mirror of
https://github.com/ddnet/ddnet.git
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rewrite int64_t to CClientMask
This commit is contained in:
parent
4a4d6c5483
commit
1cd9eac7ae
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@ -1880,6 +1880,7 @@ set_src(BASE GLOB_RECURSE src/base
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rust.h
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system.cpp
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system.h
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tl/bitmask.h
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tl/threading.h
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types.h
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unicode/confusables.cpp
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11
src/base/tl/bitmask.h
Normal file
11
src/base/tl/bitmask.h
Normal file
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@ -0,0 +1,11 @@
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/* (c) DDNet Team. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef BASE_TL_BITMASK_H
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#define BASE_TL_BITMASK_H
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#include <bitset>
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#include <engine/shared/protocol.h>
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typedef std::bitset<MAX_CLIENTS> CClientMask;
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#endif
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@ -101,7 +101,7 @@ void CProjectile::Tick()
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{
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if(m_Explosive && (!pTargetChr || (!m_Freeze || (m_Type == WEAPON_SHOTGUN && Collide))))
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{
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GameWorld()->CreateExplosion(ColPos, m_Owner, m_Type, m_Owner == -1, (!pTargetChr ? -1 : pTargetChr->Team()), -1LL);
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GameWorld()->CreateExplosion(ColPos, m_Owner, m_Type, m_Owner == -1, (!pTargetChr ? -1 : pTargetChr->Team()), CClientMask().set());
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}
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else if(m_Freeze)
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{
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@ -142,7 +142,7 @@ void CProjectile::Tick()
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if(m_Owner >= 0)
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pOwnerChar = GameWorld()->GetCharacterByID(m_Owner);
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GameWorld()->CreateExplosion(ColPos, m_Owner, m_Type, m_Owner == -1, (!pOwnerChar ? -1 : pOwnerChar->Team()), -1LL);
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GameWorld()->CreateExplosion(ColPos, m_Owner, m_Type, m_Owner == -1, (!pOwnerChar ? -1 : pOwnerChar->Team()), CClientMask().set());
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}
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m_MarkedForDestroy = true;
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}
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@ -336,7 +336,7 @@ CEntity *CGameWorld::GetEntity(int ID, int EntityType)
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return 0;
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}
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void CGameWorld::CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, int64_t Mask)
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void CGameWorld::CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, CClientMask Mask)
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{
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if(Owner < 0 && m_WorldConfig.m_IsSolo && !(Weapon == WEAPON_SHOTGUN && m_WorldConfig.m_IsDDRace))
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return;
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@ -3,6 +3,7 @@
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#ifndef GAME_CLIENT_PREDICTION_GAMEWORLD_H
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#define GAME_CLIENT_PREDICTION_GAMEWORLD_H
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#include <base/tl/bitmask.h>
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#include <game/gamecore.h>
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#include <game/teamscore.h>
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@ -61,7 +62,7 @@ public:
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CCharacter *GetCharacterByID(int ID) { return (ID >= 0 && ID < MAX_CLIENTS) ? m_apCharacters[ID] : nullptr; }
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// from gamecontext
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void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, int64_t Mask);
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void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, CClientMask Mask);
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// for client side prediction
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struct
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@ -830,12 +830,12 @@ void CCharacter::TickDeferred()
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int Events = m_Core.m_TriggeredEvents;
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int CID = m_pPlayer->GetCID();
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int64_t TeamMask = Teams()->TeamMask(Team(), -1, CID);
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CClientMask TeamMask = Teams()->TeamMask(Team(), -1, CID);
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// Some sounds are triggered client-side for the acting player
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// so we need to avoid duplicating them
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int64_t TeamMaskExceptSelf = Teams()->TeamMask(Team(), CID, CID);
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CClientMask TeamMaskExceptSelf = Teams()->TeamMask(Team(), CID, CID);
