mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-19 06:28:19 +00:00
ca8fcc823c
SHA256 was chosen because it is reasonably standard, the file names don't explode in length (this rules out SHA512) and it is supported by basically all versions of OpenSSL (this rules out SHA512/256 and SHA3). The protocol is changed in a backward compatible way: The supporting server sends the SHA256 corresponding to the map in the `MAP_DETAILS` message prior to sending the `MAP_CHANGE` message. The client saves the SHA256 obtained from the `MAP_DETAILS` message until the next `MAP_CHANGE` message. For servers not supporting this protocol, the client falls back to simply opening maps like in the previous scheme. Remove the `map_version` tool, it is not being used and would have been a little bit effort to update. Use the OpenSSL implementation of SHA256 if it is supported, otherwise fall back to a public domain one. Fix #1127.
3778 lines
104 KiB
C++
3778 lines
104 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#define _WIN32_WINNT 0x0501
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#include <new>
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#include <stdlib.h> // qsort
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#include <stdarg.h>
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#include <string.h>
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#include <climits>
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#include <locale.h> //setlocale
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#include <base/math.h>
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#include <base/vmath.h>
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#include <base/system.h>
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#include <game/client/components/menus.h>
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#include <game/client/gameclient.h>
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#include <game/editor/editor.h>
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#include <engine/client.h>
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#include <engine/config.h>
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#include <engine/console.h>
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#include <engine/editor.h>
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#include <engine/engine.h>
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#include <engine/graphics.h>
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#include <engine/input.h>
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#include <engine/keys.h>
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#include <engine/map.h>
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#include <engine/masterserver.h>
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#include <engine/serverbrowser.h>
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#include <engine/sound.h>
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#include <engine/storage.h>
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#include <engine/textrender.h>
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#include <engine/external/md5/md5.h>
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#include <engine/shared/config.h>
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#include <engine/shared/compression.h>
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#include <engine/shared/datafile.h>
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#include <engine/shared/demo.h>
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#include <engine/shared/fetcher.h>
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#include <engine/shared/filecollection.h>
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#include <engine/shared/ghost.h>
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#include <engine/shared/network.h>
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#include <engine/shared/packer.h>
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#include <engine/shared/protocol.h>
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#include <engine/shared/protocol_ex.h>
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#include <engine/shared/ringbuffer.h>
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#include <engine/shared/snapshot.h>
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#include <engine/shared/fifo.h>
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#include <engine/shared/uuid_manager.h>
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#include <game/extrainfo.h>
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#include <game/version.h>
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#include <mastersrv/mastersrv.h>
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#include <engine/client/serverbrowser.h>
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#if defined(CONF_FAMILY_WINDOWS)
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#endif
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#include "friends.h"
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#include "serverbrowser.h"
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#include "updater.h"
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#include "client.h"
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#include <zlib.h>
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#include "SDL.h"
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#ifdef main
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#undef main
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#endif
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void CGraph::Init(float Min, float Max)
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{
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m_Min = Min;
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m_Max = Max;
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m_Index = 0;
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}
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void CGraph::ScaleMax()
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{
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int i = 0;
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m_Max = 0;
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for(i = 0; i < MAX_VALUES; i++)
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{
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if(m_aValues[i] > m_Max)
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m_Max = m_aValues[i];
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}
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}
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void CGraph::ScaleMin()
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{
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int i = 0;
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m_Min = m_Max;
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for(i = 0; i < MAX_VALUES; i++)
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{
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if(m_aValues[i] < m_Min)
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m_Min = m_aValues[i];
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}
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}
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void CGraph::Add(float v, float r, float g, float b)
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{
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m_Index = (m_Index+1)&(MAX_VALUES-1);
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m_aValues[m_Index] = v;
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m_aColors[m_Index][0] = r;
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m_aColors[m_Index][1] = g;
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m_aColors[m_Index][2] = b;
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}
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void CGraph::Render(IGraphics *pGraphics, int Font, float x, float y, float w, float h, const char *pDescription)
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{
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//m_pGraphics->BlendNormal();
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pGraphics->TextureSet(-1);
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pGraphics->QuadsBegin();
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pGraphics->SetColor(0, 0, 0, 0.75f);
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IGraphics::CQuadItem QuadItem(x, y, w, h);
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pGraphics->QuadsDrawTL(&QuadItem, 1);
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pGraphics->QuadsEnd();
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pGraphics->LinesBegin();
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pGraphics->SetColor(0.95f, 0.95f, 0.95f, 1.00f);
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IGraphics::CLineItem LineItem(x, y+h/2, x+w, y+h/2);
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pGraphics->LinesDraw(&LineItem, 1);
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pGraphics->SetColor(0.5f, 0.5f, 0.5f, 0.75f);
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IGraphics::CLineItem Array[2] = {
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IGraphics::CLineItem(x, y+(h*3)/4, x+w, y+(h*3)/4),
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IGraphics::CLineItem(x, y+h/4, x+w, y+h/4)};
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pGraphics->LinesDraw(Array, 2);
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for(int i = 1; i < MAX_VALUES; i++)
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{
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float a0 = (i-1)/(float)MAX_VALUES;
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float a1 = i/(float)MAX_VALUES;
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int i0 = (m_Index+i-1)&(MAX_VALUES-1);
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int i1 = (m_Index+i)&(MAX_VALUES-1);
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float v0 = (m_aValues[i0]-m_Min) / (m_Max-m_Min);
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float v1 = (m_aValues[i1]-m_Min) / (m_Max-m_Min);
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IGraphics::CColorVertex Array[2] = {
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IGraphics::CColorVertex(0, m_aColors[i0][0], m_aColors[i0][1], m_aColors[i0][2], 0.75f),
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IGraphics::CColorVertex(1, m_aColors[i1][0], m_aColors[i1][1], m_aColors[i1][2], 0.75f)};
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pGraphics->SetColorVertex(Array, 2);
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IGraphics::CLineItem LineItem(x+a0*w, y+h-v0*h, x+a1*w, y+h-v1*h);
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pGraphics->LinesDraw(&LineItem, 1);
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}
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pGraphics->LinesEnd();
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pGraphics->TextureSet(Font);
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pGraphics->QuadsBegin();
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pGraphics->QuadsText(x+2, y+h-16, 16, pDescription);
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char aBuf[32];
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str_format(aBuf, sizeof(aBuf), "%.2f", m_Max);
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pGraphics->QuadsText(x+w-8*str_length(aBuf)-8, y+2, 16, aBuf);
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str_format(aBuf, sizeof(aBuf), "%.2f", m_Min);
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pGraphics->QuadsText(x+w-8*str_length(aBuf)-8, y+h-16, 16, aBuf);
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pGraphics->QuadsEnd();
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}
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void CSmoothTime::Init(int64 Target)
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{
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m_Snap = time_get();
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m_Current = Target;
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m_Target = Target;
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m_aAdjustSpeed[0] = 0.3f;
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m_aAdjustSpeed[1] = 0.3f;
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m_Graph.Init(0.0f, 0.5f);
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}
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void CSmoothTime::SetAdjustSpeed(int Direction, float Value)
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{
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m_aAdjustSpeed[Direction] = Value;
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}
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int64 CSmoothTime::Get(int64 Now)
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{
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int64 c = m_Current + (Now - m_Snap);
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int64 t = m_Target + (Now - m_Snap);
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// it's faster to adjust upward instead of downward
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// we might need to adjust these abit
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float AdjustSpeed = m_aAdjustSpeed[0];
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if(t > c)
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AdjustSpeed = m_aAdjustSpeed[1];
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float a = ((Now-m_Snap)/(float)time_freq()) * AdjustSpeed;
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if(a > 1.0f)
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a = 1.0f;
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int64 r = c + (int64)((t-c)*a);
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m_Graph.Add(a+0.5f,1,1,1);
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return r;
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}
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void CSmoothTime::UpdateInt(int64 Target)
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{
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int64 Now = time_get();
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m_Current = Get(Now);
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m_Snap = Now;
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m_Target = Target;
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}
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void CSmoothTime::Update(CGraph *pGraph, int64 Target, int TimeLeft, int AdjustDirection)
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{
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int UpdateTimer = 1;
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if(TimeLeft < 0)
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{
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int IsSpike = 0;
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if(TimeLeft < -50)
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{
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IsSpike = 1;
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m_SpikeCounter += 5;
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if(m_SpikeCounter > 50)
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m_SpikeCounter = 50;
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}
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if(IsSpike && m_SpikeCounter < 15)
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{
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// ignore this ping spike
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UpdateTimer = 0;
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pGraph->Add(TimeLeft, 1,1,0);
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}
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else
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{
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pGraph->Add(TimeLeft, 1,0,0);
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if(m_aAdjustSpeed[AdjustDirection] < 30.0f)
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m_aAdjustSpeed[AdjustDirection] *= 2.0f;
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}
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}
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else
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{
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if(m_SpikeCounter)
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m_SpikeCounter--;
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pGraph->Add(TimeLeft, 0,1,0);
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m_aAdjustSpeed[AdjustDirection] *= 0.95f;
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if(m_aAdjustSpeed[AdjustDirection] < 2.0f)
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m_aAdjustSpeed[AdjustDirection] = 2.0f;
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}
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if(UpdateTimer)
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UpdateInt(Target);
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}
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CClient::CClient() : m_DemoPlayer(&m_SnapshotDelta)
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{
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m_DemoRecorder[0] = CDemoRecorder(&m_SnapshotDelta);
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m_DemoRecorder[1] = CDemoRecorder(&m_SnapshotDelta);
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m_DemoRecorder[2] = CDemoRecorder(&m_SnapshotDelta);
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m_pEditor = 0;
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m_pInput = 0;
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m_pGraphics = 0;
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m_pSound = 0;
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m_pGameClient = 0;
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m_pMap = 0;
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m_pConsole = 0;
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m_RenderFrameTime = 0.0001f;
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m_RenderFrameTimeLow = 1.0f;
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m_RenderFrameTimeHigh = 0.0f;
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m_RenderFrames = 0;
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m_LastRenderTime = time_get();
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m_GameTickSpeed = SERVER_TICK_SPEED;
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m_SnapCrcErrors = 0;
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m_AutoScreenshotRecycle = false;
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m_AutoStatScreenshotRecycle = false;
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m_AutoCSVRecycle = false;
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m_EditorActive = false;
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m_AckGameTick[0] = -1;
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m_AckGameTick[1] = -1;
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m_CurrentRecvTick[0] = 0;
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m_CurrentRecvTick[1] = 0;
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m_RconAuthed[0] = 0;
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m_RconAuthed[1] = 0;
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m_RconPassword[0] = '\0';
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m_Password[0] = '\0';
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// version-checking
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m_aVersionStr[0] = '0';
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m_aVersionStr[1] = '\0';
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// pinging
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m_PingStartTime = 0;
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m_aCurrentMap[0] = 0;
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m_aCmdConnect[0] = 0;
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// map download
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m_aMapdownloadFilename[0] = 0;
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m_aMapdownloadName[0] = 0;
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m_pMapdownloadTask = NULL;
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m_MapdownloadFile = 0;
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m_MapdownloadChunk = 0;
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m_MapdownloadSha256Present = false;
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m_MapdownloadSha256 = SHA256_ZEROED;
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m_MapdownloadCrc = 0;
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m_MapdownloadAmount = -1;
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m_MapdownloadTotalsize = -1;
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m_MapDetailsPresent = false;
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m_aMapDetailsName[0] = 0;
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m_MapDetailsSha256 = SHA256_ZEROED;
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m_MapDetailsCrc = 0;
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m_pDDNetInfoTask = NULL;
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m_aNews[0] = '\0';
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m_CurrentServerInfoRequestTime = -1;
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m_CurrentInput[0] = 0;
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m_CurrentInput[1] = 0;
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m_LastDummy = 0;
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m_LastDummy2 = 0;
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mem_zero(&m_aInputs, sizeof(m_aInputs));
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m_State = IClient::STATE_OFFLINE;
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m_aServerAddressStr[0] = 0;
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mem_zero(m_aSnapshots, sizeof(m_aSnapshots));
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m_SnapshotStorage[0].Init();
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m_SnapshotStorage[1].Init();
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m_ReceivedSnapshots[0] = 0;
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m_ReceivedSnapshots[1] = 0;
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m_VersionInfo.m_State = CVersionInfo::STATE_INIT;
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if(g_Config.m_ClDummy == 0)
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m_LastDummyConnectTime = 0;
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m_ReconnectTime = 0;
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m_GenerateTimeoutSeed = true;
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}
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// ----- send functions -----
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int CClient::SendMsg(CMsgPacker *pMsg, int Flags)
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{
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return SendMsgEx(pMsg, Flags, false);
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}
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int CClient::SendMsgEx(CMsgPacker *pMsg, int Flags, bool System)
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{
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CNetChunk Packet;
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if(State() == IClient::STATE_OFFLINE)
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return 0;
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mem_zero(&Packet, sizeof(CNetChunk));
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Packet.m_ClientID = 0;
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Packet.m_pData = pMsg->Data();
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Packet.m_DataSize = pMsg->Size();
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// HACK: modify the message id in the packet and store the system flag
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if(*((unsigned char*)Packet.m_pData) == 1 && System && Packet.m_DataSize == 1)
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{
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dbg_break();
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}
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*((unsigned char*)Packet.m_pData) <<= 1;
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if(System)
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*((unsigned char*)Packet.m_pData) |= 1;
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if(Flags&MSGFLAG_VITAL)
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Packet.m_Flags |= NETSENDFLAG_VITAL;
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if(Flags&MSGFLAG_FLUSH)
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Packet.m_Flags |= NETSENDFLAG_FLUSH;
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if(Flags&MSGFLAG_RECORD)
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{
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for(int i = 0; i < RECORDER_MAX; i++)
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if(m_DemoRecorder[i].IsRecording())
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m_DemoRecorder[i].RecordMessage(Packet.m_pData, Packet.m_DataSize);
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}
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if(!(Flags&MSGFLAG_NOSEND))
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{
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m_NetClient[g_Config.m_ClDummy].Send(&Packet);
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}
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return 0;
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}
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void CClient::SendInfo()
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{
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CMsgPacker Msg(NETMSG_INFO);
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Msg.AddString(GameClient()->NetVersion(), 128);
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Msg.AddString(m_Password, 128);
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SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH);
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}
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void CClient::SendEnterGame()
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{
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CMsgPacker Msg(NETMSG_ENTERGAME);
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SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH);
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}
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void CClient::SendReady()
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{
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CMsgPacker Msg(NETMSG_READY);
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SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH);
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}
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void CClient::SendMapRequest()
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{
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if(m_MapdownloadFile)
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io_close(m_MapdownloadFile);
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m_MapdownloadFile = Storage()->OpenFile(m_aMapdownloadFilename, IOFLAG_WRITE, IStorage::TYPE_SAVE);
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CMsgPacker Msg(NETMSG_REQUEST_MAP_DATA);
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Msg.AddInt(m_MapdownloadChunk);
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SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH);
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}
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void CClient::RconAuth(const char *pName, const char *pPassword)
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{
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if(RconAuthed())
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return;
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if(pPassword != m_RconPassword)
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str_copy(m_RconPassword, pPassword, sizeof(m_RconPassword));
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CMsgPacker Msg(NETMSG_RCON_AUTH);
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Msg.AddString(pName, 32);
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Msg.AddString(pPassword, 32);
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Msg.AddInt(1);
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SendMsgEx(&Msg, MSGFLAG_VITAL);
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}
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void CClient::Rcon(const char *pCmd)
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{
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CMsgPacker Msg(NETMSG_RCON_CMD);
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Msg.AddString(pCmd, 256);
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SendMsgEx(&Msg, MSGFLAG_VITAL);
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}
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bool CClient::ConnectionProblems()
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{
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return m_NetClient[g_Config.m_ClDummy].GotProblems() != 0;
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}
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void CClient::DirectInput(int *pInput, int Size)
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{
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int i;
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CMsgPacker Msg(NETMSG_INPUT);
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Msg.AddInt(m_AckGameTick[g_Config.m_ClDummy]);
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Msg.AddInt(m_PredTick[g_Config.m_ClDummy]);
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Msg.AddInt(Size);
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for(i = 0; i < Size/4; i++)
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Msg.AddInt(pInput[i]);
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SendMsgEx(&Msg, 0);
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}
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void CClient::SendInput()
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{
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int64 Now = time_get();
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if(m_PredTick[g_Config.m_ClDummy] <= 0)
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return;
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if(m_LastDummy != (bool)g_Config.m_ClDummy)
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{
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m_LastDummy = g_Config.m_ClDummy;
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GameClient()->OnDummySwap();
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}
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bool Force = false;
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// fetch input
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for(int Dummy = 0; Dummy < 2; Dummy++)
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{
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if(!m_DummyConnected && Dummy != 0)
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{
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break;
|
|
}
|
|
int i = g_Config.m_ClDummy ^ Dummy;
|
|
int Size = GameClient()->OnSnapInput(m_aInputs[i][m_CurrentInput[i]].m_aData, Dummy, Force);
|
|
|
|
if(Size)
|
|
{
|
|
// pack input
|
|
CMsgPacker Msg(NETMSG_INPUT);
|
|
Msg.AddInt(m_AckGameTick[i]);
|
|
Msg.AddInt(m_PredTick[i]);
|
|
Msg.AddInt(Size);
|
|
|
|
m_aInputs[i][m_CurrentInput[i]].m_Tick = m_PredTick[i];
|
|
m_aInputs[i][m_CurrentInput[i]].m_PredictedTime = m_PredictedTime.Get(Now);
|
|
m_aInputs[i][m_CurrentInput[i]].m_Time = Now;
|
|
|
|
// pack it
|
|
for(int k = 0; k < Size/4; k++)
|
|
Msg.AddInt(m_aInputs[i][m_CurrentInput[i]].m_aData[k]);
|
|
|
|
m_CurrentInput[i]++;
|
|
m_CurrentInput[i] %= 200;
|
|
|
|
SendMsgExY(&Msg, MSGFLAG_FLUSH, true, i);
|
|
// ugly workaround for dummy. we need to send input with dummy to prevent
|
|
// prediction time resets. but if we do it too often, then it's
|
|
// impossible to use grenade with frozen dummy that gets hammered...
|
|
if(g_Config.m_ClDummyCopyMoves || m_CurrentInput[i] % 2)
|
|
Force = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
const char *CClient::LatestVersion()
|
|
{
|
|
return m_aVersionStr;
|
|
}
|
|
|
|
// TODO: OPT: do this a lot smarter!
