ddnet/src/engine/client/client.cpp

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#define _WIN32_WINNT 0x0501
#include <climits>
#include <new>
#include <tuple>
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#include <base/hash_ctxt.h>
#include <base/logger.h>
#include <base/math.h>
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#include <base/system.h>
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#include <engine/external/json-parser/json.h>
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#include <game/client/components/menus.h>
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#include <game/generated/protocol.h>
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#include <engine/config.h>
#include <engine/console.h>
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#include <engine/discord.h>
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#include <engine/editor.h>
#include <engine/engine.h>
#include <engine/favorites.h>
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#include <engine/graphics.h>
#include <engine/input.h>
#include <engine/keys.h>
#include <engine/map.h>
#include <engine/serverbrowser.h>
#include <engine/sound.h>
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#include <engine/steam.h>
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#include <engine/storage.h>
#include <engine/textrender.h>
#include <engine/client/notifications.h>
#include <engine/shared/assertion_logger.h>
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#include <engine/shared/compression.h>
#include <engine/shared/config.h>
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#include <engine/shared/demo.h>
#include <engine/shared/fifo.h>
#include <engine/shared/filecollection.h>
#include <engine/shared/http.h>
Add HTTP masterserver registering and HTTP masterserver Registering ----------- The idea is that game servers push their server info to the masterservers every 15 seconds or when the server info changes, but not more than once per second. The game servers do not support the old registering protocol anymore, the backward compatibility is handled by the masterserver. The register call is a HTTP POST to a URL like `https://master1.ddnet.tw/ddnet/15/register` and looks like this: ```json POST /ddnet/15/register HTTP/1.1 Address: tw-0.6+udp://connecting-address.invalid:8303 Secret: 81fa3955-6f83-4290-818d-31c0906b1118 Challenge-Secret: 81fa3955-6f83-4290-818d-31c0906b1118:tw0.6/ipv6 Info-Serial: 0 { "max_clients": 64, "max_players": 64, "passworded": false, "game_type": "TestDDraceNetwork", "name": "My DDNet server", "map": { "name": "dm1", "sha256": "0b0c481d77519c32fbe85624ef16ec0fa9991aec7367ad538bd280f28d8c26cf", "size": 5805 }, "version": "0.6.4, 16.0.3", "clients": [] } ``` The `Address` header declares that the server wants to register itself as a `tw-0.6+udp` server, i.e. a server speaking a Teeworlds-0.6-compatible protocol. The free-form `Secret` header is used as a server identity, the server list will be deduplicated via this secret. The free-form `Challenge-Secret` is sent back via UDP for a port forward check. This might have security implications as the masterserver can be asked to send a UDP packet containing some user-controlled bytes. This is somewhat mitigated by the fact that it can only go to an attacker-controlled IP address. The `Info-Serial` header is an integer field that should increase each time the server info (in the body) changes. The masterserver uses that field to ensure that it doesn't use old server infos. The body is a free-form JSON object set by the game server. It should contain certain keys in the correct form to be accepted by clients. The body is optional if the masterserver already confirmed the reception of the info with the given `Info-Serial`. Not shown in this payload is the `Connless-Token` header that is used for Teeworlds 0.7 style communication. Also not shown is the `Challenge-Token` that should be included once the server receives the challenge token via UDP. The masterserver responds with a `200 OK` with a body like this: ``` {"status":"success"} ``` The `status` field can be `success` if the server was successfully registered on the masterserver, `need_challenge` if the masterserver wants the correct `Challenge-Token` header before the register process is successful, `need_info` if the server sent an empty body but the masterserver doesn't actually know the server info. It can also be `error` if the request was malformed, only in this case an HTTP status code except `200 OK` is sent. Synchronization --------------- The masterserver keeps state and outputs JSON files every second. ```json { "servers": [ { "addresses": [ "tw-0.6+udp://127.0.0.1:8303", "tw-0.6+udp://[::1]:8303" ], "info_serial": 0, "info": { "max_clients": 64, "max_players": 64, "passworded": false, "game_type": "TestDDraceNetwork", "name": "My DDNet server", "map": { "name": "dm1", "sha256": "0b0c481d77519c32fbe85624ef16ec0fa9991aec7367ad538bd280f28d8c26cf", "size": 5805 }, "version": "0.6.4, 16.0.3", "clients": [] } } ] } ``` `servers.json` (or configured by `--out`) is a server list that is compatible with DDNet 15.5+ clients. It is a JSON object containing a single key `servers` with a list of game servers. Each game server is represented by a JSON object with an `addresses` key containing a list of all known addresses of the server and an `info` key containing the free-form server info sent by the game server. The free-form `info` JSON object re-encoded by the master server and thus canonicalized and stripped of any whitespace characters outside strings. ```json { "kind": "mastersrv", "now": 1816002, "secrets": { "tw-0.6+udp://127.0.0.1:8303": { "ping_time": 1811999, "secret": "42d8f991-f2fa-46e5-a9ae-ebcc93846feb" }, "tw-0.6+udp://[::1]:8303": { "ping_time": 1811999, "secret": "42d8f991-f2fa-46e5-a9ae-ebcc93846feb" } }, "servers": { "42d8f991-f2fa-46e5-a9ae-ebcc93846feb": { "info_serial": 0, "info": { "max_clients": 64, "max_players": 64, "passworded": false, "game_type": "TestDDraceNetwork", "name": "My DDNet server", "map": { "name": "dm1", "sha256": "0b0c481d77519c32fbe85624ef16ec0fa9991aec7367ad538bd280f28d8c26cf", "size": 5805 }, "version": "0.6.4, 16.0.3", "clients": [] } } } } ``` `--write-dump` outputs a JSON file compatible with `--read-dump-dir`, this can be used to synchronize servers across different masterservers. `--read-dump-dir` is also used to ingest servers from the backward compatibility layer that pings each server for their server info using the old protocol. The `kind` field describe that this is `mastersrv` output and not from a `backcompat`. This is used for prioritizing `mastersrv` information over `backcompat` information. The `now` field contains an integer describing the current time in milliseconds relative an unspecified epoch that is fixed for each JSON file. This is done instead of using the current time as the epoch for better compression of non-changing data. `secrets` is a map from each server address and to a JSON object containing the last ping time (`ping_time`) in milliseconds relative to the same epoch as before, and the server secret (`secret`) that is used to unify server infos from different addresses of the same logical server. `servers` is a map from the aforementioned `secret`s to the corresponding `info_serial` and `info`. ```json [ "tw-0.6+udp://127.0.0.1:8303", "tw-0.6+udp://[::1]:8303" ] ``` `--write-addresses` outputs a JSON file containing all addresses corresponding to servers that are registered to HTTP masterservers. It does not contain the servers that are obtained via backward compatibility measures. This file can be used by an old-style masterserver to also list new-style servers without the game servers having to register there. An implementation of this can be found at https://github.com/heinrich5991/teeworlds/tree/mastersrv_6_backcompat for Teeworlds 0.5/0.6 masterservers and at https://github.com/heinrich5991/teeworlds/tree/mastersrv_7_backcompat for Teeworlds 0.7 masterservers. All these JSON files can be sent over the network in an efficient way using https://github.com/heinrich5991/twmaster-collect. It establishes a zstd-compressed TCP connection authenticated by a string token that is sent in plain-text. It watches the specified file and transmits it every time it changes. Due to the zstd-compression, the data sent over the network is similar to the size of a diff. Implementation -------------- The masterserver implementation was done in Rust. The current gameserver register implementation doesn't support more than one masterserver for registering.
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#include <engine/shared/masterserver.h>
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#include <engine/shared/network.h>
#include <engine/shared/packer.h>
#include <engine/shared/protocol.h>
#include <engine/shared/protocol_ex.h>
#include <engine/shared/rust_version.h>
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#include <engine/shared/snapshot.h>
#include <engine/shared/uuid_manager.h>
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#include <game/localization.h>
#include <game/version.h>
#include <engine/client/demoedit.h>
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#include "client.h"
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#include "friends.h"
#include "serverbrowser.h"
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#if defined(CONF_VIDEORECORDER)
#include "video.h"
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#endif
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#include "SDL.h"
#ifdef main
#undef main
#endif
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#include "base/hash.h"
// for msvc
#ifndef PRIu64
#define PRIu64 "I64u"
#endif
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#include <chrono>
#include <thread>
using namespace std::chrono_literals;
static const ColorRGBA gs_ClientNetworkPrintColor{0.7f, 1, 0.7f, 1.0f};
static const ColorRGBA gs_ClientNetworkErrPrintColor{1.0f, 0.25f, 0.25f, 1.0f};
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void CGraph::Init(float Min, float Max)
{
SetMin(Min);
SetMax(Max);
m_Index = 0;
}
void CGraph::SetMin(float Min)
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{
m_MinRange = m_Min = Min;
}
void CGraph::SetMax(float Max)
{
m_MaxRange = m_Max = Max;
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}
void CGraph::Scale()
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{
m_Min = m_MinRange;
m_Max = m_MaxRange;
for(auto Value : m_aValues)
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{
if(Value > m_Max)
m_Max = Value;
else if(Value < m_Min)
m_Min = Value;
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}
}
void CGraph::Add(float v, float r, float g, float b)
{
m_Index = (m_Index + 1) % MAX_VALUES;
InsertAt(m_Index, v, r, g, b);
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}
void CGraph::InsertAt(size_t Index, float v, float r, float g, float b)
{
dbg_assert(Index < MAX_VALUES, "Index out of bounds");
m_aValues[Index] = v;
m_aColors[Index][0] = r;
m_aColors[Index][1] = g;
m_aColors[Index][2] = b;
}
void CGraph::Render(IGraphics *pGraphics, IGraphics::CTextureHandle FontTexture, float x, float y, float w, float h, const char *pDescription)
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{
//m_pGraphics->BlendNormal();
pGraphics->TextureClear();
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pGraphics->QuadsBegin();
pGraphics->SetColor(0, 0, 0, 0.75f);
IGraphics::CQuadItem QuadItem(x, y, w, h);
pGraphics->QuadsDrawTL(&QuadItem, 1);
pGraphics->QuadsEnd();
pGraphics->LinesBegin();
pGraphics->SetColor(0.95f, 0.95f, 0.95f, 1.00f);
IGraphics::CLineItem LineItem(x, y + h / 2, x + w, y + h / 2);
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pGraphics->LinesDraw(&LineItem, 1);
pGraphics->SetColor(0.5f, 0.5f, 0.5f, 0.75f);
IGraphics::CLineItem aLineItems[2] = {
IGraphics::CLineItem(x, y + (h * 3) / 4, x + w, y + (h * 3) / 4),
IGraphics::CLineItem(x, y + h / 4, x + w, y + h / 4)};
pGraphics->LinesDraw(aLineItems, 2);
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for(int i = 1; i < MAX_VALUES; i++)
{
float a0 = (i - 1) / (float)MAX_VALUES;
float a1 = i / (float)MAX_VALUES;
int i0 = (m_Index + i - 1) % MAX_VALUES;
int i1 = (m_Index + i) % MAX_VALUES;
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float v0 = (m_aValues[i0] - m_Min) / (m_Max - m_Min);
float v1 = (m_aValues[i1] - m_Min) / (m_Max - m_Min);
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IGraphics::CColorVertex aColorVertices[2] = {
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IGraphics::CColorVertex(0, m_aColors[i0][0], m_aColors[i0][1], m_aColors[i0][2], 0.75f),
IGraphics::CColorVertex(1, m_aColors[i1][0], m_aColors[i1][1], m_aColors[i1][2], 0.75f)};
pGraphics->SetColorVertex(aColorVertices, 2);
IGraphics::CLineItem LineItem2(x + a0 * w, y + h - v0 * h, x + a1 * w, y + h - v1 * h);
pGraphics->LinesDraw(&LineItem2, 1);
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}
pGraphics->LinesEnd();
pGraphics->TextureSet(FontTexture);
pGraphics->QuadsBegin();
pGraphics->QuadsText(x + 2, y + h - 16, 16, pDescription);
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char aBuf[32];
str_format(aBuf, sizeof(aBuf), "%.2f", m_Max);
pGraphics->QuadsText(x + w - 8 * str_length(aBuf) - 8, y + 2, 16, aBuf);
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str_format(aBuf, sizeof(aBuf), "%.2f", m_Min);
pGraphics->QuadsText(x + w - 8 * str_length(aBuf) - 8, y + h - 16, 16, aBuf);
pGraphics->QuadsEnd();
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}
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void CSmoothTime::Init(int64_t Target)
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{
m_Snap = time_get();
m_Current = Target;
m_Target = Target;
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m_SnapMargin = m_Snap;
m_CurrentMargin = 0;
m_TargetMargin = 0;
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m_aAdjustSpeed[0] = 0.3f;
m_aAdjustSpeed[1] = 0.3f;
m_Graph.Init(0.0f, 0.5f);
}
void CSmoothTime::SetAdjustSpeed(int Direction, float Value)
{
m_aAdjustSpeed[Direction] = Value;
}
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int64_t CSmoothTime::Get(int64_t Now)
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{
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int64_t c = m_Current + (Now - m_Snap);
int64_t t = m_Target + (Now - m_Snap);
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// it's faster to adjust upward instead of downward
// we might need to adjust these abit
float AdjustSpeed = m_aAdjustSpeed[0];
if(t > c)
AdjustSpeed = m_aAdjustSpeed[1];
float a = ((Now - m_Snap) / (float)time_freq()) * AdjustSpeed;
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if(a > 1.0f)
a = 1.0f;
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int64_t r = c + (int64_t)((t - c) * a);
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m_Graph.Add(a + 0.5f, 1, 1, 1);
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return r + GetMargin(Now);
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}
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void CSmoothTime::UpdateInt(int64_t Target)
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{
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int64_t Now = time_get();
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m_Current = Get(Now) - GetMargin(Now);
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m_Snap = Now;
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m_Target = Target - GetMargin(Now);
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}
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void CSmoothTime::Update(CGraph *pGraph, int64_t Target, int TimeLeft, int AdjustDirection)
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{
int UpdateTimer = 1;
if(TimeLeft < 0)
{
int IsSpike = 0;
if(TimeLeft < -50)
{
IsSpike = 1;
m_SpikeCounter += 5;
if(m_SpikeCounter > 50)
m_SpikeCounter = 50;
}
if(IsSpike && m_SpikeCounter < 15)
{
// ignore this ping spike
UpdateTimer = 0;
pGraph->Add(TimeLeft, 1, 1, 0);
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}
else
{
pGraph->Add(TimeLeft, 1, 0, 0);
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if(m_aAdjustSpeed[AdjustDirection] < 30.0f)
m_aAdjustSpeed[AdjustDirection] *= 2.0f;
}
}
else
{
if(m_SpikeCounter)
m_SpikeCounter--;
pGraph->Add(TimeLeft, 0, 1, 0);
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m_aAdjustSpeed[AdjustDirection] *= 0.95f;
if(m_aAdjustSpeed[AdjustDirection] < 2.0f)
m_aAdjustSpeed[AdjustDirection] = 2.0f;
}
if(UpdateTimer)
UpdateInt(Target);
}
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int64_t CSmoothTime::GetMargin(int64_t Now)
{
int64_t TimePassed = Now - m_SnapMargin;
int64_t Diff = m_TargetMargin - m_CurrentMargin;
float a = clamp(TimePassed / (float)time_freq(), -1.f, 1.f);
int64_t Lim = maximum((int64_t)(a * absolute(Diff)), 1 + TimePassed / 100);
return m_CurrentMargin + (int64_t)clamp(Diff, -Lim, Lim);
}
void CSmoothTime::UpdateMargin(int64_t TargetMargin)
{
int64_t Now = time_get();
m_CurrentMargin = GetMargin(Now);
m_SnapMargin = Now;
m_TargetMargin = TargetMargin;
}
CClient::CClient() :
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m_DemoPlayer(&m_SnapshotDelta, [&]() { UpdateDemoIntraTimers(); })
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{
for(auto &DemoRecorder : m_aDemoRecorder)
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DemoRecorder = CDemoRecorder(&m_SnapshotDelta);
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m_pEditor = 0;
m_pInput = 0;
m_pGraphics = 0;
m_pSound = 0;
m_pGameClient = 0;
m_pMap = 0;
m_pConfigManager = 0;
m_pConfig = 0;
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m_pConsole = 0;
m_RenderFrameTime = 0.0001f;
m_RenderFrameTimeLow = 1.0f;
m_RenderFrameTimeHigh = 0.0f;
m_RenderFrames = 0;
m_LastRenderTime = time_get();
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m_GameTickSpeed = SERVER_TICK_SPEED;
m_SnapCrcErrors = 0;
m_AutoScreenshotRecycle = false;
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m_AutoStatScreenshotRecycle = false;
m_AutoCSVRecycle = false;
m_EditorActive = false;
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m_aAckGameTick[0] = -1;
m_aAckGameTick[1] = -1;
m_aCurrentRecvTick[0] = 0;
m_aCurrentRecvTick[1] = 0;
m_aRconAuthed[0] = 0;
m_aRconAuthed[1] = 0;
m_aRconPassword[0] = '\0';
m_aPassword[0] = '\0';
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// version-checking
m_aVersionStr[0] = '0';
m_aVersionStr[1] = '\0';
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// pinging
m_PingStartTime = 0;
m_aCurrentMap[0] = 0;
m_aCmdConnect[0] = 0;
// map download
m_aMapdownloadFilename[0] = 0;
m_aMapdownloadFilenameTemp[0] = 0;
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m_aMapdownloadName[0] = 0;
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m_pMapdownloadTask = NULL;
m_MapdownloadFileTemp = 0;
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m_MapdownloadChunk = 0;
m_MapdownloadSha256Present = false;
m_MapdownloadSha256 = SHA256_ZEROED;
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m_MapdownloadCrc = 0;
m_MapdownloadAmount = -1;
m_MapdownloadTotalsize = -1;
m_MapDetailsPresent = false;
m_aMapDetailsName[0] = 0;
m_MapDetailsSha256 = SHA256_ZEROED;
m_MapDetailsCrc = 0;
m_aMapDetailsUrl[0] = 0;
IStorage::FormatTmpPath(m_aDDNetInfoTmp, sizeof(m_aDDNetInfoTmp), DDNET_INFO);
m_pDDNetInfoTask = NULL;
m_aNews[0] = '\0';
m_aMapDownloadUrl[0] = '\0';
m_Points = -1;
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m_CurrentServerInfoRequestTime = -1;
m_CurrentServerPingInfoType = -1;
m_CurrentServerPingBasicToken = -1;
m_CurrentServerPingToken = -1;
mem_zero(&m_CurrentServerPingUuid, sizeof(m_CurrentServerPingUuid));
m_CurrentServerCurrentPingTime = -1;
m_CurrentServerNextPingTime = -1;
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m_aCurrentInput[0] = 0;
m_aCurrentInput[1] = 0;
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m_LastDummy = false;
mem_zero(&m_aInputs, sizeof(m_aInputs));
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m_State = IClient::STATE_OFFLINE;
m_StateStartTime = time_get();
m_aConnectAddressStr[0] = 0;
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mem_zero(m_aapSnapshots, sizeof(m_aapSnapshots));
m_aSnapshotStorage[0].Init();
m_aSnapshotStorage[1].Init();
m_aReceivedSnapshots[0] = 0;
m_aReceivedSnapshots[1] = 0;
m_aSnapshotParts[0] = 0;
m_aSnapshotParts[1] = 0;
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m_VersionInfo.m_State = CVersionInfo::STATE_INIT;
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if(g_Config.m_ClDummy == 0)
m_LastDummyConnectTime = 0;
m_ReconnectTime = 0;
m_GenerateTimeoutSeed = true;
m_FrameTimeAvg = 0.0001f;
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m_BenchmarkFile = 0;
m_BenchmarkStopTime = 0;
mem_zero(&m_Checksum, sizeof(m_Checksum));
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}
// ----- send functions -----
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static inline bool RepackMsg(const CMsgPacker *pMsg, CPacker &Packer)
{
Packer.Reset();
if(pMsg->m_MsgID < OFFSET_UUID)
{
Packer.AddInt((pMsg->m_MsgID << 1) | (pMsg->m_System ? 1 : 0));
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}
else
{
Packer.AddInt((0 << 1) | (pMsg->m_System ? 1 : 0)); // NETMSG_EX, NETMSGTYPE_EX
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g_UuidManager.PackUuid(pMsg->m_MsgID, &Packer);
}
Packer.AddRaw(pMsg->Data(), pMsg->Size());
return false;
}
int CClient::SendMsg(int Conn, CMsgPacker *pMsg, int Flags)
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{
CNetChunk Packet;
if(State() == IClient::STATE_OFFLINE)
return 0;
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// repack message (inefficient)
CPacker Pack;
if(RepackMsg(pMsg, Pack))
return 0;
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mem_zero(&Packet, sizeof(CNetChunk));
Packet.m_ClientID = 0;
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Packet.m_pData = Pack.Data();
Packet.m_DataSize = Pack.Size();
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if(Flags & MSGFLAG_VITAL)
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Packet.m_Flags |= NETSENDFLAG_VITAL;
if(Flags & MSGFLAG_FLUSH)
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Packet.m_Flags |= NETSENDFLAG_FLUSH;
if((Flags & MSGFLAG_RECORD) && Conn == g_Config.m_ClDummy)
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{
for(auto &i : m_aDemoRecorder)
if(i.IsRecording())
i.RecordMessage(Packet.m_pData, Packet.m_DataSize);
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}
if(!(Flags & MSGFLAG_NOSEND))
{
m_aNetClient[Conn].Send(&Packet);
}
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return 0;
}
int CClient::SendMsgActive(CMsgPacker *pMsg, int Flags)
{
return SendMsg(g_Config.m_ClDummy, pMsg, Flags);
}
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void CClient::SendInfo()
{
CMsgPacker MsgVer(NETMSG_CLIENTVER, true);
MsgVer.AddRaw(&m_ConnectionID, sizeof(m_ConnectionID));
MsgVer.AddInt(GameClient()->DDNetVersion());
MsgVer.AddString(GameClient()->DDNetVersionStr(), 0);
SendMsg(CONN_MAIN, &MsgVer, MSGFLAG_VITAL);
CMsgPacker Msg(NETMSG_INFO, true);
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Msg.AddString(GameClient()->NetVersion(), 128);
Msg.AddString(m_aPassword, 128);
SendMsg(CONN_MAIN, &Msg, MSGFLAG_VITAL | MSGFLAG_FLUSH);
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}
void CClient::SendEnterGame(int Conn)
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{
CMsgPacker Msg(NETMSG_ENTERGAME, true);
SendMsg(Conn, &Msg, MSGFLAG_VITAL | MSGFLAG_FLUSH);
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}
void CClient::SendReady()
{
CMsgPacker Msg(NETMSG_READY, true);
SendMsg(CONN_MAIN, &Msg, MSGFLAG_VITAL | MSGFLAG_FLUSH);
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}
void CClient::SendMapRequest()
{
if(m_MapdownloadFileTemp)
{
io_close(m_MapdownloadFileTemp);
Storage()->RemoveFile(m_aMapdownloadFilenameTemp, IStorage::TYPE_SAVE);
}
m_MapdownloadFileTemp = Storage()->OpenFile(m_aMapdownloadFilenameTemp, IOFLAG_WRITE, IStorage::TYPE_SAVE);
CMsgPacker Msg(NETMSG_REQUEST_MAP_DATA, true);
Msg.AddInt(m_MapdownloadChunk);
SendMsg(CONN_MAIN, &Msg, MSGFLAG_VITAL | MSGFLAG_FLUSH);
}
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void CClient::RconAuth(const char *pName, const char *pPassword)
{
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if(RconAuthed())
return;
if(pPassword != m_aRconPassword)
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str_copy(m_aRconPassword, pPassword);
CMsgPacker Msg(NETMSG_RCON_AUTH, true);
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Msg.AddString(pName, 32);
Msg.AddString(pPassword, 32);
Msg.AddInt(1);
SendMsgActive(&Msg, MSGFLAG_VITAL);
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}
void CClient::Rcon(const char *pCmd)
{
CMsgPacker Msg(NETMSG_RCON_CMD, true);
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Msg.AddString(pCmd, 256);
SendMsgActive(&Msg, MSGFLAG_VITAL);
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}
bool CClient::ConnectionProblems() const
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{
return m_aNetClient[g_Config.m_ClDummy].GotProblems(MaxLatencyTicks() * time_freq() / SERVER_TICK_SPEED) != 0;
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}
void CClient::DirectInput(int *pInput, int Size)
{
CMsgPacker Msg(NETMSG_INPUT, true);
Msg.AddInt(m_aAckGameTick[g_Config.m_ClDummy]);
Msg.AddInt(m_aPredTick[g_Config.m_ClDummy]);
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Msg.AddInt(Size);
for(int i = 0; i < Size / 4; i++)
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Msg.AddInt(pInput[i]);
SendMsgActive(&Msg, 0);
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}
void CClient::SendInput()
{
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int64_t Now = time_get();
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if(m_aPredTick[g_Config.m_ClDummy] <= 0)
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return;
bool Force = false;
// fetch input
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for(int Dummy = 0; Dummy < NUM_DUMMIES; Dummy++)
{
if(!m_DummyConnected && Dummy != 0)
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{
break;
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}
int i = g_Config.m_ClDummy ^ Dummy;
int Size = GameClient()->OnSnapInput(m_aInputs[i][m_aCurrentInput[i]].m_aData, Dummy, Force);
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if(Size)
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{
// pack input
CMsgPacker Msg(NETMSG_INPUT, true);
Msg.AddInt(m_aAckGameTick[i]);
Msg.AddInt(m_aPredTick[g_Config.m_ClDummy]);
Msg.AddInt(Size);
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m_aInputs[i][m_aCurrentInput[i]].m_Tick = m_aPredTick[g_Config.m_ClDummy];
m_aInputs[i][m_aCurrentInput[i]].m_PredictedTime = m_PredictedTime.Get(Now);
m_aInputs[i][m_aCurrentInput[i]].m_PredictionMargin = m_PredictedTime.GetMargin(Now);
m_aInputs[i][m_aCurrentInput[i]].m_Time = Now;
// pack it
for(int k = 0; k < Size / 4; k++)
Msg.AddInt(m_aInputs[i][m_aCurrentInput[i]].m_aData[k]);
m_aCurrentInput[i]++;
m_aCurrentInput[i] %= 200;
SendMsg(i, &Msg, MSGFLAG_FLUSH);
// ugly workaround for dummy. we need to send input with dummy to prevent
// prediction time resets. but if we do it too often, then it's
// impossible to use grenade with frozen dummy that gets hammered...
