ddnet/src/engine/client/client.cpp

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2010-11-20 10:37:14 +00:00
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#define _WIN32_WINNT 0x0501
#include <new>
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#include <stdlib.h> // qsort
#include <stdarg.h>
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#include <string.h>
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#include <climits>
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#include <locale.h> //setlocale
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#include <base/math.h>
#include <base/vmath.h>
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#include <base/system.h>
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#include <game/client/components/menus.h>
#include <game/client/gameclient.h>
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#include <game/editor/editor.h>
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#include <engine/client.h>
#include <engine/config.h>
#include <engine/console.h>
#include <engine/editor.h>
#include <engine/engine.h>
#include <engine/graphics.h>
#include <engine/input.h>
#include <engine/keys.h>
#include <engine/map.h>
#include <engine/masterserver.h>
#include <engine/serverbrowser.h>
#include <engine/sound.h>
#include <engine/storage.h>
#include <engine/textrender.h>
#include <engine/external/md5/md5.h>
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#include <engine/client/http.h>
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#include <engine/shared/config.h>
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#include <engine/shared/compression.h>
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#include <engine/shared/datafile.h>
#include <engine/shared/demo.h>
#include <engine/shared/filecollection.h>
#include <engine/shared/ghost.h>
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#include <engine/shared/network.h>
#include <engine/shared/packer.h>
#include <engine/shared/protocol.h>
#include <engine/shared/protocol_ex.h>
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#include <engine/shared/ringbuffer.h>
#include <engine/shared/snapshot.h>
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#include <engine/shared/fifo.h>
#include <engine/shared/uuid_manager.h>
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#include <game/extrainfo.h>
#include <game/version.h>
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#include <mastersrv/mastersrv.h>
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#include <engine/client/serverbrowser.h>
#if defined(CONF_FAMILY_WINDOWS)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif
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#include "friends.h"
#include "serverbrowser.h"
#include "updater.h"
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#include "client.h"
#include <zlib.h>
#include "SDL.h"
#ifdef main
#undef main
#endif
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void CGraph::Init(float Min, float Max)
{
m_Min = Min;
m_Max = Max;
m_Index = 0;
}
void CGraph::ScaleMax()
{
int i = 0;
m_Max = 0;
for(i = 0; i < MAX_VALUES; i++)
{
if(m_aValues[i] > m_Max)
m_Max = m_aValues[i];
}
}
void CGraph::ScaleMin()
{
int i = 0;
m_Min = m_Max;
for(i = 0; i < MAX_VALUES; i++)
{
if(m_aValues[i] < m_Min)
m_Min = m_aValues[i];
}
}
void CGraph::Add(float v, float r, float g, float b)
{
m_Index = (m_Index+1)&(MAX_VALUES-1);
m_aValues[m_Index] = v;
m_aColors[m_Index][0] = r;
m_aColors[m_Index][1] = g;
m_aColors[m_Index][2] = b;
}
void CGraph::Render(IGraphics *pGraphics, int Font, float x, float y, float w, float h, const char *pDescription)
{
//m_pGraphics->BlendNormal();
pGraphics->TextureSet(-1);
pGraphics->QuadsBegin();
pGraphics->SetColor(0, 0, 0, 0.75f);
IGraphics::CQuadItem QuadItem(x, y, w, h);
pGraphics->QuadsDrawTL(&QuadItem, 1);
pGraphics->QuadsEnd();
pGraphics->LinesBegin();
pGraphics->SetColor(0.95f, 0.95f, 0.95f, 1.00f);
IGraphics::CLineItem LineItem(x, y+h/2, x+w, y+h/2);
pGraphics->LinesDraw(&LineItem, 1);
pGraphics->SetColor(0.5f, 0.5f, 0.5f, 0.75f);
IGraphics::CLineItem Array[2] = {
IGraphics::CLineItem(x, y+(h*3)/4, x+w, y+(h*3)/4),
IGraphics::CLineItem(x, y+h/4, x+w, y+h/4)};
pGraphics->LinesDraw(Array, 2);
for(int i = 1; i < MAX_VALUES; i++)
{
float a0 = (i-1)/(float)MAX_VALUES;
float a1 = i/(float)MAX_VALUES;
int i0 = (m_Index+i-1)&(MAX_VALUES-1);
int i1 = (m_Index+i)&(MAX_VALUES-1);
float v0 = (m_aValues[i0]-m_Min) / (m_Max-m_Min);
float v1 = (m_aValues[i1]-m_Min) / (m_Max-m_Min);
IGraphics::CColorVertex Array[2] = {
IGraphics::CColorVertex(0, m_aColors[i0][0], m_aColors[i0][1], m_aColors[i0][2], 0.75f),
IGraphics::CColorVertex(1, m_aColors[i1][0], m_aColors[i1][1], m_aColors[i1][2], 0.75f)};
pGraphics->SetColorVertex(Array, 2);
IGraphics::CLineItem LineItem(x+a0*w, y+h-v0*h, x+a1*w, y+h-v1*h);
pGraphics->LinesDraw(&LineItem, 1);
}
pGraphics->LinesEnd();
pGraphics->TextureSet(Font);
pGraphics->QuadsBegin();
pGraphics->QuadsText(x+2, y+h-16, 16, pDescription);
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char aBuf[32];
str_format(aBuf, sizeof(aBuf), "%.2f", m_Max);
pGraphics->QuadsText(x+w-8*str_length(aBuf)-8, y+2, 16, aBuf);
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str_format(aBuf, sizeof(aBuf), "%.2f", m_Min);
pGraphics->QuadsText(x+w-8*str_length(aBuf)-8, y+h-16, 16, aBuf);
pGraphics->QuadsEnd();
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}
void CSmoothTime::Init(int64 Target)
{
m_Snap = time_get();
m_Current = Target;
m_Target = Target;
m_aAdjustSpeed[0] = 0.3f;
m_aAdjustSpeed[1] = 0.3f;
m_Graph.Init(0.0f, 0.5f);
}
void CSmoothTime::SetAdjustSpeed(int Direction, float Value)
{
m_aAdjustSpeed[Direction] = Value;
}
int64 CSmoothTime::Get(int64 Now)
{
int64 c = m_Current + (Now - m_Snap);
int64 t = m_Target + (Now - m_Snap);
// it's faster to adjust upward instead of downward
// we might need to adjust these abit
float AdjustSpeed = m_aAdjustSpeed[0];
if(t > c)
AdjustSpeed = m_aAdjustSpeed[1];
float a = ((Now-m_Snap)/(float)time_freq()) * AdjustSpeed;
if(a > 1.0f)
a = 1.0f;
int64 r = c + (int64)((t-c)*a);
m_Graph.Add(a+0.5f,1,1,1);
return r;
}
void CSmoothTime::UpdateInt(int64 Target)
{
int64 Now = time_get();
m_Current = Get(Now);
m_Snap = Now;
m_Target = Target;
}
void CSmoothTime::Update(CGraph *pGraph, int64 Target, int TimeLeft, int AdjustDirection)
{
int UpdateTimer = 1;
if(TimeLeft < 0)
{
int IsSpike = 0;
if(TimeLeft < -50)
{
IsSpike = 1;
m_SpikeCounter += 5;
if(m_SpikeCounter > 50)
m_SpikeCounter = 50;
}
if(IsSpike && m_SpikeCounter < 15)
{
// ignore this ping spike
UpdateTimer = 0;
pGraph->Add(TimeLeft, 1,1,0);
}
else
{
pGraph->Add(TimeLeft, 1,0,0);
if(m_aAdjustSpeed[AdjustDirection] < 30.0f)
m_aAdjustSpeed[AdjustDirection] *= 2.0f;
}
}
else
{
if(m_SpikeCounter)
m_SpikeCounter--;
pGraph->Add(TimeLeft, 0,1,0);
m_aAdjustSpeed[AdjustDirection] *= 0.95f;
if(m_aAdjustSpeed[AdjustDirection] < 2.0f)
m_aAdjustSpeed[AdjustDirection] = 2.0f;
}
if(UpdateTimer)
UpdateInt(Target);
}
CClient::CClient() : m_DemoPlayer(&m_SnapshotDelta)
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{
m_DemoRecorder[0] = CDemoRecorder(&m_SnapshotDelta);
m_DemoRecorder[1] = CDemoRecorder(&m_SnapshotDelta);
m_DemoRecorder[2] = CDemoRecorder(&m_SnapshotDelta);
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m_pEditor = 0;
m_pInput = 0;
m_pGraphics = 0;
m_pSound = 0;
m_pGameClient = 0;
m_pMap = 0;
m_pConsole = 0;
m_RenderFrameTime = 0.0001f;
m_RenderFrameTimeLow = 1.0f;
m_RenderFrameTimeHigh = 0.0f;
m_RenderFrames = 0;
m_LastRenderTime = time_get();
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m_GameTickSpeed = SERVER_TICK_SPEED;
m_SnapCrcErrors = 0;
m_AutoScreenshotRecycle = false;
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m_AutoStatScreenshotRecycle = false;
m_AutoCSVRecycle = false;
m_EditorActive = false;
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m_AckGameTick[0] = -1;
m_AckGameTick[1] = -1;
m_CurrentRecvTick[0] = 0;
m_CurrentRecvTick[1] = 0;
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m_RconAuthed[0] = 0;
m_RconAuthed[1] = 0;
m_RconPassword[0] = '\0';
m_Password[0] = '\0';
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// version-checking
m_aVersionStr[0] = '0';
m_aVersionStr[1] = '\0';
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// pinging
m_PingStartTime = 0;
m_aCurrentMap[0] = 0;
m_aCmdConnect[0] = 0;
// map download
m_aMapdownloadFilename[0] = 0;
m_aMapdownloadName[0] = 0;
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m_pMapdownloadTask = NULL;
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m_MapdownloadFile = 0;
m_MapdownloadChunk = 0;
m_MapdownloadSha256Present = false;
m_MapdownloadSha256 = SHA256_ZEROED;
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m_MapdownloadCrc = 0;
m_MapdownloadAmount = -1;
m_MapdownloadTotalsize = -1;
m_MapDetailsPresent = false;
m_aMapDetailsName[0] = 0;
m_MapDetailsSha256 = SHA256_ZEROED;
m_MapDetailsCrc = 0;
m_pDDNetInfoTask = NULL;
m_aNews[0] = '\0';
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m_CurrentServerInfoRequestTime = -1;
m_CurrentInput[0] = 0;
m_CurrentInput[1] = 0;
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m_LastDummy = 0;
m_LastDummy2 = 0;
mem_zero(&m_aInputs, sizeof(m_aInputs));
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m_State = IClient::STATE_OFFLINE;
m_aServerAddressStr[0] = 0;
mem_zero(m_aSnapshots, sizeof(m_aSnapshots));
m_SnapshotStorage[0].Init();
m_SnapshotStorage[1].Init();
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m_ReceivedSnapshots[0] = 0;
m_ReceivedSnapshots[1] = 0;
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m_VersionInfo.m_State = CVersionInfo::STATE_INIT;
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if(g_Config.m_ClDummy == 0)
m_LastDummyConnectTime = 0;
m_ReconnectTime = 0;
m_GenerateTimeoutSeed = true;
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}
// ----- send functions -----
int CClient::SendMsg(CMsgPacker *pMsg, int Flags)
{
return SendMsgEx(pMsg, Flags, false);
}
int CClient::SendMsgEx(CMsgPacker *pMsg, int Flags, bool System)
{
CNetChunk Packet;
if(State() == IClient::STATE_OFFLINE)
return 0;
mem_zero(&Packet, sizeof(CNetChunk));
Packet.m_ClientID = 0;
Packet.m_pData = pMsg->Data();
Packet.m_DataSize = pMsg->Size();
// HACK: modify the message id in the packet and store the system flag
if(*((unsigned char*)Packet.m_pData) == 1 && System && Packet.m_DataSize == 1)
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{
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dbg_break();
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}
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*((unsigned char*)Packet.m_pData) <<= 1;
if(System)
*((unsigned char*)Packet.m_pData) |= 1;
if(Flags&MSGFLAG_VITAL)
Packet.m_Flags |= NETSENDFLAG_VITAL;
if(Flags&MSGFLAG_FLUSH)
Packet.m_Flags |= NETSENDFLAG_FLUSH;
if(Flags&MSGFLAG_RECORD)
{
for(int i = 0; i < RECORDER_MAX; i++)
if(m_DemoRecorder[i].IsRecording())
m_DemoRecorder[i].RecordMessage(Packet.m_pData, Packet.m_DataSize);
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}
if(!(Flags&MSGFLAG_NOSEND))
{
m_NetClient[g_Config.m_ClDummy].Send(&Packet);
}
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return 0;
}
void CClient::SendInfo()
{
CMsgPacker Msg(NETMSG_INFO);
Msg.AddString(GameClient()->NetVersion(), 128);
Msg.AddString(m_Password, 128);