|
|
int *CClient::GetInput(int Tick)
|
|
{
|
|
int Best = -1;
|
|
for(int i = 0; i < 200; i++)
|
|
{
|
|
if(m_aInputs[g_Config.m_ClDummy][i].m_Tick <= Tick && (Best == -1 || m_aInputs[g_Config.m_ClDummy][Best].m_Tick < m_aInputs[g_Config.m_ClDummy][i].m_Tick))
|
|
Best = i;
|
|
}
|
|
|
|
if(Best != -1)
|
|
return (int *)m_aInputs[g_Config.m_ClDummy][Best].m_aData;
|
|
return 0;
|
|
}
|
|
|
|
bool CClient::InputExists(int Tick)
|
|
{
|
|
for(int i = 0; i < 200; i++)
|
|
if(m_aInputs[g_Config.m_ClDummy][i].m_Tick == Tick)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
// ------ state handling -----
|
|
void CClient::SetState(int s)
|
|
{
|
|
if(m_State == IClient::STATE_QUITING)
|
|
return;
|
|
|
|
int Old = m_State;
|
|
if(g_Config.m_Debug)
|
|
{
|
|
char aBuf[128];
|
|
str_format(aBuf, sizeof(aBuf), "state change. last=%d current=%d", m_State, s);
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", aBuf);
|
|
}
|
|
m_State = s;
|
|
if(Old != s)
|
|
{
|
|
GameClient()->OnStateChange(m_State, Old);
|
|
|
|
if(s == IClient::STATE_OFFLINE && m_ReconnectTime == 0)
|
|
{
|
|
if(g_Config.m_ClReconnectFull > 0 && (str_find_nocase(ErrorString(), "full") || str_find_nocase(ErrorString(), "reserved")))
|
|
m_ReconnectTime = time_get() + time_freq() * g_Config.m_ClReconnectFull;
|
|
else if(g_Config.m_ClReconnectTimeout > 0 && (str_find_nocase(ErrorString(), "Timeout") || str_find_nocase(ErrorString(), "Too weak connection")))
|
|
m_ReconnectTime = time_get() + time_freq() * g_Config.m_ClReconnectTimeout;
|
|
}
|
|
}
|
|
}
|
|
|
|
// called when the map is loaded and we should init for a new round
|
|
void CClient::OnEnterGame()
|
|
{
|
|
// reset input
|
|
int i;
|
|
for(i = 0; i < 200; i++)
|
|
{
|
|
m_aInputs[0][i].m_Tick = -1;
|
|
m_aInputs[1][i].m_Tick = -1;
|
|
}
|
|
m_CurrentInput[0] = 0;
|
|
m_CurrentInput[1] = 0;
|
|
|
|
// reset snapshots
|
|
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = 0;
|
|
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] = 0;
|
|
m_SnapshotStorage[g_Config.m_ClDummy].PurgeAll();
|
|
m_ReceivedSnapshots[g_Config.m_ClDummy] = 0;
|
|
m_SnapshotParts = 0;
|
|
m_PredTick[g_Config.m_ClDummy] = 0;
|
|
m_CurrentRecvTick[g_Config.m_ClDummy] = 0;
|
|
m_CurGameTick[g_Config.m_ClDummy] = 0;
|
|
m_PrevGameTick[g_Config.m_ClDummy] = 0;
|
|
|
|
if(g_Config.m_ClDummy == 0)
|
|
m_LastDummyConnectTime = 0;
|
|
|
|
GameClient()->OnEnterGame();
|
|
}
|
|
|
|
void CClient::EnterGame()
|
|
{
|
|
if(State() == IClient::STATE_DEMOPLAYBACK)
|
|
return;
|
|
|
|
// now we will wait for two snapshots
|
|
// to finish the connection
|
|
SendEnterGame();
|
|
OnEnterGame();
|
|
|
|
ServerInfoRequest(); // fresh one for timeout protection
|
|
m_aTimeoutCodeSent[0] = false;
|
|
m_aTimeoutCodeSent[1] = false;
|
|
}
|
|
|
|
void GenerateTimeoutCode(char *pBuffer, unsigned Size, char *pSeed, const NETADDR &Addr, bool Dummy)
|
|
{
|
|
md5_state_t Md5;
|
|
md5_byte_t aDigest[16];
|
|
md5_init(&Md5);
|
|
|
|
const char *pDummy = Dummy ? "dummy" : "normal";
|
|
|
|
md5_append(&Md5, (unsigned char *)pDummy, str_length(pDummy) + 1);
|
|
md5_append(&Md5, (unsigned char *)pSeed, str_length(pSeed) + 1);
|
|
md5_append(&Md5, (unsigned char *)&Addr, sizeof(Addr));
|
|
md5_finish(&Md5, aDigest);
|
|
|
|
unsigned short Random[8];
|
|
mem_copy(Random, aDigest, sizeof(Random));
|
|
generate_password(pBuffer, Size, Random, 8);
|
|
}
|
|
|
|
void CClient::GenerateTimeoutSeed()
|
|
{
|
|
secure_random_password(g_Config.m_ClTimeoutSeed, sizeof(g_Config.m_ClTimeoutSeed), 16);
|
|
}
|
|
|
|
void CClient::GenerateTimeoutCodes()
|
|
{
|
|
if(g_Config.m_ClTimeoutSeed[0])
|
|
{
|
|
for(int i = 0; i < 2; i++)
|
|
{
|
|
GenerateTimeoutCode(m_aTimeoutCodes[i], sizeof(m_aTimeoutCodes[i]), g_Config.m_ClTimeoutSeed, m_ServerAddress, i);
|
|
|
|
char aBuf[64];
|
|
str_format(aBuf, sizeof(aBuf), "timeout code '%s' (%s)", m_aTimeoutCodes[i], i == 0 ? "normal" : "dummy");
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", aBuf);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
str_copy(m_aTimeoutCodes[0], g_Config.m_ClTimeoutCode, sizeof(m_aTimeoutCodes[0]));
|
|
str_copy(m_aTimeoutCodes[1], g_Config.m_ClDummyTimeoutCode, sizeof(m_aTimeoutCodes[1]));
|
|
}
|
|
}
|
|
|
|
void CClient::Connect(const char *pAddress, const char *pPassword)
|
|
{
|
|
char aBuf[512];
|
|
int Port = 8303;
|
|
|
|
Disconnect();
|
|
|
|
str_copy(m_aServerAddressStr, pAddress, sizeof(m_aServerAddressStr));
|
|
|
|
str_format(aBuf, sizeof(aBuf), "connecting to '%s'", m_aServerAddressStr);
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf);
|
|
|
|
ServerInfoRequest();
|
|
if(net_host_lookup(m_aServerAddressStr, &m_ServerAddress, m_NetClient[0].NetType()) != 0)
|
|
{
|
|
char aBufMsg[256];
|
|
str_format(aBufMsg, sizeof(aBufMsg), "could not find the address of %s, connecting to localhost", aBuf);
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBufMsg);
|
|
net_host_lookup("localhost", &m_ServerAddress, m_NetClient[0].NetType());
|
|
}
|
|
|
|
if(m_SendPassword)
|
|
{
|
|
str_copy(m_Password, g_Config.m_Password, sizeof(m_Password));
|
|
m_SendPassword = false;
|
|
}
|
|
else if(!pPassword)
|
|
m_Password[0] = 0;
|
|
else
|
|
str_copy(m_Password, pPassword, sizeof(m_Password));
|
|
|
|
m_RconAuthed[0] = 0;
|
|
if(m_ServerAddress.port == 0)
|
|
m_ServerAddress.port = Port;
|
|
m_NetClient[0].Connect(&m_ServerAddress);
|
|
SetState(IClient::STATE_CONNECTING);
|
|
|
|
for(int i = 0; i < RECORDER_MAX; i++)
|
|
if(m_DemoRecorder[i].IsRecording())
|
|
DemoRecorder_Stop(i);
|
|
|
|
m_InputtimeMarginGraph.Init(-150.0f, 150.0f);
|
|
m_GametimeMarginGraph.Init(-150.0f, 150.0f);
|
|
|
|
GenerateTimeoutCodes();
|
|
}
|
|
|
|
void CClient::DisconnectWithReason(const char *pReason)
|
|
{
|
|
char aBuf[512];
|
|
str_format(aBuf, sizeof(aBuf), "disconnecting. reason='%s'", pReason?pReason:"unknown");
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf);
|
|
|
|
// stop demo playback and recorder
|
|
m_DemoPlayer.Stop();
|
|
for(int i = 0; i < RECORDER_MAX; i++)
|
|
DemoRecorder_Stop(i);
|
|
|
|
//
|
|
m_RconAuthed[0] = 0;
|
|
m_UseTempRconCommands = 0;
|
|
m_pConsole->DeregisterTempAll();
|
|
m_NetClient[0].Disconnect(pReason);
|
|
SetState(IClient::STATE_OFFLINE);
|
|
m_pMap->Unload();
|
|
|
|
// disable all downloads
|
|
m_MapdownloadChunk = 0;
|
|
if(m_pMapdownloadTask)
|
|
m_pMapdownloadTask->Abort();
|
|
if(m_MapdownloadFile)
|
|
io_close(m_MapdownloadFile);
|
|
m_MapdownloadFile = 0;
|
|
m_MapdownloadSha256Present = false;
|
|
m_MapdownloadSha256 = SHA256_ZEROED;
|
|
m_MapdownloadCrc = 0;
|
|
m_MapdownloadTotalsize = -1;
|
|
m_MapdownloadAmount = 0;
|
|
|
|
// clear the current server info
|
|
mem_zero(&m_CurrentServerInfo, sizeof(m_CurrentServerInfo));
|
|
mem_zero(&m_ServerAddress, sizeof(m_ServerAddress));
|
|
|
|
// clear snapshots
|
|
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = 0;
|
|
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] = 0;
|
|
m_ReceivedSnapshots[g_Config.m_ClDummy] = 0;
|
|
}
|
|
|
|
void CClient::Disconnect()
|
|
{
|
|
if(m_DummyConnected)
|
|
DummyDisconnect(0);
|
|
if(m_State != IClient::STATE_OFFLINE)
|
|
DisconnectWithReason(0);
|
|
}
|
|
|
|
bool CClient::DummyConnected()
|
|
{
|
|
return m_DummyConnected;
|
|
}
|
|
|
|
bool CClient::DummyConnecting()
|
|
{
|
|
return !m_DummyConnected && m_LastDummyConnectTime > 0 && m_LastDummyConnectTime + GameTickSpeed() * 5 > GameTick();
|
|
}
|
|
|
|
void CClient::DummyConnect()
|
|
{
|
|
if(m_LastDummyConnectTime > 0 && m_LastDummyConnectTime + GameTickSpeed() * 5 > GameTick())
|
|
return;
|
|
|
|
if(m_NetClient[0].State() != NET_CONNSTATE_ONLINE && m_NetClient[0].State() != NET_CONNSTATE_PENDING)
|
|
return;
|
|
|
|
if(m_DummyConnected)
|
|
return;
|
|
|
|
m_LastDummyConnectTime = GameTick();
|
|
|
|
m_RconAuthed[1] = 0;
|
|
|
|
m_DummySendConnInfo = true;
|
|
|
|
g_Config.m_ClDummyCopyMoves = 0;
|
|
g_Config.m_ClDummyHammer = 0;
|
|
|
|
//connecting to the server
|
|
m_NetClient[1].Connect(&m_ServerAddress);
|
|
}
|
|
|
|
void CClient::DummyDisconnect(const char *pReason)
|
|
{
|
|
if(!m_DummyConnected)
|
|
return;
|
|
|
|
m_NetClient[1].Disconnect(pReason);
|
|
g_Config.m_ClDummy = 0;
|
|
m_RconAuthed[1] = 0;
|
|
m_DummyConnected = false;
|
|
GameClient()->OnDummyDisconnect();
|
|
}
|
|
|
|
int CClient::SendMsgExY(CMsgPacker *pMsg, int Flags, bool System, int NetClient)
|
|
{
|
|
CNetChunk Packet;
|
|
|
|
mem_zero(&Packet, sizeof(CNetChunk));
|
|
|
|
Packet.m_ClientID = 0;
|
|
Packet.m_pData = pMsg->Data();
|
|
Packet.m_DataSize = pMsg->Size();
|
|
|
|
// HACK: modify the message id in the packet and store the system flag
|
|
if(*((unsigned char*)Packet.m_pData) == 1 && System && Packet.m_DataSize == 1)
|
|
{
|
|
dbg_break();
|
|
}
|
|
|
|
*((unsigned char*)Packet.m_pData) <<= 1;
|
|
if(System)
|
|
*((unsigned char*)Packet.m_pData) |= 1;
|
|
|
|
if(Flags&MSGFLAG_VITAL)
|
|
Packet.m_Flags |= NETSENDFLAG_VITAL;
|
|
if(Flags&MSGFLAG_FLUSH)
|
|
Packet.m_Flags |= NETSENDFLAG_FLUSH;
|
|
|
|
m_NetClient[NetClient].Send(&Packet);
|
|
return 0;
|
|
}
|
|
|
|
void CClient::GetServerInfo(CServerInfo *pServerInfo)
|
|
{
|
|
mem_copy(pServerInfo, &m_CurrentServerInfo, sizeof(m_CurrentServerInfo));
|
|
|
|
if(m_DemoPlayer.IsPlaying() && g_Config.m_ClDemoAssumeRace)
|
|
str_copy(pServerInfo->m_aGameType, "DDraceNetwork", 14);
|
|
}
|
|
|
|
void CClient::ServerInfoRequest()
|
|
{
|
|
mem_zero(&m_CurrentServerInfo, sizeof(m_CurrentServerInfo));
|
|
m_CurrentServerInfoRequestTime = 0;
|
|
}
|
|
|
|
int CClient::LoadData()
|
|
{
|
|
m_DebugFont = Graphics()->LoadTexture("debug_font.png", IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, IGraphics::TEXLOAD_NORESAMPLE);
|
|
return 1;
|
|
}
|
|
|
|
// ---
|
|
|
|
void *CClient::SnapGetItem(int SnapID, int Index, CSnapItem *pItem)
|
|
{
|
|
CSnapshotItem *i;
|
|
dbg_assert(SnapID >= 0 && SnapID < NUM_SNAPSHOT_TYPES, "invalid SnapID");
|
|
i = m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItem(Index);
|
|
pItem->m_DataSize = m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItemSize(Index);
|
|
pItem->m_Type = m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItemType(Index);
|
|
pItem->m_ID = i->ID();
|
|
return (void *)i->Data();
|
|
}
|
|
|
|
void CClient::SnapInvalidateItem(int SnapID, int Index)
|
|
{
|
|
CSnapshotItem *i;
|
|
dbg_assert(SnapID >= 0 && SnapID < NUM_SNAPSHOT_TYPES, "invalid SnapID");
|
|
i = m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItem(Index);
|
|
if(i)
|
|
{
|
|
if((char *)i < (char *)m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap || (char *)i > (char *)m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap + m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_SnapSize)
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", "snap invalidate problem");
|
|
if((char *)i >= (char *)m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pSnap && (char *)i < (char *)m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pSnap + m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_SnapSize)
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", "snap invalidate problem");
|
|
i->m_TypeAndID = -1;
|
|
}
|
|
}
|
|
|
|
void *CClient::SnapFindItem(int SnapID, int Type, int ID)
|
|
{
|
|
// TODO: linear search. should be fixed.
