Commit graph

9685 commits

Author SHA1 Message Date
Robert Müller 55726e8da3 Simplify list box activation handling
Store the list box active state inside `CListBox` instead of tracking it separately with a pointer.

Allow activating list boxes by clicking the scrollbar. Previously it was only possible to activate list boxes by selecting an item.

Fix country selection list box in players settings not being deactivated properly when name/clan edit boxes are active, because wrong UI element IDs were being used.
2023-06-07 20:46:10 +02:00
Robert Müller de44e59bef Improve usage of CCountryFlags::Render function
Pass color by value instead of pointer to simplify usage.

Add separate function that accepts a country flag directly instead of an index.
2023-06-07 19:04:53 +02:00
Robert Müller 161f8442b7 Fix highlighting of scroll region scroll bars while popup open 2023-06-07 18:41:55 +02:00
Robert Müller e4909fba9e Fix highlighting of menu tab buttons while popup open 2023-06-07 18:41:45 +02:00
Jupeyy e3d825f119 Disallow multiple emotes in the same tick, respect high bandwidth setting 2023-06-06 19:05:31 +02:00
bors[bot] 17c06423d2
Merge #6711 #6712
6711: Improve color picker popup in settings (use new popup system, add alpha support, support mouse locking) r=def- a=Robyt3

Use the popup system ported from the editor to reimplement the color picker popup.

- Before: 
![screenshot_2023-06-05_21-57-46](https://github.com/ddnet/ddnet/assets/23437060/52d6adfa-7d62-4323-b6df-8d18a26b6cc6)
- After:
![screenshot_2023-06-05_21-57-26](https://github.com/ddnet/ddnet/assets/23437060/773115db-178c-48ab-a750-35b136a4fb30)

Remove special handling necessary for the hard-coded color picker.

Add alpha support to the color picker popup.

Support locking mouse position when dragging value selectors also in menus (color pickers), which improves usability of value selectors. Previously this was only supported in the editor.

Replace large HSLA scrollbar color picker for UI color setting with inline color picker popup:
- Before:
![screenshot_2023-06-05_21-57-57](https://github.com/ddnet/ddnet/assets/23437060/bb6cee4d-5438-40a3-b602-90abccc959ee)
- After:
![screenshot_2023-06-05_21-57-01](https://github.com/ddnet/ddnet/assets/23437060/e0a565a6-2956-403f-9fc0-4ab11a764400)


## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


6712: Fix crash when enabling `dbg_dummies` on running server r=def- a=Robyt3

The server normally needs to be reloaded to spawn the debug dummies, so this code was not checking if a debug dummy player exists. Decreasing the number of debug dummies while the server is running also causes them to simply not be snapped instead of completely destroying them.

For debugging any number of dummies can be useful, so the maximum number of debug dummies is increased to the maximum number of clients.

See #6702.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-06-05 21:56:58 +00:00
Robert Müller b21e98a227 Use color picker popup for UI color setting
Replace large HSLA scrollbar color picker for UI color setting with inline color picker popup.
2023-06-05 22:37:27 +02:00
Robert Müller e50bd4bb6c Add generic color picker popup to UI, add alpha support
Use the popup system ported from the editor to reimplement the color picker popup.

Remove special handling necessary for the hard-coded color picker.

Add alpha support to the color picker popup.
2023-06-05 22:37:27 +02:00
Robert Müller 938c57e03a Support mouse position locking in menus UI
Support locking mouse position when dragging value selectors also in menus (color pickers), which improves usability of value selectors.

Previously this was only supported in the editor.

When enabling locked mouse a UI element ID must be specified. The mouse lock is stopped when this element is no longer active. This ensures that the mouse doesn't gets stuck in this state when the value selector isn't active anymore.
2023-06-05 22:37:26 +02:00
Robert Müller ef217b69c9 Track updated mouse position in UI instead of menus
Simplify the UI usage for the menu by keeping the calculated mouse position variable together with the other mouse handling in `CUI`.
2023-06-05 22:37:26 +02:00
Robert Müller 68ea55e232 Move DoValueSelector to UI and refactor
Move `CMenus::DoValueSelector` to `CUI`.

Add parameter object `SValueSelectorProperties` for optional parameters to improve usability.
2023-06-05 22:37:26 +02:00
Robert Müller 4c80af7bd9 Fix crash when enabling dbg_dummies on running server
The server normally needs to be reloaded to spawn the debug dummies, so this code was not checking if a debug dummy player exists. Decreasing the number of debug dummies while the server is running also causes them to simply not be snapped instead of completely destroying them.
2023-06-05 22:30:52 +02:00
Robert Müller a5f94ecf80 Allow maximum number of debug dummies
For debugging any number of dummies can be useful.
2023-06-05 22:27:42 +02:00
Robert Müller 351dc88b21 Disable resolution list box when popup is open
So hotkeys are not used by the list box before popup menus.
2023-06-05 21:09:58 +02:00
Robert Müller 2359e38913 Add CLineInputNumber::GetInteger64/SetInteger64, add prefix
Support entering `int64_t` with line inputs.

Add argument to specify length of zero-prefix for hexadecimal numbers.
2023-06-05 21:09:22 +02:00
Robert Müller 9ce76a1713 Use real instead of display string for number line inputs
Set input string if it's not identical to the real input string instead of comparing to the display string, which would be incorrect for hidden number inputs.
2023-06-05 19:13:20 +02:00
Robert Müller 6aa03c878e Fix escape not working in settings menu anymore
The color picker was always consuming the escape hotkey even when already disabled. Regression from #6705 due to changed order of hotkey consumption.
2023-06-05 16:56:07 +02:00
Robert Müller 265f16e23a Fix UI element check with m_HintCanChangePositionOrSize
It was incorrectly checked for `UIElement.Rect(0)->m_Y != pRect->h`, so any UI rect using `m_HintCanChangePositionOrSize` would be updated every frame (although, no UI element currently uses this hint).

Additionally, checks for changed rounding size and corners are added so UI elements are updated when those are changed.
2023-06-05 00:11:54 +02:00
bors[bot] 72108c42a7
Merge #6703 #6704
6703: Only highlight hovered edit boxes when they are the hot item r=def- a=Robyt3

Prevent highlighting when edit box hovered but behind a popup menu.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


6704: Extract `CMenus::UpdateColors` and `CUI::DebugRender` functions to improve readability of `CMenus::OnRender` r=def- a=Robyt3



## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-06-04 18:27:22 +00:00
Robert Müller 455d2e5ccb Handle escape to go to start menu after popup menus
Popup menus should be closed before escape is used to navigate back to the start menu.
2023-06-04 17:33:45 +02:00
Robert Müller 1c16d0e799 Extract CUI::DebugRender function 2023-06-04 17:27:42 +02:00
Robert Müller 322e06e4a5 Extract CMenus::UpdateColors function 2023-06-04 17:26:32 +02:00
Robert Müller efea2de9d5 Only highlight hovered edit boxes when they are the hot item
Prevent highlighting when edit box hovered but behind a popup menu.
2023-06-04 17:25:12 +02:00
Dennis Felsing 878eedeed7 Version 17.0.3 2023-06-03 23:47:34 +02:00
bors[bot] c227ed4bc5
Merge #6684 #6685 #6699
6684: Make server settings editor height adjustable by dragging r=heinrich5991 a=Robyt3

Same as for the envelope editor. Extract `RenderExtraEditorDragBar` function to reduce duplicate code.

Fix height being changed by repeated clicking on the draggable element by also resetting `s_Operation` when `Clicked` is `true`.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


6685: Support dragging demo player controls to move them, fix minor related issues r=heinrich5991 a=Robyt3

Allow dragging the demo player controls anywhere on the screen. The controls can't be moved outside of the screen. Round corners are automatically disabled when the controls are on the edge of the screen.

https://github.com/ddnet/ddnet/assets/23437060/72510c1f-4fd2-426b-a631-3a78db5f7b8b

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


6699: Add dragger prediction r=def- a=trml

..for servers with the new ddnetlaser. Tested this locally and on Fun server, and seems to work.

Also adjusted the criteria for when to send the original dragger id slightly, to improve prediction in some edge cases when going through solo/unsolo while being dragged.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
Co-authored-by: trml <trml@users.noreply.github.com>
2023-06-03 20:46:26 +00:00
Jupeyy 9be2a78356 Fix killmessages might drop text container indices, if a killmsg was invalid
initially caused by #3430, probably triggered more often since our team kill msgs
2023-06-03 22:02:09 +02:00
trml 49c0bf95bd Slightly broader condition for snapping dragger id 2023-06-03 20:39:11 +02:00
trml 8121abf877 Add dragger prediction 2023-06-03 20:39:06 +02:00
bors[bot] 2d3221492d
Merge #6695
6695: Improve snapping of draggers r=def- a=trml

These are some things i noticed could be improved while attempting to add prediction for draggers:

Sets dragger owner to be the dragged player (this also means alpha will be applied).

It also ensures that the dragger that is sent for the players own team always has the same netobject id, and additionally that an idle dragger is always sent if no one in the players owns team is dragged (before it used to be that an idle dragger wasn't sent if _any_ player was dragged, including other teams visible to the player). The first one helps with keeping track of the dragger between snapshots (and simplifies prediction), while the second one ensures that a player still sees a dragger after show_other_alpha is applied to other teams.

Also fixes snapped order of to/from pos.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: trml <trml@users.noreply.github.com>
2023-06-01 22:22:14 +00:00
trml 71d45b6926 Send dragger target (as owner), use original dragger id when sending dragger beam for a team 2023-06-01 23:29:51 +02:00
trml 348748f444 Fix snapping of dragger target pos 2023-06-01 23:29:46 +02:00
Robert Müller 81d7b9f890 Add "No server selected" message to server details
Otherwise the tab is completely empty when no server is selected.
2023-06-01 22:29:14 +02:00
bors[bot] ba852a4c61
Merge #6692
6692: Add script to check for unused config variables to CI, remove unused config variables r=def- a=Robyt3

Add `scripts/check_config_variables.py` which checks if config variables defined in `src/game/variables.h` and `src/engine/shared/config_variables.h` are unused.

Remove unnecessary usage of the preprocessor that was causing false positives for the check.

Remove unused config variables:

- `dbg_focus`
- `gfx_tune_overlay`
- `sv_external_port`
- `dbg_pref`
- `dbg_stress_network`
- `sv_score_folder`
- `sv_rank_cheats`

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-06-01 18:43:31 +00:00
Robert Müller 75227ed5ad Remove unused config variables:
- `dbg_focus`
- `gfx_tune_overlay`
- `sv_external_port`
- `dbg_pref`
- `dbg_stress_network`
- `sv_score_folder`
- `sv_rank_cheats`
2023-06-01 20:25:41 +02:00
Robert Müller 5963a7ae42 Remove unnecessary usage of preprocessor
Using the preprocessor here doesn't reduce any duplicate code and it adds false positives for the unused config variable check.
2023-06-01 20:25:41 +02:00
Dennis Felsing 4785ac3298 Version 17.0.2 2023-06-01 11:39:59 +02:00
trml ed89ba543a Send team 0 for switchers as well on solo server 2023-05-29 16:05:53 +02:00
trml a090ba8cb3 Don't predict other players in solo 2023-05-29 15:01:38 +02:00
Robert Müller 3130649721 Support dragging demo player controls to move them
Allow dragging the demo player controls anywhere on the screen. The controls can't be moved outside of the screen. Round corners are automatically disabled when the controls are on the edge of the screen.
2023-05-29 12:35:23 +02:00
Robert Müller 6aa7d3dc63 Delay menu (de)activation until end of render call
The escape key was previously always causing the menus to be toggled in addition to the normal key handling.

Now the menu is activated/deactivated by using the same UI hotkey system as in the rest of the menus. By checking for the escape hotkey last in the render call, other parts of the menu, especially popup menus, can use the hotkey first.

Fixes escape key in the demo player closing demo controls and slice popup at the same time. Now the popup is closed first.
2023-05-29 12:30:17 +02:00
Robert Müller bbe2430be9 Fix tooltips being active behind popups and outside clipping rects
Ensure that tooltips are only activated when the associated UI element is currently the hot item. This prevents tooltips from being activated for UI elements that are currently not enabled due to them being behind a popup or outside of a clipping rect.
2023-05-29 12:29:02 +02:00
Robert Müller 90ae59a666 Make server settings editor height adjustable by dragging
Same as for the envelope editor. Extract `RenderExtraEditorDragBar` function to reduce duplicate code.

Fix height being changed by repeated clicking on the draggable element by also resetting `s_Operation` when `Clicked` is `true`.
2023-05-29 12:26:04 +02:00
Robert Müller d9b5a8c3c4 Use X icon for demo close button, remove DoButton_DemoPlayer 2023-05-28 21:53:04 +02:00
Robert Müller 6feb46183e Improve demo slice popup
Show begin time, end time and length of demo cut in popup.

Replace demo slice error/confirm messages with generic popups.

Improve layout. Remove unnecessary empty space.
2023-05-28 15:03:52 +02:00
Robert Müller 1667861857 Use nullptr instead of 0 2023-05-28 14:59:46 +02:00
Robert Müller 6ff418322b Support rendering generic popup menus in demo player
Due to different code paths for the demo player, the `RenderPopupMenus` funtion needs to be called separately.
2023-05-28 14:59:46 +02:00
Robert Müller be8a601e9e Render demo popups above/after other demo controls
Prevent using other demo controls while a demo popup is open.
2023-05-28 14:59:45 +02:00
Robert Müller 20ce930765 Move variable declarations closer to usages 2023-05-28 14:59:45 +02:00
Robert Müller b01e8b7bc5 Extract CMenus::RenderDemoPlayerSliceSavePopup function 2023-05-28 14:59:45 +02:00
Robert Müller 1015176ae1 Fix inconsistent width/height calculation for generic popups
Sometimes the calculated popup width and height do not perfectly match the width and height when the text is rendered, so a small nudge value is added to prevent cases where this was noticeable.
2023-05-28 14:59:45 +02:00
Robert Müller 4ec4560679 Show error instead of replacing existing demo when renaming
Renaming a demo to the name of another demo would overwrite the target demo. Now an error message popup is shown instead to prevent this.

After a demo rename error popup is shown, return to the demo rename popup instead of closing the popup.
2023-05-28 14:02:08 +02:00
bors[bot] d433a2fd1d
Merge #6677
6677: Use icons for refresh and connect buttons, refactor `DoButtonMenu` r=def- a=Robyt3

Use less space for refresh and connect buttons to improve layout with 5:4 and 4:3 resolutions. Closes #5605. Closes #5878.

The "Refreshing..." text is replaced with combined refresh and ellipsis icons.

Alpha and saturation of the green color of the connect button are increased.

Move `CMenus::DoButtonMenu` to `CUI::DoButton_Menu`. Simplify usage by adding `SMenuButtonProperties` parameter object for all optional arguments. Remove unused `ColorHot` parameter.

Screenshots:
- Before:
![screenshot_2023-05-27_19-52-37](https://github.com/ddnet/ddnet/assets/23437060/3bf27f53-b034-4147-97ee-5c24a5b68457)
- After:
![screenshot_2023-05-27_19-51-07](https://github.com/ddnet/ddnet/assets/23437060/702a9c1c-be07-4cd6-94b5-b4b0fd9b4fa1)
- After (when refreshing):
![screenshot_2023-05-27_19-56-15](https://github.com/ddnet/ddnet/assets/23437060/0a456467-6550-4ce7-b756-56e3bbbc4f43)


## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-27 19:53:09 +00:00
Dennis Felsing 7cdc92859e Version 17.0.1 2023-05-27 21:27:35 +02:00
Robert Müller 08e0a87ff1 Use icons for refresh and connect buttons, refactor DoButtonMenu
Use less space for refresh and connect buttons to improve layout with 5:4 and 4:3 resolutions. Closes #5605. Closes #5878.

The "Refreshing..." text is replaced with combined refresh and ellipsis icons.

Alpha and saturation of the green color of the connect button are increased.

Move `CMenus::DoButtonMenu` to `CUI::DoButton_Menu`. Simplify usage by adding `SMenuButtonProperties` parameter object for all optional arguments. Remove unused `ColorHot` parameter.
2023-05-27 19:48:32 +02:00
Jupeyy fe20459138 Clear Victim Team render info on skin changes 2023-05-27 09:10:39 +02:00
bors[bot] 144bb1dd7f
Merge #6671
6671: Ensure line inputs are deactivated when they are not rendered r=def- a=Robyt3

Check if the active line input was not rendered and deactivate it in that case.

This can happen e.g. when an input in the ingame menu is active and the menu is closed or when switching between menu and editor with an active input.

This was causing the IME candidate list to be rendered ingame after closing the menu. Closes #6666.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-26 22:26:18 +00:00
Robert Müller 71c56f1e70 Ensure line inputs are deactivated when they are not rendered
Check if the active line input was not rendered and deactivate it in that case.

This can happen e.g. when an input in the ingame menu is active and the menu is closed or when switching between menu and editor with an active input.

