ddnet/src/engine/client/client.cpp
bors[bot] 5528cde5f6 Merge #869
869: Complete rework of the ghost and race recorder r=Learath2 a=Redix

This PR fixes a lot of issues with the ghost and race recorder, introduces a new ghost file format and implements some pretty useful features.

**A quick overview:**
 - When you cross the start line multiple times, both (ghost and recorder) will only restart if it is a non-solo server
 - If available, both will use the race timer to recognize the start instead of searching for the start line
 - Fastcap support for both
 - The recorder immediately starts when the Tee spawns, so the preparation steps (which are quite important for speedruns) will be included in the demo. If you do not cross the start-line within 20 seconds, it will stop the demo until you really start.
 - Better ghost menu (colors, reloading, deleting and saving ghosts)
 - The ghosts are more resistant against lags (old ones were sometimes completely useless due to small lags)
 - New ghosts files are significantly smaller
 - Cleanup, bugfixes..


**About the new ghost format (version 4/5):**
This format is used by Teerace for over a year now. The code for handling the binary files was moved to the engine. It includes an auto updater which creates a backup of all ghosts and converts them to the new format afterwards. The major differences from the format used by DDNet right now (version 2), are the ability to store multiple types of data, the usage of delta-encoding and a more portable header.

For whatever reason, the ghost stores values for every predicted tick, but without tick information, so lost snapshots can make them unusable. The new code uses the original values from the snapshots including ticks but it can also handle the old ones without. Since hardly any server uses the high bandwidth option this practically reduces the file size.

Like the demo recorder the ghost recorder directly stores the data to a file (every 50 snapshots) instead of writing the whole file at the end of the race. Indeed this can be changed with only a few lines if the old behavior is preferred.

The updater can handle version 2 (DDNet) and 3 (old teerace format, only slightly different from version 2) files. The updating already happens when the files are scanned for generating the list in the menu and not only when you activate them. The change from version 4 to 5 was only needed due to a bug in the implementation, the ghost loader can read both.

Some numbers about the file size: (map: hotrun, both about 30 seconds)

 - Old ghost: 30.4 kB (converted: 10.7 kB)
 - New ghost: 5.4 kB


**One thing about the race recorder:**
The old implementation compared the new file only with the first file it found for the particular map. The new one compares with all related demos and deletes them possibly, so that only the best demo is left. Since DDNet can also store the demos without name, this might also delete demos from other players, that you might have in your directory.
To prevent this I at least check whether the demo contains the player name if `cl_demo_name` is on. 
In my opinion the better solution would be to remove `cl_demo_name` and always use the player name.
2017-10-30 20:27:10 +00:00

3652 lines
99 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#define _WIN32_WINNT 0x0501
#include <new>
#include <stdlib.h> // qsort
#include <stdarg.h>
#include <string.h>
#include <climits>
#include <locale.h> //setlocale
#include <base/math.h>
#include <base/vmath.h>
#include <base/system.h>
#include <game/client/components/menus.h>
#include <game/client/gameclient.h>
#include <game/editor/editor.h>
#include <engine/client.h>
#include <engine/config.h>
#include <engine/console.h>
#include <engine/editor.h>
#include <engine/engine.h>
#include <engine/graphics.h>
#include <engine/input.h>
#include <engine/keys.h>
#include <engine/map.h>
#include <engine/masterserver.h>
#include <engine/serverbrowser.h>
#include <engine/sound.h>
#include <engine/storage.h>
#include <engine/textrender.h>
#include <engine/external/md5/md5.h>
#include <engine/shared/config.h>
#include <engine/shared/compression.h>
#include <engine/shared/datafile.h>
#include <engine/shared/demo.h>
#include <engine/shared/filecollection.h>
#include <engine/shared/ghost.h>
#include <engine/shared/network.h>
#include <engine/shared/packer.h>
#include <engine/shared/protocol.h>
#include <engine/shared/protocol_ex.h>
#include <engine/shared/ringbuffer.h>
#include <engine/shared/snapshot.h>
#include <engine/shared/fifo.h>
#include <engine/shared/uuid_manager.h>
#include <game/extrainfo.h>
#include <game/version.h>
#include <mastersrv/mastersrv.h>
#include <engine/client/serverbrowser.h>
#if defined(CONF_FAMILY_WINDOWS)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif
#include "friends.h"
#include "serverbrowser.h"
#include "fetcher.h"
#include "updater.h"
#include "client.h"
#include <zlib.h>
#include "SDL.h"
#ifdef main
#undef main
#endif
void CGraph::Init(float Min, float Max)
{
m_Min = Min;
m_Max = Max;
m_Index = 0;
}
void CGraph::ScaleMax()
{
int i = 0;
m_Max = 0;
for(i = 0; i < MAX_VALUES; i++)
{
if(m_aValues[i] > m_Max)
m_Max = m_aValues[i];
}
}
void CGraph::ScaleMin()
{
int i = 0;
m_Min = m_Max;
for(i = 0; i < MAX_VALUES; i++)
{
if(m_aValues[i] < m_Min)
m_Min = m_aValues[i];
}
}
void CGraph::Add(float v, float r, float g, float b)
{
m_Index = (m_Index+1)&(MAX_VALUES-1);
m_aValues[m_Index] = v;
m_aColors[m_Index][0] = r;
m_aColors[m_Index][1] = g;
m_aColors[m_Index][2] = b;
}
void CGraph::Render(IGraphics *pGraphics, int Font, float x, float y, float w, float h, const char *pDescription)
{
//m_pGraphics->BlendNormal();
pGraphics->TextureSet(-1);
pGraphics->QuadsBegin();
pGraphics->SetColor(0, 0, 0, 0.75f);
IGraphics::CQuadItem QuadItem(x, y, w, h);
pGraphics->QuadsDrawTL(&QuadItem, 1);
pGraphics->QuadsEnd();
pGraphics->LinesBegin();
pGraphics->SetColor(0.95f, 0.95f, 0.95f, 1.00f);
IGraphics::CLineItem LineItem(x, y+h/2, x+w, y+h/2);
pGraphics->LinesDraw(&LineItem, 1);
pGraphics->SetColor(0.5f, 0.5f, 0.5f, 0.75f);
IGraphics::CLineItem Array[2] = {
IGraphics::CLineItem(x, y+(h*3)/4, x+w, y+(h*3)/4),
IGraphics::CLineItem(x, y+h/4, x+w, y+h/4)};
pGraphics->LinesDraw(Array, 2);
for(int i = 1; i < MAX_VALUES; i++)
{
float a0 = (i-1)/(float)MAX_VALUES;
float a1 = i/(float)MAX_VALUES;
int i0 = (m_Index+i-1)&(MAX_VALUES-1);
int i1 = (m_Index+i)&(MAX_VALUES-1);
float v0 = (m_aValues[i0]-m_Min) / (m_Max-m_Min);
float v1 = (m_aValues[i1]-m_Min) / (m_Max-m_Min);
IGraphics::CColorVertex Array[2] = {
IGraphics::CColorVertex(0, m_aColors[i0][0], m_aColors[i0][1], m_aColors[i0][2], 0.75f),
IGraphics::CColorVertex(1, m_aColors[i1][0], m_aColors[i1][1], m_aColors[i1][2], 0.75f)};
pGraphics->SetColorVertex(Array, 2);
IGraphics::CLineItem LineItem(x+a0*w, y+h-v0*h, x+a1*w, y+h-v1*h);
pGraphics->LinesDraw(&LineItem, 1);
}
pGraphics->LinesEnd();
pGraphics->TextureSet(Font);
pGraphics->QuadsBegin();
pGraphics->QuadsText(x+2, y+h-16, 16, pDescription);
char aBuf[32];
str_format(aBuf, sizeof(aBuf), "%.2f", m_Max);
pGraphics->QuadsText(x+w-8*str_length(aBuf)-8, y+2, 16, aBuf);
str_format(aBuf, sizeof(aBuf), "%.2f", m_Min);
pGraphics->QuadsText(x+w-8*str_length(aBuf)-8, y+h-16, 16, aBuf);
pGraphics->QuadsEnd();
}
void CSmoothTime::Init(int64 Target)
{
m_Snap = time_get();
m_Current = Target;
m_Target = Target;
m_aAdjustSpeed[0] = 0.3f;
m_aAdjustSpeed[1] = 0.3f;
m_Graph.Init(0.0f, 0.5f);
}
void CSmoothTime::SetAdjustSpeed(int Direction, float Value)
{
m_aAdjustSpeed[Direction] = Value;
}
int64 CSmoothTime::Get(int64 Now)
{
int64 c = m_Current + (Now - m_Snap);
int64 t = m_Target + (Now - m_Snap);
// it's faster to adjust upward instead of downward
// we might need to adjust these abit
float AdjustSpeed = m_aAdjustSpeed[0];
if(t > c)
AdjustSpeed = m_aAdjustSpeed[1];
float a = ((Now-m_Snap)/(float)time_freq()) * AdjustSpeed;
if(a > 1.0f)
a = 1.0f;
int64 r = c + (int64)((t-c)*a);
m_Graph.Add(a+0.5f,1,1,1);
return r;
}
void CSmoothTime::UpdateInt(int64 Target)
{
int64 Now = time_get();
m_Current = Get(Now);
m_Snap = Now;
m_Target = Target;
}
void CSmoothTime::Update(CGraph *pGraph, int64 Target, int TimeLeft, int AdjustDirection)
{
int UpdateTimer = 1;
if(TimeLeft < 0)
{
int IsSpike = 0;
if(TimeLeft < -50)
{
IsSpike = 1;
m_SpikeCounter += 5;
if(m_SpikeCounter > 50)
m_SpikeCounter = 50;
}
if(IsSpike && m_SpikeCounter < 15)
{
// ignore this ping spike
UpdateTimer = 0;
pGraph->Add(TimeLeft, 1,1,0);
}
else
{
pGraph->Add(TimeLeft, 1,0,0);
if(m_aAdjustSpeed[AdjustDirection] < 30.0f)
m_aAdjustSpeed[AdjustDirection] *= 2.0f;
}
}
else
{
if(m_SpikeCounter)
m_SpikeCounter--;
pGraph->Add(TimeLeft, 0,1,0);
m_aAdjustSpeed[AdjustDirection] *= 0.95f;
if(m_aAdjustSpeed[AdjustDirection] < 2.0f)
m_aAdjustSpeed[AdjustDirection] = 2.0f;
}
if(UpdateTimer)
UpdateInt(Target);
}
CClient::CClient() : m_DemoPlayer(&m_SnapshotDelta)
{
m_DemoRecorder[0] = CDemoRecorder(&m_SnapshotDelta);
m_DemoRecorder[1] = CDemoRecorder(&m_SnapshotDelta);
m_DemoRecorder[2] = CDemoRecorder(&m_SnapshotDelta);
m_pEditor = 0;
m_pInput = 0;
m_pGraphics = 0;
m_pSound = 0;
m_pGameClient = 0;
m_pMap = 0;
m_pConsole = 0;
m_RenderFrameTime = 0.0001f;
m_RenderFrameTimeLow = 1.0f;
m_RenderFrameTimeHigh = 0.0f;
m_RenderFrames = 0;
m_LastRenderTime = time_get();
m_GameTickSpeed = SERVER_TICK_SPEED;
m_SnapCrcErrors = 0;
m_AutoScreenshotRecycle = false;
m_AutoStatScreenshotRecycle = false;
m_AutoCSVRecycle = false;
m_EditorActive = false;
m_AckGameTick[0] = -1;
m_AckGameTick[1] = -1;
m_CurrentRecvTick[0] = 0;
m_CurrentRecvTick[1] = 0;
m_RconAuthed[0] = 0;
m_RconAuthed[1] = 0;
m_RconPassword[0] = '\0';
m_Password[0] = '\0';
// version-checking
m_aVersionStr[0] = '0';
m_aVersionStr[1] = '\0';
// pinging
m_PingStartTime = 0;
m_aCurrentMap[0] = 0;
m_aCmdConnect[0] = 0;
// map download
m_aMapdownloadFilename[0] = 0;
m_aMapdownloadName[0] = 0;
m_pMapdownloadTask = NULL;
m_MapdownloadFile = 0;
m_MapdownloadChunk = 0;
m_MapdownloadCrc = 0;
m_MapdownloadAmount = -1;
m_MapdownloadTotalsize = -1;
m_pDDNetInfoTask = NULL;
m_aNews[0] = '\0';
m_CurrentServerInfoRequestTime = -1;
m_CurrentInput[0] = 0;
m_CurrentInput[1] = 0;
m_LastDummy = 0;
m_LastDummy2 = 0;
mem_zero(&m_aInputs, sizeof(m_aInputs));
m_State = IClient::STATE_OFFLINE;
m_aServerAddressStr[0] = 0;
mem_zero(m_aSnapshots, sizeof(m_aSnapshots));
m_SnapshotStorage[0].Init();
m_SnapshotStorage[1].Init();
m_ReceivedSnapshots[0] = 0;
m_ReceivedSnapshots[1] = 0;
m_VersionInfo.m_State = CVersionInfo::STATE_INIT;
if (g_Config.m_ClDummy == 0)
m_LastDummyConnectTime = 0;
m_ReconnectTime = 0;
m_GenerateTimeoutSeed = true;
}
// ----- send functions -----
int CClient::SendMsg(CMsgPacker *pMsg, int Flags)
{
return SendMsgEx(pMsg, Flags, false);
}
int CClient::SendMsgEx(CMsgPacker *pMsg, int Flags, bool System)
{
CNetChunk Packet;
if(State() == IClient::STATE_OFFLINE)
return 0;
mem_zero(&Packet, sizeof(CNetChunk));
Packet.m_ClientID = 0;
Packet.m_pData = pMsg->Data();
Packet.m_DataSize = pMsg->Size();
// HACK: modify the message id in the packet and store the system flag
if(*((unsigned char*)Packet.m_pData) == 1 && System && Packet.m_DataSize == 1)
{
dbg_break();
}
*((unsigned char*)Packet.m_pData) <<= 1;
if(System)
*((unsigned char*)Packet.m_pData) |= 1;
if(Flags&MSGFLAG_VITAL)
Packet.m_Flags |= NETSENDFLAG_VITAL;
if(Flags&MSGFLAG_FLUSH)
Packet.m_Flags |= NETSENDFLAG_FLUSH;
if(Flags&MSGFLAG_RECORD)
{
for(int i = 0; i < RECORDER_MAX; i++)
if(m_DemoRecorder[i].IsRecording())
m_DemoRecorder[i].RecordMessage(Packet.m_pData, Packet.m_DataSize);
}
if(!(Flags&MSGFLAG_NOSEND))
{
m_NetClient[g_Config.m_ClDummy].Send(&Packet);
}
return 0;
}
void CClient::SendInfo()
{
CMsgPacker Msg(NETMSG_INFO);
Msg.AddString(GameClient()->NetVersion(), 128);
Msg.AddString(m_Password, 128);
SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH);
}
void CClient::SendEnterGame()
{
CMsgPacker Msg(NETMSG_ENTERGAME);
SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH);
}
void CClient::SendReady()
{
CMsgPacker Msg(NETMSG_READY);
SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH);
}
void CClient::SendMapRequest()
{
if(m_MapdownloadFile)
io_close(m_MapdownloadFile);
m_MapdownloadFile = Storage()->OpenFile(m_aMapdownloadFilename, IOFLAG_WRITE, IStorage::TYPE_SAVE);
CMsgPacker Msg(NETMSG_REQUEST_MAP_DATA);
Msg.AddInt(m_MapdownloadChunk);
SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH);
}
void CClient::RconAuth(const char *pName, const char *pPassword)
{
if(RconAuthed())
return;
if(pPassword != m_RconPassword)
str_copy(m_RconPassword, pPassword, sizeof(m_RconPassword));
CMsgPacker Msg(NETMSG_RCON_AUTH);
Msg.AddString(pName, 32);
Msg.AddString(pPassword, 32);
Msg.AddInt(1);
SendMsgEx(&Msg, MSGFLAG_VITAL);
}
void CClient::Rcon(const char *pCmd)
{
CMsgPacker Msg(NETMSG_RCON_CMD);
Msg.AddString(pCmd, 256);
SendMsgEx(&Msg, MSGFLAG_VITAL);
}
bool CClient::ConnectionProblems()
{
return m_NetClient[g_Config.m_ClDummy].GotProblems() != 0;
}
void CClient::DirectInput(int *pInput, int Size)
{
int i;
CMsgPacker Msg(NETMSG_INPUT);
Msg.AddInt(m_AckGameTick[g_Config.m_ClDummy]);
Msg.AddInt(m_PredTick[g_Config.m_ClDummy]);
Msg.AddInt(Size);
for(i = 0; i < Size/4; i++)
Msg.AddInt(pInput[i]);
SendMsgEx(&Msg, 0);
}
void CClient::SendInput()
{
int64 Now = time_get();
if(m_PredTick[g_Config.m_ClDummy] <= 0)
return;
if(m_LastDummy != (bool)g_Config.m_ClDummy)
{
m_LastDummy = g_Config.m_ClDummy;
GameClient()->OnDummySwap();
}
bool Force = false;
// fetch input
for(int Dummy = 0; Dummy < 2; Dummy++)
{
if(!m_DummyConnected && Dummy != 0)
{
break;
}
int i = g_Config.m_ClDummy ^ Dummy;
int Size = GameClient()->OnSnapInput(m_aInputs[i][m_CurrentInput[i]].m_aData, Dummy, Force);
if(Size)
{
// pack input
CMsgPacker Msg(NETMSG_INPUT);
Msg.AddInt(m_AckGameTick[i]);
Msg.AddInt(m_PredTick[i]);
Msg.AddInt(Size);
m_aInputs[i][m_CurrentInput[i]].m_Tick = m_PredTick[i];
m_aInputs[i][m_CurrentInput[i]].m_PredictedTime = m_PredictedTime.Get(Now);
m_aInputs[i][m_CurrentInput[i]].m_Time = Now;
// pack it
for(int k = 0; k < Size/4; k++)
Msg.AddInt(m_aInputs[i][m_CurrentInput[i]].m_aData[k]);
m_CurrentInput[i]++;
m_CurrentInput[i] %= 200;
SendMsgExY(&Msg, MSGFLAG_FLUSH, true, i);
// ugly workaround for dummy. we need to send input with dummy to prevent
// prediction time resets. but if we do it too often, then it's
// impossible to use grenade with frozen dummy that gets hammered...