|
|
int i;
|
|
|
|
if(!m_aSnapshots[g_Config.m_ClDummy][SnapID])
|
|
return 0x0;
|
|
|
|
for(i = 0; i < m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pSnap->NumItems(); i++)
|
|
{
|
|
CSnapshotItem *pItem = m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItem(i);
|
|
if(m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItemType(i) == Type && pItem->ID() == ID)
|
|
return (void *)pItem->Data();
|
|
}
|
|
return 0x0;
|
|
}
|
|
|
|
int CClient::SnapNumItems(int SnapID)
|
|
{
|
|
dbg_assert(SnapID >= 0 && SnapID < NUM_SNAPSHOT_TYPES, "invalid SnapID");
|
|
if(!m_aSnapshots[g_Config.m_ClDummy][SnapID])
|
|
return 0;
|
|
return m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pSnap->NumItems();
|
|
}
|
|
|
|
void CClient::SnapSetStaticsize(int ItemType, int Size)
|
|
{
|
|
m_SnapshotDelta.SetStaticsize(ItemType, Size);
|
|
}
|
|
|
|
|
|
void CClient::DebugRender()
|
|
{
|
|
static NETSTATS Prev, Current;
|
|
static int64 LastSnap = 0;
|
|
static float FrameTimeAvg = 0;
|
|
char aBuffer[512];
|
|
|
|
if(!g_Config.m_Debug)
|
|
return;
|
|
|
|
//m_pGraphics->BlendNormal();
|
|
Graphics()->TextureSet(m_DebugFont);
|
|
Graphics()->MapScreen(0,0,Graphics()->ScreenWidth(),Graphics()->ScreenHeight());
|
|
Graphics()->QuadsBegin();
|
|
|
|
if(time_get()-LastSnap > time_freq())
|
|
{
|
|
LastSnap = time_get();
|
|
Prev = Current;
|
|
net_stats(&Current);
|
|
}
|
|
|
|
/*
|
|
eth = 14
|
|
ip = 20
|
|
udp = 8
|
|
total = 42
|
|
*/
|
|
FrameTimeAvg = FrameTimeAvg*0.9f + m_RenderFrameTime*0.1f;
|
|
str_format(aBuffer, sizeof(aBuffer), "ticks: %8d %8d gfxmem: %dk fps: %3d",
|
|
m_CurGameTick[g_Config.m_ClDummy], m_PredTick[g_Config.m_ClDummy],
|
|
Graphics()->MemoryUsage()/1024,
|
|
(int)(1.0f/FrameTimeAvg + 0.5f));
|
|
Graphics()->QuadsText(2, 2, 16, aBuffer);
|
|
|
|
|
|
{
|
|
int SendPackets = (Current.sent_packets-Prev.sent_packets);
|
|
int SendBytes = (Current.sent_bytes-Prev.sent_bytes);
|
|
int SendTotal = SendBytes + SendPackets*42;
|
|
int RecvPackets = (Current.recv_packets-Prev.recv_packets);
|
|
int RecvBytes = (Current.recv_bytes-Prev.recv_bytes);
|
|
int RecvTotal = RecvBytes + RecvPackets*42;
|
|
|
|
if(!SendPackets) SendPackets++;
|
|
if(!RecvPackets) RecvPackets++;
|
|
str_format(aBuffer, sizeof(aBuffer), "send: %3d %5d+%4d=%5d (%3d kbps) avg: %5d\nrecv: %3d %5d+%4d=%5d (%3d kbps) avg: %5d",
|
|
SendPackets, SendBytes, SendPackets*42, SendTotal, (SendTotal*8)/1024, SendBytes/SendPackets,
|
|
RecvPackets, RecvBytes, RecvPackets*42, RecvTotal, (RecvTotal*8)/1024, RecvBytes/RecvPackets);
|
|
Graphics()->QuadsText(2, 14, 16, aBuffer);
|
|
}
|
|
|
|
// render rates
|
|
{
|
|
int y = 0;
|
|
int i;
|
|
for(i = 0; i < 256; i++)
|
|
{
|
|
if(m_SnapshotDelta.GetDataRate(i))
|
|
{
|
|
str_format(aBuffer, sizeof(aBuffer), "%4d %20s: %8d %8d %8d", i, GameClient()->GetItemName(i), m_SnapshotDelta.GetDataRate(i)/8, m_SnapshotDelta.GetDataUpdates(i),
|
|
(m_SnapshotDelta.GetDataRate(i)/m_SnapshotDelta.GetDataUpdates(i))/8);
|
|
Graphics()->QuadsText(2, 100+y*12, 16, aBuffer);
|
|
y++;
|
|
}
|
|
}
|
|
}
|
|
|
|
str_format(aBuffer, sizeof(aBuffer), "pred: %d ms", GetPredictionTime());
|
|
Graphics()->QuadsText(2, 70, 16, aBuffer);
|
|
Graphics()->QuadsEnd();
|
|
|
|
// render graphs
|
|
if(g_Config.m_DbgGraphs)
|
|
{
|
|
//Graphics()->MapScreen(0,0,400.0f,300.0f);
|
|
float w = Graphics()->ScreenWidth()/4.0f;
|
|
float h = Graphics()->ScreenHeight()/6.0f;
|
|
float sp = Graphics()->ScreenWidth()/100.0f;
|
|
float x = Graphics()->ScreenWidth()-w-sp;
|
|
|
|
m_FpsGraph.ScaleMax();
|
|
m_FpsGraph.ScaleMin();
|
|
m_FpsGraph.Render(Graphics(), m_DebugFont, x, sp*5, w, h, "FPS");
|
|
m_InputtimeMarginGraph.Render(Graphics(), m_DebugFont, x, sp*5+h+sp, w, h, "Prediction Margin");
|
|
m_GametimeMarginGraph.Render(Graphics(), m_DebugFont, x, sp*5+h+sp+h+sp, w, h, "Gametime Margin");
|
|
}
|
|
}
|
|
|
|
void CClient::Restart()
|
|
{
|
|
char aBuf[512];
|
|
shell_execute(Storage()->GetBinaryPath(PLAT_CLIENT_EXEC, aBuf, sizeof aBuf));
|
|
Quit();
|
|
}
|
|
|
|
void CClient::Quit()
|
|
{
|
|
SetState(IClient::STATE_QUITING);
|
|
}
|
|
|
|
const char *CClient::ErrorString()
|
|
{
|
|
return m_NetClient[0].ErrorString();
|
|
}
|
|
|
|
void CClient::Render()
|
|
{
|
|
if(g_Config.m_ClOverlayEntities)
|
|
{
|
|
vec3 bg = HslToRgb(vec3(g_Config.m_ClBackgroundEntitiesHue/255.0f, g_Config.m_ClBackgroundEntitiesSat/255.0f, g_Config.m_ClBackgroundEntitiesLht/255.0f));
|
|
Graphics()->Clear(bg.r, bg.g, bg.b);
|
|
}
|
|
else
|
|
{
|
|
vec3 bg = HslToRgb(vec3(g_Config.m_ClBackgroundHue/255.0f, g_Config.m_ClBackgroundSat/255.0f, g_Config.m_ClBackgroundLht/255.0f));
|
|
Graphics()->Clear(bg.r, bg.g, bg.b);
|
|
}
|
|
|
|
GameClient()->OnRender();
|
|
DebugRender();
|
|
|
|
if(State() == IClient::STATE_ONLINE && g_Config.m_ClAntiPingLimit)
|
|
{
|
|
int64 Now = time_get();
|
|
g_Config.m_ClAntiPing = (m_PredictedTime.Get(Now)-m_GameTime[g_Config.m_ClDummy].Get(Now))*1000/(float)time_freq() > g_Config.m_ClAntiPingLimit;
|
|
}
|
|
}
|
|
|
|
vec3 CClient::GetColorV3(int v)
|
|
{
|
|
return HslToRgb(vec3(((v>>16)&0xff)/255.0f, ((v>>8)&0xff)/255.0f, 0.5f+(v&0xff)/255.0f*0.5f));
|
|
}
|
|
|
|
const char *CClient::LoadMap(const char *pName, const char *pFilename, SHA256_DIGEST *pWantedSha256, unsigned WantedCrc)
|
|
{
|
|
static char s_aErrorMsg[128];
|
|
|
|
SetState(IClient::STATE_LOADING);
|
|
|
|
if(!m_pMap->Load(pFilename))
|
|
{
|
|
str_format(s_aErrorMsg, sizeof(s_aErrorMsg), "map '%s' not found", pFilename);
|
|
return s_aErrorMsg;
|
|
}
|
|
|
|
if(pWantedSha256 && m_pMap->Sha256() != *pWantedSha256)
|
|
{
|
|
char aWanted[SHA256_MAXSTRSIZE];
|
|
char aGot[SHA256_MAXSTRSIZE];
|
|
sha256_str(*pWantedSha256, aWanted, sizeof(aWanted));
|
|
sha256_str(m_pMap->Sha256(), aGot, sizeof(aWanted));
|
|
str_format(s_aErrorMsg, sizeof(s_aErrorMsg), "map differs from the server. %s != %s", aGot, aWanted);
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", s_aErrorMsg);
|
|
m_pMap->Unload();
|
|
return s_aErrorMsg;
|
|
}
|
|
|
|
// get the crc of the map
|
|
if(m_pMap->Crc() != WantedCrc)
|
|
{
|
|
str_format(s_aErrorMsg, sizeof(s_aErrorMsg), "map differs from the server. %08x != %08x", m_pMap->Crc(), WantedCrc);
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", s_aErrorMsg);
|
|
m_pMap->Unload();
|
|
return s_aErrorMsg;
|
|
}
|
|
|
|
// stop demo recording if we loaded a new map
|
|
for(int i = 0; i < RECORDER_MAX; i++)
|
|
DemoRecorder_Stop(i);
|
|
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "loaded map '%s'", pFilename);
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", aBuf);
|
|
m_ReceivedSnapshots[g_Config.m_ClDummy] = 0;
|
|
|
|
str_copy(m_aCurrentMap, pName, sizeof(m_aCurrentMap));
|
|
str_copy(m_aCurrentMapPath, pFilename, sizeof(m_aCurrentMapPath));
|
|
|
|
return 0;
|
|
}
|
|
|
|
const char *CClient::LoadMapSearch(const char *pMapName, SHA256_DIGEST *pWantedSha256, int WantedCrc)
|
|
{
|
|
const char *pError = 0;
|
|
char aBuf[512];
|
|
char aWanted[256];
|
|
char aWantedSha256[SHA256_MAXSTRSIZE];
|
|
|
|
aWanted[0] = 0;
|
|
|
|
if(pWantedSha256)
|
|
{
|
|
sha256_str(*pWantedSha256, aWantedSha256, sizeof(aWantedSha256));
|
|
str_format(aWanted, sizeof(aWanted), "sha256=%s ", aWantedSha256);
|
|
}
|
|
|
|
str_format(aBuf, sizeof(aBuf), "loading map, map=%s wanted%s crc=%08x", pMapName, aWanted, WantedCrc);
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", aBuf);
|
|
SetState(IClient::STATE_LOADING);
|
|
|
|
// try the normal maps folder
|
|
str_format(aBuf, sizeof(aBuf), "maps/%s.map", pMapName);
|
|
pError = LoadMap(pMapName, aBuf, pWantedSha256, WantedCrc);
|
|
if(!pError)
|
|
return pError;
|
|
|
|
// try the downloaded maps
|
|
str_format(aBuf, sizeof(aBuf), "downloadedmaps/%s_%08x.map", pMapName, WantedCrc);
|
|
pError = LoadMap(pMapName, aBuf, pWantedSha256, WantedCrc);
|
|
if(!pError)
|
|
return pError;
|
|
|
|
// search for the map within subfolders
|
|
char aFilename[128];
|
|
str_format(aFilename, sizeof(aFilename), "%s.map", pMapName);
|
|
if(Storage()->FindFile(aFilename, "maps", IStorage::TYPE_ALL, aBuf, sizeof(aBuf)))
|
|
pError = LoadMap(pMapName, aBuf, pWantedSha256, WantedCrc);
|
|
|
|
return pError;
|
|
}
|
|
|
|
int CClient::PlayerScoreNameComp(const void *a, const void *b)
|
|
{
|
|
CServerInfo::CClient *p0 = (CServerInfo::CClient *)a;
|
|
CServerInfo::CClient *p1 = (CServerInfo::CClient *)b;
|
|
if(p0->m_Player && !p1->m_Player)
|
|
return -1;
|
|
if(!p0->m_Player && p1->m_Player)
|
|
return 1;
|
|
if(p0->m_Score > p1->m_Score)
|
|
return -1;
|
|
if(p0->m_Score < p1->m_Score)
|
|
return 1;
|
|
return str_comp_nocase(p0->m_aName, p1->m_aName);
|
|
}
|
|
|
|
void CClient::ProcessConnlessPacket(CNetChunk *pPacket)
|
|
{
|
|
//server count from master server
|
|
if(pPacket->m_DataSize == (int)sizeof(SERVERBROWSE_COUNT) + 2 && mem_comp(pPacket->m_pData, SERVERBROWSE_COUNT, sizeof(SERVERBROWSE_COUNT)) == 0)
|
|
{
|
|
unsigned char *pP = (unsigned char*) pPacket->m_pData;
|
|
pP += sizeof(SERVERBROWSE_COUNT);
|
|
int ServerCount = ((*pP)<<8) | *(pP+1);
|
|
int ServerID = -1;
|
|
for(int i = 0; i < IMasterServer::MAX_MASTERSERVERS; i++)
|
|
{
|
|
if(!m_pMasterServer->IsValid(i))
|
|
continue;
|
|
NETADDR tmp = m_pMasterServer->GetAddr(i);
|
|
if(net_addr_comp(&pPacket->m_Address, &tmp) == 0)
|
|
{
|
|
ServerID = i;
|
|
break;
|
|
}
|
|
}
|
|
if(ServerCount > -1 && ServerID != -1)
|
|
{
|
|
m_pMasterServer->SetCount(ServerID, ServerCount);
|
|
if(g_Config.m_Debug)
|
|
dbg_msg("mastercount", "server %d got %d servers", ServerID, ServerCount);
|
|
}
|
|
}
|
|
// server list from master server
|
|
if(pPacket->m_DataSize >= (int)sizeof(SERVERBROWSE_LIST) &&
|
|
mem_comp(pPacket->m_pData, SERVERBROWSE_LIST, sizeof(SERVERBROWSE_LIST)) == 0)
|
|
{
|
|
// check for valid master server address
|
|
bool Valid = false;
|
|
for(int i = 0; i < IMasterServer::MAX_MASTERSERVERS; ++i)
|
|
{
|
|
if(m_pMasterServer->IsValid(i))
|
|
{
|
|
NETADDR Addr = m_pMasterServer->GetAddr(i);
|
|
if(net_addr_comp(&pPacket->m_Address, &Addr) == 0)
|
|
{
|
|
Valid = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if(!Valid)
|
|
return;
|
|
|
|
int Size = pPacket->m_DataSize-sizeof(SERVERBROWSE_LIST);
|
|
int Num = Size/sizeof(CMastersrvAddr);
|
|
CMastersrvAddr *pAddrs = (CMastersrvAddr *)((char*)pPacket->m_pData+sizeof(SERVERBROWSE_LIST));
|
|
for(int i = 0; i < Num; i++)
|
|
{
|
|
NETADDR Addr;
|
|
|
|
static unsigned char s_IPV4Mapping[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF };
|
|
|
|
// copy address
|
|
if(!mem_comp(s_IPV4Mapping, pAddrs[i].m_aIp, sizeof(s_IPV4Mapping)))
|
|
{
|
|
mem_zero(&Addr, sizeof(Addr));
|
|
Addr.type = NETTYPE_IPV4;
|
|
Addr.ip[0] = pAddrs[i].m_aIp[12];
|
|
Addr.ip[1] = pAddrs[i].m_aIp[13];
|
|
Addr.ip[2] = pAddrs[i].m_aIp[14];
|
|
Addr.ip[3] = pAddrs[i].m_aIp[15];
|
|
}
|
|
else
|
|
{
|
|
Addr.type = NETTYPE_IPV6;
|
|
mem_copy(Addr.ip, pAddrs[i].m_aIp, sizeof(Addr.ip));
|
|
}
|
|
Addr.port = (pAddrs[i].m_aPort[0]<<8) | pAddrs[i].m_aPort[1];
|
|
|
|
m_ServerBrowser.Set(Addr, IServerBrowser::SET_MASTER_ADD, -1, 0x0);
|
|
}
|
|
}
|
|
|
|
// server info
|
|
if(pPacket->m_DataSize >= (int)sizeof(SERVERBROWSE_INFO))
|
|
{
|
|
int Type = -1;
|
|
if(mem_comp(pPacket->m_pData, SERVERBROWSE_INFO, sizeof(SERVERBROWSE_INFO)) == 0)
|
|
Type = SERVERINFO_VANILLA;
|
|
else if(mem_comp(pPacket->m_pData, SERVERBROWSE_INFO_64_LEGACY, sizeof(SERVERBROWSE_INFO_64_LEGACY)) == 0)
|
|
Type = SERVERINFO_64_LEGACY;
|
|
else if(mem_comp(pPacket->m_pData, SERVERBROWSE_INFO_EXTENDED, sizeof(SERVERBROWSE_INFO_EXTENDED)) == 0)
|
|
Type = SERVERINFO_EXTENDED;
|
|
else if(mem_comp(pPacket->m_pData, SERVERBROWSE_INFO_EXTENDED_MORE, sizeof(SERVERBROWSE_INFO_EXTENDED_MORE)) == 0)
|
|
Type = SERVERINFO_EXTENDED_MORE;
|
|
|
|
if(Type != -1)
|
|
{
|
|
void *pData = (unsigned char *)pPacket->m_pData + sizeof(SERVERBROWSE_INFO);
|
|
int DataSize = pPacket->m_DataSize - sizeof(SERVERBROWSE_INFO);
|
|
ProcessServerInfo(Type, &pPacket->m_Address, pData, DataSize);
|
|
}
|
|
}
|
|
}
|
|
|
|
static int SavedServerInfoType(int Type)
|
|
{
|
|
if(Type == SERVERINFO_EXTENDED_MORE)
|
|
return SERVERINFO_EXTENDED;
|
|
|
|
return Type;
|
|
}
|
|
|
|
void CClient::ProcessServerInfo(int RawType, NETADDR *pFrom, const void *pData, int DataSize)
|
|
{
|
|
CServerBrowser::CServerEntry *pEntry = m_ServerBrowser.Find(*pFrom);
|
|
|
|
CServerInfo Info = {0};
|
|
int SavedType = SavedServerInfoType(RawType);
|
|
if((SavedType == SERVERINFO_64_LEGACY || SavedType == SERVERINFO_EXTENDED)
|
|
&& pEntry && pEntry->m_GotInfo && SavedType == pEntry->m_Info.m_Type)
|
|
{
|
|
Info = pEntry->m_Info;
|
|
}
|
|
|
|
Info.m_Type = SavedType;
|
|
|
|
net_addr_str(pFrom, Info.m_aAddress, sizeof(Info.m_aAddress), true);
|
|
|
|
CUnpacker Up;
|
|
Up.Reset(pData, DataSize);
|
|
|
|
#define GET_STRING(array) str_copy(array, Up.GetString(CUnpacker::SANITIZE_CC|CUnpacker::SKIP_START_WHITESPACES), sizeof(array))
|
|
#define GET_INT(integer) (integer) = str_toint(Up.GetString())
|
|
|
|
int Offset = 0; // Only used for SavedType == SERVERINFO_64_LEGACY
|
|
int Token;
|
|
int PacketNo = 0; // Only used if SavedType == SERVERINFO_EXTENDED
|
|
|
|
GET_INT(Token);
|
|
if(RawType != SERVERINFO_EXTENDED_MORE)
|
|
{
|
|
GET_STRING(Info.m_aVersion);
|
|
GET_STRING(Info.m_aName);
|
|
GET_STRING(Info.m_aMap);
|
|
|
|
if(SavedType == SERVERINFO_EXTENDED)
|
|
{
|
|
GET_INT(Info.m_MapCrc);
|
|
GET_INT(Info.m_MapSize);
|
|
}
|
|
|
|
GET_STRING(Info.m_aGameType);
|
|
GET_INT(Info.m_Flags);
|
|
GET_INT(Info.m_NumPlayers);
|
|
GET_INT(Info.m_MaxPlayers);
|
|
GET_INT(Info.m_NumClients);
|
|
GET_INT(Info.m_MaxClients);
|
|
if(Info.m_aMap[0])
|
|
Info.m_HasRank = m_ServerBrowser.HasRank(Info.m_aMap);
|
|
|
|
// don't add invalid info to the server browser list
|
|
if(Info.m_NumClients < 0 || Info.m_MaxClients < 0 ||
|
|
Info.m_NumPlayers < 0 || Info.m_MaxPlayers < 0 ||
|
|
Info.m_NumPlayers > Info.m_NumClients || Info.m_MaxPlayers > Info.m_MaxClients)
|
|
{
|
|
return;
|
|
}
|
|
|
|
switch(SavedType)
|
|
{
|
|
case SERVERINFO_VANILLA:
|
|
if(Info.m_MaxPlayers > VANILLA_MAX_CLIENTS ||
|
|
Info.m_MaxClients > VANILLA_MAX_CLIENTS)
|
|
{
|
|
return;
|
|
}
|
|
break;
|
|
case SERVERINFO_64_LEGACY:
|
|
if(Info.m_MaxPlayers > MAX_CLIENTS ||
|
|
Info.m_MaxClients > MAX_CLIENTS)
|
|
{
|
|
return;
|
|
}
|
|
break;
|
|
case SERVERINFO_EXTENDED:
|
|
if(Info.m_NumPlayers > Info.m_NumClients)
|
|
return;
|
|
break;
|
|
default:
|
|
dbg_assert(false, "unknown serverinfo type");
|
|
}
|
|
|
|
if(SavedType == SERVERINFO_64_LEGACY)
|
|
Offset = Up.GetInt();
|
|
|
|
// Check for valid offset.
|
|
if(Offset < 0)
|
|
return;
|
|
|
|
if(SavedType == SERVERINFO_EXTENDED)
|
|
PacketNo = 0;
|
|
}
|
|
else
|
|
{
|
|
GET_INT(PacketNo);
|
|
// 0 needs to be excluded because that's reserved for the main packet.
|
|
if(PacketNo <= 0 || PacketNo >= 64)
|
|
return;
|
|
}
|
|
|
|
bool DuplicatedPacket = false;
|
|
if(SavedType == SERVERINFO_EXTENDED)
|
|
{
|
|
Up.GetString(); // extra info, reserved
|
|
|
|
uint64 Flag = (uint64)1 << PacketNo;
|
|
DuplicatedPacket = Info.m_ReceivedPackets&Flag;
|
|
Info.m_ReceivedPackets |= Flag;
|
|
}
|
|
|
|
bool IgnoreError = false;
|
|
for(int i = Offset; i < MAX_CLIENTS && Info.m_NumReceivedClients < MAX_CLIENTS && !Up.Error(); i++)
|
|
{
|
|
CServerInfo::CClient *pClient = &Info.m_aClients[Info.m_NumReceivedClients];
|
|
GET_STRING(pClient->m_aName);
|
|
if(Up.Error())
|
|
{
|
|
// Packet end, no problem unless it happens during one
|
|
// player info, so ignore the error.
