4675: Remove the totally unsafe editor undo r=heinrich5991 a=def-
Since it causes crashes because another thread just accesses the data.
No one has wanted to fix this, so maybe we should just remove it instead
of having clients crash in editor. I'm wondering how much effort it
would be to make this safe. Would we just have to lock for a short part
or is it basically the entire threaded undo operation that has to be
serialized? (No need for a thread then)
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4684: Init m_NonEmptySince r=def- a=ChillerDragon
<!-- What is the motivation for the changes of this pull request -->
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- [ ] Written a unit test if it works standalone, system.c especially
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: ChillerDrgon <ChillerDragon@gmail.com>
4683: Init m_pNextTraverseEntity r=heinrich5991 a=Jupeyy
<!-- What is the motivation for the changes of this pull request -->
## Checklist
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
src/engine/client/backend_sdl.cpp: In function ‘bool BackendInitGlew(EBackendType, int&, int&, int&)’:
src/engine/client/backend_sdl.cpp:305:20: error: ‘GLEW_VERSION_4_5’ was not declared in this scope; did you mean ‘GLEW_VERSION_1_5’?
305 | if(GLEW_VERSION_4_5)
| ^~~~~~~~~~~~~~~~
| GLEW_VERSION_1_5
src/engine/client/client.cpp:3861:47: error: ‘INT_MAX’ was not declared in this scope
3861 | if(Start < 0 || Length < 0 || Start > INT_MAX - Length)
| ^~~~~~~
src/engine/client/client.cpp:81:1: note: ‘INT_MAX’ is defined in header ‘<climits>’; did you forget to ‘#include <climits>’?
4676: Record player_ready event in teehistorian r=heinrich5991 a=Zwelf
Allows reproducing teehistorian files without lookahead and without relying on PlayerNew messages.
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- tested with teehistorian deactivated
- [x] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Zwelf <zwelf@strct.cc>
Since it causes crashes because another thread just accesses the data.
No one has wanted to fix this, so maybe we should just remove it instead
of having clients crash in editor. I'm wondering how much effort it
would be to make this safe. Would we just have to lock for a short part
or is it basically the entire threaded undo operation that has to be
serialized? (No need for a thread then)
4674: Fix evolve limit r=def- a=heinrich5991
Mixed up previous and current. This did not show up in testing, because
these two were always true at the same time. I've now debugged it and
manually made specific conditions false to verify that it's working.
Sorry for the mess.
<!-- What is the motivation for the changes of this pull request -->
## Checklist
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- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Mixed up previous and current. This did not show up in testing, because
these two were always true at the same time. I've now debugged it and
manually made specific conditions false to verify that it's working.
Sorry for the mess.
4672: Make the evolve limit more visible r=def- a=heinrich5991
This is to make sure that modders don't start to rely on the fact that
we clamp the evolve duration to 3 seconds.
CC #4624
## Checklist
- [x] Tested the change ingame
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- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
4576: HTTP Serverbrowser: Quit faster (fixes#4563) r=heinrich5991 a=def-
```
[2022-01-08 09:57:03][serverbrowse_http]: found master, url='https://master1.ddnet.tw/ddnet/15/servers.json' time=54ms
[2022-01-08 09:57:03][client]: disconnecting. reason='unknown'
[2022-01-08 09:57:03][http]: https://master2.ddnet.tw/ddnet/15/servers.json failed. libcurl error: Callback aborted
[2022-01-08 09:57:03][serverbrowse_http]: master chooser aborted
```
Not instantaneous but much faster, depends on how often curl calls the PROGRESSFUNCTION.
<!-- What is the motivation for the changes of this pull request -->
## Checklist
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4670: Lib updates r=heinrich5991 a=def-
curl 7.79.0 -> 7.81.0
freetype 2.11.0 -> 2.11.1
sqlite 3.36.0 -> 3.37.2
ffmpeg 4.4 -> 5.0
websockets 4.2 -> 4.3
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- [ ] Provided screenshots if it is a visual change
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
4671: Update Chinese translations (by cheeser0613) r=heinrich5991 a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4624: Limit evolving to 3 seconds r=heinrich5991 a=ChillerDragon
Took from upstream
5d44714e92 (diff-597779b4eb51af9adfedd04b8a235afff01091a4ba741daa604cb5cbeda4e3daR1306-R1321)
Fixes client freezes if the server sends funny ticks
## Checklist
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- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
4668: Fix bindings with modifiers r=def- a=Kaffeine
I work on a client for InfClass mod and it is important to have bindings for many situations, so we have to use modifiers (one modifier per bind).
