01-22 13:44:05 +01:00
ChillerDragon
ee825f42e9
Add snap check for dummy
2020-01-21 22:20:09 +01:00
oy
49168da784
fixed typo
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(cherry picked from commit 3deb58d409
)
2020-01-21 22:17:20 +01:00
oy
ef3bce204c
added some checks to snap handling
...
(cherry picked from commit a09d498bc9
)
2020-01-21 22:16:28 +01:00
KillaBilla
ba1abac52f
remove leading and trailing space from server name and forbit the use of multiple spaces
...
(cherry picked from commit a9cc1e8de2
)
2020-01-19 22:28:19 +01:00
oy
1b4131a7fd
fixed faulty message id
...
(cherry picked from commit 9023796d27
)
2020-01-19 21:30:12 +01:00
sirius
483885b6b1
try to solve the problem that video not fluent caused by previous commits
2020-01-08 14:25:06 +08:00
sirius
3baba93ed2
fix the problem of audio when video fps is low
2020-01-06 11:57:24 +08:00
sirius
0be4629cc1
forget to deal with pError
2020-01-04 17:44:12 +08:00
sirius
3967ddba00
replace same operations by call Demoplay_Play() when rendering video by render button
2020-01-04 17:08:00 +08:00
sirius
521e822bbb
update map fix part when rendering video
2020-01-04 17:02:00 +08:00
Learath
d2fad6c79a
Fix demo bug
2020-01-03 12:13:40 +03:00
def
017b8c3621
Move DDNet-custom json code out of external directory ( fixes #2022 )
2020-01-01 20:07:04 +01:00
sirius
7710b88670
Merge branch 'master' of https://github.com/ddnet/ddnet into demo_render2
2020-01-01 18:36:49 +08:00
Learath
65ec25a8a1
Fix small bug with demos that don't include a map
2019-12-18 13:51:08 +01:00
Dennis Felsing
4171e8751f
Merge pull request #1939 from Learath2/dd_pr_demoload
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Always try extracting map before fail. Fix #1886
2019-12-17 21:20:10 +01:00
ChillerDragon
4a6a85124a
Remove some unused includes
2019-12-14 10:20:42 +01:00
Magnus Auvinen
6a6a5f00c9
more typesafty in the graphics. introduced the IGraphics::CTextureHandle
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Edited by @ChillerDragon to fit in ddnet
(cherry picked from commit cb95e8dfe8
)
2019-11-22 18:08:37 +01:00
ChillerDragon
9c3447dd17
Use an enum for netclient indices
2019-11-10 13:46:27 +01:00
sirius
e910fe404f
Direct mix when recording audio now, and seems solve the stuck problem when
...
DDNet is not the focusing window
2019-11-02 18:21:47 +08:00
Sirius
45263ebdd0
Merge branch 'master' into demo_render2
2019-10-31 22:08:49 +08:00
Learath
7cdd050fee
Add SHA to demos. Bump Demo Version
2019-10-14 02:27:08 +02:00
Learath
b2cefb20ed
Always try extracting map before fail. Fix #1886
2019-10-13 18:46:28 +02:00
Learath
49a2a47dc8
Fix #1888
2019-10-02 20:44:03 +03:00
sirius
6acae69d96
repair the segment fault bug in con_startvideo
2019-10-02 09:52:54 +08:00
sirius
b0ee5671ff
rebased to ef32fc4
2019-10-02 09:51:33 +08:00
sirius
605da124d4
add button to adjust render speed
2019-09-30 20:54:42 +08:00
sirius
1c150106f8
demoplayer disconnect when render finished
2019-09-30 20:54:42 +08:00
sirius
d9d1e8b309
add if defined to newly added lines
2019-09-30 20:54:19 +08:00
sirius
562dffe800
segment fault repaired (don't nest others' function thoughtless)
2019-09-30 20:52:25 +08:00
sirius
a71339366b
add function to appoint video name, but will segment fault
2019-09-30 20:52:25 +08:00
sirius
1375fbb95d
add a button to render whole demo
2019-09-30 20:52:24 +08:00
H-M-H
7ae4b39574
made recording demos work
...
- videorecorder only works for recording demos now
- demoplayer was modified to allow controll over the time that passed
in order to get perfect fps, IVideo controlls how much time passed,
basically every rendercall sets the time to record the next frame
2019-09-30 20:48:47 +08:00
H-M-H
94860c935f
raw H.264 --> mp4 \o/
2019-09-30 20:46:45 +08:00
H-M-H
c5c171a3cb
initial work on a video recorder
2019-09-30 20:46:45 +08:00
Corantin H
043859b66d
Fix keeping tmp replay demo file on map change
2019-08-21 22:49:21 +02:00
heinrich5991
ca03ab6337
Address Learath2's comments
2019-06-14 00:28:59 +02:00
heinrich5991
a7857d58c4
Remove now-useless function in CGameClient
...
(incorporate @fokkonaut's feedback)
2019-06-14 00:28:59 +02:00
heinrich5991
f31e081bd4
Remove all checking for the gametype in the game
...
OK, maybe not actually remove because it is kept for fallback when the
new method isn't available.
The whole gametype parsing business had the same downsides as user agent
parsing on the web, hence I removed it while keeping behavior the same.
This allows servers to explicitly opt in or out of certain bug
workarounds and other client behavior. This increases the complexity of
different configurations that are available in the client (which is a
bad thing).
2019-06-14 00:28:59 +02:00
Dennis Felsing
0d9952b32a
Merge pull request #1748 from archimede67/pr_replays
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Replay system (demo after-the-fact)
2019-06-11 18:13:26 +02:00
archimede67
0e62b4b9b9
fix code style
2019-06-05 19:49:00 +02:00
archimede67
65353c2030
fix
2019-06-05 19:36:45 +02:00
archimede67
929bf57bf6
infinite length and a lot of changes including notifications are now chat messages
2019-06-05 19:17:55 +02:00
Corantin H
2e27a22927
typo + added an optional argument to save_replay + changed max replay length and fixed cl_notification_time values
2019-06-02 15:34:01 +02:00
Corantin H
761e73a131
should be thread safe now + moved demoedit to a new file
2019-05-31 20:42:28 +02:00
bors[bot]
647bbcc259
Merge #1732
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1732: Implement ISDDNET and Time Score cleanly r=def- a=Learath2
This is an attempt at implementing the two things in a cleaner way.
Deprecated #1320
Willfix #1622 soon(tm)
Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: Learath2 <learath2@gmail.com>
2019-05-31 10:12:10 +00:00
Corantin H
709a6c2924
Moved notification outside of the demoedit job, so now we keep track of all the editjbos and show the notification when they are done in the client loop
2019-05-28 13:24:55 +02:00
Corantin H
7c79b48da5
The demoeditors are now initialised in the constructor of the job
2019-05-26 21:06:43 +02:00
Corantin H
cbcb8d4830
The slicing is now done with a new demoeditor each time we save a replay
2019-05-25 15:16:03 +02:00
Corantin H
e35951dedc
demo slicing is now done in a separate task to prevent ingame freeze
2019-05-25 00:24:13 +02:00
Corantin H
bf435e8b72
coding style + added cl_notification_time
2019-05-23 23:17:12 +02:00
Corantin H
858a85e7b5
fixed some typo errors, fixed code style and added a slider setting to set the replay length
2019-05-21 23:59:57 +02:00
Corantin H
e6ce2c0c46
Renamed class CNotification to CHudNotification
2019-05-21 18:50:41 +02:00
Corantin H
857656e8db
Implemented a small notification system, fixed some problems with removing tmp files and update the recorder status when checking/unchecking the setting "Enable replays".