if(g_Config.m_ClDummyCopyMoves || m_CurrentInput[i] % 2)
Force = true;
}
}
}
const char *CClient::LatestVersion()
{
return m_aVersionStr;
}
// TODO: OPT: do this alot smarter!
int *CClient::GetInput(int Tick)
{
int Best = -1;
for(int i = 0; i < 200; i++)
{
if(m_aInputs[g_Config.m_ClDummy][i].m_Tick <= Tick && (Best == -1 || m_aInputs[g_Config.m_ClDummy][Best].m_Tick < m_aInputs[g_Config.m_ClDummy][i].m_Tick))
Best = i;
}
if(Best != -1)
return (int *)m_aInputs[g_Config.m_ClDummy][Best].m_aData;
return 0;
}
bool CClient::InputExists(int Tick)
{
for(int i = 0; i < 200; i++)
if(m_aInputs[g_Config.m_ClDummy][i].m_Tick == Tick)
return true;
return false;
}
// ------ state handling -----
void CClient::SetState(int s)
{
if(m_State == IClient::STATE_QUITING)
return;
int Old = m_State;
if(g_Config.m_Debug)
{
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "state change. last=%d current=%d", m_State, s);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", aBuf);
}
m_State = s;
if(Old != s)
{
GameClient()->OnStateChange(m_State, Old);
if(s == IClient::STATE_OFFLINE && m_ReconnectTime == 0)
{
if(g_Config.m_ClReconnectFull > 0 && (str_find_nocase(ErrorString(), "full") || str_find_nocase(ErrorString(), "reserved")))
m_ReconnectTime = time_get() + time_freq() * g_Config.m_ClReconnectFull;
else if(g_Config.m_ClReconnectTimeout > 0 && (str_find_nocase(ErrorString(), "Timeout") || str_find_nocase(ErrorString(), "Too weak connection")))
m_ReconnectTime = time_get() + time_freq() * g_Config.m_ClReconnectTimeout;
}
}
}
// called when the map is loaded and we should init for a new round
void CClient::OnEnterGame()
{
// reset input
int i;
for(i = 0; i < 200; i++)
{
m_aInputs[0][i].m_Tick = -1;
m_aInputs[1][i].m_Tick = -1;
}
m_CurrentInput[0] = 0;
m_CurrentInput[1] = 0;
// reset snapshots
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = 0;
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] = 0;
m_SnapshotStorage[g_Config.m_ClDummy].PurgeAll();
m_ReceivedSnapshots[g_Config.m_ClDummy] = 0;
m_SnapshotParts = 0;
m_PredTick[g_Config.m_ClDummy] = 0;
m_CurrentRecvTick[g_Config.m_ClDummy] = 0;
m_CurGameTick[g_Config.m_ClDummy] = 0;
m_PrevGameTick[g_Config.m_ClDummy] = 0;
if (g_Config.m_ClDummy == 0)
m_LastDummyConnectTime = 0;
GameClient()->OnEnterGame();
}
void CClient::EnterGame()
{
if(State() == IClient::STATE_DEMOPLAYBACK)
return;
// now we will wait for two snapshots
// to finish the connection
SendEnterGame();
OnEnterGame();
ServerInfoRequest(); // fresh one for timeout protection
m_aTimeoutCodeSent[0] = false;
m_aTimeoutCodeSent[1] = false;
}
void GenerateTimeoutCode(char *pBuffer, unsigned Size, char *pSeed, const NETADDR &Addr, bool Dummy)
{
md5_state_t Md5;
md5_byte_t aDigest[16];
md5_init(&Md5);
const char *pDummy = Dummy ? "dummy" : "normal";
md5_append(&Md5, (unsigned char *)pDummy, str_length(pDummy) + 1);
md5_append(&Md5, (unsigned char *)pSeed, str_length(pSeed) + 1);
md5_append(&Md5, (unsigned char *)&Addr, sizeof(Addr));
md5_finish(&Md5, aDigest);
unsigned short Random[8];
mem_copy(Random, aDigest, sizeof(Random));
generate_password(pBuffer, Size, Random, 8);
}
void CClient::GenerateTimeoutSeed()
{
secure_random_password(g_Config.m_ClTimeoutSeed, sizeof(g_Config.m_ClTimeoutSeed), 16);
}
void CClient::GenerateTimeoutCodes()
{
if(g_Config.m_ClTimeoutSeed[0])
{
for(int i = 0; i < 2; i++)
{
GenerateTimeoutCode(m_aTimeoutCodes[i], sizeof(m_aTimeoutCodes[i]), g_Config.m_ClTimeoutSeed, m_ServerAddress, i);
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "timeout code '%s' (%s)", m_aTimeoutCodes[i], i == 0 ? "normal" : "dummy");
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", aBuf);
}
}
else
{
str_copy(m_aTimeoutCodes[0], g_Config.m_ClTimeoutCode, sizeof(m_aTimeoutCodes[0]));
str_copy(m_aTimeoutCodes[1], g_Config.m_ClDummyTimeoutCode, sizeof(m_aTimeoutCodes[1]));
}
}
void CClient::Connect(const char *pAddress, const char *pPassword)
{
char aBuf[512];
int Port = 8303;
Disconnect();
str_copy(m_aServerAddressStr, pAddress, sizeof(m_aServerAddressStr));
str_format(aBuf, sizeof(aBuf), "connecting to '%s'", m_aServerAddressStr);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf);
ServerInfoRequest();
if(net_host_lookup(m_aServerAddressStr, &m_ServerAddress, m_NetClient[0].NetType()) != 0)
{
char aBufMsg[256];
str_format(aBufMsg, sizeof(aBufMsg), "could not find the address of %s, connecting to localhost", aBuf);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBufMsg);
net_host_lookup("localhost", &m_ServerAddress, m_NetClient[0].NetType());
}
if(!pPassword)
m_Password[0] = 0;
else
str_copy(m_Password, pPassword, sizeof(m_Password));
m_RconAuthed[0] = 0;
if(m_ServerAddress.port == 0)
m_ServerAddress.port = Port;
m_NetClient[0].Connect(&m_ServerAddress);
SetState(IClient::STATE_CONNECTING);
for(int i = 0; i < RECORDER_MAX; i++)
if(m_DemoRecorder[i].IsRecording())
DemoRecorder_Stop(i);
m_InputtimeMarginGraph.Init(-150.0f, 150.0f);
m_GametimeMarginGraph.Init(-150.0f, 150.0f);
GenerateTimeoutCodes();
}
void CClient::DisconnectWithReason(const char *pReason)
{
char aBuf[512];
str_format(aBuf, sizeof(aBuf), "disconnecting. reason='%s'", pReason?pReason:"unknown");
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf);
// stop demo playback and recorder
m_DemoPlayer.Stop();
for(int i = 0; i < RECORDER_MAX; i++)
DemoRecorder_Stop(i);
//
m_RconAuthed[0] = 0;
m_UseTempRconCommands = 0;
m_pConsole->DeregisterTempAll();
m_NetClient[0].Disconnect(pReason);
SetState(IClient::STATE_OFFLINE);
m_pMap->Unload();
// disable all downloads
m_MapdownloadChunk = 0;
if(m_pMapdownloadTask)
m_pMapdownloadTask->Abort();
if(m_MapdownloadFile)
io_close(m_MapdownloadFile);
m_MapdownloadFile = 0;
m_MapdownloadCrc = 0;
m_MapdownloadTotalsize = -1;
m_MapdownloadAmount = 0;
// clear the current server info
mem_zero(&m_CurrentServerInfo, sizeof(m_CurrentServerInfo));
mem_zero(&m_ServerAddress, sizeof(m_ServerAddress));
// clear snapshots
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = 0;
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] = 0;
m_ReceivedSnapshots[g_Config.m_ClDummy] = 0;
}
void CClient::Disconnect()
{
if(m_DummyConnected)
DummyDisconnect(0);
if(m_State != IClient::STATE_OFFLINE)
DisconnectWithReason(0);
}
bool CClient::DummyConnected()
{
return m_DummyConnected;
}
bool CClient::DummyConnecting()
{
return !m_DummyConnected && m_LastDummyConnectTime > 0 && m_LastDummyConnectTime + GameTickSpeed() * 5 > GameTick();
}
void CClient::DummyConnect()
{
if(m_LastDummyConnectTime > 0 && m_LastDummyConnectTime + GameTickSpeed() * 5 > GameTick())
return;
if(m_NetClient[0].State() != NET_CONNSTATE_ONLINE && m_NetClient[0].State() != NET_CONNSTATE_PENDING)
return;
if(m_DummyConnected)
return;
m_LastDummyConnectTime = GameTick();
m_RconAuthed[1] = 0;
m_DummySendConnInfo = true;
g_Config.m_ClDummyCopyMoves = 0;
g_Config.m_ClDummyHammer = 0;
//connecting to the server
m_NetClient[1].Connect(&m_ServerAddress);
}
void CClient::DummyDisconnect(const char *pReason)
{
if(!m_DummyConnected)
return;
m_NetClient[1].Disconnect(pReason);
g_Config.m_ClDummy = 0;
m_RconAuthed[1] = 0;
m_DummyConnected = false;
GameClient()->OnDummyDisconnect();
}
int CClient::SendMsgExY(CMsgPacker *pMsg, int Flags, bool System, int NetClient)
{
CNetChunk Packet;
mem_zero(&Packet, sizeof(CNetChunk));
Packet.m_ClientID = 0;
Packet.m_pData = pMsg->Data();
Packet.m_DataSize = pMsg->Size();
// HACK: modify the message id in the packet and store the system flag
if(*((unsigned char*)Packet.m_pData) == 1 && System && Packet.m_DataSize == 1)
{
dbg_break();
}
*((unsigned char*)Packet.m_pData) <<= 1;
if(System)
*((unsigned char*)Packet.m_pData) |= 1;
if(Flags&MSGFLAG_VITAL)
Packet.m_Flags |= NETSENDFLAG_VITAL;
if(Flags&MSGFLAG_FLUSH)
Packet.m_Flags |= NETSENDFLAG_FLUSH;
m_NetClient[NetClient].Send(&Packet);
return 0;
}
void CClient::GetServerInfo(CServerInfo *pServerInfo)
{
mem_copy(pServerInfo, &m_CurrentServerInfo, sizeof(m_CurrentServerInfo));
if(m_DemoPlayer.IsPlaying() && g_Config.m_ClDemoAssumeRace)
str_copy(pServerInfo->m_aGameType, "DDraceNetwork", 14);
}
void CClient::ServerInfoRequest()
{
mem_zero(&m_CurrentServerInfo, sizeof(m_CurrentServerInfo));
m_CurrentServerInfoRequestTime = 0;
}
int CClient::LoadData()
{
m_DebugFont = Graphics()->LoadTexture("debug_font.png", IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, IGraphics::TEXLOAD_NORESAMPLE);
return 1;
}
// ---
void *CClient::SnapGetItem(int SnapID, int Index, CSnapItem *pItem)
{
CSnapshotItem *i;
dbg_assert(SnapID >= 0 && SnapID < NUM_SNAPSHOT_TYPES, "invalid SnapID");
i = m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItem(Index);
pItem->m_DataSize = m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItemSize(Index);
pItem->m_Type = m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItemType(Index);
pItem->m_ID = i->ID();
return (void *)i->Data();
}
void CClient::SnapInvalidateItem(int SnapID, int Index)
{
CSnapshotItem *i;
dbg_assert(SnapID >= 0 && SnapID < NUM_SNAPSHOT_TYPES, "invalid SnapID");
i = m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItem(Index);
if(i)
{
if((char *)i < (char *)m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap || (char *)i > (char *)m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap + m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_SnapSize)
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", "snap invalidate problem");
if((char *)i >= (char *)m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pSnap && (char *)i < (char *)m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pSnap + m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_SnapSize)
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", "snap invalidate problem");
i->m_TypeAndID = -1;
}
}
void *CClient::SnapFindItem(int SnapID, int Type, int ID)
{
// TODO: linear search. should be fixed.