This was causing the IME candidate list to be rendered ingame after closing the menu. Closes #6666.
2023-05-26 23:58:04 +02:00
bors[bot] 4070a9587a
Merge #6670
6670: Delete selection with backspace/delete regardless of word mode r=def- a=Robyt3

Also delete the lineinput selection when pressing backspace/delete and the key for skipping words (Ctrl/GUI key, Alt on macOS) is held. This is consistent with the behavior in other applications.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-26 21:46:52 +00:00
Robert Müller b0c4d3fcde Delete selection with backspace/delete regardless of word mode
Also delete the lineinput selection when pressing backspace/delete and the key for skipping words (Ctrl/GUI key, Alt on macOS) is held. This is consistent with the behavior in other applications.
2023-05-26 23:32:17 +02:00
Jupeyy 52d61244cd Remove inp_mouseold config
Because it causes trouble with newer SDL2 versions
`https://github.com/libsdl-org/SDL/issues/7159`
2023-05-26 22:44:32 +02:00
Dennis Felsing a5332f0b11 Version 17.0 2023-05-25 12:09:12 +02:00
Robert Müller 34b66d2107 Pass nullptr instead of unused UI rect 2023-05-24 21:16:13 +02:00
Robert Müller 60ac3b3d48 Remove settings checkbox for cl_threadsoundloading
The default value `1` should be fine for most users and this setting is not likely to be changed very often, so it doesn't need a checkbox in the settings menu.
2023-05-24 21:12:44 +02:00
Robert Müller b5637df2bf Enable threaded sound loading per default again
Change `cl_threadsoundloading` default to `1` again. The default was previously set to `0` in 1287cc3f20 because the setting may have caused crashes. Now that `mem_alloc` is replaced with `malloc` and therefore thread-safe we can enable this setting again per default.
2023-05-24 21:12:43 +02:00
Robert Müller 70b5e4b5bd Remove settings edit box for snd_rate
The default setting `48000` should be fine for the majority of the users so it's not necessary to be able to change this in the settings menu.
2023-05-24 21:12:43 +02:00
bors[bot] 03a5dde418
Merge #6639
6639: Fix- Replaced usage of m_ProofBorders and m_MenuProofBorders with enum EProofBorder r=Robyt3 a=tarunsamanta2k20

<!-- What is the motivation for the changes of this pull request? -->

Changes requested.
closes #6609 

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [x] Written a unit test (especially base/) or added coverage to integration test
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Tarun Samanta <tarunsamanta77@gmail.com>
Co-authored-by: Tarun Samanta <55488549+tarunsamanta2k20@users.noreply.github.com>
2023-05-24 18:30:44 +00:00
Robert Müller ff51edec2d Fix incorrect swapping with draggers
There is another member variable `CDragger::m_aTargetIdInTeam` that contains for every team the client ID of the team member currently being dragged by this dragger.

The client IDs in this array also need to be swapped accordingly or the dragger will not switch target correctly when swapping.

Closes #5865.
2023-05-24 17:47:09 +02:00
bors[bot] 422ff844b8
Merge #6656
6656: Fix crash with super (fixes #6654) r=Learath2 a=def-

CClientMask has size MAX_CLIENTS, so it can't be used for super team

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2023-05-24 12:04:25 +00:00
Dennis Felsing 3dd1d784d6 Fix crash with super (fixes #6654)
CClientMask has size MAX_CLIENTS, so it can't be used for super team
2023-05-24 13:34:38 +02:00
Tarun Samanta f982dd77c1 fixing linting issue 2023-05-24 01:27:57 +05:30
Tarun Samanta e8a33cfade fiing linting issue 2023-05-23 23:57:08 +05:30
Tarun Samanta 050bf4a9b8 Made sugested changes 2023-05-23 23:46:42 +05:30
Dennis Felsing bdc916faa9 Fix swapping with dragger beams (fixes #6597) 2023-05-23 00:42:04 +02:00
Robert Müller 23d8acd96c Replace country server filter fullscreen popup with smaller popup
Replace the large hard-coded popup to select the country for the server filter with a small overlay popup for better usability.
2023-05-22 20:32:15 +02:00
Robert Müller 83c19a1e96 Add highlight color when hovering country button of server filter 2023-05-22 20:32:15 +02:00
Robert Müller 4dcb80e462 Enable country button also when filter not enabled
Selecting a flag will also enable the filter in this case.
2023-05-22 20:32:14 +02:00
Robert Müller f16f77ce26 Slightly decrease size of country flag in server filter 2023-05-22 20:32:14 +02:00
Robert Müller 9be72db36a Remove unnecessary margin on left side of server filter
To improve layout. The "Filter connecting players" checkbox can now use the original font size without being resized.
2023-05-22 20:31:02 +02:00
Robert Müller 0d0f9ed232 Remove dead code 2023-05-22 20:31:02 +02:00
Robert Müller 59fafdbf4e Only activate server browser list box when no popup is open
To support popup menus over the server browser.
2023-05-22 20:30:06 +02:00
Tarun Samanta fcaab778ca modified some files as asked 2023-05-22 23:50:45 +05:30
Robert Müller e175c0a79f Remove duplicate enter hotkey used for connecting to server
The list box already takes care of the enter hotkey for connecting. Furthermore, the list box can be inactive, whereas the now removed hotkey was always active.

Minor refactoring of `DoButtonMenu` usage.
2023-05-22 20:09:33 +02:00
Robert Müller 808d604579 Propagate list box active state to underlying scroll region
Fix inactive list box still consuming mouse scroll events.
2023-05-22 20:09:32 +02:00
bors[bot] b2eacf7f09
Merge #6648
6648: Fix filling switch layer not setting switch number 0, clear unused switch/tele properties when filling selection r=def- a=Robyt3

Closes #5464.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-22 17:25:35 +00:00
Robert Müller 6ca74ec39e Clear unused switch/tele properties when filling selection
Set switch number/delay/flags to 0 when unused for a specific tile.

Set tele number to 255 when unused for a specific tile.
2023-05-22 17:46:50 +02:00
Robert Müller d5e4597012 Fix filling switch layer not setting switch number 0
Closes #5464.
2023-05-22 17:46:50 +02:00
Robert Müller a068034e61 Extract duplicate expressions into variables 2023-05-22 17:46:50 +02:00
Edgar a4abc1fdd9
factor out scorekind backwards compat gametype check 2023-05-22 17:22:52 +02:00
Edgar 1d30462e50
clean time score handling, with positive time values 2023-05-22 16:36:46 +02:00
Tarun Samanta ef78e36c6f replaced second enum 2023-05-22 18:16:25 +05:30
Edgar 8a3d8fc53f
fix time score info on server detail 2023-05-22 13:53:23 +02:00
Tarun Samanta 79d8928a03 made requested changes 2023-05-22 01:51:13 +05:30
Robert Müller 1b6be5e10b Use different color for offline clanmates in friends list
Closes #6643.
2023-05-21 22:06:56 +02:00
Tarun Samanta e74c60d9a5 Modified some files 2023-05-22 00:56:23 +05:30
Tarun Samanta f23f74ee9e fixing some error 2023-05-21 22:42:53 +05:30
Tarun Samanta 61ef6210d1 Modifications in three files 2023-05-21 21:30:41 +05:30
Tarun Samanta 523a3c4450 fix- Replaced usage of m_ProofBorders and m_MenuProofBorders with enum EProofBorder 2023-05-21 14:47:27 +05:30
Robert Müller 68d2d466d5 Fix use of invalid text container index for finish message HUD 2023-05-20 19:20:48 +02:00
bors[bot] 4ab55bd722
Merge #6626 #6629
6626: Remove popup for unofficial servers r=Robyt3 a=def-

Via https://github.com/ddnet/ddnet/pull/6618/files#r1199072246

Thoughts?

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


6629: Remove unused `CMenus::DoToolTip` declaration r=def- a=Robyt3



## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-19 18:55:32 +00:00
Dennis Felsing 3593cce9b4 Revert "Add popup to confirm connecting to friend on non-official server"
This reverts commit 2e46460302.
2023-05-19 20:31:59 +02:00
Robert Müller 3d9d18c511 Remove unused CMenus::DoToolTip declaration 2023-05-19 19:40:46 +02:00
Robert Müller 56d1c8e560 Slightly increase font size of friend name 2023-05-19 19:22:11 +02:00
Dennis Felsing cca040274f Remove popup for unofficial servers
Via https://github.com/ddnet/ddnet/pull/6618/files#r1199072246

Thoughts?
2023-05-19 17:09:01 +02:00
bors[bot] d4582fb08e
Merge #6618
6618: Render tees for online friends in friends list, change friend info text to `Map | Mode | Country/Ping`, show official server icon, show confirmation popup r=edg-l a=Robyt3

Closes #6614.

![friends](https://github.com/ddnet/ddnet/assets/23437060/946cd095-a1f3-420c-b158-2e66687e7806)

Show race disconnect confirmation when joining friend. Closes #6622.

Add popup to confirm connecting to friend on non-official server:

![popup](https://github.com/ddnet/ddnet/assets/23437060/cb702277-93a5-4d90-9369-0f3dbff7cca3)


## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-19 14:03:37 +00:00
Robert Müller 2e46460302 Add popup to confirm connecting to friend on non-official server 2023-05-19 15:51:05 +02:00
Robert Müller 1bea7a2cd5 Show race disconnect confirmation when joining friend
Closes #6622.
2023-05-19 15:16:32 +02:00
Robert Müller fc3583a18e Show official server icon in friends list
Show the official server icon for online friends who are currently on official servers.
2023-05-19 15:15:44 +02:00
Robert Müller 637f7fd736 Reduce duplicate UI spacing code 2023-05-19 15:14:46 +02:00
bors[bot] dcb67cb17a
Merge #6617
6617: Add /unsolo and /undeep practice commands r=def- a=hus3h

Related: https://github.com/ddnet/ddnet/issues/6318#issuecomment-1498626132 and #2391

Unsolo is often needed especially in maps with death tiles and solo part spawns, undeep can also be useful for some parts.

Some notes:

- didn't use `CFGFLAG_SERVER` for the commands as it resulted in a conflict with the registered `unsolo` and `undeep` super team console commands, not entirely sure if that's okay
- `/help unsolo` and `/help undeep` will print the help text of the super team commands, not the new chat commands. The texts are currently the same, but it's still a sign of possible conflicts
- prevented `/unsolo` on solo servers by checking for `SV_TEAM_FORBIDDEN` and `SV_TEAM_FORCED_SOLO`, let me know if that's not enough (Tutorial map?)
- no server message is sent on `/unsolo` (as opposed to going through unsolo tiles), didn't seem like it's needed here even if it feels different at first

 If the conflicts are problematic enough, the easiest fix might be using new unique commands instead of `unsolo` and `undeep`, I couldn't think of something that would fit as well though.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)

Co-authored-by: hus3h <39054982+hus3h@users.noreply.github.com>
2023-05-19 12:25:53 +00:00
Robert Müller b33ce0f37d Change friend info text to Map | Mode | Country/Ping 2023-05-18 23:06:29 +02:00
Robert Müller a2cbc7fb24 Render tees for online friends in friends list
Closes #6614.
2023-05-18 22:03:43 +02:00
bors[bot] 7790937fa8
Merge #6616
6616: fix timescore r=Robyt3 a=edg-l

Fixes the time displayed, this time i tested it quite thoroughly, i could reproduce the wrong ordering in scoreboard and the time not updating before, and fixed it now.

The previous way also had a issue with times that ended up with a value of -1, which is fixed now too

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Edgar Luque <git@edgarluque.com>
2023-05-18 19:36:06 +00:00
hus3h 939f2f7d50 Add /unsolo and /undeep practice commands 2023-05-18 22:08:58 +03:00
Edgar 654ee03b67
fix timescore 2023-05-18 20:49:22 +02:00
Robert Müller 15f839960a Port friends list UI from 0.7
Separate friends list into three groups, which can be expanded and collapsed: online players, online clanmates and offline friends.

Friends with the same name/clan are no longer grouped together. Instead, each individual player that is online and has name/clan matching a friend is shown in either the online players or online clanmates group. Friends for which no matching players are found are shown in the offline group.

Friends in the friend list can no longer be selected. Instead, left-clicking a friend selects the server that the friend is on. Double-clicking a friend joins the server that they are playing on.

Render small X button in top-right corner of every friend list entry to remove the respective friend instead of using one button that removes the selected friend.

Change "Add Friend" button to "Add Clan" when only clan is entered.

Remove excess empty space from layout.

Closes #6326.
2023-05-18 16:46:26 +02:00
bors[bot] 373595dec8
Merge #6608
6608: Support rendering tooltips with multiple lines of text, support overlapping tooltip activation rects, add alpha fade-in for tooltips  r=edg-l a=Robyt3



## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-18 11:24:25 +00:00
Robert Müller 47fca7683d Add alpha fade-in for tooltips
After 0.75 seconds of hovering the tooltip rect without rendering the tooltip, start fading in the tooltip for the remaining 0.25 seconds.
2023-05-18 13:22:52 +02:00
bors[bot] ac820ce62d
Merge #6607
6607: Minor refactoring of `CMenus::RenderLoading` r=Learath2 a=Robyt3



## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-18 10:52:23 +00:00
Robert Müller 13ed0e386a Use const when possible 2023-05-18 12:21:34 +02:00
Robert Müller fe359e2909 Combine Margin function calls
Both calls put a margin around the same rect but the intermediate result is never used, so both margins can be combined.

The variable `Screen` is also not necessary.
2023-05-18 12:20:53 +02:00
Robert Müller f60dd0d3c2 Fix name of static variable s_LastLoadRender 2023-05-18 12:19:10 +02:00
Robert Müller af67130dbd Use nullptr for unused UI rect splitting parameters 2023-05-18 12:18:22 +02:00
Robert Müller 05f2b19391 Remove unused SLabelProperties Props variable 2023-05-18 12:17:15 +02:00
Robert Müller 31304c4573 Support overlapping tooltip activation rects
When the activation rects for two tooltips overlap, this always causes the first tooltip to be rendered.

This is changed so the last active tooltip is rendered instead, to simplify the usage of the tooltip function.
2023-05-18 12:12:44 +02:00
Robert Müller ed09bba45a Support rendering tooltips with multiple lines of text
Render tooltip text correctly with multiple lines when the maximum tooltip width is limited.

Add missing padding when rendering multi-line tooltip.

Update doxygen documentation.
2023-05-18 12:12:26 +02:00
VoxelDoesCode 2222612412 Only run KillTeam() when team has more than 1 tee
Clang format #6606
2023-05-17 16:12:10 -04:00
bors[bot] 20032b5a24
Merge #6546
6546: move some editor buttons into menus r=Robyt3 a=Marmare314

The entities and unused buttons are now in a new "Settings" menu.
![menu_settings](https://user-images.githubusercontent.com/49279081/235301689-a1375024-9233-432b-9ab3-4545f982711f.png)

The border and goto buttons got moved to the "Tools" menu.
![tools_menu](https://user-images.githubusercontent.com/49279081/235301690-6883e6a7-0afe-4b2f-826c-3fb48694f7f4.png)


## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: marmare314 <49279081+Marmare314@users.noreply.github.com>
2023-05-17 15:59:42 +00:00
marmare314 76eac08783 fix padding of buttons in settings 2023-05-17 17:25:21 +02:00
marmare314 37791ada99 enable brush coloring -> brush coloring 2023-05-16 22:24:26 +02:00
Edgar 8c298413bd try to fix broken score 2023-05-16 16:42:08 +02:00
Robert Müller dd7cf38be5 Fix uninitialized field causing assertion error with MSVC
The modified time was uninitialized for the editor file browser entry corresponding to the downloadedmaps-link. The time is never rendered for links, but the uninitialized time value was still passed to `str_timestamp_ex`, which results in an assertion error due to an incorrect time value being used when compiling with MSVC.

This is fixed by properly initializing the field and also by only calling `str_timestamp_ex` when the time value will be rendered.

Closes #6579.
2023-05-15 22:07:37 +02:00
bors[bot] a38dea4454
Merge #6590
6590: Make text containers bit safer r=Robyt3 a=Jupeyy

From reading the code I couldn't understand how https://github.com/ddnet/ddnet/issues/5143#issuecomment-1546735484 could happen

either (checked = not the case):
 - [x] teini used an outdated client
 - [ ] i am blind
 - [ ] it was a name/clan -plate, scoreboard entry
 - [ ] it leaked somewhere in text.cpp or similar impl
 - [ ] it happened because of an outside write.

We don't really come further with this, so we should probably at least try it out?
`@Robyt3` your opinion? We can still always remove it again

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2023-05-14 19:16:16 +00:00
bors[bot] cca6d867cb
Merge #6588 #6589
6588: Add default argument to `CDataFileReader/IMap::GetItem` r=def- a=Robyt3

Add default value `nullptr` for `int *pType` and `int *pID` output parameters of `GetItem` functions.

Use `nullptr` instead of `0`.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


6589: Fix heap-use-after-free when quitting/restarting r=def- a=Robyt3

Items and particles were also rendered in the client states quitting and restarting, which was causing accesses to the already freed map data.

Closes #6387 until further notice.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-14 18:58:08 +00:00
Jupeyy 370d37b8fd Add shared ptr to track usage 2023-05-14 20:21:59 +02:00
Robert Müller f3e8513477 Fix heap-use-after-free when quitting/restarting
Items and particles were also rendered in the client states quitting and restarting, which was causing accesses to the already freed map data.
2023-05-14 18:12:47 +02:00
Robert Müller d08626cf69 Add default argument to CDataFileReader/IMap::GetItem
Add default value `nullptr` for `int *pType` and `int *pID` output parameters of `GetItem` functions.

Use `nullptr` instead of `0`.
2023-05-14 16:39:46 +02:00
bors[bot] 03d17a98ed
Merge #6585
6585: Add client_score_kind field to serverinfo (followup) r=Robyt3 a=edg-l

followup on #5960 (fixes conflicts)

It specifies whether the scores are to be interpreted as times (string value starting with "time") or as points (string value starting with "points").