if(g_Config.m_ClDummyCopyMoves || m_aCurrentInput[i] % 2)
Force = true;
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}
}
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}
const char *CClient::LatestVersion() const
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{
return m_aVersionStr;
}
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// TODO: OPT: do this a lot smarter!
int *CClient::GetInput(int Tick, int IsDummy) const
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{
int Best = -1;
const int d = IsDummy ^ g_Config.m_ClDummy;
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for(int i = 0; i < 200; i++)
{
if(m_aInputs[d][i].m_Tick <= Tick && (Best == -1 || m_aInputs[d][Best].m_Tick < m_aInputs[d][i].m_Tick))
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Best = i;
}
if(Best != -1)
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return (int *)m_aInputs[d][Best].m_aData;
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return 0;
}
// ------ state handling -----
void CClient::SetState(EClientState s)
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{
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if(m_State == IClient::STATE_QUITTING || m_State == IClient::STATE_RESTARTING)
return;
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int Old = m_State;
if(g_Config.m_Debug)
{
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "state change. last=%d current=%d", m_State, s);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", aBuf);
}
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m_State = s;
if(Old != s)
{
m_StateStartTime = time_get();
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GameClient()->OnStateChange(m_State, Old);
if(s == IClient::STATE_OFFLINE && m_ReconnectTime == 0)
{
if(g_Config.m_ClReconnectFull > 0 && (str_find_nocase(ErrorString(), "full") || str_find_nocase(ErrorString(), "reserved")))
m_ReconnectTime = time_get() + time_freq() * g_Config.m_ClReconnectFull;
else if(g_Config.m_ClReconnectTimeout > 0 && (str_find_nocase(ErrorString(), "Timeout") || str_find_nocase(ErrorString(), "Too weak connection")))
m_ReconnectTime = time_get() + time_freq() * g_Config.m_ClReconnectTimeout;
}
if(s == IClient::STATE_ONLINE)
{
const bool AnnounceAddr = m_ServerBrowser.IsRegistered(ServerAddress());
Discord()->SetGameInfo(ServerAddress(), m_aCurrentMap, AnnounceAddr);
Steam()->SetGameInfo(ServerAddress(), m_aCurrentMap, AnnounceAddr);
}
else if(Old == IClient::STATE_ONLINE)
{
Discord()->ClearGameInfo();
Steam()->ClearGameInfo();
}
}
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}
// called when the map is loaded and we should init for a new round
void CClient::OnEnterGame(bool Dummy)
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{
// reset input
for(int i = 0; i < 200; i++)
{
m_aInputs[Dummy][i].m_Tick = -1;
}
m_aCurrentInput[Dummy] = 0;
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// reset snapshots
m_aapSnapshots[Dummy][SNAP_CURRENT] = 0;
m_aapSnapshots[Dummy][SNAP_PREV] = 0;
m_aSnapshotStorage[Dummy].PurgeAll();
// Also make gameclient aware that snapshots have been purged
GameClient()->InvalidateSnapshot();
m_aReceivedSnapshots[Dummy] = 0;
m_aSnapshotParts[Dummy] = 0;
m_aPredTick[Dummy] = 0;
m_aAckGameTick[Dummy] = -1;
m_aCurrentRecvTick[Dummy] = 0;
m_aCurGameTick[Dummy] = 0;
m_aPrevGameTick[Dummy] = 0;
if(Dummy == 0)
{
m_LastDummyConnectTime = 0;
}
GameClient()->OnEnterGame();
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}
void CClient::EnterGame(int Conn)
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{
if(State() == IClient::STATE_DEMOPLAYBACK)
return;
m_aCodeRunAfterJoin[Conn] = false;
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// now we will wait for two snapshots
// to finish the connection
SendEnterGame(Conn);
OnEnterGame(Conn);
ServerInfoRequest(); // fresh one for timeout protection
m_CurrentServerNextPingTime = time_get() + time_freq() / 2;
}
void GenerateTimeoutCode(char *pBuffer, unsigned Size, char *pSeed, const NETADDR *pAddrs, int NumAddrs, bool Dummy)
{
MD5_CTX Md5;
md5_init(&Md5);
const char *pDummy = Dummy ? "dummy" : "normal";
md5_update(&Md5, (unsigned char *)pDummy, str_length(pDummy) + 1);
md5_update(&Md5, (unsigned char *)pSeed, str_length(pSeed) + 1);
for(int i = 0; i < NumAddrs; i++)
{
md5_update(&Md5, (unsigned char *)&pAddrs[i], sizeof(pAddrs[i]));
}
MD5_DIGEST Digest = md5_finish(&Md5);
unsigned short aRandom[8];
mem_copy(aRandom, Digest.data, sizeof(aRandom));
generate_password(pBuffer, Size, aRandom, 8);
}
void CClient::GenerateTimeoutSeed()
{
secure_random_password(g_Config.m_ClTimeoutSeed, sizeof(g_Config.m_ClTimeoutSeed), 16);
}
void CClient::GenerateTimeoutCodes(const NETADDR *pAddrs, int NumAddrs)
{
if(g_Config.m_ClTimeoutSeed[0])
{
for(int i = 0; i < 2; i++)
{
GenerateTimeoutCode(m_aTimeoutCodes[i], sizeof(m_aTimeoutCodes[i]), g_Config.m_ClTimeoutSeed, pAddrs, NumAddrs, i);
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "timeout code '%s' (%s)", m_aTimeoutCodes[i], i == 0 ? "normal" : "dummy");
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", aBuf);
}
}
else
{
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str_copy(m_aTimeoutCodes[0], g_Config.m_ClTimeoutCode);
str_copy(m_aTimeoutCodes[1], g_Config.m_ClDummyTimeoutCode);
}
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}
void CClient::Connect(const char *pAddress, const char *pPassword)
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{
Disconnect();
m_ConnectionID = RandomUuid();
if(pAddress != m_aConnectAddressStr)
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str_copy(m_aConnectAddressStr, pAddress);
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char aMsg[512];
str_format(aMsg, sizeof(aMsg), "connecting to '%s'", m_aConnectAddressStr);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aMsg, gs_ClientNetworkPrintColor);
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ServerInfoRequest();
int NumConnectAddrs = 0;
NETADDR aConnectAddrs[MAX_SERVER_ADDRESSES];
mem_zero(aConnectAddrs, sizeof(aConnectAddrs));
const char *pNextAddr = pAddress;
char aBuffer[128];
while((pNextAddr = str_next_token(pNextAddr, ",", aBuffer, sizeof(aBuffer))))
{
NETADDR NextAddr;
if(net_host_lookup(aBuffer, &NextAddr, m_aNetClient[CONN_MAIN].NetType()) != 0)
{
log_error("client", "could not find address of %s", aBuffer);
continue;
}
if(NumConnectAddrs == (int)std::size(aConnectAddrs))
{
log_warn("client", "too many connect addresses, ignoring %s", aBuffer);
continue;
}
if(NextAddr.port == 0)
{
NextAddr.port = 8303;
}
char aNextAddr[NETADDR_MAXSTRSIZE];
net_addr_str(&NextAddr, aNextAddr, sizeof(aNextAddr), true);
log_debug("client", "resolved connect address '%s' to %s", aBuffer, aNextAddr);
aConnectAddrs[NumConnectAddrs] = NextAddr;
NumConnectAddrs += 1;
}
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if(NumConnectAddrs == 0)
{
log_error("client", "could not find any connect address, defaulting to localhost for whatever reason...");
net_host_lookup("localhost", &aConnectAddrs[0], m_aNetClient[CONN_MAIN].NetType());
NumConnectAddrs = 1;
}
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if(m_SendPassword)
{
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str_copy(m_aPassword, g_Config.m_Password);
m_SendPassword = false;
}
else if(!pPassword)
m_aPassword[0] = 0;
else
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str_copy(m_aPassword, pPassword);
m_CanReceiveServerCapabilities = true;
// Deregister Rcon commands from last connected server, might not have called
// DisconnectWithReason if the server was shut down
m_aRconAuthed[0] = 0;
m_UseTempRconCommands = 0;
m_pConsole->DeregisterTempAll();
m_aNetClient[CONN_MAIN].Connect(aConnectAddrs, NumConnectAddrs);
m_aNetClient[CONN_MAIN].RefreshStun();
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SetState(IClient::STATE_CONNECTING);
for(int i = 0; i < RECORDER_MAX; i++)
if(m_aDemoRecorder[i].IsRecording())
DemoRecorder_Stop(i);
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m_InputtimeMarginGraph.Init(-150.0f, 150.0f);
m_GametimeMarginGraph.Init(-150.0f, 150.0f);
GenerateTimeoutCodes(aConnectAddrs, NumConnectAddrs);
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}
void CClient::DisconnectWithReason(const char *pReason)
{
char aBuf[512];
str_format(aBuf, sizeof(aBuf), "disconnecting. reason='%s'", pReason ? pReason : "unknown");
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf, gs_ClientNetworkPrintColor);
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// stop demo playback and recorder
m_DemoPlayer.Stop();
for(int i = 0; i < RECORDER_MAX; i++)
DemoRecorder_Stop(i);
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//
m_aRconAuthed[0] = 0;
m_ServerSentCapabilities = false;
m_UseTempRconCommands = 0;
m_pConsole->DeregisterTempAll();
m_aNetClient[CONN_MAIN].Disconnect(pReason);
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SetState(IClient::STATE_OFFLINE);
m_pMap->Unload();
m_CurrentServerPingInfoType = -1;
m_CurrentServerPingBasicToken = -1;
m_CurrentServerPingToken = -1;
mem_zero(&m_CurrentServerPingUuid, sizeof(m_CurrentServerPingUuid));
m_CurrentServerCurrentPingTime = -1;
m_CurrentServerNextPingTime = -1;
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// disable all downloads
m_MapdownloadChunk = 0;
if(m_pMapdownloadTask)
m_pMapdownloadTask->Abort();
if(m_MapdownloadFileTemp)
{
io_close(m_MapdownloadFileTemp);
Storage()->RemoveFile(m_aMapdownloadFilenameTemp, IStorage::TYPE_SAVE);
}
m_MapdownloadFileTemp = 0;
m_MapdownloadSha256Present = false;
m_MapdownloadSha256 = SHA256_ZEROED;
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m_MapdownloadCrc = 0;
m_MapdownloadTotalsize = -1;
m_MapdownloadAmount = 0;
m_MapDetailsPresent = false;
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// clear the current server info
mem_zero(&m_CurrentServerInfo, sizeof(m_CurrentServerInfo));
// clear snapshots
m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = 0;
m_aapSnapshots[g_Config.m_ClDummy][SNAP_PREV] = 0;
m_aReceivedSnapshots[g_Config.m_ClDummy] = 0;
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}
void CClient::Disconnect()
{
m_ButtonRender = false;
if(m_DummyConnected)
DummyDisconnect(0);
if(m_State != IClient::STATE_OFFLINE)
DisconnectWithReason(0);
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// make sure to remove replay tmp demo
if(g_Config.m_ClReplays)
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{
Storage()->RemoveFile(m_aDemoRecorder[RECORDER_REPLAYS].GetCurrentFilename(), IStorage::TYPE_SAVE);
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}
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}
bool CClient::DummyConnected()
{
return m_DummyConnected;
}
bool CClient::DummyConnecting()
{
return !m_DummyConnected && m_LastDummyConnectTime > 0 && m_LastDummyConnectTime + GameTickSpeed() * 5 > GameTick(g_Config.m_ClDummy);
}
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void CClient::DummyConnect()
{
if(m_LastDummyConnectTime > 0 && m_LastDummyConnectTime + GameTickSpeed() * 5 > GameTick(g_Config.m_ClDummy))
return;
if(m_aNetClient[CONN_MAIN].State() != NET_CONNSTATE_ONLINE && m_aNetClient[CONN_MAIN].State() != NET_CONNSTATE_PENDING)
return;
if(m_DummyConnected || !DummyAllowed())
return;
m_LastDummyConnectTime = GameTick(g_Config.m_ClDummy);
m_aRconAuthed[1] = 0;
m_DummySendConnInfo = true;
g_Config.m_ClDummyCopyMoves = 0;
g_Config.m_ClDummyHammer = 0;
// connect to the server
m_aNetClient[CONN_DUMMY].Connect(m_aNetClient[CONN_MAIN].ServerAddress(), 1);
}
void CClient::DummyDisconnect(const char *pReason)
{
if(!m_DummyConnected)
return;
m_aNetClient[CONN_DUMMY].Disconnect(pReason);
g_Config.m_ClDummy = 0;
m_aRconAuthed[1] = 0;
m_aapSnapshots[1][SNAP_CURRENT] = 0;
m_aapSnapshots[1][SNAP_PREV] = 0;
m_aReceivedSnapshots[1] = 0;
m_DummyConnected = false;
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GameClient()->OnDummyDisconnect();
}
bool CClient::DummyAllowed()
{
return m_ServerCapabilities.m_AllowDummy;
}
int CClient::GetCurrentRaceTime()
{
if(GameClient()->GetLastRaceTick() < 0)
return 0;
return (GameTick(g_Config.m_ClDummy) - GameClient()->GetLastRaceTick()) / 50;
}
void CClient::GetServerInfo(CServerInfo *pServerInfo) const
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{
mem_copy(pServerInfo, &m_CurrentServerInfo, sizeof(m_CurrentServerInfo));
if(m_DemoPlayer.IsPlaying() && g_Config.m_ClDemoAssumeRace)
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str_copy(pServerInfo->m_aGameType, "DDraceNetwork");
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}
void CClient::ServerInfoRequest()
{
mem_zero(&m_CurrentServerInfo, sizeof(m_CurrentServerInfo));
m_CurrentServerInfoRequestTime = 0;
}
int CClient::LoadData()
{
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m_DebugFont = Graphics()->LoadTexture("debug_font.png", IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, 0);
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return 1;
}
// ---
void *CClient::SnapGetItem(int SnapID, int Index, CSnapItem *pItem) const
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{
dbg_assert(SnapID >= 0 && SnapID < NUM_SNAPSHOT_TYPES, "invalid SnapID");
const CSnapshotItem *pSnapshotItem = m_aapSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItem(Index);
pItem->m_DataSize = m_aapSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItemSize(Index);
pItem->m_Type = m_aapSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItemType(Index);
pItem->m_ID = pSnapshotItem->ID();
return (void *)pSnapshotItem->Data();
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}
int CClient::SnapItemSize(int SnapID, int Index) const
{
dbg_assert(SnapID >= 0 && SnapID < NUM_SNAPSHOT_TYPES, "invalid SnapID");
return m_aapSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItemSize(Index);
}
const void *CClient::SnapFindItem(int SnapID, int Type, int ID) const
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{
if(!m_aapSnapshots[g_Config.m_ClDummy][SnapID])
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return 0x0;
return m_aapSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->FindItem(Type, ID);
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}
int CClient::SnapNumItems(int SnapID) const
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{
dbg_assert(SnapID >= 0 && SnapID < NUM_SNAPSHOT_TYPES, "invalid SnapID");
if(!m_aapSnapshots[g_Config.m_ClDummy][SnapID])
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return 0;
return m_aapSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->NumItems();
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}
void CClient::SnapSetStaticsize(int ItemType, int Size)
{
m_SnapshotDelta.SetStaticsize(ItemType, Size);
}
void CClient::DebugRender()
{
static NETSTATS Prev, Current;
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static int64_t LastSnap = 0;
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static float FrameTimeAvg = 0;
char aBuffer[512];
if(!g_Config.m_Debug)
return;
//m_pGraphics->BlendNormal();
Graphics()->TextureSet(m_DebugFont);
Graphics()->MapScreen(0, 0, Graphics()->ScreenWidth(), Graphics()->ScreenHeight());
Graphics()->QuadsBegin();
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if(time_get() - LastSnap > time_freq())
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{
LastSnap = time_get();
Prev = Current;
net_stats(&Current);
}
/*
eth = 14
ip = 20
udp = 8
total = 42
*/
FrameTimeAvg = FrameTimeAvg * 0.9f + m_RenderFrameTime * 0.1f;
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str_format(aBuffer, sizeof(aBuffer), "ticks: %8d %8d gfx mem(tex/buff/stream/staging): (%" PRIu64 "k/%" PRIu64 "k/%" PRIu64 "k/%" PRIu64 "k) fps: %3d",
m_aCurGameTick[g_Config.m_ClDummy], m_aPredTick[g_Config.m_ClDummy],
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(Graphics()->TextureMemoryUsage() / 1024),
(Graphics()->BufferMemoryUsage() / 1024),
(Graphics()->StreamedMemoryUsage() / 1024),
(Graphics()->StagingMemoryUsage() / 1024),
(int)(1.0f / FrameTimeAvg + 0.5f));
Graphics()->QuadsText(2, 2, 16, aBuffer);
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{
uint64_t SendPackets = (Current.sent_packets - Prev.sent_packets);
uint64_t SendBytes = (Current.sent_bytes - Prev.sent_bytes);
uint64_t SendTotal = SendBytes + SendPackets * 42;
uint64_t RecvPackets = (Current.recv_packets - Prev.recv_packets);
uint64_t RecvBytes = (Current.recv_bytes - Prev.recv_bytes);
uint64_t RecvTotal = RecvBytes + RecvPackets * 42;
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if(!SendPackets)
SendPackets++;
if(!RecvPackets)
RecvPackets++;
str_format(aBuffer, sizeof(aBuffer), "send: %3" PRIu64 " %5" PRIu64 "+%4" PRIu64 "=%5" PRIu64 " (%3" PRIu64 " kbps) avg: %5" PRIu64 "\nrecv: %3" PRIu64 " %5" PRIu64 "+%4" PRIu64 "=%5" PRIu64 " (%3" PRIu64 " kbps) avg: %5" PRIu64,
SendPackets, SendBytes, SendPackets * 42, SendTotal, (SendTotal * 8) / 1024, SendBytes / SendPackets,
RecvPackets, RecvBytes, RecvPackets * 42, RecvTotal, (RecvTotal * 8) / 1024, RecvBytes / RecvPackets);
Graphics()->QuadsText(2, 14, 16, aBuffer);
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}
// render rates
{
int y = 0;
str_format(aBuffer, sizeof(aBuffer), "%5s %20s: %8s %8s %8s", "ID", "Name", "Rate", "Updates", "R/U");
Graphics()->QuadsText(2, 100 + y * 12, 16, aBuffer);
y++;
for(int i = 0; i < NUM_NETOBJTYPES; i++)
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{
if(m_SnapshotDelta.GetDataRate(i))
{
str_format(aBuffer, sizeof(aBuffer), "%5d %20s: %8d %8d %8d", i, GameClient()->GetItemName(i), m_SnapshotDelta.GetDataRate(i) / 8, m_SnapshotDelta.GetDataUpdates(i),
(m_SnapshotDelta.GetDataRate(i) / m_SnapshotDelta.GetDataUpdates(i)) / 8);
Graphics()->QuadsText(2, 100 + y * 12, 16, aBuffer);
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y++;
}
}
for(int i = CSnapshot::MAX_TYPE; i > (CSnapshot::MAX_TYPE - 64); i--)
{
if(m_SnapshotDelta.GetDataRate(i) && m_aapSnapshots[g_Config.m_ClDummy][IClient::SNAP_CURRENT])
{
int Type = m_aapSnapshots[g_Config.m_ClDummy][IClient::SNAP_CURRENT]->m_pAltSnap->GetExternalItemType(i);
if(Type == UUID_INVALID)
{
str_format(aBuffer, sizeof(aBuffer), "%5d %20s: %8d %8d %8d", i, "Unknown UUID", m_SnapshotDelta.GetDataRate(i) / 8, m_SnapshotDelta.GetDataUpdates(i),
(m_SnapshotDelta.GetDataRate(i) / m_SnapshotDelta.GetDataUpdates(i)) / 8);
Graphics()->QuadsText(2, 100 + y * 12, 16, aBuffer);
y++;
}
else if(Type != i)
{
str_format(aBuffer, sizeof(aBuffer), "%5d %20s: %8d %8d %8d", Type, GameClient()->GetItemName(Type), m_SnapshotDelta.GetDataRate(i) / 8, m_SnapshotDelta.GetDataUpdates(i),
(m_SnapshotDelta.GetDataRate(i) / m_SnapshotDelta.GetDataUpdates(i)) / 8);
Graphics()->QuadsText(2, 100 + y * 12, 16, aBuffer);
y++;
}
}
}
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}
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str_format(aBuffer, sizeof(aBuffer), "pred: %d ms", GetPredictionTime());
Graphics()->QuadsText(2, 70, 16, aBuffer);
Graphics()->QuadsEnd();
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// render graphs
if(g_Config.m_DbgGraphs)
{
//Graphics()->MapScreen(0,0,400.0f,300.0f);
float w = Graphics()->ScreenWidth() / 4.0f;
float h = Graphics()->ScreenHeight() / 6.0f;
float sp = Graphics()->ScreenWidth() / 100.0f;
float x = Graphics()->ScreenWidth() - w - sp;
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m_FpsGraph.Scale();
m_FpsGraph.Render(Graphics(), m_DebugFont, x, sp * 5, w, h, "FPS");
m_InputtimeMarginGraph.Scale();
m_InputtimeMarginGraph.Render(Graphics(), m_DebugFont, x, sp * 5 + h + sp, w, h, "Prediction Margin");
m_GametimeMarginGraph.Scale();
m_GametimeMarginGraph.Render(Graphics(), m_DebugFont, x, sp * 5 + h + sp + h + sp, w, h, "Gametime Margin");
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}
}
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void CClient::Restart()
{
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SetState(IClient::STATE_RESTARTING);
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}
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void CClient::Quit()
{
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SetState(IClient::STATE_QUITTING);
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}
const char *CClient::PlayerName() const
{
if(g_Config.m_PlayerName[0])
{
return g_Config.m_PlayerName;
}
if(g_Config.m_SteamName[0])
{
return g_Config.m_SteamName;
}
return "nameless tee";
}
const char *CClient::DummyName() const
{
if(g_Config.m_ClDummyName[0])
{
return g_Config.m_ClDummyName;
}
const char *pBase = 0;
if(g_Config.m_PlayerName[0])
{
pBase = g_Config.m_PlayerName;
}
else if(g_Config.m_SteamName[0])
{
pBase = g_Config.m_SteamName;
}
if(pBase)
{
static char aDummyNameBuf[16];
str_format(aDummyNameBuf, sizeof(aDummyNameBuf), "[D] %s", pBase);
return aDummyNameBuf;
}
return "brainless tee";
}
const char *CClient::ErrorString() const
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{
return m_aNetClient[CONN_MAIN].ErrorString();
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}
void CClient::Render()
{
if(g_Config.m_ClOverlayEntities)
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{
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ColorRGBA bg = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClBackgroundEntitiesColor));
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Graphics()->Clear(bg.r, bg.g, bg.b);
}
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else
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{
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ColorRGBA bg = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClBackgroundColor));
Graphics()->Clear(bg.r, bg.g, bg.b);
}
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GameClient()->OnRender();
DebugRender();
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if(State() == IClient::STATE_ONLINE && g_Config.m_ClAntiPingLimit)
{
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int64_t Now = time_get();
g_Config.m_ClAntiPing = (m_PredictedTime.Get(Now) - m_aGameTime[g_Config.m_ClDummy].Get(Now)) * 1000 / (float)time_freq() > g_Config.m_ClAntiPingLimit;
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}
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}
const char *CClient::LoadMap(const char *pName, const char *pFilename, SHA256_DIGEST *pWantedSha256, unsigned WantedCrc)
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{
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static char s_aErrorMsg[128];
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SetState(IClient::STATE_LOADING);
SetLoadingStateDetail(IClient::LOADING_STATE_DETAIL_LOADING_MAP);
if((bool)m_MapLoadingCBFunc)
m_MapLoadingCBFunc();
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if(!m_pMap->Load(pFilename))
{
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str_format(s_aErrorMsg, sizeof(s_aErrorMsg), "map '%s' not found", pFilename);
return s_aErrorMsg;
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}
if(pWantedSha256 && m_pMap->Sha256() != *pWantedSha256)
{
char aWanted[SHA256_MAXSTRSIZE];
char aGot[SHA256_MAXSTRSIZE];
sha256_str(*pWantedSha256, aWanted, sizeof(aWanted));
sha256_str(m_pMap->Sha256(), aGot, sizeof(aWanted));
str_format(s_aErrorMsg, sizeof(s_aErrorMsg), "map differs from the server. %s != %s", aGot, aWanted);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", s_aErrorMsg);
m_pMap->Unload();
return s_aErrorMsg;
}
// Only check CRC if we don't have the secure SHA256.