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SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH);
}
void CClient::SendEnterGame()
{
CMsgPacker Msg(NETMSG_ENTERGAME);
SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH);
}
void CClient::SendReady()
{
CMsgPacker Msg(NETMSG_READY);
SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH);
}
void CClient::SendMapRequest()
{
if(m_MapdownloadFile)
io_close(m_MapdownloadFile);
m_MapdownloadFile = Storage()->OpenFile(m_aMapdownloadFilename, IOFLAG_WRITE, IStorage::TYPE_SAVE);
CMsgPacker Msg(NETMSG_REQUEST_MAP_DATA);
Msg.AddInt(m_MapdownloadChunk);
SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH);
}
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void CClient::RconAuth(const char *pName, const char *pPassword)
{
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if(RconAuthed())
return;
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if(pPassword != m_RconPassword)
str_copy(m_RconPassword, pPassword, sizeof(m_RconPassword));
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CMsgPacker Msg(NETMSG_RCON_AUTH);
Msg.AddString(pName, 32);
Msg.AddString(pPassword, 32);
Msg.AddInt(1);
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SendMsgEx(&Msg, MSGFLAG_VITAL);
}
void CClient::Rcon(const char *pCmd)
{
CMsgPacker Msg(NETMSG_RCON_CMD);
Msg.AddString(pCmd, 256);
SendMsgEx(&Msg, MSGFLAG_VITAL);
}
bool CClient::ConnectionProblems()
{
return m_NetClient[g_Config.m_ClDummy].GotProblems() != 0;
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}
void CClient::DirectInput(int *pInput, int Size)
{
int i;
CMsgPacker Msg(NETMSG_INPUT);
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Msg.AddInt(m_AckGameTick[g_Config.m_ClDummy]);
Msg.AddInt(m_PredTick[g_Config.m_ClDummy]);
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Msg.AddInt(Size);
for(i = 0; i < Size/4; i++)
Msg.AddInt(pInput[i]);
SendMsgEx(&Msg, 0);
}
void CClient::SendInput()
{
int64 Now = time_get();
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if(m_PredTick[g_Config.m_ClDummy] <= 0)
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return;
if(m_LastDummy != (bool)g_Config.m_ClDummy)
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{
m_LastDummy = g_Config.m_ClDummy;
GameClient()->OnDummySwap();
}
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bool Force = false;
// fetch input
for(int Dummy = 0; Dummy < 2; Dummy++)
{
if(!m_DummyConnected && Dummy != 0)
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{
break;
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}
int i = g_Config.m_ClDummy ^ Dummy;
int Size = GameClient()->OnSnapInput(m_aInputs[i][m_CurrentInput[i]].m_aData, Dummy, Force);
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if(Size)
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{
// pack input
CMsgPacker Msg(NETMSG_INPUT);
Msg.AddInt(m_AckGameTick[i]);
Msg.AddInt(m_PredTick[i]);
Msg.AddInt(Size);
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m_aInputs[i][m_CurrentInput[i]].m_Tick = m_PredTick[i];
m_aInputs[i][m_CurrentInput[i]].m_PredictedTime = m_PredictedTime.Get(Now);
m_aInputs[i][m_CurrentInput[i]].m_Time = Now;
// pack it
for(int k = 0; k < Size/4; k++)
Msg.AddInt(m_aInputs[i][m_CurrentInput[i]].m_aData[k]);
m_CurrentInput[i]++;
m_CurrentInput[i] %= 200;
SendMsgExY(&Msg, MSGFLAG_FLUSH, true, i);
// ugly workaround for dummy. we need to send input with dummy to prevent
// prediction time resets. but if we do it too often, then it's
// impossible to use grenade with frozen dummy that gets hammered...
if(g_Config.m_ClDummyCopyMoves || m_CurrentInput[i] % 2)
Force = true;
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}
}
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}
const char *CClient::LatestVersion()
{
return m_aVersionStr;
}
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// TODO: OPT: do this a lot smarter!
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int *CClient::GetInput(int Tick)
{
int Best = -1;
for(int i = 0; i < 200; i++)
{
if(m_aInputs[g_Config.m_ClDummy][i].m_Tick <= Tick && (Best == -1 || m_aInputs[g_Config.m_ClDummy][Best].m_Tick < m_aInputs[g_Config.m_ClDummy][i].m_Tick))
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Best = i;
}
if(Best != -1)
return (int *)m_aInputs[g_Config.m_ClDummy][Best].m_aData;
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return 0;
}
bool CClient::InputExists(int Tick)
{
for(int i = 0; i < 200; i++)
if(m_aInputs[g_Config.m_ClDummy][i].m_Tick == Tick)
return true;
return false;
}
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// ------ state handling -----
void CClient::SetState(int s)
{
if(m_State == IClient::STATE_QUITING)
return;
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int Old = m_State;
if(g_Config.m_Debug)
{
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "state change. last=%d current=%d", m_State, s);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", aBuf);
}
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m_State = s;
if(Old != s)
{
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GameClient()->OnStateChange(m_State, Old);
if(s == IClient::STATE_OFFLINE && m_ReconnectTime == 0)
{
if(g_Config.m_ClReconnectFull > 0 && (str_find_nocase(ErrorString(), "full") || str_find_nocase(ErrorString(), "reserved")))
m_ReconnectTime = time_get() + time_freq() * g_Config.m_ClReconnectFull;
else if(g_Config.m_ClReconnectTimeout > 0 && (str_find_nocase(ErrorString(), "Timeout") || str_find_nocase(ErrorString(), "Too weak connection")))
m_ReconnectTime = time_get() + time_freq() * g_Config.m_ClReconnectTimeout;
}
}
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}
// called when the map is loaded and we should init for a new round
void CClient::OnEnterGame()
{
// reset input
int i;
for(i = 0; i < 200; i++)
{
m_aInputs[0][i].m_Tick = -1;
m_aInputs[1][i].m_Tick = -1;
}
m_CurrentInput[0] = 0;
m_CurrentInput[1] = 0;
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// reset snapshots
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = 0;
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] = 0;
m_SnapshotStorage[g_Config.m_ClDummy].PurgeAll();
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m_ReceivedSnapshots[g_Config.m_ClDummy] = 0;
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m_SnapshotParts = 0;
m_PredTick[g_Config.m_ClDummy] = 0;
m_CurrentRecvTick[g_Config.m_ClDummy] = 0;
m_CurGameTick[g_Config.m_ClDummy] = 0;
m_PrevGameTick[g_Config.m_ClDummy] = 0;
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if(g_Config.m_ClDummy == 0)
m_LastDummyConnectTime = 0;
GameClient()->OnEnterGame();
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}
void CClient::EnterGame()
{
if(State() == IClient::STATE_DEMOPLAYBACK)
return;
// now we will wait for two snapshots
// to finish the connection
SendEnterGame();
OnEnterGame();
ServerInfoRequest(); // fresh one for timeout protection
m_aTimeoutCodeSent[0] = false;
m_aTimeoutCodeSent[1] = false;
}
void GenerateTimeoutCode(char *pBuffer, unsigned Size, char *pSeed, const NETADDR &Addr, bool Dummy)
{
md5_state_t Md5;
md5_byte_t aDigest[16];
md5_init(&Md5);
const char *pDummy = Dummy ? "dummy" : "normal";
md5_append(&Md5, (unsigned char *)pDummy, str_length(pDummy) + 1);
md5_append(&Md5, (unsigned char *)pSeed, str_length(pSeed) + 1);
md5_append(&Md5, (unsigned char *)&Addr, sizeof(Addr));
md5_finish(&Md5, aDigest);
unsigned short Random[8];
mem_copy(Random, aDigest, sizeof(Random));
generate_password(pBuffer, Size, Random, 8);
}
void CClient::GenerateTimeoutSeed()
{
secure_random_password(g_Config.m_ClTimeoutSeed, sizeof(g_Config.m_ClTimeoutSeed), 16);
}
void CClient::GenerateTimeoutCodes()
{
if(g_Config.m_ClTimeoutSeed[0])
{
for(int i = 0; i < 2; i++)
{
GenerateTimeoutCode(m_aTimeoutCodes[i], sizeof(m_aTimeoutCodes[i]), g_Config.m_ClTimeoutSeed, m_ServerAddress, i);
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "timeout code '%s' (%s)", m_aTimeoutCodes[i], i == 0 ? "normal" : "dummy");
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", aBuf);
}
}
else
{
str_copy(m_aTimeoutCodes[0], g_Config.m_ClTimeoutCode, sizeof(m_aTimeoutCodes[0]));
str_copy(m_aTimeoutCodes[1], g_Config.m_ClDummyTimeoutCode, sizeof(m_aTimeoutCodes[1]));
}
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}
void CClient::Connect(const char *pAddress, const char *pPassword)
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{
char aBuf[512];
int Port = 8303;
Disconnect();
str_copy(m_aServerAddressStr, pAddress, sizeof(m_aServerAddressStr));
str_format(aBuf, sizeof(aBuf), "connecting to '%s'", m_aServerAddressStr);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf);
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ServerInfoRequest();
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if(net_host_lookup(m_aServerAddressStr, &m_ServerAddress, m_NetClient[0].NetType()) != 0)
{
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char aBufMsg[256];
str_format(aBufMsg, sizeof(aBufMsg), "could not find the address of %s, connecting to localhost", aBuf);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBufMsg);
net_host_lookup("localhost", &m_ServerAddress, m_NetClient[0].NetType());
}
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if(m_SendPassword)
{
str_copy(m_Password, g_Config.m_Password, sizeof(m_Password));
m_SendPassword = false;
}
else if(!pPassword)
m_Password[0] = 0;
else
str_copy(m_Password, pPassword, sizeof(m_Password));
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m_RconAuthed[0] = 0;
if(m_ServerAddress.port == 0)
m_ServerAddress.port = Port;
m_NetClient[0].Connect(&m_ServerAddress);
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SetState(IClient::STATE_CONNECTING);
for(int i = 0; i < RECORDER_MAX; i++)
if(m_DemoRecorder[i].IsRecording())
DemoRecorder_Stop(i);
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m_InputtimeMarginGraph.Init(-150.0f, 150.0f);
m_GametimeMarginGraph.Init(-150.0f, 150.0f);
GenerateTimeoutCodes();
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}
void CClient::DisconnectWithReason(const char *pReason)
{
char aBuf[512];
str_format(aBuf, sizeof(aBuf), "disconnecting. reason='%s'", pReason?pReason:"unknown");
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf);
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// stop demo playback and recorder
m_DemoPlayer.Stop();
for(int i = 0; i < RECORDER_MAX; i++)
DemoRecorder_Stop(i);
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//
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m_RconAuthed[0] = 0;
m_UseTempRconCommands = 0;
m_pConsole->DeregisterTempAll();
m_NetClient[0].Disconnect(pReason);
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SetState(IClient::STATE_OFFLINE);
m_pMap->Unload();
// disable all downloads
m_MapdownloadChunk = 0;
if(m_pMapdownloadTask)
m_pMapdownloadTask->Abort();
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if(m_MapdownloadFile)
io_close(m_MapdownloadFile);
m_MapdownloadFile = 0;
m_MapdownloadSha256Present = false;
m_MapdownloadSha256 = SHA256_ZEROED;
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m_MapdownloadCrc = 0;
m_MapdownloadTotalsize = -1;
m_MapdownloadAmount = 0;
m_MapDetailsPresent = false;
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// clear the current server info
mem_zero(&m_CurrentServerInfo, sizeof(m_CurrentServerInfo));
mem_zero(&m_ServerAddress, sizeof(m_ServerAddress));