2019-05-21 17:21:53 +02:00
Corantin H
ac4d7085c5
Switched to a proper new recorder instead of using the auto one
2019-05-21 12:49:19 +02:00
Learath
23255a04b3
Remove time-score
2019-05-21 10:24:07 +02:00
Learath2
c7d8ca129a
Rerevert #1187
2019-05-21 10:51:43 +02:00
Corantin H
817bdaf9cd
initial work on a replay system
2019-05-20 23:55:40 +02:00
Learath
66b1b44e07
Style
2019-05-20 00:18:19 +02:00
Kpro998
0856fec38e
fix particles, emote wheel, zoom and score for blockworlds
2019-05-19 22:11:16 +01:00
12pm
ea324592c6
Change col to color in variable names
2019-05-10 23:34:21 +02:00
Learath
588acdda0d
Consolidate color configs, extend debugging
2019-04-27 02:02:31 +03:00
Learath
65a17599e1
Add ColorHSVA, phase out more vec3's
2019-04-26 15:06:32 +03:00
Learath
cc36af73be
Cleanup colors
2019-04-24 23:53:26 +03:00
trml
681f30950c
Remove the dummy prediction
2019-04-23 02:01:17 +02:00
trml
c5c837e0e3
Revert dummy input fix (which wasn't a sufficient fix)
2019-04-21 16:12:21 +02:00
trml
0b3f3b03b5
Rewrite of prediction code, with additional prediction
2019-04-21 16:12:20 +02:00
Dennis Felsing
cde07b420b
Implement changes suggested by -Wuseless-cast
...
But don't enable it yet because I'm not sure what the best way is.
2019-04-11 19:54:43 +02:00
bors[bot]
279eeed9fc
Merge #1614
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1614: Remove unmaintained Android code (fixes #1575 ) r=heinrich5991 a=def-
Thoughts?
Co-authored-by: def <dennis@felsin9.de>
2019-04-11 00:02:17 +00:00
def
ab9912c9c1
Rcon console: Don't show duplicates
...
when connecting to next server after old server shutdown
2019-04-10 23:31:06 +02:00
def
94f3d97ddf
Remove unmaintained Android code ( fixes #1575 )
2019-04-10 19:40:50 +02:00
Dennis Felsing
7c0f4c9856
Address reviewer comments
2019-04-10 09:00:06 +02:00
def
cca80da554
Enable dragging demo file into client to play it directly
2019-04-08 21:43:59 +02:00
bors[bot]
b25c5275d5
Merge #1585
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1585: Use OpenSSL md5 if it is available r=def- a=heinrich5991
Fixes #1582 .
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2019-04-06 15:43:24 +00:00
12pm
98bfeb3e72
Notify about chat mentions in editor
2019-04-06 11:32:50 +02:00
heinrich5991
e44b1ca986
Use OpenSSL md5 if it is available
...
Fixes #1582 .
2019-04-06 02:56:29 +02:00
def
ad70456687
Some more dummy fixes (might fix #1415 )
2019-04-02 22:02:55 +02:00
Dennis Felsing
138a9c6ff7
Merge pull request #1545 from def-/pr-load-font
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Move out common font loading into method
2019-03-28 23:38:24 +01:00
def
9e25f4c113
Move out common font loading into method
2019-03-28 21:51:42 +01:00
def
8908102536
Add cl_confirm_disconnect_quit_time ( fixes #1530 )
...
Number of minutes of active racing time before being asked to confirm
disconnecting, disconnecting dummy or quitting through GUI. Defaults to
20 minutes, -1 to disable, 0 to always enable.
Also removed confirmation to quit when in main menu, except when having
an unsaved map in editor.
Spectate and kill should already be safe thanks to server-side kill
protection.
2019-03-25 20:10:38 +01:00
def
bc91659aa8
Get GAME_RELEASE_VERSION back, fix compatibility filter in server browser
2019-03-06 21:02:06 +01:00
def
deb2494692
Don't suggest to downgrade, clean up versioning ( fixes #1440 )
2019-03-03 20:31:23 +01:00
heinrich5991
c24c6274b6
Decode extended packets for the dummy as well
2019-01-14 15:42:37 +01:00
fokkonaut
b2b6d25a92
add missing semicolon
2019-01-14 08:01:20 +01:00
fokkonaut
d156ac47b7
forgot one
2019-01-14 08:01:20 +01:00
fokkonaut
fe4426b008
fixed ddrace score (time score)
2019-01-14 08:01:20 +01:00
fokkonaut
0e842359ad
Add DDRace Score NETMSG
2019-01-14 08:01:20 +01:00
def
caa9e4ba29
Fix auto save statboard limit ( fixes #528 )
2019-01-11 12:07:12 +01:00
def
1ece46aa4e
Revert "setlocale for XOpenIM with compose key"
...
Has been fixed: https://bugzilla.libsdl.org/show_bug.cgi?id=3102
This reverts commit 6c4e6c5c44
.
2019-01-07 21:27:09 +01:00
def
6846a6ecad
Fixes and stress improvements
2018-12-17 20:05:50 +01:00
Dennis Felsing
e9ee74a941
Merge pull request #1402 from ddnet/remove-modhelp
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Remove /modhelp (fixes #1401 )
2018-12-17 14:42:07 +01:00
def
c4d437bc0f
Make client launchable from browser
...
By needs from https://github.com/teeworlds/teeworlds/pull/1478/files
2018-12-13 19:57:34 +01:00
Dennis Felsing
5c18d6c481
Remove /modhelp ( fixes #1401 )
2018-12-12 10:05:44 +01:00
Learath
0c13c8cebb
Handle the windows console properly. Fixes #1394
2018-12-07 23:52:33 +01:00
Learath2
21609d43fb
Fix the beep. Fixes #985
2018-11-22 17:37:52 +01:00
heinrich5991
a36250ba34
Use two threads for the server thread pool
...
This might help with long DNS timeouts.
2018-10-07 12:47:32 +02:00
Learath
2696ac134c
Handle the platform differences in CMake.
2018-09-20 14:06:18 +02:00
Learath
3852f0e720
CMake option to disable autoupdater. Closes #1292
2018-09-20 03:01:31 +02:00
Dennis Felsing
e295a121e4
DDNET_INFO(_TMP)
2018-08-23 09:57:35 +02:00
heinrich5991
2ad4c86632
Fix a typo
2018-08-13 21:35:49 +02:00
heinrich5991
8d04e7e5e1
Share libcurl resources across requests
...
Use the libcurl-share interface to share DNS cache and connections
between different requests.
If compiled with OpenSSL, libcurl can only be safely used from multiple
threads for OpenSSL >= 1.1.0, but this problem is not newly introduced
by this commit: According to libcurl-thread(3):
>OpenSSL <= 1.0.2 the user must set callbacks.
>
>https://www.openssl.org/docs/man1.0.2/crypto/threads.html#DESCRIPTION
>
>https://curl.haxx.se/libcurl/c/opensslthreadlock.html
2018-07-11 20:17:21 +02:00
ZombieToad
712fca8adc
fixes
...
thnx to Hey, Fuck you!
2018-07-04 04:35:06 +01:00
def
5e1f62fe7c
Fix http map download...