if(!pWantedSha256 && m_pMap->Crc() != WantedCrc)
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{
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str_format(s_aErrorMsg, sizeof(s_aErrorMsg), "map differs from the server. %08x != %08x", m_pMap->Crc(), WantedCrc);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", s_aErrorMsg);
m_pMap->Unload();
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return s_aErrorMsg;
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}
// stop demo recording if we loaded a new map
for(int i = 0; i < RECORDER_MAX; i++)
DemoRecorder_Stop(i, i == RECORDER_REPLAYS);
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char aBuf[256];
str_format(aBuf, sizeof(aBuf), "loaded map '%s'", pFilename);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", aBuf);
m_aReceivedSnapshots[g_Config.m_ClDummy] = 0;
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str_copy(m_aCurrentMap, pName);
str_copy(m_aCurrentMapPath, pFilename);
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return 0;
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}
static void FormatMapDownloadFilename(const char *pName, const SHA256_DIGEST *pSha256, int Crc, bool Temp, char *pBuffer, int BufferSize)
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{
char aSuffix[32];
if(Temp)
{
IStorage::FormatTmpPath(aSuffix, sizeof(aSuffix), "");
}
else
{
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str_copy(aSuffix, ".map");
}
if(pSha256)
{
char aSha256[SHA256_MAXSTRSIZE];
sha256_str(*pSha256, aSha256, sizeof(aSha256));
str_format(pBuffer, BufferSize, "downloadedmaps/%s_%s%s", pName, aSha256, aSuffix);
}
else
{
str_format(pBuffer, BufferSize, "downloadedmaps/%s_%08x%s", pName, Crc, aSuffix);
}
}
const char *CClient::LoadMapSearch(const char *pMapName, SHA256_DIGEST *pWantedSha256, int WantedCrc)
{
char aBuf[512];
char aWanted[SHA256_MAXSTRSIZE + 16];
aWanted[0] = 0;
if(pWantedSha256)
{
char aWantedSha256[SHA256_MAXSTRSIZE];
sha256_str(*pWantedSha256, aWantedSha256, sizeof(aWantedSha256));
str_format(aWanted, sizeof(aWanted), "sha256=%s ", aWantedSha256);
}
str_format(aBuf, sizeof(aBuf), "loading map, map=%s wanted %scrc=%08x", pMapName, aWanted, WantedCrc);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", aBuf);
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SetState(IClient::STATE_LOADING);
SetLoadingStateDetail(IClient::LOADING_STATE_DETAIL_LOADING_MAP);
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// try the normal maps folder
str_format(aBuf, sizeof(aBuf), "maps/%s.map", pMapName);
const char *pError = LoadMap(pMapName, aBuf, pWantedSha256, WantedCrc);
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if(!pError)
return nullptr;
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// try the downloaded maps
FormatMapDownloadFilename(pMapName, pWantedSha256, WantedCrc, false, aBuf, sizeof(aBuf));
pError = LoadMap(pMapName, aBuf, pWantedSha256, WantedCrc);
if(!pError)
return nullptr;
// backward compatibility with old names
if(pWantedSha256)
{
FormatMapDownloadFilename(pMapName, 0, WantedCrc, false, aBuf, sizeof(aBuf));
pError = LoadMap(pMapName, aBuf, pWantedSha256, WantedCrc);
if(!pError)
return nullptr;
}
// search for the map within subfolders
char aFilename[IO_MAX_PATH_LENGTH];
str_format(aFilename, sizeof(aFilename), "%s.map", pMapName);
if(Storage()->FindFile(aFilename, "maps", IStorage::TYPE_ALL, aBuf, sizeof(aBuf)))
{
pError = LoadMap(pMapName, aBuf, pWantedSha256, WantedCrc);
if(!pError)
return nullptr;
}
static char s_aErrorMsg[256];
str_format(s_aErrorMsg, sizeof(s_aErrorMsg), "Could not find map '%s'", pMapName);
return s_aErrorMsg;
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}
void CClient::ProcessConnlessPacket(CNetChunk *pPacket)
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{
// server info
if(pPacket->m_DataSize >= (int)sizeof(SERVERBROWSE_INFO))
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{
int Type = -1;
if(mem_comp(pPacket->m_pData, SERVERBROWSE_INFO, sizeof(SERVERBROWSE_INFO)) == 0)
Type = SERVERINFO_VANILLA;
else if(mem_comp(pPacket->m_pData, SERVERBROWSE_INFO_EXTENDED, sizeof(SERVERBROWSE_INFO_EXTENDED)) == 0)
Type = SERVERINFO_EXTENDED;
else if(mem_comp(pPacket->m_pData, SERVERBROWSE_INFO_EXTENDED_MORE, sizeof(SERVERBROWSE_INFO_EXTENDED_MORE)) == 0)
Type = SERVERINFO_EXTENDED_MORE;
if(Type != -1)
{
void *pData = (unsigned char *)pPacket->m_pData + sizeof(SERVERBROWSE_INFO);
int DataSize = pPacket->m_DataSize - sizeof(SERVERBROWSE_INFO);
ProcessServerInfo(Type, &pPacket->m_Address, pData, DataSize);
}
}
}
static int SavedServerInfoType(int Type)
{
if(Type == SERVERINFO_EXTENDED_MORE)
return SERVERINFO_EXTENDED;
return Type;
}
void CClient::ProcessServerInfo(int RawType, NETADDR *pFrom, const void *pData, int DataSize)
{
CServerBrowser::CServerEntry *pEntry = m_ServerBrowser.Find(*pFrom);
CServerInfo Info = {0};
int SavedType = SavedServerInfoType(RawType);
if(SavedType == SERVERINFO_EXTENDED && pEntry && pEntry->m_GotInfo && SavedType == pEntry->m_Info.m_Type)
{
Info = pEntry->m_Info;
}
Info.m_Type = SavedType;
net_addr_str(pFrom, Info.m_aAddress, sizeof(Info.m_aAddress), true);
CUnpacker Up;
Up.Reset(pData, DataSize);
#define GET_STRING(array) str_copy(array, Up.GetString(CUnpacker::SANITIZE_CC | CUnpacker::SKIP_START_WHITESPACES), sizeof(array))
#define GET_INT(integer) (integer) = str_toint(Up.GetString())
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int Token;
int PacketNo = 0; // Only used if SavedType == SERVERINFO_EXTENDED
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GET_INT(Token);
if(RawType != SERVERINFO_EXTENDED_MORE)
{
GET_STRING(Info.m_aVersion);
GET_STRING(Info.m_aName);
GET_STRING(Info.m_aMap);
if(SavedType == SERVERINFO_EXTENDED)
{
GET_INT(Info.m_MapCrc);
GET_INT(Info.m_MapSize);
}
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GET_STRING(Info.m_aGameType);
GET_INT(Info.m_Flags);
GET_INT(Info.m_NumPlayers);
GET_INT(Info.m_MaxPlayers);
GET_INT(Info.m_NumClients);
GET_INT(Info.m_MaxClients);
if(Info.m_aMap[0])
Info.m_HasRank = m_ServerBrowser.HasRank(Info.m_aMap);
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// don't add invalid info to the server browser list
if(Info.m_NumClients < 0 || Info.m_MaxClients < 0 ||
Info.m_NumPlayers < 0 || Info.m_MaxPlayers < 0 ||
Info.m_NumPlayers > Info.m_NumClients || Info.m_MaxPlayers > Info.m_MaxClients)
{
return;
}
switch(SavedType)
{
case SERVERINFO_VANILLA:
if(Info.m_MaxPlayers > VANILLA_MAX_CLIENTS ||
Info.m_MaxClients > VANILLA_MAX_CLIENTS)
{
return;
}
break;
case SERVERINFO_64_LEGACY:
if(Info.m_MaxPlayers > MAX_CLIENTS ||
Info.m_MaxClients > MAX_CLIENTS)
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{
return;
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}
break;
case SERVERINFO_EXTENDED:
if(Info.m_NumPlayers > Info.m_NumClients)
return;
break;
default:
dbg_assert(false, "unknown serverinfo type");
}
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if(SavedType == SERVERINFO_EXTENDED)
PacketNo = 0;
}
else
{
GET_INT(PacketNo);
// 0 needs to be excluded because that's reserved for the main packet.
if(PacketNo <= 0 || PacketNo >= 64)
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return;
}
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bool DuplicatedPacket = false;
if(SavedType == SERVERINFO_EXTENDED)
{
Up.GetString(); // extra info, reserved
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uint64_t Flag = (uint64_t)1 << PacketNo;
DuplicatedPacket = Info.m_ReceivedPackets & Flag;
Info.m_ReceivedPackets |= Flag;
}
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bool IgnoreError = false;
for(int i = 0; i < MAX_CLIENTS && Info.m_NumReceivedClients < MAX_CLIENTS && !Up.Error(); i++)
{
CServerInfo::CClient *pClient = &Info.m_aClients[Info.m_NumReceivedClients];
GET_STRING(pClient->m_aName);
if(Up.Error())
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{
// Packet end, no problem unless it happens during one
// player info, so ignore the error.
IgnoreError = true;
break;
}
GET_STRING(pClient->m_aClan);
GET_INT(pClient->m_Country);
GET_INT(pClient->m_Score);
GET_INT(pClient->m_Player);
if(SavedType == SERVERINFO_EXTENDED)
{
Up.GetString(); // extra info, reserved
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}
if(!Up.Error())
{
if(SavedType == SERVERINFO_64_LEGACY)
{
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uint64_t Flag = (uint64_t)1 << i;
if(!(Info.m_ReceivedPackets & Flag))
{
Info.m_ReceivedPackets |= Flag;
Info.m_NumReceivedClients++;
}
}
else
{
Info.m_NumReceivedClients++;
}
}
}
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str_clean_whitespaces(Info.m_aName);
if(!Up.Error() || IgnoreError)
{
if(!DuplicatedPacket && (!pEntry || !pEntry->m_GotInfo || SavedType >= pEntry->m_Info.m_Type))
{
m_ServerBrowser.OnServerInfoUpdate(*pFrom, Token, &Info);
}
// Player info is irrelevant for the client (while connected),
// it gets its info from elsewhere.
//
// SERVERINFO_EXTENDED_MORE doesn't carry any server
// information, so just skip it.
if(net_addr_comp(&ServerAddress(), pFrom) == 0 && RawType != SERVERINFO_EXTENDED_MORE)
{
// Only accept server info that has a type that is
// newer or equal to something the server already sent
// us.
if(SavedType >= m_CurrentServerInfo.m_Type)
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{
mem_copy(&m_CurrentServerInfo, &Info, sizeof(m_CurrentServerInfo));
m_CurrentServerInfo.m_NumAddresses = 1;
m_CurrentServerInfo.m_aAddresses[0] = ServerAddress();
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m_CurrentServerInfoRequestTime = -1;
}
bool ValidPong = false;
if(!m_ServerCapabilities.m_PingEx && m_CurrentServerCurrentPingTime >= 0 && SavedType >= m_CurrentServerPingInfoType)
{
if(RawType == SERVERINFO_VANILLA)
{
ValidPong = Token == m_CurrentServerPingBasicToken;
}
else if(RawType == SERVERINFO_EXTENDED)
{
ValidPong = Token == m_CurrentServerPingToken;
}
}
if(ValidPong)
{
int LatencyMs = (time_get() - m_CurrentServerCurrentPingTime) * 1000 / time_freq();
m_ServerBrowser.SetCurrentServerPing(ServerAddress(), LatencyMs);
m_CurrentServerPingInfoType = SavedType;
m_CurrentServerCurrentPingTime = -1;
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "got pong from current server, latency=%dms", LatencyMs);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf);
}
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}
}
#undef GET_STRING
#undef GET_INT
}
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static CServerCapabilities GetServerCapabilities(int Version, int Flags)
{
CServerCapabilities Result;
bool DDNet = false;
if(Version >= 1)
{
DDNet = Flags & SERVERCAPFLAG_DDNET;
}
Result.m_ChatTimeoutCode = DDNet;
Result.m_AnyPlayerFlag = DDNet;
Result.m_PingEx = false;
Result.m_AllowDummy = true;
Result.m_SyncWeaponInput = false;
if(Version >= 1)
{
Result.m_ChatTimeoutCode = Flags & SERVERCAPFLAG_CHATTIMEOUTCODE;
}
if(Version >= 2)
{
Result.m_AnyPlayerFlag = Flags & SERVERCAPFLAG_ANYPLAYERFLAG;
}
if(Version >= 3)
{
Result.m_PingEx = Flags & SERVERCAPFLAG_PINGEX;
}
if(Version >= 4)
{
Result.m_AllowDummy = Flags & SERVERCAPFLAG_ALLOWDUMMY;
}
if(Version >= 5)
{
Result.m_SyncWeaponInput = Flags & SERVERCAPFLAG_SYNCWEAPONINPUT;
}
return Result;
}
void CClient::ProcessServerPacket(CNetChunk *pPacket, int Conn, bool Dummy)
{
CUnpacker Unpacker;
Unpacker.Reset(pPacket->m_pData, pPacket->m_DataSize);
CMsgPacker Packer(NETMSG_EX, true);
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// unpack msgid and system flag
int Msg;
bool Sys;
CUuid Uuid;
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int Result = UnpackMessageID(&Msg, &Sys, &Uuid, &Unpacker, &Packer);
if(Result == UNPACKMESSAGE_ERROR)
{
return;
}
else if(Result == UNPACKMESSAGE_ANSWER)
{
SendMsg(Conn, &Packer, MSGFLAG_VITAL);
}
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if(Sys)
{
// system message
if(Conn == CONN_MAIN && (pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_MAP_DETAILS)
{
const char *pMap = Unpacker.GetString(CUnpacker::SANITIZE_CC | CUnpacker::SKIP_START_WHITESPACES);
SHA256_DIGEST *pMapSha256 = (SHA256_DIGEST *)Unpacker.GetRaw(sizeof(*pMapSha256));
int MapCrc = Unpacker.GetInt();
int MapSize = Unpacker.GetInt();
if(Unpacker.Error())
{
return;
}
const char *pMapUrl = Unpacker.GetString(CUnpacker::SANITIZE_CC);
if(Unpacker.Error())
{
pMapUrl = "";
}
m_MapDetailsPresent = true;
(void)MapSize;
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str_copy(m_aMapDetailsName, pMap);
m_MapDetailsSha256 = *pMapSha256;
m_MapDetailsCrc = MapCrc;
str_copy(m_aMapDetailsUrl, pMapUrl);
}
else if(Conn == CONN_MAIN && (pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_CAPABILITIES)
{
2019-06-13 22:24:50 +00:00
if(!m_CanReceiveServerCapabilities)
{
return;
}
int Version = Unpacker.GetInt();
int Flags = Unpacker.GetInt();
if(Version <= 0)
{
return;
}
m_ServerCapabilities = GetServerCapabilities(Version, Flags);
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m_CanReceiveServerCapabilities = false;
m_ServerSentCapabilities = true;
}
else if(Conn == CONN_MAIN && (pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_MAP_CHANGE)
{
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if(m_CanReceiveServerCapabilities)
{
m_ServerCapabilities = GetServerCapabilities(0, 0);
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m_CanReceiveServerCapabilities = false;
}
bool MapDetailsWerePresent = m_MapDetailsPresent;
m_MapDetailsPresent = false;
const char *pMap = Unpacker.GetString(CUnpacker::SANITIZE_CC | CUnpacker::SKIP_START_WHITESPACES);
int MapCrc = Unpacker.GetInt();
int MapSize = Unpacker.GetInt();
const char *pError = 0;
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if(Unpacker.Error())
return;
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2014-08-16 10:55:37 +00:00
if(m_DummyConnected)
DummyDisconnect(0);
for(int i = 0; pMap[i]; i++) // protect the player from nasty map names
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{
if(pMap[i] == '/' || pMap[i] == '\\')
pError = "strange character in map name";
}
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if(MapSize < 0)
pError = "invalid map size";
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if(pError)
DisconnectWithReason(pError);
else
{
SHA256_DIGEST *pMapSha256 = 0;
const char *pMapUrl = nullptr;
if(MapDetailsWerePresent && str_comp(m_aMapDetailsName, pMap) == 0 && m_MapDetailsCrc == MapCrc)
{
pMapSha256 = &m_MapDetailsSha256;
pMapUrl = m_aMapDetailsUrl[0] ? m_aMapDetailsUrl : nullptr;
}
pError = LoadMapSearch(pMap, pMapSha256, MapCrc);
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if(!pError)
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{
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", "loading done");
SetLoadingStateDetail(IClient::LOADING_STATE_DETAIL_SENDING_READY);
SendReady();
}
else
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{
if(m_MapdownloadFileTemp)
{
io_close(m_MapdownloadFileTemp);
Storage()->RemoveFile(m_aMapdownloadFilenameTemp, IStorage::TYPE_SAVE);
}
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// start map download
FormatMapDownloadFilename(pMap, pMapSha256, MapCrc, false, m_aMapdownloadFilename, sizeof(m_aMapdownloadFilename));
FormatMapDownloadFilename(pMap, pMapSha256, MapCrc, true, m_aMapdownloadFilenameTemp, sizeof(m_aMapdownloadFilenameTemp));
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char aBuf[256];
str_format(aBuf, sizeof(aBuf), "starting to download map to '%s'", m_aMapdownloadFilenameTemp);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", aBuf);
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m_MapdownloadChunk = 0;
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str_copy(m_aMapdownloadName, pMap);
m_MapdownloadSha256Present = (bool)pMapSha256;
m_MapdownloadSha256 = pMapSha256 ? *pMapSha256 : SHA256_ZEROED;
m_MapdownloadCrc = MapCrc;
m_MapdownloadTotalsize = MapSize;
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m_MapdownloadAmount = 0;
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ResetMapDownload();
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if(pMapSha256)
{
char aUrl[256];
char aEscaped[256];
EscapeUrl(aEscaped, sizeof(aEscaped), m_aMapdownloadFilename + 15); // cut off downloadedmaps/
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bool UseConfigUrl = str_comp(g_Config.m_ClMapDownloadUrl, "https://maps.ddnet.org") != 0 || m_aMapDownloadUrl[0] == '\0';
str_format(aUrl, sizeof(aUrl), "%s/%s", UseConfigUrl ? g_Config.m_ClMapDownloadUrl : m_aMapDownloadUrl, aEscaped);
m_pMapdownloadTask = HttpGetFile(pMapUrl ? pMapUrl : aUrl, Storage(), m_aMapdownloadFilenameTemp, IStorage::TYPE_SAVE);
m_pMapdownloadTask->Timeout(CTimeout{g_Config.m_ClMapDownloadConnectTimeoutMs, 0, g_Config.m_ClMapDownloadLowSpeedLimit, g_Config.m_ClMapDownloadLowSpeedTime});
m_pMapdownloadTask->MaxResponseSize(1024 * 1024 * 1024); // 1 GiB
Engine()->AddJob(m_pMapdownloadTask);
}
else
SendMapRequest();
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}
}
}
else if(Conn == CONN_MAIN && Msg == NETMSG_MAP_DATA)
{
int Last = Unpacker.GetInt();
int MapCRC = Unpacker.GetInt();
int Chunk = Unpacker.GetInt();
int Size = Unpacker.GetInt();
const unsigned char *pData = Unpacker.GetRaw(Size);
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// check for errors
if(Unpacker.Error() || Size <= 0 || MapCRC != m_MapdownloadCrc || Chunk != m_MapdownloadChunk || !m_MapdownloadFileTemp)
return;
io_write(m_MapdownloadFileTemp, pData, Size);
m_MapdownloadAmount += Size;
if(Last)
2015-01-19 22:51:03 +00:00
{
if(m_MapdownloadFileTemp)
{
io_close(m_MapdownloadFileTemp);
m_MapdownloadFileTemp = 0;
}
FinishMapDownload();
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}
else
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{
// request new chunk
m_MapdownloadChunk++;
CMsgPacker MsgP(NETMSG_REQUEST_MAP_DATA, true);
MsgP.AddInt(m_MapdownloadChunk);
SendMsg(CONN_MAIN, &MsgP, MSGFLAG_VITAL | MSGFLAG_FLUSH);
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if(g_Config.m_Debug)
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{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "requested chunk %d", m_MapdownloadChunk);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client/network", aBuf);
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}
}
}
else if(Conn == CONN_MAIN && (pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_CON_READY)
{
GameClient()->OnConnected();
}
else if(Conn == CONN_DUMMY && Msg == NETMSG_CON_READY)
{
m_DummyConnected = true;
g_Config.m_ClDummy = 1;
Rcon("crashmeplx");
if(m_aRconAuthed[0])
RconAuth("", m_aRconPassword);
}
else if(Msg == NETMSG_PING)
{
CMsgPacker MsgP(NETMSG_PING_REPLY, true);
SendMsg(Conn, &MsgP, 0);
}
else if(Msg == NETMSG_PINGEX)
{
CUuid *pID = (CUuid *)Unpacker.GetRaw(sizeof(*pID));
if(Unpacker.Error())
{
return;
}
CMsgPacker MsgP(NETMSG_PONGEX, true);
MsgP.AddRaw(pID, sizeof(*pID));
SendMsg(Conn, &MsgP, MSGFLAG_FLUSH);
}
else if(Conn == CONN_MAIN && Msg == NETMSG_PONGEX)
{
CUuid *pID = (CUuid *)Unpacker.GetRaw(sizeof(*pID));
if(Unpacker.Error())
{
return;
}
if(m_ServerCapabilities.m_PingEx && m_CurrentServerCurrentPingTime >= 0 && *pID == m_CurrentServerPingUuid)
{
int LatencyMs = (time_get() - m_CurrentServerCurrentPingTime) * 1000 / time_freq();
m_ServerBrowser.SetCurrentServerPing(ServerAddress(), LatencyMs);
m_CurrentServerCurrentPingTime = -1;
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "got pong from current server, latency=%dms", LatencyMs);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf);
}
}
else if(Msg == NETMSG_CHECKSUM_REQUEST)
{
CUuid *pUuid = (CUuid *)Unpacker.GetRaw(sizeof(*pUuid));
if(Unpacker.Error())
{
return;
}
int ResultCheck = HandleChecksum(Conn, *pUuid, &Unpacker);
if(ResultCheck)
{
CMsgPacker MsgP(NETMSG_CHECKSUM_ERROR, true);
MsgP.AddRaw(pUuid, sizeof(*pUuid));
MsgP.AddInt(ResultCheck);
SendMsg(Conn, &MsgP, MSGFLAG_VITAL);
}
}
else if(Conn == CONN_MAIN && (pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_RCON_CMD_ADD)
{
const char *pName = Unpacker.GetString(CUnpacker::SANITIZE_CC);
const char *pHelp = Unpacker.GetString(CUnpacker::SANITIZE_CC);
const char *pParams = Unpacker.GetString(CUnpacker::SANITIZE_CC);
if(Unpacker.Error() == 0)
m_pConsole->RegisterTemp(pName, pParams, CFGFLAG_SERVER, pHelp);
}
else if(Conn == CONN_MAIN && (pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_RCON_CMD_REM)
{
const char *pName = Unpacker.GetString(CUnpacker::SANITIZE_CC);
if(Unpacker.Error() == 0)
m_pConsole->DeregisterTemp(pName);
}
else if((pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_RCON_AUTH_STATUS)
{
int ResultInt = Unpacker.GetInt();
if(Unpacker.Error() == 0)
m_aRconAuthed[Conn] = ResultInt;
if(Conn == CONN_MAIN)
{
int Old = m_UseTempRconCommands;
m_UseTempRconCommands = Unpacker.GetInt();
if(Unpacker.Error() != 0)
m_UseTempRconCommands = 0;
if(Old != 0 && m_UseTempRconCommands == 0)
m_pConsole->DeregisterTempAll();
}
}
else if(!Dummy && (pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_RCON_LINE)
{
const char *pLine = Unpacker.GetString();
if(Unpacker.Error() == 0)
GameClient()->OnRconLine(pLine);
}
else if(Conn == CONN_MAIN && Msg == NETMSG_PING_REPLY)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "latency %.2f", (time_get() - m_PingStartTime) * 1000 / (float)time_freq());
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client/network", aBuf);
}
else if(Msg == NETMSG_INPUTTIMING)
{
int InputPredTick = Unpacker.GetInt();
int TimeLeft = Unpacker.GetInt();
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int64_t Now = time_get();