// clear snapshots
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = 0;
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] = 0;
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m_ReceivedSnapshots[g_Config.m_ClDummy] = 0;
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}
void CClient::Disconnect()
{
if(m_DummyConnected)
DummyDisconnect(0);
if(m_State != IClient::STATE_OFFLINE)
DisconnectWithReason(0);
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}
bool CClient::DummyConnected()
{
return m_DummyConnected;
}
bool CClient::DummyConnecting()
{
return !m_DummyConnected && m_LastDummyConnectTime > 0 && m_LastDummyConnectTime + GameTickSpeed() * 5 > GameTick();
}
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void CClient::DummyConnect()
{
if(m_LastDummyConnectTime > 0 && m_LastDummyConnectTime + GameTickSpeed() * 5 > GameTick())
return;
if(m_NetClient[0].State() != NET_CONNSTATE_ONLINE && m_NetClient[0].State() != NET_CONNSTATE_PENDING)
return;
if(m_DummyConnected)
return;
m_LastDummyConnectTime = GameTick();
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m_RconAuthed[1] = 0;
m_DummySendConnInfo = true;
g_Config.m_ClDummyCopyMoves = 0;
g_Config.m_ClDummyHammer = 0;
//connecting to the server
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m_NetClient[1].Connect(&m_ServerAddress);
}
void CClient::DummyDisconnect(const char *pReason)
{
if(!m_DummyConnected)
return;
m_NetClient[1].Disconnect(pReason);
g_Config.m_ClDummy = 0;
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m_RconAuthed[1] = 0;
m_DummyConnected = false;
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GameClient()->OnDummyDisconnect();
}
int CClient::SendMsgExY(CMsgPacker *pMsg, int Flags, bool System, int NetClient)
{
CNetChunk Packet;
mem_zero(&Packet, sizeof(CNetChunk));
Packet.m_ClientID = 0;
Packet.m_pData = pMsg->Data();
Packet.m_DataSize = pMsg->Size();
// HACK: modify the message id in the packet and store the system flag
if(*((unsigned char*)Packet.m_pData) == 1 && System && Packet.m_DataSize == 1)
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{
dbg_break();
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}
*((unsigned char*)Packet.m_pData) <<= 1;
if(System)
*((unsigned char*)Packet.m_pData) |= 1;
if(Flags&MSGFLAG_VITAL)
Packet.m_Flags |= NETSENDFLAG_VITAL;
if(Flags&MSGFLAG_FLUSH)
Packet.m_Flags |= NETSENDFLAG_FLUSH;
m_NetClient[NetClient].Send(&Packet);
return 0;
}
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void CClient::GetServerInfo(CServerInfo *pServerInfo)
{
mem_copy(pServerInfo, &m_CurrentServerInfo, sizeof(m_CurrentServerInfo));
if(m_DemoPlayer.IsPlaying() && g_Config.m_ClDemoAssumeRace)
str_copy(pServerInfo->m_aGameType, "DDraceNetwork", 14);
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}
void CClient::ServerInfoRequest()
{
mem_zero(&m_CurrentServerInfo, sizeof(m_CurrentServerInfo));
m_CurrentServerInfoRequestTime = 0;
}
int CClient::LoadData()
{
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m_DebugFont = Graphics()->LoadTexture("debug_font.png", IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, IGraphics::TEXLOAD_NORESAMPLE);
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return 1;
}
// ---
void *CClient::SnapGetItem(int SnapID, int Index, CSnapItem *pItem)
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{
CSnapshotItem *i;
dbg_assert(SnapID >= 0 && SnapID < NUM_SNAPSHOT_TYPES, "invalid SnapID");
i = m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItem(Index);
pItem->m_DataSize = m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItemSize(Index);
pItem->m_Type = m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItemType(Index);
pItem->m_ID = i->ID();
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return (void *)i->Data();
}
void CClient::SnapInvalidateItem(int SnapID, int Index)
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{
CSnapshotItem *i;
dbg_assert(SnapID >= 0 && SnapID < NUM_SNAPSHOT_TYPES, "invalid SnapID");
i = m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItem(Index);
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if(i)
{
if((char *)i < (char *)m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap || (char *)i > (char *)m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap + m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_SnapSize)
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", "snap invalidate problem");
if((char *)i >= (char *)m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pSnap && (char *)i < (char *)m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pSnap + m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_SnapSize)
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", "snap invalidate problem");
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i->m_TypeAndID = -1;
}
}
void *CClient::SnapFindItem(int SnapID, int Type, int ID)
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{
// TODO: linear search. should be fixed.
int i;
if(!m_aSnapshots[g_Config.m_ClDummy][SnapID])
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return 0x0;
for(i = 0; i < m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pSnap->NumItems(); i++)
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{
CSnapshotItem *pItem = m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItem(i);
if(m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItemType(i) == Type && pItem->ID() == ID)
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return (void *)pItem->Data();
}
return 0x0;
}
int CClient::SnapNumItems(int SnapID)
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{
dbg_assert(SnapID >= 0 && SnapID < NUM_SNAPSHOT_TYPES, "invalid SnapID");
if(!m_aSnapshots[g_Config.m_ClDummy][SnapID])
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return 0;
return m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pSnap->NumItems();
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}
void CClient::SnapSetStaticsize(int ItemType, int Size)
{
m_SnapshotDelta.SetStaticsize(ItemType, Size);
}
void CClient::DebugRender()
{
static NETSTATS Prev, Current;
static int64 LastSnap = 0;
static float FrameTimeAvg = 0;
char aBuffer[512];
if(!g_Config.m_Debug)
return;
//m_pGraphics->BlendNormal();
Graphics()->TextureSet(m_DebugFont);
Graphics()->MapScreen(0,0,Graphics()->ScreenWidth(),Graphics()->ScreenHeight());
Graphics()->QuadsBegin();
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if(time_get()-LastSnap > time_freq())
{
LastSnap = time_get();
Prev = Current;
net_stats(&Current);
}
/*
eth = 14
ip = 20
udp = 8
total = 42
*/
FrameTimeAvg = FrameTimeAvg*0.9f + m_RenderFrameTime*0.1f;
str_format(aBuffer, sizeof(aBuffer), "ticks: %8d %8d gfxmem: %dk fps: %3d",
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m_CurGameTick[g_Config.m_ClDummy], m_PredTick[g_Config.m_ClDummy],
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Graphics()->MemoryUsage()/1024,
(int)(1.0f/FrameTimeAvg + 0.5f));
Graphics()->QuadsText(2, 2, 16, aBuffer);
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{
int SendPackets = (Current.sent_packets-Prev.sent_packets);
int SendBytes = (Current.sent_bytes-Prev.sent_bytes);
int SendTotal = SendBytes + SendPackets*42;
int RecvPackets = (Current.recv_packets-Prev.recv_packets);
int RecvBytes = (Current.recv_bytes-Prev.recv_bytes);
int RecvTotal = RecvBytes + RecvPackets*42;
if(!SendPackets) SendPackets++;
if(!RecvPackets) RecvPackets++;
str_format(aBuffer, sizeof(aBuffer), "send: %3d %5d+%4d=%5d (%3d kbps) avg: %5d\nrecv: %3d %5d+%4d=%5d (%3d kbps) avg: %5d",
SendPackets, SendBytes, SendPackets*42, SendTotal, (SendTotal*8)/1024, SendBytes/SendPackets,
RecvPackets, RecvBytes, RecvPackets*42, RecvTotal, (RecvTotal*8)/1024, RecvBytes/RecvPackets);
Graphics()->QuadsText(2, 14, 16, aBuffer);
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}
// render rates
{
int y = 0;
int i;
for(i = 0; i < 256; i++)
{
if(m_SnapshotDelta.GetDataRate(i))
{
str_format(aBuffer, sizeof(aBuffer), "%4d %20s: %8d %8d %8d", i, GameClient()->GetItemName(i), m_SnapshotDelta.GetDataRate(i)/8, m_SnapshotDelta.GetDataUpdates(i),
(m_SnapshotDelta.GetDataRate(i)/m_SnapshotDelta.GetDataUpdates(i))/8);
Graphics()->QuadsText(2, 100+y*12, 16, aBuffer);
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y++;
}
}
}
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str_format(aBuffer, sizeof(aBuffer), "pred: %d ms", GetPredictionTime());
Graphics()->QuadsText(2, 70, 16, aBuffer);
Graphics()->QuadsEnd();
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// render graphs
if(g_Config.m_DbgGraphs)
{
//Graphics()->MapScreen(0,0,400.0f,300.0f);
float w = Graphics()->ScreenWidth()/4.0f;
float h = Graphics()->ScreenHeight()/6.0f;
float sp = Graphics()->ScreenWidth()/100.0f;
float x = Graphics()->ScreenWidth()-w-sp;
m_FpsGraph.ScaleMax();
m_FpsGraph.ScaleMin();
m_FpsGraph.Render(Graphics(), m_DebugFont, x, sp*5, w, h, "FPS");
m_InputtimeMarginGraph.Render(Graphics(), m_DebugFont, x, sp*5+h+sp, w, h, "Prediction Margin");
m_GametimeMarginGraph.Render(Graphics(), m_DebugFont, x, sp*5+h+sp+h+sp, w, h, "Gametime Margin");
}
}
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void CClient::Restart()
{
char aBuf[512];
shell_execute(Storage()->GetBinaryPath(PLAT_CLIENT_EXEC, aBuf, sizeof aBuf));
Quit();
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}
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void CClient::Quit()
{
SetState(IClient::STATE_QUITING);
}
const char *CClient::ErrorString()
{
return m_NetClient[0].ErrorString();
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}
void CClient::Render()
{
if(g_Config.m_ClOverlayEntities)
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{
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vec3 bg = HslToRgb(vec3(g_Config.m_ClBackgroundEntitiesHue/255.0f, g_Config.m_ClBackgroundEntitiesSat/255.0f, g_Config.m_ClBackgroundEntitiesLht/255.0f));
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Graphics()->Clear(bg.r, bg.g, bg.b);
}
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else
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{
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vec3 bg = HslToRgb(vec3(g_Config.m_ClBackgroundHue/255.0f, g_Config.m_ClBackgroundSat/255.0f, g_Config.m_ClBackgroundLht/255.0f));
Graphics()->Clear(bg.r, bg.g, bg.b);
}
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GameClient()->OnRender();
DebugRender();
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if(State() == IClient::STATE_ONLINE && g_Config.m_ClAntiPingLimit)
{
int64 Now = time_get();
g_Config.m_ClAntiPing = (m_PredictedTime.Get(Now)-m_GameTime[g_Config.m_ClDummy].Get(Now))*1000/(float)time_freq() > g_Config.m_ClAntiPingLimit;
}
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}
vec3 CClient::GetColorV3(int v)
{
return HslToRgb(vec3(((v>>16)&0xff)/255.0f, ((v>>8)&0xff)/255.0f, 0.5f+(v&0xff)/255.0f*0.5f));
}
const char *CClient::LoadMap(const char *pName, const char *pFilename, SHA256_DIGEST *pWantedSha256, unsigned WantedCrc)
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{
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static char s_aErrorMsg[128];
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SetState(IClient::STATE_LOADING);
if(!m_pMap->Load(pFilename))
{
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str_format(s_aErrorMsg, sizeof(s_aErrorMsg), "map '%s' not found", pFilename);