2018-06-30 09:47:45 +02:00
heinrich5991
ab55bcd9c8
Also search for maps with sha256 in downloadedmaps
...
Additionally, forget the extra map details after disconnecting, they
shouldn't be used for the next server.
2018-06-24 17:04:50 +02:00
heinrich5991
ca8fcc823c
Use more secure hash function for map downloads
...
SHA256 was chosen because it is reasonably standard, the file names
don't explode in length (this rules out SHA512) and it is supported by
basically all versions of OpenSSL (this rules out SHA512/256 and SHA3).
The protocol is changed in a backward compatible way: The supporting
server sends the SHA256 corresponding to the map in the `MAP_DETAILS`
message prior to sending the `MAP_CHANGE` message. The client saves the
SHA256 obtained from the `MAP_DETAILS` message until the next
`MAP_CHANGE` message.
For servers not supporting this protocol, the client falls back to
simply opening maps like in the previous scheme.
Remove the `map_version` tool, it is not being used and would have been
a little bit effort to update.
Use the OpenSSL implementation of SHA256 if it is supported, otherwise
fall back to a public domain one.
Fix #1127 .
2018-06-24 17:04:50 +02:00
bors[bot]
ebb9481857
Merge #1157 #1160
...
1157: Add a way to call for external moderator help r=Learath2 a=heinrich5991
This is done by HTTP POSTing to a location specified by
`sv_modhelp_url`. We also provide a `src/modhelp/server.py` which can
use theses POSTs to forward them to Discord servers.
The POST contains a JSON object payload, with the keys `"port"` which
contains the server port, `"player_id"` which contains the calling
player's client ID, `"player_name"` which contains the calling player's
nick and `"message"` which is the user-specified message.
Make JSON-escaping function public, add tests and fix bugs uncovered by
these tests.
Supersedes #1129 .
1160: Fix warning about incompatible function pointers r=Learath2 a=heinrich5991
This comes at the cost of one allocation per started thread. This should
be okay because we're about to invoke a syscall anyway.
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2018-06-24 14:12:48 +00:00
bors[bot]
af1f9d198a
Merge #1152
...
1152: send password to first connected server r=heinrich5991 a=ZombieToad
https://github.com/ddnet/ddnet/pull/1149#issuecomment-397538132
fixes issues with connecting to servers with reserved slots
Co-authored-by: ZombieToad <25847476+zombietoad@users.noreply.github.com>
2018-06-20 09:05:56 +00:00
ZombieToad
f6d107b264
Update client.cpp
2018-06-20 07:44:44 +01:00
ZombieToad
dfaa8d1f46
Update client.cpp
2018-06-20 07:43:55 +01:00
heinrich5991
36694d3852
Add a way to call for external moderator help
...
This is done by HTTP POSTing to a location specified by
`sv_modhelp_url`. We also provide a `src/modhelp/server.py` which can
use theses POSTs to forward them to Discord servers.
The POST contains a JSON object payload, with the keys `"port"` which
contains the server port, `"player_id"` which contains the calling
player's client ID, `"player_name"` which contains the calling player's
nick and `"message"` which is the user-specified message.
Make JSON-escaping function public, add tests and fix bugs uncovered by
these tests.
Supersedes #1129 .
2018-06-19 23:27:35 +02:00
heinrich5991
c739aef60e
Some style fixes
2018-06-19 14:28:53 +02:00
ZombieToad
45a9d96a76
send password to first connected server
2018-06-16 00:41:55 +01:00
heinrich5991
f8277267a0
Remove mem_alloc
and mem_free
, use standard C functions instead
...
Replace `mem_free` by `free`, and `mem_alloc` by `malloc` or `calloc`
(the latter one being used to allocate a zeroed array of elements,
sometimes, this makes a call to `mem_zero` superfluous).
This results in having to remove `mem_stats` which previously recorded
the number of allocations and their size that the Teeworlds code did
directly.
Remove OOM handling in `src/game/client/components/binds.cpp`.
Remove needless copying in the CSV code in
`src/game/client/components/statboard.cpp`.
2018-04-09 11:56:39 +02:00
Jupeyy
5b56e5b2c4
move the keyboard state back into the gfx update
2018-03-12 16:51:31 +01:00
Jupeyy
081057d6b9
style fixes and remove float cast
2018-03-12 15:43:31 +01:00
Jupeyy
5e1bee2760
clean up a bit to and descripe it better
2018-03-12 15:10:49 +01:00
Jupeyy
cc7371c1cd
set upper limit, for the case, if the refreshrate is smaller than the gameticks
2018-03-02 03:12:30 +01:00
Jupeyy
089cb1ea44
this must be inactive ofc
2018-03-01 08:25:34 +01:00
Jupeyy
a808ee07d3
add accedentially removed cast
2018-03-01 08:07:48 +01:00
Jupeyy
3458ee0976
check if gfx_refresh_rate is non zero
2018-03-01 07:50:52 +01:00
Jupeyy
edaf632c04
Merge branch 'master' of https://github.com/ddnet/ddnet
2018-03-01 07:38:50 +01:00
Jupeyy
238c8847c0
keep track of lost frames and updates, to ensure FPS stability and
...
better CPU sleep times
2018-03-01 07:34:14 +01:00
yangfl
1620fc9b0f
Fix typo
2018-02-07 16:10:40 +08:00
Chiller Dragun
52a7f84583
code styling
2018-01-07 03:03:33 -08:00
Chiller Dragun
654dd597fe
fixed rand init error message
2018-01-04 06:33:21 -08:00
heinrich5991
94acac91a0
Overhauled job system
...
The engine now takes `std::shared_ptr<IJob>`, this will ensure the
appropriate lifetime of the given parameters, it also allows for proper
destruction. Remove the now obsolete `IFetcher` interface and `CFetcher`
class.
Also adds some locks to `CUpdater`, previously it didn't have any locks
at all.
2017-11-23 15:47:38 +01:00
heinrich5991
f0c647dba5
Change os_compare_version
to os_is_winxp_or_lower
...
This stops leaking OS details in non-`system.c` files.
2017-11-23 03:10:15 +01:00
bors[bot]
fdb2e330ce
Merge #904
...
904: Fix use-after-free r=heinrich5991 a=Learath2
Not sure if this is the best way to go about this, but it works :/
2017-11-08 17:30:34 +00:00
bors[bot]
5528cde5f6
Merge #869
...
869: Complete rework of the ghost and race recorder r=Learath2 a=Redix
This PR fixes a lot of issues with the ghost and race recorder, introduces a new ghost file format and implements some pretty useful features.
**A quick overview:**
- When you cross the start line multiple times, both (ghost and recorder) will only restart if it is a non-solo server
- If available, both will use the race timer to recognize the start instead of searching for the start line
- Fastcap support for both
- The recorder immediately starts when the Tee spawns, so the preparation steps (which are quite important for speedruns) will be included in the demo. If you do not cross the start-line within 20 seconds, it will stop the demo until you really start.
- Better ghost menu (colors, reloading, deleting and saving ghosts)
- The ghosts are more resistant against lags (old ones were sometimes completely useless due to small lags)
- New ghosts files are significantly smaller
- Cleanup, bugfixes..
**About the new ghost format (version 4/5):**
This format is used by Teerace for over a year now. The code for handling the binary files was moved to the engine. It includes an auto updater which creates a backup of all ghosts and converts them to the new format afterwards. The major differences from the format used by DDNet right now (version 2), are the ability to store multiple types of data, the usage of delta-encoding and a more portable header.