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Co-authored-by: Edgar Luque <git@edgarluque.com>
2023-05-14 12:17:55 +00:00
bors[bot] ada7c4d597
Merge #6497
6497: Fix client crash/hang when launching without data directory r=edg-l a=Robyt3

Closes #4638.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [X] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-14 09:43:06 +00:00
Edgar 1ca7870bf2
fix conflicts 2023-05-14 11:22:06 +02:00
bors[bot] e9d08a15fd
Merge #6560
6560: Replace EntityEx with new netobjs r=edg-l a=trml

This is a proposal for replacing EntityEx with new netobjects, like suggested in #5860.
- Adds a new DDNetPickup that includes switch number
- a new DDNetProjectile that replaces the old one (which is renamed to DDRaceProjectile)
  - includes switch number, tunezone and velocity/speed (plus a flag that can be used to send velocitiy of player projectiles with full precision)
- switch number and subtype is added to DDNetLaser (to distinguish e.g. draggers with different strength)

The pr removes EntityEx from the server, but keeps compatibility in the client.

<!-- What is the motivation for the changes of this pull request? -->

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## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: trml <trml@users.noreply.github.com>
2023-05-14 08:43:02 +00:00
Edgar 1e319fa279
fix opacity for jumps 2023-05-11 23:04:05 +02:00
Edgar 0db2f6243f
fix nameplate related indicators opacity 2023-05-11 22:23:48 +02:00
Robert Müller d9307ca756 Use FileExists/fs_is_file instead of opening file
This is more concise and works more reliable e.g. on Windows.

See: https://devblogs.microsoft.com/oldnewthing/20071023-00/?p=24713
2023-05-10 21:04:02 +02:00
bors[bot] 7fff049471
Merge #6575
6575: Replace usages of `atan2f` and `atan2` with `std::atan2` r=def- a=Robyt3

Another leftover from #6372.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-09 22:26:22 +00:00
Robert Müller 58184c2d67 Replace usages of atan2f and atan2 with std::atan2
Another leftover from #6372.
2023-05-09 22:38:44 +02:00
Jupeyy 0b1960c532 Fix Y Alignment by respecting cursor height independent of character height 2023-05-08 17:49:05 +02:00
Robert Müller 98a8507184 Fix division by zero when using random theme with no themes 2023-05-08 14:04:22 +02:00
Robert Müller 5db9f029e4 Fix client hanging when default language cannot be determined
The loop was not terminating correctly, so the client hangs when the language index file is missing.
2023-05-08 14:04:22 +02:00
bors[bot] 1112c9e6b7
Merge #6566
6566: Allow using rescue (/r) on health pickup r=heinrich5991 a=Robyt3

Check if character is in range of health pickup and don't set rescue position if that's the case, so rescue can be used to get out of the health pickup's freeze effect.

The existing `m_Core.m_IsInFreeze` is not set so this should not have any side-effects.

Closes #3330.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-08 11:31:39 +00:00
Robert Müller b590eff24e Add missing HUD text container deletion
See #5143.
2023-05-07 15:37:08 +02:00
Robert Müller a4dc138028 Allow using rescue (/r) on health pickup
Check if character is in range of health pickup and don't set rescue position if that's the case, so rescue can be used to get out of the health pickup's freeze effect.

The existing `m_Core.m_IsInFreeze` is not set so this should not have any side-effects.

Closes #3330.
2023-05-07 11:02:50 +02:00
Robert Müller 72c2ed062b Remove magic number 20.0f from pickup handling 2023-05-07 11:02:50 +02:00
Robert Müller 73091cdd83 Add CPickup::Type and CPickup::Subtype getters 2023-05-07 11:02:50 +02:00
Robert Müller 2596dac47a Remove dead code 2023-05-07 11:02:50 +02:00
Robert Müller ce4228e08a Simplify by calculating broadcast render offset in OnRender
And ensure that the render offset is recalculated after the window is resized.
2023-05-06 15:57:44 +02:00
Robert Müller bd20423de2 Wrap long broadcast text instead of stopping
Instead of stopping when a broadcast line exceeds the screen width, wrap the text to the next line. Otherwise one long line in a broadcast can end the rendering so following lines are skipped.
2023-05-06 15:56:34 +02:00
Robert Müller 5c78093da4 Fade out broadcast in last second, use text container
Fade the broadcast alpha to zero in the last second that the broadcast is shown.

Use text container to support the fade out and to make broadcast rendering more efficient.
2023-05-06 15:55:42 +02:00
Robert Müller 74c1f38ca0 Use str_next_token to reduce duplicate code
Instead of manually splitting a string at newline characters.
2023-05-06 15:54:33 +02:00
Robert Müller 00ed9d0ecd Fix horizontal centering of broadcast
The screen also needs to be mapped when calculating the width of the broadcast text, otherwise the width is not correct and so the text is not correctly centered horizontally.

The wrong text width was also being calculated when the text has multiple lines. Now `TextWidth` is used so the width is also correct for multi-line text.
2023-05-06 15:54:33 +02:00
Robert Müller 8617411bfa Render broadcast only when online or in demo playback 2023-05-06 15:54:32 +02:00
Robert Müller c2d0835743 Extract CBroadcast::RenderServerBroadcast function 2023-05-06 15:54:32 +02:00
Robert Müller 7afa11e92c Extract CBroadcast::OnBroadcastMessage function 2023-05-06 15:54:28 +02:00
Robert Müller 6d2e2788e2 Use DefaultTextColor and DefaultTextOutlineColor 2023-05-06 15:22:58 +02:00
Robert Müller 4b2ec2c202 Remove dead code 2023-05-06 15:22:58 +02:00
bors[bot] e16e271f17
Merge #6562
6562: Fix server password input not being activated automatically, always move cursor to end when selecting all text r=Jupeyy a=Robyt3


## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-05 15:10:59 +00:00
Robert Müller b4a7038fad Fix server password input not being activated automatically 2023-05-05 16:20:55 +02:00
Robert Müller 1be1c9780c Always move cursor to end when selecting all text 2023-05-05 16:20:54 +02:00
Robert Müller a443d99ccf Remove unused CMenus::setPopup function 2023-05-05 16:08:43 +02:00
Robert Müller 0c32eacbab Make text container index type-safe
Use `STextContainerIndex` wrapper instead of `int` for text container index for type-safety.

Add missing checks to ensure valid text container index before rendering FPS and finish time text containers.
2023-05-05 15:58:17 +02:00
trml e10f528215 Add net netobjs for projectile and pickup, extend ddnetlaser, remove EntityEx server-side 2023-05-04 23:43:05 +02:00
marmare314 7a0d566ddb combine proof mode buttons 2023-05-01 23:07:58 +02:00
marmare314 02429288f1 move coloring and info to settings 2023-05-01 22:44:03 +02:00
marmare314 9dddc0d8de show current entity type 2023-05-01 18:02:53 +02:00
Jupeyy 54e013fa1a Fix alpha fading in hud 2023-05-01 12:33:47 +02:00
marmare314 ab20e897a8 add spacing and group unused selector code 2023-04-29 15:07:25 +02:00
marmare314 ae63ea5f9e move unused, entities, goto, border to menu 2023-04-29 14:05:01 +02:00
bors[bot] ab5531f5cb
Merge #6543
6543: adjust corners of Button_Env r=def- a=Marmare314

Before:
![buttons-old](https://user-images.githubusercontent.com/49279081/235272933-a40e8255-67b0-4d11-8e54-bf62f4bc1a76.png)

After:
![buttons-adjusted](https://user-images.githubusercontent.com/49279081/235272940-854fe87e-3916-4e6d-aee4-9a2e1a07667f.png)


## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: marmare314 <49279081+Marmare314@users.noreply.github.com>
2023-04-29 10:51:30 +00:00
marmare314 68bbb613c5 adjust corners of Button_Env 2023-04-29 12:10:15 +02:00
Robert Müller 996353a8e4 Use IsEntitiesLayer to reduce duplicate code 2023-04-29 11:43:33 +02:00
bors[bot] dc804f88ac
Merge #6544
6544: make envelope editor resizeable by dragging r=def- a=Marmare314


![resizeable-editor](https://user-images.githubusercontent.com/49279081/235273201-5ee620c3-3784-49d1-ac0c-3bc3d5aca440.gif)


## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: marmare314 <49279081+Marmare314@users.noreply.github.com>
2023-04-29 09:05:05 +00:00
bors[bot] 4b27611201
Merge #6542
6542: potential fix for #6529 r=def- a=Marmare314


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: marmare314 <49279081+Marmare314@users.noreply.github.com>
2023-04-29 08:45:55 +00:00
marmare314 c9bc524878 make envelope editor resizeable by dragging 2023-04-29 02:26:10 +02:00
marmare314 61ff658cc7 potential fix for #6529 2023-04-29 01:20:51 +02:00
Robert Müller 11cb72be32 Fix Ctrl+F not activating search box in browser and tee settings
Closes #6537.
2023-04-28 17:17:30 +02:00
Robert Müller abbe2ce1de Use Height variable to reduce duplicate code 2023-04-27 20:47:56 +02:00
Robert Müller 5cb9902745 Fix variable name m_VictimTextWidth 2023-04-27 20:46:58 +02:00
Robert Müller be68c5ad7a Fix client crash on team kill message with invalid team
The client crashes when a team kill message specifies a team for which no client can be found. This can easily happen when the server sends an unknown team on purpose. It may also happen sporadically during normal gameplay, assuming a team is dissolved or the last team member leaves at the same time as the kill message is received.

The crash is fixed by not rendering any tee for these kill messages. The kill message text is always set depending on the team number in the team kill message, regardless of whether the team exists.

Closes #6533.
2023-04-27 20:45:30 +02:00
trml d603214133 Don't send faketunes to new client versions, and simplify code 2023-04-26 22:35:23 +02:00
Robert Müller 97052e4752 Ignore switch tiles that don't use number for free slot finder 2023-04-26 19:04:57 +02:00
Robert Müller c4eca1a0ba Always set number 0 for switch tiles that don't use the number
And use the new `IsSwitchTile(Flags|Number|Delay)Used` functions accordingly.
2023-04-26 19:04:56 +02:00
Robert Müller 6d23f3e5bd Always set number 255 for tele tiles that don't use the number
Because code previously cast this number to `bool`, we can't use `0` to denote tele tiles where the number is unused.
2023-04-26 19:04:56 +02:00
Robert Müller 2e5f37c61b Don't render switch number and delay for tiles where they are unused 2023-04-26 19:04:56 +02:00
Robert Müller 60c0da7c4d Use IsValid***Tile functions
Use the utility function to check if tele/speedup/switch/tune tile indices are valid.

Using `IsValidSwitchTile` fixes that the switch number and delay were not updated when selecting freeze, deep freeze, deep unfreeze, live freeze and live unfreeze tiles, as those tiles were missing in the existing condition.
2023-04-26 19:04:56 +02:00
Robert Müller 1d9cbba326 Add IsSwitchTile(Flags|Number|Delay)Used functions
To check whether the flags, number or delay of a switch tile is used or not.
2023-04-26 19:04:56 +02:00
Robert Müller 9c841f1e43 Add IsTeleTileNumberUsed function
To check whether the number of a tele tile is used or not.
2023-04-26 19:04:55 +02:00
Robert Müller 245703798b Use bool for IsCheckTeleport and IsCheckEvilTeleport
The tele tile number is not used for `TILE_TELECHECKIN` and `TILE_TELECHECKINEVIL` and the results of these functions were always implicitly converted to `bool` while assuming that the tele number was not `0` for these tiles.
2023-04-26 19:04:54 +02:00
Robert Müller c23c5d900e Remove dead code 2023-04-26 19:04:54 +02:00
Robert Müller ebb2e4253d Port line input and IME support from 0.7
Port the line input (UI edit boxes, chat, console) and Input Method Editor (IME) support from upstream. Closes #4397.

General
------------------------------

Fix issues with the text input. Closes #4346. Closes #4524.

Word skipping (when holding Ctrl) is overhauled to be consistent with the Windows / Firefox experience that I took as reference.

Improve usability by not blinking (i.e. always rendering) the caret shortly after is has been moved.

UI text input
------------------------------

Fix inconsistent mouse-based left and right scrolling (closes #4347).

Support smooth left and right scrolling.

Chat
------------------------------

Support keyboard-based text selection of the chat input.

Mouse-based selection could be support in the future when we decide to add something like an ingame UI cursor.

Support smooth up and down scrolling of the chat input, removing the old hack that offsets the input string to simulate scrolling.

Console
------------------------------

Also support mouse-based text selection of the command input.

Only text from either the command input or the console log can be selected at the same time. This ensures that Ctrl+C will always copy the text that is currently visually selected in the console.

Check for Ctrl+C input event in event handler instead of in render function, to hopefully fix the issue that copying does not work sometimes (closes #5974 until further notice).

When Ctrl+C is used to copy text from the console log, the selection is cleared. This should make it more clear when text was copied from the log.

Fix an issue that was preventing the console log selection from being cleared, when all log lines are selected.

Remove Ctrl+A/E hotkeys that move cursor to beginning/end respectively. Ctrl+A now selectes all text like for all other inputs. Home and End keys can still be used to go the beginning and end.

Remove Ctrl+U/K hotkeys that clear everything before/after the cursor respectively. Hold shift and use Home/End to select everything instead.

IME support
------------------------------

Render list of IME candidates in the client on Windows, so the candidate list can also be viewed in fullscreen mode. There is no API available to retrieve a candidate list on the other operating systems.

Improve composition rendering by underlining the composition text instead of putting it in square brackets.

Track active input globally to properly activate and deactivate IME through the SDL functions.

Closes #1030. Closes #1008.

Password rendering
------------------------------

Fix rendering of passwords containing unicode. Instead of rendering one star character for each UTF-8 `char`, render on star for every unicode codepoint.

Show the composition text also for passwords. Without seeing the composition text it's hard to type a password containing those characters. The candidate window exposes the composition anyway. If you don't want to expose your password this way, e.g. while streaming, you could:

1. Use a latin password and switch off the IME for the password input with the IME hotkey.
2. Blank your screen with an external program while you are streaming and entering passwords.
3. Use binds to authenticate in rcon or to set the server browser password.

Refactoring
------------------------------

Move all text input logic and general rendering to `CLineInput`.

A `CLineInput` is associated with a particular `char` buffer given as a pointer either in the constructor or with `SetBuffer`. The maximum byte size of the buffer must also be specified. The maximum length in unicode codepoints can also be specified separately (e.g. on upstream, name are limited by the number of unicode codepoints instead).

Add `CLineInputBuffered`, which is a `CLineInput` that own a `char` buffer of a fixed size, which is specified as a template argument. As `CLineInput` does not own a buffer anymore, this reduces duplicate code for line inputs that need their own buffer.

Add `CLineInputNumber` which has additional convenience functions to consider the text as an `int` or `float`, to reduce duplicate code in those cases. In the future we could also add an input filter function so that only numbers can be entered in the number input.

Add `CLineInput::SetClipboardLineCallback` to handle the case that multiple lines of text are pasted into a lineinput. This reduces duplicate code, as this behavior was previously implemented separately for chat and console. The behavior is also fixed to be consistent with the console on Windows, so the first line being pasted edits the current input text and then sends it instead of being sent on its own without the existing input text.

Add `CalcFontSizeAndBoundingBox` to UI to reduce duplicate code. Expose `CalcAlignedCursorPos` as static member function to reuse it for line input.

Dispatch input events to UI inputs through the event handler instead of storing them in a duplicate buffer.

Use `size_t` for line input cursor position, length etc. and for `str_utf8_stats`.

Add `IButtonColorFunction` to UI to describe a functions that defines colors for the Default, Active and Hovered states of UI elements. Add some default button color functions. Use button color function to reduce duplicate code in scrollbar rendering.

Use `vec2` instead of two `floats` to represent the mouse positions in the text renderer.

Remove `CaretPosition` again, as it does not calculate the correct Y position near line breaks due to the wrapping being different when not rendering the entire string. Instead, calculate the exact caret position when rending a text container and store the caret position in the text cursor for later use.

IME usage guide (Windows)
------------------------------

1. Install the respective language and the Microsoft-IME keyboard (e.g. for Chinese, Japanese or Korean).
2. Launch the game (or a text editor to first try out the IME). Note that Windows may track the input language separately for every application. You can change this in the Windows input settings so the input language is changed globally.
2. Switch the input language using the hotkey Windows+Space or another hotkey that you configured in the Windows input settings (Alt+Shift is the default, but you should consider disabling it, to avoid accidentally changing the input language while playing).
3. Switch from Latin/English input mode to the respective asian input mode.
   - Chinese: Use Ctrl+Space to switch between English and Chinese input mode. You can change this hotkey in the IME's settings.
   - Japanese: Use Ctrl+Space to switch between Alphanumeric and Hiragana/Katakana input mode. You can change this hotkey in the IME's settings.
   - Korean: Use Right Alt to switch between English and Hangul input mode. You cannot change this hotkey as of yet.
   - Note that the input mode is also tracked per application, but there is no setting to change this behavior as far as I know, so you'll need to switch for every application separately.
4. Start typing. The underlined text is the current composition text. While a composition is active, you can only edit the composition text. Confirm the composition with Space or by selecting a candidate from the candidate list with the arrow keys. Cancel the composition with Escape or by using Backspace to delete the composition text. Note that not all languages offer a candidate list.