return s_aErrorMsg;
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}
if(pWantedSha256 && m_pMap->Sha256() != *pWantedSha256)
{
char aWanted[SHA256_MAXSTRSIZE];
char aGot[SHA256_MAXSTRSIZE];
sha256_str(*pWantedSha256, aWanted, sizeof(aWanted));
sha256_str(m_pMap->Sha256(), aGot, sizeof(aWanted));
str_format(s_aErrorMsg, sizeof(s_aErrorMsg), "map differs from the server. %s != %s", aGot, aWanted);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", s_aErrorMsg);
m_pMap->Unload();
return s_aErrorMsg;
}
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// get the crc of the map
if(m_pMap->Crc() != WantedCrc)
{
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str_format(s_aErrorMsg, sizeof(s_aErrorMsg), "map differs from the server. %08x != %08x", m_pMap->Crc(), WantedCrc);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", s_aErrorMsg);
m_pMap->Unload();
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return s_aErrorMsg;
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}
// stop demo recording if we loaded a new map
for(int i = 0; i < RECORDER_MAX; i++)
DemoRecorder_Stop(i);
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char aBuf[256];
str_format(aBuf, sizeof(aBuf), "loaded map '%s'", pFilename);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", aBuf);
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m_ReceivedSnapshots[g_Config.m_ClDummy] = 0;
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str_copy(m_aCurrentMap, pName, sizeof(m_aCurrentMap));
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str_copy(m_aCurrentMapPath, pFilename, sizeof(m_aCurrentMapPath));
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return 0;
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}
const char *CClient::LoadMapSearch(const char *pMapName, SHA256_DIGEST *pWantedSha256, int WantedCrc)
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{
const char *pError = 0;
char aBuf[512];
char aWanted[256];
char aWantedSha256[SHA256_MAXSTRSIZE];
aWanted[0] = 0;
if(pWantedSha256)
{
sha256_str(*pWantedSha256, aWantedSha256, sizeof(aWantedSha256));
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str_format(aWanted, sizeof(aWanted), " sha256=%s", aWantedSha256);
}
str_format(aBuf, sizeof(aBuf), "loading map, map=%s wanted%s crc=%08x", pMapName, aWanted, WantedCrc);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", aBuf);
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SetState(IClient::STATE_LOADING);
// try the normal maps folder
str_format(aBuf, sizeof(aBuf), "maps/%s.map", pMapName);
pError = LoadMap(pMapName, aBuf, pWantedSha256, WantedCrc);
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if(!pError)
return pError;
// try the downloaded maps
if(pWantedSha256)
{
str_format(aBuf, sizeof(aBuf), "downloadedmaps/%s_%08x_%s.map", pMapName, WantedCrc, aWantedSha256);
pError = LoadMap(pMapName, aBuf, pWantedSha256, WantedCrc);
if(!pError)
return pError;
}
// try the downloaded maps folder without appending the sha256
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str_format(aBuf, sizeof(aBuf), "downloadedmaps/%s_%08x.map", pMapName, WantedCrc);
pError = LoadMap(pMapName, aBuf, pWantedSha256, WantedCrc);
if(!pError)
return pError;
// search for the map within subfolders
char aFilename[128];
str_format(aFilename, sizeof(aFilename), "%s.map", pMapName);
if(Storage()->FindFile(aFilename, "maps", IStorage::TYPE_ALL, aBuf, sizeof(aBuf)))
pError = LoadMap(pMapName, aBuf, pWantedSha256, WantedCrc);
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return pError;
}
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int CClient::PlayerScoreNameComp(const void *a, const void *b)
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{
CServerInfo::CClient *p0 = (CServerInfo::CClient *)a;
CServerInfo::CClient *p1 = (CServerInfo::CClient *)b;
if(p0->m_Player && !p1->m_Player)
return -1;
if(!p0->m_Player && p1->m_Player)
return 1;
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if(p0->m_Score > p1->m_Score)
return -1;
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if(p0->m_Score < p1->m_Score)
return 1;
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return str_comp_nocase(p0->m_aName, p1->m_aName);
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}
void CClient::ProcessConnlessPacket(CNetChunk *pPacket)
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{
//server count from master server
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if(pPacket->m_DataSize == (int)sizeof(SERVERBROWSE_COUNT) + 2 && mem_comp(pPacket->m_pData, SERVERBROWSE_COUNT, sizeof(SERVERBROWSE_COUNT)) == 0)
{
unsigned char *pP = (unsigned char*) pPacket->m_pData;
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pP += sizeof(SERVERBROWSE_COUNT);
int ServerCount = ((*pP)<<8) | *(pP+1);
int ServerID = -1;
for(int i = 0; i < IMasterServer::MAX_MASTERSERVERS; i++)
{
if(!m_pMasterServer->IsValid(i))
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continue;
NETADDR tmp = m_pMasterServer->GetAddr(i);
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if(net_addr_comp(&pPacket->m_Address, &tmp) == 0)
{
ServerID = i;
break;
}
}
if(ServerCount > -1 && ServerID != -1)
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{
m_pMasterServer->SetCount(ServerID, ServerCount);
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if(g_Config.m_Debug)
dbg_msg("mastercount", "server %d got %d servers", ServerID, ServerCount);
2014-01-03 15:14:41 +00:00
}
}
// server list from master server
if(pPacket->m_DataSize >= (int)sizeof(SERVERBROWSE_LIST) &&
mem_comp(pPacket->m_pData, SERVERBROWSE_LIST, sizeof(SERVERBROWSE_LIST)) == 0)
{
// check for valid master server address
bool Valid = false;
for(int i = 0; i < IMasterServer::MAX_MASTERSERVERS; ++i)
2010-05-29 07:25:38 +00:00
{
if(m_pMasterServer->IsValid(i))
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{
NETADDR Addr = m_pMasterServer->GetAddr(i);
if(net_addr_comp(&pPacket->m_Address, &Addr) == 0)
{
Valid = true;
break;
2010-05-29 07:25:38 +00:00
}
}
}
if(!Valid)
return;
2010-05-29 07:25:38 +00:00
int Size = pPacket->m_DataSize-sizeof(SERVERBROWSE_LIST);
int Num = Size/sizeof(CMastersrvAddr);
CMastersrvAddr *pAddrs = (CMastersrvAddr *)((char*)pPacket->m_pData+sizeof(SERVERBROWSE_LIST));
for(int i = 0; i < Num; i++)
{
NETADDR Addr;
2017-03-21 10:24:44 +00:00
static unsigned char s_IPV4Mapping[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF };
// copy address
2017-03-21 10:24:44 +00:00
if(!mem_comp(s_IPV4Mapping, pAddrs[i].m_aIp, sizeof(s_IPV4Mapping)))
{
mem_zero(&Addr, sizeof(Addr));
Addr.type = NETTYPE_IPV4;
Addr.ip[0] = pAddrs[i].m_aIp[12];
Addr.ip[1] = pAddrs[i].m_aIp[13];
Addr.ip[2] = pAddrs[i].m_aIp[14];
Addr.ip[3] = pAddrs[i].m_aIp[15];
}
else
{
Addr.type = NETTYPE_IPV6;
mem_copy(Addr.ip, pAddrs[i].m_aIp, sizeof(Addr.ip));
}
Addr.port = (pAddrs[i].m_aPort[0]<<8) | pAddrs[i].m_aPort[1];
m_ServerBrowser.Set(Addr, IServerBrowser::SET_MASTER_ADD, -1, 0x0);
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}
}
// server info
if(pPacket->m_DataSize >= (int)sizeof(SERVERBROWSE_INFO))
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{
int Type = -1;
if(mem_comp(pPacket->m_pData, SERVERBROWSE_INFO, sizeof(SERVERBROWSE_INFO)) == 0)
Type = SERVERINFO_VANILLA;
else if(mem_comp(pPacket->m_pData, SERVERBROWSE_INFO_64_LEGACY, sizeof(SERVERBROWSE_INFO_64_LEGACY)) == 0)
Type = SERVERINFO_64_LEGACY;
else if(mem_comp(pPacket->m_pData, SERVERBROWSE_INFO_EXTENDED, sizeof(SERVERBROWSE_INFO_EXTENDED)) == 0)
Type = SERVERINFO_EXTENDED;
else if(mem_comp(pPacket->m_pData, SERVERBROWSE_INFO_EXTENDED_MORE, sizeof(SERVERBROWSE_INFO_EXTENDED_MORE)) == 0)
Type = SERVERINFO_EXTENDED_MORE;
if(Type != -1)
{
void *pData = (unsigned char *)pPacket->m_pData + sizeof(SERVERBROWSE_INFO);
int DataSize = pPacket->m_DataSize - sizeof(SERVERBROWSE_INFO);
ProcessServerInfo(Type, &pPacket->m_Address, pData, DataSize);
}
}
}
static int SavedServerInfoType(int Type)
{
if(Type == SERVERINFO_EXTENDED_MORE)
return SERVERINFO_EXTENDED;
return Type;
}
void CClient::ProcessServerInfo(int RawType, NETADDR *pFrom, const void *pData, int DataSize)
{
CServerBrowser::CServerEntry *pEntry = m_ServerBrowser.Find(*pFrom);
CServerInfo Info = {0};
int SavedType = SavedServerInfoType(RawType);
if((SavedType == SERVERINFO_64_LEGACY || SavedType == SERVERINFO_EXTENDED)
&& pEntry && pEntry->m_GotInfo && SavedType == pEntry->m_Info.m_Type)
{
Info = pEntry->m_Info;
}
Info.m_Type = SavedType;
net_addr_str(pFrom, Info.m_aAddress, sizeof(Info.m_aAddress), true);
CUnpacker Up;
Up.Reset(pData, DataSize);
#define GET_STRING(array) str_copy(array, Up.GetString(CUnpacker::SANITIZE_CC|CUnpacker::SKIP_START_WHITESPACES), sizeof(array))
#define GET_INT(integer) (integer) = str_toint(Up.GetString())
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int Offset = 0; // Only used for SavedType == SERVERINFO_64_LEGACY
int Token;
int PacketNo = 0; // Only used if SavedType == SERVERINFO_EXTENDED
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GET_INT(Token);
if(RawType != SERVERINFO_EXTENDED_MORE)
{
GET_STRING(Info.m_aVersion);
GET_STRING(Info.m_aName);
GET_STRING(Info.m_aMap);
if(SavedType == SERVERINFO_EXTENDED)
{
GET_INT(Info.m_MapCrc);
GET_INT(Info.m_MapSize);
}
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GET_STRING(Info.m_aGameType);
GET_INT(Info.m_Flags);
GET_INT(Info.m_NumPlayers);
GET_INT(Info.m_MaxPlayers);
GET_INT(Info.m_NumClients);
GET_INT(Info.m_MaxClients);
if(Info.m_aMap[0])
Info.m_HasRank = m_ServerBrowser.HasRank(Info.m_aMap);
2010-05-29 07:25:38 +00:00
// don't add invalid info to the server browser list
if(Info.m_NumClients < 0 || Info.m_MaxClients < 0 ||
Info.m_NumPlayers < 0 || Info.m_MaxPlayers < 0 ||
Info.m_NumPlayers > Info.m_NumClients || Info.m_MaxPlayers > Info.m_MaxClients)
{
return;
}
switch(SavedType)
{
case SERVERINFO_VANILLA:
if(Info.m_MaxPlayers > VANILLA_MAX_CLIENTS ||
Info.m_MaxClients > VANILLA_MAX_CLIENTS)
{
return;
}
break;
case SERVERINFO_64_LEGACY:
if(Info.m_MaxPlayers > MAX_CLIENTS ||
Info.m_MaxClients > MAX_CLIENTS)
2014-01-14 20:40:55 +00:00
{
return;
2014-01-14 20:40:55 +00:00
}
break;
case SERVERINFO_EXTENDED:
if(Info.m_NumPlayers > Info.m_NumClients)
return;
break;
default:
dbg_assert(false, "unknown serverinfo type");
}
2014-01-08 05:15:56 +00:00
if(SavedType == SERVERINFO_64_LEGACY)
Offset = Up.GetInt();
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// Check for valid offset.
if(Offset < 0)
return;
if(SavedType == SERVERINFO_EXTENDED)
PacketNo = 0;
}
else
{
GET_INT(PacketNo);
// 0 needs to be excluded because that's reserved for the main packet.
if(PacketNo <= 0 || PacketNo >= 64)
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return;
}
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bool DuplicatedPacket = false;
if(SavedType == SERVERINFO_EXTENDED)
{
Up.GetString(); // extra info, reserved
2014-01-08 05:15:56 +00:00
uint64 Flag = (uint64)1 << PacketNo;
DuplicatedPacket = Info.m_ReceivedPackets&Flag;
Info.m_ReceivedPackets |= Flag;
}
2014-01-08 05:15:56 +00:00
bool IgnoreError = false;
for(int i = Offset; i < MAX_CLIENTS && Info.m_NumReceivedClients < MAX_CLIENTS && !Up.Error(); i++)
{
CServerInfo::CClient *pClient = &Info.m_aClients[Info.m_NumReceivedClients];
GET_STRING(pClient->m_aName);
if(Up.Error())
2014-01-08 05:15:56 +00:00
{
// Packet end, no problem unless it happens during one
// player info, so ignore the error.