For whatever reason, the ghost stores values for every predicted tick, but without tick information, so lost snapshots can make them unusable. The new code uses the original values from the snapshots including ticks but it can also handle the old ones without. Since hardly any server uses the high bandwidth option this practically reduces the file size.
Like the demo recorder the ghost recorder directly stores the data to a file (every 50 snapshots) instead of writing the whole file at the end of the race. Indeed this can be changed with only a few lines if the old behavior is preferred.
The updater can handle version 2 (DDNet) and 3 (old teerace format, only slightly different from version 2) files. The updating already happens when the files are scanned for generating the list in the menu and not only when you activate them. The change from version 4 to 5 was only needed due to a bug in the implementation, the ghost loader can read both.
Some numbers about the file size: (map: hotrun, both about 30 seconds)
- Old ghost: 30.4 kB (converted: 10.7 kB)
- New ghost: 5.4 kB
**One thing about the race recorder:**
The old implementation compared the new file only with the first file it found for the particular map. The new one compares with all related demos and deletes them possibly, so that only the best demo is left. Since DDNet can also store the demos without name, this might also delete demos from other players, that you might have in your directory.
To prevent this I at least check whether the demo contains the player name if `cl_demo_name` is on.
In my opinion the better solution would be to remove `cl_demo_name` and always use the player name.
2017-10-30 20:27:10 +00:00
Redix
de1c0cf24d
Fixed several issues with the ghost (thanks to Learath2)
2017-10-28 14:23:24 +02:00
Learath
30aebc9cf4
Destroy() implies Abort()
2017-10-17 15:42:17 +02:00
Learath
7f8356e37e
Fix a heap-use-after-free
2017-10-17 14:23:56 +02:00
heinrich5991
2fc018aac3
Add asynchronous file output, port dbg_msg()
s to that system
...
Also add tests.
2017-10-10 04:11:14 +02:00
Learath2
9bce7e8630
Use a proper interface for CFetchTask
2017-10-09 18:47:02 +02:00
Learath
1b0ab87015
Get rid of unnecessary queue in CFetcher
2017-10-08 00:57:56 +02:00
def
b368234dae
Delete editor before graphics ( fixes #881 )
2017-09-30 06:27:05 +02:00
Redix
e9a0271c29
Improved ghost and race recorder file handling
2017-09-28 19:13:20 +02:00
Redix
a3a82b6571
Move filename clearing function to base lib
2017-09-28 16:02:01 +02:00
Redix
ac234ad3ee
Write the correct player name into ghosts that are saved from menu
2017-09-28 16:01:59 +02:00
Redix
5b3e9e4bbf
Improved ghost file management
2017-09-28 16:01:58 +02:00
Redix
5cc0d16029
Reworked the race recorder
2017-09-28 16:01:57 +02:00
Redix
c189678e44
Cleaned up the ghost component and made it use the ghost recorder and loader
2017-09-28 16:01:56 +02:00
Redix
43f246f174
Made int packing functions safe
2017-09-17 02:36:50 +02:00
Dennis Felsing
43d0299a45
Merge branch 'master' into pr_ddnet_fix_msvs_warnings
2017-09-16 11:17:39 +02:00
def
73d9ad7615
Really only download ddnet-info.json at correct time
2017-09-08 22:16:00 +02:00
def
e7e1070adf
WinXP: Use http://info.ddnet.tw
2017-09-08 20:06:48 +02:00
def
c2c453bd45
Make sending name to info.ddnet.tw optional, show dialog at start and some minor fixes
2017-09-07 20:51:46 +02:00
heinrich5991
4d96090770
Fix MSVS warnings
...
```
warning C4291: no matching operator delete found; memory will not be freed if initialization throws an exception
warning C4305: truncation from 'double' to 'float'
warning C4805: unsafe mix of type 'bool' and type 'int' in operation
```
2017-09-06 10:54:29 +02:00
def
8b1470c31f
Revert "Merge GAME_VERSION and GAME_RELEASE_VERSION"
...
This reverts commit 5cfd779c68
.
2017-09-03 23:46:15 +02:00
def
5cfd779c68
Merge GAME_VERSION and GAME_RELEASE_VERSION
2017-09-03 18:54:43 +02:00
def
89ed22e8d8
Introduce ddnet-info.json
...
- Single json file containing all information for the client
- Fetched from https://info.ddnet.tw/info?name=deen
- Replaces versionsrv, news, ddnet-maps.json and ddnet-ranks.json
- Servers are sorted by most popular ones for respective player
- Always stays < 100 ms response time, compared to occasional 50 s for
old ddnet-ranks.json
2017-09-03 17:42:04 +02:00
def
27b7549bba
Make --silent stop stdout logging
2017-09-03 10:37:24 +02:00
def
42bc38227d
Request server list and ranks at better location
2017-09-03 09:00:57 +02:00
def
862e26dd08
Clean up time handling a bit
2017-09-03 08:48:21 +02:00
Dennis Felsing
6c21738d9d
Try to fix Windows crash
2017-09-01 08:01:26 +02:00
def
7c6c2f5d9b
Fix graphics init to be later so that user resolution is available
2017-08-31 23:42:21 +02:00
def
9b214db85f
Force version.ddnet.tw and update4.ddnet.tw
2017-08-31 23:28:10 +02:00
def
8ebac31c03
Use old ddnet-ranks.json when new one can't be fetched currently
2017-08-31 22:40:55 +02:00
def
a58895291c
Only trust ddnet ca
2017-08-31 19:33:20 +02:00
def
a20db6ec56
Don't shutdown sound twice ( fixes #851 )
2017-08-30 23:19:33 +02:00
def
16f3ddc5a7
Show if user has rank on map in browser (+filter)
...
UI implementation by timakro
2017-08-30 21:34:04 +02:00
def
7f0eb53ff4
Initialize in order to ensure destruction in order ( fixes #848 )
2017-08-30 17:22:36 +02:00
heinrich5991
33315452c3
Merge branch 'master' into leak_fix
2017-07-31 20:42:32 +02:00
heinrich5991
1ebb4f89a6
Reopen: Add a flag for rcon login via username ( #800 )
...
This uses an extended protocol message to signal that rcon
authentication might require a username, allowing the client to enable
the username prompt.
Add a forgotten logout on key update
2017-07-24 21:43:55 +02:00
HMH
bfc5700314
Yes the Kernel and Interfaces need to be deleted too...
2017-07-21 19:46:31 +02:00
HMH
7f7fa06dd6
free the Client created by CreateClient
2017-07-21 16:46:29 +02:00
def
a30323d986
oops
2017-07-16 21:27:18 +02:00
def
e4364983ab
Use https for map downloads by default
2017-07-16 11:29:10 +02:00
def
191eefbb2f
Only trust our own custom-selected CAs for our maps download server
2017-07-16 11:25:38 +02:00
def
c7c9c3c4dd
Possible to use https:// for map downloads, but still use http:// by default
2017-07-16 10:45:41 +02:00
def
f9170fd031
ugly workaround for dummy input when frozen with grenade and getting hammered
2017-07-15 18:59:33 +02:00
def
fba3815ddc
Only send password on connection when explicitly asked to ( fixes #788 )
2017-07-15 17:29:20 +02:00
def
46cedf3a8c
Compiler warnings
2017-07-09 10:27:58 +02:00
def
35dcb4d6cf
Don't open map file again if we have it open already
2017-07-08 22:09:03 +02:00
def
f3e3d57a90
Always close files, cleaner demo recording, fix some other stuff
2017-07-08 13:39:20 +02:00
def
73c61e4169
Let's not save maps that are ok already
2017-06-11 20:18:28 +02:00
def
2bd6316ce7
Add code for fixing old maps by removing unused tiles
2017-06-11 19:53:55 +02:00
heinrich5991
743c58e4ae
Revert "Fix OSX cmake build"
...