// adjust our prediction time
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int64_t Target = 0;
for(int k = 0; k < 200; k++)
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{
if(m_aInputs[Conn][k].m_Tick == InputPredTick)
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{
Target = m_aInputs[Conn][k].m_PredictedTime + (Now - m_aInputs[Conn][k].m_Time);
Target = Target - (int64_t)((TimeLeft / 1000.0f) * time_freq()) + m_aInputs[Conn][k].m_PredictionMargin;
break;
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}
}
if(Target)
m_PredictedTime.Update(&m_InputtimeMarginGraph, Target, TimeLeft, 1);
}
else if(Msg == NETMSG_SNAP || Msg == NETMSG_SNAPSINGLE || Msg == NETMSG_SNAPEMPTY)
{
int GameTick = Unpacker.GetInt();
int DeltaTick = GameTick - Unpacker.GetInt();
// only allow packets from the server we actually want
if(net_addr_comp(&pPacket->m_Address, &ServerAddress()))
return;
// we are not allowed to process snapshot yet
if(State() < IClient::STATE_LOADING)
return;
int NumParts = 1;
int Part = 0;
if(Msg == NETMSG_SNAP)
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{
NumParts = Unpacker.GetInt();
Part = Unpacker.GetInt();
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}
unsigned int Crc = 0;
int PartSize = 0;
if(Msg != NETMSG_SNAPEMPTY)
{
Crc = Unpacker.GetInt();
PartSize = Unpacker.GetInt();
}
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const char *pData = (const char *)Unpacker.GetRaw(PartSize);
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2020-01-25 06:37:28 +00:00
if(Unpacker.Error() || NumParts < 1 || NumParts > CSnapshot::MAX_PARTS || Part < 0 || Part >= NumParts || PartSize < 0 || PartSize > MAX_SNAPSHOT_PACKSIZE)
return;
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// Check m_aAckGameTick to see if we already got a snapshot for that tick
if(GameTick >= m_aCurrentRecvTick[Conn] && GameTick > m_aAckGameTick[Conn])
{
if(GameTick != m_aCurrentRecvTick[Conn])
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{
m_aSnapshotParts[Conn] = 0;
m_aCurrentRecvTick[Conn] = GameTick;
m_aSnapshotIncomingDataSize[Conn] = 0;
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}
mem_copy((char *)m_aaSnapshotIncomingData[Conn] + Part * MAX_SNAPSHOT_PACKSIZE, pData, clamp(PartSize, 0, (int)sizeof(m_aaSnapshotIncomingData[Conn]) - Part * MAX_SNAPSHOT_PACKSIZE));
m_aSnapshotParts[Conn] |= (uint64_t)(1) << Part;
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if(Part == NumParts - 1)
{
m_aSnapshotIncomingDataSize[Conn] = (NumParts - 1) * MAX_SNAPSHOT_PACKSIZE + PartSize;
}
if((NumParts < CSnapshot::MAX_PARTS && m_aSnapshotParts[Conn] == (((uint64_t)(1) << NumParts) - 1)) ||
(NumParts == CSnapshot::MAX_PARTS && m_aSnapshotParts[Conn] == std::numeric_limits<uint64_t>::max()))
2010-05-29 07:25:38 +00:00
{
static CSnapshot Emptysnap;
CSnapshot *pDeltaShot = &Emptysnap;
unsigned char aTmpBuffer2[CSnapshot::MAX_SIZE];
unsigned char aTmpBuffer3[CSnapshot::MAX_SIZE];
CSnapshot *pTmpBuffer3 = (CSnapshot *)aTmpBuffer3; // Fix compiler warning for strict-aliasing
// reset snapshoting
m_aSnapshotParts[Conn] = 0;
// find snapshot that we should use as delta
Emptysnap.Clear();
// find delta
if(DeltaTick >= 0)
2010-05-29 07:25:38 +00:00
{
int DeltashotSize = m_aSnapshotStorage[Conn].Get(DeltaTick, 0, &pDeltaShot, 0);
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if(DeltashotSize < 0)
2010-05-29 07:25:38 +00:00
{
// couldn't find the delta snapshots that the server used
// to compress this snapshot. force the server to resync
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if(g_Config.m_Debug)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "error, couldn't find the delta snapshot");
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", aBuf);
2010-05-29 07:25:38 +00:00
}
// ack snapshot
m_aAckGameTick[Conn] = -1;
SendInput();
2010-05-29 07:25:38 +00:00
return;
}
}
2010-05-29 07:25:38 +00:00
// decompress snapshot
const void *pDeltaData = m_SnapshotDelta.EmptyDelta();
int DeltaSize = sizeof(int) * 3;
2010-05-29 07:25:38 +00:00
if(m_aSnapshotIncomingDataSize[Conn])
{
int IntSize = CVariableInt::Decompress(m_aaSnapshotIncomingData[Conn], m_aSnapshotIncomingDataSize[Conn], aTmpBuffer2, sizeof(aTmpBuffer2));
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if(IntSize < 0) // failure during decompression
return;
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pDeltaData = aTmpBuffer2;
DeltaSize = IntSize;
}
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// unpack delta
const int SnapSize = m_SnapshotDelta.UnpackDelta(pDeltaShot, pTmpBuffer3, pDeltaData, DeltaSize);
if(SnapSize < 0)
{
Validate snapshot size and member variables and demo snapshots Add `CSnapshot::IsValid` to check if a snapshot unpacked from a snapshot delta or demo is valid: - ensure number of items and data size are not negative - ensure that the actual size of the snapshot matches the size derived from its member variables - ensure item offsets are within the valid range - ensure item sizes are not negative Add `CSnapshot::TotalSize` and `CSnapshot::OffsetSize` utility functions. Minor improvements to related error messages. Fixes buffer overflow: ``` ==47744==ERROR: AddressSanitizer: global-buffer-overflow on address 0x558618e3767f at pc 0x558614b9bdfb bp 0x7ffe58a32cd0 sp 0x7ffe58a32cc0 READ of size 4 at 0x558618e3767f thread T0 0x558614b9bdfa in CSnapshotItem::Type() const src/engine/shared/snapshot.h:16 0x558615c3c911 in CSnapshot::GetItemType(int) const src/engine/shared/snapshot.cpp:29 0x558614aebaba in CClient::UnpackAndValidateSnapshot(CSnapshot*, CSnapshot*) src/engine/client/client.cpp:2264 0x558614af87cb in CClient::OnDemoPlayerSnapshot(void*, int) src/engine/client/client.cpp:2598 0x558615b9db1a in CDemoPlayer::DoTick() src/engine/shared/demo.cpp:659 0x558615babd3f in CDemoPlayer::Update(bool) src/engine/shared/demo.cpp:1007 0x558614afb08b in CClient::Update() src/engine/client/client.cpp:2686 0x558614b1d9eb in CClient::Run() src/engine/client/client.cpp:3296 0x558614b8e64f in main src/engine/client/client.cpp:4761 ``` And fixes a buffer overflow that manifests itself as an internal ASan error: ``` ================================================================= ==4755==AddressSanitizer CHECK failed: ../../../../src/libsanitizer/asan/asan_descriptions.cc:79 "((0 && "Address is not in memory and not in shadow?")) != (0)" (0x0, 0x0) 0x7f0bf5f368be in AsanCheckFailed ../../../../src/libsanitizer/asan/asan_rtl.cc:72 0x7f0bf5f54eee in __sanitizer::CheckFailed(char const*, int, char const*, unsigned long long, unsigned long long) ../../../../src/libsanitizer/sanitizer_common/sanitizer_termination.cc:77 0x7f0bf5e4cb6f in GetShadowKind ../../../../src/libsanitizer/asan/asan_descriptions.cc:79 0x7f0bf5e4cb6f in __asan::GetShadowAddressInformation(unsigned long, __asan::ShadowAddressDescription*) ../../../../src/libsanitizer/asan/asan_descriptions.cc:95 0x7f0bf5e4cb6f in __asan::GetShadowAddressInformation(unsigned long, __asan::ShadowAddressDescription*) ../../../../src/libsanitizer/asan/asan_descriptions.cc:92 0x7f0bf5e4e386 in __asan::AddressDescription::AddressDescription(unsigned long, unsigned long, bool) ../../../../src/libsanitizer/asan/asan_descriptions.cc:440 0x7f0bf5e50e94 in __asan::ErrorGeneric::ErrorGeneric(unsigned int, unsigned long, unsigned long, unsigned long, unsigned long, bool, unsigned long) ../../../../src/libsanitizer/asan/asan_errors.cc:380 0x7f0bf5f35f4d in __asan::ReportGenericError(unsigned long, unsigned long, unsigned long, unsigned long, bool, unsigned long, unsigned int, bool) ../../../../src/libsanitizer/asan/asan_report.cc:460 0x7f0bf5e86f5e in __interceptor_memset ../../../../src/libsanitizer/sanitizer_common/sanitizer_common_interceptors.inc:762 0x558234873f1d in mem_zero src/base/system.cpp:213 0x55823481fc27 in CSnapshotBuilder::NewItem(int, int, int) src/engine/shared/snapshot.cpp:675 0x55823481be65 in CSnapshotDelta::UnpackDelta(CSnapshot*, CSnapshot*, void const*, int) src/engine/shared/snapshot.cpp:380 0x558234776641 in CDemoPlayer::DoTick() src/engine/shared/demo.cpp:631 0x5582347861a9 in CDemoPlayer::Update(bool) src/engine/shared/demo.cpp:1007 0x5582336d4c7d in CClient::Update() src/engine/client/client.cpp:2695 0x5582336f75dd in CClient::Run() src/engine/client/client.cpp:3305 0x558233768241 in main src/engine/client/client.cpp:4770 ```
2022-07-22 22:01:46 +00:00
dbg_msg("client", "delta unpack failed. error=%d", SnapSize);
return;
}
if(!pTmpBuffer3->IsValid(SnapSize))
{
dbg_msg("client", "snapshot invalid. SnapSize=%d, DeltaSize=%d", SnapSize, DeltaSize);
return;
}
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if(Msg != NETMSG_SNAPEMPTY && pTmpBuffer3->Crc() != Crc)
{
if(g_Config.m_Debug)
2010-05-29 07:25:38 +00:00
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "snapshot crc error #%d - tick=%d wantedcrc=%d gotcrc=%d compressed_size=%d delta_tick=%d",
m_SnapCrcErrors, GameTick, Crc, pTmpBuffer3->Crc(), m_aSnapshotIncomingDataSize[Conn], DeltaTick);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", aBuf);
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}
m_SnapCrcErrors++;
if(m_SnapCrcErrors > 10)
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{
// to many errors, send reset
m_aAckGameTick[Conn] = -1;
SendInput();
m_SnapCrcErrors = 0;
2010-05-29 07:25:38 +00:00
}
return;
}
else
{
if(m_SnapCrcErrors)
m_SnapCrcErrors--;
}
2010-05-29 07:25:38 +00:00
// purge old snapshots
int PurgeTick = DeltaTick;
if(m_aapSnapshots[Conn][SNAP_PREV] && m_aapSnapshots[Conn][SNAP_PREV]->m_Tick < PurgeTick)
PurgeTick = m_aapSnapshots[Conn][SNAP_PREV]->m_Tick;
if(m_aapSnapshots[Conn][SNAP_CURRENT] && m_aapSnapshots[Conn][SNAP_CURRENT]->m_Tick < PurgeTick)
PurgeTick = m_aapSnapshots[Conn][SNAP_CURRENT]->m_Tick;
m_aSnapshotStorage[Conn].PurgeUntil(PurgeTick);
// create a verified and unpacked snapshot
unsigned char aAltSnapBuffer[CSnapshot::MAX_SIZE];
CSnapshot *pAltSnapBuffer = (CSnapshot *)aAltSnapBuffer;
const int AltSnapSize = UnpackAndValidateSnapshot(pTmpBuffer3, pAltSnapBuffer);
if(AltSnapSize < 0)
{
Validate snapshot size and member variables and demo snapshots Add `CSnapshot::IsValid` to check if a snapshot unpacked from a snapshot delta or demo is valid: - ensure number of items and data size are not negative - ensure that the actual size of the snapshot matches the size derived from its member variables - ensure item offsets are within the valid range - ensure item sizes are not negative Add `CSnapshot::TotalSize` and `CSnapshot::OffsetSize` utility functions. Minor improvements to related error messages. Fixes buffer overflow: ``` ==47744==ERROR: AddressSanitizer: global-buffer-overflow on address 0x558618e3767f at pc 0x558614b9bdfb bp 0x7ffe58a32cd0 sp 0x7ffe58a32cc0 READ of size 4 at 0x558618e3767f thread T0 0x558614b9bdfa in CSnapshotItem::Type() const src/engine/shared/snapshot.h:16 0x558615c3c911 in CSnapshot::GetItemType(int) const src/engine/shared/snapshot.cpp:29 0x558614aebaba in CClient::UnpackAndValidateSnapshot(CSnapshot*, CSnapshot*) src/engine/client/client.cpp:2264 0x558614af87cb in CClient::OnDemoPlayerSnapshot(void*, int) src/engine/client/client.cpp:2598 0x558615b9db1a in CDemoPlayer::DoTick() src/engine/shared/demo.cpp:659 0x558615babd3f in CDemoPlayer::Update(bool) src/engine/shared/demo.cpp:1007 0x558614afb08b in CClient::Update() src/engine/client/client.cpp:2686 0x558614b1d9eb in CClient::Run() src/engine/client/client.cpp:3296 0x558614b8e64f in main src/engine/client/client.cpp:4761 ``` And fixes a buffer overflow that manifests itself as an internal ASan error: ``` ================================================================= ==4755==AddressSanitizer CHECK failed: ../../../../src/libsanitizer/asan/asan_descriptions.cc:79 "((0 && "Address is not in memory and not in shadow?")) != (0)" (0x0, 0x0) 0x7f0bf5f368be in AsanCheckFailed ../../../../src/libsanitizer/asan/asan_rtl.cc:72 0x7f0bf5f54eee in __sanitizer::CheckFailed(char const*, int, char const*, unsigned long long, unsigned long long) ../../../../src/libsanitizer/sanitizer_common/sanitizer_termination.cc:77 0x7f0bf5e4cb6f in GetShadowKind ../../../../src/libsanitizer/asan/asan_descriptions.cc:79 0x7f0bf5e4cb6f in __asan::GetShadowAddressInformation(unsigned long, __asan::ShadowAddressDescription*) ../../../../src/libsanitizer/asan/asan_descriptions.cc:95 0x7f0bf5e4cb6f in __asan::GetShadowAddressInformation(unsigned long, __asan::ShadowAddressDescription*) ../../../../src/libsanitizer/asan/asan_descriptions.cc:92 0x7f0bf5e4e386 in __asan::AddressDescription::AddressDescription(unsigned long, unsigned long, bool) ../../../../src/libsanitizer/asan/asan_descriptions.cc:440 0x7f0bf5e50e94 in __asan::ErrorGeneric::ErrorGeneric(unsigned int, unsigned long, unsigned long, unsigned long, unsigned long, bool, unsigned long) ../../../../src/libsanitizer/asan/asan_errors.cc:380 0x7f0bf5f35f4d in __asan::ReportGenericError(unsigned long, unsigned long, unsigned long, unsigned long, bool, unsigned long, unsigned int, bool) ../../../../src/libsanitizer/asan/asan_report.cc:460 0x7f0bf5e86f5e in __interceptor_memset ../../../../src/libsanitizer/sanitizer_common/sanitizer_common_interceptors.inc:762 0x558234873f1d in mem_zero src/base/system.cpp:213 0x55823481fc27 in CSnapshotBuilder::NewItem(int, int, int) src/engine/shared/snapshot.cpp:675 0x55823481be65 in CSnapshotDelta::UnpackDelta(CSnapshot*, CSnapshot*, void const*, int) src/engine/shared/snapshot.cpp:380 0x558234776641 in CDemoPlayer::DoTick() src/engine/shared/demo.cpp:631 0x5582347861a9 in CDemoPlayer::Update(bool) src/engine/shared/demo.cpp:1007 0x5582336d4c7d in CClient::Update() src/engine/client/client.cpp:2695 0x5582336f75dd in CClient::Run() src/engine/client/client.cpp:3305 0x558233768241 in main src/engine/client/client.cpp:4770 ```
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dbg_msg("client", "unpack snapshot and validate failed. error=%d", AltSnapSize);
return;
}
// add new
m_aSnapshotStorage[Conn].Add(GameTick, time_get(), SnapSize, pTmpBuffer3, AltSnapSize, pAltSnapBuffer);
if(!Dummy)
{
// for antiping: if the projectile netobjects from the server contains extra data, this is removed and the original content restored before recording demo
unsigned char aExtraInfoRemoved[CSnapshot::MAX_SIZE];
mem_copy(aExtraInfoRemoved, pTmpBuffer3, SnapSize);
SnapshotRemoveExtraProjectileInfo(aExtraInfoRemoved);
// add snapshot to demo
for(auto &DemoRecorder : m_aDemoRecorder)
{
if(DemoRecorder.IsRecording())
{
// write snapshot
DemoRecorder.RecordSnapshot(GameTick, aExtraInfoRemoved, SnapSize);
}
}
}
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// apply snapshot, cycle pointers
m_aReceivedSnapshots[Conn]++;
// we got two snapshots until we see us self as connected
if(m_aReceivedSnapshots[Conn] == 2)
{
// start at 200ms and work from there
if(!Dummy)
{
m_PredictedTime.Init(GameTick * time_freq() / 50);
m_PredictedTime.SetAdjustSpeed(1, 1000.0f);
m_PredictedTime.UpdateMargin(PredictionMargin() * time_freq() / 1000);
}
m_aGameTime[Conn].Init((GameTick - 1) * time_freq() / 50);
m_aapSnapshots[Conn][SNAP_PREV] = m_aSnapshotStorage[Conn].m_pFirst;
m_aapSnapshots[Conn][SNAP_CURRENT] = m_aSnapshotStorage[Conn].m_pLast;
if(!Dummy)
{
m_LocalStartTime = time_get();
#if defined(CONF_VIDEORECORDER)
IVideo::SetLocalStartTime(m_LocalStartTime);
#endif
GameClient()->OnNewSnapshot();
}
SetState(IClient::STATE_ONLINE);
if(!Dummy)
{
DemoRecorder_HandleAutoStart();
}
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}
// adjust game time
if(m_aReceivedSnapshots[Conn] > 2)
{
int64_t Now = m_aGameTime[Conn].Get(time_get());
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int64_t TickStart = GameTick * time_freq() / 50;
int64_t TimeLeft = (TickStart - Now) * 1000 / time_freq();
m_aGameTime[Conn].Update(&m_GametimeMarginGraph, (GameTick - 1) * time_freq() / 50, TimeLeft, 0);
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}
if(m_aReceivedSnapshots[Conn] > 50 && !m_aCodeRunAfterJoin[Conn])
{
if(m_ServerCapabilities.m_ChatTimeoutCode)
{
CNetMsg_Cl_Say MsgP;
MsgP.m_Team = 0;
char aBuf[128];
char aBufMsg[256];
if(!g_Config.m_ClRunOnJoin[0] && !g_Config.m_ClDummyDefaultEyes && !g_Config.m_ClPlayerDefaultEyes)
str_format(aBufMsg, sizeof(aBufMsg), "/timeout %s", m_aTimeoutCodes[Conn]);
else
str_format(aBufMsg, sizeof(aBufMsg), "/mc;timeout %s", m_aTimeoutCodes[Conn]);
if(g_Config.m_ClRunOnJoin[0])
{
str_format(aBuf, sizeof(aBuf), ";%s", g_Config.m_ClRunOnJoin);
str_append(aBufMsg, aBuf, sizeof(aBufMsg));
}
if(g_Config.m_ClDummyDefaultEyes || g_Config.m_ClPlayerDefaultEyes)
{
int Emote = ((g_Config.m_ClDummy) ? !Dummy : Dummy) ? g_Config.m_ClDummyDefaultEyes : g_Config.m_ClPlayerDefaultEyes;
char aBufEmote[128];
aBufEmote[0] = '\0';
switch(Emote)
{
case EMOTE_NORMAL:
break;
case EMOTE_PAIN:
str_format(aBufEmote, sizeof(aBufEmote), "emote pain %d", g_Config.m_ClEyeDuration);
break;
case EMOTE_HAPPY:
str_format(aBufEmote, sizeof(aBufEmote), "emote happy %d", g_Config.m_ClEyeDuration);
break;
case EMOTE_SURPRISE:
str_format(aBufEmote, sizeof(aBufEmote), "emote surprise %d", g_Config.m_ClEyeDuration);
break;
case EMOTE_ANGRY:
str_format(aBufEmote, sizeof(aBufEmote), "emote angry %d", g_Config.m_ClEyeDuration);
break;
case EMOTE_BLINK:
str_format(aBufEmote, sizeof(aBufEmote), "emote blink %d", g_Config.m_ClEyeDuration);
break;
}
if(aBufEmote[0])
{
str_format(aBuf, sizeof(aBuf), ";%s", aBufEmote);
str_append(aBufMsg, aBuf, sizeof(aBufMsg));
}
}
MsgP.m_pMessage = aBufMsg;
CMsgPacker PackerTimeout(MsgP.MsgID(), false);
MsgP.Pack(&PackerTimeout);
SendMsg(Conn, &PackerTimeout, MSGFLAG_VITAL);
}
m_aCodeRunAfterJoin[Conn] = true;
}
// ack snapshot
m_aAckGameTick[Conn] = GameTick;
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}
}
}
else if(Conn == CONN_MAIN && Msg == NETMSG_RCONTYPE)
{
bool UsernameReq = Unpacker.GetInt() & 1;
GameClient()->OnRconType(UsernameReq);
}
}
else
{
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if((pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0)
{
// game message
if(!Dummy)
{
for(auto &DemoRecorder : m_aDemoRecorder)
if(DemoRecorder.IsRecording())
DemoRecorder.RecordMessage(pPacket->m_pData, pPacket->m_DataSize);
}
GameClient()->OnMessage(Msg, &Unpacker, Conn, Dummy);
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}
}
}
int CClient::UnpackAndValidateSnapshot(CSnapshot *pFrom, CSnapshot *pTo)
{
CUnpacker Unpacker;
CSnapshotBuilder Builder;
Builder.Init();
CNetObjHandler *pNetObjHandler = GameClient()->GetNetObjHandler();
int Num = pFrom->NumItems();
for(int Index = 0; Index < Num; Index++)
{
const CSnapshotItem *pFromItem = pFrom->GetItem(Index);
const int FromItemSize = pFrom->GetItemSize(Index);
const int ItemType = pFrom->GetItemType(Index);
const void *pData = pFromItem->Data();
Unpacker.Reset(pData, FromItemSize);
void *pRawObj = pNetObjHandler->SecureUnpackObj(ItemType, &Unpacker);
if(!pRawObj)
{
if(g_Config.m_Debug && ItemType != UUID_UNKNOWN)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "dropped weird object '%s' (%d), failed on '%s'", pNetObjHandler->GetObjName(ItemType), ItemType, pNetObjHandler->FailedObjOn());
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", aBuf);
}
continue;
}
const int ItemSize = pNetObjHandler->GetUnpackedObjSize(ItemType);
void *pObj = Builder.NewItem(pFromItem->Type(), pFromItem->ID(), ItemSize);
if(!pObj)
return -4;
mem_copy(pObj, pRawObj, ItemSize);
}
return Builder.Finish(pTo);
}
void CClient::ResetMapDownload()
{
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if(m_pMapdownloadTask)
{
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m_pMapdownloadTask->Abort();
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m_pMapdownloadTask = NULL;
}
m_MapdownloadFileTemp = 0;
m_MapdownloadAmount = 0;
}
void CClient::FinishMapDownload()
{
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", "download complete, loading map");
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int Prev = m_MapdownloadTotalsize;
m_MapdownloadTotalsize = -1;
SHA256_DIGEST *pSha256 = m_MapdownloadSha256Present ? &m_MapdownloadSha256 : 0;
Storage()->RemoveFile(m_aMapdownloadFilename, IStorage::TYPE_SAVE);
Storage()->RenameFile(m_aMapdownloadFilenameTemp, m_aMapdownloadFilename, IStorage::TYPE_SAVE);
// load map
const char *pError = LoadMap(m_aMapdownloadName, m_aMapdownloadFilename, pSha256, m_MapdownloadCrc);
if(!pError)
{
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ResetMapDownload();
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", "loading done");
SendReady();
}
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else if(m_pMapdownloadTask) // fallback
{
ResetMapDownload();
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m_MapdownloadTotalsize = Prev;
SendMapRequest();
}
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else
{
if(m_MapdownloadFileTemp)
{
io_close(m_MapdownloadFileTemp);
m_MapdownloadFileTemp = 0;
Storage()->RemoveFile(m_aMapdownloadFilenameTemp, IStorage::TYPE_SAVE);
}
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ResetMapDownload();
DisconnectWithReason(pError);
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}
}
void CClient::ResetDDNetInfo()
{
if(m_pDDNetInfoTask)
{
m_pDDNetInfoTask->Abort();
m_pDDNetInfoTask = NULL;
}
}
bool CClient::IsDDNetInfoChanged()
{
IOHANDLE OldFile = m_pStorage->OpenFile(DDNET_INFO, IOFLAG_READ | IOFLAG_SKIP_BOM, IStorage::TYPE_SAVE);
if(!OldFile)
return true;
IOHANDLE NewFile = m_pStorage->OpenFile(m_aDDNetInfoTmp, IOFLAG_READ | IOFLAG_SKIP_BOM, IStorage::TYPE_SAVE);
if(NewFile)
{
char aOldData[4096];
char aNewData[4096];
unsigned OldBytes;