IgnoreError = true;
break;
}
GET_STRING(pClient->m_aClan);
GET_INT(pClient->m_Country);
GET_INT(pClient->m_Score);
GET_INT(pClient->m_Player);
if(SavedType == SERVERINFO_EXTENDED)
{
Up.GetString(); // extra info, reserved
2014-01-08 05:15:56 +00:00
}
if(!Up.Error())
{
if(SavedType == SERVERINFO_64_LEGACY)
{
uint64 Flag = (uint64)1 << i;
if(!(Info.m_ReceivedPackets&Flag))
{
Info.m_ReceivedPackets |= Flag;
Info.m_NumReceivedClients++;
}
}
else
{
Info.m_NumReceivedClients++;
}
}
}
2014-01-08 05:15:56 +00:00
if(!Up.Error() || IgnoreError)
{
qsort(Info.m_aClients, Info.m_NumReceivedClients, sizeof(*Info.m_aClients), PlayerScoreNameComp);
if(!DuplicatedPacket && (!pEntry || !pEntry->m_GotInfo || SavedType >= pEntry->m_Info.m_Type))
{
m_ServerBrowser.Set(*pFrom, IServerBrowser::SET_TOKEN, Token, &Info);
pEntry = m_ServerBrowser.Find(*pFrom);
if(SavedType == SERVERINFO_VANILLA && Is64Player(&Info) && pEntry)
{
pEntry->m_Request64Legacy = true;
// Force a quick update.
m_ServerBrowser.RequestImpl64(pEntry->m_Addr, pEntry);
}
}
// Player info is irrelevant for the client (while connected),
// it gets its info from elsewhere.
//
// SERVERINFO_EXTENDED_MORE doesn't carry any server
// information, so just skip it.
if(net_addr_comp(&m_ServerAddress, pFrom) == 0 && RawType != SERVERINFO_EXTENDED_MORE)
{
// Only accept server info that has a type that is
// newer or equal to something the server already sent
// us.
if(SavedType >= m_CurrentServerInfo.m_Type)
2014-01-08 05:15:56 +00:00
{
mem_copy(&m_CurrentServerInfo, &Info, sizeof(m_CurrentServerInfo));
m_CurrentServerInfo.m_NetAddr = m_ServerAddress;
m_CurrentServerInfoRequestTime = -1;
}
}
}
#undef GET_STRING
#undef GET_INT
}
2010-05-29 07:25:38 +00:00
static void FormatMapDownloadFilename(const char *pName, SHA256_DIGEST *pSha256, int Crc, bool Temp, char *pBuffer, int BufferSize)
{
char aSha256[SHA256_MAXSTRSIZE + 1];
aSha256[0] = 0;
if(pSha256)
{
aSha256[0] = '_';
sha256_str(*pSha256, aSha256 + 1, sizeof(aSha256) - 1);
}
str_format(pBuffer, BufferSize, "%s_%08x%s.map%s",
pName,
Crc,
aSha256,
Temp ? ".tmp" : "");
}
void CClient::ProcessServerPacket(CNetChunk *pPacket)
{
CUnpacker Unpacker;
Unpacker.Reset(pPacket->m_pData, pPacket->m_DataSize);
CMsgPacker Packer(NETMSG_EX);
2010-05-29 07:25:38 +00:00
// unpack msgid and system flag
int Msg;
bool Sys;
CUuid Uuid;
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int Result = UnpackMessageID(&Msg, &Sys, &Uuid, &Unpacker, &Packer);
if(Result == UNPACKMESSAGE_ERROR)
{
return;
}
else if(Result == UNPACKMESSAGE_ANSWER)
{
SendMsgEx(&Packer, MSGFLAG_VITAL, true);
}
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if(Sys)
{
// system message
if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_MAP_DETAILS)
{
const char *pMap = Unpacker.GetString(CUnpacker::SANITIZE_CC|CUnpacker::SKIP_START_WHITESPACES);
SHA256_DIGEST *pMapSha256 = (SHA256_DIGEST *)Unpacker.GetRaw(sizeof(*pMapSha256));
int MapCrc = Unpacker.GetInt();
if(Unpacker.Error())
{
return;
}
m_MapDetailsPresent = true;
str_copy(m_aMapDetailsName, pMap, sizeof(m_aMapDetailsName));
m_MapDetailsSha256 = *pMapSha256;
m_MapDetailsCrc = MapCrc;
}
else if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_MAP_CHANGE)
{
bool MapDetailsWerePresent = m_MapDetailsPresent;
m_MapDetailsPresent = false;
const char *pMap = Unpacker.GetString(CUnpacker::SANITIZE_CC|CUnpacker::SKIP_START_WHITESPACES);
int MapCrc = Unpacker.GetInt();
int MapSize = Unpacker.GetInt();
const char *pError = 0;
2010-05-29 07:25:38 +00:00
if(Unpacker.Error())
return;
2010-05-29 07:25:38 +00:00
2014-08-16 10:55:37 +00:00
if(m_DummyConnected)
DummyDisconnect(0);
for(int i = 0; pMap[i]; i++) // protect the player from nasty map names
2010-05-29 07:25:38 +00:00
{
if(pMap[i] == '/' || pMap[i] == '\\')
pError = "strange character in map name";
}
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if(MapSize < 0)
pError = "invalid map size";
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if(pError)
DisconnectWithReason(pError);
else
{
SHA256_DIGEST *pMapSha256 = 0;
if(MapDetailsWerePresent && str_comp(m_aMapDetailsName, pMap) == 0 && m_MapDetailsCrc == MapCrc)
{
pMapSha256 = &m_MapDetailsSha256;
}
pError = LoadMapSearch(pMap, pMapSha256, MapCrc);
2010-05-29 07:25:38 +00:00
if(!pError)
2010-05-29 07:25:38 +00:00
{
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", "loading done");
SendReady();
}
else
2010-05-29 07:25:38 +00:00
{
char aFilename[256];
2018-06-30 07:47:45 +00:00
FormatMapDownloadFilename(pMap, pMapSha256, MapCrc, false, aFilename, sizeof(aFilename));
char aTempFilename[256];
FormatMapDownloadFilename(pMap, pMapSha256, MapCrc, true, aTempFilename, sizeof(aTempFilename));
str_format(m_aMapdownloadFilename, sizeof(m_aMapdownloadFilename), "downloadedmaps/%s", aTempFilename);
2010-05-29 07:25:38 +00:00
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "starting to download map to '%s'", m_aMapdownloadFilename);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", aBuf);
2010-05-29 07:25:38 +00:00
m_MapdownloadChunk = 0;
str_copy(m_aMapdownloadName, pMap, sizeof(m_aMapdownloadName));
m_MapdownloadSha256Present = (bool)pMapSha256;
m_MapdownloadSha256 = pMapSha256 ? *pMapSha256 : SHA256_ZEROED;
m_MapdownloadCrc = MapCrc;
m_MapdownloadTotalsize = MapSize;
2010-05-29 07:25:38 +00:00
m_MapdownloadAmount = 0;
2015-01-28 12:17:39 +00:00
ResetMapDownload();
if(pMapSha256 && g_Config.m_ClHttpMapDownload)
{
char aUrl[256];
char aEscaped[256];
EscapeUrl(aEscaped, sizeof(aEscaped), aFilename);
str_format(aUrl, sizeof(aUrl), "%s/%s", g_Config.m_ClDDNetMapDownloadUrl, aEscaped);
m_pMapdownloadTask = std::make_shared<CGetFile>(Storage(), aUrl, m_aMapdownloadFilename, IStorage::TYPE_SAVE, true);
Engine()->AddJob(m_pMapdownloadTask);
}
else
SendMapRequest();
2010-05-29 07:25:38 +00:00
}
}
}
2015-09-01 15:55:12 +00:00
else if(Msg == NETMSG_MAP_DATA)
{
int Last = Unpacker.GetInt();
int MapCRC = Unpacker.GetInt();
int Chunk = Unpacker.GetInt();
int Size = Unpacker.GetInt();
const unsigned char *pData = Unpacker.GetRaw(Size);
2015-01-19 23:21:38 +00:00
// check for errors
if(Unpacker.Error() || Size <= 0 || MapCRC != m_MapdownloadCrc || Chunk != m_MapdownloadChunk || !m_MapdownloadFile)
return;
io_write(m_MapdownloadFile, pData, Size);
m_MapdownloadAmount += Size;
if(Last)
2015-01-19 22:51:03 +00:00
{
if(m_MapdownloadFile)
{
2015-01-19 22:51:03 +00:00
io_close(m_MapdownloadFile);
m_MapdownloadFile = 0;
}
FinishMapDownload();
2015-01-19 22:51:03 +00:00
}
else
2010-05-29 07:25:38 +00:00
{
// request new chunk
m_MapdownloadChunk++;
CMsgPacker Msg(NETMSG_REQUEST_MAP_DATA);
Msg.AddInt(m_MapdownloadChunk);
SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH);
2010-05-29 07:25:38 +00:00
if(g_Config.m_Debug)
2010-05-29 07:25:38 +00:00
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "requested chunk %d", m_MapdownloadChunk);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client/network", aBuf);
2010-05-29 07:25:38 +00:00
}
}
}
else if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_CON_READY)
{
GameClient()->OnConnected();
}
else if(Msg == NETMSG_PING)
{
CMsgPacker Msg(NETMSG_PING_REPLY);
SendMsgEx(&Msg, 0);
}
else if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_RCON_CMD_ADD)
{
const char *pName = Unpacker.GetString(CUnpacker::SANITIZE_CC);
const char *pHelp = Unpacker.GetString(CUnpacker::SANITIZE_CC);
const char *pParams = Unpacker.GetString(CUnpacker::SANITIZE_CC);
if(Unpacker.Error() == 0)
m_pConsole->RegisterTemp(pName, pParams, CFGFLAG_SERVER, pHelp);
}
else if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_RCON_CMD_REM)
{
const char *pName = Unpacker.GetString(CUnpacker::SANITIZE_CC);
if(Unpacker.Error() == 0)
m_pConsole->DeregisterTemp(pName);
}
else if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_RCON_AUTH_STATUS)
{
int Result = Unpacker.GetInt();
if(Unpacker.Error() == 0)
2014-04-27 11:44:04 +00:00
m_RconAuthed[g_Config.m_ClDummy] = Result;
int Old = m_UseTempRconCommands;
m_UseTempRconCommands = Unpacker.GetInt();
if(Unpacker.Error() != 0)
m_UseTempRconCommands = 0;
if(Old != 0 && m_UseTempRconCommands == 0)
m_pConsole->DeregisterTempAll();
}
else if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_RCON_LINE)
{
const char *pLine = Unpacker.GetString();
if(Unpacker.Error() == 0)
GameClient()->OnRconLine(pLine);
}
else if(Msg == NETMSG_PING_REPLY)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "latency %.2f", (time_get() - m_PingStartTime)*1000 / (float)time_freq());
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client/network", aBuf);
}
else if(Msg == NETMSG_INPUTTIMING)
{
int InputPredTick = Unpacker.GetInt();
int TimeLeft = Unpacker.GetInt();
2013-12-18 15:54:20 +00:00
int64 Now = time_get();
// adjust our prediction time
int64 Target = 0;
for(int k = 0; k < 200; k++)
2010-05-29 07:25:38 +00:00
{
if(m_aInputs[g_Config.m_ClDummy][k].m_Tick == InputPredTick)
2010-05-29 07:25:38 +00:00
{
Target = m_aInputs[g_Config.m_ClDummy][k].m_PredictedTime + (Now - m_aInputs[g_Config.m_ClDummy][k].m_Time);
Target = Target - (int64)(((TimeLeft-PREDICTION_MARGIN)/1000.0f)*time_freq());
break;
2010-05-29 07:25:38 +00:00
}
}
if(Target)
m_PredictedTime.Update(&m_InputtimeMarginGraph, Target, TimeLeft, 1);
}
else if(Msg == NETMSG_SNAP || Msg == NETMSG_SNAPSINGLE || Msg == NETMSG_SNAPEMPTY)
{
int NumParts = 1;
int Part = 0;
int GameTick = Unpacker.GetInt();
int DeltaTick = GameTick-Unpacker.GetInt();
int PartSize = 0;
int Crc = 0;
int CompleteSize = 0;
const char *pData = 0;
// only allow packets from the server we actually want
if(net_addr_comp(&pPacket->m_Address, &m_ServerAddress))
return;
// we are not allowed to process snapshot yet
if(State() < IClient::STATE_LOADING)
return;
if(Msg == NETMSG_SNAP)
2010-05-29 07:25:38 +00:00
{
NumParts = Unpacker.GetInt();
Part = Unpacker.GetInt();
2010-05-29 07:25:38 +00:00
}
if(Msg != NETMSG_SNAPEMPTY)
{
Crc = Unpacker.GetInt();
PartSize = Unpacker.GetInt();
}
2010-05-29 07:25:38 +00:00
pData = (const char *)Unpacker.GetRaw(PartSize);
2010-05-29 07:25:38 +00:00
2016-11-04 12:26:46 +00:00
if(Unpacker.Error() || NumParts < 1 || Part < 0 || PartSize < 0)
return;
2010-05-29 07:25:38 +00:00
2014-04-28 15:26:31 +00:00
if(GameTick >= m_CurrentRecvTick[g_Config.m_ClDummy])
{
2014-04-28 15:26:31 +00:00
if(GameTick != m_CurrentRecvTick[g_Config.m_ClDummy])
2010-05-29 07:25:38 +00:00
{
m_SnapshotParts = 0;
2014-04-28 15:26:31 +00:00
m_CurrentRecvTick[g_Config.m_ClDummy] = GameTick;
2010-05-29 07:25:38 +00:00
}
2016-11-03 21:10:31 +00:00
mem_copy((char*)m_aSnapshotIncomingData + Part*MAX_SNAPSHOT_PACKSIZE, pData, clamp(PartSize, 0, (int)sizeof(m_aSnapshotIncomingData) - Part*MAX_SNAPSHOT_PACKSIZE));
m_SnapshotParts |= 1<<Part;
2010-05-29 07:25:38 +00:00
if(m_SnapshotParts == (unsigned)((1<<NumParts)-1))
2010-05-29 07:25:38 +00:00
{
static CSnapshot Emptysnap;
CSnapshot *pDeltaShot = &Emptysnap;
int PurgeTick;
void *pDeltaData;
int DeltaSize;
unsigned char aTmpBuffer2[CSnapshot::MAX_SIZE];