SDL version-specific issues
------------------------------

- 2.26.5, 2.24.2, 2.0.22: IME candidates work. But there are minor bugs when moving the composition cursor.
- 2.0.18, 2.0.20: IME candidates work.
- 2.0.16 (our current version): IME candidates cannot be determined with Windows API. Windows tries to draw the composition window like before, so this does not work in fullscreen mode.
- 2.0.8 (upstream 0.7): IME candidates work. But this SDL version is too old for us.
2023-04-23 15:00:29 +02:00
bors[bot] 15620354b9
Merge #6521
6521: Minor refactoring of engine input r=Chairn a=Robyt3



## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [X] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-04-22 18:43:30 +00:00
Robert Müller 001d11d9ed Refactor CEditorMap::CMapInfo
Reduce duplicate code. Make code more similar to upstream.
2023-04-22 16:46:10 +02:00
Robert Müller 09462cff67 Use KEY_FIRST and KEY_UNKNOWN instead of 0 2023-04-21 18:47:44 +02:00
Robert Müller ecc49a699f Use size_t for number of input events 2023-04-21 18:44:49 +02:00
Robert Müller 2b7f054590 Use const reference to pass CEvent objects
The size of the `CEvent` class is 140 bytes, so it's more efficient to pass objects by reference.
2023-04-21 18:44:48 +02:00
bors[bot] cdd19beee4
Merge #6437
6437: Make team kills condensed in killfeed r=heinrich5991 a=VoxelDoesCode

For those who still have the killfeed on, I wanted to modernize it, by having team kills become one line instead of a bunch!

![image](https://user-images.githubusercontent.com/95713843/226060109-ed74c2f6-1289-4247-81dc-1725428ddf59.png)
## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: VoxelDoesCode <dante_n_cedroni@hotmail.com>
2023-04-21 10:37:40 +00:00
VoxelDoesCode 049d89ca41 Simplify NetMsg even more, with help from Fokko
Quick changes

Add m_First

one more thing

fokko pointed this out at 3 am

Final push
2023-04-18 07:51:44 -04:00
bors[bot] 391c127cb3
Merge #6515
6515: Add OnNewSnapshot to component hooks r=heinrich5991 a=ChillerDragon

Waste some clock cycles on zero lines code removed :D
Downstream client maintainers will love it tho 

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2023-04-18 11:33:14 +00:00
Robert Müller a2c9b752e0 Remove unused CListBox::FilterMatches 2023-04-15 13:07:40 +02:00
ChillerDragon 7c2c5aeee7 Add OnNewSnapshot to component hooks 2023-04-15 12:47:33 +02:00
Robert Müller c7cea0a37f Fix incorrect chat background rect width calculation
The calculation of `m_LongestLineWidth` was adjusted in bf1e757581 so it's really the width of the line and not the X position of the end of the line. This caused the background rects of chat messages to be rendered incorrectly.
2023-04-15 12:17:49 +02:00
bors[bot] b1f2862cff
Merge #6511
6511: Refactor vertical alignment of UI labels, add more text render convenience functions r=def- a=Robyt3

Should change layout only very little.

### Notes if you are porting this downstream

`SLabelProperties::m_AlignVertically` is removed. The usage was previously confusing and inconvenient, as the `SLabelProperties` parameter object was necessary to change the vertical alignment. If `m_AlignVertically == 1` (which is the default value) then the text is vertically centered and this works correctly also for multi-line text, assuming that the correct rect height is specified and the previous fixes have been applied (#6507). If `m_AlignVertically == 0` then the text is somehow more correctly aligned for some UI elements that span only one line in cases where the previous option doesn't work correctly. Other `m_AlignVertically` values besides `0` and `1` are not used.

With this PR most text is centered vertically by setting `TEXTALIGN_MIDDLE`. The UI code always uses shorthand constants for combinations of horizontal and vertical alignment, e.g. `TEXTALIGN_MC` for `TEXTALIGN_MIDDLE | TEXTALIGN_CENTER`. To port your own code, I'd recommend replacing all of your usages of `TEXTALIGN_LEFT`, `TEXTALIGN_CENTER` and `TEXTALIGN_RIGHT` with `TEXTALIGN_ML`, `TEXTALIGN_MC` and `TEXTALIGN_MR` respectively. Remove all usages of `m_AlignVertically` and also the `SLabelProperties` variables for which only `m_AlignVertically` was changed. This means all text will be vertically centered and have the same horizontal alignment as before. For some labels the vertical centering does not work correctly though, so you'll have to visually check if any of the texts are misaligned and then manually adjust the alignment or the UI rect position and/or size.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-04-10 17:29:23 +00:00
bors[bot] 4d697c7be3
Merge #6509
6509: Fix client crash when spectating on server with missing game info r=def- a=Robyt3



## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-04-10 17:08:19 +00:00
Robert Müller 301567507f Fix client crash when spectating on server with missing game info 2023-04-10 17:27:21 +02:00
Robert Müller 8f5708a882 Use TextBoundingBox for tooltip rendering
Calculate correct height for tooltip and apply consistent padding.

Ensure tooltip width and height do not exceed size of screen.
2023-04-10 17:22:10 +02:00
Robert Müller a6f9fdd6d5 Add function to get caret position to ITextRender
Add `CaretPosition` function to get position of text caret. Replace some existing usages of `TextWidth`, which would no longer work correctly for multi-line text.

Having this function is also useful when porting the upstream UI lineinput.
2023-04-10 17:22:10 +02:00
Robert Müller 9ad2f9f4df Add functions to get text bounding box to ITextRender
Add separate `STextBoundingBox` to describe text bounding box (same as on upstream). Add `GetBoundingBoxTextContainer` to get bounding box for a text container. Add `TextBoundingBox` function to get bounding box with old text render interface.

Using this function to get the bounding box width and height is cleaner than using `TextWidth`. This function additionally can get the bounding box X and Y position for convenience.

Some usages of `TextWidth` are replaced with `TextBoundingBox` to improve readability.

It will be useful to have these functions when porting the upstream UI lineinput.
2023-04-10 17:22:10 +02:00
Robert Müller 8507a651d1 Refactor vertical alignment in UI
Add separate constants `TEXTALIGN_TOP`, `TEXTALIGN_MIDDLE` and `TEXTALIGN_BOTTOM` for vertical alignment.

Add shorthand constants for all possible combinations of horizontal and vertical alignment, e.g. `TEXTALIGN_MC` for `TEXTALIGN_MIDDLE | TEXTALIGN_CENTER`.

Replace usage of `SLabelProperties::m_AlignVertically` with these constants in all menu and editor code for more convenient and versatile alignment of text. Use combined horizontal-vertical alignment constants for all existing labels. Manually adjust layout for some elements which were initially misaligned with the new implementation.

Refactoring:

- Use `CORNER_NONE` instead of `0`.
- Improve some `CUIRect` variables names and usage.
2023-04-10 17:22:09 +02:00
Robert Müller 76ad9e2e3b Use Localizable instead of comment with Localize 2023-04-10 16:43:53 +02:00
Robert Müller 430e96346f Fix inconsistent text wrapping of popup labels
Round up the calculated text width to prevent inconsistent text wrapping in the popups in cases where the current text width is very close to the maximum line width.
2023-04-09 20:10:44 +02:00
Robert Müller 6decf14137 Use Text instead of TextEx for popup labels
To reduce duplicate code and ensure that the same flags are used with `TextWidth` and when actually rendering the text.
2023-04-09 20:10:44 +02:00
Robert Müller 9bb9c7ce6b Replace usages of TextLineCount with TextWidth
Calculate text height for popups with `TextWidth` instead of using `TextLineCount`, which can be incorrect if the aligned font size differs from the normal one.
2023-04-09 20:10:44 +02:00
Robert Müller 9693d4beac Fix vertical centering of multi-line UI labels
Also calculate text height in `TextWidth`.

Use calculated text height to verically center UI labels.

The text cursor flags (in particular, the `TEXTFLAG_STOP_AT_END` flag) must also be passed to `TextWidth`. Otherwise, for example, when `TEXTFLAG_STOP_AT_END` is missing, the wrong text height is calculated, as text is rendered over multiple lines instead of stopping at the end of the first line.

Closes #5396.
2023-04-09 20:10:09 +02:00
Robert Müller 07c59d130b Minor refactoring of DoLabel functions 2023-04-09 20:10:09 +02:00
Robert Müller ede3e5631f Move generic popup handling to UI (port from editor and upstream)
Support using editor popup rendering in game client.

Support unlimited number of popup menus instead of maximum of 8.

Fix non-active popups handling key events. Add `Active` parameter to popup function, so key events are only processed by the active (top-most) popup. Previously the "New folder" popup could be confirmed with enter while an error message is shown, which causes multiple error messages to stack.

Allow popups to close without closing their child popups. Previously a popup could not open another popup and close itself immediately afterwards, as this was causing the newly opened popup to be closed instead.

Support using return/enter keys to confirm binary choice popups and to close message popups for more convenient usage.
2023-04-07 17:16:16 +02:00
bors[bot] fdcb2668e8
Merge #6502
6502: Improve editor file browser button layout when screen width is low r=def- a=Robyt3

Move "Map details" button from editor file browser to file menu.

Decrease button spacing in editor file browser when screen width is low (4:3 and 5:4 resolutions).

Screenshots:
- File menu:
   - Before: 
![file-menu old](https://user-images.githubusercontent.com/23437060/230586902-079a042d-0223-4a97-b228-ec8a4fae43d1.png)
   - After:
![file-menu new](https://user-images.githubusercontent.com/23437060/230589757-ef18d6d8-f8f0-4a2b-bc35-219349d6a7e7.png)
- File browser (800x600):
   - Before:
![save 800x600 old](https://user-images.githubusercontent.com/23437060/230591373-11b3e0c8-ce3f-4e8e-9fd1-297f8276de28.png)
   - After:
![save 800x600 new](https://user-images.githubusercontent.com/23437060/230591387-162de3fc-95e9-41ea-94a8-9b7b46ac97cb.png)
- File browser (1280x1024):
   - Before:
![save 1280x1024 old](https://user-images.githubusercontent.com/23437060/230591411-5dddd9de-4773-4dc9-a77b-61d5d4de4dc6.png)
   - After:
![save 1280x1024 new](https://user-images.githubusercontent.com/23437060/230591422-1ee8c941-9eb2-4e13-9268-de591b5b72f5.png)
- File browser (1920x1080):
   - Before:
![save 1920x1080 old](https://user-images.githubusercontent.com/23437060/230591437-146e961a-3e55-463f-988e-0d7eef92b439.png)
   - After:
![save 1920x1080 new](https://user-images.githubusercontent.com/23437060/230591445-931718f4-81fb-4c87-a018-f377a5c473df.png)

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-04-07 11:12:40 +00:00
Robert Müller 5fb9f5db5b Decrease button spacing in editor file browser when screen width low
To prevent the buttons from overlapping in 4:3 and 5:4 resolutions.
2023-04-07 12:00:09 +02:00
Robert Müller b7e8168e4b Move "Map details" button from editor file browser to file menu
There is not enought space for the button in the file browser on 4:3 and 5:4 resolutions.

The button fits in the file menu, as it allows to adjust the map details which are specific to the current map file.
2023-04-07 12:00:09 +02:00
Robert Müller 72775f236b Let CUI::Screen return a const pointer
Callers should never modify the UI screen.
2023-04-07 11:50:48 +02:00
Robert Müller eaa4e19188 Fix image/sound readding broken by error messages
When an image/sound is readded, this reuses the `ReplaceImage/Sound` callback functions. The added error handling to prevent duplicate images/sounds was causing this to not work, as the image/sound being readded was already present. The implementation is separated from the callback functions and an additional parameter is added to toggle the duplicate name check.

Previously this was hard to notice, as the error message popup was not shown due to the top-most popup being closed immediately. This will be fixed separately by a larger refactoring, so a popup can close itself immediately after opening another popup without closing the child popup instead.

Closes #6500.
2023-04-07 10:58:57 +02:00
bors[bot] b4c114450c
Merge #6492
6492: Refactor editor popups, improve layout of new folder, map details and event popups r=def- a=Robyt3

- New folder popup:
   - Before: 
![new_folder old](https://user-images.githubusercontent.com/23437060/229349012-66aa4156-7f2c-4132-9cf3-da7451f93b09.png)
   - After:
![new_folder new](https://user-images.githubusercontent.com/23437060/229349015-d53a07f8-baa4-46f6-af7d-50d302e5d784.png)
- Map details popup:
   - Before: 
![map_details old](https://user-images.githubusercontent.com/23437060/229349023-0febb078-0948-4820-bda5-98a8e560ffb8.png)
   - After:
![map_details new](https://user-images.githubusercontent.com/23437060/229349027-8cdcc47d-e71b-43f2-9f7c-533993772afd.png)
- New map event popup:
   - Before: 
![new_map old](https://user-images.githubusercontent.com/23437060/229349034-dea63fb4-0f2c-4a93-8235-ab06224d0a89.png)
   - After:
![new_map new](https://user-images.githubusercontent.com/23437060/229349039-863451ba-8154-427f-a30b-7c7e542aa0b5.png)
- Load current map popup:
   - Before: 
![load_map_current old](https://user-images.githubusercontent.com/23437060/229349045-fe8eabed-2a64-46cf-b0d7-e71c2297e0ac.png)
   - After:
![load_map_current new](https://user-images.githubusercontent.com/23437060/229349051-1877c1ec-713e-41da-b52e-19ba004b467e.png)
- Large layer popup:
   - Before: 
![large_layer old](https://user-images.githubusercontent.com/23437060/229349053-93301856-5f96-4c42-b7e1-d79afeaa9281.png)
   - After:
![large_layer new](https://user-images.githubusercontent.com/23437060/229349369-5c42c3ae-619c-4ff8-9b78-515415703bf4.png)

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-04-06 21:47:11 +00:00
Valentin Bashkirov 85485d23ce highlight game type 2023-04-05 20:02:25 +02:00
Robert Müller aa08cfabc2 Fix swapping with dragger beams and plasmas
The client ID referenced by dragger beams and plasmas must also be swapped when two clients are swapped, as those entities should refer to the same character entity as before the swap.

For dragger beams, swapping previously caused the active beams to switch target to another character.

For plasmas, swapping previously caused already shot plasmas to not have an effect on their original target character.

Closes #5865.
2023-04-04 20:07:17 +02:00
Dennis Felsing 90861d9dda Get rid of unused warning 2023-04-04 09:08:38 +02:00
VoxelDoesCode df48c44e78 Bring every Font Icon unicode into a namespace
Fix namespace hopefully
2023-04-03 20:25:28 -04:00
VoxelDoesCode 0dfced4ca4 Bring Team logic into teams.cpp
MsgPlus -> Msg
2023-04-02 21:40:39 -04:00
Robert Müller 3c841f7ad8 Refactor CEditor::PopupEntities 2023-04-02 13:16:15 +02:00
Robert Müller 9391155360 Refactor CEditor::PopupColorPicker 2023-04-02 13:16:14 +02:00
Robert Müller 8bdf2cf7a9 Refactor CEditor::PopupGoto 2023-04-02 13:16:14 +02:00
Robert Müller d5a24d718b Refactor CEditor::PopupTune 2023-04-02 13:16:14 +02:00
Robert Müller c4b2531bb1 Refactor CEditor::PopupSwitch 2023-04-02 13:16:14 +02:00
Robert Müller b839c68350 Refactor CEditor::PopupSpeedup 2023-04-02 13:16:13 +02:00
Robert Müller 04c1e06e71 Refactor CEditor::PopupSelectConfigAutoMap 2023-04-02 13:16:13 +02:00
Robert Müller 03e7cfc9e4 Refactor CEditor::PopupSelectGametileOp 2023-04-02 13:16:13 +02:00
Robert Müller c730cd490a Refactor CEditor::PopupSelectSound 2023-04-02 13:16:12 +02:00
Robert Müller f3f44ca6b2 Refactor CEditor::PopupSelectImage 2023-04-02 13:16:12 +02:00
Robert Müller b20cf7865c Refactor CEditor::PopupEvent and improve layout
Swap buttons so confirm button is on the right and cancel button is on the left consistently.

Decrease empty space and popup size.

Add missing title for `POPEVENT_LOADCURRENT` (caught by the added assertion).

Improve messages by adding additional empty line for existing line breaks.
2023-04-02 13:16:12 +02:00
Robert Müller 91ce99b65b Refactor CEditor::PopupSound 2023-04-02 12:54:36 +02:00
Robert Müller 7289f7d504 Refactor CEditor::PopupImage 2023-04-02 12:54:36 +02:00
Robert Müller e09a771937 Refactor CEditor::PopupPoint 2023-04-02 12:54:36 +02:00
Robert Müller 04d9e2b54a Refactor CEditor::PopupMapInfo and improve layout
Swap buttons so confirm button is on the right and cancel button is on the left consistently.

Decrease empty space and popup size.
2023-04-02 12:54:36 +02:00
Robert Müller 141571cc55 Refactor CEditor::PopupNewFolder and improve layout
Swap buttons so confirm button is on the right and cancel button is on the left consistently.