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// Some are triggered client-side but only on Sixup
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int64_t TeamMaskExceptSelfIfSixup = Server()->IsSixup(CID) ? TeamMaskExceptSelf : TeamMask;
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CClientMask TeamMaskExceptSelfIfSixup = Server()->IsSixup(CID) ? TeamMaskExceptSelf : TeamMask;
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if(Events & COREEVENT_GROUND_JUMP)
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GameServer()->CreateSound(m_Pos, SOUND_PLAYER_JUMP, TeamMaskExceptSelf);
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@ -2322,7 +2322,7 @@ void CCharacter::Rescue()
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}
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}
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int64_t CCharacter::TeamMask()
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CClientMask CCharacter::TeamMask()
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{
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return Teams()->TeamMask(Team(), -1, GetPlayer()->GetCID());
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}
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@ -3,6 +3,7 @@
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#ifndef GAME_SERVER_ENTITIES_CHARACTER_H
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#define GAME_SERVER_ENTITIES_CHARACTER_H
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#include <base/tl/bitmask.h>
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#include <game/server/entity.h>
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#include <game/server/save.h>
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@ -85,7 +86,7 @@ public:
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bool IsAlive() const { return m_Alive; }
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bool IsPaused() const { return m_Paused; }
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class CPlayer *GetPlayer() { return m_pPlayer; }
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int64_t TeamMask();
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CClientMask TeamMask();
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private:
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// player controlling this character
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@ -27,7 +27,7 @@ CLaser::CLaser(CGameWorld *pGameWorld, vec2 Pos, vec2 Direction, float StartEner
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m_ZeroEnergyBounceInLastTick = false;
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m_TuneZone = GameServer()->Collision()->IsTune(GameServer()->Collision()->GetMapIndex(m_Pos));
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CCharacter *pOwnerChar = GameServer()->GetPlayerChar(m_Owner);
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m_TeamMask = pOwnerChar ? pOwnerChar->TeamMask() : 0;
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m_TeamMask = pOwnerChar ? pOwnerChar->TeamMask() : CClientMask();
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m_BelongsToPracticeTeam = pOwnerChar && pOwnerChar->Teams()->IsPractice(pOwnerChar->Team());
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GameWorld()->InsertEntity(this);
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@ -303,7 +303,7 @@ void CLaser::Snap(int SnappingClient)
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return;
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pOwnerChar = nullptr;
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int64_t TeamMask = -1LL;
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CClientMask TeamMask = CClientMask().set();
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if(m_Owner >= 0)
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pOwnerChar = GameServer()->GetPlayerChar(m_Owner);
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@ -311,7 +311,7 @@ void CLaser::Snap(int SnappingClient)
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if(pOwnerChar && pOwnerChar->IsAlive())
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TeamMask = pOwnerChar->TeamMask();
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if(SnappingClient != SERVER_DEMO_CLIENT && !CmaskIsSet(TeamMask, SnappingClient))
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if(SnappingClient != SERVER_DEMO_CLIENT && !TeamMask.test(SnappingClient))
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return;
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if(GameServer()->GetClientVersion(SnappingClient) >= VERSION_DDNET_MULTI_LASER)
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@ -3,6 +3,7 @@
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#ifndef GAME_SERVER_ENTITIES_LASER_H
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#define GAME_SERVER_ENTITIES_LASER_H
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#include <base/tl/bitmask.h>
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#include <game/server/entity.h>
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class CLaser : public CEntity
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@ -31,7 +32,7 @@ private:
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int m_Bounces;
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int m_EvalTick;
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int m_Owner;
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int m_TeamMask;
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CClientMask m_TeamMask;
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bool m_ZeroEnergyBounceInLastTick;
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// DDRace
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@ -126,7 +126,7 @@ void CProjectile::Tick()
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if(m_LifeSpan > -1)
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m_LifeSpan--;
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int64_t TeamMask = -1LL;
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CClientMask TeamMask = CClientMask().set();