int i;
if(!m_aSnapshots[g_Config.m_ClDummy][SnapID])
return 0x0;
for(i = 0; i < m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pSnap->NumItems(); i++)
{
CSnapshotItem *pItem = m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItem(i);
if(m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItemType(i) == Type && pItem->ID() == ID)
return (void *)pItem->Data();
}
return 0x0;
}
int CClient::SnapNumItems(int SnapID)
{
dbg_assert(SnapID >= 0 && SnapID < NUM_SNAPSHOT_TYPES, "invalid SnapID");
if(!m_aSnapshots[g_Config.m_ClDummy][SnapID])
return 0;
return m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pSnap->NumItems();
}
void CClient::SnapSetStaticsize(int ItemType, int Size)
{
m_SnapshotDelta.SetStaticsize(ItemType, Size);
}
void CClient::DebugRender()
{
static NETSTATS Prev, Current;
static int64 LastSnap = 0;
static float FrameTimeAvg = 0;
char aBuffer[512];
if(!g_Config.m_Debug)
return;
//m_pGraphics->BlendNormal();
Graphics()->TextureSet(m_DebugFont);
Graphics()->MapScreen(0,0,Graphics()->ScreenWidth(),Graphics()->ScreenHeight());
Graphics()->QuadsBegin();
if(time_get()-LastSnap > time_freq())
{
LastSnap = time_get();
Prev = Current;
net_stats(&Current);
}
/*
eth = 14
ip = 20
udp = 8
total = 42
*/
FrameTimeAvg = FrameTimeAvg*0.9f + m_RenderFrameTime*0.1f;
str_format(aBuffer, sizeof(aBuffer), "ticks: %8d %8d mem %dk %d gfxmem: %dk fps: %3d",
m_CurGameTick[g_Config.m_ClDummy], m_PredTick[g_Config.m_ClDummy],
mem_stats()->allocated/1024,
mem_stats()->total_allocations,
Graphics()->MemoryUsage()/1024,
(int)(1.0f/FrameTimeAvg + 0.5f));
Graphics()->QuadsText(2, 2, 16, aBuffer);
{
int SendPackets = (Current.sent_packets-Prev.sent_packets);
int SendBytes = (Current.sent_bytes-Prev.sent_bytes);
int SendTotal = SendBytes + SendPackets*42;
int RecvPackets = (Current.recv_packets-Prev.recv_packets);
int RecvBytes = (Current.recv_bytes-Prev.recv_bytes);
int RecvTotal = RecvBytes + RecvPackets*42;
if(!SendPackets) SendPackets++;
if(!RecvPackets) RecvPackets++;
str_format(aBuffer, sizeof(aBuffer), "send: %3d %5d+%4d=%5d (%3d kbps) avg: %5d\nrecv: %3d %5d+%4d=%5d (%3d kbps) avg: %5d",
SendPackets, SendBytes, SendPackets*42, SendTotal, (SendTotal*8)/1024, SendBytes/SendPackets,
RecvPackets, RecvBytes, RecvPackets*42, RecvTotal, (RecvTotal*8)/1024, RecvBytes/RecvPackets);
Graphics()->QuadsText(2, 14, 16, aBuffer);
}
// render rates
{
int y = 0;
int i;
for(i = 0; i < 256; i++)
{
if(m_SnapshotDelta.GetDataRate(i))
{
str_format(aBuffer, sizeof(aBuffer), "%4d %20s: %8d %8d %8d", i, GameClient()->GetItemName(i), m_SnapshotDelta.GetDataRate(i)/8, m_SnapshotDelta.GetDataUpdates(i),
(m_SnapshotDelta.GetDataRate(i)/m_SnapshotDelta.GetDataUpdates(i))/8);
Graphics()->QuadsText(2, 100+y*12, 16, aBuffer);
y++;
}
}
}
str_format(aBuffer, sizeof(aBuffer), "pred: %d ms", GetPredictionTime());
Graphics()->QuadsText(2, 70, 16, aBuffer);
Graphics()->QuadsEnd();
// render graphs
if(g_Config.m_DbgGraphs)
{
//Graphics()->MapScreen(0,0,400.0f,300.0f);
float w = Graphics()->ScreenWidth()/4.0f;
float h = Graphics()->ScreenHeight()/6.0f;
float sp = Graphics()->ScreenWidth()/100.0f;
float x = Graphics()->ScreenWidth()-w-sp;
m_FpsGraph.ScaleMax();
m_FpsGraph.ScaleMin();
m_FpsGraph.Render(Graphics(), m_DebugFont, x, sp*5, w, h, "FPS");
m_InputtimeMarginGraph.Render(Graphics(), m_DebugFont, x, sp*5+h+sp, w, h, "Prediction Margin");
m_GametimeMarginGraph.Render(Graphics(), m_DebugFont, x, sp*5+h+sp+h+sp, w, h, "Gametime Margin");
}
}
void CClient::Restart()
{
char aBuf[512];
shell_execute(Storage()->GetBinaryPath(PLAT_CLIENT_EXEC, aBuf, sizeof aBuf));
Quit();
}
void CClient::Quit()
{
SetState(IClient::STATE_QUITING);
}
const char *CClient::ErrorString()
{
return m_NetClient[0].ErrorString();
}
void CClient::Render()
{
if(g_Config.m_ClOverlayEntities)
{
vec3 bg = HslToRgb(vec3(g_Config.m_ClBackgroundEntitiesHue/255.0f, g_Config.m_ClBackgroundEntitiesSat/255.0f, g_Config.m_ClBackgroundEntitiesLht/255.0f));
Graphics()->Clear(bg.r, bg.g, bg.b);
}
else
{
vec3 bg = HslToRgb(vec3(g_Config.m_ClBackgroundHue/255.0f, g_Config.m_ClBackgroundSat/255.0f, g_Config.m_ClBackgroundLht/255.0f));
Graphics()->Clear(bg.r, bg.g, bg.b);
}
GameClient()->OnRender();
DebugRender();
if(State() == IClient::STATE_ONLINE && g_Config.m_ClAntiPingLimit)
{
int64 Now = time_get();
g_Config.m_ClAntiPing = (m_PredictedTime.Get(Now)-m_GameTime[g_Config.m_ClDummy].Get(Now))*1000/(float)time_freq() > g_Config.m_ClAntiPingLimit;
}
}
vec3 CClient::GetColorV3(int v)
{
return HslToRgb(vec3(((v>>16)&0xff)/255.0f, ((v>>8)&0xff)/255.0f, 0.5f+(v&0xff)/255.0f*0.5f));
}
const char *CClient::LoadMap(const char *pName, const char *pFilename, unsigned WantedCrc)
{
static char s_aErrorMsg[128];
SetState(IClient::STATE_LOADING);
if(!m_pMap->Load(pFilename))
{
str_format(s_aErrorMsg, sizeof(s_aErrorMsg), "map '%s' not found", pFilename);
return s_aErrorMsg;
}
// get the crc of the map
if(m_pMap->Crc() != WantedCrc)
{
str_format(s_aErrorMsg, sizeof(s_aErrorMsg), "map differs from the server. %08x != %08x", m_pMap->Crc(), WantedCrc);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", s_aErrorMsg);
m_pMap->Unload();
return s_aErrorMsg;
}
// stop demo recording if we loaded a new map
for(int i = 0; i < RECORDER_MAX; i++)
DemoRecorder_Stop(i);
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "loaded map '%s'", pFilename);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", aBuf);
m_ReceivedSnapshots[g_Config.m_ClDummy] = 0;
str_copy(m_aCurrentMap, pName, sizeof(m_aCurrentMap));
str_copy(m_aCurrentMapPath, pFilename, sizeof(m_aCurrentMapPath));
return 0x0;
}
const char *CClient::LoadMapSearch(const char *pMapName, int WantedCrc)
{
const char *pError = 0;
char aBuf[512];
str_format(aBuf, sizeof(aBuf), "loading map, map=%s wanted crc=%08x", pMapName, WantedCrc);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", aBuf);
SetState(IClient::STATE_LOADING);
// try the normal maps folder
str_format(aBuf, sizeof(aBuf), "maps/%s.map", pMapName);
pError = LoadMap(pMapName, aBuf, WantedCrc);
if(!pError)
return pError;
// try the downloaded maps
str_format(aBuf, sizeof(aBuf), "downloadedmaps/%s_%08x.map", pMapName, WantedCrc);
pError = LoadMap(pMapName, aBuf, WantedCrc);
if(!pError)
return pError;
// search for the map within subfolders
char aFilename[128];
str_format(aFilename, sizeof(aFilename), "%s.map", pMapName);
if(Storage()->FindFile(aFilename, "maps", IStorage::TYPE_ALL, aBuf, sizeof(aBuf)))
pError = LoadMap(pMapName, aBuf, WantedCrc);
return pError;
}
int CClient::PlayerScoreNameComp(const void *a, const void *b)
{
CServerInfo::CClient *p0 = (CServerInfo::CClient *)a;
CServerInfo::CClient *p1 = (CServerInfo::CClient *)b;
if(p0->m_Player && !p1->m_Player)
return -1;
if(!p0->m_Player && p1->m_Player)
return 1;
if(p0->m_Score > p1->m_Score)
return -1;
if(p0->m_Score < p1->m_Score)
return 1;
return str_comp_nocase(p0->m_aName, p1->m_aName);
}
void CClient::ProcessConnlessPacket(CNetChunk *pPacket)
{
//server count from master server
if(pPacket->m_DataSize == (int)sizeof(SERVERBROWSE_COUNT) + 2 && mem_comp(pPacket->m_pData, SERVERBROWSE_COUNT, sizeof(SERVERBROWSE_COUNT)) == 0)
{
unsigned char *pP = (unsigned char*) pPacket->m_pData;
pP += sizeof(SERVERBROWSE_COUNT);
int ServerCount = ((*pP)<<8) | *(pP+1);
int ServerID = -1;
for(int i = 0; i < IMasterServer::MAX_MASTERSERVERS; i++)
{
if(!m_pMasterServer->IsValid(i))
continue;
NETADDR tmp = m_pMasterServer->GetAddr(i);
if(net_addr_comp(&pPacket->m_Address, &tmp) == 0)
{
ServerID = i;
break;
}
}
if(ServerCount > -1 && ServerID != -1)
{
m_pMasterServer->SetCount(ServerID, ServerCount);
if(g_Config.m_Debug)
dbg_msg("mastercount", "server %d got %d servers", ServerID, ServerCount);
}
}
// server list from master server
if(pPacket->m_DataSize >= (int)sizeof(SERVERBROWSE_LIST) &&
mem_comp(pPacket->m_pData, SERVERBROWSE_LIST, sizeof(SERVERBROWSE_LIST)) == 0)
{
// check for valid master server address
bool Valid = false;
for(int i = 0; i < IMasterServer::MAX_MASTERSERVERS; ++i)
{
if(m_pMasterServer->IsValid(i))
{
NETADDR Addr = m_pMasterServer->GetAddr(i);
if(net_addr_comp(&pPacket->m_Address, &Addr) == 0)
{
Valid = true;
break;
}
}
}
if(!Valid)
return;
int Size = pPacket->m_DataSize-sizeof(SERVERBROWSE_LIST);
int Num = Size/sizeof(CMastersrvAddr);
CMastersrvAddr *pAddrs = (CMastersrvAddr *)((char*)pPacket->m_pData+sizeof(SERVERBROWSE_LIST));
for(int i = 0; i < Num; i++)
{
NETADDR Addr;
static unsigned char s_IPV4Mapping[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF };
// copy address
if(!mem_comp(s_IPV4Mapping, pAddrs[i].m_aIp, sizeof(s_IPV4Mapping)))
{
mem_zero(&Addr, sizeof(Addr));
Addr.type = NETTYPE_IPV4;
Addr.ip[0] = pAddrs[i].m_aIp[12];
Addr.ip[1] = pAddrs[i].m_aIp[13];
Addr.ip[2] = pAddrs[i].m_aIp[14];
Addr.ip[3] = pAddrs[i].m_aIp[15];
}
else
{
Addr.type = NETTYPE_IPV6;
mem_copy(Addr.ip, pAddrs[i].m_aIp, sizeof(Addr.ip));
}
Addr.port = (pAddrs[i].m_aPort[0]<<8) | pAddrs[i].m_aPort[1];
m_ServerBrowser.Set(Addr, IServerBrowser::SET_MASTER_ADD, -1, 0x0);
}
}
// server info
if(pPacket->m_DataSize >= (int)sizeof(SERVERBROWSE_INFO))
{
int Type = -1;
if(mem_comp(pPacket->m_pData, SERVERBROWSE_INFO, sizeof(SERVERBROWSE_INFO)) == 0)
Type = SERVERINFO_VANILLA;
else if(mem_comp(pPacket->m_pData, SERVERBROWSE_INFO_64_LEGACY, sizeof(SERVERBROWSE_INFO_64_LEGACY)) == 0)
Type = SERVERINFO_64_LEGACY;
else if(mem_comp(pPacket->m_pData, SERVERBROWSE_INFO_EXTENDED, sizeof(SERVERBROWSE_INFO_EXTENDED)) == 0)
Type = SERVERINFO_EXTENDED;
else if(mem_comp(pPacket->m_pData, SERVERBROWSE_INFO_EXTENDED_MORE, sizeof(SERVERBROWSE_INFO_EXTENDED_MORE)) == 0)
Type = SERVERINFO_EXTENDED_MORE;
if(Type != -1)
{
void *pData = (unsigned char *)pPacket->m_pData + sizeof(SERVERBROWSE_INFO);
int DataSize = pPacket->m_DataSize - sizeof(SERVERBROWSE_INFO);
ProcessServerInfo(Type, &pPacket->m_Address, pData, DataSize);
}
}
}
static int SavedServerInfoType(int Type)
{
if(Type == SERVERINFO_EXTENDED_MORE)
return SERVERINFO_EXTENDED;
return Type;
}
void CClient::ProcessServerInfo(int RawType, NETADDR *pFrom, const void *pData, int DataSize)
{
CServerBrowser::CServerEntry *pEntry = m_ServerBrowser.Find(*pFrom);
CServerInfo Info = {0};
int SavedType = SavedServerInfoType(RawType);
if((SavedType == SERVERINFO_64_LEGACY || SavedType == SERVERINFO_EXTENDED)
&& pEntry && pEntry->m_GotInfo && SavedType == pEntry->m_Info.m_Type)
{
Info = pEntry->m_Info;
}
Info.m_Type = SavedType;
net_addr_str(pFrom, Info.m_aAddress, sizeof(Info.m_aAddress), true);
CUnpacker Up;
Up.Reset(pData, DataSize);
#define GET_STRING(array) str_copy(array, Up.GetString(CUnpacker::SANITIZE_CC|CUnpacker::SKIP_START_WHITESPACES), sizeof(array))
#define GET_INT(integer) (integer) = str_toint(Up.GetString())
int Offset = 0; // Only used for SavedType == SERVERINFO_64_LEGACY
int Token;
int PacketNo = 0; // Only used if SavedType == SERVERINFO_EXTENDED
GET_INT(Token);
if(RawType != SERVERINFO_EXTENDED_MORE)
{
GET_STRING(Info.m_aVersion);
GET_STRING(Info.m_aName);
GET_STRING(Info.m_aMap);
if(SavedType == SERVERINFO_EXTENDED)
{
GET_INT(Info.m_MapCrc);
GET_INT(Info.m_MapSize);
}
GET_STRING(Info.m_aGameType);
GET_INT(Info.m_Flags);
GET_INT(Info.m_NumPlayers);
GET_INT(Info.m_MaxPlayers);
GET_INT(Info.m_NumClients);
GET_INT(Info.m_MaxClients);
if(Info.m_aMap[0])
Info.m_HasRank = m_ServerBrowser.HasRank(Info.m_aMap);
// don't add invalid info to the server browser list
if(Info.m_NumClients < 0 || Info.m_MaxClients < 0 ||
Info.m_NumPlayers < 0 || Info.m_MaxPlayers < 0 ||
Info.m_NumPlayers > Info.m_NumClients || Info.m_MaxPlayers > Info.m_MaxClients)
{
return;
}
switch(SavedType)
{
case SERVERINFO_VANILLA:
if(Info.m_MaxPlayers > VANILLA_MAX_CLIENTS ||
Info.m_MaxClients > VANILLA_MAX_CLIENTS)
{
return;
}
break;
case SERVERINFO_64_LEGACY:
if(Info.m_MaxPlayers > MAX_CLIENTS ||
Info.m_MaxClients > MAX_CLIENTS)
{
return;
}
break;
case SERVERINFO_EXTENDED:
if(Info.m_NumPlayers > Info.m_NumClients)
return;
break;
default:
dbg_assert(false, "unknown serverinfo type");
}
if(SavedType == SERVERINFO_64_LEGACY)
Offset = Up.GetInt();
// Check for valid offset.