Decrease empty space and popup size.
2023-04-02 12:54:35 +02:00
Robert Müller 5cfecdb42f Refactor CEditor::PopupSource 2023-04-02 12:54:35 +02:00
Robert Müller 2146d7bd92 Refactor CEditor::PopupQuad 2023-04-02 12:54:35 +02:00
Robert Müller 9f5de0c884 Refactor CEditor::PopupLayer 2023-04-02 12:54:35 +02:00
Robert Müller eda808e385 Refactor CEditor::PopupGroup 2023-04-02 12:54:35 +02:00
Robert Müller c1ffc8bf12 Refactor CEditor::PopupMenuFile 2023-04-02 12:54:34 +02:00
Robert Müller df91bb9b43 Refactor layer properties functions 2023-04-02 12:54:34 +02:00
Robert Müller c6d14e5fa1 Move all editor popup function definitions to popups.cpp
Editor code for the popups should be located in `popups.cpp`.
2023-04-02 12:52:37 +02:00
Robert Müller caac7b06e2 Fix static usage of POPEVENT_* enum literals
The `POPEVENT_*` enum literals should be used in a static manner.
2023-04-02 12:52:37 +02:00
Robert Müller 3d343c8758 Remove unnecessary popup debug message 2023-04-02 12:52:37 +02:00
Robert Müller f4c3fee617 Use ShowFileDialogError instead of ShowPopupMessage
To reduce duplicate code.
2023-04-02 12:52:37 +02:00
Dennis Felsing 1b1f2a0621 Version 16.9 2023-04-02 12:03:41 +02:00
bors[bot] 3bd24f322f
Merge #6490
6490: Improve collision entity access error message r=Chairn a=Robyt3

See #6489.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-04-01 22:29:29 +00:00
Robert Müller ed26be0917 Improve collision entity access error message
See #6489.
2023-04-02 00:03:30 +02:00
Robert Müller ab73cc718f Refactor entity bounds check 2023-04-02 00:01:17 +02:00
Dennis Felsing 5fa2fefd35 Remove unused DoFilter
Thanks to cheeser0613
2023-04-01 13:39:20 +02:00
Jupeyy ffe3d26e59 fix start size of freezing flakes particles & vel of player death 2023-03-28 21:33:48 +02:00
bors[bot] a27dbb1219
Merge #6435
6435: add proof mode for menu backgrounds closes #3009 r=def- a=Marmare314


![backgroundproof](https://user-images.githubusercontent.com/49279081/225979288-3fb43d41-79f7-477e-8479-6b3d106fbd5b.gif)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: marmare314 <49279081+Marmare314@users.noreply.github.com>
2023-03-27 14:48:18 +00:00
marmare314 927c80167f update selected layer correctly after dragging 2023-03-27 09:13:39 +02:00
marmare314 93d204f0ca show duplicate positions in tooltip 2023-03-27 08:51:02 +02:00
VoxelDoesCode 5b1a716aa2 Simplify KillMsgTeams NetMsg, fixing bugs
Clang format before squash

Split apart OnMessage() before squash

forgot something
2023-03-26 23:32:34 -04:00
bors[bot] e3575b1ae8
Merge #6469
6469: Add new contributor r=Robyt3 a=def-

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2023-03-26 16:14:00 +00:00
bors[bot] b207826df1
Merge #6470
6470: Fix ninja not getting predicted r=heinrich5991 a=Zwelf

Fixes #6464

This was regressed by #6246 by the wrong transformation of `if(!m_FreezeTime)` to `if(m_FreezeTime != 0)` instead of the correct `if(m_FreezeTime == 0)`.

And take additional measure to never set m_FreezeTime to a negative number in client prediction code.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Zwelf <zwelf@strct.cc>
2023-03-26 14:50:25 +00:00
Zwelf d40ff12d9a Fix ninja dash not getting predicted correctly
Fixes #6464

This was regressed by #6246 by the wrong transformation of `if(!m_FreezeTime)`
to `if(m_FreezeTime != 0)` instead of the correct `if(m_FreezeTime == 0)`.

And take additional measure to never set m_FreezeTime to a negative
number in client prediction code.
2023-03-26 16:42:31 +02:00
Dennis Felsing 6b0656ff85 Add new contributor 2023-03-26 16:28:06 +02:00
Robert Müller 1b19895204 Ensure texture is cleared when rendering MOTD background
Seems like there are cases where the texture is not cleared when the MOTD background is rendered, so part of the font texture is used for the round rect.
2023-03-26 13:15:36 +02:00
bors[bot] 214053ec9a
Merge #6459
6459: Add random skin button r=def- a=HiRavie

Adds a button for generating a random skin in tee settings. The logic generates handsome tees more often than not.
Intentionally didn't add a console command so it's not possible to make annoying skin change binds with this.
![random_skin](https://user-images.githubusercontent.com/65019210/227658839-5e8f3a4b-4e7c-4561-90c9-21a267d61a3a.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Ravie <65019210+HiRavie@users.noreply.github.com>
2023-03-25 23:08:15 +00:00
Robert Müller fda8507d03 Add "Delete" button to editor file browser
To delete files and empty folders from the user's save directory.

Only files and folders from the user's save directory can be deleted. Only empty folders can be deleted.

Error message popups are shown when the deletion fails.

Closes #6272.
2023-03-25 16:59:02 +01:00
Robert Müller 6f1533ee18 Group UI code of right and left editor file dialog buttons
Move UI code for "New folder" button close to the code the "Map details" button.
2023-03-25 16:58:51 +01:00
Ravie 20ac914e0e Tooltip ID 2023-03-25 16:13:29 +01:00
Ravie eb41ecf3d7 Icon button, tooltip and various fixes 2023-03-25 15:43:25 +01:00
Ravie 705be7c6e3 Implement random skin button 2023-03-25 13:11:47 +01:00
Robert Müller 880ced2de0 Fix dummy tee being able to ping main tee in chat
Main and dummy tee cannot ping each other anymore. Other main and dummy tees can still ping your own main and dummy tees.

We must ensure to only use `m_aLocalIDs[1]` when the dummy is connected, as this ID is not updated when no dummy is connected, so it can refer to another client if you disconnect your dummy and another client subsequently takes its client ID.

Closes #3699.
2023-03-23 20:24:28 +01:00
bors[bot] 971b166488
Merge #6439
6439: Refactor `random` functions r=heinrich5991 a=Robyt3



## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-03-23 12:56:55 +00:00
Robert Müller a91b51c8a2 Select language on first start based on user locale
On first client start (when `cl_show_welcome` is `1`), determine the user locale with `os_locale_str` and initially select the most fitting language for this locale.

For this the language index must also be loaded immediately on client launch, before the initial language is loaded.
2023-03-21 21:17:40 +01:00
Robert Müller cddbc78592 Add RFC 3066 language tags to language index
Add RFC 3066 language tags to language index in order to identify the language to select when first starting the game based on the user's locale.

Multiple language tags can be specified per entry separated with a semicolon, as some languages have different tags that do not share a unique prefix (e.g., Simplified and Traditional Chinese).
2023-03-21 21:17:40 +01:00
Robert Müller 481698c7d0 Move CLanguage and LoadLanguageIndexfile to localization
The `CLanguage` class and `LoadLanguageIndexfile` function are more appropriately located in the file for the other localization functions.
2023-03-21 21:17:40 +01:00
Robert Müller a4b489aa87 Fix incorrect sixup detection when snapping pickups
For 0.7 clients the client version is not `VERSION_NONE`, so `IsSixup` was never called for them, which leads to version 0.6 pickups being snapped for 0.7 clients. This causes snapshot CRC errors for the 0.7 clients, as the 0.6 and 0.7 pickup structs have different sizes.

Now the version is no longer checked before calling `IsSixup`, which is the case in all other locations where the function is called and was also the case before this bug was introduced by #6330.
2023-03-20 19:01:44 +01:00
bors[bot] 8a9489292e
Merge #6443
6443: Reveal selection when scrolling layer list with up/down arrow keys r=def- a=Robyt3

Closes #6441.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-03-19 13:19:54 +00:00
Robert Müller 0c6c52e8d9 Reveal selection when scrolling layer list with up/down arrow keys
Closes #6441.
2023-03-19 12:34:50 +01:00
bors[bot] 854445d4e1
Merge #6434
6434: Show popups in editor when loading/saving file fails, fix minor issues with preview image r=def- a=Robyt3

![screenshot_2023-03-17_13-00-59](https://user-images.githubusercontent.com/23437060/225899583-fb264a56-ad9d-455e-b80b-885aad2fbd51.png)

![screenshot_2023-03-17_13-00-46](https://user-images.githubusercontent.com/23437060/225899589-d143d9db-ccaf-47d6-92cf-dea3dd49ab80.png)

![screenshot_2023-03-17_13-00-38](https://user-images.githubusercontent.com/23437060/225899590-527bb926-a244-4a55-ab3b-69953b836cf3.png)

![screenshot_2023-03-17_13-00-16](https://user-images.githubusercontent.com/23437060/225899598-abfa9c44-d2c5-4261-8459-2a4d612d480f.png)

![screenshot_2023-03-19_11-12-28](https://user-images.githubusercontent.com/23437060/226169030-e4d33cb1-238f-4e7d-a57d-1cf0a8bb18ea.png)

![screenshot_2023-03-17_12-59-42](https://user-images.githubusercontent.com/23437060/225899607-3613b4b6-2ef8-45c9-8803-61380ef675a7.png)

When using Ctrl+S:

![screenshot_2023-03-17_12-59-31](https://user-images.githubusercontent.com/23437060/225899610-44dbda9d-1207-4456-8219-a5a4947691fe.png)

Closes #6430.

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [X] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-03-19 11:21:51 +00:00
Robert Müller 99ef97a0f8 Use variadic arguments for ShowFileDialogError formatting
Reduces duplicate code when calling the function.

Also increase the size of the message popup message, as it was not large enough for all paths.
2023-03-19 11:48:39 +01:00
VoxelDoesCode 929675be68 Make team kills condensed in killfeed
Clang + Formatting test before merge
2023-03-18 23:27:59 -04:00
bors[bot] 22b7e5eaf4
Merge #6438
6438: Fix incorrect tee blood color being shown in settings r=def- a=Robyt3

When the tee color lighting is set to 0, the blood color was shown as black instead of the actual tee blood color. The blood color used ingame is already correct and now matches the color shown in the settings.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-03-18 22:14:29 +00:00
Robert Müller c5f2727a3f Fix inconsistent slow mouse in editor
The mouse slow flag must be reset at the beginning of the render function in the editor instead of at the beginning of the update function, as it otherwise only works very inconsistently.
2023-03-18 22:26:43 +01:00
Robert Müller 484df7fc79 Support holding shift for slow mouse with color pickers
When picking a color with a color picker also support holding shift to move the mouse slowly (at 5% normal speed) like for scrollbars.
2023-03-18 22:24:46 +01:00
Robert Müller a9ef757475 Add random_float functions with min and max arguments
Add `random_float(float min, float max)` to generate a random `float` between `min` and `max`.

Add `random_float(float max)` to generate a random `float` between `0.0f` and `max`.
2023-03-18 12:09:37 +01:00
Robert Müller 0cf5dd7ad3 Add random_direction function
Replace existing `RandomDir` with this function. This function was biased towards the corners, as it first generates a random `vec2` with `x` and `y` in `[-0.5f;0.5f]` and then normalizes it, which doesn't result in a uniform distribution of directions. Now the random direction is generated by taking a random angle and then converting it to a direction which is per definition already normalized.
2023-03-18 12:09:37 +01:00
Robert Müller ea6e267d98 Add random_angle function
To generate a random angle in the range `[0.0f;2.0f * pi[`. This ensures that the random angle cannot be `2.0f * pi`, which would be identical to the angle `0.0f` and therefore cause the random angle to be less uniformly selected.

Note that this first casts `RAND_MAX` to a `float` and then uses `std::nextafter` to get the next larger `float`. Using `RAND_MAX + 1` would cause an integer overflow on systems where `RAND_MAX == INT_MAX` (e.g. Ubuntu and macOS).
2023-03-18 12:07:52 +01:00
Robert Müller d2bd863c79 Fix incorrect tee blood color being shown in settings
When the tee color lighting is set to 0, the blood color was shown as black instead of the actual tee blood color. The blood color used ingame is already correct and now matches the color shown in the settings.
2023-03-18 11:09:49 +01:00
marmare314 7f0c0523fd fix formatting 2023-03-18 08:19:52 +01:00
marmare314 0cbc725235 fix formatting and include array 2023-03-18 08:07:25 +01:00
marmare314 8e2869e280 add tooltips 2023-03-18 07:53:18 +01:00
marmare314 9537656e57 use array again and consider checkpoints 2023-03-17 19:25:50 +01:00
marmare314 0ce70f863b add proof mode for menu backgrounds closes #3009 2023-03-17 18:37:55 +01:00
Robert Müller 3ab0fa7653 Fix editor preview image not being updated after searching
The preview image was not being updated after the search term is changed. Changing the search term causes the selected image to be changed, so the preview image also needs to be updated.
2023-03-17 12:58:25 +01:00
Robert Müller 9b8d8e4965 Don't reload editor preview image every frame if it's invalid
If the preview image in the "Add image" dialog could not be loaded it was retried every frame, which causes a debug message to be printed each time.

Now a tristate variable is used to ensure that the image is not reloaded after is previously failed to load.
2023-03-17 12:58:25 +01:00
Robert Müller 0c67d033ea Show popups in editor when loading/saving file fails
Show error message in a popup at the current mouse position when a file operation fails. Also works when pressing Ctrl+S to save.

When replacing images/sounds also first check if an image/sound with that name already exists.

When replacing sounds also first check whether the replacement sound could be loaded and don't replace existing sound with invalid sound on failure.

Replace existing error message for "Create folder" dialog with the new mechanism.

Closes #6430.
2023-03-17 12:58:24 +01:00
bors[bot] 5e2e1e25e3
Merge #6433
6433: add show directory button in filedialog closes #6422 r=Robyt3 a=Marmare314

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: marmare314 <49279081+Marmare314@users.noreply.github.com>
2023-03-17 11:30:35 +00:00
marmare314 b477173b8a add show directory button in filedialog 2023-03-17 12:17:31 +01:00
marmare314 fe221dab23 implement draggable layers 2023-03-17 11:28:08 +01:00
bors[bot] cc612a7e18
Merge #6423
6423: Always enable editor panning and zooming when GUI is hidden r=heinrich5991 a=Robyt3

The `UI()->MouseInside(&View)` check does work when the mouse is all the way at the right or bottom side. Changing the `MouseInside` functions introduces other problems due to UI element and mouse positions being floating point numbers and not corresponding to exact pixels.

As a workaround to enable unlimited editor panning in all direction when the GUI is hidden the check is omitted, as the map editor encompasses the entire view and so the check is not necessary in this case.

Closes #4553.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-03-16 20:51:17 +00:00
bors[bot] 5241c4ce5f
Merge #6425
6425: Don't add duplicate consecutive commands to console history r=heinrich5991 a=Robyt3

Don't add entered command to console history, if the last console history entry is identical to this command. For example, entering the commands `1`, `2`, `3`, `3`, `2`, `1` adds 5 entries to the history, i.e. only one entry for the command `3`.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-03-16 20:29:33 +00:00
Robert Müller 66ad9536fe Extend CScrollRegion to support scrolling when mouse at edge
Add `ScrollRelative` function to initiate relative scrolling programmatically, to realise scroll regions that scroll when the mouse is being dragged at the edge.

Add `DoEdgeScrolling` to encapsulate all the necessary edge scrolling logic based on the position of the mouse. The edge scrolling starts at a fixed distance from the edges. The scrolling speed is dependent on the distance of the mouse from this border.
2023-03-16 13:07:04 +01:00
Robert Müller d08f784a97 Don't add duplicate consecutive commands to console history
Don't add entered command to console history, if the last console history entry is identical to this command. For example, entering the commands `1`, `2`, `3`, `3`, `2`, `1` adds 5 entries to the history, i.e. only one entry for the command `3`.
2023-03-14 23:33:06 +01:00
Robert Müller 3808a23bc7 Always enable editor panning and zooming when GUI is hidden
The `UI()->MouseInside(&View)` check does work when the mouse is all the way at the right or bottom side. Changing the `MouseInside` functions introduces other problems due to UI element and mouse positions being floating point numbers and not corresponding to exact pixels.

As a workaround to enable unlimited editor panning in all direction when the GUI is hidden the check is omitted, as the map editor encompasses the entire view and so the check is not necessary in this case.

Closes #4553.
2023-03-14 22:19:40 +01:00
bors[bot] 762f1a1262
Merge #6421
6421: ignore tiles that dont use ids in ContainsElementWithId r=Robyt3 a=Marmare314

See #5908. As far as I can tell this function is only used in the popup, so this should not break anything.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: marmare314 <49279081+Marmare314@users.noreply.github.com>
2023-03-14 20:02:14 +00:00
bors[bot] 5f7f30d009
Merge #6419
6419: add sorting by name and time modified to filedialog r=Robyt3 a=Marmare314

As suggested in #4508 it would be nice to have at least some basic sorting ability in the filedialog. This PR implements at least the two most important sorting criteria: filename and time modified. Also the time modified is now displayed.
At the moment the characters ▲ and ▼ are used to indicate the sorting direction. Maybe there is a nicer way to display this.
![file_dialog_1](https://user-images.githubusercontent.com/49279081/224561567-d3335ca0-d9c9-4d44-ab97-31ce177d287e.png)
![dialog_2](https://user-images.githubusercontent.com/49279081/224561570-4182ba16-bfe0-42d7-b2ee-0f49895fec85.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: marmare314 <49279081+Marmare314@users.noreply.github.com>
2023-03-14 18:55:19 +00:00
marmare314 71c8aad8d4 ignore tiles that dont use ids in ContainsElementWithId 2023-03-14 18:39:12 +01:00
marmare314 223813e519 reset timemodified sort 2023-03-14 17:17:24 +01:00
Robert Müller 1e74e06908 Fix slash removal when multiple slashes are pasted in editor
When pasting text containing multiple consecutive (back)slashes in the editor save dialog not all slashes where removed. For example with the text `/a//bb/\/ccc////dddd//\//`.
2023-03-14 13:32:06 +01:00
marmare314 fb5cb3e131 fix formatting 2023-03-12 19:57:46 +01:00
marmare314 c338eca199 ignore time for links and root folder 2023-03-12 19:41:58 +01:00
marmare314 e2449ac3b8 use str_timestamp_ex and fix codestyle 2023-03-12 18:54:57 +01:00
marmare314 9540d27a10 fix formatting issues and clean up indicator selection 2023-03-12 18:39:11 +01:00
marmare314 f012716af6 add sorting by name and time modified to filedialog 2023-03-12 18:10:22 +01:00
bors[bot] 20ae11567f
Merge #6416
6416: use ValueSelector for envelope selection #3598 r=def- a=Marmare314

Allow choosing envelopes by typing its ID.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: marmare314 <49279081+Marmare314@users.noreply.github.com>
2023-03-12 15:29:12 +00:00
marmare314 05204bbcb8 use ValueSelector for envelope selection closes #3598 2023-03-12 15:58:38 +01:00
bors[bot] 2323359ea5
Merge #6409
6409: Refactor server process launching from client r=def- a=Robyt3



## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-03-10 23:20:28 +00:00
Robert Müller 128d3e4758 Handle return value of kill_process
Only clear process handle if the process was actually killed.
2023-03-10 17:59:36 +01:00
Robert Müller a0c61a1b60 Add INVALID_PROCESS to represent invalid PROCESS value 2023-03-10 17:39:24 +01:00
Robert Müller 4834cfdac9 Rename CServerProcess::Process to CServerProcess::m_Process 2023-03-10 17:38:04 +01:00
Robert Müller 8d225fd3e7 Remove unused CServerProcess members 2023-03-10 17:36:33 +01:00
Robert Müller 4a94ab340f Fix some potentially undefined editor member variables
See #6407.
2023-03-10 17:18:24 +01:00
Robert Müller e07d9ae724 Use std::size(g_Config.m_SvMotd) instead of magic number 900
The size of the `sv_motd` config variable is also `900`.
2023-03-10 00:32:51 +01:00
Robert Müller de99fecaa0 Use text container for ingame server info MOTD
Optimize MOTD rendering in ingame menu by caching the text.

