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Merge #6333
6333: Add `CFGFLAG_SAVE` flag to save prediction margin (fixes #6332) r=def- a=Chairn I guess when you have a bad connection, it stays the same during several days, so it makes sense to save prediction margin ## Checklist - [ ] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test (especially base/) or added coverage to integration test - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: Chairn <chairn.nq@hotmail.fr>
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@ -21,7 +21,7 @@ MACRO_CONFIG_INT(ClAntiPingGrenade, cl_antiping_grenade, 1, 0, 1, CFGFLAG_CLIENT
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MACRO_CONFIG_INT(ClAntiPingWeapons, cl_antiping_weapons, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Predict weapon projectiles (only enabled if cl_antiping is set to 1)")
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MACRO_CONFIG_INT(ClAntiPingSmooth, cl_antiping_smooth, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Make the prediction of other player's movement smoother")
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MACRO_CONFIG_INT(ClAntiPingGunfire, cl_antiping_gunfire, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Predict gunfire and show predicted weapon physics (with cl_antiping_grenade 1 and cl_antiping_weapons 1)")
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MACRO_CONFIG_INT(ClPredictionMargin, cl_prediction_margin, 10, 1, 2000, CFGFLAG_CLIENT, "Prediction margin in ms (adds latency, can reduce lag from ping jumps)")
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MACRO_CONFIG_INT(ClPredictionMargin, cl_prediction_margin, 10, 1, 2000, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Prediction margin in ms (adds latency, can reduce lag from ping jumps)")
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MACRO_CONFIG_INT(ClNameplates, cl_nameplates, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Show name plates")
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MACRO_CONFIG_INT(ClAfkEmote, cl_afk_emote, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Show zzz emote next to afk players")
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