|
|
IgnoreError = true;
|
|
break;
|
|
}
|
|
GET_STRING(pClient->m_aClan);
|
|
GET_INT(pClient->m_Country);
|
|
GET_INT(pClient->m_Score);
|
|
GET_INT(pClient->m_Player);
|
|
if(SavedType == SERVERINFO_EXTENDED)
|
|
{
|
|
Up.GetString(); // extra info, reserved
|
|
}
|
|
if(!Up.Error())
|
|
{
|
|
if(SavedType == SERVERINFO_64_LEGACY)
|
|
{
|
|
uint64 Flag = (uint64)1 << i;
|
|
if(!(Info.m_ReceivedPackets&Flag))
|
|
{
|
|
Info.m_ReceivedPackets |= Flag;
|
|
Info.m_NumReceivedClients++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Info.m_NumReceivedClients++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(!Up.Error() || IgnoreError)
|
|
{
|
|
qsort(Info.m_aClients, Info.m_NumReceivedClients, sizeof(*Info.m_aClients), PlayerScoreNameComp);
|
|
|
|
if(!DuplicatedPacket && (!pEntry || !pEntry->m_GotInfo || SavedType >= pEntry->m_Info.m_Type))
|
|
{
|
|
m_ServerBrowser.Set(*pFrom, IServerBrowser::SET_TOKEN, Token, &Info);
|
|
pEntry = m_ServerBrowser.Find(*pFrom);
|
|
|
|
if(SavedType == SERVERINFO_VANILLA && Is64Player(&Info) && pEntry)
|
|
{
|
|
pEntry->m_Request64Legacy = true;
|
|
// Force a quick update.
|
|
m_ServerBrowser.RequestImpl64(pEntry->m_Addr, pEntry);
|
|
}
|
|
}
|
|
|
|
// Player info is irrelevant for the client (while connected),
|
|
// it gets its info from elsewhere.
|
|
//
|
|
// SERVERINFO_EXTENDED_MORE doesn't carry any server
|
|
// information, so just skip it.
|
|
if(net_addr_comp(&m_ServerAddress, pFrom) == 0 && RawType != SERVERINFO_EXTENDED_MORE)
|
|
{
|
|
// Only accept server info that has a type that is
|
|
// newer or equal to something the server already sent
|
|
// us.
|
|
if(SavedType >= m_CurrentServerInfo.m_Type)
|
|
{
|
|
mem_copy(&m_CurrentServerInfo, &Info, sizeof(m_CurrentServerInfo));
|
|
m_CurrentServerInfo.m_NetAddr = m_ServerAddress;
|
|
m_CurrentServerInfoRequestTime = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
#undef GET_STRING
|
|
#undef GET_INT
|
|
}
|
|
|
|
static void FormatMapDownloadFilename(const char *pName, SHA256_DIGEST *pSha256, int Crc, bool Temp, char *pBuffer, int BufferSize)
|
|
{
|
|
char aSha256[SHA256_MAXSTRSIZE + 1];
|
|
aSha256[0] = 0;
|
|
if(pSha256)
|
|
{
|
|
aSha256[0] = '_';
|
|
sha256_str(*pSha256, aSha256 + 1, sizeof(aSha256) - 1);
|
|
}
|
|
|
|
str_format(pBuffer, BufferSize, "%s_%08x%s.map%s",
|
|
pName,
|
|
Crc,
|
|
aSha256,
|
|
Temp ? ".tmp" : "");
|
|
}
|
|
|
|
void CClient::ProcessServerPacket(CNetChunk *pPacket)
|
|
{
|
|
CUnpacker Unpacker;
|
|
Unpacker.Reset(pPacket->m_pData, pPacket->m_DataSize);
|
|
CMsgPacker Packer(NETMSG_EX);
|
|
|
|
// unpack msgid and system flag
|
|
int Msg;
|
|
bool Sys;
|
|
CUuid Uuid;
|
|
|
|
int Result = UnpackMessageID(&Msg, &Sys, &Uuid, &Unpacker, &Packer);
|
|
if(Result == UNPACKMESSAGE_ERROR)
|
|
{
|
|
return;
|
|
}
|
|
else if(Result == UNPACKMESSAGE_ANSWER)
|
|
{
|
|
SendMsgEx(&Packer, MSGFLAG_VITAL, true);
|
|
}
|
|
|
|
if(Sys)
|
|
{
|
|
// system message
|
|
if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_MAP_DETAILS)
|
|
{
|
|
const char *pMap = Unpacker.GetString(CUnpacker::SANITIZE_CC|CUnpacker::SKIP_START_WHITESPACES);
|
|
SHA256_DIGEST *pMapSha256 = (SHA256_DIGEST *)Unpacker.GetRaw(sizeof(*pMapSha256));
|
|
int MapCrc = Unpacker.GetInt();
|
|
|
|
if(Unpacker.Error())
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_MapDetailsPresent = true;
|
|
str_copy(m_aMapDetailsName, pMap, sizeof(m_aMapDetailsName));
|
|
m_MapDetailsSha256 = *pMapSha256;
|
|
m_MapDetailsCrc = MapCrc;
|
|
}
|
|
else if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_MAP_CHANGE)
|
|
{
|
|
bool MapDetailsWerePresent = m_MapDetailsPresent;
|
|
m_MapDetailsPresent = false;
|
|
|
|
const char *pMap = Unpacker.GetString(CUnpacker::SANITIZE_CC|CUnpacker::SKIP_START_WHITESPACES);
|
|
int MapCrc = Unpacker.GetInt();
|
|
int MapSize = Unpacker.GetInt();
|
|
const char *pError = 0;
|
|
|
|
if(Unpacker.Error())
|
|
return;
|
|
|
|
if(m_DummyConnected)
|
|
DummyDisconnect(0);
|
|
|
|
for(int i = 0; pMap[i]; i++) // protect the player from nasty map names
|
|
{
|
|
if(pMap[i] == '/' || pMap[i] == '\\')
|
|
pError = "strange character in map name";
|
|
}
|
|
|
|
if(MapSize < 0)
|
|
pError = "invalid map size";
|
|
|
|
if(pError)
|
|
DisconnectWithReason(pError);
|
|
else
|
|
{
|
|
SHA256_DIGEST *pMapSha256 = 0;
|
|
if(MapDetailsWerePresent && str_comp(m_aMapDetailsName, pMap) == 0 && m_MapDetailsCrc == MapCrc)
|
|
{
|
|
pMapSha256 = &m_MapDetailsSha256;
|
|
}
|
|
pError = LoadMapSearch(pMap, pMapSha256, MapCrc);
|
|
|
|
if(!pError)
|
|
{
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", "loading done");
|
|
SendReady();
|
|
}
|
|
else
|
|
{
|
|
char aFilename[256];
|
|
FormatMapDownloadFilename(pMap, pMapSha256, MapCrc, true, aFilename, sizeof(aFilename));
|
|
str_format(m_aMapdownloadFilename, sizeof(m_aMapdownloadFilename), "downloadedmaps/%s", aFilename);
|
|
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "starting to download map to '%s'", m_aMapdownloadFilename);
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", aBuf);
|
|
|
|
m_MapdownloadChunk = 0;
|
|
str_copy(m_aMapdownloadName, pMap, sizeof(m_aMapdownloadName));
|
|
|
|
m_MapdownloadSha256Present = (bool)pMapSha256;
|
|
m_MapdownloadSha256 = pMapSha256 ? *pMapSha256 : SHA256_ZEROED;
|
|
m_MapdownloadCrc = MapCrc;
|
|
m_MapdownloadTotalsize = MapSize;
|
|
m_MapdownloadAmount = 0;
|
|
|
|
ResetMapDownload();
|
|
|
|
if(pMapSha256 && g_Config.m_ClHttpMapDownload)
|
|
{
|
|
char aUrl[256];
|
|
char aEscaped[256];
|
|
EscapeUrl(aEscaped, sizeof(aEscaped), aFilename);
|
|
str_format(aUrl, sizeof(aUrl), "%s/%s", g_Config.m_ClDDNetMapDownloadUrl, aEscaped);
|
|
|
|
// We only trust our own custom-selected CAs for our own servers.
|
|
// Other servers can use any CA trusted by the system.
|
|
bool UseDDNetCA =
|
|
str_comp_nocase_num("maps.ddnet.tw/", aUrl, 14) == 0 ||
|
|
str_comp_nocase_num("http://maps.ddnet.tw/", aUrl, 21) == 0 ||
|
|
str_comp_nocase_num("https://maps.ddnet.tw/", aUrl, 22) == 0;
|
|
|
|
|
|
m_pMapdownloadTask = std::make_shared<CGetFile>(Storage(), aUrl, m_aMapdownloadFilename, IStorage::TYPE_SAVE, UseDDNetCA, true);
|
|
Engine()->AddJob(m_pMapdownloadTask);
|
|
}
|
|
else
|
|
SendMapRequest();
|
|
}
|
|
}
|
|
}
|
|
else if(Msg == NETMSG_MAP_DATA)
|
|
{
|
|
int Last = Unpacker.GetInt();
|
|
int MapCRC = Unpacker.GetInt();
|
|
int Chunk = Unpacker.GetInt();
|
|
int Size = Unpacker.GetInt();
|
|
const unsigned char *pData = Unpacker.GetRaw(Size);
|
|
|
|
// check for errors
|
|
if(Unpacker.Error() || Size <= 0 || MapCRC != m_MapdownloadCrc || Chunk != m_MapdownloadChunk || !m_MapdownloadFile)
|
|
return;
|
|
|
|
io_write(m_MapdownloadFile, pData, Size);
|
|
|
|
m_MapdownloadAmount += Size;
|
|
|
|
if(Last)
|
|
{
|
|
if(m_MapdownloadFile)
|
|
{
|
|
io_close(m_MapdownloadFile);
|
|
m_MapdownloadFile = 0;
|
|
}
|
|
FinishMapDownload();
|
|
}
|
|
else
|
|
{
|
|
// request new chunk
|
|
m_MapdownloadChunk++;
|
|
|
|
CMsgPacker Msg(NETMSG_REQUEST_MAP_DATA);
|
|
Msg.AddInt(m_MapdownloadChunk);
|
|
SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH);
|
|
|
|
if(g_Config.m_Debug)
|
|
{
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "requested chunk %d", m_MapdownloadChunk);
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client/network", aBuf);
|
|
}
|
|
}
|
|
}
|
|
else if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_CON_READY)
|
|
{
|
|
GameClient()->OnConnected();
|
|
}
|
|
else if(Msg == NETMSG_PING)
|
|
{
|
|
CMsgPacker Msg(NETMSG_PING_REPLY);
|
|
SendMsgEx(&Msg, 0);
|
|
}
|
|
else if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_RCON_CMD_ADD)
|
|
{
|
|
const char *pName = Unpacker.GetString(CUnpacker::SANITIZE_CC);
|
|
const char *pHelp = Unpacker.GetString(CUnpacker::SANITIZE_CC);
|
|
const char *pParams = Unpacker.GetString(CUnpacker::SANITIZE_CC);
|
|
if(Unpacker.Error() == 0)
|
|
m_pConsole->RegisterTemp(pName, pParams, CFGFLAG_SERVER, pHelp);
|
|
}
|
|
else if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_RCON_CMD_REM)
|
|
{
|
|
const char *pName = Unpacker.GetString(CUnpacker::SANITIZE_CC);
|
|
if(Unpacker.Error() == 0)
|
|
m_pConsole->DeregisterTemp(pName);
|
|
}
|
|
else if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_RCON_AUTH_STATUS)
|
|
{
|
|
int Result = Unpacker.GetInt();
|
|
if(Unpacker.Error() == 0)
|
|
m_RconAuthed[g_Config.m_ClDummy] = Result;
|
|
int Old = m_UseTempRconCommands;
|
|
m_UseTempRconCommands = Unpacker.GetInt();
|
|
if(Unpacker.Error() != 0)
|
|
m_UseTempRconCommands = 0;
|
|
if(Old != 0 && m_UseTempRconCommands == 0)
|
|
m_pConsole->DeregisterTempAll();
|
|
}
|
|
else if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_RCON_LINE)
|
|
{
|
|
const char *pLine = Unpacker.GetString();
|
|
if(Unpacker.Error() == 0)
|
|
GameClient()->OnRconLine(pLine);
|
|
}
|
|
else if(Msg == NETMSG_PING_REPLY)
|
|
{
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "latency %.2f", (time_get() - m_PingStartTime)*1000 / (float)time_freq());
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client/network", aBuf);
|
|
}
|
|
else if(Msg == NETMSG_INPUTTIMING)
|
|
{
|
|
int InputPredTick = Unpacker.GetInt();
|
|
int TimeLeft = Unpacker.GetInt();
|
|
int64 Now = time_get();
|
|
|
|
// adjust our prediction time
|
|
int64 Target = 0;
|
|
for(int k = 0; k < 200; k++)
|
|
{
|
|
if(m_aInputs[g_Config.m_ClDummy][k].m_Tick == InputPredTick)
|
|
{
|
|
Target = m_aInputs[g_Config.m_ClDummy][k].m_PredictedTime + (Now - m_aInputs[g_Config.m_ClDummy][k].m_Time);
|
|
Target = Target - (int64)(((TimeLeft-PREDICTION_MARGIN)/1000.0f)*time_freq());
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(Target)
|
|
m_PredictedTime.Update(&m_InputtimeMarginGraph, Target, TimeLeft, 1);
|
|
}
|
|
else if(Msg == NETMSG_SNAP || Msg == NETMSG_SNAPSINGLE || Msg == NETMSG_SNAPEMPTY)
|
|
{
|
|
int NumParts = 1;
|
|
int Part = 0;
|
|
int GameTick = Unpacker.GetInt();
|
|
int DeltaTick = GameTick-Unpacker.GetInt();
|
|
int PartSize = 0;
|
|
int Crc = 0;
|
|
int CompleteSize = 0;
|
|
const char *pData = 0;
|
|
|
|
// only allow packets from the server we actually want
|
|
if(net_addr_comp(&pPacket->m_Address, &m_ServerAddress))
|
|
return;
|
|
|
|
// we are not allowed to process snapshot yet
|
|
if(State() < IClient::STATE_LOADING)
|
|
return;
|
|
|
|
if(Msg == NETMSG_SNAP)
|
|
{
|
|
NumParts = Unpacker.GetInt();
|
|
Part = Unpacker.GetInt();
|
|
}
|
|
|
|
if(Msg != NETMSG_SNAPEMPTY)
|
|
{
|
|
Crc = Unpacker.GetInt();
|
|
PartSize = Unpacker.GetInt();
|
|
}
|
|
|
|
pData = (const char *)Unpacker.GetRaw(PartSize);
|
|
|
|
if(Unpacker.Error() || NumParts < 1 || Part < 0 || PartSize < 0)
|
|
return;
|
|
|
|
if(GameTick >= m_CurrentRecvTick[g_Config.m_ClDummy])
|
|
{
|
|
if(GameTick != m_CurrentRecvTick[g_Config.m_ClDummy])
|
|
{
|
|
m_SnapshotParts = 0;
|
|
m_CurrentRecvTick[g_Config.m_ClDummy] = GameTick;
|
|
}
|
|
|
|
mem_copy((char*)m_aSnapshotIncomingData + Part*MAX_SNAPSHOT_PACKSIZE, pData, clamp(PartSize, 0, (int)sizeof(m_aSnapshotIncomingData) - Part*MAX_SNAPSHOT_PACKSIZE));
|
|
m_SnapshotParts |= 1<<Part;
|
|
|
|
if(m_SnapshotParts == (unsigned)((1<<NumParts)-1))
|
|
{
|
|
static CSnapshot Emptysnap;
|
|
CSnapshot *pDeltaShot = &Emptysnap;
|
|
int PurgeTick;
|
|
void *pDeltaData;
|
|
int DeltaSize;
|
|
unsigned char aTmpBuffer2[CSnapshot::MAX_SIZE];
|
|
unsigned char aTmpBuffer3[CSnapshot::MAX_SIZE];
|
|
CSnapshot *pTmpBuffer3 = (CSnapshot*)aTmpBuffer3; // Fix compiler warning for strict-aliasing
|
|
int SnapSize;
|
|
|
|
CompleteSize = (NumParts-1) * MAX_SNAPSHOT_PACKSIZE + PartSize;
|
|
|
|
// reset snapshoting
|
|
m_SnapshotParts = 0;
|
|
|
|
// find snapshot that we should use as delta
|
|
Emptysnap.Clear();
|
|
|
|
// find delta
|
|
if(DeltaTick >= 0)
|
|
{
|
|
int DeltashotSize = m_SnapshotStorage[g_Config.m_ClDummy].Get(DeltaTick, 0, &pDeltaShot, 0);
|
|
|
|
if(DeltashotSize < 0)
|
|
{
|
|
// couldn't find the delta snapshots that the server used
|
|
// to compress this snapshot. force the server to resync
|
|
if(g_Config.m_Debug)
|
|
{
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "error, couldn't find the delta snapshot");
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", aBuf);
|
|
}
|
|
|
|
// ack snapshot
|
|
// TODO: combine this with the input message
|
|
m_AckGameTick[g_Config.m_ClDummy] = -1;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// decompress snapshot
|
|
pDeltaData = m_SnapshotDelta.EmptyDelta();
|
|
DeltaSize = sizeof(int)*3;
|
|
|
|
if(CompleteSize)
|
|
{
|
|
int IntSize = CVariableInt::Decompress(m_aSnapshotIncomingData, CompleteSize, aTmpBuffer2, sizeof(aTmpBuffer2));
|
|
|
|
if(IntSize < 0) // failure during decompression, bail
|
|
return;
|
|
|
|
pDeltaData = aTmpBuffer2;
|
|
DeltaSize = IntSize;
|
|
}
|
|
|
|
// unpack delta
|
|
SnapSize = m_SnapshotDelta.UnpackDelta(pDeltaShot, pTmpBuffer3, pDeltaData, DeltaSize);
|
|
if(SnapSize < 0)
|
|
{
|
|
dbg_msg("client", "delta unpack failed!=%d", SnapSize);
|
|
return;
|
|
}
|
|
|
|
if(Msg != NETMSG_SNAPEMPTY && pTmpBuffer3->Crc() != Crc)
|
|
{
|
|
if(g_Config.m_Debug)
|
|
{
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "snapshot crc error #%d - tick=%d wantedcrc=%d gotcrc=%d compressed_size=%d delta_tick=%d",
|
|
m_SnapCrcErrors, GameTick, Crc, pTmpBuffer3->Crc(), CompleteSize, DeltaTick);
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", aBuf);
|
|
}
|
|
|
|
m_SnapCrcErrors++;
|
|
if(m_SnapCrcErrors > 10)
|
|
{
|
|
// to many errors, send reset
|
|
m_AckGameTick[g_Config.m_ClDummy] = -1;
|
|
SendInput();
|
|
m_SnapCrcErrors = 0;
|
|
}
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
if(m_SnapCrcErrors)
|
|
m_SnapCrcErrors--;
|
|
}
|
|
|
|
// purge old snapshots
|
|
PurgeTick = DeltaTick;
|
|
if(m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] && m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick < PurgeTick)
|
|
PurgeTick = m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick;
|
|
if(m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] && m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick < PurgeTick)
|
|
PurgeTick = m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick;
|
|
m_SnapshotStorage[g_Config.m_ClDummy].PurgeUntil(PurgeTick);
|
|
|
|
// add new
|
|
m_SnapshotStorage[g_Config.m_ClDummy].Add(GameTick, time_get(), SnapSize, pTmpBuffer3, 1);
|
|
|
|
// for antiping: if the projectile netobjects from the server contains extra data, this is removed and the original content restored before recording demo
|
|
