ddnet/src/game
Robert Müller 1fffd9f8c6 Recreate all entities when restarting round
When restarting a round (i.e. with the `restart` command, with the `sv_warmup` option, and after a round ends) some entities where permanently destroyed and others were kept around.

This is changed so all entities are destroyed and then recreated, so rounds can be properly restarted.

Closes #6128.
2022-12-17 12:17:58 +01:00
..
client Merge #6142 2022-12-15 17:45:50 +00:00
editor Fix editor smooth zooming when joining/reloading game 2022-12-15 18:18:06 +01:00
server Recreate all entities when restarting round 2022-12-17 12:17:58 +01:00
collision.cpp Make tileflag names consistent and intuitive 2022-12-14 13:54:11 +01:00
collision.h Huge variable naming format 2022-07-08 18:01:29 +02:00
ddracechat.h Add /timecp command to get another players time checkpoints 2022-06-08 21:10:36 +02:00
ddracecommands.h Merge #6071 #6077 #6085 #6088 #6090 2022-12-05 16:12:05 +00:00
gamecore.cpp Running and AFK anim. states 2022-09-16 12:30:05 +02:00
gamecore.h Running and AFK anim. states 2022-09-16 12:30:05 +02:00
layers.cpp Parallax Zoom: use CMapItemGroupEx to store parallax value 2022-08-10 03:05:23 +01:00
layers.h Parallax Zoom: use CMapItemGroupEx to store parallax value 2022-08-10 03:05:23 +01:00
localization.cpp Format vector variables names (fixes #5209) 2022-06-11 21:38:49 +02:00
localization.h Format vector variables names (fixes #5209) 2022-06-11 21:38:49 +02:00
mapbugs.cpp Fix more unsafe define 2022-06-29 23:52:03 +02:00
mapbugs.h Remove code for CRC in most places, except where needed for net compat 2020-10-14 17:08:58 +02:00
mapbugs_list.h Revert "Add mapbug "stoppers-passthrough@ddnet.tw"" 2018-08-22 08:33:21 +02:00
mapitems.cpp Implement shields that remove specific weapon (fixes #4572) 2022-04-28 16:49:32 +02:00
mapitems.h Make tileflag names consistent and intuitive 2022-12-14 13:54:11 +01:00
mapitems_ex.cpp Parallax Zoom: use CMapItemGroupEx to store parallax value 2022-08-10 03:05:23 +01:00
mapitems_ex.h Parallax Zoom: use CMapItemGroupEx to store parallax value 2022-08-10 03:05:23 +01:00
mapitems_ex_types.h Parallax Zoom: use CMapItemGroupEx to store parallax value 2022-08-10 03:05:23 +01:00
prng.cpp Huge variable naming format 2022-07-08 18:01:29 +02:00
prng.h Organize game-shared includes 2022-05-29 20:02:22 +02:00
teamscore.cpp Huge variable naming format 2022-07-08 18:01:29 +02:00
teamscore.h Huge variable naming format 2022-07-08 18:01:29 +02:00
tuning.h Add hammer_hit_fire_delay tune 2021-05-01 16:36:12 +02:00
variables.h Add separate ed_limit_max_zoom_level for editor 2022-12-15 17:59:46 +01:00
version.h Version 16.6 2022-12-11 23:05:33 +01:00
voting.h Run clang-format 2020-09-26 21:50:15 +02:00