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bool IsWeaponCollide = false;
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if(
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pOwnerChar &&
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for(int i = 0; i < Number; i++)
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{
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GameServer()->CreateExplosion(ColPos, m_Owner, m_Type, m_Owner == -1, (!pTargetChr ? -1 : pTargetChr->Team()),
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(m_Owner != -1) ? TeamMask : -1LL);
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(m_Owner != -1) ? TeamMask : CClientMask().set());
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GameServer()->CreateSound(ColPos, m_SoundImpact,
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(m_Owner != -1) ? TeamMask : -1LL);
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(m_Owner != -1) ? TeamMask : CClientMask().set());
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}
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}
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else if(m_Freeze)
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@ -233,7 +233,7 @@ void CProjectile::Tick()
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}
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else if(m_Type == WEAPON_GUN)
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{
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GameServer()->CreateDamageInd(CurPos, -atan2(m_Direction.x, m_Direction.y), 10, (m_Owner != -1) ? TeamMask : -1LL);
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GameServer()->CreateDamageInd(CurPos, -atan2(m_Direction.x, m_Direction.y), 10, (m_Owner != -1) ? TeamMask : CClientMask().set());
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m_MarkedForDestroy = true;
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return;
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}
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if(m_Owner >= 0)
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pOwnerChar = GameServer()->GetPlayerChar(m_Owner);
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TeamMask = -1LL;
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TeamMask = CClientMask().set();
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if(pOwnerChar && pOwnerChar->IsAlive())
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{
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TeamMask = pOwnerChar->TeamMask();
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}
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GameServer()->CreateExplosion(ColPos, m_Owner, m_Type, m_Owner == -1, (!pOwnerChar ? -1 : pOwnerChar->Team()),
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(m_Owner != -1) ? TeamMask : -1LL);
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(m_Owner != -1) ? TeamMask : CClientMask().set());
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GameServer()->CreateSound(ColPos, m_SoundImpact,
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(m_Owner != -1) ? TeamMask : -1LL);
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(m_Owner != -1) ? TeamMask : CClientMask().set());
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}
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m_MarkedForDestroy = true;
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return;
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@ -326,7 +326,7 @@ void CProjectile::Snap(int SnappingClient)
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}
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CCharacter *pOwnerChar = 0;
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int64_t TeamMask = -1LL;
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CClientMask TeamMask = CClientMask().set();
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if(m_Owner >= 0)
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pOwnerChar = GameServer()->GetPlayerChar(m_Owner);
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@ -334,7 +334,7 @@ void CProjectile::Snap(int SnappingClient)
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if(pOwnerChar && pOwnerChar->IsAlive())
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TeamMask = pOwnerChar->TeamMask();
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if(SnappingClient != SERVER_DEMO_CLIENT && m_Owner != -1 && !CmaskIsSet(TeamMask, SnappingClient))
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if(SnappingClient != SERVER_DEMO_CLIENT && m_Owner != -1 && !TeamMask.test(SnappingClient))
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return;
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CNetObj_DDNetProjectile DDNetProjectile;
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@ -22,7 +22,7 @@ void CEventHandler::SetGameServer(CGameContext *pGameServer)
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m_pGameServer = pGameServer;
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}
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void *CEventHandler::Create(int Type, int Size, int64_t Mask)
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void *CEventHandler::Create(int Type, int Size, CClientMask Mask)
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{
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if(m_NumEvents == MAX_EVENTS)
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return 0;
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@ -49,7 +49,7 @@ void CEventHandler::Snap(int SnappingClient)
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{
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for(int i = 0; i < m_NumEvents; i++)
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{
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if(SnappingClient == SERVER_DEMO_CLIENT || CmaskIsSet(m_aClientMasks[i], SnappingClient))
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if(SnappingClient == SERVER_DEMO_CLIENT || m_aClientMasks[i].test(SnappingClient))
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{
