ddnet/src
Robert Müller 1fffd9f8c6 Recreate all entities when restarting round
When restarting a round (i.e. with the `restart` command, with the `sv_warmup` option, and after a round ends) some entities where permanently destroyed and others were kept around.

This is changed so all entities are destroyed and then recreated, so rounds can be properly restarted.

Closes #6128.
2022-12-17 12:17:58 +01:00
..
android Add tests for overloaded hash operators, use operator instead 2022-11-12 20:36:38 +01:00
antibot Merge pull request #3961 from fokkonaut/pr-antibot 2021-12-19 19:33:56 +01:00
base Merge #6035 2022-12-05 20:00:07 +00:00
engine Use %zu formatter for size_t, not PRIu64 (which is for uint64_t) 2022-12-16 16:40:10 +01:00
game Recreate all entities when restarting round 2022-12-17 12:17:58 +01:00
macos Huge variable naming format 2022-07-08 18:01:29 +02:00
mastersrv Add support for Rust code in DDNet 2022-10-19 23:46:06 +02:00
rust-bridge Fix being run from rust-analyzer with a clean environment 2022-11-09 15:09:42 +01:00
steam Huge variable naming format 2022-07-08 18:01:29 +02:00
test Merge #6035 2022-12-05 20:00:07 +00:00
tools Fix optional arguments of map_create_pixelart tool 2022-11-29 23:32:26 +01:00