Use the correct text height based on the aligned font size instead of the original font size, to fix the discrepancy between the scrollable height and the text height.
2023-03-09 23:48:31 +01:00
Robert Müller c286f32b17 Use text and quad containers for ingame MOTD, refactor variables
Optimize MOTD rendering by caching the round rect and the text.

Align font and rect sizes so exactly 24 lines of text fit in the MOTD rect with margins on all sizes.
2023-03-09 23:04:19 +01:00
Robert Müller a02738bd2e Mark CMotd::IsActive as const 2023-03-09 23:04:19 +01:00
Robert Müller 53635deb35 Encapsulate CMotd::m_aServerMotd with getter 2023-03-09 23:04:18 +01:00
bors[bot] 0fd284a6f3
Merge #6392
6392: Add missing default value for custom parallax zoom property r=def- a=Robyt3

The "Custom Zoom" property was not initialized when creating a new layer group, leading to the property editor not working correctly and an undefined value being saved to the map file.

![property-editor](https://user-images.githubusercontent.com/23437060/223575784-81ce5eeb-992e-4084-985b-183b4389090c.png)

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-03-07 23:22:28 +00:00
Robert Müller 96ccfbb4c2 Add missing default value for custom parallax zoom property
The "Custom Zoom" property was not initialized when creating a new layer group, leading to the property editor not working correctly and an undefined value being saved to the map file.
2023-03-08 00:15:15 +01:00
Robert Müller da08533adf Revert "When GUI inactive, unlock mouse and don't render popup menus"
This reverts commit 0e476dfd70.
2023-03-07 22:51:56 +01:00
Robert Müller d69084ca0d Revert "Close editor popups and prevent popups from opening when GUI hidden"
This reverts commit 5c4d5fb571.
2023-03-07 22:43:35 +01:00
Robert Müller 5c4d5fb571 Close editor popups and prevent popups from opening when GUI hidden
Prevent editor popups (quad point, quad pivot, sound source) from being opened while the editor GUI is hidden. The opened popups would not be visible, which results in multiple identical popups being opened at the same time. This cannot happen while the GUI is shown, as the already opened popup takes focus so no second identical popup can be opened at the same time.

Additionally, all opened popups are now closed when the GUI is hidden. Otherwise this results in crashes, as the already opened popups reference the current layer and quad selection, which can change or become invalidated while the GUI is hidden.

Closes #6383.
2023-03-07 00:31:31 +01:00
bors[bot] 5107b38d04
Merge #6324 #6345
6324: Optimize client ids map update r=def- a=0xfaulty

I have launched support for 128 players in testing mode on my server, it's means it's time for another step in this direction here. Perhaps not all changes will be clear, I am ready to answer/discuss them as usual. Let me know if I forgot or didn't take anything into account.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


6345: Set constant and uniform names for the server and client CMake targets r=def- a=Kaffeine

This MR set the server and client CMake target names to `game-server` and `game-client` which are uniform with other targets such as `engine-gfx`, `engine-shared`, and `game-shared`.

Set uniform names for the targets to:
1. Avoid long rebuilds on the target _executable_ name changed
2. Provide the same name for different executables and/or different setup (use-cases are `cmake --build . --target game-server` and various CMake target lookups in IDEs)

Those changes are necessary but not enough to allow CI for custom app name on all platforms.

Personally this 'll allow me switch to between DDNet and Infclass branches faster and without breaking the targets configuration (e.g. with that patchset I can have `game-client` as an active target in both branches), and also reduces the conflicts in `CMakeLists.txt`.
Easier to switch between the forks => easier to contribute.

Co-authored-by: Valentin Bashkirov <valenteen3d@ya.ru>
Co-authored-by: Valentin Bashkirov <v.bashkirov@dev.tassta.com>
Co-authored-by: Alexander Akulich <akulichalexander@gmail.com>
2023-03-05 16:53:37 +00:00
Dennis Felsing 0ff19c617a Fix color in json (fixes remaining #6366 hopefully) 2023-03-05 15:43:15 +01:00
Dennis Felsing 38933d319f Fix invalid json (partially fixes #6366) 2023-03-05 15:43:15 +01:00
Dennis Felsing d6f617debd Version 16.8 2023-03-05 15:41:26 +01:00
Robert Müller 75d371743e Disable editor file browser hotkeys while another popup is open
Prevent enter, escape, up/down and F5 keys from manipulating the editor file browser while a popup menu (map details, new folder) is open.
2023-03-03 22:28:56 +01:00
Robert Müller dc2601f335 Fix opening file in editor with enter not working after searching
The filename of the selected file is tracked separately and was not updated when the search term in the Open File dialog is changed.
2023-03-03 22:28:08 +01:00
bors[bot] 0f5d4d8bec
Merge #6372
6372: Check in CI that no C standard headers are used, replace all usages of C standard headers with C++ headers, replace usages of C math functions r=def- a=Robyt3

Closes #6334.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-03-01 22:34:26 +00:00
Robert Müller db4ec4a12d Replace usages of C math functions
Replacing the C standard headers with the C++ standard headers causes various `error: call to 'floor' promotes float to double [performance-type-promotion-in-math-fn,-warnings-as-errors]`, which are fixed by using the C++ std math functions or our own math functions instead of the C math functions.

- Use `absolute` instead of `abs` and `fabs`.
- Use `std::floor` instead of `floor` and `floorf`.
- Use `std::ceil` instead of `ceil`, `ceilf` and `round_ceil`.
- Use `std::round` instead of `round` and `roundf`.
- Use `std::sin` instead of `sin` and `sinf`.
- Use `std::asin` instead of `asin` and `asinf`.
- Use `std::cos` instead of `cos` and `cosf`.
- Use `std::acos` instead of `acos` and `acosf`.
- Use `std::tan` instead of `tan` and `tanf`.
- Use `std::atan` instead of `atan` and `atanf`.
- Use `std::pow` instead of `pow` and `powf`.
- Use `std::log` instead of `log` and `logf`.
- Use `std::log2` instead of `log2` and `log2f`.
- Use `std::log10` instead of `log10` and `log10f`.
- Use `std::pow` instead of `pow` and `powf`.
- Use `std::sqrt` instead of `sqrt` and `sqrtf`.
- Use `std::fmod` instead of `fmod` and `fmodf`.
- Use `direction(Angle)` instead of `vec2(std::cos(Angle), std::sin(Angle))`.
- Use `length(vec2(x, y))` instead of `std::sqrt(x * x + y * y)`.
- Remove unused `NormalizeAngular` and `AngularDistance` functions.
2023-03-01 19:26:53 +01:00
Robert Müller a76fb9b99a Replace all usages of C standard headers with C++ headers 2023-03-01 19:26:51 +01:00
Robert Müller 24fd7e626d Fix client crash when cl_chat_old config is used
The graphics are not initialised when `RebuildChat` is called by `ConchainChatOld`, which causes the client to crash if `cl_chat_old` is present in the user's config or used as a command line argument.
2023-02-28 21:43:21 +01:00
Valentin Bashkirov 287d36c4d1 fixed comments 2023-02-28 13:06:50 +01:00
bors[bot] e992089d02
Merge #6364
6364: Fix incorrect text wrapping in ingame server info r=def- a=Robyt3

The maximum width for the server info and game info text was too small, which previously didn't matter, because the manual newlines broke text wrapping in this case, but with the fix from #6353 this now causes the text to break after the colons already.

This is fixed by using the maximum available width for the text instead of a too small magic number (`250.0f`).

For completeness, the maximum width for the title texts is unset (`-1.0f`), because they should never wrap, which is consistent with the MOTD title text.

Before:

![screenshot_2023-02-26_11-46-26](https://user-images.githubusercontent.com/23437060/221405841-30c0a57a-d7ce-44c5-8c2e-958d67c801a4.png)

After:

![screenshot_2023-02-26_11-41-24](https://user-images.githubusercontent.com/23437060/221405844-faf9095f-07d9-4dde-bfd5-9e44197d1fce.png)


## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-02-26 11:52:18 +00:00
Robert Müller d1a9f0a76a Fix erratic smooth scrolling when scroll time is changed
Remember the maximum animation time when initiating a smooth scroll, so the smooth scrolling does not change erratically when `ui_smooth_scroll_time` is changed while smooth scrolling is in progress.
2023-02-26 12:12:08 +01:00
Robert Müller ffa4801220 Fix incorrect text wrapping in ingame server info
The maximum width for the server info and game info text was too small, which previously didn't matter, because the manual newlines broke text wrapping in this case, but with the fix from #6353 this now causes the text to break after the colons already.

This is fixed by using the maximum available width for the text instead of a too small magic number (`250.0f`).

For completeness, the maximum width for the title texts is unset (`-1.0f`), because they should never wrap, which is consistent with the MOTD title text.
2023-02-26 11:43:55 +01:00
Jupeyy 9530077588 Only call onresize events if actual size changed
clearify difference between resize and window property change for resolution list
2023-02-25 16:02:38 +01:00
bors[bot] 931ea6d828
Merge #6351
6351: Fix client crash when echoing client message to chat, use em dash for client messages in chat like on upstream r=def- a=Robyt3

![client-message](https://user-images.githubusercontent.com/23437060/220452193-1ce5cc5b-b79b-4632-a675-5ca70c37e7f0.png)

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-02-24 08:25:43 +00:00
Robert Müller a1821986fa Align color picker buttons on right side
Align the color picker selection and reset buttons on the right side instead of the left side dependent on the label width.

Closes #6237.

The `UseCheckBox` argument is removed and instead `pCheckBoxValue != nullptr` is used.
2023-02-23 22:32:04 +01:00
Robert Müller 541115022a Fix client crash when echoing client message to chat
The client crashes when printing a client message to the chat from a config file or from the command line, as the graphics have not been initialized at that point.

Closes #6350.
2023-02-23 21:49:56 +01:00
Robert Müller 284f3326a7 Use em dash for client messages in chat like on upstream 2023-02-23 21:49:56 +01:00
heinrich5991 1a2c82c0b1 Mark absolute #includes as absolute 2023-02-23 10:53:16 +01:00
Robert Müller 61bf48c1ed Add chat message constants from upstream, remove redundant comments
Add `CLIENT_MSG = -2` and `SERVER_MSG = -1` constants from upstream.

Remove comments for self-documenting code.
2023-02-21 20:46:17 +01:00
Robert Müller 8286105804 Use RecreateTextContainer, reorder parameters
The `RecreateTextContainer` function calls `DeleteTextContainer` and then `CreateTextContainer`.

The arguments of `RecreateTextContainer` and `RecreateTextContainerSoft` are reordered so all functions take the text container as their first argument.
2023-02-20 23:39:43 +01:00
Robert Müller f386eff45c Remove unused argument of Text/TextWidth/TextLineCount
The `void *pFontSetV` argument is unused and all invocations except one were already passing `0`, `0x0` or `nullptr` for this argument.
2023-02-20 20:06:17 +01:00
bors[bot] d347bfcbe9
Merge #6339
6339: Update menus_browser.cpp r=def- a=Sedonya

The first change concerning S-DDRace

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Sedonya_ <danilshalaginov829@gmail.com>
2023-02-20 10:42:12 +00:00
Robert Müller ec7f5560a3 Fix possible integer overflows using mem_* functions 2023-02-19 13:45:48 +01:00
Alexander Akulich bb5f0f8894 Cleanup unused or not defined functions 2023-02-18 20:05:52 +03:00
Sedonya_ c0b39628aa Update menus_browser.cpp 2023-02-17 00:48:31 +05:00
bors[bot] 95a65f5695
Merge #6338
6338: Reset graphics container indices after deletion r=Jupeyy a=Robyt3

Reduce duplicate code and improve correctness by passing indices of quad, buffer and text containers by reference and always setting them to `-1` after they are deleted.

Also check if index is `-1` before trying to delete it to reduce duplicate code when calling the methods.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-02-16 10:24:41 +00:00
bors[bot] 9941bda313
Merge #6333
6333: Add `CFGFLAG_SAVE` flag to save prediction margin (fixes #6332) r=def- a=Chairn

I guess when you have a bad connection, it stays the same during several days, so it makes sense to save prediction margin

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Chairn <chairn.nq@hotmail.fr>
2023-02-15 20:36:29 +00:00
Robert Müller 3280f1824f Reset graphics container indices after deletion
Reduce duplicate code and improve correctness by passing indices of quad, buffer and text containers by reference and always setting them to `-1` after they are deleted.

Also check if index is `-1` before trying to delete it to reduce duplicate code when calling the methods.
2023-02-15 21:05:15 +01:00
bors[bot] 3fcabec30b
Merge #6328
6328: Remove `bytes_be_to_int` and `int_to_bytes_be`, static assert size of `int` and `unsigned`, refactoring r=heinrich5991 a=Robyt3

Supersedes #6263.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-02-14 22:11:05 +00:00
Chairn 3f050f5e6a Add CFGFLAG_SAVE flag to save prediction margin (fixes #6332) 2023-02-13 21:24:10 +01:00
Robert Müller be6862e997 Use sizeof(int32_t) instead of 4 2023-02-11 13:59:08 +01:00
Alexander Akulich 3a9e4ee067 Extract SnapPickup() to CGameContext helpers 2023-02-10 23:12:26 +03:00
Alexander Akulich 2ad5c020e0 Add a simpler IServer::SnapNewItem() API based on some more generated data 2023-02-10 23:12:24 +03:00
Alexander Akulich cc43d402d3 Extract SnapLaserObject() from entities to CGameContext helpers 2023-02-10 23:07:07 +03:00
Alexander Akulich f5d7174c36 GameContext: Use SERVER_DEMO_CLIENT instead of a magic number 2023-02-10 23:04:01 +03:00
Alexander Akulich 971e1b0093 server/pickup: Use enum values and struct size instead of magic numbers 2023-02-10 23:04:01 +03:00
bors[bot] 911bd0e69a
Merge #6282
6282: Add a refresh button to the editor file browser r=heinrich5991 a=Robyt3

![screenshot_2023-01-13_22-51-07](https://user-images.githubusercontent.com/23437060/212426385-f8c03e58-8e5d-4c47-9f19-865946c5be9c.png)

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-02-04 11:16:09 +00:00
Robert Müller 624f7df217 Fix memory leak of editor preview image texture and data
The texture of the previous preview image was not unloaded before loading the texture of the new image.

The PNG data was never freed either. It's not necessary to keep this data loaded after loading the texture.
2023-02-04 11:28:13 +01:00
Robert Müller 218e6f7985 Remove bytes_be_to_int and int_to_bytes_be
Use `bytes_be_to_uint` and `uint_to_bytes_be` instead.

As casting between `int` and `unsigned` preserves the bit representation of the value, it's not necessary to apply additional tricks to convert between `char` arrays and `int`.
2023-02-04 01:24:03 +01:00
Valentin Bashkirov 934546e9c5 skip pMap filling on new versions 2023-02-02 12:12:48 +01:00
Valentin Bashkirov 63fe1e29d2 rewrote pMap filling 2023-02-01 22:37:17 +01:00
bors[bot] 9bd43795c8
Merge #6293
6293: rewrite int64_t to bitset for clients mask r=Robyt3 a=0xfaulty

Alternative version for PR [#6292](https://github.com/ddnet/ddnet/pull/6292) with bitset used.
I did the naming as I would like, but I can change it if there is a more suitable one, typedef is just for shortening, can be removed.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Valentin Bashkirov <v.bashkirov@dev.tassta.com>
Co-authored-by: Valentin Bashkirov <valenteen3d@ya.ru>
2023-01-31 17:06:49 +00:00
Valentin Bashkirov 1bb7b5b44a use length_squared 2023-01-31 00:46:39 +01:00
Robert Müller 52aa8ac22a Use str_copy instead of str_format
Using `str_format` without format arguments is equivalent to `str_copy`, but using the latter is more efficient and readable.

As `str_format` also returns the result `str_utf8_fix_truncation`, i.e. the potentially truncated string length, the return value is also added to `str_copy` so existing invocations don't need to be adjusted.
2023-01-28 16:37:33 +01:00
Robert Müller 34ef28c6b6 Fix empty chat message being sent when using moderate
When activating `moderate` on a server that already has another active moderator, `aBuf` contained undefined values and the empty or undefined message was sent to the clients.

Clients ignore empty chat messages and don't display or log them, but the empty message can be seen in the server console.