unsigned char aExtraInfoRemoved[CSnapshot::MAX_SIZE];
|
|
mem_copy(aExtraInfoRemoved, pTmpBuffer3, SnapSize);
|
|
CServerInfo Info;
|
|
GetServerInfo(&Info);
|
|
if(IsDDNet(&Info))
|
|
SnapshotRemoveExtraInfo(aExtraInfoRemoved);
|
|
|
|
// add snapshot to demo
|
|
for(int i = 0; i < RECORDER_MAX; i++)
|
|
{
|
|
if(m_DemoRecorder[i].IsRecording())
|
|
{
|
|
// write snapshot
|
|
m_DemoRecorder[i].RecordSnapshot(GameTick, aExtraInfoRemoved, SnapSize);
|
|
}
|
|
}
|
|
|
|
// apply snapshot, cycle pointers
|
|
m_ReceivedSnapshots[g_Config.m_ClDummy]++;
|
|
|
|
m_CurrentRecvTick[g_Config.m_ClDummy] = GameTick;
|
|
|
|
// we got two snapshots until we see us self as connected
|
|
if(m_ReceivedSnapshots[g_Config.m_ClDummy] == 2)
|
|
{
|
|
// start at 200ms and work from there
|
|
m_PredictedTime.Init(GameTick*time_freq()/50);
|
|
m_PredictedTime.SetAdjustSpeed(1, 1000.0f);
|
|
m_GameTime[g_Config.m_ClDummy].Init((GameTick-1)*time_freq()/50);
|
|
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] = m_SnapshotStorage[g_Config.m_ClDummy].m_pFirst;
|
|
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = m_SnapshotStorage[g_Config.m_ClDummy].m_pLast;
|
|
m_LocalStartTime = time_get();
|
|
SetState(IClient::STATE_ONLINE);
|
|
DemoRecorder_HandleAutoStart();
|
|
}
|
|
|
|
// adjust game time
|
|
if(m_ReceivedSnapshots[g_Config.m_ClDummy] > 2)
|
|
{
|
|
int64 Now = m_GameTime[g_Config.m_ClDummy].Get(time_get());
|
|
int64 TickStart = GameTick*time_freq()/50;
|
|
int64 TimeLeft = (TickStart-Now)*1000 / time_freq();
|
|
m_GameTime[g_Config.m_ClDummy].Update(&m_GametimeMarginGraph, (GameTick-1)*time_freq()/50, TimeLeft, 0);
|
|
}
|
|
|
|
if(m_ReceivedSnapshots[g_Config.m_ClDummy] > 50 && !m_aTimeoutCodeSent[g_Config.m_ClDummy])
|
|
{
|
|
if(IsDDNet(&m_CurrentServerInfo))
|
|
{
|
|
m_aTimeoutCodeSent[g_Config.m_ClDummy] = true;
|
|
CNetMsg_Cl_Say Msg;
|
|
Msg.m_Team = 0;
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "/timeout %s", m_aTimeoutCodes[g_Config.m_ClDummy]);
|
|
Msg.m_pMessage = aBuf;
|
|
CMsgPacker Packer(Msg.MsgID());
|
|
Msg.Pack(&Packer);
|
|
SendMsgExY(&Packer, MSGFLAG_VITAL, false, g_Config.m_ClDummy);
|
|
}
|
|
}
|
|
|
|
// ack snapshot
|
|
m_AckGameTick[g_Config.m_ClDummy] = GameTick;
|
|
}
|
|
}
|
|
}
|
|
else if(Msg == NETMSG_RCONTYPE)
|
|
{
|
|
bool UsernameReq = Unpacker.GetInt() & 1;
|
|
GameClient()->OnRconType(UsernameReq);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 || Msg == NETMSGTYPE_SV_EXTRAPROJECTILE)
|
|
{
|
|
// game message
|
|
for(int i = 0; i < RECORDER_MAX; i++)
|
|
if(m_DemoRecorder[i].IsRecording())
|
|
m_DemoRecorder[i].RecordMessage(pPacket->m_pData, pPacket->m_DataSize);
|
|
|
|
GameClient()->OnMessage(Msg, &Unpacker);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CClient::ProcessServerPacketDummy(CNetChunk *pPacket)
|
|
{
|
|
CUnpacker Unpacker;
|
|
Unpacker.Reset(pPacket->m_pData, pPacket->m_DataSize);
|
|
|
|
// unpack msgid and system flag
|
|
int Msg = Unpacker.GetInt();
|
|
int Sys = Msg&1;
|
|
Msg >>= 1;
|
|
|
|
if(Unpacker.Error())
|
|
return;
|
|
|
|
if(Sys)
|
|
{
|
|
if(Msg == NETMSG_CON_READY)
|
|
{
|
|
m_DummyConnected = true;
|
|
g_Config.m_ClDummy = 1;
|
|
Rcon("crashmeplx");
|
|
if(m_RconAuthed[0])
|
|
RconAuth("", m_RconPassword);
|
|
}
|
|
else if(Msg == NETMSG_SNAP || Msg == NETMSG_SNAPSINGLE || Msg == NETMSG_SNAPEMPTY)
|
|
{
|
|
int NumParts = 1;
|
|
int Part = 0;
|
|
int GameTick = Unpacker.GetInt();
|
|
int DeltaTick = GameTick-Unpacker.GetInt();
|
|
int PartSize = 0;
|
|
int Crc = 0;
|
|
int CompleteSize = 0;
|
|
const char *pData = 0;
|
|
|
|
// only allow packets from the server we actually want
|
|
if(net_addr_comp(&pPacket->m_Address, &m_ServerAddress))
|
|
return;
|
|
|
|
// we are not allowed to process snapshot yet
|
|
if(State() < IClient::STATE_LOADING)
|
|
return;
|
|
|
|
if(Msg == NETMSG_SNAP)
|
|
{
|
|
NumParts = Unpacker.GetInt();
|
|
Part = Unpacker.GetInt();
|
|
}
|
|
|
|
if(Msg != NETMSG_SNAPEMPTY)
|
|
{
|
|
Crc = Unpacker.GetInt();
|
|
PartSize = Unpacker.GetInt();
|
|
}
|
|
|
|
pData = (const char *)Unpacker.GetRaw(PartSize);
|
|
|
|
if(Unpacker.Error() || NumParts < 1 || Part < 0 || PartSize < 0)
|
|
return;
|
|
|
|
if(GameTick >= m_CurrentRecvTick[!g_Config.m_ClDummy])
|
|
{
|
|
if(GameTick != m_CurrentRecvTick[!g_Config.m_ClDummy])
|
|
{
|
|
m_SnapshotParts = 0;
|
|
m_CurrentRecvTick[!g_Config.m_ClDummy] = GameTick;
|
|
}
|
|
|
|
mem_copy((char*)m_aSnapshotIncomingData + Part*MAX_SNAPSHOT_PACKSIZE, pData, clamp(PartSize, 0, (int)sizeof(m_aSnapshotIncomingData) - Part*MAX_SNAPSHOT_PACKSIZE));
|
|
m_SnapshotParts |= 1<<Part;
|
|
|
|
if(m_SnapshotParts == (unsigned)((1<<NumParts)-1))
|
|
{
|
|
static CSnapshot Emptysnap;
|
|
CSnapshot *pDeltaShot = &Emptysnap;
|
|
int PurgeTick;
|
|
void *pDeltaData;
|
|
int DeltaSize;
|
|
unsigned char aTmpBuffer2[CSnapshot::MAX_SIZE];
|
|
unsigned char aTmpBuffer3[CSnapshot::MAX_SIZE];
|
|
CSnapshot *pTmpBuffer3 = (CSnapshot*)aTmpBuffer3; // Fix compiler warning for strict-aliasing
|
|
int SnapSize;
|
|
|
|
CompleteSize = (NumParts-1) * MAX_SNAPSHOT_PACKSIZE + PartSize;
|
|
|
|
// reset snapshoting
|
|
m_SnapshotParts = 0;
|
|
|
|
// find snapshot that we should use as delta
|
|
Emptysnap.Clear();
|
|
|
|
// find delta
|
|
if(DeltaTick >= 0)
|
|
{
|
|
int DeltashotSize = m_SnapshotStorage[!g_Config.m_ClDummy].Get(DeltaTick, 0, &pDeltaShot, 0);
|
|
|
|
if(DeltashotSize < 0)
|
|
{
|
|
// couldn't find the delta snapshots that the server used
|
|
// to compress this snapshot. force the server to resync
|
|
if(g_Config.m_Debug)
|
|
{
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "error, couldn't find the delta snapshot");
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", aBuf);
|
|
}
|
|
|
|
// ack snapshot
|
|
// TODO: combine this with the input message
|
|
m_AckGameTick[!g_Config.m_ClDummy] = -1;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// decompress snapshot
|
|
pDeltaData = m_SnapshotDelta.EmptyDelta();
|
|
DeltaSize = sizeof(int)*3;
|
|
|
|
if(CompleteSize)
|
|
{
|
|
int IntSize = CVariableInt::Decompress(m_aSnapshotIncomingData, CompleteSize, aTmpBuffer2, sizeof(aTmpBuffer2));
|
|
|
|
if(IntSize < 0) // failure during decompression, bail
|
|
return;
|
|
|
|
pDeltaData = aTmpBuffer2;
|
|
DeltaSize = IntSize;
|
|
}
|
|
|
|
// unpack delta
|
|
SnapSize = m_SnapshotDelta.UnpackDelta(pDeltaShot, pTmpBuffer3, pDeltaData, DeltaSize);
|
|
if(SnapSize < 0)
|
|
{
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", "delta unpack failed!");
|
|
return;
|
|
}
|
|
|
|
if(Msg != NETMSG_SNAPEMPTY && pTmpBuffer3->Crc() != Crc)
|
|
{
|
|
if(g_Config.m_Debug)
|
|
{
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "snapshot crc error #%d - tick=%d wantedcrc=%d gotcrc=%d compressed_size=%d delta_tick=%d",
|
|
m_SnapCrcErrors, GameTick, Crc, pTmpBuffer3->Crc(), CompleteSize, DeltaTick);
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", aBuf);
|
|
}
|
|
|
|
m_SnapCrcErrors++;
|
|
if(m_SnapCrcErrors > 10)
|
|
{
|
|
// to many errors, send reset
|
|
m_AckGameTick[!g_Config.m_ClDummy] = -1;
|
|
SendInput();
|
|
m_SnapCrcErrors = 0;
|
|
}
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
if(m_SnapCrcErrors)
|
|
m_SnapCrcErrors--;
|
|
}
|
|
|
|
// purge old snapshots
|
|
PurgeTick = DeltaTick;
|
|
if(m_aSnapshots[!g_Config.m_ClDummy][SNAP_PREV] && m_aSnapshots[!g_Config.m_ClDummy][SNAP_PREV]->m_Tick < PurgeTick)
|
|
PurgeTick = m_aSnapshots[!g_Config.m_ClDummy][SNAP_PREV]->m_Tick;
|
|
if(m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT] && m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick < PurgeTick)
|
|
PurgeTick = m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick;
|
|
m_SnapshotStorage[!g_Config.m_ClDummy].PurgeUntil(PurgeTick);
|
|
|
|
// add new
|
|
m_SnapshotStorage[!g_Config.m_ClDummy].Add(GameTick, time_get(), SnapSize, pTmpBuffer3, 1);
|
|
|
|
// apply snapshot, cycle pointers
|
|
m_ReceivedSnapshots[!g_Config.m_ClDummy]++;
|
|
|
|
m_CurrentRecvTick[!g_Config.m_ClDummy] = GameTick;
|
|
|
|
// we got two snapshots until we see us self as connected
|
|
if(m_ReceivedSnapshots[!g_Config.m_ClDummy] == 2)
|
|
{
|
|
// start at 200ms and work from there
|
|
//m_PredictedTime[!g_Config.m_ClDummy].Init(GameTick*time_freq()/50);
|
|
//m_PredictedTime[!g_Config.m_ClDummy].SetAdjustSpeed(1, 1000.0f);
|
|
m_GameTime[!g_Config.m_ClDummy].Init((GameTick-1)*time_freq()/50);
|
|
m_aSnapshots[!g_Config.m_ClDummy][SNAP_PREV] = m_SnapshotStorage[!g_Config.m_ClDummy].m_pFirst;
|
|
m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT] = m_SnapshotStorage[!g_Config.m_ClDummy].m_pLast;
|
|
m_LocalStartTime = time_get();
|
|
SetState(IClient::STATE_ONLINE);
|
|
}
|
|
|
|
// adjust game time
|
|
if(m_ReceivedSnapshots[!g_Config.m_ClDummy] > 2)
|
|
{
|
|
int64 Now = m_GameTime[!g_Config.m_ClDummy].Get(time_get());
|
|
int64 TickStart = GameTick*time_freq()/50;
|
|
int64 TimeLeft = (TickStart-Now)*1000 / time_freq();
|
|
m_GameTime[!g_Config.m_ClDummy].Update(&m_GametimeMarginGraph, (GameTick-1)*time_freq()/50, TimeLeft, 0);
|
|
}
|
|
|
|
// ack snapshot
|
|
m_AckGameTick[!g_Config.m_ClDummy] = GameTick;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
GameClient()->OnMessage(Msg, &Unpacker, 1);
|
|
}
|
|
}
|
|
|
|
void CClient::ResetMapDownload()
|
|
{
|
|
if(m_pMapdownloadTask)
|
|
{
|
|
m_pMapdownloadTask->Abort();
|
|
m_pMapdownloadTask = NULL;
|
|
}
|
|
m_MapdownloadFile = 0;
|
|
m_MapdownloadAmount = 0;
|
|
}
|
|
|
|
void CClient::FinishMapDownload()
|
|
{
|
|
const char *pError;
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", "download complete, loading map");
|
|
|
|
int Prev = m_MapdownloadTotalsize;
|
|
m_MapdownloadTotalsize = -1;
|
|
SHA256_DIGEST *pSha256 = m_MapdownloadSha256Present ? &m_MapdownloadSha256 : 0;
|
|
|
|
char aTmp[256];
|
|
char aMapFileTemp[256];
|
|
char aMapFile[256];
|
|
FormatMapDownloadFilename(m_aMapdownloadName, pSha256, m_MapdownloadCrc, true, aTmp, sizeof(aTmp));
|
|
str_format(aMapFileTemp, sizeof(aMapFileTemp), "downloadedmaps/%s", aTmp);
|
|
FormatMapDownloadFilename(m_aMapdownloadName, pSha256, m_MapdownloadCrc, false, aTmp, sizeof(aTmp));
|
|
str_format(aMapFile, sizeof(aMapFileTemp), "downloadedmaps/%s", aTmp);
|
|
|
|
Storage()->RenameFile(aMapFileTemp, aMapFile, IStorage::TYPE_SAVE);
|
|
|
|
// load map
|
|
pError = LoadMap(m_aMapdownloadName, aMapFile, pSha256, m_MapdownloadCrc);
|
|
if(!pError)
|
|
{
|
|
ResetMapDownload();
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", "loading done");
|
|
SendReady();
|
|
}
|
|
else if(m_pMapdownloadTask) // fallback
|
|
{
|
|
ResetMapDownload();
|
|
m_MapdownloadTotalsize = Prev;
|
|
SendMapRequest();
|
|
}
|
|
else
|
|
{
|
|
if(m_MapdownloadFile)
|
|
{
|
|
io_close(m_MapdownloadFile);
|
|
m_MapdownloadFile = 0;
|
|
}
|
|
ResetMapDownload();
|
|
DisconnectWithReason(pError);
|
|
}
|
|
}
|
|
|
|
void CClient::ResetDDNetInfo()
|
|
{
|
|
if(m_pDDNetInfoTask)
|
|
{
|
|
m_pDDNetInfoTask->Abort();
|
|
m_pDDNetInfoTask = NULL;
|
|
}
|
|
}
|
|
|
|
void CClient::FinishDDNetInfo()
|
|
{
|
|
ResetDDNetInfo();
|
|
m_pStorage->RenameFile("ddnet-info.json.tmp", "ddnet-info.json", IStorage::TYPE_SAVE);
|
|
LoadDDNetInfo();
|
|
}
|
|
|
|
void CClient::LoadDDNetInfo()
|
|
{
|
|
const json_value *pDDNetInfo = m_ServerBrowser.LoadDDNetInfo();
|
|
|
|
if(!pDDNetInfo)
|
|
return;
|
|
|
|
const json_value *pVersion = json_object_get(pDDNetInfo, "version");
|
|
if(pVersion && pVersion->type == json_string)
|
|
{
|
|
const char *pVersionString = json_string_get(pVersion);
|
|
if(str_comp(pVersionString, GAME_RELEASE_VERSION))
|
|
{
|
|
str_copy(m_aVersionStr, pVersionString, sizeof(m_aVersionStr));
|
|
}
|
|
else
|
|
{
|
|
m_aVersionStr[0] = '0';
|
|
m_aVersionStr[1] = '\0';
|
|
}
|
|
}
|
|
|
|
const json_value *pNews = json_object_get(pDDNetInfo, "news");
|
|
if(pNews && pNews->type == json_string)
|
|
{
|
|
const char *pNewsString = json_string_get(pNews);
|
|
|
|
if(m_aNews[0] && str_comp(m_aNews, pNewsString))
|
|
g_Config.m_UiPage = CMenus::PAGE_NEWS;
|
|
|
|
str_copy(m_aNews, pNewsString, sizeof(m_aNews));
|
|
}
|
|
}
|
|
|
|
void CClient::PumpNetwork()
|
|
{
|
|
for(int i=0; i<3; i++)
|
|
{
|
|
m_NetClient[i].Update();
|
|
}
|
|
|
|
if(State() != IClient::STATE_DEMOPLAYBACK)
|
|
{
|
|
// check for errors
|
|
if(State() != IClient::STATE_OFFLINE && State() != IClient::STATE_QUITING && m_NetClient[0].State() == NETSTATE_OFFLINE)
|
|
{
|
|
SetState(IClient::STATE_OFFLINE);
|
|
Disconnect();
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "offline error='%s'", m_NetClient[0].ErrorString());
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf);
|
|
}
|
|
|
|
//
|
|
if(State() == IClient::STATE_CONNECTING && m_NetClient[0].State() == NETSTATE_ONLINE)
|
|
{
|
|
// we switched to online
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", "connected, sending info");
|
|
SetState(IClient::STATE_LOADING);
|
|
SendInfo();
|
|
}
|
|
}
|
|
|
|
// process packets
|
|
CNetChunk Packet;
|
|
for(int i=0; i < 3; i++)
|
|
{
|
|
while(m_NetClient[i].Recv(&Packet))
|
|
{
|
|
if(Packet.m_ClientID == -1 || i > 1)
|
|
{
|
|
ProcessConnlessPacket(&Packet);
|
|
}
|
|
else if(i > 0 && i < 2)
|
|
{
|
|
if(g_Config.m_ClDummy)
|
|
ProcessServerPacket(&Packet); //self
|
|
else
|
|
ProcessServerPacketDummy(&Packet); //multiclient
|
|
}
|
|
else
|
|
{
|
|
if(g_Config.m_ClDummy)
|
|
ProcessServerPacketDummy(&Packet); //multiclient
|
|
else
|
|
ProcessServerPacket(&Packet); //self
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CClient::OnDemoPlayerSnapshot(void *pData, int Size)
|
|
{
|
|
// update ticks, they could have changed
|
|
const CDemoPlayer::CPlaybackInfo *pInfo = m_DemoPlayer.Info();
|
|
CSnapshotStorage::CHolder *pTemp;
|
|
m_CurGameTick[g_Config.m_ClDummy] = pInfo->m_Info.m_CurrentTick;
|
|
m_PrevGameTick[g_Config.m_ClDummy] = pInfo->m_PreviousTick;
|
|
|
|
// handle snapshots
|
|
pTemp = m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV];
|
|
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] = m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT];
|
|
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = pTemp;
|
|
|
|
mem_copy(m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pSnap, pData, Size);
|
|
mem_copy(m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pAltSnap, pData, Size);
|
|
|
|
GameClient()->OnNewSnapshot();
|
|
}
|
|
|
|
void CClient::OnDemoPlayerMessage(void *pData, int Size)
|
|
{
|
|
CUnpacker Unpacker;
|
|