It turned out that bindings (with a modifier) are broken in DDNet since commit 4326d00df9 which changes the implementation to support modifier combinations but it messes up the UI part.
I've considered options to revert the commit or to fix the combined modifiers and bravely 😅 choose the latter way. The code had at least five bugs and fixing e.g. four of them does not help much, making it really hard to say if the fix is correct or not. I had to rename some vars first to make the code readable and now (with the correct names) each fix should seem reasonable.
`Modifier` was confused with `ModifierCombination` in so many places. I do not like the idea of deviating from the `teeworlds` codebase but we already did it here by introducing of combined modifiers. We do not use a stronger type system (enum classes and flag classes) but one thing we can do to give a developer the idea of what is going on is to use the correct variable and argument names at least.
## Checklist
- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
I checked the follow cases:
- Binding of a normal key (e.g. `t`)
- Binding of a sole modifier (e.g. `lctrl`)
- Binding of a key combined with a modifier (e.g. `ctrl+t`)
- Binding of a key combined with many modifier (e.g. `ctrl+alt+t`)
### Before
Bindings with `Shift` modifiers displayed as `Ctrl+`, bindings with `Ctrl` or `Alt` are not displayed at all.
![image](https://user-images.githubusercontent.com/374839/152705632-42668ec2-a424-4dfa-99ff-250e146da5ea.png)
### After
All bindings displayed correctly
![image](https://user-images.githubusercontent.com/374839/152706393-08c36e36-1200-482a-9eb3-dc0d96185cdd.png)
but also it is possible to set any crazy binding from UI
![image](https://user-images.githubusercontent.com/374839/152706406-b1e18139-16a3-451e-9ac9-702b0aac4d2e.png)
Co-authored-by: Alexander Akulich <akulichalexander@gmail.com>
The modifiers order in the UI and console follows the order
of modifier enum items.
The conventional order of the modifiers is: Ctrl, Alt, Shift, GUI (Win, Meta).
Place Shift after Alt to get proper order, e.g.:
Alt+Shift+R (conventional) instead of Shift+Alt+R (weird)
The first dimention of m_aapKeyBindings is ModifierCombination
since commit 4326d00df9.
Rename the arguments to make it clear when the arg is a combination
(e.g. the arg value '2' refers to '1 << MODIFIER_SHIFT' instead of 'MODIFIER_CTRL')
This is needed to make the code cleaner and the bugs more obvious.
4661: Make spawn position independent of players in other teams r=heinrich5991 a=def-
As suggested by Rockus, should help speedrunners who get followed by
other players
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
4665: Support saving any size binds (fixes#4660) r=heinrich5991 a=def-
Since we store the bind with malloc, we also need to use malloc here to
allow any size when saving the binds in config file
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
4654: Add a groundjump-only tile r=def- a=heinrich5991
Implements a new mode of jumping: "you only have ground jump". This differs from "you only have one jump" in that it doesn't allow you to air-jump, even if you haven't jumped to get off the ground. To access this mode, it reuses the "air-jump tile" in the switch layer with the number of jumps set to 255.
This tile is planned to be used in tutorial developed by unique2 and Alisa.
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
4655: Add windowed fullscreen ( a special case for Windows ) r=def- a=Jupeyy
fixes#4597
## Checklist
- [x] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
- Empty buffers using `io_flush` before calling the OS function for
syncing the file to disk.
- Fix error return of `io_sync` on Windows.
- Don't indiscriminately flush all files on close.
- Add a test that `io_sync` can return without error.
I'm wondering if this helps. Overhead exists, but is not that much (on
my system): 333 ms for initialization instead of 311 ms
If we only want to do this for files written to, then we need to keep
track of how the file was opened.
4648: Add some checksum functions to the client r=def- a=heinrich5991
Let's see if it works out, if not, we can revert it.