if(Offset < 0)
return;
if(SavedType == SERVERINFO_EXTENDED)
PacketNo = 0;
}
else
{
GET_INT(PacketNo);
// 0 needs to be excluded because that's reserved for the main packet.
if(PacketNo <= 0 || PacketNo >= 64)
return;
}
bool DuplicatedPacket = false;
if(SavedType == SERVERINFO_EXTENDED)
{
Up.GetString(); // extra info, reserved
uint64 Flag = (uint64)1 << PacketNo;
DuplicatedPacket = Info.m_ReceivedPackets&Flag;
Info.m_ReceivedPackets |= Flag;
}
bool IgnoreError = false;
for(int i = Offset; i < MAX_CLIENTS && Info.m_NumReceivedClients < MAX_CLIENTS && !Up.Error(); i++)
{
CServerInfo::CClient *pClient = &Info.m_aClients[Info.m_NumReceivedClients];
GET_STRING(pClient->m_aName);
if(Up.Error())
{
// Packet end, no problem unless it happens during one
// player info, so ignore the error.
IgnoreError = true;
break;
}
GET_STRING(pClient->m_aClan);
GET_INT(pClient->m_Country);
GET_INT(pClient->m_Score);
GET_INT(pClient->m_Player);
if(SavedType == SERVERINFO_EXTENDED)
{
Up.GetString(); // extra info, reserved
}
if(!Up.Error())
{
if(SavedType == SERVERINFO_64_LEGACY)
{
uint64 Flag = (uint64)1 << i;
if(!(Info.m_ReceivedPackets&Flag))
{
Info.m_ReceivedPackets |= Flag;
Info.m_NumReceivedClients++;
}
}
else
{
Info.m_NumReceivedClients++;
}
}
}
if(!Up.Error() || IgnoreError)
{
qsort(Info.m_aClients, Info.m_NumReceivedClients, sizeof(*Info.m_aClients), PlayerScoreNameComp);
if(!DuplicatedPacket && (!pEntry || !pEntry->m_GotInfo || SavedType >= pEntry->m_Info.m_Type))
{
m_ServerBrowser.Set(*pFrom, IServerBrowser::SET_TOKEN, Token, &Info);
pEntry = m_ServerBrowser.Find(*pFrom);
if(SavedType == SERVERINFO_VANILLA && Is64Player(&Info) && pEntry)
{
pEntry->m_Request64Legacy = true;
// Force a quick update.
m_ServerBrowser.RequestImpl64(pEntry->m_Addr, pEntry);
}
}
// Player info is irrelevant for the client (while connected),
// it gets its info from elsewhere.
//
// SERVERINFO_EXTENDED_MORE doesn't carry any server
// information, so just skip it.
if(net_addr_comp(&m_ServerAddress, pFrom) == 0 && RawType != SERVERINFO_EXTENDED_MORE)
{
// Only accept server info that has a type that is
// newer or equal to something the server already sent
// us.
if(SavedType >= m_CurrentServerInfo.m_Type)
{
mem_copy(&m_CurrentServerInfo, &Info, sizeof(m_CurrentServerInfo));
m_CurrentServerInfo.m_NetAddr = m_ServerAddress;
m_CurrentServerInfoRequestTime = -1;
}
}
}
#undef GET_STRING
#undef GET_INT
}
void CClient::ProcessServerPacket(CNetChunk *pPacket)
{
CUnpacker Unpacker;
Unpacker.Reset(pPacket->m_pData, pPacket->m_DataSize);
CMsgPacker Packer(NETMSG_EX);
// unpack msgid and system flag
int Msg;
bool Sys;
CUuid Uuid;
int Result = UnpackMessageID(&Msg, &Sys, &Uuid, &Unpacker, &Packer);
if(Result == UNPACKMESSAGE_ERROR)
{
return;
}
else if(Result == UNPACKMESSAGE_ANSWER)
{
SendMsgEx(&Packer, MSGFLAG_VITAL, true);
}
if(Sys)
{
// system message
if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_MAP_CHANGE)
{
const char *pMap = Unpacker.GetString(CUnpacker::SANITIZE_CC|CUnpacker::SKIP_START_WHITESPACES);
int MapCrc = Unpacker.GetInt();
int MapSize = Unpacker.GetInt();
const char *pError = 0;
if(Unpacker.Error())
return;
if(m_DummyConnected)
DummyDisconnect(0);
for(int i = 0; pMap[i]; i++) // protect the player from nasty map names
{
if(pMap[i] == '/' || pMap[i] == '\\')
pError = "strange character in map name";
}
if(MapSize < 0)
pError = "invalid map size";
if(pError)
DisconnectWithReason(pError);
else
{
pError = LoadMapSearch(pMap, MapCrc);
if(!pError)
{
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", "loading done");
SendReady();
}
else
{
str_format(m_aMapdownloadFilename, sizeof(m_aMapdownloadFilename), "downloadedmaps/%s_%08x.map", pMap, MapCrc);
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "starting to download map to '%s'", m_aMapdownloadFilename);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", aBuf);
m_MapdownloadChunk = 0;
str_copy(m_aMapdownloadName, pMap, sizeof(m_aMapdownloadName));
m_MapdownloadCrc = MapCrc;
m_MapdownloadTotalsize = MapSize;
m_MapdownloadAmount = 0;
ResetMapDownload();
if(g_Config.m_ClHttpMapDownload)
{
char aUrl[256];
char aFilename[64];
char aEscaped[128];
str_format(aFilename, sizeof(aFilename), "%s_%08x.map", pMap, MapCrc);
Fetcher()->Escape(aEscaped, sizeof(aEscaped), aFilename);
str_format(aUrl, sizeof(aUrl), "%s/", g_Config.m_ClDDNetMapDownloadUrl);
// We only trust our own custom-selected CAs for our own servers.
// Other servers can use any CA trusted by the system.
bool UseDDNetCA =
str_comp_nocase_num("maps.ddnet.tw/", aUrl, 14) == 0 ||
str_comp_nocase_num("http://maps.ddnet.tw/", aUrl, 21) == 0 ||
str_comp_nocase_num("https://maps.ddnet.tw/", aUrl, 22) == 0;
str_append(aUrl, aEscaped, sizeof(aUrl));
m_pMapdownloadTask = Fetcher()->FetchFile(aUrl, m_aMapdownloadFilename, IStorage::TYPE_SAVE, UseDDNetCA, true);
}
else
SendMapRequest();
}
}
}
else if(Msg == NETMSG_MAP_DATA)
{
int Last = Unpacker.GetInt();
int MapCRC = Unpacker.GetInt();
int Chunk = Unpacker.GetInt();
int Size = Unpacker.GetInt();
const unsigned char *pData = Unpacker.GetRaw(Size);
// check for errors
if(Unpacker.Error() || Size <= 0 || MapCRC != m_MapdownloadCrc || Chunk != m_MapdownloadChunk || !m_MapdownloadFile)
return;
io_write(m_MapdownloadFile, pData, Size);
m_MapdownloadAmount += Size;
if(Last)
{
if(m_MapdownloadFile)
{
io_close(m_MapdownloadFile);
m_MapdownloadFile = 0;
}
FinishMapDownload();
}
else
{
// request new chunk
m_MapdownloadChunk++;
CMsgPacker Msg(NETMSG_REQUEST_MAP_DATA);
Msg.AddInt(m_MapdownloadChunk);
SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH);
if(g_Config.m_Debug)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "requested chunk %d", m_MapdownloadChunk);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client/network", aBuf);
}
}
}
else if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_CON_READY)
{
GameClient()->OnConnected();
}
else if(Msg == NETMSG_PING)
{
CMsgPacker Msg(NETMSG_PING_REPLY);
SendMsgEx(&Msg, 0);
}
else if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_RCON_CMD_ADD)
{
const char *pName = Unpacker.GetString(CUnpacker::SANITIZE_CC);
const char *pHelp = Unpacker.GetString(CUnpacker::SANITIZE_CC);
const char *pParams = Unpacker.GetString(CUnpacker::SANITIZE_CC);
if(Unpacker.Error() == 0)
m_pConsole->RegisterTemp(pName, pParams, CFGFLAG_SERVER, pHelp);
}
else if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_RCON_CMD_REM)
{
const char *pName = Unpacker.GetString(CUnpacker::SANITIZE_CC);
if(Unpacker.Error() == 0)
m_pConsole->DeregisterTemp(pName);
}
else if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_RCON_AUTH_STATUS)
{
int Result = Unpacker.GetInt();
if(Unpacker.Error() == 0)
m_RconAuthed[g_Config.m_ClDummy] = Result;
int Old = m_UseTempRconCommands;
m_UseTempRconCommands = Unpacker.GetInt();
if(Unpacker.Error() != 0)
m_UseTempRconCommands = 0;
if(Old != 0 && m_UseTempRconCommands == 0)
m_pConsole->DeregisterTempAll();
}
else if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_RCON_LINE)
{
const char *pLine = Unpacker.GetString();
if(Unpacker.Error() == 0)
GameClient()->OnRconLine(pLine);
}
else if(Msg == NETMSG_PING_REPLY)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "latency %.2f", (time_get() - m_PingStartTime)*1000 / (float)time_freq());
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client/network", aBuf);
}
else if(Msg == NETMSG_INPUTTIMING)
{
int InputPredTick = Unpacker.GetInt();
int TimeLeft = Unpacker.GetInt();
int64 Now = time_get();
// adjust our prediction time
int64 Target = 0;
for(int k = 0; k < 200; k++)
{
if(m_aInputs[g_Config.m_ClDummy][k].m_Tick == InputPredTick)
{
Target = m_aInputs[g_Config.m_ClDummy][k].m_PredictedTime + (Now - m_aInputs[g_Config.m_ClDummy][k].m_Time);
Target = Target - (int64)(((TimeLeft-PREDICTION_MARGIN)/1000.0f)*time_freq());
break;
}
}
if(Target)
m_PredictedTime.Update(&m_InputtimeMarginGraph, Target, TimeLeft, 1);
}
else if(Msg == NETMSG_SNAP || Msg == NETMSG_SNAPSINGLE || Msg == NETMSG_SNAPEMPTY)
{
int NumParts = 1;
int Part = 0;
int GameTick = Unpacker.GetInt();
int DeltaTick = GameTick-Unpacker.GetInt();
int PartSize = 0;
int Crc = 0;
int CompleteSize = 0;
const char *pData = 0;
// only allow packets from the server we actually want
if(net_addr_comp(&pPacket->m_Address, &m_ServerAddress))
return;
// we are not allowed to process snapshot yet
if(State() < IClient::STATE_LOADING)
return;
if(Msg == NETMSG_SNAP)
{
NumParts = Unpacker.GetInt();
Part = Unpacker.GetInt();
}
if(Msg != NETMSG_SNAPEMPTY)
{
Crc = Unpacker.GetInt();
PartSize = Unpacker.GetInt();
}
pData = (const char *)Unpacker.GetRaw(PartSize);
if(Unpacker.Error() || NumParts < 1 || Part < 0 || PartSize < 0)
return;
if(GameTick >= m_CurrentRecvTick[g_Config.m_ClDummy])
{
if(GameTick != m_CurrentRecvTick[g_Config.m_ClDummy])
{
m_SnapshotParts = 0;
m_CurrentRecvTick[g_Config.m_ClDummy] = GameTick;
}
mem_copy((char*)m_aSnapshotIncomingData + Part*MAX_SNAPSHOT_PACKSIZE, pData, clamp(PartSize, 0, (int)sizeof(m_aSnapshotIncomingData) - Part*MAX_SNAPSHOT_PACKSIZE));
m_SnapshotParts |= 1<<Part;
if(m_SnapshotParts == (unsigned)((1<<NumParts)-1))
{
static CSnapshot Emptysnap;
CSnapshot *pDeltaShot = &Emptysnap;
int PurgeTick;
void *pDeltaData;
int DeltaSize;
unsigned char aTmpBuffer2[CSnapshot::MAX_SIZE];
unsigned char aTmpBuffer3[CSnapshot::MAX_SIZE];
CSnapshot *pTmpBuffer3 = (CSnapshot*)aTmpBuffer3; // Fix compiler warning for strict-aliasing
int SnapSize;
CompleteSize = (NumParts-1) * MAX_SNAPSHOT_PACKSIZE + PartSize;
// reset snapshoting
m_SnapshotParts = 0;
// find snapshot that we should use as delta
Emptysnap.Clear();
// find delta
if(DeltaTick >= 0)
{
int DeltashotSize = m_SnapshotStorage[g_Config.m_ClDummy].Get(DeltaTick, 0, &pDeltaShot, 0);
if(DeltashotSize < 0)
{
// couldn't find the delta snapshots that the server used
// to compress this snapshot. force the server to resync
if(g_Config.m_Debug)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "error, couldn't find the delta snapshot");
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", aBuf);
}
// ack snapshot
// TODO: combine this with the input message
m_AckGameTick[g_Config.m_ClDummy] = -1;
return;
}
}
// decompress snapshot
pDeltaData = m_SnapshotDelta.EmptyDelta();
DeltaSize = sizeof(int)*3;
if(CompleteSize)
{
int IntSize = CVariableInt::Decompress(m_aSnapshotIncomingData, CompleteSize, aTmpBuffer2, sizeof(aTmpBuffer2));
if(IntSize < 0) // failure during decompression, bail
return;
pDeltaData = aTmpBuffer2;
DeltaSize = IntSize;
}
// unpack delta
SnapSize = m_SnapshotDelta.UnpackDelta(pDeltaShot, pTmpBuffer3, pDeltaData, DeltaSize);
if(SnapSize < 0)
{
dbg_msg("client", "delta unpack failed!=%d", SnapSize);
return;
}
if(Msg != NETMSG_SNAPEMPTY && pTmpBuffer3->Crc() != Crc)
{
if(g_Config.m_Debug)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "snapshot crc error #%d - tick=%d wantedcrc=%d gotcrc=%d compressed_size=%d delta_tick=%d",
m_SnapCrcErrors, GameTick, Crc, pTmpBuffer3->Crc(), CompleteSize, DeltaTick);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", aBuf);
}
m_SnapCrcErrors++;
if(m_SnapCrcErrors > 10)
{
// to many errors, send reset
m_AckGameTick[g_Config.m_ClDummy] = -1;
SendInput();
m_SnapCrcErrors = 0;
}
return;
}
else
{
if(m_SnapCrcErrors)
m_SnapCrcErrors--;
}
// purge old snapshots
PurgeTick = DeltaTick;
if(m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] && m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick < PurgeTick)
PurgeTick = m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick;
if(m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] && m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick < PurgeTick)
PurgeTick = m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick;
m_SnapshotStorage[g_Config.m_ClDummy].PurgeUntil(PurgeTick);
// add new
m_SnapshotStorage[g_Config.m_ClDummy].Add(GameTick, time_get(), SnapSize, pTmpBuffer3, 1);
// for antiping: if the projectile netobjects from the server contains extra data, this is removed and the original content restored before recording demo
unsigned char aExtraInfoRemoved[CSnapshot::MAX_SIZE];