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CNetEvent_Common *pEvent = (CNetEvent_Common *)&m_aData[m_aOffsets[i]];
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if(!NetworkClipped(GameServer(), SnappingClient, vec2(pEvent->m_X, pEvent->m_Y)))
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@ -5,6 +5,8 @@
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#include <stdint.h>
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#include <base/tl/bitmask.h>
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class CEventHandler
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{
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enum
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@ -16,7 +18,7 @@ class CEventHandler
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int m_aTypes[MAX_EVENTS]; // TODO: remove some of these arrays
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int m_aOffsets[MAX_EVENTS];
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int m_aSizes[MAX_EVENTS];
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int64_t m_aClientMasks[MAX_EVENTS];
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CClientMask m_aClientMasks[MAX_EVENTS];
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char m_aData[MAX_DATASIZE];
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class CGameContext *m_pGameServer;
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void SetGameServer(CGameContext *pGameServer);
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CEventHandler();
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void *Create(int Type, int Size, int64_t Mask = -1LL);
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void *Create(int Type, int Size, CClientMask Mask = CClientMask().set());
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void Clear();
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void Snap(int SnappingClient);
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@ -230,7 +230,7 @@ void CGameContext::FillAntibot(CAntibotRoundData *pData)
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}
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}
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void CGameContext::CreateDamageInd(vec2 Pos, float Angle, int Amount, int64_t Mask)
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void CGameContext::CreateDamageInd(vec2 Pos, float Angle, int Amount, CClientMask Mask)
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{
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float a = 3 * pi / 2 + Angle;
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//float a = get_angle(dir);
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@ -249,7 +249,7 @@ void CGameContext::CreateDamageInd(vec2 Pos, float Angle, int Amount, int64_t Ma
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}
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}
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void CGameContext::CreateHammerHit(vec2 Pos, int64_t Mask)
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void CGameContext::CreateHammerHit(vec2 Pos, CClientMask Mask)
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{
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// create the event
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CNetEvent_HammerHit *pEvent = (CNetEvent_HammerHit *)m_Events.Create(NETEVENTTYPE_HAMMERHIT, sizeof(CNetEvent_HammerHit), Mask);
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@ -260,7 +260,7 @@ void CGameContext::CreateHammerHit(vec2 Pos, int64_t Mask)
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}
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}
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void CGameContext::CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, int64_t Mask)
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void CGameContext::CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, CClientMask Mask)
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{
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// create the event
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CNetEvent_Explosion *pEvent = (CNetEvent_Explosion *)m_Events.Create(NETEVENTTYPE_EXPLOSION, sizeof(CNetEvent_Explosion), Mask);
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@ -275,7 +275,7 @@ void CGameContext::CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamag
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float Radius = 135.0f;
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float InnerRadius = 48.0f;
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int Num = m_World.FindEntities(Pos, Radius, apEnts, MAX_CLIENTS, CGameWorld::ENTTYPE_CHARACTER);
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int64_t TeamMask = -1;
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CClientMask TeamMask = CClientMask().set();
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for(int i = 0; i < Num; i++)
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{
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auto *pChr = static_cast<CCharacter *>(apEnts[i]);
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@ -306,9 +306,9 @@ void CGameContext::CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamag
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int PlayerTeam = pChr->Team();
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if((GetPlayerChar(Owner) ? GetPlayerChar(Owner)->GrenadeHitDisabled() : !g_Config.m_SvHit) || NoDamage)
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{
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if(!CmaskIsSet(TeamMask, PlayerTeam))
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if(!TeamMask.test(PlayerTeam))
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continue;
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TeamMask = CmaskUnset(TeamMask, PlayerTeam);
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TeamMask.reset(PlayerTeam);
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}
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pChr->TakeDamage(ForceDir * Dmg * 2, (int)Dmg, Owner, Weapon);