Unpacker.Reset(pData, Size);
|
|
|
|
// unpack msgid and system flag
|
|
int Msg = Unpacker.GetInt();
|
|
int Sys = Msg&1;
|
|
Msg >>= 1;
|
|
|
|
if(Unpacker.Error())
|
|
return;
|
|
|
|
if(!Sys)
|
|
GameClient()->OnMessage(Msg, &Unpacker);
|
|
}
|
|
/*
|
|
const IDemoPlayer::CInfo *client_demoplayer_getinfo()
|
|
{
|
|
static DEMOPLAYBACK_INFO ret;
|
|
const DEMOREC_PLAYBACKINFO *info = m_DemoPlayer.Info();
|
|
ret.first_tick = info->first_tick;
|
|
ret.last_tick = info->last_tick;
|
|
ret.current_tick = info->current_tick;
|
|
ret.paused = info->paused;
|
|
ret.speed = info->speed;
|
|
return &ret;
|
|
}*/
|
|
|
|
/*
|
|
void DemoPlayer()->SetPos(float percent)
|
|
{
|
|
demorec_playback_set(percent);
|
|
}
|
|
|
|
void DemoPlayer()->SetSpeed(float speed)
|
|
{
|
|
demorec_playback_setspeed(speed);
|
|
}
|
|
|
|
void DemoPlayer()->SetPause(int paused)
|
|
{
|
|
if(paused)
|
|
demorec_playback_pause();
|
|
else
|
|
demorec_playback_unpause();
|
|
}*/
|
|
|
|
void CClient::Update()
|
|
{
|
|
if(State() == IClient::STATE_DEMOPLAYBACK)
|
|
{
|
|
m_DemoPlayer.Update();
|
|
if(m_DemoPlayer.IsPlaying())
|
|
{
|
|
// update timers
|
|
const CDemoPlayer::CPlaybackInfo *pInfo = m_DemoPlayer.Info();
|
|
m_CurGameTick[g_Config.m_ClDummy] = pInfo->m_Info.m_CurrentTick;
|
|
m_PrevGameTick[g_Config.m_ClDummy] = pInfo->m_PreviousTick;
|
|
m_GameIntraTick[g_Config.m_ClDummy] = pInfo->m_IntraTick;
|
|
m_GameTickTime[g_Config.m_ClDummy] = pInfo->m_TickTime;
|
|
}
|
|
else
|
|
{
|
|
// disconnect on error
|
|
Disconnect();
|
|
}
|
|
}
|
|
else if(State() == IClient::STATE_ONLINE && m_ReceivedSnapshots[g_Config.m_ClDummy] >= 3)
|
|
{
|
|
if(m_ReceivedSnapshots[!g_Config.m_ClDummy] >= 3)
|
|
{
|
|
// switch dummy snapshot
|
|
int64 Now = m_GameTime[!g_Config.m_ClDummy].Get(time_get());
|
|
while(1)
|
|
{
|
|
CSnapshotStorage::CHolder *pCur = m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT];
|
|
int64 TickStart = (pCur->m_Tick)*time_freq()/50;
|
|
|
|
if(TickStart < Now)
|
|
{
|
|
CSnapshotStorage::CHolder *pNext = m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT]->m_pNext;
|
|
if(pNext)
|
|
{
|
|
m_aSnapshots[!g_Config.m_ClDummy][SNAP_PREV] = m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT];
|
|
m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT] = pNext;
|
|
|
|
// set ticks
|
|
m_CurGameTick[!g_Config.m_ClDummy] = m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick;
|
|
m_PrevGameTick[!g_Config.m_ClDummy] = m_aSnapshots[!g_Config.m_ClDummy][SNAP_PREV]->m_Tick;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
|
|
// switch snapshot
|
|
int Repredict = 0;
|
|
int64 Freq = time_freq();
|
|
int64 Now = m_GameTime[g_Config.m_ClDummy].Get(time_get());
|
|
int64 PredNow = m_PredictedTime.Get(time_get());
|
|
|
|
while(1)
|
|
{
|
|
CSnapshotStorage::CHolder *pCur = m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT];
|
|
int64 TickStart = (pCur->m_Tick)*time_freq()/50;
|
|
|
|
if(TickStart < Now)
|
|
{
|
|
CSnapshotStorage::CHolder *pNext = m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pNext;
|
|
if(pNext)
|
|
{
|
|
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] = m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT];
|
|
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = pNext;
|
|
|
|
// set ticks
|
|
m_CurGameTick[g_Config.m_ClDummy] = m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick;
|
|
m_PrevGameTick[g_Config.m_ClDummy] = m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick;
|
|
|
|
if(m_LastDummy2 == (bool)g_Config.m_ClDummy && m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] && m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV])
|
|
{
|
|
GameClient()->OnNewSnapshot();
|
|
Repredict = 1;
|
|
}
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
|
|
if(m_LastDummy2 != (bool)g_Config.m_ClDummy)
|
|
{
|
|
m_LastDummy2 = g_Config.m_ClDummy;
|
|
}
|
|
|
|
if(m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] && m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV])
|
|
{
|
|
int64 CurtickStart = (m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick)*time_freq()/50;
|
|
int64 PrevtickStart = (m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick)*time_freq()/50;
|
|
int PrevPredTick = (int)(PredNow*50/time_freq());
|
|
int NewPredTick = PrevPredTick+1;
|
|
|
|
m_GameIntraTick[g_Config.m_ClDummy] = (Now - PrevtickStart) / (float)(CurtickStart-PrevtickStart);
|
|
m_GameTickTime[g_Config.m_ClDummy] = (Now - PrevtickStart) / (float)Freq; //(float)SERVER_TICK_SPEED);
|
|
|
|
CurtickStart = NewPredTick*time_freq()/50;
|
|
PrevtickStart = PrevPredTick*time_freq()/50;
|
|
m_PredIntraTick[g_Config.m_ClDummy] = (PredNow - PrevtickStart) / (float)(CurtickStart-PrevtickStart);
|
|
|
|
if(NewPredTick < m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick-SERVER_TICK_SPEED || NewPredTick > m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick+SERVER_TICK_SPEED)
|
|
{
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", "prediction time reset!");
|
|
m_PredictedTime.Init(m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick*time_freq()/50);
|
|
}
|
|
|
|
if(NewPredTick > m_PredTick[g_Config.m_ClDummy])
|
|
{
|
|
m_PredTick[g_Config.m_ClDummy] = NewPredTick;
|
|
Repredict = 1;
|
|
|
|
// send input
|
|
SendInput();
|
|
}
|
|
}
|
|
|
|
// only do sane predictions
|
|
if(Repredict)
|
|
{
|
|
if(m_PredTick[g_Config.m_ClDummy] > m_CurGameTick[g_Config.m_ClDummy] && m_PredTick[g_Config.m_ClDummy] < m_CurGameTick[g_Config.m_ClDummy]+50)
|
|
GameClient()->OnPredict();
|
|
}
|
|
|
|
// fetch server info if we don't have it
|
|
if(State() >= IClient::STATE_LOADING &&
|
|
m_CurrentServerInfoRequestTime >= 0 &&
|
|
time_get() > m_CurrentServerInfoRequestTime)
|
|
{
|
|
m_ServerBrowser.RequestCurrentServer(m_ServerAddress);
|
|
m_CurrentServerInfoRequestTime = time_get()+time_freq()*2;
|
|
}
|
|
}
|
|
|
|
// STRESS TEST: join the server again
|
|
#ifdef CONF_DEBUG
|
|
if(g_Config.m_DbgStress)
|
|
{
|
|
static int64 ActionTaken = 0;
|
|
int64 Now = time_get();
|
|
if(State() == IClient::STATE_OFFLINE)
|
|
{
|
|
if(Now > ActionTaken+time_freq()*2)
|
|
{
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "stress", "reconnecting!");
|
|
Connect(g_Config.m_DbgStressServer);
|
|
ActionTaken = Now;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(Now > ActionTaken+time_freq()*(10+g_Config.m_DbgStress))
|
|
{
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "stress", "disconnecting!");
|
|
Disconnect();
|
|
ActionTaken = Now;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// pump the network
|
|
PumpNetwork();
|
|
|
|
if(m_pMapdownloadTask)
|
|
{
|
|
if(m_pMapdownloadTask->State() == HTTP_DONE)
|
|
FinishMapDownload();
|
|
else if(m_pMapdownloadTask->State() == HTTP_ERROR)
|
|
{
|
|
dbg_msg("webdl", "http failed, falling back to gameserver");
|
|
ResetMapDownload();
|
|
SendMapRequest();
|
|
}
|
|
else if(m_pMapdownloadTask->State() == HTTP_ABORTED)
|
|
{
|
|
m_pMapdownloadTask = NULL;
|
|
}
|
|
}
|
|
|
|
if(m_pDDNetInfoTask)
|
|
{
|
|
if(m_pDDNetInfoTask->State() == HTTP_DONE)
|
|
FinishDDNetInfo();
|
|
else if(m_pDDNetInfoTask->State() == HTTP_ERROR)
|
|
{
|
|
dbg_msg("ddnet-info", "download failed");
|
|
ResetDDNetInfo();
|
|
}
|
|
else if(m_pDDNetInfoTask->State() == HTTP_ABORTED)
|
|
{
|
|
m_pDDNetInfoTask = NULL;
|
|
}
|
|
}
|
|
|
|
// update the maser server registry
|
|
MasterServer()->Update();
|
|
|
|
// update the server browser
|
|
m_ServerBrowser.Update(m_ResortServerBrowser);
|
|
m_ResortServerBrowser = false;
|
|
|
|
// update gameclient
|
|
if(!m_EditorActive)
|
|
GameClient()->OnUpdate();
|
|
|
|
if(m_ReconnectTime > 0 && time_get() > m_ReconnectTime)
|
|
{
|
|
Connect(m_aServerAddressStr);
|
|
m_ReconnectTime = 0;
|
|
}
|
|
}
|
|
|
|
void CClient::RegisterInterfaces()
|
|
{
|
|
Kernel()->RegisterInterface(static_cast<IDemoRecorder*>(&m_DemoRecorder[RECORDER_MANUAL]), false);
|
|
Kernel()->RegisterInterface(static_cast<IDemoPlayer*>(&m_DemoPlayer), false);
|
|
Kernel()->RegisterInterface(static_cast<IGhostRecorder*>(&m_GhostRecorder), false);
|
|
Kernel()->RegisterInterface(static_cast<IGhostLoader*>(&m_GhostLoader), false);
|
|
Kernel()->RegisterInterface(static_cast<IServerBrowser*>(&m_ServerBrowser), false);
|
|
#if !defined(CONF_PLATFORM_MACOSX) && !defined(__ANDROID__)
|
|
Kernel()->RegisterInterface(static_cast<IUpdater*>(&m_Updater), false);
|
|
#endif
|
|
Kernel()->RegisterInterface(static_cast<IFriends*>(&m_Friends), false);
|
|
Kernel()->ReregisterInterface(static_cast<IFriends*>(&m_Foes));
|
|
}
|
|
|
|
void CClient::InitInterfaces()
|
|
{
|
|
// fetch interfaces
|
|
m_pEngine = Kernel()->RequestInterface<IEngine>();
|
|
m_pEditor = Kernel()->RequestInterface<IEditor>();
|
|
//m_pGraphics = Kernel()->RequestInterface<IEngineGraphics>();
|
|
m_pSound = Kernel()->RequestInterface<IEngineSound>();
|
|
m_pGameClient = Kernel()->RequestInterface<IGameClient>();
|
|
m_pInput = Kernel()->RequestInterface<IEngineInput>();
|
|
m_pMap = Kernel()->RequestInterface<IEngineMap>();
|
|
m_pMasterServer = Kernel()->RequestInterface<IEngineMasterServer>();
|
|
#if !defined(CONF_PLATFORM_MACOSX) && !defined(__ANDROID__)
|
|
m_pUpdater = Kernel()->RequestInterface<IUpdater>();
|
|
#endif
|
|
m_pStorage = Kernel()->RequestInterface<IStorage>();
|
|
|
|
m_DemoEditor.Init(m_pGameClient->NetVersion(), &m_SnapshotDelta, m_pConsole, m_pStorage);
|
|
|
|
m_ServerBrowser.SetBaseInfo(&m_NetClient[2], m_pGameClient->NetVersion());
|
|
|
|
FetcherInit();
|
|
|
|
#if !defined(CONF_PLATFORM_MACOSX) && !defined(__ANDROID__)
|
|
m_Updater.Init();
|
|
#endif
|
|
|
|
m_Friends.Init();
|
|
m_Foes.Init(true);
|
|
|
|
m_GhostRecorder.Init();
|
|
m_GhostLoader.Init();
|
|
}
|
|
|
|
void CClient::Run()
|
|
{
|
|
m_LocalStartTime = time_get();
|
|
m_SnapshotParts = 0;
|
|
|
|
if(m_GenerateTimeoutSeed)
|
|
{
|
|
GenerateTimeoutSeed();
|
|
}
|
|
|
|
unsigned int Seed;
|
|
secure_random_fill(&Seed, sizeof(Seed));
|
|
srand(Seed);
|
|
|
|
if(g_Config.m_Debug)
|
|
{
|
|
g_UuidManager.DebugDump();
|
|
}
|
|
|
|
// init SDL
|
|
{
|
|
if(SDL_Init(0) < 0)
|
|
{
|
|
dbg_msg("client", "unable to init SDL base: %s", SDL_GetError());
|
|
return;
|
|
}
|
|
|
|
atexit(SDL_Quit); // ignore_convention
|
|
}
|
|
|
|
// init graphics
|
|
{
|
|
m_pGraphics = CreateEngineGraphicsThreaded();
|
|
|
|
bool RegisterFail = false;
|
|
RegisterFail = RegisterFail || !Kernel()->RegisterInterface(static_cast<IEngineGraphics*>(m_pGraphics)); // register graphics as both
|
|
RegisterFail = RegisterFail || !Kernel()->RegisterInterface(static_cast<IGraphics*>(m_pGraphics), false);
|
|
|
|
if(RegisterFail || m_pGraphics->Init() != 0)
|
|
{
|
|
dbg_msg("client", "couldn't init graphics");
|
|
return;
|
|
}
|
|
}
|
|
|
|
// init sound, allowed to fail
|
|
m_SoundInitFailed = Sound()->Init() != 0;
|
|
|
|
// open socket
|
|
{
|
|
NETADDR BindAddr;
|
|
if(g_Config.m_Bindaddr[0] && net_host_lookup(g_Config.m_Bindaddr, &BindAddr, NETTYPE_ALL) == 0)
|
|
{
|
|
// got bindaddr
|
|
BindAddr.type = NETTYPE_ALL;
|
|
}
|
|
else
|
|
{
|
|
mem_zero(&BindAddr, sizeof(BindAddr));
|
|
BindAddr.type = NETTYPE_ALL;
|
|
}
|
|
for(int i = 0; i < 3; i++)
|
|
{
|
|
do
|
|
{
|
|
BindAddr.port = (secure_rand() % 64511) + 1024;
|
|
}
|
|
while(!m_NetClient[i].Open(BindAddr, 0));
|
|
}
|
|
}
|
|
|
|
// init font rendering
|
|
Kernel()->RequestInterface<IEngineTextRender>()->Init();
|
|
|
|
// init the input
|
|
Input()->Init();
|
|
|
|
// start refreshing addresses while we load
|
|
MasterServer()->RefreshAddresses(m_NetClient[0].NetType());
|
|
|
|
// init the editor
|
|
m_pEditor->Init();
|
|
|
|
// load and save a map to fix it
|
|
/*if(m_pEditor->Load(arg, IStorage::TYPE_ALL))
|
|
m_pEditor->Save(arg);
|
|
return;*/
|
|
|
|
// load data
|
|
if(!LoadData())
|
|
return;
|
|
|
|
GameClient()->OnInit();
|
|
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "version %s", GameClient()->NetVersion());
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf);
|
|
|
|
// connect to the server if wanted
|
|
/*
|
|
if(config.cl_connect[0] != 0)
|
|
Connect(config.cl_connect);
|
|
config.cl_connect[0] = 0;
|
|
*/
|
|
|
|
//
|
|
m_FpsGraph.Init(0.0f, 200.0f);
|
|
|
|
// never start with the editor
|
|
g_Config.m_ClEditor = 0;
|
|
|
|
// process pending commands
|
|
m_pConsole->StoreCommands(false);
|
|
|
|
#if defined(CONF_FAMILY_UNIX)
|
|
m_Fifo.Init(m_pConsole, g_Config.m_ClInputFifo, CFGFLAG_CLIENT);
|
|
#endif
|
|
|
|
// loads the existing ddnet-info.json file if it exists
|
|
LoadDDNetInfo();
|
|
// but still request the new one from server
|
|
if(g_Config.m_ClShowWelcome)
|
|
g_Config.m_ClShowWelcome = 0;
|
|
else
|
|
RequestDDNetInfo();
|
|
|
|
bool LastD = false;
|
|
bool LastQ = false;
|
|
bool LastE = false;
|
|
bool LastG = false;
|
|
|
|
int64 LastTime = time_get_microseconds();
|
|
int64 LastRenderTime = time_get();
|
|
|
|
while(1)
|
|
{
|
|
set_new_tick();
|
|
|
|
// handle pending connects
|
|
if(m_aCmdConnect[0])
|
|
{
|
|
str_copy(g_Config.m_UiServerAddress, m_aCmdConnect, sizeof(g_Config.m_UiServerAddress));
|
|
Connect(m_aCmdConnect);
|
|
m_aCmdConnect[0] = 0;
|
|
}
|
|
|
|
// progress on dummy connect if security token handshake skipped/passed
|
|
if(m_DummySendConnInfo && !m_NetClient[1].SecurityTokenUnknown())
|
|
{
|
|
m_DummySendConnInfo = false;
|
|
|
|
// send client info
|
|
CMsgPacker MsgInfo(NETMSG_INFO);
|
|
MsgInfo.AddString(GameClient()->NetVersion(), 128);
|
|
MsgInfo.AddString(m_Password, 128);
|
|
SendMsgExY(&MsgInfo, MSGFLAG_VITAL|MSGFLAG_FLUSH, true, 1);
|
|
|
|
// update netclient
|
|
m_NetClient[1].Update();
|
|
|
|
// send ready
|
|
CMsgPacker MsgReady(NETMSG_READY);
|
|
SendMsgExY(&MsgReady, MSGFLAG_VITAL|MSGFLAG_FLUSH, true, 1);
|
|
|
|
// startinfo
|
|
GameClient()->SendDummyInfo(true);
|
|
|
|
// send enter game an finish the connection
|
|
CMsgPacker MsgEnter(NETMSG_ENTERGAME);
|
|
SendMsgExY(&MsgEnter, MSGFLAG_VITAL|MSGFLAG_FLUSH, true, 1);
|
|
}
|
|
|
|
// update input
|
|
if(Input()->Update())
|
|
break; // SDL_QUIT
|
|
#if !defined(CONF_PLATFORM_MACOSX) && !defined(__ANDROID__)
|
|
Updater()->Update();
|
|
#endif
|
|
|
|
// update sound
|
|
Sound()->Update();
|
|
|
|
// panic quit button
|
|
if(CtrlShiftKey(KEY_Q, LastQ))
|
|
{
|
|
Quit();
|
|
break;
|
|
}
|
|
|
|
if(CtrlShiftKey(KEY_D, LastD))
|
|
g_Config.m_Debug ^= 1;
|
|
|
|
if(CtrlShiftKey(KEY_G, LastG))
|
|
g_Config.m_DbgGraphs ^= 1;
|
|
|
|
if(CtrlShiftKey(KEY_E, LastE))
|
|
{
|
|