mem_copy(aExtraInfoRemoved, pTmpBuffer3, SnapSize);
CServerInfo Info;
GetServerInfo(&Info);
if(IsDDNet(&Info))
SnapshotRemoveExtraInfo(aExtraInfoRemoved);
// add snapshot to demo
for(int i = 0; i < RECORDER_MAX; i++)
{
if(m_DemoRecorder[i].IsRecording())
{
// write snapshot
m_DemoRecorder[i].RecordSnapshot(GameTick, aExtraInfoRemoved, SnapSize);
}
}
// apply snapshot, cycle pointers
m_ReceivedSnapshots[g_Config.m_ClDummy]++;
m_CurrentRecvTick[g_Config.m_ClDummy] = GameTick;
// we got two snapshots until we see us self as connected
if(m_ReceivedSnapshots[g_Config.m_ClDummy] == 2)
{
// start at 200ms and work from there
m_PredictedTime.Init(GameTick*time_freq()/50);
m_PredictedTime.SetAdjustSpeed(1, 1000.0f);
m_GameTime[g_Config.m_ClDummy].Init((GameTick-1)*time_freq()/50);
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] = m_SnapshotStorage[g_Config.m_ClDummy].m_pFirst;
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = m_SnapshotStorage[g_Config.m_ClDummy].m_pLast;
m_LocalStartTime = time_get();
SetState(IClient::STATE_ONLINE);
DemoRecorder_HandleAutoStart();
}
// adjust game time
if(m_ReceivedSnapshots[g_Config.m_ClDummy] > 2)
{
int64 Now = m_GameTime[g_Config.m_ClDummy].Get(time_get());
int64 TickStart = GameTick*time_freq()/50;
int64 TimeLeft = (TickStart-Now)*1000 / time_freq();
m_GameTime[g_Config.m_ClDummy].Update(&m_GametimeMarginGraph, (GameTick-1)*time_freq()/50, TimeLeft, 0);
}
if(m_ReceivedSnapshots[g_Config.m_ClDummy] > 50 && !m_aTimeoutCodeSent[g_Config.m_ClDummy])
{
if(IsDDNet(&m_CurrentServerInfo))
{
m_aTimeoutCodeSent[g_Config.m_ClDummy] = true;
CNetMsg_Cl_Say Msg;
Msg.m_Team = 0;
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "/timeout %s", m_aTimeoutCodes[g_Config.m_ClDummy]);
Msg.m_pMessage = aBuf;
CMsgPacker Packer(Msg.MsgID());
Msg.Pack(&Packer);
SendMsgExY(&Packer, MSGFLAG_VITAL, false, g_Config.m_ClDummy);
}
}
// ack snapshot
m_AckGameTick[g_Config.m_ClDummy] = GameTick;
}
}
}
else if(Msg == NETMSG_RCONTYPE)
{
bool UsernameReq = Unpacker.GetInt() & 1;
GameClient()->OnRconType(UsernameReq);
}
}
else
{
if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 || Msg == NETMSGTYPE_SV_EXTRAPROJECTILE)
{
// game message
for(int i = 0; i < RECORDER_MAX; i++)
if(m_DemoRecorder[i].IsRecording())
m_DemoRecorder[i].RecordMessage(pPacket->m_pData, pPacket->m_DataSize);
GameClient()->OnMessage(Msg, &Unpacker);
}
}
}
void CClient::ProcessServerPacketDummy(CNetChunk *pPacket)
{
CUnpacker Unpacker;
Unpacker.Reset(pPacket->m_pData, pPacket->m_DataSize);
// unpack msgid and system flag
int Msg = Unpacker.GetInt();
int Sys = Msg&1;
Msg >>= 1;
if(Unpacker.Error())
return;
if(Sys)
{
if(Msg == NETMSG_CON_READY)
{
m_DummyConnected = true;
g_Config.m_ClDummy = 1;
Rcon("crashmeplx");
if(m_RconAuthed[0])
RconAuth("", m_RconPassword);
}
else if(Msg == NETMSG_SNAP || Msg == NETMSG_SNAPSINGLE || Msg == NETMSG_SNAPEMPTY)
{
int NumParts = 1;
int Part = 0;
int GameTick = Unpacker.GetInt();
int DeltaTick = GameTick-Unpacker.GetInt();
int PartSize = 0;
int Crc = 0;
int CompleteSize = 0;
const char *pData = 0;
// only allow packets from the server we actually want
if(net_addr_comp(&pPacket->m_Address, &m_ServerAddress))
return;
// we are not allowed to process snapshot yet
if(State() < IClient::STATE_LOADING)
return;
if(Msg == NETMSG_SNAP)
{
NumParts = Unpacker.GetInt();
Part = Unpacker.GetInt();
}
if(Msg != NETMSG_SNAPEMPTY)
{
Crc = Unpacker.GetInt();
PartSize = Unpacker.GetInt();
}
pData = (const char *)Unpacker.GetRaw(PartSize);
if(Unpacker.Error() || NumParts < 1 || Part < 0 || PartSize < 0)
return;
if(GameTick >= m_CurrentRecvTick[!g_Config.m_ClDummy])
{
if(GameTick != m_CurrentRecvTick[!g_Config.m_ClDummy])
{
m_SnapshotParts = 0;
m_CurrentRecvTick[!g_Config.m_ClDummy] = GameTick;
}
mem_copy((char*)m_aSnapshotIncomingData + Part*MAX_SNAPSHOT_PACKSIZE, pData, clamp(PartSize, 0, (int)sizeof(m_aSnapshotIncomingData) - Part*MAX_SNAPSHOT_PACKSIZE));
m_SnapshotParts |= 1<<Part;
if(m_SnapshotParts == (unsigned)((1<<NumParts)-1))
{
static CSnapshot Emptysnap;
CSnapshot *pDeltaShot = &Emptysnap;
int PurgeTick;
void *pDeltaData;
int DeltaSize;
unsigned char aTmpBuffer2[CSnapshot::MAX_SIZE];
unsigned char aTmpBuffer3[CSnapshot::MAX_SIZE];
CSnapshot *pTmpBuffer3 = (CSnapshot*)aTmpBuffer3; // Fix compiler warning for strict-aliasing
int SnapSize;
CompleteSize = (NumParts-1) * MAX_SNAPSHOT_PACKSIZE + PartSize;
// reset snapshoting
m_SnapshotParts = 0;
// find snapshot that we should use as delta
Emptysnap.Clear();
// find delta
if(DeltaTick >= 0)
{
int DeltashotSize = m_SnapshotStorage[!g_Config.m_ClDummy].Get(DeltaTick, 0, &pDeltaShot, 0);
if(DeltashotSize < 0)
{
// couldn't find the delta snapshots that the server used
// to compress this snapshot. force the server to resync
if(g_Config.m_Debug)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "error, couldn't find the delta snapshot");
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", aBuf);
}
// ack snapshot
// TODO: combine this with the input message
m_AckGameTick[!g_Config.m_ClDummy] = -1;
return;
}
}
// decompress snapshot
pDeltaData = m_SnapshotDelta.EmptyDelta();
DeltaSize = sizeof(int)*3;
if(CompleteSize)
{
int IntSize = CVariableInt::Decompress(m_aSnapshotIncomingData, CompleteSize, aTmpBuffer2, sizeof(aTmpBuffer2));
if(IntSize < 0) // failure during decompression, bail
return;
pDeltaData = aTmpBuffer2;
DeltaSize = IntSize;
}
// unpack delta
SnapSize = m_SnapshotDelta.UnpackDelta(pDeltaShot, pTmpBuffer3, pDeltaData, DeltaSize);
if(SnapSize < 0)
{
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", "delta unpack failed!");
return;
}
if(Msg != NETMSG_SNAPEMPTY && pTmpBuffer3->Crc() != Crc)
{
if(g_Config.m_Debug)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "snapshot crc error #%d - tick=%d wantedcrc=%d gotcrc=%d compressed_size=%d delta_tick=%d",
m_SnapCrcErrors, GameTick, Crc, pTmpBuffer3->Crc(), CompleteSize, DeltaTick);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", aBuf);
}
m_SnapCrcErrors++;
if(m_SnapCrcErrors > 10)
{
// to many errors, send reset
m_AckGameTick[!g_Config.m_ClDummy] = -1;
SendInput();
m_SnapCrcErrors = 0;
}
return;
}
else
{
if(m_SnapCrcErrors)
m_SnapCrcErrors--;
}
// purge old snapshots
PurgeTick = DeltaTick;
if(m_aSnapshots[!g_Config.m_ClDummy][SNAP_PREV] && m_aSnapshots[!g_Config.m_ClDummy][SNAP_PREV]->m_Tick < PurgeTick)
PurgeTick = m_aSnapshots[!g_Config.m_ClDummy][SNAP_PREV]->m_Tick;
if(m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT] && m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick < PurgeTick)
PurgeTick = m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick;
m_SnapshotStorage[!g_Config.m_ClDummy].PurgeUntil(PurgeTick);
// add new
m_SnapshotStorage[!g_Config.m_ClDummy].Add(GameTick, time_get(), SnapSize, pTmpBuffer3, 1);
// apply snapshot, cycle pointers
m_ReceivedSnapshots[!g_Config.m_ClDummy]++;
m_CurrentRecvTick[!g_Config.m_ClDummy] = GameTick;
// we got two snapshots until we see us self as connected
if(m_ReceivedSnapshots[!g_Config.m_ClDummy] == 2)
{
// start at 200ms and work from there
//m_PredictedTime[!g_Config.m_ClDummy].Init(GameTick*time_freq()/50);
//m_PredictedTime[!g_Config.m_ClDummy].SetAdjustSpeed(1, 1000.0f);
m_GameTime[!g_Config.m_ClDummy].Init((GameTick-1)*time_freq()/50);
m_aSnapshots[!g_Config.m_ClDummy][SNAP_PREV] = m_SnapshotStorage[!g_Config.m_ClDummy].m_pFirst;
m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT] = m_SnapshotStorage[!g_Config.m_ClDummy].m_pLast;
m_LocalStartTime = time_get();
SetState(IClient::STATE_ONLINE);
}
// adjust game time
if(m_ReceivedSnapshots[!g_Config.m_ClDummy] > 2)
{
int64 Now = m_GameTime[!g_Config.m_ClDummy].Get(time_get());
int64 TickStart = GameTick*time_freq()/50;
int64 TimeLeft = (TickStart-Now)*1000 / time_freq();
m_GameTime[!g_Config.m_ClDummy].Update(&m_GametimeMarginGraph, (GameTick-1)*time_freq()/50, TimeLeft, 0);
}
// ack snapshot
m_AckGameTick[!g_Config.m_ClDummy] = GameTick;
}
}
}
}
else
{
GameClient()->OnMessage(Msg, &Unpacker, 1);
}
}
void CClient::ResetMapDownload()
{
if(m_pMapdownloadTask)
{
m_pMapdownloadTask->Abort();
m_pMapdownloadTask->Destroy();
m_pMapdownloadTask = NULL;
}
m_MapdownloadFile = 0;
m_MapdownloadAmount = 0;
}
void CClient::FinishMapDownload()
{
const char *pError;
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", "download complete, loading map");
int prev = m_MapdownloadTotalsize;
m_MapdownloadTotalsize = -1;
// load map
pError = LoadMap(m_aMapdownloadName, m_aMapdownloadFilename, m_MapdownloadCrc);
if(!pError)
{
ResetMapDownload();
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", "loading done");
SendReady();
}
else if(m_pMapdownloadTask) // fallback
{
ResetMapDownload();
m_MapdownloadTotalsize = prev;
SendMapRequest();
}
else
{
if(m_MapdownloadFile)
{
io_close(m_MapdownloadFile);
m_MapdownloadFile = 0;
}
ResetMapDownload();
DisconnectWithReason(pError);
}
}
void CClient::ResetDDNetInfo()
{
if(m_pDDNetInfoTask)
{
m_pDDNetInfoTask->Abort();
m_pDDNetInfoTask->Destroy();
m_pDDNetInfoTask = NULL;
}
}
void CClient::FinishDDNetInfo()
{
ResetDDNetInfo();
m_pStorage->RenameFile("ddnet-info.json.tmp", "ddnet-info.json", IStorage::TYPE_SAVE);
LoadDDNetInfo();
}
void CClient::LoadDDNetInfo()
{
const json_value *pDDNetInfo = m_ServerBrowser.LoadDDNetInfo();
if(!pDDNetInfo)
return;
const json_value *pVersion = json_object_get(pDDNetInfo, "version");
if(pVersion && pVersion->type == json_string)
{
const char *pVersionString = json_string_get(pVersion);
if(str_comp(pVersionString, GAME_RELEASE_VERSION))
{
str_copy(m_aVersionStr, pVersionString, sizeof(m_aVersionStr));
}
else
{
m_aVersionStr[0] = '0';
m_aVersionStr[1] = '\0';
}
}
const json_value *pNews = json_object_get(pDDNetInfo, "news");
if(pNews && pNews->type == json_string)
{
const char *pNewsString = json_string_get(pNews);
if(m_aNews[0] && str_comp(m_aNews, pNewsString))
g_Config.m_UiPage = CMenus::PAGE_NEWS;
str_copy(m_aNews, pNewsString, sizeof(m_aNews));
}
}
void CClient::PumpNetwork()
{
for(int i=0; i<3; i++)
{
m_NetClient[i].Update();
}
if(State() != IClient::STATE_DEMOPLAYBACK)
{
// check for errors
if(State() != IClient::STATE_OFFLINE && State() != IClient::STATE_QUITING && m_NetClient[0].State() == NETSTATE_OFFLINE)
{
SetState(IClient::STATE_OFFLINE);
Disconnect();
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "offline error='%s'", m_NetClient[0].ErrorString());
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf);
}
//
if(State() == IClient::STATE_CONNECTING && m_NetClient[0].State() == NETSTATE_ONLINE)
{
// we switched to online
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", "connected, sending info");
SetState(IClient::STATE_LOADING);
SendInfo();
}
}
// process packets
CNetChunk Packet;
for(int i=0; i < 3; i++)
{
while(m_NetClient[i].Recv(&Packet))
{
if(Packet.m_ClientID == -1 || i > 1)
{
ProcessConnlessPacket(&Packet);
}
else if(i > 0 && i < 2)
{
if(g_Config.m_ClDummy)
ProcessServerPacket(&Packet); //self
else
ProcessServerPacketDummy(&Packet); //multiclient
}
else
{
if(g_Config.m_ClDummy)
ProcessServerPacketDummy(&Packet); //multiclient
else
ProcessServerPacket(&Packet); //self
}
}
}
}
void CClient::OnDemoPlayerSnapshot(void *pData, int Size)
{
// update ticks, they could have changed
const CDemoPlayer::CPlaybackInfo *pInfo = m_DemoPlayer.Info();
CSnapshotStorage::CHolder *pTemp;
m_CurGameTick[g_Config.m_ClDummy] = pInfo->m_Info.m_CurrentTick;
m_PrevGameTick[g_Config.m_ClDummy] = pInfo->m_PreviousTick;
// handle snapshots
pTemp = m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV];
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] = m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT];
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = pTemp;
mem_copy(m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pSnap, pData, Size);
mem_copy(m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pAltSnap, pData, Size);
GameClient()->OnNewSnapshot();
}
void CClient::OnDemoPlayerMessage(void *pData, int Size)
{
CUnpacker Unpacker;
Unpacker.Reset(pData, Size);
// unpack msgid and system flag