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@ -316,7 +316,7 @@ void CGameContext::CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamag
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}
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}
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void CGameContext::CreatePlayerSpawn(vec2 Pos, int64_t Mask)
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void CGameContext::CreatePlayerSpawn(vec2 Pos, CClientMask Mask)
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{
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// create the event
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CNetEvent_Spawn *pEvent = (CNetEvent_Spawn *)m_Events.Create(NETEVENTTYPE_SPAWN, sizeof(CNetEvent_Spawn), Mask);
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@ -327,7 +327,7 @@ void CGameContext::CreatePlayerSpawn(vec2 Pos, int64_t Mask)
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}
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}
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void CGameContext::CreateDeath(vec2 Pos, int ClientID, int64_t Mask)
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void CGameContext::CreateDeath(vec2 Pos, int ClientID, CClientMask Mask)
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{
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// create the event
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CNetEvent_Death *pEvent = (CNetEvent_Death *)m_Events.Create(NETEVENTTYPE_DEATH, sizeof(CNetEvent_Death), Mask);
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@ -339,7 +339,7 @@ void CGameContext::CreateDeath(vec2 Pos, int ClientID, int64_t Mask)
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}
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}
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void CGameContext::CreateSound(vec2 Pos, int Sound, int64_t Mask)
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void CGameContext::CreateSound(vec2 Pos, int Sound, CClientMask Mask)
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{
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if(Sound < 0)
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return;
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@ -4178,14 +4178,14 @@ int CGameContext::GetClientVersion(int ClientID) const
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return Server()->GetClientVersion(ClientID);
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}
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int64_t CGameContext::ClientsMaskExcludeClientVersionAndHigher(int Version)
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CClientMask CGameContext::ClientsMaskExcludeClientVersionAndHigher(int Version)
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{
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int64_t Mask = 0;
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CClientMask Mask;
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for(int i = 0; i < MAX_CLIENTS; ++i)
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{
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if(GetClientVersion(i) >= Version)
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continue;
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Mask |= 1LL << i;
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Mask.set(i);
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}
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return Mask;
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}
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@ -3,6 +3,7 @@
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#ifndef GAME_SERVER_GAMECONTEXT_H
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#define GAME_SERVER_GAMECONTEXT_H
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#include <base/tl/bitmask.h>
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#include <engine/console.h>
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#include <engine/server.h>
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@ -205,12 +206,12 @@ public:
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CVoteOptionServer *m_pVoteOptionLast;
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// helper functions
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void CreateDamageInd(vec2 Pos, float AngleMod, int Amount, int64_t Mask = -1);
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void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, int64_t Mask);
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void CreateHammerHit(vec2 Pos, int64_t Mask = -1);
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void CreatePlayerSpawn(vec2 Pos, int64_t Mask = -1);
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void CreateDeath(vec2 Pos, int ClientID, int64_t Mask = -1);
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void CreateSound(vec2 Pos, int Sound, int64_t Mask = -1);
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void CreateDamageInd(vec2 Pos, float AngleMod, int Amount, CClientMask Mask = CClientMask().set());
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void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, CClientMask Mask = CClientMask().set());
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void CreateHammerHit(vec2 Pos, CClientMask Mask = CClientMask().set());
|
||||
void CreatePlayerSpawn(vec2 Pos, CClientMask Mask = CClientMask().set());
|
||||
void CreateDeath(vec2 Pos, int ClientID, CClientMask Mask = CClientMask().set());
|
||||
void CreateSound(vec2 Pos, int Sound, CClientMask Mask = CClientMask().set());
|
||||
void CreateSoundGlobal(int Sound, int Target = -1);
|
||||
|
||||
enum
|
||||
|
@ -296,7 +297,7 @@ public:
|
|||
int64_t m_NonEmptySince;
|
||||
int64_t m_LastMapVote;
|
||||
int GetClientVersion(int ClientID) const;
|
||||
int64_t ClientsMaskExcludeClientVersionAndHigher(int Version);
|
||||
CClientMask ClientsMaskExcludeClientVersionAndHigher(int Version);
|
||||
bool PlayerExists(int ClientID) const override { return m_apPlayers[ClientID]; }
|
||||
// Returns true if someone is actively moderating.