unsigned NewBytes;
do
{
OldBytes = io_read(OldFile, aOldData, sizeof(aOldData));
NewBytes = io_read(NewFile, aNewData, sizeof(aNewData));
if(OldBytes != NewBytes || mem_comp(aOldData, aNewData, OldBytes) != 0)
{
io_close(NewFile);
io_close(OldFile);
return true;
}
} while(OldBytes > 0);
io_close(NewFile);
}
io_close(OldFile);
return false;
}
void CClient::FinishDDNetInfo()
{
ResetDDNetInfo();
if(IsDDNetInfoChanged())
{
m_pStorage->RenameFile(m_aDDNetInfoTmp, DDNET_INFO, IStorage::TYPE_SAVE);
LoadDDNetInfo();
if(g_Config.m_UiPage == CMenus::PAGE_DDNET)
m_ServerBrowser.Refresh(IServerBrowser::TYPE_DDNET);
else if(g_Config.m_UiPage == CMenus::PAGE_KOG)
m_ServerBrowser.Refresh(IServerBrowser::TYPE_KOG);
}
else
{
m_pStorage->RemoveFile(m_aDDNetInfoTmp, IStorage::TYPE_SAVE);
}
}
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typedef std::tuple<int, int, int> TVersion;
static const TVersion gs_InvalidVersion = std::make_tuple(-1, -1, -1);
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TVersion ToVersion(char *pStr)
{
int aVersion[3] = {0, 0, 0};
const char *p = strtok(pStr, ".");
for(int i = 0; i < 3 && p; ++i)
{
if(!str_isallnum(p))
return gs_InvalidVersion;
aVersion[i] = str_toint(p);
p = strtok(NULL, ".");
}
if(p)
return gs_InvalidVersion;
return std::make_tuple(aVersion[0], aVersion[1], aVersion[2]);
}
void CClient::LoadDDNetInfo()
{
const json_value *pDDNetInfo = m_ServerBrowser.LoadDDNetInfo();
if(!pDDNetInfo)
return;
const json_value &DDNetInfo = *pDDNetInfo;
const json_value &CurrentVersion = DDNetInfo["version"];
if(CurrentVersion.type == json_string)
{
char aNewVersionStr[64];
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str_copy(aNewVersionStr, CurrentVersion);
char aCurVersionStr[64];
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str_copy(aCurVersionStr, GAME_RELEASE_VERSION);
if(ToVersion(aNewVersionStr) > ToVersion(aCurVersionStr))
{
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str_copy(m_aVersionStr, CurrentVersion);
}
else
{
m_aVersionStr[0] = '0';
m_aVersionStr[1] = '\0';
}
}
const json_value &News = DDNetInfo["news"];
if(News.type == json_string)
{
// Only mark news button if something new was added to the news
if(m_aNews[0] && str_find(m_aNews, News) == nullptr)
g_Config.m_UiUnreadNews = true;
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str_copy(m_aNews, News);
}
const json_value &MapDownloadUrl = DDNetInfo["map-download-url"];
if(MapDownloadUrl.type == json_string)
{
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str_copy(m_aMapDownloadUrl, MapDownloadUrl);
}
const json_value &Points = DDNetInfo["points"];
if(Points.type == json_integer)
{
m_Points = Points.u.integer;
}
const json_value &StunServersIpv6 = DDNetInfo["stun-servers-ipv6"];
if(StunServersIpv6.type == json_array && StunServersIpv6[0].type == json_string)
{
NETADDR Addr;
if(!net_addr_from_str(&Addr, StunServersIpv6[0]))
{
m_aNetClient->FeedStunServer(Addr);
}
}
const json_value &StunServersIpv4 = DDNetInfo["stun-servers-ipv4"];
if(StunServersIpv4.type == json_array && StunServersIpv4[0].type == json_string)
{
NETADDR Addr;
if(!net_addr_from_str(&Addr, StunServersIpv4[0]))
{
m_aNetClient->FeedStunServer(Addr);
}
}
const json_value &ConnectingIp = DDNetInfo["connecting-ip"];
if(ConnectingIp.type == json_string)
{
NETADDR Addr;
if(!net_addr_from_str(&Addr, ConnectingIp))
{
m_HaveGlobalTcpAddr = true;
m_GlobalTcpAddr = Addr;
log_debug("info", "got global tcp ip address: %s", (const char *)ConnectingIp);
}
}
const json_value &WarnPngliteIncompatibleImages = DDNetInfo["warn-pnglite-incompatible-images"];
Graphics()->WarnPngliteIncompatibleImages(WarnPngliteIncompatibleImages.type == json_boolean && (bool)WarnPngliteIncompatibleImages);
}
int CClient::ConnectNetTypes() const
{
const NETADDR *pConnectAddrs;
int NumConnectAddrs;
m_aNetClient[CONN_MAIN].ConnectAddresses(&pConnectAddrs, &NumConnectAddrs);
int NetType = 0;
for(int i = 0; i < NumConnectAddrs; i++)
{
NetType |= pConnectAddrs[i].type;
}
return NetType;
}
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void CClient::PumpNetwork()
{
for(auto &NetClient : m_aNetClient)
{
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NetClient.Update();
}
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if(State() != IClient::STATE_DEMOPLAYBACK)
{
// check for errors
if(State() != IClient::STATE_OFFLINE && State() < IClient::STATE_QUITTING && m_aNetClient[CONN_MAIN].State() == NETSTATE_OFFLINE)
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{
SetState(IClient::STATE_OFFLINE);
Disconnect();
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "offline error='%s'", m_aNetClient[CONN_MAIN].ErrorString());
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf, gs_ClientNetworkErrPrintColor);
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}
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if(State() != IClient::STATE_OFFLINE && State() < IClient::STATE_QUITTING && m_DummyConnected &&
m_aNetClient[CONN_DUMMY].State() == NETSTATE_OFFLINE)
{
DummyDisconnect(0);
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "offline dummy error='%s'", m_aNetClient[CONN_DUMMY].ErrorString());
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf, gs_ClientNetworkErrPrintColor);
}
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//
if(State() == IClient::STATE_CONNECTING && m_aNetClient[CONN_MAIN].State() == NETSTATE_ONLINE)
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{
// we switched to online
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", "connected, sending info", gs_ClientNetworkPrintColor);
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SetState(IClient::STATE_LOADING);
SetLoadingStateDetail(IClient::LOADING_STATE_DETAIL_INITIAL);
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SendInfo();
}
}
// process packets
CNetChunk Packet;
for(int i = 0; i < NUM_CONNS; i++)
{
while(m_aNetClient[i].Recv(&Packet))
{
if(Packet.m_ClientID == -1)
{
ProcessConnlessPacket(&Packet);
continue;
}
if(i > 1)
{
continue;
}
ProcessServerPacket(&Packet, i, g_Config.m_ClDummy ^ i);
}
}
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}
void CClient::OnDemoPlayerSnapshot(void *pData, int Size)
{
// update ticks, they could have changed
const CDemoPlayer::CPlaybackInfo *pInfo = m_DemoPlayer.Info();
m_aCurGameTick[g_Config.m_ClDummy] = pInfo->m_Info.m_CurrentTick;
m_aPrevGameTick[g_Config.m_ClDummy] = pInfo->m_PreviousTick;
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// create a verified and unpacked snapshot
unsigned char aAltSnapBuffer[CSnapshot::MAX_SIZE];
CSnapshot *pAltSnapBuffer = (CSnapshot *)aAltSnapBuffer;
const int AltSnapSize = UnpackAndValidateSnapshot((CSnapshot *)pData, pAltSnapBuffer);
if(AltSnapSize < 0)
{
Validate snapshot size and member variables and demo snapshots Add `CSnapshot::IsValid` to check if a snapshot unpacked from a snapshot delta or demo is valid: - ensure number of items and data size are not negative - ensure that the actual size of the snapshot matches the size derived from its member variables - ensure item offsets are within the valid range - ensure item sizes are not negative Add `CSnapshot::TotalSize` and `CSnapshot::OffsetSize` utility functions. Minor improvements to related error messages. Fixes buffer overflow: ``` ==47744==ERROR: AddressSanitizer: global-buffer-overflow on address 0x558618e3767f at pc 0x558614b9bdfb bp 0x7ffe58a32cd0 sp 0x7ffe58a32cc0 READ of size 4 at 0x558618e3767f thread T0 0x558614b9bdfa in CSnapshotItem::Type() const src/engine/shared/snapshot.h:16 0x558615c3c911 in CSnapshot::GetItemType(int) const src/engine/shared/snapshot.cpp:29 0x558614aebaba in CClient::UnpackAndValidateSnapshot(CSnapshot*, CSnapshot*) src/engine/client/client.cpp:2264 0x558614af87cb in CClient::OnDemoPlayerSnapshot(void*, int) src/engine/client/client.cpp:2598 0x558615b9db1a in CDemoPlayer::DoTick() src/engine/shared/demo.cpp:659 0x558615babd3f in CDemoPlayer::Update(bool) src/engine/shared/demo.cpp:1007 0x558614afb08b in CClient::Update() src/engine/client/client.cpp:2686 0x558614b1d9eb in CClient::Run() src/engine/client/client.cpp:3296 0x558614b8e64f in main src/engine/client/client.cpp:4761 ``` And fixes a buffer overflow that manifests itself as an internal ASan error: ``` ================================================================= ==4755==AddressSanitizer CHECK failed: ../../../../src/libsanitizer/asan/asan_descriptions.cc:79 "((0 && "Address is not in memory and not in shadow?")) != (0)" (0x0, 0x0) 0x7f0bf5f368be in AsanCheckFailed ../../../../src/libsanitizer/asan/asan_rtl.cc:72 0x7f0bf5f54eee in __sanitizer::CheckFailed(char const*, int, char const*, unsigned long long, unsigned long long) ../../../../src/libsanitizer/sanitizer_common/sanitizer_termination.cc:77 0x7f0bf5e4cb6f in GetShadowKind ../../../../src/libsanitizer/asan/asan_descriptions.cc:79 0x7f0bf5e4cb6f in __asan::GetShadowAddressInformation(unsigned long, __asan::ShadowAddressDescription*) ../../../../src/libsanitizer/asan/asan_descriptions.cc:95 0x7f0bf5e4cb6f in __asan::GetShadowAddressInformation(unsigned long, __asan::ShadowAddressDescription*) ../../../../src/libsanitizer/asan/asan_descriptions.cc:92 0x7f0bf5e4e386 in __asan::AddressDescription::AddressDescription(unsigned long, unsigned long, bool) ../../../../src/libsanitizer/asan/asan_descriptions.cc:440 0x7f0bf5e50e94 in __asan::ErrorGeneric::ErrorGeneric(unsigned int, unsigned long, unsigned long, unsigned long, unsigned long, bool, unsigned long) ../../../../src/libsanitizer/asan/asan_errors.cc:380 0x7f0bf5f35f4d in __asan::ReportGenericError(unsigned long, unsigned long, unsigned long, unsigned long, bool, unsigned long, unsigned int, bool) ../../../../src/libsanitizer/asan/asan_report.cc:460 0x7f0bf5e86f5e in __interceptor_memset ../../../../src/libsanitizer/sanitizer_common/sanitizer_common_interceptors.inc:762 0x558234873f1d in mem_zero src/base/system.cpp:213 0x55823481fc27 in CSnapshotBuilder::NewItem(int, int, int) src/engine/shared/snapshot.cpp:675 0x55823481be65 in CSnapshotDelta::UnpackDelta(CSnapshot*, CSnapshot*, void const*, int) src/engine/shared/snapshot.cpp:380 0x558234776641 in CDemoPlayer::DoTick() src/engine/shared/demo.cpp:631 0x5582347861a9 in CDemoPlayer::Update(bool) src/engine/shared/demo.cpp:1007 0x5582336d4c7d in CClient::Update() src/engine/client/client.cpp:2695 0x5582336f75dd in CClient::Run() src/engine/client/client.cpp:3305 0x558233768241 in main src/engine/client/client.cpp:4770 ```
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dbg_msg("client", "unpack snapshot and validate failed. error=%d", AltSnapSize);
return;
}
Validate snapshot size and member variables and demo snapshots Add `CSnapshot::IsValid` to check if a snapshot unpacked from a snapshot delta or demo is valid: - ensure number of items and data size are not negative - ensure that the actual size of the snapshot matches the size derived from its member variables - ensure item offsets are within the valid range - ensure item sizes are not negative Add `CSnapshot::TotalSize` and `CSnapshot::OffsetSize` utility functions. Minor improvements to related error messages. Fixes buffer overflow: ``` ==47744==ERROR: AddressSanitizer: global-buffer-overflow on address 0x558618e3767f at pc 0x558614b9bdfb bp 0x7ffe58a32cd0 sp 0x7ffe58a32cc0 READ of size 4 at 0x558618e3767f thread T0 0x558614b9bdfa in CSnapshotItem::Type() const src/engine/shared/snapshot.h:16 0x558615c3c911 in CSnapshot::GetItemType(int) const src/engine/shared/snapshot.cpp:29 0x558614aebaba in CClient::UnpackAndValidateSnapshot(CSnapshot*, CSnapshot*) src/engine/client/client.cpp:2264 0x558614af87cb in CClient::OnDemoPlayerSnapshot(void*, int) src/engine/client/client.cpp:2598 0x558615b9db1a in CDemoPlayer::DoTick() src/engine/shared/demo.cpp:659 0x558615babd3f in CDemoPlayer::Update(bool) src/engine/shared/demo.cpp:1007 0x558614afb08b in CClient::Update() src/engine/client/client.cpp:2686 0x558614b1d9eb in CClient::Run() src/engine/client/client.cpp:3296 0x558614b8e64f in main src/engine/client/client.cpp:4761 ``` And fixes a buffer overflow that manifests itself as an internal ASan error: ``` ================================================================= ==4755==AddressSanitizer CHECK failed: ../../../../src/libsanitizer/asan/asan_descriptions.cc:79 "((0 && "Address is not in memory and not in shadow?")) != (0)" (0x0, 0x0) 0x7f0bf5f368be in AsanCheckFailed ../../../../src/libsanitizer/asan/asan_rtl.cc:72 0x7f0bf5f54eee in __sanitizer::CheckFailed(char const*, int, char const*, unsigned long long, unsigned long long) ../../../../src/libsanitizer/sanitizer_common/sanitizer_termination.cc:77 0x7f0bf5e4cb6f in GetShadowKind ../../../../src/libsanitizer/asan/asan_descriptions.cc:79 0x7f0bf5e4cb6f in __asan::GetShadowAddressInformation(unsigned long, __asan::ShadowAddressDescription*) ../../../../src/libsanitizer/asan/asan_descriptions.cc:95 0x7f0bf5e4cb6f in __asan::GetShadowAddressInformation(unsigned long, __asan::ShadowAddressDescription*) ../../../../src/libsanitizer/asan/asan_descriptions.cc:92 0x7f0bf5e4e386 in __asan::AddressDescription::AddressDescription(unsigned long, unsigned long, bool) ../../../../src/libsanitizer/asan/asan_descriptions.cc:440 0x7f0bf5e50e94 in __asan::ErrorGeneric::ErrorGeneric(unsigned int, unsigned long, unsigned long, unsigned long, unsigned long, bool, unsigned long) ../../../../src/libsanitizer/asan/asan_errors.cc:380 0x7f0bf5f35f4d in __asan::ReportGenericError(unsigned long, unsigned long, unsigned long, unsigned long, bool, unsigned long, unsigned int, bool) ../../../../src/libsanitizer/asan/asan_report.cc:460 0x7f0bf5e86f5e in __interceptor_memset ../../../../src/libsanitizer/sanitizer_common/sanitizer_common_interceptors.inc:762 0x558234873f1d in mem_zero src/base/system.cpp:213 0x55823481fc27 in CSnapshotBuilder::NewItem(int, int, int) src/engine/shared/snapshot.cpp:675 0x55823481be65 in CSnapshotDelta::UnpackDelta(CSnapshot*, CSnapshot*, void const*, int) src/engine/shared/snapshot.cpp:380 0x558234776641 in CDemoPlayer::DoTick() src/engine/shared/demo.cpp:631 0x5582347861a9 in CDemoPlayer::Update(bool) src/engine/shared/demo.cpp:1007 0x5582336d4c7d in CClient::Update() src/engine/client/client.cpp:2695 0x5582336f75dd in CClient::Run() src/engine/client/client.cpp:3305 0x558233768241 in main src/engine/client/client.cpp:4770 ```
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// handle snapshots after validation
std::swap(m_aapSnapshots[g_Config.m_ClDummy][SNAP_PREV], m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]);
mem_copy(m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pSnap, pData, Size);
mem_copy(m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pAltSnap, pAltSnapBuffer, AltSnapSize);
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GameClient()->OnNewSnapshot();
}
void CClient::OnDemoPlayerMessage(void *pData, int Size)
{
CUnpacker Unpacker;
Unpacker.Reset(pData, Size);
CMsgPacker Packer(NETMSG_EX, true);
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// unpack msgid and system flag
int Msg;
bool Sys;
CUuid Uuid;
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int Result = UnpackMessageID(&Msg, &Sys, &Uuid, &Unpacker, &Packer);
if(Result == UNPACKMESSAGE_ERROR)
{
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return;
}
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if(!Sys)
GameClient()->OnMessage(Msg, &Unpacker, CONN_MAIN, false);
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}
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void CClient::UpdateDemoIntraTimers()
{
// update timers
const CDemoPlayer::CPlaybackInfo *pInfo = m_DemoPlayer.Info();
m_aCurGameTick[g_Config.m_ClDummy] = pInfo->m_Info.m_CurrentTick;
m_aPrevGameTick[g_Config.m_ClDummy] = pInfo->m_PreviousTick;
m_aGameIntraTick[g_Config.m_ClDummy] = pInfo->m_IntraTick;
m_aGameTickTime[g_Config.m_ClDummy] = pInfo->m_TickTime;
m_aGameIntraTickSincePrev[g_Config.m_ClDummy] = pInfo->m_IntraTickSincePrev;
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};
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void CClient::Update()
{
if(State() == IClient::STATE_DEMOPLAYBACK)
{
#if defined(CONF_VIDEORECORDER)
if(m_DemoPlayer.IsPlaying() && IVideo::Current())
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{
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IVideo::Current()->NextVideoFrame();
IVideo::Current()->NextAudioFrameTimeline(Sound()->GetSoundMixFunc());
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}
else if(m_ButtonRender)
Disconnect();
#endif
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m_DemoPlayer.Update();
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if(m_DemoPlayer.IsPlaying())
{
// update timers
const CDemoPlayer::CPlaybackInfo *pInfo = m_DemoPlayer.Info();
m_aCurGameTick[g_Config.m_ClDummy] = pInfo->m_Info.m_CurrentTick;
m_aPrevGameTick[g_Config.m_ClDummy] = pInfo->m_PreviousTick;
m_aGameIntraTick[g_Config.m_ClDummy] = pInfo->m_IntraTick;
m_aGameTickTime[g_Config.m_ClDummy] = pInfo->m_TickTime;
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}
else
{
// disconnect on error
Disconnect();
}
}
else if(State() == IClient::STATE_ONLINE)
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{
if(m_LastDummy != (bool)g_Config.m_ClDummy)
{
// Invalidate references to !m_ClDummy snapshots
GameClient()->InvalidateSnapshot();
GameClient()->OnDummySwap();
}
if(m_aReceivedSnapshots[!g_Config.m_ClDummy] >= 3)
{
// switch dummy snapshot
int64_t Now = m_aGameTime[!g_Config.m_ClDummy].Get(time_get());
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while(true)
{
CSnapshotStorage::CHolder *pCur = m_aapSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT];
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int64_t TickStart = (pCur->m_Tick) * time_freq() / 50;
if(TickStart < Now)
{
CSnapshotStorage::CHolder *pNext = m_aapSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT]->m_pNext;
if(pNext)
{
m_aapSnapshots[!g_Config.m_ClDummy][SNAP_PREV] = m_aapSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT];
m_aapSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT] = pNext;
// set ticks
m_aCurGameTick[!g_Config.m_ClDummy] = m_aapSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick;
m_aPrevGameTick[!g_Config.m_ClDummy] = m_aapSnapshots[!g_Config.m_ClDummy][SNAP_PREV]->m_Tick;
}
else
break;
}
else
break;
}
}
if(m_aReceivedSnapshots[g_Config.m_ClDummy] >= 3)
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{
// switch snapshot
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bool Repredict = false;
int64_t Now = m_aGameTime[g_Config.m_ClDummy].Get(time_get());
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int64_t PredNow = m_PredictedTime.Get(time_get());
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if(m_LastDummy != (bool)g_Config.m_ClDummy && m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] && m_aapSnapshots[g_Config.m_ClDummy][SNAP_PREV])
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{
// Load snapshot for m_ClDummy
GameClient()->OnNewSnapshot();
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Repredict = true;
}
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while(true)
{
CSnapshotStorage::CHolder *pCur = m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT];
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int64_t TickStart = (pCur->m_Tick) * time_freq() / 50;
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if(TickStart < Now)
{
CSnapshotStorage::CHolder *pNext = m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pNext;
if(pNext)
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{
m_aapSnapshots[g_Config.m_ClDummy][SNAP_PREV] = m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT];
m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = pNext;
// set ticks
m_aCurGameTick[g_Config.m_ClDummy] = m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick;
m_aPrevGameTick[g_Config.m_ClDummy] = m_aapSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick;
if(m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] && m_aapSnapshots[g_Config.m_ClDummy][SNAP_PREV])
{
GameClient()->OnNewSnapshot();
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Repredict = true;
}
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}
else
break;
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}
else
break;
}
if(m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] && m_aapSnapshots[g_Config.m_ClDummy][SNAP_PREV])
{
int64_t CurTickStart = m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick * time_freq() / SERVER_TICK_SPEED;
int64_t PrevTickStart = m_aapSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick * time_freq() / SERVER_TICK_SPEED;
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int PrevPredTick = (int)(PredNow * SERVER_TICK_SPEED / time_freq());
int NewPredTick = PrevPredTick + 1;
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m_aGameIntraTick[g_Config.m_ClDummy] = (Now - PrevTickStart) / (float)(CurTickStart - PrevTickStart);
m_aGameTickTime[g_Config.m_ClDummy] = (Now - PrevTickStart) / (float)time_freq();
m_aGameIntraTickSincePrev[g_Config.m_ClDummy] = (Now - PrevTickStart) / (float)(time_freq() / SERVER_TICK_SPEED);
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int64_t CurPredTickStart = NewPredTick * time_freq() / SERVER_TICK_SPEED;
int64_t PrevPredTickStart = PrevPredTick * time_freq() / SERVER_TICK_SPEED;
m_aPredIntraTick[g_Config.m_ClDummy] = (PredNow - PrevPredTickStart) / (float)(CurPredTickStart - PrevPredTickStart);