unsigned char aTmpBuffer3[CSnapshot::MAX_SIZE];
CSnapshot *pTmpBuffer3 = (CSnapshot*)aTmpBuffer3; // Fix compiler warning for strict-aliasing
int SnapSize;
CompleteSize = (NumParts-1) * MAX_SNAPSHOT_PACKSIZE + PartSize;
// reset snapshoting
m_SnapshotParts = 0;
// find snapshot that we should use as delta
Emptysnap.Clear();
// find delta
if(DeltaTick >= 0)
2010-05-29 07:25:38 +00:00
{
int DeltashotSize = m_SnapshotStorage[g_Config.m_ClDummy].Get(DeltaTick, 0, &pDeltaShot, 0);
2010-05-29 07:25:38 +00:00
if(DeltashotSize < 0)
2010-05-29 07:25:38 +00:00
{
// couldn't find the delta snapshots that the server used
// to compress this snapshot. force the server to resync
2010-05-29 07:25:38 +00:00
if(g_Config.m_Debug)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "error, couldn't find the delta snapshot");
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", aBuf);
2010-05-29 07:25:38 +00:00
}
// ack snapshot
// TODO: combine this with the input message
2014-04-28 15:26:31 +00:00
m_AckGameTick[g_Config.m_ClDummy] = -1;
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return;
}
}
2010-05-29 07:25:38 +00:00
// decompress snapshot
pDeltaData = m_SnapshotDelta.EmptyDelta();
DeltaSize = sizeof(int)*3;
2010-05-29 07:25:38 +00:00
if(CompleteSize)
{
2017-09-16 17:30:08 +00:00
int IntSize = CVariableInt::Decompress(m_aSnapshotIncomingData, CompleteSize, aTmpBuffer2, sizeof(aTmpBuffer2));
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if(IntSize < 0) // failure during decompression, bail
return;
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pDeltaData = aTmpBuffer2;
DeltaSize = IntSize;
}
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// unpack delta
SnapSize = m_SnapshotDelta.UnpackDelta(pDeltaShot, pTmpBuffer3, pDeltaData, DeltaSize);
if(SnapSize < 0)
{
dbg_msg("client", "delta unpack failed!=%d", SnapSize);
return;
}
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if(Msg != NETMSG_SNAPEMPTY && pTmpBuffer3->Crc() != Crc)
{
if(g_Config.m_Debug)
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{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "snapshot crc error #%d - tick=%d wantedcrc=%d gotcrc=%d compressed_size=%d delta_tick=%d",
m_SnapCrcErrors, GameTick, Crc, pTmpBuffer3->Crc(), CompleteSize, DeltaTick);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", aBuf);
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}
m_SnapCrcErrors++;
if(m_SnapCrcErrors > 10)
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{
// to many errors, send reset
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m_AckGameTick[g_Config.m_ClDummy] = -1;
SendInput();
m_SnapCrcErrors = 0;
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}
return;
}
else
{
if(m_SnapCrcErrors)
m_SnapCrcErrors--;
}
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// purge old snapshots
PurgeTick = DeltaTick;
if(m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] && m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick < PurgeTick)
PurgeTick = m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick;
if(m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] && m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick < PurgeTick)
PurgeTick = m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick;
m_SnapshotStorage[g_Config.m_ClDummy].PurgeUntil(PurgeTick);
// add new
m_SnapshotStorage[g_Config.m_ClDummy].Add(GameTick, time_get(), SnapSize, pTmpBuffer3, 1);
// for antiping: if the projectile netobjects from the server contains extra data, this is removed and the original content restored before recording demo
unsigned char aExtraInfoRemoved[CSnapshot::MAX_SIZE];
mem_copy(aExtraInfoRemoved, pTmpBuffer3, SnapSize);
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SnapshotRemoveExtraInfo(aExtraInfoRemoved);
// add snapshot to demo
for(int i = 0; i < RECORDER_MAX; i++)
{
if(m_DemoRecorder[i].IsRecording())
{
// write snapshot
m_DemoRecorder[i].RecordSnapshot(GameTick, aExtraInfoRemoved, SnapSize);
}
}
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// apply snapshot, cycle pointers
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m_ReceivedSnapshots[g_Config.m_ClDummy]++;
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m_CurrentRecvTick[g_Config.m_ClDummy] = GameTick;
// we got two snapshots until we see us self as connected
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if(m_ReceivedSnapshots[g_Config.m_ClDummy] == 2)
{
// start at 200ms and work from there
m_PredictedTime.Init(GameTick*time_freq()/50);
m_PredictedTime.SetAdjustSpeed(1, 1000.0f);
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m_GameTime[g_Config.m_ClDummy].Init((GameTick-1)*time_freq()/50);
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] = m_SnapshotStorage[g_Config.m_ClDummy].m_pFirst;
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = m_SnapshotStorage[g_Config.m_ClDummy].m_pLast;
m_LocalStartTime = time_get();
SetState(IClient::STATE_ONLINE);
DemoRecorder_HandleAutoStart();
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}
// adjust game time
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if(m_ReceivedSnapshots[g_Config.m_ClDummy] > 2)
{
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int64 Now = m_GameTime[g_Config.m_ClDummy].Get(time_get());
int64 TickStart = GameTick*time_freq()/50;
int64 TimeLeft = (TickStart-Now)*1000 / time_freq();
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m_GameTime[g_Config.m_ClDummy].Update(&m_GametimeMarginGraph, (GameTick-1)*time_freq()/50, TimeLeft, 0);
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}
if(m_ReceivedSnapshots[g_Config.m_ClDummy] > 50 && !m_aTimeoutCodeSent[g_Config.m_ClDummy])
{
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if(IsDDNet(&m_CurrentServerInfo))
{
m_aTimeoutCodeSent[g_Config.m_ClDummy] = true;
CNetMsg_Cl_Say Msg;
Msg.m_Team = 0;
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "/timeout %s", m_aTimeoutCodes[g_Config.m_ClDummy]);
Msg.m_pMessage = aBuf;
CMsgPacker Packer(Msg.MsgID());
Msg.Pack(&Packer);
SendMsgExY(&Packer, MSGFLAG_VITAL, false, g_Config.m_ClDummy);
}
}
// ack snapshot
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m_AckGameTick[g_Config.m_ClDummy] = GameTick;
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}
}
}
else if(Msg == NETMSG_RCONTYPE)
{
bool UsernameReq = Unpacker.GetInt() & 1;
GameClient()->OnRconType(UsernameReq);
}
}
else
{
if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 || Msg == NETMSGTYPE_SV_EXTRAPROJECTILE)
{
// game message
for(int i = 0; i < RECORDER_MAX; i++)
if(m_DemoRecorder[i].IsRecording())
m_DemoRecorder[i].RecordMessage(pPacket->m_pData, pPacket->m_DataSize);
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GameClient()->OnMessage(Msg, &Unpacker);
}
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}
}
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void CClient::ProcessServerPacketDummy(CNetChunk *pPacket)
{
CUnpacker Unpacker;
Unpacker.Reset(pPacket->m_pData, pPacket->m_DataSize);
// unpack msgid and system flag
int Msg = Unpacker.GetInt();
int Sys = Msg&1;
Msg >>= 1;
if(Unpacker.Error())
return;
if(Sys)
{
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if(Msg == NETMSG_CON_READY)
{
m_DummyConnected = true;
g_Config.m_ClDummy = 1;
Rcon("crashmeplx");
if(m_RconAuthed[0])
RconAuth("", m_RconPassword);
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}
else if(Msg == NETMSG_SNAP || Msg == NETMSG_SNAPSINGLE || Msg == NETMSG_SNAPEMPTY)
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{
int NumParts = 1;
int Part = 0;
int GameTick = Unpacker.GetInt();
int DeltaTick = GameTick-Unpacker.GetInt();
int PartSize = 0;
int Crc = 0;
int CompleteSize = 0;
const char *pData = 0;
// only allow packets from the server we actually want
if(net_addr_comp(&pPacket->m_Address, &m_ServerAddress))
return;
// we are not allowed to process snapshot yet
if(State() < IClient::STATE_LOADING)
return;
if(Msg == NETMSG_SNAP)
{
NumParts = Unpacker.GetInt();
Part = Unpacker.GetInt();
}
if(Msg != NETMSG_SNAPEMPTY)
{
Crc = Unpacker.GetInt();
PartSize = Unpacker.GetInt();
}
pData = (const char *)Unpacker.GetRaw(PartSize);
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if(Unpacker.Error() || NumParts < 1 || Part < 0 || PartSize < 0)
return;
if(GameTick >= m_CurrentRecvTick[!g_Config.m_ClDummy])
{
if(GameTick != m_CurrentRecvTick[!g_Config.m_ClDummy])
{
m_SnapshotParts = 0;
m_CurrentRecvTick[!g_Config.m_ClDummy] = GameTick;
}
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mem_copy((char*)m_aSnapshotIncomingData + Part*MAX_SNAPSHOT_PACKSIZE, pData, clamp(PartSize, 0, (int)sizeof(m_aSnapshotIncomingData) - Part*MAX_SNAPSHOT_PACKSIZE));
m_SnapshotParts |= 1<<Part;
if(m_SnapshotParts == (unsigned)((1<<NumParts)-1))
{
static CSnapshot Emptysnap;
CSnapshot *pDeltaShot = &Emptysnap;
int PurgeTick;
void *pDeltaData;
int DeltaSize;
unsigned char aTmpBuffer2[CSnapshot::MAX_SIZE];
unsigned char aTmpBuffer3[CSnapshot::MAX_SIZE];
CSnapshot *pTmpBuffer3 = (CSnapshot*)aTmpBuffer3; // Fix compiler warning for strict-aliasing
int SnapSize;
CompleteSize = (NumParts-1) * MAX_SNAPSHOT_PACKSIZE + PartSize;
// reset snapshoting
m_SnapshotParts = 0;
// find snapshot that we should use as delta
Emptysnap.Clear();
// find delta
if(DeltaTick >= 0)
{
int DeltashotSize = m_SnapshotStorage[!g_Config.m_ClDummy].Get(DeltaTick, 0, &pDeltaShot, 0);
if(DeltashotSize < 0)
{
// couldn't find the delta snapshots that the server used
// to compress this snapshot. force the server to resync
if(g_Config.m_Debug)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "error, couldn't find the delta snapshot");
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", aBuf);
}
// ack snapshot
// TODO: combine this with the input message
m_AckGameTick[!g_Config.m_ClDummy] = -1;
return;
}
}
// decompress snapshot
pDeltaData = m_SnapshotDelta.EmptyDelta();
DeltaSize = sizeof(int)*3;
if(CompleteSize)
{
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int IntSize = CVariableInt::Decompress(m_aSnapshotIncomingData, CompleteSize, aTmpBuffer2, sizeof(aTmpBuffer2));
if(IntSize < 0) // failure during decompression, bail
return;
pDeltaData = aTmpBuffer2;
DeltaSize = IntSize;
}
// unpack delta
SnapSize = m_SnapshotDelta.UnpackDelta(pDeltaShot, pTmpBuffer3, pDeltaData, DeltaSize);
if(SnapSize < 0)
{
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", "delta unpack failed!");
return;
}
if(Msg != NETMSG_SNAPEMPTY && pTmpBuffer3->Crc() != Crc)
{
if(g_Config.m_Debug)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "snapshot crc error #%d - tick=%d wantedcrc=%d gotcrc=%d compressed_size=%d delta_tick=%d",
m_SnapCrcErrors, GameTick, Crc, pTmpBuffer3->Crc(), CompleteSize, DeltaTick);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", aBuf);
}
m_SnapCrcErrors++;
if(m_SnapCrcErrors > 10)
{
// to many errors, send reset
m_AckGameTick[!g_Config.m_ClDummy] = -1;
SendInput();
m_SnapCrcErrors = 0;
}
return;
}
else
{
if(m_SnapCrcErrors)
m_SnapCrcErrors--;
}
// purge old snapshots