|
||||
bool PlayerModerating() const;
|
||||
|
@ -316,7 +317,7 @@ private:
|
|||
bool m_VoteWillPass;
|
||||
CScore *m_pScore;
|
||||
|
||||
//DDRace Console Commands
|
||||
// DDRace Console Commands
|
||||
|
||||
static void ConKillPlayer(IConsole::IResult *pResult, void *pUserData);
|
||||
|
||||
|
@ -503,9 +504,4 @@ public:
|
|||
void ResetTuning();
|
||||
};
|
||||
|
||||
inline int64_t CmaskAll() { return -1LL; }
|
||||
inline int64_t CmaskOne(int ClientID) { return 1LL << ClientID; }
|
||||
inline int64_t CmaskUnset(int64_t Mask, int ClientID) { return Mask ^ CmaskOne(ClientID); }
|
||||
inline int64_t CmaskAllExceptOne(int ClientID) { return CmaskUnset(CmaskAll(), ClientID); }
|
||||
inline bool CmaskIsSet(int64_t Mask, int ClientID) { return (Mask & CmaskOne(ClientID)) != 0; }
|
||||
#endif
|
||||
|
|
|
@ -721,10 +721,10 @@ int IGameController::ClampTeam(int Team)
|
|||
return 0;
|
||||
}
|
||||
|
||||
int64_t IGameController::GetMaskForPlayerWorldEvent(int Asker, int ExceptID)
|
||||
CClientMask IGameController::GetMaskForPlayerWorldEvent(int Asker, int ExceptID)
|
||||
{
|
||||
// Send all world events to everyone by default
|
||||
return CmaskAllExceptOne(ExceptID);
|
||||
return CClientMask().set().reset(ExceptID);
|
||||
}
|
||||
|
||||
void IGameController::DoTeamChange(CPlayer *pPlayer, int Team, bool DoChatMsg)
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
#ifndef GAME_SERVER_GAMECONTROLLER_H
|
||||
#define GAME_SERVER_GAMECONTROLLER_H
|
||||
|
||||
#include <base/tl/bitmask.h>
|
||||
#include <base/vmath.h>
|
||||
#include <engine/map.h>
|
||||
|
||||
|
@ -143,7 +144,7 @@ public:
|
|||
virtual bool CanJoinTeam(int Team, int NotThisID);
|
||||
int ClampTeam(int Team);
|
||||
|
||||
virtual int64_t GetMaskForPlayerWorldEvent(int Asker, int ExceptID = -1);
|
||||
virtual CClientMask GetMaskForPlayerWorldEvent(int Asker, int ExceptID = -1);
|
||||
|
||||
// DDRace
|
||||
|
||||
|
|
|
@ -212,10 +212,10 @@ void CGameControllerDDRace::DoTeamChange(class CPlayer *pPlayer, int Team, bool
|
|||
IGameController::DoTeamChange(pPlayer, Team, DoChatMsg);
|
||||
}
|
||||
|
||||
int64_t CGameControllerDDRace::GetMaskForPlayerWorldEvent(int Asker, int ExceptID)
|
||||
CClientMask CGameControllerDDRace::GetMaskForPlayerWorldEvent(int Asker, int ExceptID)
|
||||
{
|
||||
if(Asker == -1)
|
||||
return CmaskAllExceptOne(ExceptID);
|
||||
return CClientMask().set().reset(ExceptID);
|
||||
|
||||
return m_Teams.TeamMask(GetPlayerTeam(Asker), ExceptID, Asker);
|
||||
}
|
||||
|
|
|
@ -29,7 +29,7 @@ public:
|
|||
|
||||
void DoTeamChange(class CPlayer *pPlayer, int Team, bool DoChatMsg = true) override;
|
||||
|
||||