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
4580: Add teleport/tp chat command to teleport yourself r=edg-l a=def-
to another player or spectated location. Requires /practice mode
As suggested by Rockus on Discord
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
4628: Disable or fix some spammy new clang-tidy 13 warnings r=heinrich5991 a=def-
```
src/engine/client/backend/opengles/opengles_sl_program.cpp:10:11: warning: suspicious #include of file with '.cpp' extension [bugprone-suspicious-include]
^
src/engine/graphics.h:330:67: warning: 2 adjacent parameters of 'CFreeformItem' of similar type ('float') are easily swapped by mistake [bugprone-easily-swappable-parameters]
CFreeformItem(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3) :
^~~~~~~~~~~~~~~~~~
src/game/editor/layer_tiles.cpp:1802:14: warning: result of multiplication in type 'int' is used as a pointer offset after an implicit widening conversion to type 'ptrdiff_t' [bugprone-implicit-widening-of-multiplication-result]
mem_zero(&m_pSwitchTile[y * m_Width], o * sizeof(CSwitchTile));
^
src/game/server/entities/plasma.cpp💯152: warning: operator has equivalent nested operands [misc-redundant-expression]
if(SnapPlayer && SnapPlayer->GetTeam() != TEAM_SPECTATORS && !SnapPlayer->IsPaused() && SnapChar && SnapChar && SnapChar->Team() != m_ResponsibleTeam && SnapPlayer->m_ShowOthers != 1)
~~~~~~~~ ~~~~~~~~ ^
src/game/editor/editor.cpp:4295:38: warning: The right operand of '>' is a garbage value [clang-analyzer-core.UndefinedBinaryOperatorResult]
if(m_FilePreviewImageInfo.m_Width > Preview.w)
^ ~~~~~~~~~
```
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
4639: Fix SendStartWarning() to only warn every 3 seconds r=heinrich5991 a=def-
Thanks for Skeith for report
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4640: Don't clamp "zoom" command, we already clamp in ChangeZoom r=heinrich5991 a=def-
Thanks to chillerdragon for noticing
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4637: Only record snapshot of the currently active tee r=def- a=heinrich5991
Fixes#4636.
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
/media/ddnet/src/engine/server/databases/sqlite.cpp:232:55: warning: the address of ‘char* sqlite3_expanded_sql(sqlite3_stmt*)’ will never be NULL [-Waddress]
232 | if(m_pStmt != nullptr && sqlite3_expanded_sql != nullptr)
| ~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~
src/engine/client/backend/opengles/opengles_sl_program.cpp:10:11: warning: suspicious #include of file with '.cpp' extension [bugprone-suspicious-include]
^
src/engine/graphics.h:330:67: warning: 2 adjacent parameters of 'CFreeformItem' of similar type ('float') are easily swapped by mistake [bugprone-easily-swappable-parameters]
CFreeformItem(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3) :
^~~~~~~~~~~~~~~~~~
src/game/editor/layer_tiles.cpp:1802:14: warning: result of multiplication in type 'int' is used as a pointer offset after an implicit widening conversion to type 'ptrdiff_t' [bugprone-implicit-widening-of-multiplication-result]
mem_zero(&m_pSwitchTile[y * m_Width], o * sizeof(CSwitchTile));
^
src/game/server/entities/plasma.cpp💯152: warning: operator has equivalent nested operands [misc-redundant-expression]
if(SnapPlayer && SnapPlayer->GetTeam() != TEAM_SPECTATORS && !SnapPlayer->IsPaused() && SnapChar && SnapChar && SnapChar->Team() != m_ResponsibleTeam && SnapPlayer->m_ShowOthers != 1)
~~~~~~~~ ~~~~~~~~ ^
src/game/editor/editor.cpp:4295:38: warning: The right operand of '>' is a garbage value [clang-analyzer-core.UndefinedBinaryOperatorResult]
if(m_FilePreviewImageInfo.m_Width > Preview.w)
^ ~~~~~~~~~
4623: Refactor: Distinguish between two concepts previously called "Dummy" r=def- a=heinrich5991
On the one hand variables called "Dummy" would tell us whether the
current action refers to the currently inactive tee ("dummy"). On the
other hand, these variables could tell us whether the current action
refers to the main connection to the server, or the secondary one. The
latter use case is now renamed to "Client", with the choices
`CLIENT_MAIN`, `CLIENT_DUMMY` (and `CLIENT_CONTACT`).
Perhaps better names could be found, especially since `Client` also
refers to the engine client class in the game code.
Also fix a few bugs in dummy handling.
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
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- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
4625: Use ETextAlignment enum for UI r=def- a=ChillerDragon
Replaces the magic numbers -1/0/1 for left/center/right
Based on the work done in upstream:
`@cinaera` added alignment enums
04ee8b20a1
`@TsFreddie` renamed them
67651e8122
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
Replaces the magic numbers -1/0/1 for left/center/right
Based on the work done in upstream:
@cinaera added alignment enums
04ee8b20a1
@TsFreddie renamed them
67651e8122
On the one hand variables called "Dummy" would tell us whether the
current action refers to the currently inactive tee ("dummy"). On the
other hand, these variables could tell us whether the current action
refers to the main connection to the server, or the secondary one. The
latter use case is now renamed to "Client", with the choices
`CLIENT_MAIN`, `CLIENT_DUMMY` (and `CLIENT_CONTACT`).