This reverts commit 3406f01ff9
.
2017-06-09 19:34:01 +02:00
Learath2
3406f01ff9
Fix OSX cmake build
...
A little crude but it works.
2017-06-09 16:05:04 +02:00
eeeee
2797227063
also remove references to CGameContext from CServer
2017-06-05 22:31:56 -07:00
def
b592d6af55
ms not µs for thread_sleep
2017-06-02 23:28:47 +02:00
def
7e503a306b
Revert "Back to cl_cpu_throttle_inactive"
...
This reverts commit c217040319
.
2017-06-02 23:27:35 +02:00
def
c217040319
Back to cl_cpu_throttle_inactive
2017-06-02 23:18:14 +02:00
def
8553ed727b
Replace cl_cpu_throttle with cl_refresh_rate
2017-06-02 21:33:45 +02:00
def
4125941896
Disable dbg_stress in release builds (fewer confused kids that think they hacked the server, less useless code in cache)
2017-06-02 20:45:09 +02:00
def
814feede33
Don't copy strings into themselves
2017-06-02 18:37:29 +02:00
heinrich5991
5ae37e6c72
Add protocol extension with UUIDs
...
This system can easily be extended by independent authors without
collisions, something the old system with plain increasing integers did
not allow.
Do this by utilizing the previously unused message code `NETMSG_NULL`
which has a value of 0.
This works for engine and game messages, snapshot items and events.
2017-05-25 00:52:43 +02:00
Dennis Felsing
728e548f55
Merge pull request #754 from SheikhZayx/master
...
CSV file instead of statboard screenshot
2017-05-14 11:49:46 +02:00
def
6d81f1f188
Fix cl_cpu_throttle_inactive
2017-05-14 11:01:48 +02:00
SheikhZayx
ea0e4948b4
CSV file instead of statboard screenshot
...
En-/Disable statboard being saved as csv
2017-04-26 05:10:31 +02:00
Learath2
568b5e5603
Pointers should be set to NULL
2017-04-12 01:20:39 +02:00
Learath
389b432758
Take a blind stab at #718
2017-04-11 21:47:27 +02:00
heinrich5991
1d81d56850
Introduce new, vanilla-compatible server info protocol
...
This means that we have a reliable and fast way to query for extended info,
while also not wasting network bandwidth.
The protocol is designed to be extensible, there's four bytes space for
encoding more request types (currently zeroed), and there's one string in each
response packet and one string for each player available (currently the empty
string).
The protocol itself has no problems with more than 64 players, although the
current client implementation will drop the player info after the 64th player,
because it uses a static array for storage.
Also fixes #130 , the player list is just sorted each time new player info
arrives.
2017-03-29 12:56:13 +02:00
necropotame
b8e4e5beea
Fix style in several places
2017-03-22 19:45:14 +01:00
Ryozuki
84726547aa
Fix warning also for server.cpp, and fixed client.cpp
2017-03-12 14:49:18 +01:00
Ryozuki
79f5b26cf7
Moved _WIN32_WINNT to the top instead
2017-03-12 14:45:57 +01:00
Ryozuki
1614e59e8f
Fix some warnings
2017-03-12 12:12:39 +01:00
heinrich5991
f2b2eb8639
Allow easier login for passwords with spaces
2017-03-10 12:30:41 +01:00
Dennis Felsing
761c3c9be1
Merge pull request #646 from heinrich5991/pr_ddnet_brace_style
...
Fix the brace style in some places
2017-03-09 13:31:21 +01:00
Learath2
4101acd747
Add rcon_login
2017-03-06 10:31:05 +01:00
heinrich5991
ba5af42b1f
Fix the brace style in some places
2017-03-04 15:43:49 +01:00
heinrich5991
e3f2316106
Revert "Revert "Refactor dummy input and demo filtering""
...
This reverts commit 187560c8c0
.
2017-02-28 10:08:14 +01:00
Dennis Felsing
187560c8c0
Revert "Refactor dummy input and demo filtering"
...
This reverts commit 8375f4888e
.
2017-02-28 08:15:35 +01:00
heinrich5991
8375f4888e
Refactor dummy input and demo filtering
...
Remove references to src/game/ from src/engine/
2017-02-23 14:13:14 +01:00
Dennis Felsing
c21399c4c5
Merge pull request #567 from d3fault/master
...
dummy copyMoves/hammer disabling when dummy connecting
2016-11-07 10:20:11 +01:00
Dennis Felsing
ab6ed4c589
Discard invalid snaps
2016-11-04 13:26:46 +01:00
def
34531c0696
cleanup
2016-11-03 22:10:31 +01:00
d3fault
d6b732113e
dummy copyMoves/hammer disabling when dummy connecting
2016-10-26 15:00:02 -07:00
heinrich5991
fce9ec6cda
Replace UI elements for the timeout code
...
Now you can regenerate your timeout seed with the click of a button.
2016-10-03 13:56:15 +02:00
heinrich5991
89b6d0c3da
Fix C89 compilation and a copy&paste mistake
2016-10-03 12:31:11 +02:00
heinrich5991
7ca2697135
Generate server-specific timeout codes
...
This way, servers can no longer hijack the timeout codes of clients.
Timeout codes are generated from md5(seed + dummy + server address).
If `cl_timeout_seed` is set to the empty string, the old config options
are used instead.
2016-10-02 11:36:42 +02:00
Dennis Felsing
98a2f459b6
Merge pull request #533 from BannZay/openCurrentMap
...
Load Current Map button added
2016-09-05 18:27:54 +02:00
BannZay
66c44cea79
MAX_PATH_LENGTH instead of pure magick
2016-09-05 18:54:35 +03:00
ACTom
363d0f81a4
Fix editor cannot input
...
fix bug that press ctrl+shift+e enter editor and cannot input anything.
fixed by TsFreddie
2016-08-27 02:29:57 +08:00
BannZay
c658411f15
Load Current Map button added
2016-08-23 14:29:53 +03:00
def
866ffe8ef2
Fix mouse when opening editor with cl_editor 1
2016-07-03 23:16:43 +02:00
def
4681f69b1b
Introduce cached ticks for client again, this time with workaround for
...
particles. Hopefully not many other parts of the code will need this.
2016-06-28 23:36:34 +02:00
def
19feacb2ad
Revert "Cache time on client as well"
...
This reverts commit 987fad55cd
.
Broke too many graphics animations, couldn't find a fix
2016-06-28 02:51:26 +02:00
def
987fad55cd
Cache time on client as well
...