int Msg = Unpacker.GetInt();
int Sys = Msg&1;
Msg >>= 1;
if(Unpacker.Error())
return;
if(!Sys)
GameClient()->OnMessage(Msg, &Unpacker);
}
/*
const IDemoPlayer::CInfo *client_demoplayer_getinfo()
{
static DEMOPLAYBACK_INFO ret;
const DEMOREC_PLAYBACKINFO *info = m_DemoPlayer.Info();
ret.first_tick = info->first_tick;
ret.last_tick = info->last_tick;
ret.current_tick = info->current_tick;
ret.paused = info->paused;
ret.speed = info->speed;
return &ret;
}*/
/*
void DemoPlayer()->SetPos(float percent)
{
demorec_playback_set(percent);
}
void DemoPlayer()->SetSpeed(float speed)
{
demorec_playback_setspeed(speed);
}
void DemoPlayer()->SetPause(int paused)
{
if(paused)
demorec_playback_pause();
else
demorec_playback_unpause();
}*/
void CClient::Update()
{
if(State() == IClient::STATE_DEMOPLAYBACK)
{
m_DemoPlayer.Update();
if(m_DemoPlayer.IsPlaying())
{
// update timers
const CDemoPlayer::CPlaybackInfo *pInfo = m_DemoPlayer.Info();
m_CurGameTick[g_Config.m_ClDummy] = pInfo->m_Info.m_CurrentTick;
m_PrevGameTick[g_Config.m_ClDummy] = pInfo->m_PreviousTick;
m_GameIntraTick[g_Config.m_ClDummy] = pInfo->m_IntraTick;
m_GameTickTime[g_Config.m_ClDummy] = pInfo->m_TickTime;
}
else
{
// disconnect on error
Disconnect();
}
}
else if(State() == IClient::STATE_ONLINE && m_ReceivedSnapshots[g_Config.m_ClDummy] >= 3)
{
if(m_ReceivedSnapshots[!g_Config.m_ClDummy] >= 3)
{
// switch dummy snapshot
int64 Now = m_GameTime[!g_Config.m_ClDummy].Get(time_get());
while(1)
{
CSnapshotStorage::CHolder *pCur = m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT];
int64 TickStart = (pCur->m_Tick)*time_freq()/50;
if(TickStart < Now)
{
CSnapshotStorage::CHolder *pNext = m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT]->m_pNext;
if(pNext)
{
m_aSnapshots[!g_Config.m_ClDummy][SNAP_PREV] = m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT];
m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT] = pNext;
// set ticks
m_CurGameTick[!g_Config.m_ClDummy] = m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick;
m_PrevGameTick[!g_Config.m_ClDummy] = m_aSnapshots[!g_Config.m_ClDummy][SNAP_PREV]->m_Tick;
}
else
break;
}
else
break;
}
}
// switch snapshot
int Repredict = 0;
int64 Freq = time_freq();
int64 Now = m_GameTime[g_Config.m_ClDummy].Get(time_get());
int64 PredNow = m_PredictedTime.Get(time_get());
while(1)
{
CSnapshotStorage::CHolder *pCur = m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT];
int64 TickStart = (pCur->m_Tick)*time_freq()/50;
if(TickStart < Now)
{
CSnapshotStorage::CHolder *pNext = m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pNext;
if(pNext)
{
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] = m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT];
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = pNext;
// set ticks
m_CurGameTick[g_Config.m_ClDummy] = m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick;
m_PrevGameTick[g_Config.m_ClDummy] = m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick;
if (m_LastDummy2 == (bool)g_Config.m_ClDummy && m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] && m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV])
{
GameClient()->OnNewSnapshot();
Repredict = 1;
}
}
else
break;
}
else
break;
}
if (m_LastDummy2 != (bool)g_Config.m_ClDummy)
{
m_LastDummy2 = g_Config.m_ClDummy;
}
if(m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] && m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV])
{
int64 CurtickStart = (m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick)*time_freq()/50;
int64 PrevtickStart = (m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick)*time_freq()/50;
int PrevPredTick = (int)(PredNow*50/time_freq());
int NewPredTick = PrevPredTick+1;
m_GameIntraTick[g_Config.m_ClDummy] = (Now - PrevtickStart) / (float)(CurtickStart-PrevtickStart);
m_GameTickTime[g_Config.m_ClDummy] = (Now - PrevtickStart) / (float)Freq; //(float)SERVER_TICK_SPEED);
CurtickStart = NewPredTick*time_freq()/50;
PrevtickStart = PrevPredTick*time_freq()/50;
m_PredIntraTick[g_Config.m_ClDummy] = (PredNow - PrevtickStart) / (float)(CurtickStart-PrevtickStart);
if(NewPredTick < m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick-SERVER_TICK_SPEED || NewPredTick > m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick+SERVER_TICK_SPEED)
{
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", "prediction time reset!");
m_PredictedTime.Init(m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick*time_freq()/50);
}
if(NewPredTick > m_PredTick[g_Config.m_ClDummy])
{
m_PredTick[g_Config.m_ClDummy] = NewPredTick;
Repredict = 1;
// send input
SendInput();
}
}
// only do sane predictions
if(Repredict)
{
if(m_PredTick[g_Config.m_ClDummy] > m_CurGameTick[g_Config.m_ClDummy] && m_PredTick[g_Config.m_ClDummy] < m_CurGameTick[g_Config.m_ClDummy]+50)
GameClient()->OnPredict();
}
// fetch server info if we don't have it
if(State() >= IClient::STATE_LOADING &&
m_CurrentServerInfoRequestTime >= 0 &&
time_get() > m_CurrentServerInfoRequestTime)
{
m_ServerBrowser.RequestCurrentServer(m_ServerAddress);
m_CurrentServerInfoRequestTime = time_get()+time_freq()*2;
}
}
// STRESS TEST: join the server again
#ifdef CONF_DEBUG
if(g_Config.m_DbgStress)
{
static int64 ActionTaken = 0;
int64 Now = time_get();
if(State() == IClient::STATE_OFFLINE)
{
if(Now > ActionTaken+time_freq()*2)
{
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "stress", "reconnecting!");
Connect(g_Config.m_DbgStressServer);
ActionTaken = Now;
}
}
else
{
if(Now > ActionTaken+time_freq()*(10+g_Config.m_DbgStress))
{
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "stress", "disconnecting!");
Disconnect();
ActionTaken = Now;
}
}
}
#endif
// pump the network
PumpNetwork();
if(m_pMapdownloadTask)
{
if(m_pMapdownloadTask->State() == IFetchTask::STATE_DONE)
FinishMapDownload();
else if(m_pMapdownloadTask->State() == IFetchTask::STATE_ERROR)
{
dbg_msg("webdl", "http failed, falling back to gameserver");
ResetMapDownload();
SendMapRequest();
}
else if(m_pMapdownloadTask->State() == IFetchTask::STATE_ABORTED)
{
m_pMapdownloadTask->Destroy();
m_pMapdownloadTask = NULL;
}
}
if(m_pDDNetInfoTask)
{
if(m_pDDNetInfoTask->State() == IFetchTask::STATE_DONE)
FinishDDNetInfo();
else if(m_pDDNetInfoTask->State() == IFetchTask::STATE_ERROR)
{
dbg_msg("ddnet-info", "download failed");
ResetDDNetInfo();
}
else if(m_pDDNetInfoTask->State() == IFetchTask::STATE_ABORTED)
{
m_pDDNetInfoTask->Destroy();
m_pDDNetInfoTask = NULL;
}
}
// update the maser server registry
MasterServer()->Update();
// update the server browser
m_ServerBrowser.Update(m_ResortServerBrowser);
m_ResortServerBrowser = false;
// update gameclient
if(!m_EditorActive)
GameClient()->OnUpdate();
if(m_ReconnectTime > 0 && time_get() > m_ReconnectTime)
{
Connect(m_aServerAddressStr);
m_ReconnectTime = 0;
}
}
void CClient::RegisterInterfaces()
{
Kernel()->RegisterInterface(static_cast<IDemoRecorder*>(&m_DemoRecorder[RECORDER_MANUAL]), false);
Kernel()->RegisterInterface(static_cast<IDemoPlayer*>(&m_DemoPlayer), false);
Kernel()->RegisterInterface(static_cast<IGhostRecorder*>(&m_GhostRecorder), false);
Kernel()->RegisterInterface(static_cast<IGhostLoader*>(&m_GhostLoader), false);
Kernel()->RegisterInterface(static_cast<IServerBrowser*>(&m_ServerBrowser), false);
Kernel()->RegisterInterface(static_cast<IFetcher*>(&m_Fetcher), false);
#if !defined(CONF_PLATFORM_MACOSX) && !defined(__ANDROID__)
Kernel()->RegisterInterface(static_cast<IUpdater*>(&m_Updater), false);
#endif
Kernel()->RegisterInterface(static_cast<IFriends*>(&m_Friends), false);
Kernel()->ReregisterInterface(static_cast<IFriends*>(&m_Foes));
}
void CClient::InitInterfaces()
{
// fetch interfaces
m_pEngine = Kernel()->RequestInterface<IEngine>();
m_pEditor = Kernel()->RequestInterface<IEditor>();
//m_pGraphics = Kernel()->RequestInterface<IEngineGraphics>();
m_pSound = Kernel()->RequestInterface<IEngineSound>();
m_pGameClient = Kernel()->RequestInterface<IGameClient>();
m_pInput = Kernel()->RequestInterface<IEngineInput>();
m_pMap = Kernel()->RequestInterface<IEngineMap>();
m_pMasterServer = Kernel()->RequestInterface<IEngineMasterServer>();
m_pFetcher = Kernel()->RequestInterface<IFetcher>();
#if !defined(CONF_PLATFORM_MACOSX) && !defined(__ANDROID__)
m_pUpdater = Kernel()->RequestInterface<IUpdater>();
#endif
m_pStorage = Kernel()->RequestInterface<IStorage>();
m_DemoEditor.Init(m_pGameClient->NetVersion(), &m_SnapshotDelta, m_pConsole, m_pStorage);
m_ServerBrowser.SetBaseInfo(&m_NetClient[2], m_pGameClient->NetVersion());
m_Fetcher.Init();
#if !defined(CONF_PLATFORM_MACOSX) && !defined(__ANDROID__)
m_Updater.Init();
#endif
m_Friends.Init();
m_Foes.Init(true);
m_GhostRecorder.Init();
m_GhostLoader.Init();
}
void CClient::Run()
{
m_LocalStartTime = time_get();
m_SnapshotParts = 0;
if(m_GenerateTimeoutSeed)
{
GenerateTimeoutSeed();
}
unsigned int Seed;
secure_random_fill(&Seed, sizeof(Seed));
srand(Seed);
if(g_Config.m_Debug)
{
g_UuidManager.DebugDump();
}
// init SDL
{
if(SDL_Init(0) < 0)
{
dbg_msg("client", "unable to init SDL base: %s", SDL_GetError());
return;
}
atexit(SDL_Quit); // ignore_convention
}
// init graphics
{
m_pGraphics = CreateEngineGraphicsThreaded();
bool RegisterFail = false;
RegisterFail = RegisterFail || !Kernel()->RegisterInterface(static_cast<IEngineGraphics*>(m_pGraphics)); // register graphics as both
RegisterFail = RegisterFail || !Kernel()->RegisterInterface(static_cast<IGraphics*>(m_pGraphics), false);
if(RegisterFail || m_pGraphics->Init() != 0)
{
dbg_msg("client", "couldn't init graphics");
return;
}
}
// init sound, allowed to fail
m_SoundInitFailed = Sound()->Init() != 0;
// open socket
{
NETADDR BindAddr;
if(g_Config.m_Bindaddr[0] && net_host_lookup(g_Config.m_Bindaddr, &BindAddr, NETTYPE_ALL) == 0)
{
// got bindaddr
BindAddr.type = NETTYPE_ALL;
}
else
{
mem_zero(&BindAddr, sizeof(BindAddr));
BindAddr.type = NETTYPE_ALL;
}
for(int i = 0; i < 3; i++)
{
do
{
BindAddr.port = (secure_rand() % 64511) + 1024;
}
while(!m_NetClient[i].Open(BindAddr, 0));
}
}
// init font rendering
Kernel()->RequestInterface<IEngineTextRender>()->Init();
// init the input
Input()->Init();
// start refreshing addresses while we load
MasterServer()->RefreshAddresses(m_NetClient[0].NetType());
// init the editor
m_pEditor->Init();
// load and save a map to fix it
/*if(m_pEditor->Load(arg, IStorage::TYPE_ALL))
m_pEditor->Save(arg);
return;*/
// load data
if(!LoadData())
return;
GameClient()->OnInit();
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "version %s", GameClient()->NetVersion());
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf);
// connect to the server if wanted
/*
if(config.cl_connect[0] != 0)
Connect(config.cl_connect);
config.cl_connect[0] = 0;
*/
//
m_FpsGraph.Init(0.0f, 200.0f);
// never start with the editor
g_Config.m_ClEditor = 0;
// process pending commands
m_pConsole->StoreCommands(false);
#if defined(CONF_FAMILY_UNIX)
m_Fifo.Init(m_pConsole, g_Config.m_ClInputFifo, CFGFLAG_CLIENT);
#endif
// loads the existing ddnet-info.json file if it exists
LoadDDNetInfo();
// but still request the new one from server
if(g_Config.m_ClShowWelcome)
g_Config.m_ClShowWelcome = 0;
else
RequestDDNetInfo();
bool LastD = false;
bool LastQ = false;
bool LastE = false;
bool LastG = false;
int64 LastTime = time_get();
while (1)
{
set_new_tick();
// handle pending connects
if(m_aCmdConnect[0])
{
str_copy(g_Config.m_UiServerAddress, m_aCmdConnect, sizeof(g_Config.m_UiServerAddress));
Connect(m_aCmdConnect);
m_aCmdConnect[0] = 0;
}
// progress on dummy connect if security token handshake skipped/passed
if (m_DummySendConnInfo && !m_NetClient[1].SecurityTokenUnknown())
{
m_DummySendConnInfo = false;
// send client info
CMsgPacker MsgInfo(NETMSG_INFO);
MsgInfo.AddString(GameClient()->NetVersion(), 128);
MsgInfo.AddString(m_Password, 128);
SendMsgExY(&MsgInfo, MSGFLAG_VITAL|MSGFLAG_FLUSH, true, 1);
// update netclient
m_NetClient[1].Update();
// send ready
CMsgPacker MsgReady(NETMSG_READY);
SendMsgExY(&MsgReady, MSGFLAG_VITAL|MSGFLAG_FLUSH, true, 1);
// startinfo
GameClient()->SendDummyInfo(true);