Perhaps better names could be found, especially since `Client` also
refers to the engine client class in the game code.
I tried to not fix bugs unless it would complicate the code.
4622: Refactoring: move RenderTilemapGenerateSkip to CLayers, Add CLayers::NumLayers r=def- a=Robyt3
- Move `CRenderTools::RenderTilemapGenerateSkip` to `CLayers::InitTilemapSkip`, as it can be a private function in `CLayers`.
- Add missing `CLayers::NumLayers` accessor.
- Improve code style.
## Checklist
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Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
4621: Forgot a part of the asyncrender revert r=Jupeyy a=def-
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4620: Shutdown components r=def- a=ChillerDragon
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Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
4619: Further android build fixes r=def- a=Jupeyy
I just build the whole Android project now to check if there is other stuff:
- SDL also renamed a CMAKE flag
- apparently we updated icons, 512x512 was removed
- the newer compiler version warned about mismatched c function signature(SDL_main)
- since we moved all resize stuff to the main thread i made sure the main thread gets the updated window, which is important for android
I tested it on phone, so it works now and fixes#4615
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
4612: Handle SIGINT and SIGTERM (fixes#4610) r=heinrich5991 a=def-
Code by Robyt3 taken from Teeworlds, added SIGTERM
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Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4581: Adjustable prediction margin r=def- a=trml
This adds an option to adjust how early the client sends an input for a given tick. In vanilla this value is hardcoded to 10 milliseconds before the next tick, which is good for low-latency gameplay and/or when you have a stable connection, but sometimes it could perhaps be useful to increase the value, to either test something with a high ping (without having to joing a high-ping server or use on a 3rd party program like tc/netem), or for counteracting the effect of jitter and jumping ping.
The last part comes at a tradeoff for higher ping though, and it also doesn't handle lag caused by packet loss, but it I have found it useful in some situations when playing race/solo/dummy with a bad connection. Since it's a bit experimental I only added it as an f1 option and not stored between sessions, and also added a gameinfo flag to only support it on servers that implement #1441.
Edit: Also attempted to cleanup variable names for tick calculations in client.cpp slightly.
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4590: Remove extra projectiles r=def- a=trml
Aligns the code with vanilla, and cleans up things a bit
(same as [329e6261f3](url))
These were used to show projectiles a tick (or fraction of a tick) earlier than they otherwise would (and they were also sent without extrainfo since they didn't matter for prediction), so removing them would perhaps not make a noticeable difference. (and perhaps also less of a difference now since weapon input isn't applied before the start of a tick anymore).
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4593: Fix compiler warning with new ffmpeg version (currently built from git) r=heinrich5991 a=def-
```
src/engine/client/video.cpp:102:32: error: assigning to 'AVOutputFormat *' from 'const struct AVOutputFormat *' discards qualifiers
m_pFormat = m_pFormatContext->oformat;
~~~~~~~~~~~~~~~~~~^~~~~~~
src/engine/client/video.cpp:571:13: error: assigning to 'AVCodec *' from 'const AVCodec *' discards qualifiers
*ppCodec = avcodec_find_encoder(CodecId);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~
```
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4607: Adopt upstream input (especially double click) handling, refactoring r=def- a=Robyt3
This adopts the 0.7 way of handling double clicks, by checking `Event.button.clicks` of the `SDL_Event`. The double click is stored as a flag which is cleared when the `MouseDoubleClick()` function is called (d215c73206 and 7977b46d36).
This reverts 72a6e20, as this hack is no longer required (closes#1745). Double clicking a friend in the friend list still works (#444) with both `gfx_asyncrender_old 0` and `1`.
Refactorings and minor fixes synchronizing with upstream:
- Only copy SDL keystate of _keyboard_ keys and mem_zero the rest to ensure out of bounds SDL keys don't trigger mouse keys.
- Rename variables and use SDL constants.
- Reduce unnecessary indentation.
## Checklist
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Co-authored-by: trml <trml@users.noreply.github.com>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
Co-authored-by: oy <Tom_Adams@web.de>
4613: Revert LFREEZE-LUNFREEZE explanation on editor for Switch layer r=def- a=GiuCcc
Thank `@fokkonaut`
Revert two lines to original.