PurgeTick = DeltaTick;
if(m_aSnapshots[!g_Config.m_ClDummy][SNAP_PREV] && m_aSnapshots[!g_Config.m_ClDummy][SNAP_PREV]->m_Tick < PurgeTick)
PurgeTick = m_aSnapshots[!g_Config.m_ClDummy][SNAP_PREV]->m_Tick;
if(m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT] && m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick < PurgeTick)
PurgeTick = m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick;
m_SnapshotStorage[!g_Config.m_ClDummy].PurgeUntil(PurgeTick);
// add new
m_SnapshotStorage[!g_Config.m_ClDummy].Add(GameTick, time_get(), SnapSize, pTmpBuffer3, 1);
// apply snapshot, cycle pointers
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m_ReceivedSnapshots[!g_Config.m_ClDummy]++;
m_CurrentRecvTick[!g_Config.m_ClDummy] = GameTick;
// we got two snapshots until we see us self as connected
2016-01-23 20:44:45 +00:00
if(m_ReceivedSnapshots[!g_Config.m_ClDummy] == 2)
{
// start at 200ms and work from there
//m_PredictedTime[!g_Config.m_ClDummy].Init(GameTick*time_freq()/50);
//m_PredictedTime[!g_Config.m_ClDummy].SetAdjustSpeed(1, 1000.0f);
m_GameTime[!g_Config.m_ClDummy].Init((GameTick-1)*time_freq()/50);
m_aSnapshots[!g_Config.m_ClDummy][SNAP_PREV] = m_SnapshotStorage[!g_Config.m_ClDummy].m_pFirst;
m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT] = m_SnapshotStorage[!g_Config.m_ClDummy].m_pLast;
m_LocalStartTime = time_get();
SetState(IClient::STATE_ONLINE);
}
// adjust game time
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if(m_ReceivedSnapshots[!g_Config.m_ClDummy] > 2)
{
int64 Now = m_GameTime[!g_Config.m_ClDummy].Get(time_get());
int64 TickStart = GameTick*time_freq()/50;
int64 TimeLeft = (TickStart-Now)*1000 / time_freq();
m_GameTime[!g_Config.m_ClDummy].Update(&m_GametimeMarginGraph, (GameTick-1)*time_freq()/50, TimeLeft, 0);
}
// ack snapshot
m_AckGameTick[!g_Config.m_ClDummy] = GameTick;
}
}
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}
}
else
{
GameClient()->OnMessage(Msg, &Unpacker, 1);
}
}
void CClient::ResetMapDownload()
{
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if(m_pMapdownloadTask)
{
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m_pMapdownloadTask->Abort();
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m_pMapdownloadTask = NULL;
}
m_MapdownloadFile = 0;
m_MapdownloadAmount = 0;
}
void CClient::FinishMapDownload()
{
const char *pError;
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", "download complete, loading map");
2018-06-19 12:28:53 +00:00
int Prev = m_MapdownloadTotalsize;
m_MapdownloadTotalsize = -1;
SHA256_DIGEST *pSha256 = m_MapdownloadSha256Present ? &m_MapdownloadSha256 : 0;
char aTmp[256];
char aMapFileTemp[256];
char aMapFile[256];
FormatMapDownloadFilename(m_aMapdownloadName, pSha256, m_MapdownloadCrc, true, aTmp, sizeof(aTmp));
str_format(aMapFileTemp, sizeof(aMapFileTemp), "downloadedmaps/%s", aTmp);
FormatMapDownloadFilename(m_aMapdownloadName, pSha256, m_MapdownloadCrc, false, aTmp, sizeof(aTmp));
str_format(aMapFile, sizeof(aMapFileTemp), "downloadedmaps/%s", aTmp);
Storage()->RenameFile(aMapFileTemp, aMapFile, IStorage::TYPE_SAVE);
// load map
pError = LoadMap(m_aMapdownloadName, aMapFile, pSha256, m_MapdownloadCrc);
if(!pError)
{
2015-01-19 22:51:03 +00:00
ResetMapDownload();
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", "loading done");
SendReady();
}
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else if(m_pMapdownloadTask) // fallback
{
ResetMapDownload();
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m_MapdownloadTotalsize = Prev;
SendMapRequest();
}
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else
{
2015-01-19 22:51:03 +00:00
if(m_MapdownloadFile)
{
2015-01-19 22:51:03 +00:00
io_close(m_MapdownloadFile);
m_MapdownloadFile = 0;
}
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ResetMapDownload();
DisconnectWithReason(pError);
2015-01-19 22:51:03 +00:00
}
}
void CClient::ResetDDNetInfo()
{
if(m_pDDNetInfoTask)
{
m_pDDNetInfoTask->Abort();
m_pDDNetInfoTask = NULL;
}
}
void CClient::FinishDDNetInfo()
{
ResetDDNetInfo();
2018-08-23 07:57:35 +00:00
m_pStorage->RenameFile(DDNET_INFO_TMP, DDNET_INFO, IStorage::TYPE_SAVE);
LoadDDNetInfo();
}
void CClient::LoadDDNetInfo()
{
const json_value *pDDNetInfo = m_ServerBrowser.LoadDDNetInfo();
if(!pDDNetInfo)
return;
const json_value *pVersion = json_object_get(pDDNetInfo, "version");
if(pVersion->type == json_string)
{
const char *pVersionString = json_string_get(pVersion);
if(str_comp(pVersionString, GAME_RELEASE_VERSION))
{
str_copy(m_aVersionStr, pVersionString, sizeof(m_aVersionStr));
}
else
{
m_aVersionStr[0] = '0';
m_aVersionStr[1] = '\0';
}
}
const json_value *pNews = json_object_get(pDDNetInfo, "news");
if(pNews->type == json_string)
{
const char *pNewsString = json_string_get(pNews);
if(m_aNews[0] && str_comp(m_aNews, pNewsString))
g_Config.m_UiPage = CMenus::PAGE_NEWS;
str_copy(m_aNews, pNewsString, sizeof(m_aNews));
}
}
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void CClient::PumpNetwork()
{
for(int i=0; i<3; i++)
{
m_NetClient[i].Update();
}
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if(State() != IClient::STATE_DEMOPLAYBACK)
{
// check for errors
if(State() != IClient::STATE_OFFLINE && State() != IClient::STATE_QUITING && m_NetClient[0].State() == NETSTATE_OFFLINE)
2010-05-29 07:25:38 +00:00
{
SetState(IClient::STATE_OFFLINE);
Disconnect();
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "offline error='%s'", m_NetClient[0].ErrorString());
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf);
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}
//
if(State() == IClient::STATE_CONNECTING && m_NetClient[0].State() == NETSTATE_ONLINE)
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{
// we switched to online
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", "connected, sending info");
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SetState(IClient::STATE_LOADING);
SendInfo();
}
}
// process packets
CNetChunk Packet;
for(int i=0; i < 3; i++)
{
while(m_NetClient[i].Recv(&Packet))
{
if(Packet.m_ClientID == -1 || i > 1)
{
ProcessConnlessPacket(&Packet);
}
else if(i > 0 && i < 2)
{
if(g_Config.m_ClDummy)
ProcessServerPacket(&Packet); //self
else
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ProcessServerPacketDummy(&Packet); //multiclient
}
else
{
if(g_Config.m_ClDummy)
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ProcessServerPacketDummy(&Packet); //multiclient
else
ProcessServerPacket(&Packet); //self
}
}
}
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}
void CClient::OnDemoPlayerSnapshot(void *pData, int Size)
{
// update ticks, they could have changed
const CDemoPlayer::CPlaybackInfo *pInfo = m_DemoPlayer.Info();
CSnapshotStorage::CHolder *pTemp;
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m_CurGameTick[g_Config.m_ClDummy] = pInfo->m_Info.m_CurrentTick;
m_PrevGameTick[g_Config.m_ClDummy] = pInfo->m_PreviousTick;
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// handle snapshots
pTemp = m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV];
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] = m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT];
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = pTemp;
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mem_copy(m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pSnap, pData, Size);
mem_copy(m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pAltSnap, pData, Size);
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GameClient()->OnNewSnapshot();
}
void CClient::OnDemoPlayerMessage(void *pData, int Size)
{
CUnpacker Unpacker;
Unpacker.Reset(pData, Size);
// unpack msgid and system flag
int Msg = Unpacker.GetInt();
int Sys = Msg&1;
Msg >>= 1;
if(Unpacker.Error())
return;
if(!Sys)
GameClient()->OnMessage(Msg, &Unpacker);
}
/*
const IDemoPlayer::CInfo *client_demoplayer_getinfo()
{
static DEMOPLAYBACK_INFO ret;
const DEMOREC_PLAYBACKINFO *info = m_DemoPlayer.Info();
ret.first_tick = info->first_tick;
ret.last_tick = info->last_tick;
ret.current_tick = info->current_tick;
ret.paused = info->paused;
ret.speed = info->speed;
return &ret;
}*/
/*
void DemoPlayer()->SetPos(float percent)
{
demorec_playback_set(percent);
}
void DemoPlayer()->SetSpeed(float speed)
{
demorec_playback_setspeed(speed);
}
void DemoPlayer()->SetPause(int paused)
{
if(paused)
demorec_playback_pause();
else
demorec_playback_unpause();
}*/
void CClient::Update()
{
if(State() == IClient::STATE_DEMOPLAYBACK)
{
m_DemoPlayer.Update();
if(m_DemoPlayer.IsPlaying())
{
// update timers
const CDemoPlayer::CPlaybackInfo *pInfo = m_DemoPlayer.Info();
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m_CurGameTick[g_Config.m_ClDummy] = pInfo->m_Info.m_CurrentTick;
m_PrevGameTick[g_Config.m_ClDummy] = pInfo->m_PreviousTick;
m_GameIntraTick[g_Config.m_ClDummy] = pInfo->m_IntraTick;
m_GameTickTime[g_Config.m_ClDummy] = pInfo->m_TickTime;
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}
else
{
// disconnect on error
Disconnect();
}
}
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else if(State() == IClient::STATE_ONLINE && m_ReceivedSnapshots[g_Config.m_ClDummy] >= 3)
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{
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if(m_ReceivedSnapshots[!g_Config.m_ClDummy] >= 3)
{
// switch dummy snapshot
int64 Now = m_GameTime[!g_Config.m_ClDummy].Get(time_get());
while(1)
{
CSnapshotStorage::CHolder *pCur = m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT];
int64 TickStart = (pCur->m_Tick)*time_freq()/50;
if(TickStart < Now)
{
CSnapshotStorage::CHolder *pNext = m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT]->m_pNext;
if(pNext)
{
m_aSnapshots[!g_Config.m_ClDummy][SNAP_PREV] = m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT];
m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT] = pNext;
// set ticks
m_CurGameTick[!g_Config.m_ClDummy] = m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick;
m_PrevGameTick[!g_Config.m_ClDummy] = m_aSnapshots[!g_Config.m_ClDummy][SNAP_PREV]->m_Tick;
}
else
break;
}
else
break;
}
}
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// switch snapshot
int Repredict = 0;
int64 Freq = time_freq();
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int64 Now = m_GameTime[g_Config.m_ClDummy].Get(time_get());
int64 PredNow = m_PredictedTime.Get(time_get());
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while(1)
{
CSnapshotStorage::CHolder *pCur = m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT];
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int64 TickStart = (pCur->m_Tick)*time_freq()/50;
if(TickStart < Now)
{
CSnapshotStorage::CHolder *pNext = m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pNext;
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if(pNext)
{
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] = m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT];
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = pNext;