g_Config.m_ClEditor = g_Config.m_ClEditor^1;
|
|
Input()->MouseModeRelative();
|
|
Input()->SetIMEState(true);
|
|
}
|
|
|
|
// render
|
|
{
|
|
if(g_Config.m_ClEditor)
|
|
{
|
|
if(!m_EditorActive)
|
|
{
|
|
Input()->MouseModeRelative();
|
|
GameClient()->OnActivateEditor();
|
|
m_EditorActive = true;
|
|
}
|
|
}
|
|
else if(m_EditorActive)
|
|
m_EditorActive = false;
|
|
|
|
Update();
|
|
int64 Now = time_get();
|
|
|
|
if((g_Config.m_GfxBackgroundRender || m_pGraphics->WindowOpen())
|
|
&& (!g_Config.m_GfxAsyncRenderOld || m_pGraphics->IsIdle())
|
|
&& (!g_Config.m_GfxRefreshRate || (time_freq() / (int64)g_Config.m_GfxRefreshRate) <= Now - LastRenderTime))
|
|
{
|
|
m_RenderFrames++;
|
|
|
|
// update frametime
|
|
m_RenderFrameTime = (Now - m_LastRenderTime) / (float)time_freq();
|
|
if(m_RenderFrameTime < m_RenderFrameTimeLow)
|
|
m_RenderFrameTimeLow = m_RenderFrameTime;
|
|
if(m_RenderFrameTime > m_RenderFrameTimeHigh)
|
|
m_RenderFrameTimeHigh = m_RenderFrameTime;
|
|
m_FpsGraph.Add(1.0f/m_RenderFrameTime, 1,1,1);
|
|
|
|
// keep the overflow time - it's used to make sure the gfx refreshrate is reached
|
|
int64 AdditionalTime = g_Config.m_GfxRefreshRate ? ((Now - LastRenderTime) - (time_freq() / (int64)g_Config.m_GfxRefreshRate)) : 0;
|
|
// if the value is over a second time loose, reset the additional time (drop the frames, that are lost already)
|
|
if(AdditionalTime > time_freq())
|
|
AdditionalTime = time_freq();
|
|
LastRenderTime = Now - AdditionalTime;
|
|
m_LastRenderTime = Now;
|
|
|
|
#ifdef CONF_DEBUG
|
|
if(g_Config.m_DbgStress)
|
|
{
|
|
if((m_RenderFrames%10) == 0)
|
|
{
|
|
if(!m_EditorActive)
|
|
Render();
|
|
else
|
|
{
|
|
m_pEditor->UpdateAndRender();
|
|
DebugRender();
|
|
}
|
|
m_pGraphics->Swap();
|
|
}
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
if(!m_EditorActive)
|
|
Render();
|
|
else
|
|
{
|
|
m_pEditor->UpdateAndRender();
|
|
DebugRender();
|
|
}
|
|
m_pGraphics->Swap();
|
|
}
|
|
|
|
Input()->NextFrame();
|
|
}
|
|
|
|
if(Input()->VideoRestartNeeded())
|
|
{
|
|
m_pGraphics->Init();
|
|
LoadData();
|
|
GameClient()->OnInit();
|
|
}
|
|
}
|
|
|
|
AutoScreenshot_Cleanup();
|
|
AutoCSV_Cleanup();
|
|
|
|
// check conditions
|
|
if(State() == IClient::STATE_QUITING)
|
|
break;
|
|
|
|
#if defined(CONF_FAMILY_UNIX)
|
|
m_Fifo.Update();
|
|
#endif
|
|
|
|
// beNice
|
|
int64 Now = time_get_microseconds();
|
|
int64 SleepTimeInMicroSeconds = 0;
|
|
bool Slept = false;
|
|
if(
|
|
#ifdef CONF_DEBUG
|
|
g_Config.m_DbgStress ||
|
|
#endif
|
|
(g_Config.m_ClRefreshRateInactive && !m_pGraphics->WindowActive()))
|
|
{
|
|
SleepTimeInMicroSeconds = ((int64)1000000 / (int64)g_Config.m_ClRefreshRateInactive) - (Now - LastTime);
|
|
if(SleepTimeInMicroSeconds / (int64)1000 > (int64)0)
|
|
thread_sleep(SleepTimeInMicroSeconds / (int64)1000);
|
|
Slept = true;
|
|
}
|
|
else if(g_Config.m_ClRefreshRate)
|
|
{
|
|
SleepTimeInMicroSeconds = ((int64)1000000 / (int64)g_Config.m_ClRefreshRate) - (Now - LastTime);
|
|
if(SleepTimeInMicroSeconds > (int64)0)
|
|
net_socket_read_wait(m_NetClient[0].m_Socket, SleepTimeInMicroSeconds);
|
|
Slept = true;
|
|
}
|
|
if(Slept)
|
|
{
|
|
// if the diff gets too small it shouldn't get even smaller (drop the updates, that could not be handled)
|
|
if(SleepTimeInMicroSeconds < (int64)-1000000)
|
|
SleepTimeInMicroSeconds = (int64)-1000000;
|
|
// don't go higher than the game ticks speed, because the network is waking up the client with the server's snapshots anyway
|
|
else if(SleepTimeInMicroSeconds > (int64)1000000 / m_GameTickSpeed)
|
|
SleepTimeInMicroSeconds = (int64)1000000 / m_GameTickSpeed;
|
|
// the time diff between the time that was used actually used and the time the thread should sleep/wait
|
|
// will be calculated in the sleep time of the next update tick by faking the time it should have slept/wait.
|
|
// so two cases (and the case it slept exactly the time it should):
|
|
// - the thread slept/waited too long, then it adjust the time to sleep/wait less in the next update tick
|
|
// - the thread slept/waited too less, then it adjust the time to sleep/wait more in the next update tick
|
|
LastTime = Now + SleepTimeInMicroSeconds;
|
|
}
|
|
else
|
|
LastTime = Now;
|
|
|
|
if(g_Config.m_DbgHitch)
|
|
{
|
|
thread_sleep(g_Config.m_DbgHitch);
|
|
g_Config.m_DbgHitch = 0;
|
|
}
|
|
|
|
// update local time
|
|
m_LocalTime = (time_get()-m_LocalStartTime)/(float)time_freq();
|
|
}
|
|
|
|
#if defined(CONF_FAMILY_UNIX)
|
|
m_Fifo.Shutdown();
|
|
#endif
|
|
|
|
GameClient()->OnShutdown();
|
|
Disconnect();
|
|
|
|
delete m_pEditor;
|
|
m_pGraphics->Shutdown();
|
|
|
|
// shutdown SDL
|
|
{
|
|
SDL_Quit();
|
|
}
|
|
}
|
|
|
|
bool CClient::CtrlShiftKey(int Key, bool &Last)
|
|
{
|
|
if(Input()->KeyIsPressed(KEY_LCTRL) && Input()->KeyIsPressed(KEY_LSHIFT) && !Last && Input()->KeyIsPressed(Key))
|
|
{
|
|
Last = true;
|
|
return true;
|
|
}
|
|
else if(Last && !Input()->KeyIsPressed(Key))
|
|
Last = false;
|
|
|
|
return false;
|
|
}
|
|
|
|
void CClient::Con_Connect(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
str_copy(pSelf->m_aCmdConnect, pResult->GetString(0), sizeof(pSelf->m_aCmdConnect));
|
|
}
|
|
|
|
void CClient::Con_Disconnect(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pSelf->Disconnect();
|
|
}
|
|
|
|
void CClient::Con_DummyConnect(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pSelf->DummyConnect();
|
|
}
|
|
|
|
void CClient::Con_DummyDisconnect(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pSelf->DummyDisconnect(0);
|
|
}
|
|
|
|
void CClient::Con_Quit(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pSelf->Quit();
|
|
}
|
|
|
|
void CClient::Con_Minimize(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pSelf->Graphics()->Minimize();
|
|
}
|
|
|
|
void CClient::Con_Ping(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
|
|
CMsgPacker Msg(NETMSG_PING);
|
|
pSelf->SendMsgEx(&Msg, 0);
|
|
pSelf->m_PingStartTime = time_get();
|
|
}
|
|
|
|
void CClient::AutoScreenshot_Start()
|
|
{
|
|
if(g_Config.m_ClAutoScreenshot)
|
|
{
|
|
Graphics()->TakeScreenshot("auto/autoscreen");
|
|
m_AutoScreenshotRecycle = true;
|
|
}
|
|
}
|
|
|
|
void CClient::AutoStatScreenshot_Start()
|
|
{
|
|
if(g_Config.m_ClAutoStatboardScreenshot)
|
|
{
|
|
Graphics()->TakeScreenshot("auto/stats/autoscreen");
|
|
m_AutoStatScreenshotRecycle = true;
|
|
}
|
|
}
|
|
|
|
void CClient::AutoScreenshot_Cleanup()
|
|
{
|
|
if(m_AutoScreenshotRecycle)
|
|
{
|
|
if(g_Config.m_ClAutoScreenshotMax)
|
|
{
|
|
// clean up auto taken screens
|
|
CFileCollection AutoScreens;
|
|
AutoScreens.Init(Storage(), "screenshots/auto", "autoscreen", ".png", g_Config.m_ClAutoScreenshotMax);
|
|
}
|
|
m_AutoScreenshotRecycle = false;
|
|
}
|
|
}
|
|
|
|
void CClient::AutoStatScreenshot_Cleanup()
|
|
{
|
|
if(m_AutoStatScreenshotRecycle)
|
|
{
|
|
if(g_Config.m_ClAutoStatboardScreenshotMax)
|
|
{
|
|
// clean up auto taken screens
|
|
CFileCollection AutoScreens;
|
|
AutoScreens.Init(Storage(), "screenshots/auto/stats", "autoscreen", ".png", g_Config.m_ClAutoStatboardScreenshotMax);
|
|
}
|
|
m_AutoStatScreenshotRecycle = false;
|
|
}
|
|
}
|
|
|
|
void CClient::AutoCSV_Start()
|
|
{
|
|
if(g_Config.m_ClAutoCSV)
|
|
m_AutoCSVRecycle = true;
|
|
}
|
|
|
|
void CClient::AutoCSV_Cleanup()
|
|
{
|
|
if(m_AutoCSVRecycle)
|
|
{
|
|
if(g_Config.m_ClAutoCSVMax)
|
|
{
|
|
// clean up auto csvs
|
|
CFileCollection AutoRecord;
|
|
AutoRecord.Init(Storage(), "record/csv", "autorecord", ".csv", g_Config.m_ClAutoCSVMax);
|
|
}
|
|
m_AutoCSVRecycle = false;
|
|
}
|
|
}
|
|
|
|
void CClient::Con_Screenshot(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pSelf->Graphics()->TakeScreenshot(0);
|
|
}
|
|
|
|
void CClient::Con_Rcon(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pSelf->Rcon(pResult->GetString(0));
|
|
}
|
|
|
|
void CClient::Con_RconAuth(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pSelf->RconAuth("", pResult->GetString(0));
|
|
}
|
|
|
|
void CClient::Con_RconLogin(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pSelf->RconAuth(pResult->GetString(0), pResult->GetString(1));
|
|
}
|
|
|
|
void CClient::Con_AddFavorite(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
NETADDR Addr;
|
|
if(net_addr_from_str(&Addr, pResult->GetString(0)) == 0)
|
|
pSelf->m_ServerBrowser.AddFavorite(Addr);
|
|
}
|
|
|
|
void CClient::Con_RemoveFavorite(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
NETADDR Addr;
|
|
if(net_addr_from_str(&Addr, pResult->GetString(0)) == 0)
|
|
pSelf->m_ServerBrowser.RemoveFavorite(Addr);
|
|
}
|
|
|
|
void CClient::DemoSliceBegin()
|
|
{
|
|
const CDemoPlayer::CPlaybackInfo *pInfo = m_DemoPlayer.Info();
|
|
g_Config.m_ClDemoSliceBegin = pInfo->m_Info.m_CurrentTick;
|
|
}
|
|
|
|
void CClient::DemoSliceEnd()
|
|
{
|
|
const CDemoPlayer::CPlaybackInfo *pInfo = m_DemoPlayer.Info();
|
|
g_Config.m_ClDemoSliceEnd = pInfo->m_Info.m_CurrentTick;
|
|
}
|
|
|
|
void CClient::Con_DemoSliceBegin(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pSelf->DemoSliceBegin();
|
|
}
|
|
|
|
void CClient::Con_DemoSliceEnd(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pSelf->DemoSliceEnd();
|
|
}
|
|
|
|
void CClient::DemoSlice(const char *pDstPath, CLIENTFUNC_FILTER pfnFilter, void *pUser)
|
|
{
|
|
if(m_DemoPlayer.IsPlaying())
|
|
{
|
|
const char *pDemoFileName = m_DemoPlayer.GetDemoFileName();
|
|
m_DemoEditor.Slice(pDemoFileName, pDstPath, g_Config.m_ClDemoSliceBegin, g_Config.m_ClDemoSliceEnd, pfnFilter, pUser);
|
|
}
|
|
}
|
|
|
|
const char *CClient::DemoPlayer_Play(const char *pFilename, int StorageType)
|
|
{
|
|
int Crc;
|
|
const char *pError;
|
|
Disconnect();
|
|
m_NetClient[0].ResetErrorString();
|
|
|
|
// try to start playback
|
|
m_DemoPlayer.SetListener(this);
|
|
|
|
if(m_DemoPlayer.Load(Storage(), m_pConsole, pFilename, StorageType))
|
|
return "error loading demo";
|
|
|
|
// load map
|
|
Crc = (m_DemoPlayer.Info()->m_Header.m_aMapCrc[0]<<24)|
|
|
(m_DemoPlayer.Info()->m_Header.m_aMapCrc[1]<<16)|
|
|
(m_DemoPlayer.Info()->m_Header.m_aMapCrc[2]<<8)|
|
|
(m_DemoPlayer.Info()->m_Header.m_aMapCrc[3]);
|
|
pError = LoadMapSearch(m_DemoPlayer.Info()->m_Header.m_aMapName, 0, Crc);
|
|
if(pError)
|
|
{
|
|
DisconnectWithReason(pError);
|
|
return pError;
|
|
}
|
|
|
|
GameClient()->OnConnected();
|
|
|
|
// setup buffers
|
|
mem_zero(m_aDemorecSnapshotData, sizeof(m_aDemorecSnapshotData));
|
|
|
|
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = &m_aDemorecSnapshotHolders[SNAP_CURRENT];
|
|
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] = &m_aDemorecSnapshotHolders[SNAP_PREV];
|
|
|
|
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pSnap = (CSnapshot *)m_aDemorecSnapshotData[SNAP_CURRENT][0];
|
|
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pAltSnap = (CSnapshot *)m_aDemorecSnapshotData[SNAP_CURRENT][1];
|
|
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_SnapSize = 0;
|
|
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick = -1;
|
|
|
|
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_pSnap = (CSnapshot *)m_aDemorecSnapshotData[SNAP_PREV][0];
|
|
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_pAltSnap = (CSnapshot *)m_aDemorecSnapshotData[SNAP_PREV][1];
|
|
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_SnapSize = 0;
|
|
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick = -1;
|
|
|
|
// enter demo playback state
|
|
SetState(IClient::STATE_DEMOPLAYBACK);
|
|
|
|
m_DemoPlayer.Play();
|
|
GameClient()->OnEnterGame();
|
|
|
|
return 0;
|
|
}
|
|
|
|
void CClient::Con_Play(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pSelf->DemoPlayer_Play(pResult->GetString(0), IStorage::TYPE_ALL);
|
|
}
|
|
|
|
void CClient::Con_DemoPlay(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
if(pSelf->m_DemoPlayer.IsPlaying())
|
|
{
|
|
if(pSelf->m_DemoPlayer.BaseInfo()->m_Paused)
|
|
{
|
|
pSelf->m_DemoPlayer.Unpause();
|
|
}
|
|
else
|
|
{
|
|
pSelf->m_DemoPlayer.Pause();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CClient::Con_DemoSpeed(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pSelf->m_DemoPlayer.SetSpeed(pResult->GetFloat(0));
|
|
}
|
|
|
|
void CClient::DemoRecorder_Start(const char *pFilename, bool WithTimestamp, int Recorder)
|
|
{
|
|
if(State() != IClient::STATE_ONLINE)
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "demorec/record", "client is not online");
|
|
else
|
|
{
|
|
char aFilename[128];
|
|
if(WithTimestamp)
|
|
{
|
|
char aDate[20];
|
|
str_timestamp(aDate, sizeof(aDate));
|
|
str_format(aFilename, sizeof(aFilename), "demos/%s_%s.demo", pFilename, aDate);
|
|
}
|
|
else
|
|
str_format(aFilename, sizeof(aFilename), "demos/%s.demo", pFilename);
|
|
m_DemoRecorder[Recorder].Start(Storage(), m_pConsole, aFilename, GameClient()->NetVersion(), m_aCurrentMap, m_pMap->Sha256(), m_pMap->Crc(), "client", m_pMap->MapSize(), 0, m_pMap->File());
|
|
}
|
|
}
|
|
|
|
void CClient::DemoRecorder_HandleAutoStart()
|
|
{
|
|
if(g_Config.m_ClAutoDemoRecord)
|
|
{
|
|
DemoRecorder_Stop(RECORDER_AUTO);
|
|
char aBuf[512];
|
|
str_format(aBuf, sizeof(aBuf), "auto/%s", m_aCurrentMap);
|
|
DemoRecorder_Start(aBuf, true, RECORDER_AUTO);
|
|
if(g_Config.m_ClAutoDemoMax)
|
|
{
|
|
// clean up auto recorded demos
|
|
CFileCollection AutoDemos;
|
|
AutoDemos.Init(Storage(), "demos/auto", "" /* empty for wild card */, ".demo", g_Config.m_ClAutoDemoMax);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CClient::DemoRecorder_Stop(int Recorder)
|
|
{
|
|
m_DemoRecorder[Recorder].Stop();
|
|
}
|
|
|
|
void CClient::DemoRecorder_AddDemoMarker(int Recorder)
|
|
{
|
|
m_DemoRecorder[Recorder].AddDemoMarker();
|
|
}
|
|
|
|
class IDemoRecorder *CClient::DemoRecorder(int Recorder)
|
|
{
|
|
return &m_DemoRecorder[Recorder];
|
|
}
|
|
|
|
void CClient::Con_Record(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
if(pResult->NumArguments())
|
|
pSelf->DemoRecorder_Start(pResult->GetString(0), false, RECORDER_MANUAL);
|
|
else
|
|
pSelf->DemoRecorder_Start(pSelf->m_aCurrentMap, true, RECORDER_MANUAL);
|
|
}
|
|
|
|
void CClient::Con_StopRecord(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pSelf->DemoRecorder_Stop(RECORDER_MANUAL);
|
|
}
|
|
|
|
void CClient::Con_AddDemoMarker(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pSelf->DemoRecorder_AddDemoMarker(RECORDER_MANUAL);
|
|
pSelf->DemoRecorder_AddDemoMarker(RECORDER_RACE);
|
|
pSelf->DemoRecorder_AddDemoMarker(RECORDER_AUTO);
|
|
}
|
|
|
|
void CClient::ServerBrowserUpdate()