// send enter game an finish the connection
CMsgPacker MsgEnter(NETMSG_ENTERGAME);
SendMsgExY(&MsgEnter, MSGFLAG_VITAL|MSGFLAG_FLUSH, true, 1);
}
// update input
if(Input()->Update())
break; // SDL_QUIT
#if !defined(CONF_PLATFORM_MACOSX) && !defined(__ANDROID__)
Updater()->Update();
#endif
// update sound
Sound()->Update();
// panic quit button
if(CtrlShiftKey(KEY_Q, LastQ))
{
Quit();
break;
}
if(CtrlShiftKey(KEY_D, LastD))
g_Config.m_Debug ^= 1;
if(CtrlShiftKey(KEY_G, LastG))
g_Config.m_DbgGraphs ^= 1;
if(CtrlShiftKey(KEY_E, LastE))
{
g_Config.m_ClEditor = g_Config.m_ClEditor^1;
Input()->MouseModeRelative();
Input()->SetIMEState(true);
}
// render
{
if(g_Config.m_ClEditor)
{
if(!m_EditorActive)
{
Input()->MouseModeRelative();
GameClient()->OnActivateEditor();
m_EditorActive = true;
}
}
else if(m_EditorActive)
m_EditorActive = false;
Update();
int64 Now = time_get();
if((g_Config.m_GfxBackgroundRender || m_pGraphics->WindowOpen())
&& (!g_Config.m_GfxAsyncRenderOld || m_pGraphics->IsIdle())
&& (!g_Config.m_GfxRefreshRate || Now >= m_LastRenderTime + time_freq() / g_Config.m_GfxRefreshRate))
{
m_RenderFrames++;
// update frametime
m_RenderFrameTime = (Now - m_LastRenderTime) / (float)time_freq();
if(m_RenderFrameTime < m_RenderFrameTimeLow)
m_RenderFrameTimeLow = m_RenderFrameTime;
if(m_RenderFrameTime > m_RenderFrameTimeHigh)
m_RenderFrameTimeHigh = m_RenderFrameTime;
m_FpsGraph.Add(1.0f/m_RenderFrameTime, 1,1,1);
m_LastRenderTime = Now;
#ifdef CONF_DEBUG
if(g_Config.m_DbgStress)
{
if((m_RenderFrames%10) == 0)
{
if(!m_EditorActive)
Render();
else
{
m_pEditor->UpdateAndRender();
DebugRender();
}
m_pGraphics->Swap();
}
}
else
#endif
{
if(!m_EditorActive)
Render();
else
{
m_pEditor->UpdateAndRender();
DebugRender();
}
m_pGraphics->Swap();
}
Input()->NextFrame();
}
if(Input()->VideoRestartNeeded())
{
m_pGraphics->Init();
LoadData();
GameClient()->OnInit();
}
}
AutoScreenshot_Cleanup();
AutoCSV_Cleanup();
// check conditions
if(State() == IClient::STATE_QUITING)
break;
#if defined(CONF_FAMILY_UNIX)
m_Fifo.Update();
#endif
// beNice
int64 Now = time_get();
if(
#ifdef CONF_DEBUG
g_Config.m_DbgStress ||
#endif
(g_Config.m_ClRefreshRateInactive && !m_pGraphics->WindowActive()))
{
thread_sleep(max(1000 * (LastTime + time_freq() / g_Config.m_ClRefreshRateInactive - Now) / time_freq(), (int64)0));
}
else if(g_Config.m_ClRefreshRate)
{
net_socket_read_wait(m_NetClient[0].m_Socket, max(1000000 * (LastTime + time_freq() / g_Config.m_ClRefreshRate - Now) / time_freq(), (int64)0));
}
LastTime = Now;
if(g_Config.m_DbgHitch)
{
thread_sleep(g_Config.m_DbgHitch);
g_Config.m_DbgHitch = 0;
}
// update local time
m_LocalTime = (time_get()-m_LocalStartTime)/(float)time_freq();
}
#if defined(CONF_FAMILY_UNIX)
m_Fifo.Shutdown();
#endif
GameClient()->OnShutdown();
Disconnect();
delete m_pEditor;
m_pGraphics->Shutdown();
// shutdown SDL
{
SDL_Quit();
}
}
bool CClient::CtrlShiftKey(int Key, bool &Last)
{
if(Input()->KeyIsPressed(KEY_LCTRL) && Input()->KeyIsPressed(KEY_LSHIFT) && !Last && Input()->KeyIsPressed(Key))
{
Last = true;
return true;
}
else if (Last && !Input()->KeyIsPressed(Key))
Last = false;
return false;
}
void CClient::Con_Connect(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
str_copy(pSelf->m_aCmdConnect, pResult->GetString(0), sizeof(pSelf->m_aCmdConnect));
}
void CClient::Con_Disconnect(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->Disconnect();
}
void CClient::Con_DummyConnect(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->DummyConnect();
}
void CClient::Con_DummyDisconnect(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->DummyDisconnect(0);
}
void CClient::Con_Quit(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->Quit();
}
void CClient::Con_Minimize(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->Graphics()->Minimize();
}
void CClient::Con_Ping(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
CMsgPacker Msg(NETMSG_PING);
pSelf->SendMsgEx(&Msg, 0);
pSelf->m_PingStartTime = time_get();
}
void CClient::AutoScreenshot_Start()
{
if(g_Config.m_ClAutoScreenshot)
{
Graphics()->TakeScreenshot("auto/autoscreen");
m_AutoScreenshotRecycle = true;
}
}
void CClient::AutoStatScreenshot_Start()
{
if(g_Config.m_ClAutoStatboardScreenshot)
{
Graphics()->TakeScreenshot("auto/stats/autoscreen");
m_AutoStatScreenshotRecycle = true;
}
}
void CClient::AutoScreenshot_Cleanup()
{
if(m_AutoScreenshotRecycle)
{
if(g_Config.m_ClAutoScreenshotMax)
{
// clean up auto taken screens
CFileCollection AutoScreens;
AutoScreens.Init(Storage(), "screenshots/auto", "autoscreen", ".png", g_Config.m_ClAutoScreenshotMax);
}
m_AutoScreenshotRecycle = false;
}
}
void CClient::AutoStatScreenshot_Cleanup()
{
if(m_AutoStatScreenshotRecycle)
{
if(g_Config.m_ClAutoStatboardScreenshotMax)
{
// clean up auto taken screens
CFileCollection AutoScreens;
AutoScreens.Init(Storage(), "screenshots/auto/stats", "autoscreen", ".png", g_Config.m_ClAutoStatboardScreenshotMax);
}
m_AutoStatScreenshotRecycle = false;
}
}
void CClient::AutoCSV_Start()
{
if (g_Config.m_ClAutoCSV)
m_AutoCSVRecycle = true;
}
void CClient::AutoCSV_Cleanup()
{
if (m_AutoCSVRecycle)
{
if (g_Config.m_ClAutoCSVMax)
{
// clean up auto csvs
CFileCollection AutoRecord;
AutoRecord.Init(Storage(), "record/csv", "autorecord", ".csv", g_Config.m_ClAutoCSVMax);
}
m_AutoCSVRecycle = false;
}
}
void CClient::Con_Screenshot(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->Graphics()->TakeScreenshot(0);
}
void CClient::Con_Rcon(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->Rcon(pResult->GetString(0));
}
void CClient::Con_RconAuth(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->RconAuth("", pResult->GetString(0));
}
void CClient::Con_RconLogin(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->RconAuth(pResult->GetString(0), pResult->GetString(1));
}
void CClient::Con_AddFavorite(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
NETADDR Addr;
if(net_addr_from_str(&Addr, pResult->GetString(0)) == 0)
pSelf->m_ServerBrowser.AddFavorite(Addr);
}
void CClient::Con_RemoveFavorite(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
NETADDR Addr;
if(net_addr_from_str(&Addr, pResult->GetString(0)) == 0)
pSelf->m_ServerBrowser.RemoveFavorite(Addr);
}
void CClient::DemoSliceBegin()
{
const CDemoPlayer::CPlaybackInfo *pInfo = m_DemoPlayer.Info();
g_Config.m_ClDemoSliceBegin = pInfo->m_Info.m_CurrentTick;
}
void CClient::DemoSliceEnd()
{
const CDemoPlayer::CPlaybackInfo *pInfo = m_DemoPlayer.Info();
g_Config.m_ClDemoSliceEnd = pInfo->m_Info.m_CurrentTick;
}
void CClient::Con_DemoSliceBegin(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->DemoSliceBegin();
}
void CClient::Con_DemoSliceEnd(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->DemoSliceEnd();
}
void CClient::DemoSlice(const char *pDstPath, CLIENTFUNC_FILTER pfnFilter, void *pUser)
{
if (m_DemoPlayer.IsPlaying())
{
const char *pDemoFileName = m_DemoPlayer.GetDemoFileName();
m_DemoEditor.Slice(pDemoFileName, pDstPath, g_Config.m_ClDemoSliceBegin, g_Config.m_ClDemoSliceEnd, pfnFilter, pUser);
}
}
const char *CClient::DemoPlayer_Play(const char *pFilename, int StorageType)
{
int Crc;
const char *pError;
Disconnect();
m_NetClient[0].ResetErrorString();
// try to start playback
m_DemoPlayer.SetListener(this);
if(m_DemoPlayer.Load(Storage(), m_pConsole, pFilename, StorageType))
return "error loading demo";
// load map
Crc = (m_DemoPlayer.Info()->m_Header.m_aMapCrc[0]<<24)|
(m_DemoPlayer.Info()->m_Header.m_aMapCrc[1]<<16)|
(m_DemoPlayer.Info()->m_Header.m_aMapCrc[2]<<8)|
(m_DemoPlayer.Info()->m_Header.m_aMapCrc[3]);
pError = LoadMapSearch(m_DemoPlayer.Info()->m_Header.m_aMapName, Crc);
if(pError)
{
DisconnectWithReason(pError);
return pError;
}
GameClient()->OnConnected();
// setup buffers
mem_zero(m_aDemorecSnapshotData, sizeof(m_aDemorecSnapshotData));
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = &m_aDemorecSnapshotHolders[SNAP_CURRENT];
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] = &m_aDemorecSnapshotHolders[SNAP_PREV];
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pSnap = (CSnapshot *)m_aDemorecSnapshotData[SNAP_CURRENT][0];
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pAltSnap = (CSnapshot *)m_aDemorecSnapshotData[SNAP_CURRENT][1];
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_SnapSize = 0;
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick = -1;
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_pSnap = (CSnapshot *)m_aDemorecSnapshotData[SNAP_PREV][0];
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_pAltSnap = (CSnapshot *)m_aDemorecSnapshotData[SNAP_PREV][1];
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_SnapSize = 0;
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick = -1;
// enter demo playback state
SetState(IClient::STATE_DEMOPLAYBACK);
m_DemoPlayer.Play();
GameClient()->OnEnterGame();
return 0;
}
void CClient::Con_Play(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->DemoPlayer_Play(pResult->GetString(0), IStorage::TYPE_ALL);
}
void CClient::Con_DemoPlay(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
if(pSelf->m_DemoPlayer.IsPlaying())
{
if(pSelf->m_DemoPlayer.BaseInfo()->m_Paused)
{
pSelf->m_DemoPlayer.Unpause();
}
else
{
pSelf->m_DemoPlayer.Pause();
}
}
}
void CClient::Con_DemoSpeed(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->m_DemoPlayer.SetSpeed(pResult->GetFloat(0));
}
void CClient::DemoRecorder_Start(const char *pFilename, bool WithTimestamp, int Recorder)
{
if(State() != IClient::STATE_ONLINE)
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "demorec/record", "client is not online");
else
{
char aFilename[128];
if(WithTimestamp)
{
char aDate[20];
str_timestamp(aDate, sizeof(aDate));
str_format(aFilename, sizeof(aFilename), "demos/%s_%s.demo", pFilename, aDate);
}
else
str_format(aFilename, sizeof(aFilename), "demos/%s.demo", pFilename);
m_DemoRecorder[Recorder].Start(Storage(), m_pConsole, aFilename, GameClient()->NetVersion(), m_aCurrentMap, m_pMap->Crc(), "client", m_pMap->MapSize(), 0, m_pMap->File());
}
}
void CClient::DemoRecorder_HandleAutoStart()
{
if(g_Config.m_ClAutoDemoRecord)
{
DemoRecorder_Stop(RECORDER_AUTO);
char aBuf[512];
str_format(aBuf, sizeof(aBuf), "auto/%s", m_aCurrentMap);
DemoRecorder_Start(aBuf, true, RECORDER_AUTO);
if(g_Config.m_ClAutoDemoMax)
{
// clean up auto recorded demos
CFileCollection AutoDemos;
AutoDemos.Init(Storage(), "demos/auto", "" /* empty for wild card */, ".demo", g_Config.m_ClAutoDemoMax);
}
}
}
void CClient::DemoRecorder_Stop(int Recorder)
{
m_DemoRecorder[Recorder].Stop();
}
void CClient::DemoRecorder_AddDemoMarker(int Recorder)
{
m_DemoRecorder[Recorder].AddDemoMarker();
}
class IDemoRecorder *CClient::DemoRecorder(int Recorder)
{
return &m_DemoRecorder[Recorder];
}
void CClient::Con_Record(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
if(pResult->NumArguments())
pSelf->DemoRecorder_Start(pResult->GetString(0), false, RECORDER_MANUAL);
else
pSelf->DemoRecorder_Start(pSelf->m_aCurrentMap, true, RECORDER_MANUAL);
}
void CClient::Con_StopRecord(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->DemoRecorder_Stop(RECORDER_MANUAL);
}
void CClient::Con_AddDemoMarker(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->DemoRecorder_AddDemoMarker(RECORDER_MANUAL);
pSelf->DemoRecorder_AddDemoMarker(RECORDER_RACE);
pSelf->DemoRecorder_AddDemoMarker(RECORDER_AUTO);
}
void CClient::ServerBrowserUpdate()
{
m_ResortServerBrowser = true;
}
void CClient::ConchainServerBrowserUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
pfnCallback(pResult, pCallbackUserData);
if(pResult->NumArguments())
((CClient *)pUserData)->ServerBrowserUpdate();
}
void CClient::SwitchWindowScreen(int Index)
{
// Todo SDL: remove this when fixed (changing screen when in fullscreen is bugged)
if(g_Config.m_GfxFullscreen)
{
ToggleFullscreen();
if(Graphics()->SetWindowScreen(Index))
g_Config.m_GfxScreen = Index;
ToggleFullscreen();
}
else
{
if(Graphics()->SetWindowScreen(Index))
g_Config.m_GfxScreen = Index;
}
}