- Fixes FPS for me after suspend from 40 to 500 fps
- Should generally improve performance
- Might lead to a few problems where we need to call set_new_tick() in a
few more positions, so test please
2016-06-28 02:16:55 +02:00
def
8753620e42
Also use cl_reconnect_timeout on 'Too weak connection'
2016-06-19 02:17:23 +02:00
def
bb634d7641
Reconnect to last server address, not the one selected in browser
2016-05-17 18:56:33 +02:00
def
695bf346ac
Make gfx_refresh_rate functional ( fixes #255 )
2016-05-10 17:43:27 +02:00
def
2fc2515e0f
Fix DDNet server browser to refresh only once on start, not twice
2016-05-10 12:40:33 +02:00
Ryozuki
82d2a994ed
Fixed cl_showping (now cl_showpred)
2016-05-05 18:07:00 +02:00
def
1b668047c8
Clean up auto reconnect and make it independent of rendering
2016-05-04 18:23:00 +02:00
def
21ac41bfae
Clean up fifo console
2016-05-02 23:36:21 +02:00
def
61e47422f6
Clean up debug messages a bit (lower case, no useless errors)
2016-05-02 21:35:32 +02:00
def
981533e177
More mouse fixes with SDL2
2016-05-01 15:20:52 +02:00
def
72a6e20ba8
Split CInput::NextFrame() from CInput::Update() ( fixes #444 )
2016-05-01 00:18:25 +02:00
def
4761608329
Input fixes from TW master for mouse wheel
2016-04-30 20:11:26 +02:00
def
7a5b79e48a
More SDL2 graphics goodness, partially from TW master
2016-04-30 00:43:11 +02:00
def
11e3fd55db
seperated ingame input handling from rendering (from TW master)
2016-04-29 23:05:20 +02:00
def
6c4e6c5c44
setlocale for XOpenIM with compose key
2016-04-29 21:56:38 +02:00
def
db8a126315
Merge swick's SDL2 branch
2016-04-29 21:55:48 +02:00
def
ccbdf1d073
Add demo_speed command ( fixes #354 )
2016-04-27 17:21:40 +02:00
def
0f5611c2f0
Add function to filter chat out of demo when slicing ( fixes #382 )
2016-04-27 17:05:30 +02:00
def
a93e7710e1
Remove hacky security against rcon spoofing because we have a better one now (client-side)
2016-02-22 19:56:30 +01:00
def
52224875b4
Style cleanup
2016-01-23 21:44:45 +01:00
def
51504d2bd2
Switch dummy snapshots as well to prevent snapshot accumulation ( fixes #400 )
2016-01-23 21:42:35 +01:00
H-M-H
e41b4f463d
Merge pull request #389 from H-M-H/command_usage
...
added (console-)command usage fixes #387
2016-01-03 20:59:32 +01:00
def
7223d0ecc1
Use a do-while loop instead
2016-01-02 19:51:22 +01:00
east
f3f33904f7
secure_rand() as replacement for client source port generation
2016-01-02 15:37:44 +01:00
H-M-H
8e24ef8020
commanddescription can now be placed directly in
...
the commandparamsstring: "s[file]"
2015-12-28 16:19:52 +01:00
H-M-H
11a426c18b
added (console-)command usage
2015-12-23 14:29:31 +01:00
timgame
2874e18ce0
dont restore empty config values at start
2015-11-16 20:31:56 +01:00
H-M-H
f0d10ac62d
better get dummyinput directly from CControls
2015-11-10 20:29:12 +01:00
H-M-H
50c80a1cfb
classmembers shall start with m_ !
2015-11-09 20:27:18 +01:00
heinrich5991
e6959e116e
Only update cl_antiping_* if cl_antiping is 0
...
If cl_antiping is 1, the previous version of the code would have set all
other antiping variables to 1 anyway, so with this commit the user can
retain their antiping config if they configured after the last start of
the old client.
2015-10-06 15:59:11 +01:00
heinrich5991
7512cc10d6
Introduce a mechanism to import old configs and use it for cl_antiping*
2015-09-10 12:31:02 +01:00
east
5dd2169bb0
keep support for map fastdl
2015-09-01 17:55:12 +02:00
east
7720d6bbf2
client exception for NETMSGTYPE_SV_EXTRAPROJECTILE not vital
2015-09-01 13:50:45 +02:00
oy
e91d26b8ac
force vital check on essential cl/srv messages and added additional sequence checking
2015-09-01 13:50:45 +02:00
def
12f55eb76c
Try FreeConsole() instead
2015-08-26 15:12:27 +02:00
def
fe22edadaa
Hide console window on Windows by default
2015-08-26 12:40:50 +02:00
def
902e4b7487
Also use map name by default for manual demo recording
2015-08-22 17:36:47 +02:00
def
83be8af082
Change auto demo recorder format ( fixes #297 )
...
- auto/MAP_TIME.demo instead of the old auto/autorecord_TIME.demo
- Made CFileCollection usable with a wildcard to include the entire
directory and not just files with a specific file name
2015-08-22 17:22:46 +02:00
Dennis Felsing
37256d6e2c
Merge pull request #283 from savander/DDRace64
...
Improvements for demoplayer (pause/unpause demo is bindable) + you can hide scoreboard after death
2015-08-13 17:25:57 +02:00
Adam Jaworski
41620b1a36
Con_DemoPlay instead of Con_PlayDemo and demo_play instead of playdemo
2015-08-12 14:26:48 +02:00
def
8f532aad9f
Use autoexec_client/server.cfg by default, fall back to autoexec.cfg for both
2015-08-12 13:49:16 +02:00
Adam Jaworski
18fae123ab
Playdemo - Check if demo is played
2015-08-12 12:17:19 +02:00
Adam Jaworski
8d4aea8a00
Added: playdemo command to start demo via console, bindable
2015-08-12 11:59:34 +02:00
Nikita Zyuzin
0b9e2f144c
Add prefix Cl to dummy and player variables
2015-08-07 00:16:33 +04:00
def
e97c8ac08f
Add foes (permanently ignored players)
2015-07-22 22:16:49 +02:00
def
d815193d86
Merge branch 'DDRace64' of github.com:def-/ddnet into DDRace64
2015-07-22 18:24:09 +02:00
def
4e658c1057
Minor cleanups
2015-07-22 18:23:40 +02:00
east
63cfc09017
make add_demomarker working in all recorders
2015-07-22 15:37:59 +02:00
def
76e4ca1bf6
Sort players in scoreboard by name too
2015-07-10 22:26:55 +02:00
def
6e8ada1ac8
Fix whitespaces a bit
2015-07-09 02:12:35 +02:00
def
7c665a7b97
Add auto-antiping based on ping
2015-06-21 18:00:09 +02:00
east
458e83e794
Further revert of auto demo recorder (fixes continuous recording on TILE_BEGIN)
2015-06-17 12:54:41 +02:00
Nikita Zyuzin
12652985c3
Hide scoreboard if statboard is present
2015-05-21 13:55:51 +04:00
Nikita Zyuzin
d8d20b0c1a
Rename detailed_stats to statboard
2015-05-21 13:41:59 +04:00
Nikita Zyuzin
42759e8909
Fix restart on new round and grabs count
2015-05-21 00:23:58 +04:00
Nikita Zyuzin
245ebccd7b
Add initial detailed stats board code
2015-05-20 02:51:02 +04:00
def
33c0420edf
Don't stop Autoupdater downloads just because they're slow
2015-05-10 01:53:26 +02:00
east
9d50085782
Fix dummy connect on servers without security token protocol
2015-04-19 23:09:55 +02:00
east
93305aef74
Fix dummy connect delay (Fullfill securitytoken handshake)
2015-04-19 19:53:37 +02:00
def
8f02de318b
Make dummy connecting a bit nicer: Show that dummy is being connected, disable unusable buttons
2015-04-19 14:40:05 +02:00
def
710a786f88
Rename AutoUpdater to Updater because you have to press a button now
2015-04-18 21:17:27 +02:00
Learath Lea
df57a981de
Add os_compare_version. Check for WinXP.