Commit to be reverted:
2017464282 (diff-6ecdf8a78005b8c2541e54e3532ebec8f3f4ef2ec69ba8a6a281ce4421562570)
## Checklist
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Co-authored-by: Wohoo <giu.casuccio@gmail.com>
4611: Default players to being afk on new map r=heinrich5991 a=def-
As reported by MitakoKotomi in https://forum.ddnet.tw/viewtopic.php?f=118&p=70154
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4604: Allow multiple comands when adding vote in UI r=heinrich5991 a=def-
as reported by louis
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Co-authored-by: def <dennis@felsin9.de>
4584: Fix rescue tee when swapping (fixes#4578) r=Jupeyy a=def-
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Co-authored-by: def <dennis@felsin9.de>
4583: Update score hud immediately when switching dummy r=Jupeyy a=def-
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Co-authored-by: def <dennis@felsin9.de>
4568: Reduce default ambient volume to 30 (fixes#4567) r=Jupeyy a=def-
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Co-authored-by: def <dennis@felsin9.de>
4602: Fix windows macro and split the resize events r=def- a=Jupeyy
I noticed that the resize backend used the wrong macros `CONF_PLATFORM_WINDOWS` instead `CONF_FAMILY_WINDOWS`(windows seems to be the only one in detect.h that splits platform between 32bit and 64bit, maybe we should change that)
maybe this fixes#4351, because actually the workaround for windows was exactly inside the wrong macro to fix resizing in fullscreen.
I also split the resize functions, so its less confusing Resize (actively resize in the resolution list) vs GotResized (reported by SDL) and made some things a bit clearer
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
4573: Implemented live freeze (tiles LFREEZE and LUNFREEZE) r=def- a=GiuCcc
Implemented live freeze.
Live frozen tees cannot move or jump, but they can use hook and weapons.
Live freeze permit the reverse-hammerfly: above tee is live frozen, so it can only hook, not drive. Lower tee has to hammer and drive.
It's implemented adding a new flag: CHARACTERFLAG_NO_MOVEMENTS.
Two tiles are 144 (LFREEZE) and 145 (LUNFREEZE) must be added as entities <--- MISSING ARTWORK HERE
Backcompatibily in-game has been tested, but missing cosmetic on old client: live frozen tee should have smoke too.
I've not tested the back-compatibility about save or rescue.
Added popup gametile in editor: live freeze and live unfreeze.
Added fix in editor explanation: classic TILE_FREEZE and TILE_UNFREEZE can be placed in switch layer too.
TODO:
Missing entities artwork for Tile 144 (LFREEZE) and 145 (LUNFREEZE)
## Checklist
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Wohoo <giu.casuccio@gmail.com>
4598: Fix console line y offsets when resizing r=def- a=Jupeyy
Hopefully fixes#4319
I can only imagine it happening bcs of resizing
## Checklist
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
4592: Fix crash in macOS when moving screen (fixes#4435) r=Jupeyy a=def-
Thanks to Jupeyy for the suggestion
Normally it crashes after a few seconds, tried moving window around, resizing, moving between screens like crazy and no crashes after 1-2 min.
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4582: Revert "Disable gfx_asyncrender_old on macOS (fixes#4435)" r=Jupeyy a=def-
Doesn't help fully against the crashes, just makes them a bit less
likely. Causes VSync to have even more delay. Should find an alternative
(real) fix.
This reverts commit 7d8a142768.
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Co-authored-by: def <dennis@felsin9.de>
4587: Fix OOB read in snapshot code reported by mmmds r=def- a=Robyt3
See https://github.com/teeworlds/teeworlds/issues/2643.
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Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Doesn't help fully against the crashes, just makes them a bit less
likely. Causes VSync to have even more delay. Should find an alternative
(real) fix.
This reverts commit 7d8a142768.
otherwise they get stuck. Thanks to Skeith reproduction steps:
> Basically, to consistently reproduce the bug, you put your tee in
> freeze, then you connect your dummy right as the stars appear when
> frozen. It also happens with the stars that pop out when you shoot your
> pistol @deen
4566: Don't crash when no ids are left (fixes#4565) r=heinrich5991 a=def-
<!-- What is the motivation for the changes of this pull request -->
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Co-authored-by: def <dennis@felsin9.de>
4529: Extend DDNet-Server-Launcher, support DDNet-Server from client in dmg (fixes#4441) r=heinrich5991 a=def-
![Screenshot 2021-12-25 at 19 32 08](https://user-images.githubusercontent.com/2335377/147391455-210d90bc-df40-467c-a1dd-4bf49d050c05.png)
The old version would just open the file opener immediately which was quite confusing for new users.