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if(absolute(NewPredTick - m_aapSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick) > MaxLatencyTicks())
{
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", "prediction time reset!");
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m_PredictedTime.Init(CurTickStart + 2 * time_freq() / SERVER_TICK_SPEED);
}
if(NewPredTick > m_aPredTick[g_Config.m_ClDummy])
{
m_aPredTick[g_Config.m_ClDummy] = NewPredTick;
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Repredict = true;
// send input
SendInput();
}
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}
// only do sane predictions
if(Repredict)
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{
if(m_aPredTick[g_Config.m_ClDummy] > m_aCurGameTick[g_Config.m_ClDummy] && m_aPredTick[g_Config.m_ClDummy] < m_aCurGameTick[g_Config.m_ClDummy] + MaxLatencyTicks())
GameClient()->OnPredict();
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}
// fetch server info if we don't have it
if(State() >= IClient::STATE_LOADING &&
m_CurrentServerInfoRequestTime >= 0 &&
time_get() > m_CurrentServerInfoRequestTime)
{
m_ServerBrowser.RequestCurrentServer(ServerAddress());
m_CurrentServerInfoRequestTime = time_get() + time_freq() * 2;
}
// periodically ping server
if(State() == IClient::STATE_ONLINE &&
m_CurrentServerNextPingTime >= 0 &&
time_get() > m_CurrentServerNextPingTime)
{
int64_t NowPing = time_get();
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int64_t Freq = time_freq();
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "pinging current server%s", !m_ServerCapabilities.m_PingEx ? ", using fallback via server info" : "");
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", aBuf);
m_CurrentServerPingUuid = RandomUuid();
if(!m_ServerCapabilities.m_PingEx)
{
m_ServerBrowser.RequestCurrentServerWithRandomToken(ServerAddress(), &m_CurrentServerPingBasicToken, &m_CurrentServerPingToken);
}
else
{
CMsgPacker Msg(NETMSG_PINGEX, true);
Msg.AddRaw(&m_CurrentServerPingUuid, sizeof(m_CurrentServerPingUuid));
SendMsg(CONN_MAIN, &Msg, MSGFLAG_FLUSH);
}
m_CurrentServerCurrentPingTime = NowPing;
m_CurrentServerNextPingTime = NowPing + 600 * Freq; // ping every 10 minutes
}
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}
m_LastDummy = (bool)g_Config.m_ClDummy;
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}
// STRESS TEST: join the server again
#ifdef CONF_DEBUG
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if(g_Config.m_DbgStress)
{
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static int64_t ActionTaken = 0;
int64_t Now = time_get();
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if(State() == IClient::STATE_OFFLINE)
{
if(Now > ActionTaken + time_freq() * 2)
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{
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "stress", "reconnecting!");
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Connect(g_Config.m_DbgStressServer);
ActionTaken = Now;
}
}
else
{
if(Now > ActionTaken + time_freq() * (10 + g_Config.m_DbgStress))
{
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "stress", "disconnecting!");
Disconnect();
ActionTaken = Now;
}
}
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}
#endif
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// pump the network
PumpNetwork();
if(m_pMapdownloadTask)
{
if(m_pMapdownloadTask->State() == HTTP_DONE)
FinishMapDownload();
else if(m_pMapdownloadTask->State() == HTTP_ERROR || m_pMapdownloadTask->State() == HTTP_ABORTED)
{
dbg_msg("webdl", "http failed, falling back to gameserver");
ResetMapDownload();
SendMapRequest();
}
}
if(m_pDDNetInfoTask)
{
if(m_pDDNetInfoTask->State() == HTTP_DONE)
FinishDDNetInfo();
else if(m_pDDNetInfoTask->State() == HTTP_ERROR)
{
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Storage()->RemoveFile(m_aDDNetInfoTmp, IStorage::TYPE_SAVE);
ResetDDNetInfo();
}
else if(m_pDDNetInfoTask->State() == HTTP_ABORTED)
{
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Storage()->RemoveFile(m_aDDNetInfoTmp, IStorage::TYPE_SAVE);
m_pDDNetInfoTask = NULL;
}
}
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if(State() == IClient::STATE_ONLINE)
{
if(!m_lpEditJobs.empty())
{
std::shared_ptr<CDemoEdit> e = m_lpEditJobs.front();
if(e->Status() == IJob::STATE_DONE)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "Successfully saved the replay to %s!", e->Destination());
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "replay", aBuf);
GameClient()->Echo(Localize("Successfully saved the replay!"));
m_lpEditJobs.pop_front();
}
}
}
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// update the server browser
m_ServerBrowser.Update(m_ResortServerBrowser);
m_ResortServerBrowser = false;
// update editor/gameclient
if(m_EditorActive)
m_pEditor->OnUpdate();
else
GameClient()->OnUpdate();
Discord()->Update();
Steam()->Update();
if(Steam()->GetConnectAddress())
{
HandleConnectAddress(Steam()->GetConnectAddress());
Steam()->ClearConnectAddress();
}
if(m_ReconnectTime > 0 && time_get() > m_ReconnectTime)
{
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if(State() != STATE_ONLINE)
Connect(m_aConnectAddressStr);
m_ReconnectTime = 0;
}
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m_PredictedTime.UpdateMargin(PredictionMargin() * time_freq() / 1000);
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}
void CClient::RegisterInterfaces()
{
Kernel()->RegisterInterface(static_cast<IDemoRecorder *>(&m_aDemoRecorder[RECORDER_MANUAL]), false);
Kernel()->RegisterInterface(static_cast<IDemoPlayer *>(&m_DemoPlayer), false);
Kernel()->RegisterInterface(static_cast<IGhostRecorder *>(&m_GhostRecorder), false);
Kernel()->RegisterInterface(static_cast<IGhostLoader *>(&m_GhostLoader), false);
Kernel()->RegisterInterface(static_cast<IServerBrowser *>(&m_ServerBrowser), false);
#if defined(CONF_AUTOUPDATE)
Kernel()->RegisterInterface(static_cast<IUpdater *>(&m_Updater), false);
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#endif
Kernel()->RegisterInterface(static_cast<IFriends *>(&m_Friends), false);
Kernel()->ReregisterInterface(static_cast<IFriends *>(&m_Foes));
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}
void CClient::InitInterfaces()
{
// fetch interfaces
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m_pEngine = Kernel()->RequestInterface<IEngine>();
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m_pEditor = Kernel()->RequestInterface<IEditor>();
m_pFavorites = Kernel()->RequestInterface<IFavorites>();
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//m_pGraphics = Kernel()->RequestInterface<IEngineGraphics>();
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m_pSound = Kernel()->RequestInterface<IEngineSound>();
m_pGameClient = Kernel()->RequestInterface<IGameClient>();
m_pInput = Kernel()->RequestInterface<IEngineInput>();
m_pMap = Kernel()->RequestInterface<IEngineMap>();
m_pConfigManager = Kernel()->RequestInterface<IConfigManager>();
m_pConfig = m_pConfigManager->Values();
#if defined(CONF_AUTOUPDATE)
m_pUpdater = Kernel()->RequestInterface<IUpdater>();
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#endif
m_pDiscord = Kernel()->RequestInterface<IDiscord>();
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m_pSteam = Kernel()->RequestInterface<ISteam>();
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m_pStorage = Kernel()->RequestInterface<IStorage>();
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m_DemoEditor.Init(m_pGameClient->NetVersion(), &m_SnapshotDelta, m_pConsole, m_pStorage);
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m_ServerBrowser.SetBaseInfo(&m_aNetClient[CONN_CONTACT], m_pGameClient->NetVersion());
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HttpInit(m_pStorage);
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#if defined(CONF_AUTOUPDATE)
m_Updater.Init();
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#endif
m_pConfigManager->RegisterCallback(IFavorites::ConfigSaveCallback, m_pFavorites);
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m_Friends.Init();
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m_Foes.Init(true);
m_GhostRecorder.Init();
m_GhostLoader.Init();
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}
void CClient::Run()
{
m_LocalStartTime = time_get();
#if defined(CONF_VIDEORECORDER)
IVideo::SetLocalStartTime(m_LocalStartTime);
#endif
m_aSnapshotParts[0] = 0;
m_aSnapshotParts[1] = 0;
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if(m_GenerateTimeoutSeed)
{
GenerateTimeoutSeed();
}
unsigned int Seed;
secure_random_fill(&Seed, sizeof(Seed));
srand(Seed);
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if(g_Config.m_Debug)
{
g_UuidManager.DebugDump();
}
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// init graphics
{
m_pGraphics = CreateEngineGraphicsThreaded();
bool RegisterFail = false;
RegisterFail = RegisterFail || !Kernel()->RegisterInterface(m_pGraphics); // IEngineGraphics
RegisterFail = RegisterFail || !Kernel()->RegisterInterface(static_cast<IGraphics *>(m_pGraphics), false);
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if(RegisterFail || m_pGraphics->Init() != 0)
{
dbg_msg("client", "couldn't init graphics");
return;
}
}
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// make sure the first frame just clears everything to prevent undesired colors when waiting for io
Graphics()->Clear(0, 0, 0);
Graphics()->Swap();
// init sound, allowed to fail
m_SoundInitFailed = Sound()->Init() != 0;
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2016-08-27 19:10:27 +00:00
#if defined(CONF_VIDEORECORDER)
// init video recorder aka ffmpeg
CVideo::Init();
#endif
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#ifndef CONF_WEBASM
// open socket
{
NETADDR BindAddr;
if(g_Config.m_Bindaddr[0] && net_host_lookup(g_Config.m_Bindaddr, &BindAddr, NETTYPE_ALL) == 0)
{
// got bindaddr
BindAddr.type = NETTYPE_ALL;
}
else
{
mem_zero(&BindAddr, sizeof(BindAddr));
BindAddr.type = NETTYPE_ALL;
}
for(unsigned int i = 0; i < std::size(m_aNetClient); i++)
{
int &PortRef = i == CONN_MAIN ? g_Config.m_ClPort : i == CONN_DUMMY ? g_Config.m_ClDummyPort : g_Config.m_ClContactPort;
if(PortRef < 1024) // Reject users setting ports that we don't want to use
{
PortRef = 0;
}
BindAddr.port = PortRef;
while(BindAddr.port == 0 || !m_aNetClient[i].Open(BindAddr))
{
BindAddr.port = (secure_rand() % 64511) + 1024;
}
}
}
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#endif
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// init font rendering
Kernel()->RequestInterface<IEngineTextRender>()->Init();
// init the input
Input()->Init();
// init the editor
m_pEditor->Init();
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m_ServerBrowser.OnInit();
// loads the existing ddnet info file if it exists
LoadDDNetInfo();
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// load data
if(!LoadData())
return;
if(Steam()->GetPlayerName())
{
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str_copy(g_Config.m_SteamName, Steam()->GetPlayerName());
}
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GameClient()->OnInit();
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", "version " GAME_RELEASE_VERSION " on " CONF_PLATFORM_STRING " " CONF_ARCH_STRING, ColorRGBA(0.7f, 0.7f, 1, 1.0f));
if(GIT_SHORTREV_HASH)
{
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "git revision hash: %s", GIT_SHORTREV_HASH);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf, ColorRGBA(0.7f, 0.7f, 1, 1.0f));
}
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//
m_FpsGraph.Init(0.0f, 120.0f);
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// never start with the editor
g_Config.m_ClEditor = 0;
// process pending commands
m_pConsole->StoreCommands(false);
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#if defined(CONF_FAMILY_UNIX)
m_Fifo.Init(m_pConsole, g_Config.m_ClInputFifo, CFGFLAG_CLIENT);
#endif
InitChecksum();
m_pConsole->InitChecksum(ChecksumData());
// request the new ddnet info from server if already past the welcome dialog
if(g_Config.m_ClShowWelcome)
g_Config.m_ClShowWelcome = 0;
else
RequestDDNetInfo();
bool LastD = false;
bool LastE = false;
bool LastG = false;
auto LastTime = time_get_nanoseconds();
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int64_t LastRenderTime = time_get();
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while(true)
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{
set_new_tick();
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// handle pending connects
if(m_aCmdConnect[0])
{
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str_copy(g_Config.m_UiServerAddress, m_aCmdConnect);
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Connect(m_aCmdConnect);
m_aCmdConnect[0] = 0;
}
// handle pending demo play
if(m_aCmdPlayDemo[0])
{
const char *pError = DemoPlayer_Play(m_aCmdPlayDemo, IStorage::TYPE_ALL);
if(pError && !fs_is_relative_path(m_aCmdPlayDemo))
pError = DemoPlayer_Play(m_aCmdPlayDemo, IStorage::TYPE_ABSOLUTE);
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if(pError)
dbg_msg("demo_player", "playing passed demo file '%s' failed: %s", m_aCmdPlayDemo, pError);
m_aCmdPlayDemo[0] = 0;
}
// handle pending map edits
if(m_aCmdEditMap[0])
{
int Result = m_pEditor->Load(m_aCmdEditMap, IStorage::TYPE_ALL);
if(!Result && !fs_is_relative_path(m_aCmdEditMap))
Result = m_pEditor->Load(m_aCmdEditMap, IStorage::TYPE_ABSOLUTE);
if(Result)
g_Config.m_ClEditor = true;
else
dbg_msg("editor", "editing passed map file '%s' failed", m_aCmdEditMap);
m_aCmdEditMap[0] = 0;
}
// progress on dummy connect if security token handshake skipped/passed
if(m_DummySendConnInfo && !m_aNetClient[CONN_DUMMY].SecurityTokenUnknown())
{
m_DummySendConnInfo = false;
// send client info
CMsgPacker MsgVer(NETMSG_CLIENTVER, true);
MsgVer.AddRaw(&m_ConnectionID, sizeof(m_ConnectionID));
MsgVer.AddInt(GameClient()->DDNetVersion());
MsgVer.AddString(GameClient()->DDNetVersionStr(), 0);
SendMsg(CONN_DUMMY, &MsgVer, MSGFLAG_VITAL);
CMsgPacker MsgInfo(NETMSG_INFO, true);
MsgInfo.AddString(GameClient()->NetVersion(), 128);
MsgInfo.AddString(m_aPassword, 128);
SendMsg(CONN_DUMMY, &MsgInfo, MSGFLAG_VITAL | MSGFLAG_FLUSH);
// update netclient
m_aNetClient[CONN_DUMMY].Update();
// send ready
CMsgPacker MsgReady(NETMSG_READY, true);
SendMsg(CONN_DUMMY, &MsgReady, MSGFLAG_VITAL | MSGFLAG_FLUSH);
// startinfo
GameClient()->SendDummyInfo(true);
// send enter game an finish the connection
CMsgPacker MsgEnter(NETMSG_ENTERGAME, true);
SendMsg(CONN_DUMMY, &MsgEnter, MSGFLAG_VITAL | MSGFLAG_FLUSH);
}
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// update input
if(Input()->Update())
{
if(State() == IClient::STATE_QUITTING)
break;
else
SetState(IClient::STATE_QUITTING); // SDL_QUIT
}
#if defined(CONF_AUTOUPDATE)
Updater()->Update();
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#endif
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// update sound
Sound()->Update();
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if(CtrlShiftKey(KEY_D, LastD))
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g_Config.m_Debug ^= 1;
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if(CtrlShiftKey(KEY_G, LastG))
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g_Config.m_DbgGraphs ^= 1;
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if(CtrlShiftKey(KEY_E, LastE))
g_Config.m_ClEditor = g_Config.m_ClEditor ^ 1;
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// render
{
if(g_Config.m_ClEditor)
{
if(!m_EditorActive)
{
Input()->MouseModeRelative();
Input()->SetIMEState(true);
GameClient()->OnActivateEditor();
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m_pEditor->ResetMentions();
m_EditorActive = true;
}
}
else if(m_EditorActive)
{
Input()->SetIMEState(false);
m_EditorActive = false;
}
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Update();
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int64_t Now = time_get();
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bool IsRenderActive = (g_Config.m_GfxBackgroundRender || m_pGraphics->WindowOpen());
bool AsyncRenderOld = g_Config.m_GfxAsyncRenderOld;
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int GfxRefreshRate = g_Config.m_GfxRefreshRate;
#if defined(CONF_VIDEORECORDER)
// keep rendering synced
if(IVideo::Current())
{
AsyncRenderOld = false;
GfxRefreshRate = 0;
}
#endif
if(IsRenderActive &&
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(!AsyncRenderOld || m_pGraphics->IsIdle()) &&
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(!GfxRefreshRate || (time_freq() / (int64_t)g_Config.m_GfxRefreshRate) <= Now - LastRenderTime))
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{
m_RenderFrames++;
// update frametime
m_RenderFrameTime = (Now - m_LastRenderTime) / (float)time_freq();
if(m_RenderFrameTime < m_RenderFrameTimeLow)
m_RenderFrameTimeLow = m_RenderFrameTime;
if(m_RenderFrameTime > m_RenderFrameTimeHigh)
m_RenderFrameTimeHigh = m_RenderFrameTime;
m_FpsGraph.Add(1.0f / m_RenderFrameTime, 1, 1, 1);
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if(m_BenchmarkFile)
{
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "Frametime %d us\n", (int)(m_RenderFrameTime * 1000000));
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io_write(m_BenchmarkFile, aBuf, str_length(aBuf));
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if(time_get() > m_BenchmarkStopTime)
{
io_close(m_BenchmarkFile);
m_BenchmarkFile = 0;
Quit();
}
}
m_FrameTimeAvg = m_FrameTimeAvg * 0.9f + m_RenderFrameTime * 0.1f;
// keep the overflow time - it's used to make sure the gfx refreshrate is reached
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int64_t AdditionalTime = g_Config.m_GfxRefreshRate ? ((Now - LastRenderTime) - (time_freq() / (int64_t)g_Config.m_GfxRefreshRate)) : 0;
// if the value is over the frametime of a 60 fps frame, reset the additional time (drop the frames, that are lost already)
if(AdditionalTime > (time_freq() / 60))
AdditionalTime = (time_freq() / 60);
LastRenderTime = Now - AdditionalTime;
m_LastRenderTime = Now;
#ifdef CONF_DEBUG
if(g_Config.m_DbgStress)
{
if((m_RenderFrames % 10) == 0)
{
if(!m_EditorActive)
Render();
else
{
m_pEditor->OnRender();
DebugRender();
}
m_pGraphics->Swap();
}
}
else
#endif
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{
if(!m_EditorActive)
Render();
else
{
m_pEditor->OnRender();
DebugRender();
}
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m_pGraphics->Swap();
}
}
else if(!IsRenderActive)
{
// if the client does not render, it should reset its render time to a time where it would render the first frame, when it wakes up again
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LastRenderTime = g_Config.m_GfxRefreshRate ? (Now - (time_freq() / (int64_t)g_Config.m_GfxRefreshRate)) : Now;
}
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if(Input()->VideoRestartNeeded())
{
m_pGraphics->Init();
LoadData();
GameClient()->OnInit();
}
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}
AutoScreenshot_Cleanup();
AutoStatScreenshot_Cleanup();
AutoCSV_Cleanup();
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// check conditions
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if(State() == IClient::STATE_QUITTING || State() == IClient::STATE_RESTARTING)
{
static bool s_SavedConfig = false;
if(!s_SavedConfig)
{
// write down the config and quit
if(!m_pConfigManager->Save())
m_vWarnings.emplace_back(SWarning(Localize("Saving ddnet-settings.cfg failed")));
s_SavedConfig = true;
}
IOHANDLE File = m_pStorage->OpenFile(m_aDDNetInfoTmp, IOFLAG_READ | IOFLAG_SKIP_BOM, IStorage::TYPE_SAVE);
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if(File)
{
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io_close(File);
m_pStorage->RemoveFile(m_aDDNetInfoTmp, IStorage::TYPE_SAVE);
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}
if(m_vWarnings.empty() && !GameClient()->IsDisplayingWarning())
break;
}
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#if defined(CONF_FAMILY_UNIX)
m_Fifo.Update();
#endif
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// beNice
auto Now = time_get_nanoseconds();
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decltype(Now) SleepTimeInNanoSeconds{0};
bool Slept = false;
if(
#ifdef CONF_DEBUG
g_Config.m_DbgStress ||
#endif
(g_Config.m_ClRefreshRateInactive && !m_pGraphics->WindowActive()))
{
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SleepTimeInNanoSeconds = (std::chrono::nanoseconds(1s) / (int64_t)g_Config.m_ClRefreshRateInactive) - (Now - LastTime);
std::this_thread::sleep_for(SleepTimeInNanoSeconds);
Slept = true;
}
else if(g_Config.m_ClRefreshRate)
{
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SleepTimeInNanoSeconds = (std::chrono::nanoseconds(1s) / (int64_t)g_Config.m_ClRefreshRate) - (Now - LastTime);
if(SleepTimeInNanoSeconds > 0ns)
net_socket_read_wait(m_aNetClient[CONN_MAIN].m_Socket, SleepTimeInNanoSeconds);
Slept = true;
}
if(Slept)
{
// if the diff gets too small it shouldn't get even smaller (drop the updates, that could not be handled)
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if(SleepTimeInNanoSeconds < -16666666ns)
SleepTimeInNanoSeconds = -16666666ns;
// don't go higher than the frametime of a 60 fps frame
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else if(SleepTimeInNanoSeconds > 16666666ns)
SleepTimeInNanoSeconds = 16666666ns;
// the time diff between the time that was used actually used and the time the thread should sleep/wait
// will be calculated in the sleep time of the next update tick by faking the time it should have slept/wait.
