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Merge #6433
6433: add show directory button in filedialog closes #6422 r=Robyt3 a=Marmare314 ## Checklist - [x] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test (especially base/) or added coverage to integration test - [x] Considered possible null pointers and out of bounds array indexing - [x] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: marmare314 <49279081+Marmare314@users.noreply.github.com>
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5e2e1e25e3
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@ -4899,6 +4899,7 @@ void CEditor::RenderFileDialog()
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static int s_RefreshButton = 0;
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static int s_NewFolderButton = 0;
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static int s_MapInfoButton = 0;
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static int s_ShowDirectoryButton = 0;
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CUIRect Button;
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ButtonBar.VSplitRight(50.0f, &ButtonBar, &Button);
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@ -4977,6 +4978,16 @@ void CEditor::RenderFileDialog()
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if(DoButton_Editor(&s_RefreshButton, "Refresh", 0, &Button, 0, nullptr) || (s_ListBoxUsed && (Input()->KeyIsPressed(KEY_F5) || (Input()->ModifierIsPressed() && Input()->KeyIsPressed(KEY_R)))))
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FilelistPopulate(m_FileDialogLastPopulatedStorageType, true);
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ButtonBar.VSplitRight(40.0f, &ButtonBar, nullptr);
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ButtonBar.VSplitRight(90.0f, &ButtonBar, &Button);
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if(DoButton_Editor(&s_ShowDirectoryButton, "Show directory", 0, &Button, 0, "Open the current directory in the file browser"))
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{
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if(!open_file(aPath))
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{
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dbg_msg("editor", "couldn't open file '%s'", aPath);
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}
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}
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if(m_FileDialogStorageType == IStorage::TYPE_SAVE)
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{
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ButtonBar.VSplitLeft(40.0f, nullptr, &ButtonBar);
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