int64_t GetMaskForPlayerWorldEvent(int Asker, int ExceptID = -1) override;
|
||||
CClientMask GetMaskForPlayerWorldEvent(int Asker, int ExceptID = -1) override;
|
||||
|
||||
void InitTeleporter();
|
||||
|
||||
|
|
|
@ -475,16 +475,16 @@ bool CGameTeams::TeamFinished(int Team)
|
|||
return true;
|
||||
}
|
||||
|
||||
int64_t CGameTeams::TeamMask(int Team, int ExceptID, int Asker)
|
||||
CClientMask CGameTeams::TeamMask(int Team, int ExceptID, int Asker)
|
||||
{
|
||||
if(Team == TEAM_SUPER)
|
||||
{
|
||||
if(ExceptID == -1)
|
||||
return 0xffffffffffffffff;
|
||||
return 0xffffffffffffffff & ~(1 << ExceptID);
|
||||
return CClientMask().set();
|
||||
return CClientMask().set().reset(ExceptID);
|
||||
}
|
||||
|
||||
int64_t Mask = 0;
|
||||
CClientMask Mask;
|
||||
for(int i = 0; i < MAX_CLIENTS; ++i)
|
||||
{
|
||||
if(i == ExceptID)
|
||||
|
@ -545,7 +545,7 @@ int64_t CGameTeams::TeamMask(int Team, int ExceptID, int Asker)
|
|||
}
|
||||
}
|
||||
|
||||
Mask |= 1LL << i;
|
||||
Mask.set(i);
|
||||
}
|
||||
return Mask;
|
||||
}
|
||||
|
@ -1093,7 +1093,7 @@ void CGameTeams::SetTeamLock(int Team, bool Lock)
|
|||
|
||||
void CGameTeams::ResetInvited(int Team)
|
||||
{
|
||||
m_aInvited[Team] = 0;
|
||||
m_aInvited[Team].reset();
|
||||
}
|
||||
|
||||
void CGameTeams::SetClientInvited(int Team, int ClientID, bool Invited)
|
||||
|
@ -1101,9 +1101,9 @@ void CGameTeams::SetClientInvited(int Team, int ClientID, bool Invited)
|
|||
if(Team > TEAM_FLOCK && Team < TEAM_SUPER)
|
||||
{
|
||||
if(Invited)
|
||||
m_aInvited[Team] |= 1ULL << ClientID;
|
||||
m_aInvited[Team].set(ClientID);
|
||||
else
|
||||
m_aInvited[Team] &= ~(1ULL << ClientID);
|
||||
m_aInvited[Team].reset(ClientID);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -25,7 +25,7 @@ class CGameTeams
|
|||
|
||||
int m_aTeamState[NUM_TEAMS];
|
||||
bool m_aTeamLocked[NUM_TEAMS];
|
||||
uint64_t m_aInvited[NUM_TEAMS];
|
||||
CClientMask m_aInvited[NUM_TEAMS];
|
||||
bool m_aPractice[NUM_TEAMS];
|
||||
std::shared_ptr<CScoreSaveResult> m_apSaveTeamResult[NUM_TEAMS];
|
||||
uint64_t m_aLastSwap[MAX_CLIENTS]; // index is id of player who initiated swap
|
||||
|
@ -96,7 +96,7 @@ public:
|
|||
|
||||
void ChangeTeamState(int Team, int State);
|
||||
|
||||
int64_t TeamMask(int Team, int ExceptID = -1, int Asker = -1);
|
||||
CClientMask TeamMask(int Team, int ExceptID = -1, int Asker = -1);
|
||||
|
||||
int Count(int Team) const;
|
||||
|
||||
|
@ -151,7 +151,7 @@ public:
|
|||
|
||||
bool IsInvited(int Team, int ClientID)
|
||||
{
|
||||
return m_aInvited[Team] & 1LL << ClientID;
|
||||
return m_aInvited[Team].test(ClientID);
|
||||
}
|
||||
|
||||
bool IsStarted(int Team)
|
||||
|
|
Loading…
Reference in a new issue