// so two cases (and the case it slept exactly the time it should):
// - the thread slept/waited too long, then it adjust the time to sleep/wait less in the next update tick
// - the thread slept/waited too less, then it adjust the time to sleep/wait more in the next update tick
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LastTime = Now + SleepTimeInNanoSeconds;
}
else
LastTime = Now;
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if(g_Config.m_DbgHitch)
{
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std::this_thread::sleep_for(g_Config.m_DbgHitch * 1ms);
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g_Config.m_DbgHitch = 0;
}
// update local time
m_LocalTime = (time_get() - m_LocalStartTime) / (float)time_freq();
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}
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#if defined(CONF_FAMILY_UNIX)
m_Fifo.Shutdown();
#endif
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GameClient()->OnShutdown();
Disconnect();
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// close socket
for(unsigned int i = 0; i < std::size(m_aNetClient); i++)
m_aNetClient[i].Close();
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delete m_pEditor;
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}
bool CClient::CtrlShiftKey(int Key, bool &Last)
{
if(Input()->ModifierIsPressed() && (Input()->KeyIsPressed(KEY_LSHIFT) || Input()->KeyIsPressed(KEY_RSHIFT)) && !Last && Input()->KeyIsPressed(Key))
{
Last = true;
return true;
}
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else if(Last && !Input()->KeyIsPressed(Key))
Last = false;
return false;
}
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void CClient::Con_Connect(IConsole::IResult *pResult, void *pUserData)
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{
CClient *pSelf = (CClient *)pUserData;
pSelf->HandleConnectLink(pResult->GetString(0));
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}
void CClient::Con_Disconnect(IConsole::IResult *pResult, void *pUserData)
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{
CClient *pSelf = (CClient *)pUserData;
pSelf->Disconnect();
}
void CClient::Con_DummyConnect(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
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pSelf->DummyConnect();
}
void CClient::Con_DummyDisconnect(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->DummyDisconnect(0);
}
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void CClient::Con_DummyResetInput(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->GameClient()->DummyResetInput();
}
void CClient::Con_Quit(IConsole::IResult *pResult, void *pUserData)
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{
CClient *pSelf = (CClient *)pUserData;
pSelf->Quit();
}
void CClient::Con_Minimize(IConsole::IResult *pResult, void *pUserData)
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{
CClient *pSelf = (CClient *)pUserData;
pSelf->Graphics()->Minimize();
}
void CClient::Con_Ping(IConsole::IResult *pResult, void *pUserData)
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{
CClient *pSelf = (CClient *)pUserData;
CMsgPacker Msg(NETMSG_PING, true);
pSelf->SendMsg(CONN_MAIN, &Msg, 0);
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pSelf->m_PingStartTime = time_get();
}
void CClient::AutoScreenshot_Start()
{
if(g_Config.m_ClAutoScreenshot)
{
Graphics()->TakeScreenshot("auto/autoscreen");
m_AutoScreenshotRecycle = true;
}
}
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void CClient::AutoStatScreenshot_Start()
{
if(g_Config.m_ClAutoStatboardScreenshot)
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{
Graphics()->TakeScreenshot("auto/stats/autoscreen");
m_AutoStatScreenshotRecycle = true;
}
}
void CClient::AutoScreenshot_Cleanup()
{
if(m_AutoScreenshotRecycle)
{
if(g_Config.m_ClAutoScreenshotMax)
{
// clean up auto taken screens
CFileCollection AutoScreens;
AutoScreens.Init(Storage(), "screenshots/auto", "autoscreen", ".png", g_Config.m_ClAutoScreenshotMax);
}
m_AutoScreenshotRecycle = false;
}
}
2015-05-19 22:51:02 +00:00
void CClient::AutoStatScreenshot_Cleanup()
{
if(m_AutoStatScreenshotRecycle)
{
if(g_Config.m_ClAutoStatboardScreenshotMax)
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{
// clean up auto taken screens
CFileCollection AutoScreens;
AutoScreens.Init(Storage(), "screenshots/auto/stats", "autoscreen", ".png", g_Config.m_ClAutoStatboardScreenshotMax);
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}
m_AutoStatScreenshotRecycle = false;
}
}
void CClient::AutoCSV_Start()
{
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if(g_Config.m_ClAutoCSV)
m_AutoCSVRecycle = true;
}
void CClient::AutoCSV_Cleanup()
{
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if(m_AutoCSVRecycle)
{
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if(g_Config.m_ClAutoCSVMax)
{
// clean up auto csvs
CFileCollection AutoRecord;
AutoRecord.Init(Storage(), "record/csv", "autorecord", ".csv", g_Config.m_ClAutoCSVMax);
}
m_AutoCSVRecycle = false;
}
}
void CClient::Con_Screenshot(IConsole::IResult *pResult, void *pUserData)
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{
CClient *pSelf = (CClient *)pUserData;
pSelf->Graphics()->TakeScreenshot(0);
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}
void CClient::Con_Reset(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->m_pConfigManager->Reset(pResult->GetString(0));
}
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#if defined(CONF_VIDEORECORDER)
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void CClient::Con_StartVideo(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
if(pSelf->State() != IClient::STATE_DEMOPLAYBACK)
{
pSelf->m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "videorecorder", "Can not start videorecorder outside of demoplayer.");
return;
}
if(!IVideo::Current())
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{
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// wait for idle, so there is no data race
pSelf->Graphics()->WaitForIdle();
// pause the sound device while creating the video instance
pSelf->Sound()->PauseAudioDevice();
new CVideo((CGraphics_Threaded *)pSelf->m_pGraphics, pSelf->Sound(), pSelf->Storage(), pSelf->Graphics()->ScreenWidth(), pSelf->Graphics()->ScreenHeight(), "");
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pSelf->Sound()->UnpauseAudioDevice();
IVideo::Current()->Start();
bool paused = pSelf->m_DemoPlayer.Info()->m_Info.m_Paused;
if(paused)
IVideo::Current()->Pause(true);
}
else
pSelf->m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "videorecorder", "Videorecorder already running.");
}
void CClient::StartVideo(IConsole::IResult *pResult, void *pUserData, const char *pVideoName)
{
CClient *pSelf = (CClient *)pUserData;
if(pSelf->State() != IClient::STATE_DEMOPLAYBACK)
pSelf->m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "videorecorder", "Can not start videorecorder outside of demoplayer.");
pSelf->m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "demo_render", pVideoName);
if(!IVideo::Current())
{
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// wait for idle, so there is no data race
pSelf->Graphics()->WaitForIdle();
// pause the sound device while creating the video instance
pSelf->Sound()->PauseAudioDevice();
new CVideo((CGraphics_Threaded *)pSelf->m_pGraphics, pSelf->Sound(), pSelf->Storage(), pSelf->Graphics()->ScreenWidth(), pSelf->Graphics()->ScreenHeight(), pVideoName);
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pSelf->Sound()->UnpauseAudioDevice();
IVideo::Current()->Start();
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}
else
pSelf->m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "videorecorder", "Videorecorder already running.");
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}
void CClient::Con_StopVideo(IConsole::IResult *pResult, void *pUserData)
{
if(IVideo::Current())
IVideo::Current()->Stop();
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}
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#endif
void CClient::Con_Rcon(IConsole::IResult *pResult, void *pUserData)
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{
CClient *pSelf = (CClient *)pUserData;
pSelf->Rcon(pResult->GetString(0));
}
void CClient::Con_RconAuth(IConsole::IResult *pResult, void *pUserData)
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{
CClient *pSelf = (CClient *)pUserData;
pSelf->RconAuth("", pResult->GetString(0));
}
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void CClient::Con_RconLogin(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->RconAuth(pResult->GetString(0), pResult->GetString(1));
}
void CClient::Con_BeginFavoriteGroup(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
if(pSelf->m_FavoritesGroup)
{
log_error("client", "opening favorites group while there is already one, discarding old one");
for(int i = 0; i < pSelf->m_FavoritesGroupNum; i++)
{
char aAddr[NETADDR_MAXSTRSIZE];
net_addr_str(&pSelf->m_aFavoritesGroupAddresses[i], aAddr, sizeof(aAddr), true);
log_warn("client", "discarding %s", aAddr);
}
}
pSelf->m_FavoritesGroup = true;
pSelf->m_FavoritesGroupAllowPing = false;
pSelf->m_FavoritesGroupNum = 0;
}
void CClient::Con_EndFavoriteGroup(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
if(!pSelf->m_FavoritesGroup)
{
log_error("client", "closing favorites group while there is none, ignoring");
return;
}
log_info("client", "adding group of %d favorites", pSelf->m_FavoritesGroupNum);
pSelf->m_pFavorites->Add(pSelf->m_aFavoritesGroupAddresses, pSelf->m_FavoritesGroupNum);
if(pSelf->m_FavoritesGroupAllowPing)
{
pSelf->m_pFavorites->AllowPing(pSelf->m_aFavoritesGroupAddresses, pSelf->m_FavoritesGroupNum, true);
}
pSelf->m_FavoritesGroup = false;
}
void CClient::Con_AddFavorite(IConsole::IResult *pResult, void *pUserData)
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{
CClient *pSelf = (CClient *)pUserData;
NETADDR Addr;
if(net_addr_from_str(&Addr, pResult->GetString(0)) != 0)
{
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "invalid address '%s'", pResult->GetString(0));
pSelf->m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf);
return;
}
bool AllowPing = pResult->NumArguments() > 1 && str_find(pResult->GetString(1), "allow_ping");
char aAddr[NETADDR_MAXSTRSIZE];
net_addr_str(&Addr, aAddr, sizeof(aAddr), true);
if(pSelf->m_FavoritesGroup)
{
if(pSelf->m_FavoritesGroupNum == (int)std::size(pSelf->m_aFavoritesGroupAddresses))
{
log_error("client", "discarding %s because groups can have at most a size of %d", aAddr, pSelf->m_FavoritesGroupNum);
return;
}
log_info("client", "adding %s to favorites group", aAddr);
pSelf->m_aFavoritesGroupAddresses[pSelf->m_FavoritesGroupNum] = Addr;
pSelf->m_FavoritesGroupAllowPing = pSelf->m_FavoritesGroupAllowPing || AllowPing;
pSelf->m_FavoritesGroupNum += 1;
}
else
{
log_info("client", "adding %s to favorites", aAddr);
pSelf->m_pFavorites->Add(&Addr, 1);
if(AllowPing)
{
pSelf->m_pFavorites->AllowPing(&Addr, 1, true);
}
}
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}
void CClient::Con_RemoveFavorite(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
NETADDR Addr;
if(net_addr_from_str(&Addr, pResult->GetString(0)) == 0)
pSelf->m_pFavorites->Remove(&Addr, 1);
}
void CClient::DemoSliceBegin()
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{
const CDemoPlayer::CPlaybackInfo *pInfo = m_DemoPlayer.Info();
g_Config.m_ClDemoSliceBegin = pInfo->m_Info.m_CurrentTick;
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}
void CClient::DemoSliceEnd()
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{
const CDemoPlayer::CPlaybackInfo *pInfo = m_DemoPlayer.Info();
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g_Config.m_ClDemoSliceEnd = pInfo->m_Info.m_CurrentTick;
}
void CClient::Con_DemoSliceBegin(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
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pSelf->DemoSliceBegin();
}
void CClient::Con_DemoSliceEnd(IConsole::IResult *pResult, void *pUserData)
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{
CClient *pSelf = (CClient *)pUserData;
pSelf->DemoSliceEnd();
}
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void CClient::Con_SaveReplay(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
if(pResult->NumArguments())
{
int Length = pResult->GetInteger(0);
if(Length <= 0)
pSelf->m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "replay", "ERROR: length must be greater than 0 second.");
else
{
if(pResult->NumArguments() >= 2)
pSelf->SaveReplay(Length, pResult->GetString(1));
else
pSelf->SaveReplay(Length);
}
}
else
pSelf->SaveReplay(g_Config.m_ClReplayLength);
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}
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void CClient::SaveReplay(const int Length, const char *pFilename)
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{
if(!g_Config.m_ClReplays)
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{
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "replay", "Feature is disabled. Please enable it via configuration.");
GameClient()->Echo(Localize("Replay feature is disabled!"));
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return;
}
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if(!DemoRecorder(RECORDER_REPLAYS)->IsRecording())
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "replay", "ERROR: demorecorder isn't recording. Try to rejoin to fix that.");
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else if(DemoRecorder(RECORDER_REPLAYS)->Length() < 1)
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "replay", "ERROR: demorecorder isn't recording for at least 1 second.");
else
{
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// First we stop the recorder to slice correctly the demo after
DemoRecorder_Stop(RECORDER_REPLAYS);
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char aDate[64];
str_timestamp(aDate, sizeof(aDate));
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char aFilename[IO_MAX_PATH_LENGTH];
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if(str_comp(pFilename, "") == 0)
str_format(aFilename, sizeof(aFilename), "demos/replays/%s_%s (replay).demo", m_aCurrentMap, aDate);
else
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str_format(aFilename, sizeof(aFilename), "demos/replays/%s.demo", pFilename);
char *pSrc = m_aDemoRecorder[RECORDER_REPLAYS].GetCurrentFilename();
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// Slice the demo to get only the last cl_replay_length seconds
const int EndTick = GameTick(g_Config.m_ClDummy);
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const int StartTick = EndTick - Length * GameTickSpeed();
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m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "replay", "Saving replay...");
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// Create a job to do this slicing in background because it can be a bit long depending on the file size
std::shared_ptr<CDemoEdit> pDemoEditTask = std::make_shared<CDemoEdit>(GameClient()->NetVersion(), &m_SnapshotDelta, m_pStorage, pSrc, aFilename, StartTick, EndTick);
Engine()->AddJob(pDemoEditTask);
m_lpEditJobs.push_back(pDemoEditTask);
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// And we restart the recorder
DemoRecorder_StartReplayRecorder();
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}
}
void CClient::DemoSlice(const char *pDstPath, CLIENTFUNC_FILTER pfnFilter, void *pUser)
{
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if(m_DemoPlayer.IsPlaying())
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{
const char *pDemoFileName = m_DemoPlayer.GetDemoFileName();
m_DemoEditor.Slice(pDemoFileName, pDstPath, g_Config.m_ClDemoSliceBegin, g_Config.m_ClDemoSliceEnd, pfnFilter, pUser);
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}
}
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const char *CClient::DemoPlayer_Play(const char *pFilename, int StorageType)
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{
IOHANDLE File = Storage()->OpenFile(pFilename, IOFLAG_READ, StorageType);
if(!File)
return "error opening demo file";
io_close(File);
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Disconnect();
m_aNetClient[CONN_MAIN].ResetErrorString();
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// try to start playback
m_DemoPlayer.SetListener(this);
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if(m_DemoPlayer.Load(Storage(), m_pConsole, pFilename, StorageType))
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return "error loading demo";
// load map
const CMapInfo *pMapInfo = m_DemoPlayer.GetMapInfo();
int Crc = pMapInfo->m_Crc;
SHA256_DIGEST Sha = pMapInfo->m_Sha256;
const char *pError = LoadMapSearch(pMapInfo->m_aName, Sha != SHA256_ZEROED ? &Sha : nullptr, Crc);
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if(pError)
{
if(!m_DemoPlayer.ExtractMap(Storage()))
{
DisconnectWithReason(pError);
return pError;
}
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Sha = m_DemoPlayer.GetMapInfo()->m_Sha256;
pError = LoadMapSearch(pMapInfo->m_aName, &Sha, Crc);
if(pError)
{
DisconnectWithReason(pError);
return pError;
}
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}
// setup current info
str_copy(m_CurrentServerInfo.m_aMap, pMapInfo->m_aName);
m_CurrentServerInfo.m_MapCrc = pMapInfo->m_Crc;
m_CurrentServerInfo.m_MapSize = pMapInfo->m_Size;
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GameClient()->OnConnected();
// setup buffers
mem_zero(m_aaapDemorecSnapshotData, sizeof(m_aaapDemorecSnapshotData));
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m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = &m_aDemorecSnapshotHolders[SNAP_CURRENT];
m_aapSnapshots[g_Config.m_ClDummy][SNAP_PREV] = &m_aDemorecSnapshotHolders[SNAP_PREV];
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m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pSnap = (CSnapshot *)m_aaapDemorecSnapshotData[SNAP_CURRENT][0];
m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pAltSnap = (CSnapshot *)m_aaapDemorecSnapshotData[SNAP_CURRENT][1];
m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_SnapSize = 0;
m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_AltSnapSize = 0;
m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick = -1;
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m_aapSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_pSnap = (CSnapshot *)m_aaapDemorecSnapshotData[SNAP_PREV][0];
m_aapSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_pAltSnap = (CSnapshot *)m_aaapDemorecSnapshotData[SNAP_PREV][1];
m_aapSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_SnapSize = 0;
m_aapSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_AltSnapSize = 0;
m_aapSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick = -1;
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// enter demo playback state
SetState(IClient::STATE_DEMOPLAYBACK);
m_DemoPlayer.Play();
GameClient()->OnEnterGame();
return 0;
}
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#if defined(CONF_VIDEORECORDER)
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const char *CClient::DemoPlayer_Render(const char *pFilename, int StorageType, const char *pVideoName, int SpeedIndex)
{
const char *pError = DemoPlayer_Play(pFilename, StorageType);
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if(pError)
return pError;
m_ButtonRender = true;
this->CClient::StartVideo(NULL, this, pVideoName);
m_DemoPlayer.Play();
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m_DemoPlayer.SetSpeed(g_aSpeeds[SpeedIndex]);
//m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "demo_recorder", "demo eof");
return 0;
}
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#endif
void CClient::Con_Play(IConsole::IResult *pResult, void *pUserData)
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{
CClient *pSelf = (CClient *)pUserData;
pSelf->HandleDemoPath(pResult->GetString(0));
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}
void CClient::Con_DemoPlay(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
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if(pSelf->m_DemoPlayer.IsPlaying())
{
if(pSelf->m_DemoPlayer.BaseInfo()->m_Paused)
{
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pSelf->m_DemoPlayer.Unpause();
}
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else
{
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pSelf->m_DemoPlayer.Pause();
}
}
}
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void CClient::Con_DemoSpeed(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->m_DemoPlayer.SetSpeed(pResult->GetFloat(0));
}
void CClient::DemoRecorder_Start(const char *pFilename, bool WithTimestamp, int Recorder)
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{
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if(State() != IClient::STATE_ONLINE)
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "demorec/record", "client is not online");
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else
{
char aFilename[IO_MAX_PATH_LENGTH];
if(WithTimestamp)
{
char aDate[20];
str_timestamp(aDate, sizeof(aDate));
str_format(aFilename, sizeof(aFilename), "demos/%s_%s.demo", pFilename, aDate);
}
else
str_format(aFilename, sizeof(aFilename), "demos/%s.demo", pFilename);
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SHA256_DIGEST Sha256 = m_pMap->Sha256();
m_aDemoRecorder[Recorder].Start(Storage(), m_pConsole, aFilename, GameClient()->NetVersion(), m_aCurrentMap, &Sha256, m_pMap->Crc(), "client", m_pMap->MapSize(), 0, m_pMap->File());
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}
}
void CClient::DemoRecorder_HandleAutoStart()
{
if(g_Config.m_ClAutoDemoRecord)
{
DemoRecorder_Stop(RECORDER_AUTO);
char aBuf[512];
str_format(aBuf, sizeof(aBuf), "auto/%s", m_aCurrentMap);
DemoRecorder_Start(aBuf, true, RECORDER_AUTO);
if(g_Config.m_ClAutoDemoMax)
{
// clean up auto recorded demos
CFileCollection AutoDemos;
AutoDemos.Init(Storage(), "demos/auto", "" /* empty for wild card */, ".demo", g_Config.m_ClAutoDemoMax);
}
}
if(!DemoRecorder(RECORDER_REPLAYS)->IsRecording())
{
DemoRecorder_StartReplayRecorder();
}
}
void CClient::DemoRecorder_StartReplayRecorder()
{
if(g_Config.m_ClReplays)
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{
DemoRecorder_Stop(RECORDER_REPLAYS);
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char aBuf[512];
str_format(aBuf, sizeof(aBuf), "replays/replay_tmp-%s", m_aCurrentMap);
DemoRecorder_Start(aBuf, true, RECORDER_REPLAYS);
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}
}
void CClient::DemoRecorder_Stop(int Recorder, bool RemoveFile)
{
m_aDemoRecorder[Recorder].Stop();
if(RemoveFile)
{
const char *pFilename = m_aDemoRecorder[Recorder].GetCurrentFilename();
if(pFilename[0] != '\0')
Storage()->RemoveFile(pFilename, IStorage::TYPE_SAVE);
}
}
void CClient::DemoRecorder_AddDemoMarker(int Recorder)
{
m_aDemoRecorder[Recorder].AddDemoMarker();
}
class IDemoRecorder *CClient::DemoRecorder(int Recorder)
{
return &m_aDemoRecorder[Recorder];
}
void CClient::Con_Record(IConsole::IResult *pResult, void *pUserData)
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{
CClient *pSelf = (CClient *)pUserData;
if(pResult->NumArguments())
pSelf->DemoRecorder_Start(pResult->GetString(0), false, RECORDER_MANUAL);
else
pSelf->DemoRecorder_Start(pSelf->m_aCurrentMap, true, RECORDER_MANUAL);
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}
void CClient::Con_StopRecord(IConsole::IResult *pResult, void *pUserData)
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{
CClient *pSelf = (CClient *)pUserData;
pSelf->DemoRecorder_Stop(RECORDER_MANUAL);
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}
void CClient::Con_AddDemoMarker(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
for(int Recorder = 0; Recorder < RECORDER_MAX; Recorder++)
pSelf->DemoRecorder_AddDemoMarker(Recorder);
}
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void CClient::Con_BenchmarkQuit(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
int Seconds = pResult->GetInteger(0);
const char *pFilename = pResult->GetString(1);
pSelf->BenchmarkQuit(Seconds, pFilename);
}
void CClient::BenchmarkQuit(int Seconds, const char *pFilename)
{
char aBuf[IO_MAX_PATH_LENGTH];
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m_BenchmarkFile = Storage()->OpenFile(pFilename, IOFLAG_WRITE, IStorage::TYPE_ABSOLUTE, aBuf, sizeof(aBuf));
m_BenchmarkStopTime = time_get() + time_freq() * Seconds;
}
void CClient::UpdateAndSwap()
{
Input()->Update();
Graphics()->Swap();
Graphics()->Clear(0, 0, 0);
}
void CClient::ServerBrowserUpdate()
{
m_ResortServerBrowser = true;
}
void CClient::ConchainServerBrowserUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
pfnCallback(pResult, pCallbackUserData);
if(pResult->NumArguments())
((CClient *)pUserData)->ServerBrowserUpdate();
}
void CClient::InitChecksum()
{
CChecksumData *pData = &m_Checksum.m_Data;
pData->m_SizeofData = sizeof(*pData);
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str_copy(pData->m_aVersionStr, GAME_NAME " " GAME_RELEASE_VERSION " (" CONF_PLATFORM_STRING "; " CONF_ARCH_STRING ")");
pData->m_Start = time_get();
os_version_str(pData->m_aOsVersion, sizeof(pData->m_aOsVersion));
secure_random_fill(&pData->m_Random, sizeof(pData->m_Random));
pData->m_Version = GameClient()->DDNetVersion();
pData->m_SizeofClient = sizeof(*this);
pData->m_SizeofConfig = sizeof(pData->m_Config);
}
#ifndef DDNET_CHECKSUM_SALT
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// salt@checksum.ddnet.org: db877f2b-2ddb-3ba6-9f67-a6d169ec671d
#define DDNET_CHECKSUM_SALT \
{ \
{ \
0xdb, 0x87, 0x7f, 0x2b, 0x2d, 0xdb, 0x3b, 0xa6, \
0x9f, 0x67, 0xa6, 0xd1, 0x69, 0xec, 0x67, 0x1d, \
} \
}
#endif
int CClient::HandleChecksum(int Conn, CUuid Uuid, CUnpacker *pUnpacker)
{
int Start = pUnpacker->GetInt();
int Length = pUnpacker->GetInt();
if(pUnpacker->Error())
{
return 1;
}
if(Start < 0 || Length < 0 || Start > INT_MAX - Length)
{
return 2;
}
int End = Start + Length;
int ChecksumBytesEnd = minimum(End, (int)sizeof(m_Checksum.m_aBytes));
int FileStart = maximum(Start, (int)sizeof(m_Checksum.m_aBytes));
unsigned char aStartBytes[4];
unsigned char aEndBytes[4];
int_to_bytes_be(aStartBytes, Start);
int_to_bytes_be(aEndBytes, End);
if(Start <= (int)sizeof(m_Checksum.m_aBytes))
{
mem_zero(&m_Checksum.m_Data.m_Config, sizeof(m_Checksum.m_Data.m_Config));
#define CHECKSUM_RECORD(Flags) (((Flags)&CFGFLAG_CLIENT) == 0 || ((Flags)&CFGFLAG_INSENSITIVE) != 0)
#define MACRO_CONFIG_INT(Name, ScriptName, Def, Min, Max, Flags, Desc) \
if(CHECKSUM_RECORD(Flags)) \
{ \
m_Checksum.m_Data.m_Config.m_##Name = g_Config.m_##Name; \
}
#define MACRO_CONFIG_COL(Name, ScriptName, Def, Flags, Desc) \
if(CHECKSUM_RECORD(Flags)) \
{ \
m_Checksum.m_Data.m_Config.m_##Name = g_Config.m_##Name; \
}
#define MACRO_CONFIG_STR(Name, ScriptName, Len, Def, Flags, Desc) \
if(CHECKSUM_RECORD(Flags)) \
{ \
str_copy(m_Checksum.m_Data.m_Config.m_##Name, g_Config.m_##Name, sizeof(m_Checksum.m_Data.m_Config.m_##Name)); \
}
#include <engine/shared/config_variables.h>
#undef CHECKSUM_RECORD
#undef MACRO_CONFIG_INT
#undef MACRO_CONFIG_COL
#undef MACRO_CONFIG_STR
}
if(End > (int)sizeof(m_Checksum.m_aBytes))
{
if(m_OwnExecutableSize == 0)
{
m_OwnExecutable = io_current_exe();
// io_length returns -1 on error.
m_OwnExecutableSize = m_OwnExecutable ? io_length(m_OwnExecutable) : -1;
}
// Own executable not available.