2015-04-18 15:53:11 +03:00
def
b55bf7ef90
Try to add back WinXP compatibility for autoupdater (untested)
2015-04-18 13:42:56 +02:00
def
04c64a1794
Don't ask to autoupdate if we're on a newer version already
2015-03-15 01:09:34 +01:00
def
d835826461
Use proper path for autoupdater on *nix
2015-03-14 20:01:18 +01:00
def
ba4f961594
Some more autoupdater changes and a button to check for autoupdates
2015-03-14 10:45:11 +01:00
def
f893ed6ec4
Fix and clean up autoupdater
2015-03-13 15:14:00 +01:00
Learath Lea
488db9b4fb
Can't autoupdate on OSX and Android.
2015-02-27 23:08:34 +02:00
Learath Lea
0f279a33cb
Add restart functionality.
2015-02-23 20:25:03 +02:00
Learath Lea
233ce262ac
Add Autoupdate.
2015-02-23 20:23:56 +02:00
Learath
09ce649238
First get rid of the old autoupdate
...
Conflicts:
src/engine/client/client.cpp
src/engine/client/client.h
Conflicts:
src/engine/shared/config_variables.h
2015-02-23 20:23:35 +02:00
Learath Lea
62a35bfb81
Escape the filenames.
2015-02-12 19:58:54 +02:00
Dennis Felsing
99f2adc29b
Merge pull request #139 from Learath2/pr_FixOverflow
...
Fix progress bar overflow and Abort segfault
2015-01-28 18:45:15 +01:00
Learath Lea
c4ab42333d
Make sure the old object is deleted
2015-01-28 14:17:39 +02:00
Learath Lea
ace7e8208a
Fix a segfault when aborting a download
2015-01-28 14:13:56 +02:00
def
499adf3cdb
HTTP instead of HTTPs
2015-01-27 23:14:04 +01:00
def
3aa4a613b6
Make the option to disable http download work (thanks Learath2)
2015-01-20 00:26:09 +01:00
def
3b0a52319b
Typo
2015-01-20 00:21:38 +01:00
Learath Lea
c6ee3ebbed
Fix for the crc fail fallback.
2015-01-20 00:51:55 +02:00
Learath Lea
b8ec5c6e65
Fallback to gameserver if LoadMap fails
2015-01-19 23:34:57 +02:00
def
883cd3d7d3
Adaptation to work with DDNet
2015-01-19 22:19:27 +01:00
Learath
340e79904d
Added fetcher interface.
...
Make fetcher client only and move Task class from interface.
Fix queue logic, add destructor.
LEAN_AND_MEAN moved up to prevent curl including the whole winapi
Remove JobNo, Fix callback, Cleanup debug messages.
Fix include guard
Copy the Url and Destination. Delete pTask.
Fix typo
Add Completion callback
Let the user pass context
Add virtual to inherited funcs
Use 0 instead of NULL
Give fetcher the ability to create folders. Fix couple of small bugs.
Added .lib files for MSVC.
Leave user the allocation of CFetchTask. Get rid of unnecessary cb
arguments.
Get the HTTP return code from libcurl.
Incorperate the storage system.
Fail on HTTP error >= 400.
Add more info to the task.
Add blocking way of getting HTTP resp code.
Remove resp code from normal tasks as we fail >= 400 anyways.
Sleep instead of killing the thread
Forgot one instance of respcode.
Provide HTTP download for maps.
Dont check 404 first.
2015-01-19 22:14:52 +01:00
def
8b108a2311
Clean up gametype determination
2014-12-10 03:39:15 +01:00
Dennis Felsing
b525de33b5
Merge pull request #112 from trml/prediction_weapons
...
Prediction weapons
2014-12-02 11:24:52 +01:00
nuborn
9752334e75
convert projectiles back to default format before recording demos
2014-12-01 01:32:51 +01:00
nuborn
03bc769c09
prediction of hammer (hits) and grenade (explosions)
2014-12-01 01:31:58 +01:00
def
f3ba2e86ca
Send timeout code later (fixes timeout code entering issues, fixes timeout protection not working realiably with dummy)
2014-11-27 01:59:55 +01:00
def
91bc16c037
Add an option to assume demos to be race demos
2014-11-25 20:46:21 +01:00
def
2acdf5ea17
Code cleanup
2014-11-25 20:29:31 +01:00
def
140173311e
Uncached time_get by default
2014-11-18 18:21:30 +01:00
def
808f889c00
Improve server wakeup timing
2014-11-11 13:00:02 +01:00
def
4e9b6ea336
Ugly fix for client (TODO: improve)
2014-11-10 00:17:31 +01:00
def
d3797289c1
Revert "improve antiping for weapons (particularly in vanilla) by taking into account more of the info already available to the client"
...
This reverts commit 56036dcd7b
.
2014-11-02 10:58:21 +01:00
nuborn
56036dcd7b
improve antiping for weapons (particularly in vanilla) by taking into account more of the info already available to the client
2014-10-28 21:13:55 +01:00
def
5fd50e0b46
Fix warning at client start
2014-10-27 09:05:22 +01:00
def
9453b80e66
Forgotten
2014-10-26 02:57:03 +02:00
def
1144ba77c6
Split up demo recording into 3 separate recorders
2014-10-16 17:42:13 +02:00
def
607a27718e
Revert "Removed InputData Array"
...
This reverts commit 83f6fc70fa
.
2014-10-12 17:52:53 +02:00
Tomew
83f6fc70fa
Removed InputData Array
2014-10-12 17:19:09 +02:00
def
32fedf3518
Automatically rcon-authenticate dummy on connection if player is authenticated already
2014-10-01 12:41:10 +02:00
def
c54cf2e7ba
Cleanup
2014-09-26 02:41:25 +02:00
def
bde8c33c20
Hopefully real fix now
2014-09-20 21:44:43 +02:00
def
7035bf87fd
Refresh DDNet tab when a new serverlist was received
2014-09-20 15:35:01 +02:00
def
3b3955632c
Hopefully fix Windows compile
2014-09-20 14:20:43 +02:00
def
d6aea5ba40
Prepare DDNet gametype name
2014-09-20 13:48:59 +02:00
east
603727232a
ddnet server list zlib compression added
2014-09-20 11:36:46 +02:00
east
cda02a3d9a
versionsrv serverlist download added
2014-09-20 00:36:22 +02:00
east
e732008157
DDNet serverlist added
2014-09-13 16:36:25 +02:00
def
a36358190b
Mac OS X compilation
2014-09-11 21:38:23 +02:00
def
49682f4a8d
Threaded logger output
2014-09-09 23:02:05 +02:00
def
0da1ba238c
Add cl_cpu_throttle_inactive
2014-09-06 01:42:59 +02:00
def
4133e642f8
Remove Damage Indications when entering game ( fixes #29 )
2014-09-03 14:17:44 +02:00
def
f66febb009
Revert "Only connect dummy when we're fully connected to the server"
...
This reverts commit 96502a2d88
.