|
|
{
|
|
m_ResortServerBrowser = true;
|
|
}
|
|
|
|
void CClient::ConchainServerBrowserUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
|
|
{
|
|
pfnCallback(pResult, pCallbackUserData);
|
|
if(pResult->NumArguments())
|
|
((CClient *)pUserData)->ServerBrowserUpdate();
|
|
}
|
|
|
|
void CClient::SwitchWindowScreen(int Index)
|
|
{
|
|
// Todo SDL: remove this when fixed (changing screen when in fullscreen is bugged)
|
|
if(g_Config.m_GfxFullscreen)
|
|
{
|
|
ToggleFullscreen();
|
|
if(Graphics()->SetWindowScreen(Index))
|
|
g_Config.m_GfxScreen = Index;
|
|
ToggleFullscreen();
|
|
}
|
|
else
|
|
{
|
|
if(Graphics()->SetWindowScreen(Index))
|
|
g_Config.m_GfxScreen = Index;
|
|
}
|
|
}
|
|
|
|
void CClient::ConchainWindowScreen(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
if(pSelf->Graphics() && pResult->NumArguments())
|
|
{
|
|
if(g_Config.m_GfxScreen != pResult->GetInteger(0))
|
|
pSelf->SwitchWindowScreen(pResult->GetInteger(0));
|
|
}
|
|
else
|
|
pfnCallback(pResult, pCallbackUserData);
|
|
}
|
|
|
|
void CClient::ToggleFullscreen()
|
|
{
|
|
if(Graphics()->Fullscreen(g_Config.m_GfxFullscreen^1))
|
|
g_Config.m_GfxFullscreen ^= 1;
|
|
}
|
|
|
|
void CClient::ConchainFullscreen(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
if(pSelf->Graphics() && pResult->NumArguments())
|
|
{
|
|
if(g_Config.m_GfxFullscreen != pResult->GetInteger(0))
|
|
pSelf->ToggleFullscreen();
|
|
}
|
|
else
|
|
pfnCallback(pResult, pCallbackUserData);
|
|
}
|
|
|
|
void CClient::ToggleWindowBordered()
|
|
{
|
|
g_Config.m_GfxBorderless ^= 1;
|
|
Graphics()->SetWindowBordered(!g_Config.m_GfxBorderless);
|
|
}
|
|
|
|
void CClient::ConchainWindowBordered(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
if(pSelf->Graphics() && pResult->NumArguments())
|
|
{
|
|
if(!g_Config.m_GfxFullscreen && (g_Config.m_GfxBorderless != pResult->GetInteger(0)))
|
|
pSelf->ToggleWindowBordered();
|
|
}
|
|
else
|
|
pfnCallback(pResult, pCallbackUserData);
|
|
}
|
|
|
|
void CClient::ToggleWindowVSync()
|
|
{
|
|
if(Graphics()->SetVSync(g_Config.m_GfxVsync^1))
|
|
g_Config.m_GfxVsync ^= 1;
|
|
}
|
|
|
|
void CClient::ConchainWindowVSync(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
if(pSelf->Graphics() && pResult->NumArguments())
|
|
{
|
|
if(g_Config.m_GfxVsync != pResult->GetInteger(0))
|
|
pSelf->ToggleWindowVSync();
|
|
}
|
|
else
|
|
pfnCallback(pResult, pCallbackUserData);
|
|
}
|
|
|
|
void CClient::ConchainTimeoutSeed(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pfnCallback(pResult, pCallbackUserData);
|
|
if(pResult->NumArguments())
|
|
pSelf->m_GenerateTimeoutSeed = false;
|
|
}
|
|
|
|
void CClient::ConchainPassword(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pfnCallback(pResult, pCallbackUserData);
|
|
if(pResult->NumArguments() && pSelf->m_LocalStartTime) //won't set m_SendPassword before game has started
|
|
pSelf->m_SendPassword = true;
|
|
}
|
|
|
|
void CClient::RegisterCommands()
|
|
{
|
|
m_pConsole = Kernel()->RequestInterface<IConsole>();
|
|
// register server dummy commands for tab completion
|
|
m_pConsole->Register("kick", "i[id] ?r[reason]", CFGFLAG_SERVER, 0, 0, "Kick player with specified id for any reason");
|
|
m_pConsole->Register("ban", "s[ip|id] ?i[minutes] r[reason]", CFGFLAG_SERVER, 0, 0, "Ban player with ip/id for x minutes for any reason");
|
|
m_pConsole->Register("unban", "s[ip]", CFGFLAG_SERVER, 0, 0, "Unban ip");
|
|
m_pConsole->Register("bans", "", CFGFLAG_SERVER, 0, 0, "Show banlist");
|
|
m_pConsole->Register("status", "", CFGFLAG_SERVER, 0, 0, "List players");
|
|
m_pConsole->Register("shutdown", "", CFGFLAG_SERVER, 0, 0, "Shut down");
|
|
m_pConsole->Register("record", "s[file]", CFGFLAG_SERVER, 0, 0, "Record to a file");
|
|
m_pConsole->Register("stoprecord", "", CFGFLAG_SERVER, 0, 0, "Stop recording");
|
|
m_pConsole->Register("reload", "", CFGFLAG_SERVER, 0, 0, "Reload the map");
|
|
|
|
m_pConsole->Register("dummy_connect", "", CFGFLAG_CLIENT, Con_DummyConnect, this, "connect dummy");
|
|
m_pConsole->Register("dummy_disconnect", "", CFGFLAG_CLIENT, Con_DummyDisconnect, this, "disconnect dummy");
|
|
|
|
m_pConsole->Register("quit", "", CFGFLAG_CLIENT|CFGFLAG_STORE, Con_Quit, this, "Quit Teeworlds");
|
|
m_pConsole->Register("exit", "", CFGFLAG_CLIENT|CFGFLAG_STORE, Con_Quit, this, "Quit Teeworlds");
|
|
m_pConsole->Register("minimize", "", CFGFLAG_CLIENT|CFGFLAG_STORE, Con_Minimize, this, "Minimize Teeworlds");
|
|
m_pConsole->Register("connect", "s[host|ip]", CFGFLAG_CLIENT, Con_Connect, this, "Connect to the specified host/ip");
|
|
m_pConsole->Register("disconnect", "", CFGFLAG_CLIENT, Con_Disconnect, this, "Disconnect from the server");
|
|
m_pConsole->Register("ping", "", CFGFLAG_CLIENT, Con_Ping, this, "Ping the current server");
|
|
m_pConsole->Register("screenshot", "", CFGFLAG_CLIENT, Con_Screenshot, this, "Take a screenshot");
|
|
m_pConsole->Register("rcon", "r[rcon-command]", CFGFLAG_CLIENT, Con_Rcon, this, "Send specified command to rcon");
|
|
m_pConsole->Register("rcon_auth", "s[password]", CFGFLAG_CLIENT, Con_RconAuth, this, "Authenticate to rcon");
|
|
m_pConsole->Register("rcon_login", "s[username] r[password]", CFGFLAG_CLIENT, Con_RconLogin, this, "Authenticate to rcon with a username");
|
|
m_pConsole->Register("play", "r[file]", CFGFLAG_CLIENT|CFGFLAG_STORE, Con_Play, this, "Play the file specified");
|
|
m_pConsole->Register("record", "?s[file]", CFGFLAG_CLIENT, Con_Record, this, "Record to the file");
|
|
m_pConsole->Register("stoprecord", "", CFGFLAG_CLIENT, Con_StopRecord, this, "Stop recording");
|
|
m_pConsole->Register("add_demomarker", "", CFGFLAG_CLIENT, Con_AddDemoMarker, this, "Add demo timeline marker");
|
|
m_pConsole->Register("add_favorite", "s[host|ip]", CFGFLAG_CLIENT, Con_AddFavorite, this, "Add a server as a favorite");
|
|
m_pConsole->Register("remove_favorite", "s[host|ip]", CFGFLAG_CLIENT, Con_RemoveFavorite, this, "Remove a server from favorites");
|
|
m_pConsole->Register("demo_slice_start", "", CFGFLAG_CLIENT, Con_DemoSliceBegin, this, "");
|
|
m_pConsole->Register("demo_slice_end", "", CFGFLAG_CLIENT, Con_DemoSliceEnd, this, "");
|
|
m_pConsole->Register("demo_play", "", CFGFLAG_CLIENT, Con_DemoPlay, this, "Play demo");
|
|
m_pConsole->Register("demo_speed", "i[speed]", CFGFLAG_CLIENT, Con_DemoSpeed, this, "Set demo speed");
|
|
|
|
m_pConsole->Chain("cl_timeout_seed", ConchainTimeoutSeed, this);
|
|
|
|
m_pConsole->Chain("password", ConchainPassword, this);
|
|
|
|
// used for server browser update
|
|
m_pConsole->Chain("br_filter_string", ConchainServerBrowserUpdate, this);
|
|
m_pConsole->Chain("br_filter_gametype", ConchainServerBrowserUpdate, this);
|
|
m_pConsole->Chain("br_filter_serveraddress", ConchainServerBrowserUpdate, this);
|
|
|
|
m_pConsole->Chain("gfx_screen", ConchainWindowScreen, this);
|
|
m_pConsole->Chain("gfx_fullscreen", ConchainFullscreen, this);
|
|
m_pConsole->Chain("gfx_borderless", ConchainWindowBordered, this);
|
|
m_pConsole->Chain("gfx_vsync", ConchainWindowVSync, this);
|
|
|
|
// DDRace
|
|
|
|
|
|
#define CONSOLE_COMMAND(name, params, flags, callback, userdata, help) m_pConsole->Register(name, params, flags, 0, 0, help);
|
|
#include <game/ddracecommands.h>
|
|
}
|
|
|
|
static CClient *CreateClient()
|
|
{
|
|
CClient *pClient = static_cast<CClient *>(malloc(sizeof(*pClient)));
|
|
mem_zero(pClient, sizeof(CClient));
|
|
return new(pClient) CClient;
|
|
}
|
|
|
|
/*
|
|
Server Time
|
|
Client Mirror Time
|
|
Client Predicted Time
|
|
|
|
Snapshot Latency
|
|
Downstream latency
|
|
|
|
Prediction Latency
|
|
Upstream latency
|
|
*/
|
|
|
|
#if defined(CONF_PLATFORM_MACOSX) || defined(__ANDROID__)
|
|
extern "C" int SDL_main(int argc, char **argv_) // ignore_convention
|
|
{
|
|
const char **argv = const_cast<const char **>(argv_);
|
|
#else
|
|
int main(int argc, const char **argv) // ignore_convention
|
|
{
|
|
#endif
|
|
bool Silent = false;
|
|
bool RandInitFailed = false;
|
|
|
|
for(int i = 1; i < argc; i++) // ignore_convention
|
|
{
|
|
if(str_comp("-s", argv[i]) == 0 || str_comp("--silent", argv[i]) == 0) // ignore_convention
|
|
{
|
|
Silent = true;
|
|
#if defined(CONF_FAMILY_WINDOWS)
|
|
FreeConsole();
|
|
#endif
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(secure_random_init() != 0)
|
|
{
|
|
RandInitFailed = true;
|
|
}
|
|
|
|
CClient *pClient = CreateClient();
|
|
IKernel *pKernel = IKernel::Create();
|
|
pKernel->RegisterInterface(pClient, false);
|
|
pClient->RegisterInterfaces();
|
|
|
|
// create the components
|
|
IEngine *pEngine = CreateEngine("DDNet", Silent);
|
|
IConsole *pConsole = CreateConsole(CFGFLAG_CLIENT);
|
|
IStorage *pStorage = CreateStorage("Teeworlds", IStorage::STORAGETYPE_CLIENT, argc, argv); // ignore_convention
|
|
IConfig *pConfig = CreateConfig();
|
|
IEngineSound *pEngineSound = CreateEngineSound();
|
|
IEngineInput *pEngineInput = CreateEngineInput();
|
|
IEngineTextRender *pEngineTextRender = CreateEngineTextRender();
|
|
IEngineMap *pEngineMap = CreateEngineMap();
|
|
IEngineMasterServer *pEngineMasterServer = CreateEngineMasterServer();
|
|
|
|
if(RandInitFailed)
|
|
{
|
|
dbg_msg("secure", "could not initialize secure RNG");
|
|
return -1;
|
|
}
|
|
|
|
{
|
|
bool RegisterFail = false;
|
|
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pEngine);
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pConsole);
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pConfig);
|
|
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IEngineSound*>(pEngineSound)); // register as both
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<ISound*>(pEngineSound), false);
|
|
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IEngineInput*>(pEngineInput)); // register as both
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IInput*>(pEngineInput), false);
|
|
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IEngineTextRender*>(pEngineTextRender)); // register as both
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<ITextRender*>(pEngineTextRender), false);
|
|
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IEngineMap*>(pEngineMap)); // register as both
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IMap*>(pEngineMap), false);
|
|
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IEngineMasterServer*>(pEngineMasterServer)); // register as both
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IMasterServer*>(pEngineMasterServer), false);
|
|
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(CreateEditor(), false);
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(CreateGameClient(), false);
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pStorage);
|
|
|
|
if(RegisterFail)
|
|
{
|
|
delete pKernel;
|
|
pClient->~CClient();
|
|
free(pClient);
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
pEngine->Init();
|
|
pConfig->Init();
|
|
pEngineMasterServer->Init();
|
|
pEngineMasterServer->Load();
|
|
|
|
// register all console commands
|
|
pClient->RegisterCommands();
|
|
|
|
pKernel->RequestInterface<IGameClient>()->OnConsoleInit();
|
|
|
|
// init client's interfaces
|
|
pClient->InitInterfaces();
|
|
|
|
// execute config file
|
|
IOHANDLE File = pStorage->OpenFile(CONFIG_FILE, IOFLAG_READ, IStorage::TYPE_ALL);
|
|
if(File)
|
|
{
|
|
io_close(File);
|
|
pConsole->ExecuteFile(CONFIG_FILE);
|
|
}
|
|
else // fallback
|
|
{
|
|
pConsole->ExecuteFile("settings.cfg");
|
|
}
|
|
|
|
// execute autoexec file
|
|
File = pStorage->OpenFile(AUTOEXEC_CLIENT_FILE, IOFLAG_READ, IStorage::TYPE_ALL);
|
|
if(File)
|
|
{
|
|
io_close(File);
|
|
pConsole->ExecuteFile(AUTOEXEC_CLIENT_FILE);
|
|
}
|
|
else // fallback
|
|
{
|
|
pConsole->ExecuteFile(AUTOEXEC_FILE);
|
|
}
|
|
|
|
if(g_Config.m_ClConfigVersion < 1)
|
|
{
|
|
if(g_Config.m_ClAntiPing == 0)
|
|
{
|
|
g_Config.m_ClAntiPingPlayers = 1;
|
|
g_Config.m_ClAntiPingGrenade = 1;
|
|
g_Config.m_ClAntiPingWeapons = 1;
|
|
}
|
|
}
|
|
g_Config.m_ClConfigVersion = 1;
|
|
|
|
// parse the command line arguments
|
|
if(argc > 1) // ignore_convention
|
|
pConsole->ParseArguments(argc-1, &argv[1]); // ignore_convention
|
|
|
|
pClient->Engine()->InitLogfile();
|
|
|
|
#if defined(CONF_FAMILY_WINDOWS)
|
|
if(!g_Config.m_ClShowConsole)
|
|
FreeConsole();
|
|
#endif
|
|
|
|
// For XOpenIM in SDL2: https://bugzilla.libsdl.org/show_bug.cgi?id=3102
|
|
setlocale(LC_ALL, "");
|
|
|
|
// run the client
|
|
dbg_msg("client", "starting...");
|
|
pClient->Run();
|
|
|
|
// write down the config and quit
|
|
pConfig->Save();
|
|
|
|
delete pKernel;
|
|
pClient->~CClient();
|
|
free(pClient);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// DDRace
|
|
|
|
const char *CClient::GetCurrentMap()
|
|
{
|
|
return m_aCurrentMap;
|
|
}
|
|
|
|
const char *CClient::GetCurrentMapPath()
|
|
{
|
|
return m_aCurrentMapPath;
|
|
}
|
|
|
|
unsigned CClient::GetMapCrc()
|
|
{
|
|
return m_pMap->Crc();
|
|
}
|
|
|
|
void CClient::RaceRecord_Start(const char *pFilename)
|
|
{
|
|
if(State() != IClient::STATE_ONLINE)
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "demorec/record", "client is not online");
|
|
else
|
|
m_DemoRecorder[RECORDER_RACE].Start(Storage(), m_pConsole, pFilename, GameClient()->NetVersion(), m_aCurrentMap, m_pMap->Sha256(), m_pMap->Crc(), "client", m_pMap->MapSize(), 0, m_pMap->File());
|
|
}
|
|
|
|
void CClient::RaceRecord_Stop()
|
|
{
|
|
if(m_DemoRecorder[RECORDER_RACE].IsRecording())
|
|
m_DemoRecorder[RECORDER_RACE].Stop();
|
|
}
|
|
|
|
bool CClient::RaceRecord_IsRecording()
|
|
{
|
|
return m_DemoRecorder[RECORDER_RACE].IsRecording();
|
|
}
|
|
|
|
|
|
void CClient::RequestDDNetInfo()
|
|
{
|
|
char aUrl[256];
|
|
static bool s_IsWinXP = os_is_winxp_or_lower();
|
|
if(s_IsWinXP)
|
|
str_copy(aUrl, "http://info.ddnet.tw/info", sizeof(aUrl));
|
|
else
|
|
str_copy(aUrl, "https://info.ddnet.tw/info", sizeof(aUrl));
|
|
|
|
if(g_Config.m_BrIndicateFinished)
|
|
{
|
|
char aEscaped[128];
|
|
EscapeUrl(aEscaped, sizeof(aEscaped), g_Config.m_PlayerName);
|
|
str_append(aUrl, "?name=", sizeof(aUrl));
|
|
str_append(aUrl, aEscaped, sizeof(aUrl));
|
|
}
|
|
|
|
m_pDDNetInfoTask = std::make_shared<CGetFile>(Storage(), aUrl, "ddnet-info.json.tmp", IStorage::TYPE_SAVE, true, true);
|
|
Engine()->AddJob(m_pDDNetInfoTask);
|
|
}
|
|
|
|
int CClient::GetPredictionTime()
|
|
{
|
|
int64 Now = time_get();
|
|
return (int)((m_PredictedTime.Get(Now)-m_GameTime[g_Config.m_ClDummy].Get(Now))*1000/(float)time_freq());
|
|
}
|