if(m_OwnExecutableSize < 0)
{
return 3;
}
if(End - (int)sizeof(m_Checksum.m_aBytes) > m_OwnExecutableSize)
{
return 4;
}
}
SHA256_CTX Sha256Ctxt;
sha256_init(&Sha256Ctxt);
CUuid Salt = DDNET_CHECKSUM_SALT;
sha256_update(&Sha256Ctxt, &Salt, sizeof(Salt));
sha256_update(&Sha256Ctxt, &Uuid, sizeof(Uuid));
sha256_update(&Sha256Ctxt, aStartBytes, sizeof(aStartBytes));
sha256_update(&Sha256Ctxt, aEndBytes, sizeof(aEndBytes));
if(Start < (int)sizeof(m_Checksum.m_aBytes))
{
sha256_update(&Sha256Ctxt, m_Checksum.m_aBytes + Start, ChecksumBytesEnd - Start);
}
if(End > (int)sizeof(m_Checksum.m_aBytes))
{
unsigned char aBuf[2048];
if(io_seek(m_OwnExecutable, FileStart - sizeof(m_Checksum.m_aBytes), IOSEEK_START))
{
return 5;
}
for(int i = FileStart; i < End; i += sizeof(aBuf))
{
int Read = io_read(m_OwnExecutable, aBuf, minimum((int)sizeof(aBuf), End - i));
sha256_update(&Sha256Ctxt, aBuf, Read);
}
}
SHA256_DIGEST Sha256 = sha256_finish(&Sha256Ctxt);
CMsgPacker Msg(NETMSG_CHECKSUM_RESPONSE, true);
Msg.AddRaw(&Uuid, sizeof(Uuid));
Msg.AddRaw(&Sha256, sizeof(Sha256));
SendMsg(Conn, &Msg, MSGFLAG_VITAL);
return 0;
}
void CClient::SwitchWindowScreen(int Index)
{
// Todo SDL: remove this when fixed (changing screen when in fullscreen is bugged)
if(g_Config.m_GfxFullscreen)
{
SetWindowParams(0, g_Config.m_GfxBorderless, g_Config.m_GfxFullscreen != 3);
if(Graphics()->SetWindowScreen(Index))
g_Config.m_GfxScreen = Index;
SetWindowParams(g_Config.m_GfxFullscreen, g_Config.m_GfxBorderless, g_Config.m_GfxFullscreen != 3);
}
else
{
if(Graphics()->SetWindowScreen(Index))
g_Config.m_GfxScreen = Index;
}
}
void CClient::ConchainWindowScreen(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CClient *pSelf = (CClient *)pUserData;
if(pSelf->Graphics() && pResult->NumArguments())
{
if(g_Config.m_GfxScreen != pResult->GetInteger(0))
pSelf->SwitchWindowScreen(pResult->GetInteger(0));
}
else
pfnCallback(pResult, pCallbackUserData);
}
void CClient::SetWindowParams(int FullscreenMode, bool IsBorderless, bool AllowResizing)
{
g_Config.m_GfxFullscreen = clamp(FullscreenMode, 0, 3);
g_Config.m_GfxBorderless = (int)IsBorderless;
Graphics()->SetWindowParams(FullscreenMode, IsBorderless, AllowResizing);
}
void CClient::ConchainFullscreen(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CClient *pSelf = (CClient *)pUserData;
if(pSelf->Graphics() && pResult->NumArguments())
{
if(g_Config.m_GfxFullscreen != pResult->GetInteger(0))
pSelf->SetWindowParams(pResult->GetInteger(0), g_Config.m_GfxBorderless, pResult->GetInteger(0) != 3);
}
else
pfnCallback(pResult, pCallbackUserData);
}
void CClient::ConchainWindowBordered(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CClient *pSelf = (CClient *)pUserData;
if(pSelf->Graphics() && pResult->NumArguments())
{
if(!g_Config.m_GfxFullscreen && (g_Config.m_GfxBorderless != pResult->GetInteger(0)))
pSelf->SetWindowParams(g_Config.m_GfxFullscreen, !g_Config.m_GfxBorderless, g_Config.m_GfxFullscreen != 3);
}
else
pfnCallback(pResult, pCallbackUserData);
}
void CClient::ToggleWindowVSync()
{
if(Graphics()->SetVSync(g_Config.m_GfxVsync ^ 1))
g_Config.m_GfxVsync ^= 1;
}
void CClient::LoadFont()
{
static CFont *pDefaultFont = 0;
char aFilename[IO_MAX_PATH_LENGTH];
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char aBuff[1024];
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const char *pFontFile = "fonts/DejaVuSans.ttf";
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const char *apFallbackFontFiles[] =
{
"fonts/GlowSansJCompressed-Book.otf",
"fonts/SourceHanSansSC-Regular.otf",
};
IOHANDLE File = Storage()->OpenFile(pFontFile, IOFLAG_READ, IStorage::TYPE_ALL, aFilename, sizeof(aFilename));
if(File)
{
IEngineTextRender *pTextRender = Kernel()->RequestInterface<IEngineTextRender>();
pDefaultFont = pTextRender->GetFont(aFilename);
if(pDefaultFont == NULL)
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{
void *pBuf;
unsigned Size;
io_read_all(File, &pBuf, &Size);
pDefaultFont = pTextRender->LoadFont(aFilename, (unsigned char *)pBuf, Size);
}
io_close(File);
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for(auto &pFallbackFontFile : apFallbackFontFiles)
{
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bool FontLoaded = false;
File = Storage()->OpenFile(pFallbackFontFile, IOFLAG_READ, IStorage::TYPE_ALL, aFilename, sizeof(aFilename));
if(File)
{
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void *pBuf;
unsigned Size;
io_read_all(File, &pBuf, &Size);
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io_close(File);
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FontLoaded = pTextRender->LoadFallbackFont(pDefaultFont, aFilename, (unsigned char *)pBuf, Size);
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}
if(!FontLoaded)
{
str_format(aBuff, std::size(aBuff), "failed to load the fallback font. filename='%s'", pFallbackFontFile);
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m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "gameclient", aBuff);
}
}
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pTextRender->SetDefaultFont(pDefaultFont);
}
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if(!pDefaultFont)
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{
str_format(aBuff, std::size(aBuff), "failed to load font. filename='%s'", pFontFile);
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m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "gameclient", aBuff);
}
}
void CClient::Notify(const char *pTitle, const char *pMessage)
{
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if(m_pGraphics->WindowActive() || !g_Config.m_ClShowNotifications)
return;
NotificationsNotify(pTitle, pMessage);
Graphics()->NotifyWindow();
}
void CClient::ConchainWindowVSync(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CClient *pSelf = (CClient *)pUserData;
if(pSelf->Graphics() && pResult->NumArguments())
{
if(g_Config.m_GfxVsync != pResult->GetInteger(0))
pSelf->ToggleWindowVSync();
}
else
pfnCallback(pResult, pCallbackUserData);
}
void CClient::ConchainTimeoutSeed(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CClient *pSelf = (CClient *)pUserData;
pfnCallback(pResult, pCallbackUserData);
if(pResult->NumArguments())
pSelf->m_GenerateTimeoutSeed = false;
}
void CClient::ConchainLoglevel(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
pfnCallback(pResult, pCallbackUserData);
log_set_loglevel((LEVEL)g_Config.m_Loglevel);
}
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void CClient::ConchainPassword(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CClient *pSelf = (CClient *)pUserData;
pfnCallback(pResult, pCallbackUserData);
if(pResult->NumArguments() && pSelf->m_LocalStartTime) //won't set m_SendPassword before game has started
pSelf->m_SendPassword = true;
}
void CClient::ConchainReplays(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CClient *pSelf = (CClient *)pUserData;
pfnCallback(pResult, pCallbackUserData);
if(pResult->NumArguments())
{
int Status = pResult->GetInteger(0);
if(Status == 0)
{
// stop recording and remove the tmp demo file
pSelf->DemoRecorder_Stop(RECORDER_REPLAYS, true);
}
else
{
// start recording
pSelf->DemoRecorder_HandleAutoStart();
}
}
}
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void CClient::RegisterCommands()
{
m_pConsole = Kernel()->RequestInterface<IConsole>();
// register server dummy commands for tab completion
m_pConsole->Register("kick", "i[id] ?r[reason]", CFGFLAG_SERVER, 0, 0, "Kick player with specified id for any reason");
m_pConsole->Register("ban", "s[ip|id] ?i[minutes] r[reason]", CFGFLAG_SERVER, 0, 0, "Ban player with ip/id for x minutes for any reason");
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m_pConsole->Register("unban", "r[ip]", CFGFLAG_SERVER, 0, 0, "Unban ip");
m_pConsole->Register("bans", "?i[page]", CFGFLAG_SERVER, 0, 0, "Show banlist (page 0 by default, 20 entries per page)");
m_pConsole->Register("status", "?r[name]", CFGFLAG_SERVER, 0, 0, "List players containing name or all players");
m_pConsole->Register("shutdown", "", CFGFLAG_SERVER, 0, 0, "Shut down");
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m_pConsole->Register("record", "r[file]", CFGFLAG_SERVER, 0, 0, "Record to a file");
m_pConsole->Register("stoprecord", "", CFGFLAG_SERVER, 0, 0, "Stop recording");
m_pConsole->Register("reload", "", CFGFLAG_SERVER, 0, 0, "Reload the map");
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m_pConsole->Register("dummy_connect", "", CFGFLAG_CLIENT, Con_DummyConnect, this, "Connect dummy");
m_pConsole->Register("dummy_disconnect", "", CFGFLAG_CLIENT, Con_DummyDisconnect, this, "Disconnect dummy");
m_pConsole->Register("dummy_reset", "", CFGFLAG_CLIENT, Con_DummyResetInput, this, "Reset dummy");
m_pConsole->Register("quit", "", CFGFLAG_CLIENT | CFGFLAG_STORE, Con_Quit, this, "Quit Teeworlds");
m_pConsole->Register("exit", "", CFGFLAG_CLIENT | CFGFLAG_STORE, Con_Quit, this, "Quit Teeworlds");
m_pConsole->Register("minimize", "", CFGFLAG_CLIENT | CFGFLAG_STORE, Con_Minimize, this, "Minimize Teeworlds");
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m_pConsole->Register("connect", "r[host|ip]", CFGFLAG_CLIENT, Con_Connect, this, "Connect to the specified host/ip");
m_pConsole->Register("disconnect", "", CFGFLAG_CLIENT, Con_Disconnect, this, "Disconnect from the server");
m_pConsole->Register("ping", "", CFGFLAG_CLIENT, Con_Ping, this, "Ping the current server");
m_pConsole->Register("screenshot", "", CFGFLAG_CLIENT, Con_Screenshot, this, "Take a screenshot");
m_pConsole->Register("reset", "s[config-name]", CFGFLAG_CLIENT | CFGFLAG_STORE, Con_Reset, this, "Reset a config its default value");
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#if defined(CONF_VIDEORECORDER)
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m_pConsole->Register("start_video", "", CFGFLAG_CLIENT, Con_StartVideo, this, "Start recording a video");
m_pConsole->Register("stop_video", "", CFGFLAG_CLIENT, Con_StopVideo, this, "Stop recording a video");
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#endif
m_pConsole->Register("rcon", "r[rcon-command]", CFGFLAG_CLIENT, Con_Rcon, this, "Send specified command to rcon");
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m_pConsole->Register("rcon_auth", "r[password]", CFGFLAG_CLIENT, Con_RconAuth, this, "Authenticate to rcon");
m_pConsole->Register("rcon_login", "s[username] r[password]", CFGFLAG_CLIENT, Con_RconLogin, this, "Authenticate to rcon with a username");
m_pConsole->Register("play", "r[file]", CFGFLAG_CLIENT | CFGFLAG_STORE, Con_Play, this, "Play the file specified");
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m_pConsole->Register("record", "?r[file]", CFGFLAG_CLIENT, Con_Record, this, "Record to the file");
m_pConsole->Register("stoprecord", "", CFGFLAG_CLIENT, Con_StopRecord, this, "Stop recording");
m_pConsole->Register("add_demomarker", "", CFGFLAG_CLIENT, Con_AddDemoMarker, this, "Add demo timeline marker");
m_pConsole->Register("begin_favorite_group", "", CFGFLAG_CLIENT, Con_BeginFavoriteGroup, this, "Use this before `add_favorite` to group favorites. End with `end_favorite_group`");
m_pConsole->Register("end_favorite_group", "", CFGFLAG_CLIENT, Con_EndFavoriteGroup, this, "Use this after `add_favorite` to group favorites. Start with `begin_favorite_group`");
m_pConsole->Register("add_favorite", "s[host|ip] ?s['allow_ping']", CFGFLAG_CLIENT, Con_AddFavorite, this, "Add a server as a favorite");
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m_pConsole->Register("remove_favorite", "r[host|ip]", CFGFLAG_CLIENT, Con_RemoveFavorite, this, "Remove a server from favorites");
m_pConsole->Register("demo_slice_start", "", CFGFLAG_CLIENT, Con_DemoSliceBegin, this, "");
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m_pConsole->Register("demo_slice_end", "", CFGFLAG_CLIENT, Con_DemoSliceEnd, this, "");
m_pConsole->Register("demo_play", "", CFGFLAG_CLIENT, Con_DemoPlay, this, "Play demo");
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m_pConsole->Register("demo_speed", "i[speed]", CFGFLAG_CLIENT, Con_DemoSpeed, this, "Set demo speed");
m_pConsole->Register("save_replay", "?i[length] s[filename]", CFGFLAG_CLIENT, Con_SaveReplay, this, "Save a replay of the last defined amount of seconds");
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m_pConsole->Register("benchmark_quit", "i[seconds] r[file]", CFGFLAG_CLIENT | CFGFLAG_STORE, Con_BenchmarkQuit, this, "Benchmark frame times for number of seconds to file, then quit");
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RustVersionRegister(*m_pConsole);
m_pConsole->Chain("cl_timeout_seed", ConchainTimeoutSeed, this);
m_pConsole->Chain("cl_replays", ConchainReplays, this);
m_pConsole->Chain("loglevel", ConchainLoglevel, this);
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m_pConsole->Chain("password", ConchainPassword, this);
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// used for server browser update
m_pConsole->Chain("br_filter_string", ConchainServerBrowserUpdate, this);
m_pConsole->Chain("br_filter_gametype", ConchainServerBrowserUpdate, this);
m_pConsole->Chain("br_filter_serveraddress", ConchainServerBrowserUpdate, this);
m_pConsole->Chain("add_favorite", ConchainServerBrowserUpdate, this);
m_pConsole->Chain("remove_favorite", ConchainServerBrowserUpdate, this);
m_pConsole->Chain("end_favorite_group", ConchainServerBrowserUpdate, this);
m_pConsole->Chain("gfx_screen", ConchainWindowScreen, this);
m_pConsole->Chain("gfx_fullscreen", ConchainFullscreen, this);
m_pConsole->Chain("gfx_borderless", ConchainWindowBordered, this);
m_pConsole->Chain("gfx_vsync", ConchainWindowVSync, this);
// DDRace
#define CONSOLE_COMMAND(name, params, flags, callback, userdata, help) m_pConsole->Register(name, params, flags, 0, 0, help);
#include <game/ddracecommands.h>
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#undef CONSOLE_COMMAND
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}
static CClient *CreateClient()
{
CClient *pClient = static_cast<CClient *>(malloc(sizeof(*pClient)));
mem_zero(pClient, sizeof(CClient));
return new(pClient) CClient;
}
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void CClient::HandleConnectAddress(const NETADDR *pAddr)
{
net_addr_str(pAddr, m_aCmdConnect, sizeof(m_aCmdConnect), true);
}
void CClient::HandleConnectLink(const char *pLink)
{
if(str_startswith(pLink, CONNECTLINK))
str_copy(m_aCmdConnect, pLink + sizeof(CONNECTLINK) - 1);
else
str_copy(m_aCmdConnect, pLink);
}
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void CClient::HandleDemoPath(const char *pPath)
{
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str_copy(m_aCmdPlayDemo, pPath);
}
void CClient::HandleMapPath(const char *pPath)
{
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str_copy(m_aCmdEditMap, pPath);
}
static bool UnknownArgumentCallback(const char *pCommand, void *pUser)
{
CClient *pClient = static_cast<CClient *>(pUser);
if(str_startswith(pCommand, CONNECTLINK))
{
pClient->HandleConnectLink(pCommand);
return true;
}
else if(str_endswith(pCommand, ".demo"))
{
pClient->HandleDemoPath(pCommand);
return true;
}
else if(str_endswith(pCommand, ".map"))
{
pClient->HandleMapPath(pCommand);
return true;
}
return false;
}
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/*
Server Time
Client Mirror Time
Client Predicted Time
Snapshot Latency
Downstream latency
Prediction Latency
Upstream latency
*/
#if defined(CONF_PLATFORM_MACOS)
extern "C" int TWMain(int argc, const char **argv)
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#elif defined(CONF_PLATFORM_ANDROID)
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extern "C" __attribute__((visibility("default"))) int SDL_main(int argc, char *argv[]);
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extern "C" void InitAndroid();
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int SDL_main(int argc, char *argv2[])
#else
int main(int argc, const char **argv)
#endif
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{
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#if defined(CONF_PLATFORM_ANDROID)
const char **argv = const_cast<const char **>(argv2);
#elif defined(CONF_FAMILY_WINDOWS)
CWindowsComLifecycle WindowsComLifecycle(true);
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#endif
CCmdlineFix CmdlineFix(&argc, &argv);
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bool Silent = false;
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bool RandInitFailed = false;
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for(int i = 1; i < argc; i++)
{
if(str_comp("-s", argv[i]) == 0 || str_comp("--silent", argv[i]) == 0)
{
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Silent = true;
}
}
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#if defined(CONF_PLATFORM_ANDROID)
InitAndroid();
#endif
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#if defined(CONF_EXCEPTION_HANDLING)
init_exception_handler();
#endif
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std::vector<std::shared_ptr<ILogger>> vpLoggers;
#if defined(CONF_PLATFORM_ANDROID)
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vpLoggers.push_back(std::shared_ptr<ILogger>(log_logger_android()));
#else
if(!Silent)
{
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vpLoggers.push_back(std::shared_ptr<ILogger>(log_logger_stdout()));
}
#endif
std::shared_ptr<CFutureLogger> pFutureFileLogger = std::make_shared<CFutureLogger>();
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vpLoggers.push_back(pFutureFileLogger);
std::shared_ptr<CFutureLogger> pFutureConsoleLogger = std::make_shared<CFutureLogger>();
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vpLoggers.push_back(pFutureConsoleLogger);
std::shared_ptr<CFutureLogger> pFutureAssertionLogger = std::make_shared<CFutureLogger>();
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vpLoggers.push_back(pFutureAssertionLogger);
log_set_global_logger(log_logger_collection(std::move(vpLoggers)).release());
if(secure_random_init() != 0)
{
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RandInitFailed = true;
}
NotificationsInit();
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CClient *pClient = CreateClient();
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IKernel *pKernel = IKernel::Create();
pKernel->RegisterInterface(pClient, false);
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pClient->RegisterInterfaces();
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// create the components
IEngine *pEngine = CreateEngine(GAME_NAME, pFutureConsoleLogger, 2);
IConsole *pConsole = CreateConsole(CFGFLAG_CLIENT).release();
IStorage *pStorage = CreateStorage(IStorage::STORAGETYPE_CLIENT, argc, (const char **)argv);
IConfigManager *pConfigManager = CreateConfigManager();
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IEngineSound *pEngineSound = CreateEngineSound();
IEngineInput *pEngineInput = CreateEngineInput();
IEngineTextRender *pEngineTextRender = CreateEngineTextRender();
IEngineMap *pEngineMap = CreateEngineMap();
IDiscord *pDiscord = CreateDiscord();
ISteam *pSteam = CreateSteam();
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pFutureAssertionLogger->Set(CreateAssertionLogger(pStorage, GAME_NAME));
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#if defined(CONF_EXCEPTION_HANDLING)
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char aBufPath[IO_MAX_PATH_LENGTH];
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char aBufName[IO_MAX_PATH_LENGTH];
char aDate[64];
str_timestamp(aDate, sizeof(aDate));
str_format(aBufName, sizeof(aBufName), "dumps/" GAME_NAME "_crash_log_%d_%s.RTP", pid(), aDate);
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pStorage->GetCompletePath(IStorage::TYPE_SAVE, aBufName, aBufPath, sizeof(aBufPath));
set_exception_handler_log_file(aBufPath);
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#endif
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if(RandInitFailed)
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{
dbg_msg("secure", "could not initialize secure RNG");
return -1;
}
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{
bool RegisterFail = false;
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RegisterFail = RegisterFail || !pKernel->RegisterInterface(pEngine);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pConsole);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pConfigManager);
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RegisterFail = RegisterFail || !pKernel->RegisterInterface(pEngineSound); // IEngineSound
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<ISound *>(pEngineSound), false);
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RegisterFail = RegisterFail || !pKernel->RegisterInterface(pEngineInput); // IEngineInput
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IInput *>(pEngineInput), false);
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RegisterFail = RegisterFail || !pKernel->RegisterInterface(pEngineTextRender); // IEngineTextRender
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<ITextRender *>(pEngineTextRender), false);
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RegisterFail = RegisterFail || !pKernel->RegisterInterface(pEngineMap); // IEngineMap
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IMap *>(pEngineMap), false);
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RegisterFail = RegisterFail || !pKernel->RegisterInterface(CreateEditor(), false);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(CreateFavorites().release());
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RegisterFail = RegisterFail || !pKernel->RegisterInterface(CreateGameClient());
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RegisterFail = RegisterFail || !pKernel->RegisterInterface(pStorage);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pDiscord);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pSteam);
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if(RegisterFail)
{
delete pKernel;
pClient->~CClient();
free(pClient);
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return -1;
}
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}
pEngine->Init();
pConfigManager->Init();
pConsole->Init();
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// register all console commands
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pClient->RegisterCommands();
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pKernel->RequestInterface<IGameClient>()->OnConsoleInit();
// init client's interfaces
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pClient->InitInterfaces();
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// execute config file
IOHANDLE File = pStorage->OpenFile(CONFIG_FILE, IOFLAG_READ, IStorage::TYPE_ALL);
if(File)
{
io_close(File);
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pConsole->ExecuteFile(CONFIG_FILE);
}
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// execute autoexec file
File = pStorage->OpenFile(AUTOEXEC_CLIENT_FILE, IOFLAG_READ, IStorage::TYPE_ALL);
if(File)
{
io_close(File);
pConsole->ExecuteFile(AUTOEXEC_CLIENT_FILE);
}
else // fallback
{
pConsole->ExecuteFile(AUTOEXEC_FILE);
}
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if(g_Config.m_ClConfigVersion < 1)
{
if(g_Config.m_ClAntiPing == 0)
{
g_Config.m_ClAntiPingPlayers = 1;
g_Config.m_ClAntiPingGrenade = 1;
g_Config.m_ClAntiPingWeapons = 1;
}
}
g_Config.m_ClConfigVersion = 1;
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// parse the command line arguments
pConsole->SetUnknownCommandCallback(UnknownArgumentCallback, pClient);
pConsole->ParseArguments(argc - 1, (const char **)&argv[1]);
pConsole->SetUnknownCommandCallback(IConsole::EmptyUnknownCommandCallback, nullptr);
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if(pSteam->GetConnectAddress())
{
pClient->HandleConnectAddress(pSteam->GetConnectAddress());
pSteam->ClearConnectAddress();
}
log_set_loglevel((LEVEL)g_Config.m_Loglevel);
if(g_Config.m_Logfile[0])
{
IOHANDLE Logfile = pStorage->OpenFile(g_Config.m_Logfile, IOFLAG_WRITE, fs_is_relative_path(g_Config.m_Logfile) ? IStorage::TYPE_SAVE : IStorage::TYPE_ABSOLUTE);
if(Logfile)
{
pFutureFileLogger->Set(log_logger_file(Logfile));
}
else
{
dbg_msg("client", "failed to open '%s' for logging", g_Config.m_Logfile);
}
}
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// init SDL
if(SDL_Init(0) < 0)
{
dbg_msg("client", "unable to init SDL base: %s", SDL_GetError());
return -1;
}
#ifndef CONF_PLATFORM_ANDROID
atexit(SDL_Quit);
#endif
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// run the client
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dbg_msg("client", "starting...");
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pClient->Run();
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bool Restarting = pClient->State() == CClient::STATE_RESTARTING;
pClient->~CClient();
free(pClient);
NotificationsUninit();
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secure_random_uninit();
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if(Restarting)
{
char aBuf[512];
shell_execute(pStorage->GetBinaryPath(PLAT_CLIENT_EXEC, aBuf, sizeof aBuf));
}
pKernel->Shutdown();
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delete pKernel;
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// shutdown SDL
SDL_Quit();
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#ifdef CONF_PLATFORM_ANDROID
// properly close this native thread, so globals are destructed
std::exit(0);
#endif
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return 0;
}
// DDRace
const char *CClient::GetCurrentMap() const
{
return m_aCurrentMap;
}
const char *CClient::GetCurrentMapPath() const
{
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return m_aCurrentMapPath;
}
SHA256_DIGEST CClient::GetCurrentMapSha256() const
{
return m_pMap->Sha256();
}
unsigned CClient::GetCurrentMapCrc() const
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{
return m_pMap->Crc();
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}
void CClient::RaceRecord_Start(const char *pFilename)
{
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if(State() != IClient::STATE_ONLINE)
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "demorec/record", "client is not online");
else
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{
SHA256_DIGEST Sha256 = m_pMap->Sha256();
m_aDemoRecorder[RECORDER_RACE].Start(Storage(), m_pConsole, pFilename, GameClient()->NetVersion(), m_aCurrentMap, &Sha256, m_pMap->Crc(), "client", m_pMap->MapSize(), 0, m_pMap->File());
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}
}
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void CClient::RaceRecord_Stop()
{
if(m_aDemoRecorder[RECORDER_RACE].IsRecording())
m_aDemoRecorder[RECORDER_RACE].Stop();
}
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bool CClient::RaceRecord_IsRecording()
{
return m_aDemoRecorder[RECORDER_RACE].IsRecording();
}
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void CClient::RequestDDNetInfo()
{
char aUrl[256];
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str_copy(aUrl, "https://info.ddnet.org/info");
if(g_Config.m_BrIndicateFinished)
{
char aEscaped[128];
EscapeUrl(aEscaped, sizeof(aEscaped), PlayerName());
str_append(aUrl, "?name=", sizeof(aUrl));
str_append(aUrl, aEscaped, sizeof(aUrl));
}
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// Use ipv4 so we can know the ingame ip addresses of players before they join game servers
m_pDDNetInfoTask = HttpGetFile(aUrl, Storage(), m_aDDNetInfoTmp, IStorage::TYPE_SAVE);
m_pDDNetInfoTask->Timeout(CTimeout{10000, 0, 500, 10});
m_pDDNetInfoTask->IpResolve(IPRESOLVE::V4);
Engine()->AddJob(m_pDDNetInfoTask);
}
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int CClient::GetPredictionTime()
{
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int64_t Now = time_get();
return (int)((m_PredictedTime.Get(Now) - m_aGameTime[g_Config.m_ClDummy].Get(Now)) * 1000 / (float)time_freq());
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}
void CClient::GetSmoothTick(int *pSmoothTick, float *pSmoothIntraTick, float MixAmount)
{
int64_t GameTime = m_aGameTime[g_Config.m_ClDummy].Get(time_get());
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int64_t PredTime = m_PredictedTime.Get(time_get());
int64_t SmoothTime = clamp(GameTime + (int64_t)(MixAmount * (PredTime - GameTime)), GameTime, PredTime);
*pSmoothTick = (int)(SmoothTime * 50 / time_freq()) + 1;
*pSmoothIntraTick = (SmoothTime - (*pSmoothTick - 1) * time_freq() / 50) / (float)(time_freq() / 50);
}
SWarning *CClient::GetCurWarning()
{
if(m_vWarnings.empty())
{
return NULL;
}
else if(m_vWarnings[0].m_WasShown)
{
m_vWarnings.erase(m_vWarnings.begin());
return NULL;
}
else
{
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return m_vWarnings.data();
}
}
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int CClient::MaxLatencyTicks() const
{
return SERVER_TICK_SPEED + (PredictionMargin() * SERVER_TICK_SPEED) / 1000;
}
int CClient::PredictionMargin() const
{
return m_ServerCapabilities.m_SyncWeaponInput ? g_Config.m_ClPredictionMargin : 10;
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}
int CClient::UdpConnectivity(int NetType)
{
static const int NETTYPES[2] = {NETTYPE_IPV6, NETTYPE_IPV4};
int Connectivity = CONNECTIVITY_UNKNOWN;
for(int PossibleNetType : NETTYPES)
{
if((NetType & PossibleNetType) == 0)
{
continue;
}
NETADDR GlobalUdpAddr;
int NewConnectivity;
switch(m_aNetClient[CONN_MAIN].GetConnectivity(PossibleNetType, &GlobalUdpAddr))
{
case CONNECTIVITY::UNKNOWN:
NewConnectivity = CONNECTIVITY_UNKNOWN;
break;
case CONNECTIVITY::CHECKING:
NewConnectivity = CONNECTIVITY_CHECKING;
break;
case CONNECTIVITY::UNREACHABLE:
NewConnectivity = CONNECTIVITY_UNREACHABLE;
break;
case CONNECTIVITY::REACHABLE:
NewConnectivity = CONNECTIVITY_REACHABLE;
break;
case CONNECTIVITY::ADDRESS_KNOWN:
GlobalUdpAddr.port = 0;
if(m_HaveGlobalTcpAddr && NetType == (int)m_GlobalTcpAddr.type && net_addr_comp(&m_GlobalTcpAddr, &GlobalUdpAddr) != 0)
{
NewConnectivity = CONNECTIVITY_DIFFERING_UDP_TCP_IP_ADDRESSES;
break;
}
NewConnectivity = CONNECTIVITY_REACHABLE;
break;
default:
dbg_assert(0, "invalid connectivity value");
return CONNECTIVITY_UNKNOWN;
}
Connectivity = std::max(Connectivity, NewConnectivity);
}
return Connectivity;
}