void CClient::ConchainWindowScreen(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CClient *pSelf = (CClient *)pUserData;
if(pSelf->Graphics() && pResult->NumArguments())
{
if(g_Config.m_GfxScreen != pResult->GetInteger(0))
pSelf->SwitchWindowScreen(pResult->GetInteger(0));
}
else
pfnCallback(pResult, pCallbackUserData);
}
void CClient::ToggleFullscreen()
{
if(Graphics()->Fullscreen(g_Config.m_GfxFullscreen^1))
g_Config.m_GfxFullscreen ^= 1;
}
void CClient::ConchainFullscreen(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CClient *pSelf = (CClient *)pUserData;
if(pSelf->Graphics() && pResult->NumArguments())
{
if(g_Config.m_GfxFullscreen != pResult->GetInteger(0))
pSelf->ToggleFullscreen();
}
else
pfnCallback(pResult, pCallbackUserData);
}
void CClient::ToggleWindowBordered()
{
g_Config.m_GfxBorderless ^= 1;
Graphics()->SetWindowBordered(!g_Config.m_GfxBorderless);
}
void CClient::ConchainWindowBordered(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CClient *pSelf = (CClient *)pUserData;
if(pSelf->Graphics() && pResult->NumArguments())
{
if(!g_Config.m_GfxFullscreen && (g_Config.m_GfxBorderless != pResult->GetInteger(0)))
pSelf->ToggleWindowBordered();
}
else
pfnCallback(pResult, pCallbackUserData);
}
void CClient::ToggleWindowVSync()
{
if(Graphics()->SetVSync(g_Config.m_GfxVsync^1))
g_Config.m_GfxVsync ^= 1;
}
void CClient::ConchainWindowVSync(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CClient *pSelf = (CClient *)pUserData;
if(pSelf->Graphics() && pResult->NumArguments())
{
if(g_Config.m_GfxVsync != pResult->GetInteger(0))
pSelf->ToggleWindowVSync();
}
else
pfnCallback(pResult, pCallbackUserData);
}
void CClient::ConchainTimeoutSeed(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CClient *pSelf = (CClient *)pUserData;
pfnCallback(pResult, pCallbackUserData);
if(pResult->NumArguments())
pSelf->m_GenerateTimeoutSeed = false;
}
void CClient::RegisterCommands()
{
m_pConsole = Kernel()->RequestInterface<IConsole>();
// register server dummy commands for tab completion
m_pConsole->Register("kick", "i[id] ?r[reason]", CFGFLAG_SERVER, 0, 0, "Kick player with specified id for any reason");
m_pConsole->Register("ban", "s[ip|id] ?i[minutes] r[reason]", CFGFLAG_SERVER, 0, 0, "Ban player with ip/id for x minutes for any reason");
m_pConsole->Register("unban", "s[ip]", CFGFLAG_SERVER, 0, 0, "Unban ip");
m_pConsole->Register("bans", "", CFGFLAG_SERVER, 0, 0, "Show banlist");
m_pConsole->Register("status", "", CFGFLAG_SERVER, 0, 0, "List players");
m_pConsole->Register("shutdown", "", CFGFLAG_SERVER, 0, 0, "Shut down");
m_pConsole->Register("record", "s[file]", CFGFLAG_SERVER, 0, 0, "Record to a file");
m_pConsole->Register("stoprecord", "", CFGFLAG_SERVER, 0, 0, "Stop recording");
m_pConsole->Register("reload", "", CFGFLAG_SERVER, 0, 0, "Reload the map");
m_pConsole->Register("dummy_connect", "", CFGFLAG_CLIENT, Con_DummyConnect, this, "connect dummy");
m_pConsole->Register("dummy_disconnect", "", CFGFLAG_CLIENT, Con_DummyDisconnect, this, "disconnect dummy");
m_pConsole->Register("quit", "", CFGFLAG_CLIENT|CFGFLAG_STORE, Con_Quit, this, "Quit Teeworlds");
m_pConsole->Register("exit", "", CFGFLAG_CLIENT|CFGFLAG_STORE, Con_Quit, this, "Quit Teeworlds");
m_pConsole->Register("minimize", "", CFGFLAG_CLIENT|CFGFLAG_STORE, Con_Minimize, this, "Minimize Teeworlds");
m_pConsole->Register("connect", "s[host|ip]", CFGFLAG_CLIENT, Con_Connect, this, "Connect to the specified host/ip");
m_pConsole->Register("disconnect", "", CFGFLAG_CLIENT, Con_Disconnect, this, "Disconnect from the server");
m_pConsole->Register("ping", "", CFGFLAG_CLIENT, Con_Ping, this, "Ping the current server");
m_pConsole->Register("screenshot", "", CFGFLAG_CLIENT, Con_Screenshot, this, "Take a screenshot");
m_pConsole->Register("rcon", "r[rcon-command]", CFGFLAG_CLIENT, Con_Rcon, this, "Send specified command to rcon");
m_pConsole->Register("rcon_auth", "s[password]", CFGFLAG_CLIENT, Con_RconAuth, this, "Authenticate to rcon");
m_pConsole->Register("rcon_login", "s[username] r[password]", CFGFLAG_CLIENT, Con_RconLogin, this, "Authenticate to rcon with a username");
m_pConsole->Register("play", "r[file]", CFGFLAG_CLIENT|CFGFLAG_STORE, Con_Play, this, "Play the file specified");
m_pConsole->Register("record", "?s[file]", CFGFLAG_CLIENT, Con_Record, this, "Record to the file");
m_pConsole->Register("stoprecord", "", CFGFLAG_CLIENT, Con_StopRecord, this, "Stop recording");
m_pConsole->Register("add_demomarker", "", CFGFLAG_CLIENT, Con_AddDemoMarker, this, "Add demo timeline marker");
m_pConsole->Register("add_favorite", "s[host|ip]", CFGFLAG_CLIENT, Con_AddFavorite, this, "Add a server as a favorite");
m_pConsole->Register("remove_favorite", "s[host|ip]", CFGFLAG_CLIENT, Con_RemoveFavorite, this, "Remove a server from favorites");
m_pConsole->Register("demo_slice_start", "", CFGFLAG_CLIENT, Con_DemoSliceBegin, this, "");
m_pConsole->Register("demo_slice_end", "", CFGFLAG_CLIENT, Con_DemoSliceEnd, this, "");
m_pConsole->Register("demo_play", "", CFGFLAG_CLIENT, Con_DemoPlay, this, "Play demo");
m_pConsole->Register("demo_speed", "i[speed]", CFGFLAG_CLIENT, Con_DemoSpeed, this, "Set demo speed");
// used for server browser update
m_pConsole->Chain("cl_timeout_seed", ConchainTimeoutSeed, this);
m_pConsole->Chain("br_filter_string", ConchainServerBrowserUpdate, this);
m_pConsole->Chain("br_filter_gametype", ConchainServerBrowserUpdate, this);
m_pConsole->Chain("br_filter_serveraddress", ConchainServerBrowserUpdate, this);
m_pConsole->Chain("gfx_screen", ConchainWindowScreen, this);
m_pConsole->Chain("gfx_fullscreen", ConchainFullscreen, this);
m_pConsole->Chain("gfx_borderless", ConchainWindowBordered, this);
m_pConsole->Chain("gfx_vsync", ConchainWindowVSync, this);
// DDRace
#define CONSOLE_COMMAND(name, params, flags, callback, userdata, help) m_pConsole->Register(name, params, flags, 0, 0, help);
#include <game/ddracecommands.h>
}
static CClient *CreateClient()
{
CClient *pClient = static_cast<CClient *>(mem_alloc(sizeof(CClient), 1));
mem_zero(pClient, sizeof(CClient));
return new(pClient) CClient;
}
/*
Server Time
Client Mirror Time
Client Predicted Time
Snapshot Latency
Downstream latency
Prediction Latency
Upstream latency
*/
#if defined(CONF_PLATFORM_MACOSX) || defined(__ANDROID__)
extern "C" int SDL_main(int argc, char **argv_) // ignore_convention
{
const char **argv = const_cast<const char **>(argv_);
#else
int main(int argc, const char **argv) // ignore_convention
{
#endif
bool Silent = false;
for(int i = 1; i < argc; i++) // ignore_convention
{
if(str_comp("-s", argv[i]) == 0 || str_comp("--silent", argv[i]) == 0) // ignore_convention
{
Silent = true;
#if defined(CONF_FAMILY_WINDOWS)
FreeConsole();
#endif
break;
}
}
if(secure_random_init() != 0)
{
dbg_msg("secure", "could not initialize secure RNG");
return -1;
}
CClient *pClient = CreateClient();
IKernel *pKernel = IKernel::Create();
pKernel->RegisterInterface(pClient, false);
pClient->RegisterInterfaces();
// create the components
IEngine *pEngine = CreateEngine("DDNet", Silent);
IConsole *pConsole = CreateConsole(CFGFLAG_CLIENT);
IStorage *pStorage = CreateStorage("Teeworlds", IStorage::STORAGETYPE_CLIENT, argc, argv); // ignore_convention
IConfig *pConfig = CreateConfig();
IEngineSound *pEngineSound = CreateEngineSound();
IEngineInput *pEngineInput = CreateEngineInput();
IEngineTextRender *pEngineTextRender = CreateEngineTextRender();
IEngineMap *pEngineMap = CreateEngineMap();
IEngineMasterServer *pEngineMasterServer = CreateEngineMasterServer();
{
bool RegisterFail = false;
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pEngine);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pConsole);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pConfig);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IEngineSound*>(pEngineSound)); // register as both
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<ISound*>(pEngineSound), false);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IEngineInput*>(pEngineInput)); // register as both
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IInput*>(pEngineInput), false);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IEngineTextRender*>(pEngineTextRender)); // register as both
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<ITextRender*>(pEngineTextRender), false);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IEngineMap*>(pEngineMap)); // register as both
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IMap*>(pEngineMap), false);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IEngineMasterServer*>(pEngineMasterServer)); // register as both
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IMasterServer*>(pEngineMasterServer), false);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(CreateEditor(), false);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(CreateGameClient(), false);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pStorage);
if(RegisterFail)
{
delete pKernel;
pClient->~CClient();
mem_free(pClient);
return -1;
}
}
pEngine->Init();
pConfig->Init();
pEngineMasterServer->Init();
pEngineMasterServer->Load();
// register all console commands
pClient->RegisterCommands();
pKernel->RequestInterface<IGameClient>()->OnConsoleInit();
// init client's interfaces
pClient->InitInterfaces();
// execute config file
IOHANDLE File = pStorage->OpenFile(CONFIG_FILE, IOFLAG_READ, IStorage::TYPE_ALL);
if(File)
{
io_close(File);
pConsole->ExecuteFile(CONFIG_FILE);
}
else // fallback
{
pConsole->ExecuteFile("settings.cfg");
}
// execute autoexec file
File = pStorage->OpenFile(AUTOEXEC_CLIENT_FILE, IOFLAG_READ, IStorage::TYPE_ALL);
if(File)
{
io_close(File);
pConsole->ExecuteFile(AUTOEXEC_CLIENT_FILE);
}
else // fallback
{
pConsole->ExecuteFile(AUTOEXEC_FILE);
}
if(g_Config.m_ClConfigVersion < 1)
{
if(g_Config.m_ClAntiPing == 0)
{
g_Config.m_ClAntiPingPlayers = 1;
g_Config.m_ClAntiPingGrenade = 1;
g_Config.m_ClAntiPingWeapons = 1;
}
}
g_Config.m_ClConfigVersion = 1;
// parse the command line arguments
if(argc > 1) // ignore_convention
pConsole->ParseArguments(argc-1, &argv[1]); // ignore_convention
pClient->Engine()->InitLogfile();
#if defined(CONF_FAMILY_WINDOWS)
if(!g_Config.m_ClShowConsole)
FreeConsole();
#endif
// For XOpenIM in SDL2: https://bugzilla.libsdl.org/show_bug.cgi?id=3102
setlocale(LC_ALL, "");
// run the client
dbg_msg("client", "starting...");
pClient->Run();
// write down the config and quit
pConfig->Save();
delete pKernel;
pClient->~CClient();
mem_free(pClient);
return 0;
}
// DDRace
const char *CClient::GetCurrentMap()
{
return m_aCurrentMap;
}
const char *CClient::GetCurrentMapPath()
{
return m_aCurrentMapPath;
}
unsigned CClient::GetMapCrc()
{
return m_pMap->Crc();
}
void CClient::RaceRecord_Start(const char *pFilename)
{
if(State() != IClient::STATE_ONLINE)
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "demorec/record", "client is not online");
else
m_DemoRecorder[RECORDER_RACE].Start(Storage(), m_pConsole, pFilename, GameClient()->NetVersion(), m_aCurrentMap, m_pMap->Crc(), "client", m_pMap->MapSize(), 0, m_pMap->File());
}
void CClient::RaceRecord_Stop()
{
if(m_DemoRecorder[RECORDER_RACE].IsRecording())
m_DemoRecorder[RECORDER_RACE].Stop();
}
bool CClient::RaceRecord_IsRecording()
{
return m_DemoRecorder[RECORDER_RACE].IsRecording();
}
void CClient::RequestDDNetInfo()
{
char aUrl[256];
#if defined(CONF_FAMILY_WINDOWS)
static bool s_IsWinXP = os_compare_version(5U, 1U) <= 0;
#else
static bool s_IsWinXP = false;
#endif
if(s_IsWinXP)
str_copy(aUrl, "http://info.ddnet.tw/info", sizeof(aUrl));
else
str_copy(aUrl, "https://info.ddnet.tw/info", sizeof(aUrl));
if(g_Config.m_BrIndicateFinished)
{
char aEscaped[128];
Fetcher()->Escape(aEscaped, sizeof(aEscaped), g_Config.m_PlayerName);
str_append(aUrl, "?name=", sizeof(aUrl));
str_append(aUrl, aEscaped, sizeof(aUrl));
}
m_pDDNetInfoTask = Fetcher()->FetchFile(aUrl, "ddnet-info.json.tmp", IStorage::TYPE_SAVE, true, true);
}
int CClient::GetPredictionTime()
{
int64 Now = time_get();
return (int)((m_PredictedTime.Get(Now)-m_GameTime[g_Config.m_ClDummy].Get(Now))*1000/(float)time_freq());
}