Also removed sqlite3 for mac and mysql entirely since they are not needed.
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4530: Create custom look for DMG using dmgbuild (fixes#4442) r=heinrich5991 a=def-
This removes cross-building DMG support since dmgbuild requires hdiutil, which is macOS only. Thoughts?
Nice background image by Ravie:
<img width="752" alt="Screenshot 2021-12-27 at 00 29 43" src="https://user-images.githubusercontent.com/2335377/147422479-fb278e53-5017-4176-81e8-7cb2e6c83da4.png">
Co-authored-by: def <dennis@felsin9.de>
4551: Revert "Support 32bit color depth, default to it (fixes#4549)" r=heinrich5991 a=def-
This reverts commit ee35097385.
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4557: Editor: Don't react to server settings shortcuts when dialog is open r=heinrich5991 a=def-
as reported by Sorah
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Co-authored-by: def <dennis@felsin9.de>
4542: Downgrade SDL 2.0.18 -> 2.0.16 on Windows (fixes#4537) r=heinrich5991 a=def-
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Co-authored-by: def <dennis@felsin9.de>
4550: Support 32bit color depth, default to it (fixes#4549) r=heinrich5991 a=def-
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Co-authored-by: def <dennis@felsin9.de>
It doesn't do anything right now, all servers advertise a compatible
version.
It might become a compatibility hazard in the future, e.g. DDNet servers
try to advertise a different version string to 0.6 than to 0.7 clients,
because the compatible version filter on 0.6 insists that it starts with
"0.6" and on 0.7 that it starts with "0.7", clearly incompatible.
4528: Try to fix SDL2 assertion failure (fixes#4434) r=heinrich5991 a=def-
I can't really reproduce it:
Assertion failure at SDL_GetWindowFlags_REAL (/home/deen/isos/ddnet/debian6/root/mac64/SDL2-2.0.16/src/video/SDL_video.c:1905), triggered 1 time:
'window && window->magic == &_this->window_magic'
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
4535: Explicitly disable notch area for fullscreen on macOS (fixes#4533) r=heinrich5991 a=def-
See https://developer.apple.com/documentation/bundleresources/information_property_list/nsprefersdisplaysafeareacompatibilitymode?language=objc
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
4538: Add new icons by Ravie r=heinrich5991 a=def-
<img width="752" alt="Screenshot 2021-12-27 at 23 25 59" src="https://user-images.githubusercontent.com/2335377/147511038-9c073c25-8684-4104-96a5-dc1d7ff3e904.png">
## Checklist
- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
4429: Pr sql fail fast r=heinrich5991 a=Zwelf
Remaining changes for #4424. Improving sql write times during shutdown and slow mysql responses/timeouts. I still want to test this change, especially for the last commit. Might have time for testing this evening. Thoughts and feedback on this patchset welcome.
## Checklist
- [ ] Tested the change ingame
- [x] in mysql mod
- [ ] in sqlite3 mode
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
4517: Rename EXPLODING BULLET to BULLET r=heinrich5991 a=def-
As suggested by Yuzu
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Zwelf <zwelf@strct.cc>
Co-authored-by: def <dennis@felsin9.de>
4514: Implement sv_min_team_size (fixes#3720) r=edg-l a=def-
to prevent too small teams counting as team finishes. You can still
finish with a team smaller than sv_min_team_size, but only get regular
ranks, not team ranks.
This will require going through all our maps and setting
sv_min_team_size in map config for maps intended for more than 2
players. We will also need to remove all teamranks with smaller teams
from official database.
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
4534: Implement "reset" command r=edg-l a=def-
to reset specific config to default value
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
4521: Support enter and escape in editor when confirming save r=edg-l a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
4515: Revert "Use temporary file when saving editor file (fixes#4476)" r=heinrich5991 a=def-
Doesn't work on Windows, not so easy to overwrite a file already open in
editor. Not sure how our old approach works, but apparently it did
better than the new one. As reported by texnonik on Discord
This reverts commit e2084e1e9d.
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
Doesn't work on Windows, not so easy to overwrite a file already open in
editor. Not sure how our old approach works, but apparently it did
better than the new one. As reported by texnonik on Discord
This reverts commit e2084e1e9d.