ddnet/src/game
Patiga be8f6217ce Make tileflag names consistent with automappers
Follow-up to commit a4867d29c6

- `TILEFLAG_FLIP_HORIZONTAL` -> `TILEFLAG_XFLIP`
- `TILEFLAG_FLIP_VERTICAL` -> `TILEFLAG_YFLIP`

In the previous commit, I pretty much just switched `V` and `H` and
changed the naming a little more to break further uses.
The reason was that the two flags were called counter-intuitively.
Since then, I realized that the auto mapper syntax also already faced
this issue and is already using `XFLIP` and `YFLIP`.
For more consistency and to reduce the amount of names for these flips,
these flags should also be called like that.

It also turned out that more things are connected to `V` and `H`.
Those letters are shown in the `Info` mode in the editor, and are used
extensively by the automapper community.
Switching to `X` and `Y` allows keeping backwards compatibility while
introducing more intuitive names.
2022-12-19 18:39:36 +01:00
..
client Make tileflag names consistent with automappers 2022-12-19 18:39:36 +01:00
editor Make tileflag names consistent with automappers 2022-12-19 18:39:36 +01:00
server Make tileflag names consistent with automappers 2022-12-19 18:39:36 +01:00
collision.cpp Make tileflag names consistent with automappers 2022-12-19 18:39:36 +01:00
collision.h Huge variable naming format 2022-07-08 18:01:29 +02:00
ddracechat.h Add /timecp command to get another players time checkpoints 2022-06-08 21:10:36 +02:00
ddracecommands.h Merge #6071 #6077 #6085 #6088 #6090 2022-12-05 16:12:05 +00:00
gamecore.cpp Running and AFK anim. states 2022-09-16 12:30:05 +02:00
gamecore.h Running and AFK anim. states 2022-09-16 12:30:05 +02:00
layers.cpp Parallax Zoom: use CMapItemGroupEx to store parallax value 2022-08-10 03:05:23 +01:00
layers.h Parallax Zoom: use CMapItemGroupEx to store parallax value 2022-08-10 03:05:23 +01:00
localization.cpp Format vector variables names (fixes #5209) 2022-06-11 21:38:49 +02:00
localization.h Format vector variables names (fixes #5209) 2022-06-11 21:38:49 +02:00
mapbugs.cpp Fix more unsafe define 2022-06-29 23:52:03 +02:00
mapbugs.h Remove code for CRC in most places, except where needed for net compat 2020-10-14 17:08:58 +02:00
mapbugs_list.h Revert "Add mapbug "stoppers-passthrough@ddnet.tw"" 2018-08-22 08:33:21 +02:00
mapitems.cpp Implement shields that remove specific weapon (fixes #4572) 2022-04-28 16:49:32 +02:00
mapitems.h Make tileflag names consistent with automappers 2022-12-19 18:39:36 +01:00
mapitems_ex.cpp Parallax Zoom: use CMapItemGroupEx to store parallax value 2022-08-10 03:05:23 +01:00
mapitems_ex.h Parallax Zoom: use CMapItemGroupEx to store parallax value 2022-08-10 03:05:23 +01:00
mapitems_ex_types.h Parallax Zoom: use CMapItemGroupEx to store parallax value 2022-08-10 03:05:23 +01:00
prng.cpp Huge variable naming format 2022-07-08 18:01:29 +02:00
prng.h Organize game-shared includes 2022-05-29 20:02:22 +02:00
teamscore.cpp Huge variable naming format 2022-07-08 18:01:29 +02:00
teamscore.h Huge variable naming format 2022-07-08 18:01:29 +02:00
tuning.h Add hammer_hit_fire_delay tune 2021-05-01 16:36:12 +02:00
variables.h Add separate ed_limit_max_zoom_level for editor 2022-12-15 17:59:46 +01:00
version.h Version 16.6 2022-12-11 23:05:33 +01:00
voting.h Run clang-format 2020-09-26 21:50:15 +02:00