2014-09-03 13:58:06 +02:00
def
96502a2d88
Only connect dummy when we're fully connected to the server
2014-09-01 17:36:10 +02:00
def
9f4ac93d90
fifoconsole cleanup
2014-08-29 19:42:34 +02:00
timgame
7929d9a0c8
added client fifo
2014-08-29 16:52:08 +02:00
def
c653a09f82
Use settings_ddnet.cfg instead of settings.cfg
2014-08-26 22:25:22 +02:00
def
b2f8f272db
Only use rcon spoofing protection on ddnet servers as it's buggy on others
2014-08-26 22:10:22 +02:00
Dennis Felsing
25bbecc0c9
Merge pull request #10 from east/demoslice
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Extended demo player features
2014-08-23 18:36:20 +02:00
east
070ebe2895
merge fixed
2014-08-23 17:57:32 +02:00
east
8624d0a747
DemoPlayer: Save dialog added
2014-08-23 17:48:04 +02:00
def
803745fee1
Fix: Working 64 player server info in LAN tab (by Savander)
2014-08-22 19:59:38 +02:00
def
2cff296c25
Protect from IP spoofing of rcon commands
2014-08-22 13:54:13 +02:00
def
bdd8e77d46
also show all players for 32 player serves in serverbrowser
2014-08-21 13:57:21 +02:00
def
0916d8aba5
Fix timeout code stuff
2014-08-17 19:19:40 +02:00
def
c97a412913
Timeout code for dummy, timeout code working on solo servers
2014-08-17 19:10:08 +02:00
def
23f67b5afe
Really disconnect dummy on map change
2014-08-16 12:55:37 +02:00
east
f1ee4aa48c
CDemoEditor: slice begin/end markers added
2014-08-13 17:32:03 +02:00
east
65b2426349
CDemoEditor: added new buttons to demo player
2014-08-13 16:35:15 +02:00
def
c493ef4408
imports
2014-08-13 13:00:18 +02:00
def
83cb1cdaea
Initialize random number earlier
2014-08-13 12:58:53 +02:00
def
5436e45e2f
Use another connection (with a truly random port) to request connection infos
2014-08-13 12:03:53 +02:00
east
64810cf11c
worked on CDemoEditor
2014-08-12 16:21:06 +02:00
def
b1da901028
Fix: Only allow dummy reconnect every 5 seconds
2014-07-25 02:43:01 +02:00
def
53346dddfc
Try to fix the movement on dummy connect
2014-07-16 14:45:53 +02:00
def
bbe597ef04
Add cl_dummy_resetonswitch
2014-07-08 01:41:45 +02:00
CookieMichal
e236758118
Fixed compilator warnings
2014-07-07 15:42:46 +02:00
def
7875c2ec36
Android support (by Pelya)
2014-06-16 13:29:18 +02:00
def
26dbb86d0b
Fix: Save news in teeworlds settings directory
2014-06-05 15:19:26 +02:00
def
c67742f60a
Add news
2014-06-05 12:11:41 +02:00
def
458331597e
Fix: Dummy can see 64 players on non-ddnet servers
2014-06-04 23:19:05 +02:00
def
bf38e947a8
Fix: Dummy connect and disconnect (Thanks to Kati)
2014-05-24 21:34:06 +02:00
def
7dc7165157
Seems like 64 player rerequests are bad for switching between Internet
...
and LAN
2014-05-22 17:02:58 +02:00
def
bede303976
Fix: Dummy connect
2014-05-17 21:37:55 +02:00
def
f0ed57a9a3
Fix: Dummy can connect without port
2014-05-17 20:00:01 +02:00
def
2db6673a46
Reset dummy connect time to fix dummy connect on new server
2014-05-17 19:06:33 +02:00
def
2c1dc335cc
Only consider dummy connected when 2 snapshots were received
2014-05-17 18:57:46 +02:00
def
4b8a52d7c9
Fix: Rerequest 64 player infos
2014-05-17 16:15:01 +02:00
def
73103df309
Make autoupdater only run when ddnet servers can be reached
2014-05-17 15:42:32 +02:00
def
46fb8c8b7f
Readd old graphics code for old computers
2014-05-16 01:01:30 +02:00
def
b0dc35080e
Fix: Only allow dummy connect every 5 seconds (Thanks Monsta)
2014-05-13 20:26:59 +02:00
def
6cdca20e4d
Fix last
2014-05-10 20:58:29 +02:00
def
102997a989
Only allow dummy connect when we're connected to server
2014-05-10 20:40:54 +02:00
def
c0be97b8c3
No more crashing on map change with dummy
2014-05-10 20:25:29 +02:00
def
25cfa741e5
Fix: Stop the random shootings at dummy switch
2014-05-10 20:23:26 +02:00
def
96068e0149
Fix random dummy jumps at switch (for the 100th time)
2014-05-10 18:20:03 +02:00
def
5b1c866b35
Feature: Separate inputs for dummy and player
2014-05-10 14:31:00 +02:00
def
0d5790b8cd
No more Connection Problems on dummy connect
2014-05-09 16:46:04 +02:00
def
d2623bbb05
Fix potential crash with dummy
2014-05-08 14:58:42 +02:00
def
98c9fe33bf
Fix: Dummy shouldn't hammer on switch (except after hammerfly, which is harder to fix)
2014-05-07 15:24:53 +02:00
def
239fdce024
Fix: Always start dummy hammer immediately
2014-05-05 04:56:37 +02:00
def
b6e319f1c5
Fix dummy switching (hopefully crashes as well)
2014-05-04 23:29:29 +02:00
HMH
44a20aca2e
use predicted characters for dummy_hammer
2014-05-04 17:32:26 +02:00
def
c316c3f5a3
Fix: Better dummy behaviour on switches
2014-05-03 23:28:48 +02:00
def
d1cb8a8e06
Fix: No more random inputs when you hold dummy switch pressed...
2014-05-03 20:29:31 +02:00
def
820926d836
Store dummy snapshots for better dummy switching
2014-05-03 20:24:45 +02:00
HMH
addfe47d4c
fix correct dummy-tunings now
2014-05-03 02:44:28 +02:00
def
bf6fb6eb0f
cl_overlay_entities instead of cl_show_entities
2014-05-01 17:44:35 +02:00
def
873d17ceed
Fix: Dummy stop hammering immediately when cl_dummy_hammer is toggled off
2014-04-30 17:51:34 +02:00
def
c4118a3878
Fix: Make inputs work 100% when you're in freeze.
...
This was random before, now these parts are a lot more reasonable
Client-side fix so it works on all servers
2014-04-30 15:21:23 +02:00
def
89777a294b
Fix: Dummy starts hammering immediately on switch
...
This allows perfect hammerfly start timing
2014-04-30 15:15:27 +02:00
def
567e55ca57
Fix dummy delta switching
2014-04-30 13:32:12 +02:00
def
158900cbc1
Fix: Dummy holds keys after freeze
2014-04-29 03:24:40 +02:00
def
1738ff6010
Cleanup
2014-04-28 22:20:03 +02:00
def
8b816dce44
Fix: Proper weapon for dummy
2014-04-28 22:16:24 +02:00
def
7a5f32f155
Add hammerfly for dummies
2014-04-28 22:12:50 +02:00
def
82abac307a
More dummy fixes
2014-04-28 20:43:08 +02:00
def
a7862a200f
Fix: Map changing with dummy
2014-04-28 19:36:08 +02:00
def
8687fd1317
Less lags on dummy switch
2014-04-28 17:26:31 +02:00
def
4782d34667
Some more dummy fixes
2014-04-28 16:47:44 +02:00