ddnet/src/game
bors[bot] 22b7e5eaf4
Merge #6438
6438: Fix incorrect tee blood color being shown in settings r=def- a=Robyt3

When the tee color lighting is set to 0, the blood color was shown as black instead of the actual tee blood color. The blood color used ingame is already correct and now matches the color shown in the settings.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-03-18 22:14:29 +00:00
..
client Merge #6438 2023-03-18 22:14:29 +00:00
editor Fix inconsistent slow mouse in editor 2023-03-18 22:26:43 +01:00
server Merge #6324 #6345 2023-03-05 16:53:37 +00:00
collision.cpp Replace usages of C math functions 2023-03-01 19:26:53 +01:00
collision.h Huge variable naming format 2022-07-08 18:01:29 +02:00
ddracechat.h Add /timecp command to get another players time checkpoints 2022-06-08 21:10:36 +02:00
ddracecommands.h Merge #6071 #6077 #6085 #6088 #6090 2022-12-05 16:12:05 +00:00
gamecore.cpp Replace usages of C math functions 2023-03-01 19:26:53 +01:00
gamecore.h Running and AFK anim. states 2022-09-16 12:30:05 +02:00
layers.cpp Parallax Zoom: use CMapItemGroupEx to store parallax value 2022-08-10 03:05:23 +01:00
layers.h Parallax Zoom: use CMapItemGroupEx to store parallax value 2022-08-10 03:05:23 +01:00
localization.cpp Format vector variables names (fixes #5209) 2022-06-11 21:38:49 +02:00
localization.h Format vector variables names (fixes #5209) 2022-06-11 21:38:49 +02:00
mapbugs.cpp Fix more unsafe define 2022-06-29 23:52:03 +02:00
mapbugs.h Remove code for CRC in most places, except where needed for net compat 2020-10-14 17:08:58 +02:00
mapbugs_list.h Revert "Add mapbug "stoppers-passthrough@ddnet.tw"" 2018-08-22 08:33:21 +02:00
mapitems.cpp Implement shields that remove specific weapon (fixes #4572) 2022-04-28 16:49:32 +02:00
mapitems.h Add CEnvPoint::MAX_CHANNELS constant 2023-01-25 20:05:05 +01:00
mapitems_ex.cpp Parallax Zoom: use CMapItemGroupEx to store parallax value 2022-08-10 03:05:23 +01:00
mapitems_ex.h Parallax Zoom: use CMapItemGroupEx to store parallax value 2022-08-10 03:05:23 +01:00
mapitems_ex_types.h Parallax Zoom: use CMapItemGroupEx to store parallax value 2022-08-10 03:05:23 +01:00
prng.cpp Huge variable naming format 2022-07-08 18:01:29 +02:00
prng.h Replace all usages of C standard headers with C++ headers 2023-03-01 19:26:51 +01:00
teamscore.cpp Remove unnecessary include in protocol, move definitions to cpp file 2023-01-03 14:10:58 +01:00
teamscore.h Remove unnecessary include in protocol, move definitions to cpp file 2023-01-03 14:10:58 +01:00
tuning.h Add hammer_hit_fire_delay tune 2021-05-01 16:36:12 +02:00
variables.h Add CFGFLAG_SAVE flag to save prediction margin (fixes #6332) 2023-02-13 21:24:10 +01:00
version.h Version 16.8 2023-03-05 15:41:26 +01:00
voting.h Run clang-format 2020-09-26 21:50:15 +02:00