Now no buffer is used anymore, so no empty message can be sent.
2023-01-28 16:36:03 +01:00
Robert Müller 854dc47cf7 Replace unnecessary char buffers with pointers 2023-01-28 16:35:29 +01:00
Valentin Bashkirov d61fcbaba2 optimize map update 2023-01-26 20:21:42 +01:00
Valentin Bashkirov 79f72a5d55 move typedef to protocol.h 2023-01-26 11:56:48 +01:00
Robert Müller 9054eb15aa Add buttons to move envelopes left and right, use unicode icons
Closes #4129.
2023-01-25 20:05:06 +01:00
Robert Müller b997fe97bc Decrease buffer size 2023-01-25 20:05:06 +01:00
Robert Müller 385fa4d36c Slightly decrease width of name editbox if total width is low 2023-01-25 20:05:06 +01:00
Robert Müller 2514f1d521 Align the editbox labels in the envelope editor with the editboxes 2023-01-25 20:05:06 +01:00
Robert Müller 27790be784 Reserve same space for all envelope channel buttons
Keep all the UI elements in the envelope editor at the same position, independent from the number of channels of the selected envelope.

Previously the UI elements changed their position due to different numbers of channels of the different envelope types. Now the space for the maximum number of channels is always reserved and the UI elements don't move around.
2023-01-25 20:05:06 +01:00
Robert Müller 7ce143bd9e Add CEnvPoint::MAX_CHANNELS constant 2023-01-25 20:05:05 +01:00
Robert Müller 3c42b224f5 Add margin to point value/time editboxes for low screen width
The labels for the editboxes are not shown when the screen width is low, but the spacing should still be applied to the editboxes in that case.
2023-01-25 20:05:05 +01:00
Robert Müller d6d8739031 Remove unnecessary temporary CUIRect 2023-01-25 20:05:05 +01:00
Robert Müller c62cc979cb Remove dead commented code 2023-01-25 20:05:05 +01:00
Robert Müller c9d8fedcee Use IGraphics::CORNER_NONE instead of 0 2023-01-25 20:05:05 +01:00
Robert Müller 3b4d2910ef Rename envelope Synchronized checkbox to Sync.
To gain more width of other controls.
2023-01-25 20:05:04 +01:00
Robert Müller 5b61691f25 Pass nullptr to CUIRect functions when result is unused 2023-01-25 20:05:04 +01:00
Robert Müller c86ef06c5c Add tooltip support for editboxes in editor
Add tooltips for envelope name, point value and point time.
2023-01-25 20:05:04 +01:00
Zwelf 010d545fac Fix Crash in CSafeTeam::Safe/Load
Fixes #6304

`pEnt` is freed after removing, so must not be used in the next loop
iteration.
2023-01-25 18:47:03 +01:00
Valentin Bashkirov 1cd9eac7ae rewrite int64_t to CClientMask 2023-01-24 09:27:29 +01:00
Dennis Felsing 1af3c2274a More minimal clang-tidy 15 run
Alternative to #6294

The only remaining problems are:
/home/deen/git/ddnet/src/engine/client/backend/glsl_shader_compiler.cpp:22:26: warning: unnecessary temporary object created while calling emplace_back [modernize-use-emplace]
        m_vDefines.emplace_back(SGLSLCompilerDefine(DefineName, DefineValue));
                                ^~~~~~~~~~~~~~~~~~~~                       ~
2023-01-23 11:20:05 +01:00
Robert Müller 29b61fc438 Refactor CEditor:::PopupLayer, remove CEditor::IsSpecialLayer
- Use `pCurrentLayer` instead of `pEditor->GetSelectedLayer(0)` everywhere.
- Remove unnecessary null-checks of `pCurrentLayer`.
- Use `CLayer::IsEntitiesLayer` instead of `CEditor::IsSpecialLayer` and remove the latter function.
- Restructure UI layout code and variables.
2023-01-22 11:58:37 +01:00
Robert Müller c7819841f8 Remove dead code, update documentation for LAYERTYPE_GAME
This layer type was never used when saving maps.
Game layers were always identified by their flags.
In any case the check in the popup handler is unnecessary, as the group property cannot be changed for game layers, so this code is never used.
2023-01-22 11:58:37 +01:00
Robert Müller 50ecfb178f Add CLayer::IsEntitiesLayer to reduce duplicate code 2023-01-22 11:58:30 +01:00
bors[bot] cd13871053
Merge #6215
6215: Don't count (connecting) players for voting r=Robyt3 a=def-

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2023-01-21 12:41:02 +00:00
Dennis Felsing f3867d677f Version 16.7.2 2023-01-18 23:20:15 +01:00
Robert Müller 0948a1dc4c Fix layout of kick/spec vote list items
The tee and label were overlapping due to a regression from #6240.
2023-01-16 15:37:58 +01:00
bors[bot] 4c639a5965
Merge #6286
6286: Add tooltip to demo seekbar showing the currently hovered time r=Chairn a=Robyt3

When hovering the demo seekbar, show a tooltip with the time at the hovered position.

![screenshot](https://user-images.githubusercontent.com/23437060/212565749-a38951a3-1f08-43a6-b607-02f379b28c52.png)

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-01-15 21:07:54 +00:00
Robert Müller d662c7e9fd Add tooltip to demo seekbar showing the currently hovered time
When hovering the demo seekbar, show a tooltip with the time at the hovered position.
2023-01-15 21:31:45 +01:00
Robert Müller 315e52fb99 Refactor demo seekbar width calculation 2023-01-15 21:31:21 +01:00
Robert Müller a127890e2d Clear editor file browser search term when entering folder
Closes #5620.
2023-01-15 20:46:10 +01:00
Robert Müller aa23873af8 Add a refresh button to the editor file browser 2023-01-13 22:54:29 +01:00
Robert Müller 6b873cab1a Use sizeof for array sizes that should equal other array sizes 2023-01-13 22:07:21 +01:00
Robert Müller d1712f30e6 Support longer file/folder names in editor 2023-01-13 22:07:20 +01:00
Jupeyy c820ac22d3 Merge most entity textures again 2023-01-13 15:25:38 +01:00
Dennis Felsing 007bba9313 Version 16.7.1 2023-01-13 10:48:36 +01:00
Dennis Felsing c7e54d2462 Version 16.7 2023-01-10 23:47:53 +01:00
Robert Müller bbd20cde2b Add ui_smooth_scroll_time variable to adjust smooth scrolling
This variable adjusts the time for smooth scrolling of all scrollregions and listboxes in the menus and editor.

The value `0` disables smooth scrolling entirely.
2023-01-10 18:19:06 +01:00
bors[bot] 1347101a32
Merge #6249
6249: Fix DoLabelStreamed by using offsets, instead of rebuilding when x,y changes r=Robyt3 a=Jupeyy

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2023-01-08 14:43:13 +00:00
Robert Müller 8845a15f14 Allow navigating listboxes when no item is currently selected
It was no longer possible to navigate listboxes (e.g. the server browser) by using keyboard hotkeys when no item is currently selected due to a regression from #6240.

Additionally, it was not possible even before #6240 to start navigating the server browser with the keyboard afer manually clearing the server address input, which is now possible as well.
2023-01-08 14:48:30 +01:00
bors[bot] bda61e586e
Merge #6251
6251: Always assume there could potentially be a skin in serverbrowser's pl… r=def- a=Jupeyy

…ayer list

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2023-01-08 13:09:11 +00:00
Jupeyy ed1af6edb9 Always assume there could potentially be a skin in serverbrowser's player list 2023-01-08 13:42:18 +01:00
Robert Müller a0d4a55023 Fix server browser selection not being updated based an address input
The selected server browser entry was not being updated anymore when the server address input is changed manually by the user or when selecting an entry in the LAN server list and then switching back to the Internet list.

Regression from #6240.
2023-01-08 11:06:57 +01:00
Jupeyy 7815be7b75 Fix DoLabelStreamed by using offsets, instead of rebuilding when x,y changes 2023-01-07 11:51:48 +01:00
Jupeyy 1182180e23 Add skin to serverbrowser player list 2023-01-07 09:20:25 +01:00
bors[bot] 73ce7598fa
Merge #6240
6240: Port `CListBox` from upstream, smooth scrolling for all lists r=def- a=Robyt3

Replace existing listbox implementations (`CMenus::UiDoListbox*` and `HandleListInputs` functions) with `CListBox` from upstream.

Reimplement additional feature that was already present in ddnet: page up/down, home and end key handling.

Affects the following lists:

- server browser
  - see screenshots for scoreboard
- server browser scoreboard
  - before:
![server-browser-scoreboard old](https://user-images.githubusercontent.com/23437060/211005067-3a08f874-bcb5-40e1-84e8-3f3e8e3133c9.png)
  - after:
![server-browser-scoreboard new](https://user-images.githubusercontent.com/23437060/211005074-5d113fd3-e541-45e6-95d1-4d7f633b4d12.png)
- server browser friends
  - before:
![server-browser-friends old](https://user-images.githubusercontent.com/23437060/211005039-13ef4bda-5be4-4be4-8561-19cde9f487aa.png)
  - after:
![server-browser-friends new](https://user-images.githubusercontent.com/23437060/211005048-d9f74d13-e93d-4a35-b848-bee0c84ea047.png)
- country / region selection popup (server browser filter)
  - before:
![country-popup old](https://user-images.githubusercontent.com/23437060/211004344-04651e63-7931-4e82-8f6b-c0afa6f0ed33.png)
  - after:
![country-popup new](https://user-images.githubusercontent.com/23437060/211004353-866f081b-2444-4184-8194-9468c15460f0.png)
- player skin list
  - before:
![player-skins old](https://user-images.githubusercontent.com/23437060/211004903-88864d5d-17d8-4b23-836a-1ae24a9f36ac.png)
  - after:
![player-skins new](https://user-images.githubusercontent.com/23437060/211004909-a096b98e-e754-4e76-94ff-571a7462ba81.png)
- player country / region list
  - before:
![player-country old](https://user-images.githubusercontent.com/23437060/211004564-fbd7320b-95b5-4d0a-9629-9e511ff70f34.png)
  - after:
![player-country new](https://user-images.githubusercontent.com/23437060/211004571-4f3e1aed-b878-4b84-aa81-fe8edbee6ebd.png)
- theme list
  - before:
![themes new](https://user-images.githubusercontent.com/23437060/211005196-0692fcd1-770f-45a3-9290-2ac1af75e097.png)
  - after:
![themes old](https://user-images.githubusercontent.com/23437060/211005187-48a4436f-df54-43de-a15e-bf4920d99c85.png)
- assets list
  - before:
![assets old](https://user-images.githubusercontent.com/23437060/211004237-41b71b0d-c030-4ea6-9c6b-7be4aae0836b.png)
  - after:
![assets new](https://user-images.githubusercontent.com/23437060/211004251-9be08d8d-4b16-487f-82cc-a40c7e17bc48.png)
- graphics resolutions list
  - before:
![resolutions-dropdown old](https://user-images.githubusercontent.com/23437060/211004941-23105a96-815e-4ee9-b39a-de24dcd9e4e3.png)
  - after:
![resolutions-dropdown new](https://user-images.githubusercontent.com/23437060/211004947-e251ff3e-ece6-4c59-b62c-39ca277461b5.png)
- dropdown menus (e.g. graphics fullscreen mode)
  - see screenshots for graphics resolutions list
- ingame player list
  - before:
![players old](https://user-images.githubusercontent.com/23437060/211004612-f79e892c-2712-4904-9f5e-8ee7909c4a56.png)
  - after:
![players new](https://user-images.githubusercontent.com/23437060/211004632-b6b73c8e-3c14-4d72-8178-a1562bf968f9.png)
  - before (low number): 
![players-few old](https://user-images.githubusercontent.com/23437060/211004760-cd82b93f-b978-484b-a893-a9af2b881848.png)
  - after (low number):
![players-few new](https://user-images.githubusercontent.com/23437060/211004768-b844a98d-19d7-4519-883d-939ca9b4ef89.png)
- vote options list
  - before:
![vote-options old](https://user-images.githubusercontent.com/23437060/211005215-e9db81f2-24f2-48cd-9293-99a957fa372b.png)
  - after:
![vote-options new](https://user-images.githubusercontent.com/23437060/211005229-e9285a12-efb3-4236-9317-377ae0daf834.png)
- kick/specvote lists
  - before:
![kick-spec-vote old](https://user-images.githubusercontent.com/23437060/211004518-d6ed6869-6dda-46a4-a83f-b370c58a5727.png)
  - after:
![kick-spec-vote new](https://user-images.githubusercontent.com/23437060/211004527-5844caf8-6983-49e6-b309-c717a26de0c9.png)
- ghost list
  - before:
![ghosts old](https://user-images.githubusercontent.com/23437060/211004481-7be7d338-77fe-499d-9fba-3721e2d00215.png)
  - after:
![ghosts new](https://user-images.githubusercontent.com/23437060/211004490-d875eaf7-9fb0-4a29-9bbd-0226c7997434.png)
- language list (in settings and in popup on first launch)
  - settings:
    - before: 
![languages-setting old](https://user-images.githubusercontent.com/23437060/211007012-85d16464-6bd6-4444-bd32-57385afeb2c6.png)
    - after:
![languages-setting new](https://user-images.githubusercontent.com/23437060/211007018-faafdb88-9a0c-4e80-9955-0871c7cc4107.png)
  - popup:
    - before:
![languages-popup old](https://user-images.githubusercontent.com/23437060/211006181-2faa36be-3a4c-467b-91c2-2b0b9ea8eed2.png)
    - after:
![languages-popup new](https://user-images.githubusercontent.com/23437060/211006210-f91234f0-9d70-44a2-902d-0c049c63b2ba.png)
- demo browser
  - before:
![demos old](https://user-images.githubusercontent.com/23437060/211004399-c0f49652-cd0d-478c-8b2b-328512d6367b.png)
  - after:
![demos new](https://user-images.githubusercontent.com/23437060/211004406-ee1d2637-4d69-4aec-ba0b-26750bb5bf44.png)
- editor file browser (saving, loading, adding images / sounds)
  - before:
![editor old](https://user-images.githubusercontent.com/23437060/211004451-1d989358-f811-42ba-834f-0344e5e3f280.png)
  - after:
![editor new](https://user-images.githubusercontent.com/23437060/211004459-12c7abc7-4cc5-4610-b7e0-dfc546754c24.png)
  - The search / filename input is also improved so navigating a filtered list works correctly by porting the logic from upstream.

There are minor changes to the visual appearance of some lists, due to changed margins.

The vertical alignment of some list item texts is improved so the text is centered vertically.

Closes #5791.

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-01-06 23:40:55 +00:00
bors[bot] 45557c69e3
Merge #6247
6247: Remove projectiles on team change r=def- a=Zwelf

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Zwelf <zwelf@strct.cc>
2023-01-06 23:18:08 +00:00
bors[bot] f79412c59c
Merge #6244 #6245 #6246
6244: Minor base refactoring r=def- a=Robyt3


## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


6245: Add ingame and browser buttons to copy server info to clipboard r=def- a=Robyt3

Add "Copy info" buttons to server browser and ingame menu to copy the server info of the selected/current server to the clipboard.

The margins around the server browser details are improved.

Closes #5440.

Screenshots:
- browser (old):
![browser old](https://user-images.githubusercontent.com/23437060/211093742-b877f1e2-6be0-4827-b1c8-0fd209f697aa.png)
- browser (new):
![browser new](https://user-images.githubusercontent.com/23437060/211093750-f0b3e2c2-8f95-42e1-94bf-ec8b9da4132f.png)
- ingame: 
![ingame](https://user-images.githubusercontent.com/23437060/211093736-04569b8e-96d6-40ab-a37e-8c581f2d8aea.png)


## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


6246: Remove dead freeze code r=def- a=Zwelf

Remove unused `m_FreezeTime == -1` state

Reduces code complexity. Both `g_Config.m_SvFreezeDelay`[[1]] and `GetSwitchDelay(int Index)`[[2]] can only return non-negative numbers, therefore this is currently dead code and can be removed.

The last time it was possible to pass a negative number was removed in 561ce64666 (diff-29ffe32916052e1066eed938021aadfeb29f855d7c63d9c1ca3350aceffb79f3L1624)

[1]: c8ea372d98/src/engine/shared/config_variables.h (L213)
[2]: c8ea372d98/src/game/mapitems.h (L467)

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
Co-authored-by: Zwelf <zwelf@strct.cc>
2023-01-06 22:56:49 +00:00
Zwelf 0ef312d739 Remove unused m_HookState assignments 2023-01-06 23:11:19 +01:00
Zwelf e4157a744b Remove unused m_FreezeTime == -1 state
Reduces code complexity. Both `g_Config.m_SvFreezeDelay`[[1]] and `GetSwitchDelay(int Index)`[[2]] can only return non-negative numbers, therefore this is currently dead code and can be removed.

The last time it was possible to pass a negative number was removed in 561ce64666 (diff-29ffe32916052e1066eed938021aadfeb29f855d7c63d9c1ca3350aceffb79f3L1624)

[1]: c8ea372d98/src/engine/shared/config_variables.h (L213)
[2]: c8ea372d98/src/game/mapitems.h (L467)
2023-01-06 23:09:01 +01:00
Robert Müller fc7c376738 Add ingame and browser buttons to copy server info to clipboard
Add "Copy info" buttons to server browser and ingame menu to copy the server info of the selected/current server to the clipboard.

The margins around the server browser details are improved.

Closes #5440.
2023-01-06 21:23:33 +01:00
Robert Müller 91a23f00cb Port CListBox from upstream, smooth scrolling for all lists
Replace existing listbox implementations (`CMenus::UiDoListbox*` and `HandleListInputs` functions) with `CListBox` from upstream.

Reimplement additional feature that was already present in ddnet: page up/down, home and end key handling.

Affects the following lists:

- server browser
- server browser scoreboard
- server browser friends
- country / region selection popup (server browser filter)
- player skin list
- player country / region list
- theme list
- assets list
- graphics resolutions list
- dropdown menus (e.g. graphics fullscreen mode)
- ingame player list
- vote options list
- kick/specvote lists
- ghost list
- language list (in settings and in popup on first launch)
- demo browser
- editor file browser (saving, loading, adding images / sounds)
  - The search / filename input is also improved so navigating a filtered list works correctly by porting the logic from upstream.

There are minor changes to the visual appearance of some lists, due to changed margins.

The vertical alignment of some list item texts is improved so the text is centered vertically.
2023-01-06 12:46:16 +01:00
Robert Müller f79daac222 Add page up/down, home, end hotkeys to UI 2023-01-06 00:52:46 +01:00
Zwelf 877ab41dd7 Remove projectiles on team change 2023-01-04 21:08:47 +01:00
bors[bot] c7192d703e
Merge #6226 #6230
6226: Remove projectiles on save and load r=def- a=Zwelf

Restructured CSaveTeam a bit, because I also needed access to CGameWorld. I don't store pointer to IGameController in CSaveTeam anymore, because we pass CSaveTeam to the database thread. If it would be accessed there, it could cause a race conditions.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


6230: For integrated and discrete GPUs always prefer what comes first in the list r=def- a=Jupeyy

fixes #6200

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Zwelf <zwelf@strct.cc>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2023-01-04 18:03:11 +00:00
bors[bot] f3fca968f1
Merge #6158
6158: Add F-DDrace gametype color r=def- a=fokkonaut

Been using this color already since a while. I'd like to keep it.

![image](https://user-images.githubusercontent.com/35420825/208289135-e8f5ba01-f487-47f2-929c-f1029ddfbab5.png)
![image](https://user-images.githubusercontent.com/35420825/208289140-2b807ef3-4b0f-4917-9485-c47977d95aa2.png)


## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2023-01-04 10:26:06 +00:00
Robert Müller 21636912c0 Refactor team state unpacking 2023-01-03 23:55:26 +01:00
Zwelf 73b5d885fa Remove projectiles on save and load
Restructured CSaveTeam a bit, because I also needed access to CGameWorld. I don't store pointer to IGameController in CSaveTeam anymore, because we pass CSaveTeam to the database thread. If it would be accessed there, it could cause a race conditions.
2023-01-03 23:38:58 +01:00
Robert Müller dfe0ec3385 Restart client race demo when round is restarted 2023-01-03 23:38:37 +01:00
Robert Müller dd4e2d615b Send updated teams state to clients after resetting round 2023-01-03 22:40:03 +01:00
bors[bot] 6d3af742dd
Merge #6180
6180: Implement exact matches in search and exclude strings r=Robyt3 a=def-

Thanks to bencie for discussion

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2023-01-03 18:16:03 +00:00
bors[bot] b36726bbca
Merge #6156
6156: Swap times should be per player, not per team (fixes #6155) r=Learath2 a=def-

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2023-01-03 15:59:25 +00:00
Robert Müller 706eb0d015 Remove unnecessary include in protocol, move definitions to cpp file
The include of `base/system.h` in `src/engine/shared/protocol.h` is not required and only used transitively in `teamscore.h` for `dbg_assert`.

To avoid adding back the include in `teamscore.h`, the function definitions are moved to the cpp file. Both definitions are moved for consistency.
2023-01-03 14:10:58 +01:00
bors[bot] 5282c8e2e5
Merge #6216
6216: Follow-up fix to scoreboard showing wrong best time r=Zwelf a=def-

Forgot the call in constructor in https://github.com/ddnet/ddnet/pull/6213/

Thus best time was not displayed initially. Thanks to spur for report

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2023-01-02 13:24:07 +00:00
bors[bot] b252f2e344
Merge #6199
6199: Register protocol and file extensions on client launch on Windows r=def- a=Robyt3

When launching the client on Windows, associate the protocol `ddnet` and the file extensions `.map` and `.demo` with the client executable.

See #6072.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-01-02 12:58:15 +00:00
def 2a48533aa5 Follow-up fix to scoreboard showing wrong best time
Forgot the call in constructor in https://github.com/ddnet/ddnet/pull/6213/

Thus best time was not displayed initially. Thanks to spur for report
2023-01-02 12:29:11 +01:00
def 39b34bf40c Don't count (connecting) players for voting 2023-01-02 11:25:13 +01:00
def 25e371fa8a Don't load best time when already in progress 2023-01-01 12:18:29 +01:00
def 8452d8d028 Don't duplicate type in same line 2022-12-31 13:04:21 +01:00
def 694b9cd67d Fix scoreboard showing wrong best time
by requesting the best time again when it initially failed. This is
still not perfectly accurate since a player on another server can get a
better time, which will not get updated when the current server had no
database problems.

As reported by thekid36 on Discord:

> The best time shown on the scoreboard on the turkish server on a
> ddmax.Next map (mapname: 42) is 30min..while the best time should be 4
> min (it's correct on ger2 server)

So the way it works is that the best time is loaded from database when
loading map. Additionally it gets updated when a new finish is done. If
the initial load failed, but a finish with 30 min is done on the server,
we get this result
2022-12-31 12:36:03 +01:00
Zwelf e3147ce53d Simplify ninja code
Reasoning this change is correct:

* `OldPos` is set to `m_Pos` in line 260
* `m_Pos` is not modified in between line 260 and 272 (only `m_Core.m_Pos` gets modified)
* Therefore line 269 `Dir = m_Pos - OldPos` is always `vec2(0.0, 0.0)`.
* And line 271 `Center = OldPos + Dir * 0.5 = OldPos`.

So we can pass `OldPos` to `FindEntities` in line 272. Using `OldPos` here instead of `m_Pos` makes it clear, that we use the position before the move, even though `m_Pos` also still holds the old value.
2022-12-30 18:23:26 +01:00
Robert Müller a61eec8f1e Add DDNet settings button to unregister protocol and file extensions
Add a button to the Miscellaneous DDNet settings to manually unregister the protocol and file extension handlers.
2022-12-29 18:03:08 +01:00
Zwelf fb9e430f78 Log more errors in sql code
Log whether deleting ranks from _backup tables fails due to locking issues in sqlite.
2022-12-26 12:27:29 +01:00
Zwelf bc194a577d Fix teamranks not getting removed or moved out of _backup table 2022-12-26 11:57:03 +01:00
Zwelf f5dc372d79 Add more debug info to teamrace to figure out how duplicate ranks occur 2022-12-26 01:52:43 +01:00
Robert Müller 92567ced7b Fix issues when closing multiple editor popups at the same time
When using `UiClosePopupMenus` in a popup handler, the number of popups was first set to `0` and then decremented to `-1` due to the popup itself being closed, which causes the next popup to not open correctly and may also cause a crash due to an out-of-bounds access.

The `UiClosePopupMenus` function is adjusted so the number of open popups never goes below `0`.

Another check is added to ensure that `UI()->SetActiveItem(nullptr)` is only called when a popup is open, so the currently active item is not reset if no popup is open.

Duplicate code in `UiDoPopupMenu` is reduced by calling the `UiClosePopupMenus` function to only close the top-most popup.

This also fixes the same issue when a popup is closed by the popup handler and the escape key in the same frame, by only handling the escape key for closing the top-most popup when the popup was not already closed by the handler.

Lastly, the explicit escape key handling is removed from the event popup, as this also caused the above issue and is not necessary, as the escape key is already handled implicitly for all popups.
2022-12-24 11:57:06 +01:00
Dennis Felsing 68625dd370 Implement exact matches in search and exclude strings
Thanks to bencie for discussion
2022-12-23 23:25:11 +01:00
bors[bot] 50d0ecfda8
Merge #6177
6177: Deactivate editor hotkeys while dialog or editbox is active, fix other minor issues r=def- a=Robyt3


## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-12-23 09:22:15 +00:00
Robert Müller 4439cbd7a1 Persist AFK state of players on map change
Store AFK state of players in `CPersistentClientData` and restore it when a client is connected.

In order for this to work, `m_LastPlaytime` must be adjusted as well to ensure that the AFK state is not reset again automatically by the `AfkTimer` function.

The AFK state is encapsulated using `IsAfk` and `GetAfk`.

Closes #1966.
2022-12-23 00:13:10 +01:00
Robert Müller 6723910d38 Fix players always being considered AFK with sv_max_afk_time 0
The value `0` should disable the AFK feature, but players are initially considered as AFK, so their AFK state was never updated correctly.
2022-12-23 00:03:12 +01:00
Robert Müller b032324b55 Deactivate editor hotkeys while dialog or editbox is active
Prevent most global editor hotkeys from being used while the file dialog is open or an editbox is active, to prevent the hotkeys from interfering with the text input.

Closes #6176.
2022-12-22 23:25:53 +01:00
Robert Müller 0e476dfd70 When GUI inactive, unlock mouse and don't render popup menus
When the GUI is deactivated by pressing Tab, the popup menus were still rendered, which they shouldn't be, because they belong to the GUI.

The mouse needs to be unlocked when deactivating the GUI, because it can otherwise not be moved while the GUI is inactive.
2022-12-22 23:13:15 +01:00
Robert Müller ac592b2a54 Close editor popups when opening file dialog
As the popups would render above the file dialog, they should be closed before opening it.
2022-12-22 22:30:59 +01:00
Robert Müller 1eb600f7e0 Render bar below server browser to show loading progression
Render a slim bar below the server browser listbox to show the loading progression, instead of showing a percentage on the Refresh button, as suggested in https://github.com/ddnet/ddnet/pull/5878#issuecomment-1257227947.

The margin around the bottom status elements is removed to make more space and improve the alignment of the elements with the rest of the server browser.
2022-12-21 21:47:31 +01:00
bors[bot] 327f7de09b
Merge #5886
5886: Send laser objects as DDNetLaser with type (fixes #5885) r=heinrich5991 a=fokkonaut

This pull request will make the server send the correct lasertype directly. The type determining based on EntitiyEx for that got removed on the clientside as it is not needed anymore when using DDNetLaser.
Also, I fixed the NetObject to accept -1 (no owner). That is important in order to be able to render the laser at full opacity for everyone.

This does not only make the color determining more consistent as before (compared to entities using EntitiyEx and shotgun/laser using DDNetLaser), but it does also make it entirely more mod-friendly. As an example in my mod I dont use EntitiyEx to save objects in the snapshot, as we still dont have an extended snapshot system, and like this we can still have colors without doubling the amount of objects.

Also, this will color the dragger beam aswell as the plasma bullets being shot by the freeze/unfreeze/explosive laser gun correctly.

This PR should get applied for the next minor update on client & server.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2022-12-21 00:36:35 +00:00
bors[bot] c557e61dc2
Merge #6171
6171: Remove unused variable m_Force in CProjectile r=def- a=Zwelf

Simplifies the code a bit.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Zwelf <zwelf@strct.cc>
2022-12-20 10:44:07 +00:00
Zwelf de552c71ca Remove unused variable m_Force in CProjectile 2022-12-20 11:36:47 +01:00
Patiga be8f6217ce Make tileflag names consistent with automappers
Follow-up to commit a4867d29c6

- `TILEFLAG_FLIP_HORIZONTAL` -> `TILEFLAG_XFLIP`
- `TILEFLAG_FLIP_VERTICAL` -> `TILEFLAG_YFLIP`

In the previous commit, I pretty much just switched `V` and `H` and
changed the naming a little more to break further uses.
The reason was that the two flags were called counter-intuitively.
Since then, I realized that the auto mapper syntax also already faced
this issue and is already using `XFLIP` and `YFLIP`.
For more consistency and to reduce the amount of names for these flips,
these flags should also be called like that.

It also turned out that more things are connected to `V` and `H`.
Those letters are shown in the `Info` mode in the editor, and are used
extensively by the automapper community.
Switching to `X` and `Y` allows keeping backwards compatibility while
introducing more intuitive names.
2022-12-19 18:39:36 +01:00
bors[bot] 648b025906
Merge #6163
6163: Add tooltips for the buttons that open directories and files r=Jupeyy a=Robyt3

Closes #5653.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-12-19 10:23:36 +00:00
Robert Müller 3780c74add Add tooltips for the buttons that open directories and files
Closes #5653.
2022-12-18 21:58:25 +01:00
Robert Müller 32ce5be301 Fix smooth zooming overshooting the target zoom level
Ensure that the zoom level with smooth zooming does not exceed the target zoom level.

Closes #3747.
2022-12-18 20:58:29 +01:00
Robert Müller 2579f0be2f Add support for hot-plugging gamecontrollers
Handle the appropriate SDL events to open new joysticks when they are connected and remove joysticks when they are disconnected.

If the active joystick gets disconnected, then the first joystick in the list will be activated as a fallback.
If the previously activated joystick gets reconnected, it will be activated again automatically, as it is identified by the GUID stored in the configuration.
The stored joystick GUID is only updated when the user manually selects a new joystick in the controls settings or with the console.

Closes #6152.
2022-12-18 12:41:17 +01:00
fokkonaut 6e683dd210 Add F-DDrace gametype color 2022-12-18 09:44:05 +01:00
def bd815a0507 Swap times should be per player, not per team (fixes #6155) 2022-12-18 00:01:04 +01:00
Robert Müller ab91aefad4 Use different variables for tiles indices
Make the code more readable and less error-prone, by using different variables for the tile indices instead of reusing the same variable.
2022-12-17 12:17:59 +01:00
Robert Müller 39217e10a9 Use const pointers and static_cast for tile data 2022-12-17 12:17:59 +01:00
Robert Müller b82ec33921 Pass x and y to OnEntity instead Pos
Calculate `Pos` in `OnEntity` based on `x` and `y` instead of passing `Pos` and calculating `x` and `y` from that.
This removes duplicate code and makes it easier to understand.
2022-12-17 12:17:58 +01:00
Robert Müller 843b6c5bff Replace return value with assertion
All calls to `OnEntity` already ensure that `Index` will not be negative.
2022-12-17 12:17:58 +01:00
Robert Müller 1fffd9f8c6 Recreate all entities when restarting round
When restarting a round (i.e. with the `restart` command, with the `sv_warmup` option, and after a round ends) some entities where permanently destroyed and others were kept around.

This is changed so all entities are destroyed and then recreated, so rounds can be properly restarted.

Closes #6128.
2022-12-17 12:17:58 +01:00
Robert Müller 13b181c03a Fix server crash on maps with more than 64 spawn points of same type
Using more than 64 spawn points of the same type causes out-of-bounds accesses, as the number of spawn points is not checked before adding a spawn point and the existing check that limits the number of spawn points after adding one contains an off-by-one error.

For neutral and red spawn points this caused the last spawn point to be added for the following team instead. For blue spawn points this caused a server crash.

This is fixed by allowing an arbitrary number of spawn points of all types, by using an `std::vector` instead of an array.
2022-12-17 12:17:58 +01:00
Robert Müller d8f0678958 Use bool instead of int 2022-12-17 11:36:29 +01:00
Robert Müller 4aeccff6f4 Move variable declarations closer to usages 2022-12-17 11:36:29 +01:00
Robert Müller 6d3baed69d Remove dead code 2022-12-17 11:36:29 +01:00
bors[bot] 3f73b816d9
Merge #6143
6143: Add separate `ed_limit_max_zoom_level` for editor, fix editor smooth zooming when joining/reloading game  r=def- a=Robyt3



## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-12-15 18:19:54 +00:00
bors[bot] 2d57e0455a
Merge #6142
6142: Adjust no weak prediction to updated server code r=def- a=Jupeyy

Tho i didnt see a wrong prediction with hook which probably makes sense, it probs only affects weapons, as thats the main part the server code was updated for

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-12-15 17:45:50 +00:00
Jupeyy 19928aabd2 Adjust no weak prediction to updated server code 2022-12-15 18:36:29 +01:00
Robert Müller a0553f2d40 Fix editor smooth zooming when joining/reloading game
Using `IClient::LocalTime` for smooth zooming in the editor causes the zoom to behave incorrectly when joining a game, as the local time is reset when joining a game.
This is fixed by adding a separate `IClient::GlobalTime` which is only set once when the client launches and never resets.
2022-12-15 18:18:06 +01:00
Robert Müller 612ef8358c Add separate ed_limit_max_zoom_level for editor
To completely separate zoom settings between ingame and editor.
2022-12-15 17:59:46 +01:00
bors[bot] 75d07350f6
Merge #6133
6133: Remove spammy log (thanks Skeith) r=Chairn a=def-

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<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-12-14 16:51:51 +00:00
Dennis Felsing d5cf3630ae Remove spammy log (thanks Skeith) 2022-12-14 17:39:18 +01:00
Patiga a4867d29c6 Make tileflag names consistent and intuitive
- `TILEFLAG_VFLIP` -> `TILEFLAG_FLIP_HORIZONTAL`
- `TILEFLAG_HFLIP` -> `TILEFLAG_FLIP_VERTICAL`

According to the native editor, the "Tiled" editor and image search, a
horizontal flip should be associated with switching left and right, modifying
the x coordinate.

I did not just switch the letters `H` and `V` to create compiler errors
where the original constants are used.

Whenever I was working with tileflags, the naming caused me to have no
idea what I was doing. I mostly had to resort to opening the resulting
map in the editor to see what the code does. This change aims to make
the naming intuitive and also consistent with the map editor.
2022-12-14 13:54:11 +01:00
Jupeyy 5341fc37fd Minimal changes to default to Vulkan 2022-12-13 19:37:03 +01:00