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// set ticks
m_CurGameTick[g_Config.m_ClDummy] = m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick;
m_PrevGameTick[g_Config.m_ClDummy] = m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick;
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if(m_LastDummy2 == (bool)g_Config.m_ClDummy && m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] && m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV])
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{
GameClient()->OnNewSnapshot();
Repredict = 1;
}
}
else
break;
}
else
break;
}
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if(m_LastDummy2 != (bool)g_Config.m_ClDummy)
{
m_LastDummy2 = g_Config.m_ClDummy;
}
if(m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] && m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV])
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{
int64 CurtickStart = (m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick)*time_freq()/50;
int64 PrevtickStart = (m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick)*time_freq()/50;
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int PrevPredTick = (int)(PredNow*50/time_freq());
int NewPredTick = PrevPredTick+1;
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m_GameIntraTick[g_Config.m_ClDummy] = (Now - PrevtickStart) / (float)(CurtickStart-PrevtickStart);
m_GameTickTime[g_Config.m_ClDummy] = (Now - PrevtickStart) / (float)Freq; //(float)SERVER_TICK_SPEED);
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CurtickStart = NewPredTick*time_freq()/50;
PrevtickStart = PrevPredTick*time_freq()/50;
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m_PredIntraTick[g_Config.m_ClDummy] = (PredNow - PrevtickStart) / (float)(CurtickStart-PrevtickStart);
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if(NewPredTick < m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick-SERVER_TICK_SPEED || NewPredTick > m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick+SERVER_TICK_SPEED)
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{
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", "prediction time reset!");
m_PredictedTime.Init(m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick*time_freq()/50);
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}
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if(NewPredTick > m_PredTick[g_Config.m_ClDummy])
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{
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m_PredTick[g_Config.m_ClDummy] = NewPredTick;
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Repredict = 1;
// send input
SendInput();
}
}
// only do sane predictions
if(Repredict)
{
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if(m_PredTick[g_Config.m_ClDummy] > m_CurGameTick[g_Config.m_ClDummy] && m_PredTick[g_Config.m_ClDummy] < m_CurGameTick[g_Config.m_ClDummy]+50)
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GameClient()->OnPredict();
}
// fetch server info if we don't have it
if(State() >= IClient::STATE_LOADING &&
m_CurrentServerInfoRequestTime >= 0 &&
time_get() > m_CurrentServerInfoRequestTime)
{
m_ServerBrowser.RequestCurrentServer(m_ServerAddress);
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m_CurrentServerInfoRequestTime = time_get()+time_freq()*2;
}
}
// STRESS TEST: join the server again
#ifdef CONF_DEBUG
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if(g_Config.m_DbgStress)
{
static int64 ActionTaken = 0;
int64 Now = time_get();
if(State() == IClient::STATE_OFFLINE)
{
if(Now > ActionTaken+time_freq()*2)
{
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "stress", "reconnecting!");
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Connect(g_Config.m_DbgStressServer);
ActionTaken = Now;
}
}
else
{
if(Now > ActionTaken+time_freq()*(10+g_Config.m_DbgStress))
{
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "stress", "disconnecting!");
Disconnect();
ActionTaken = Now;
}
}
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}
#endif
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// pump the network
PumpNetwork();
if(m_pMapdownloadTask)
{
if(m_pMapdownloadTask->State() == HTTP_DONE)
FinishMapDownload();
else if(m_pMapdownloadTask->State() == HTTP_ERROR)
{
dbg_msg("webdl", "http failed, falling back to gameserver");
ResetMapDownload();
SendMapRequest();
}
else if(m_pMapdownloadTask->State() == HTTP_ABORTED)
{
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m_pMapdownloadTask = NULL;
}
}
if(m_pDDNetInfoTask)
{
if(m_pDDNetInfoTask->State() == HTTP_DONE)
FinishDDNetInfo();
else if(m_pDDNetInfoTask->State() == HTTP_ERROR)
{
dbg_msg("ddnet-info", "download failed");
ResetDDNetInfo();
}
else if(m_pDDNetInfoTask->State() == HTTP_ABORTED)
{
m_pDDNetInfoTask = NULL;
}
}
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// update the maser server registry
MasterServer()->Update();
// update the server browser
m_ServerBrowser.Update(m_ResortServerBrowser);
m_ResortServerBrowser = false;
// update gameclient
if(!m_EditorActive)
GameClient()->OnUpdate();
if(m_ReconnectTime > 0 && time_get() > m_ReconnectTime)
{
Connect(m_aServerAddressStr);
m_ReconnectTime = 0;
}
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}
void CClient::RegisterInterfaces()
{
Kernel()->RegisterInterface(static_cast<IDemoRecorder*>(&m_DemoRecorder[RECORDER_MANUAL]), false);
Kernel()->RegisterInterface(static_cast<IDemoPlayer*>(&m_DemoPlayer), false);
Kernel()->RegisterInterface(static_cast<IGhostRecorder*>(&m_GhostRecorder), false);
Kernel()->RegisterInterface(static_cast<IGhostLoader*>(&m_GhostLoader), false);
Kernel()->RegisterInterface(static_cast<IServerBrowser*>(&m_ServerBrowser), false);
#if defined(CONF_AUTOUPDATE)
Kernel()->RegisterInterface(static_cast<IUpdater*>(&m_Updater), false);
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#endif
Kernel()->RegisterInterface(static_cast<IFriends*>(&m_Friends), false);
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Kernel()->ReregisterInterface(static_cast<IFriends*>(&m_Foes));
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}
void CClient::InitInterfaces()
{
// fetch interfaces
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m_pEngine = Kernel()->RequestInterface<IEngine>();
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m_pEditor = Kernel()->RequestInterface<IEditor>();
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//m_pGraphics = Kernel()->RequestInterface<IEngineGraphics>();
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m_pSound = Kernel()->RequestInterface<IEngineSound>();
m_pGameClient = Kernel()->RequestInterface<IGameClient>();
m_pInput = Kernel()->RequestInterface<IEngineInput>();
m_pMap = Kernel()->RequestInterface<IEngineMap>();
m_pMasterServer = Kernel()->RequestInterface<IEngineMasterServer>();
#if defined(CONF_AUTOUPDATE)
m_pUpdater = Kernel()->RequestInterface<IUpdater>();
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#endif
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m_pStorage = Kernel()->RequestInterface<IStorage>();
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m_DemoEditor.Init(m_pGameClient->NetVersion(), &m_SnapshotDelta, m_pConsole, m_pStorage);
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m_ServerBrowser.SetBaseInfo(&m_NetClient[2], m_pGameClient->NetVersion());
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HttpInit(m_pStorage);
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#if defined(CONF_AUTOUPDATE)
m_Updater.Init();
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#endif
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m_Friends.Init();
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m_Foes.Init(true);
m_GhostRecorder.Init();
m_GhostLoader.Init();
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}
void CClient::Run()
{
m_LocalStartTime = time_get();
m_SnapshotParts = 0;
if(m_GenerateTimeoutSeed)
{
GenerateTimeoutSeed();
}
unsigned int Seed;
secure_random_fill(&Seed, sizeof(Seed));
srand(Seed);
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if(g_Config.m_Debug)
{
g_UuidManager.DebugDump();
}
// init SDL
{
if(SDL_Init(0) < 0)
{
dbg_msg("client", "unable to init SDL base: %s", SDL_GetError());
return;
}
atexit(SDL_Quit); // ignore_convention
}
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// init graphics
{
m_pGraphics = CreateEngineGraphicsThreaded();
bool RegisterFail = false;
RegisterFail = RegisterFail || !Kernel()->RegisterInterface(static_cast<IEngineGraphics*>(m_pGraphics)); // register graphics as both
RegisterFail = RegisterFail || !Kernel()->RegisterInterface(static_cast<IGraphics*>(m_pGraphics), false);
if(RegisterFail || m_pGraphics->Init() != 0)
{
dbg_msg("client", "couldn't init graphics");
return;
}
}
// init sound, allowed to fail
m_SoundInitFailed = Sound()->Init() != 0;
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// open socket
{
NETADDR BindAddr;
if(g_Config.m_Bindaddr[0] && net_host_lookup(g_Config.m_Bindaddr, &BindAddr, NETTYPE_ALL) == 0)
{
// got bindaddr
BindAddr.type = NETTYPE_ALL;
}
else
{
mem_zero(&BindAddr, sizeof(BindAddr));
BindAddr.type = NETTYPE_ALL;
}
for(int i = 0; i < 3; i++)
{
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do
{
BindAddr.port = (secure_rand() % 64511) + 1024;
}
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while(!m_NetClient[i].Open(BindAddr, 0));
}
}
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// init font rendering
Kernel()->RequestInterface<IEngineTextRender>()->Init();
// init the input
Input()->Init();
// start refreshing addresses while we load
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MasterServer()->RefreshAddresses(m_NetClient[0].NetType());
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// init the editor
m_pEditor->Init();
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// load and save a map to fix it
/*if(m_pEditor->Load(arg, IStorage::TYPE_ALL))
m_pEditor->Save(arg);
return;*/
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// load data
if(!LoadData())
return;
GameClient()->OnInit();
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "version %s", GameClient()->NetVersion());
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf);
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// connect to the server if wanted
/*
if(config.cl_connect[0] != 0)
Connect(config.cl_connect);
config.cl_connect[0] = 0;
*/
//
m_FpsGraph.Init(0.0f, 200.0f);
// never start with the editor
g_Config.m_ClEditor = 0;
// process pending commands
m_pConsole->StoreCommands(false);
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#if defined(CONF_FAMILY_UNIX)
m_Fifo.Init(m_pConsole, g_Config.m_ClInputFifo, CFGFLAG_CLIENT);
#endif
2018-08-23 07:57:35 +00:00
// loads the existing ddnet info file if it exists
LoadDDNetInfo();
// but still request the new one from server
if(g_Config.m_ClShowWelcome)
g_Config.m_ClShowWelcome = 0;
else
RequestDDNetInfo();
bool LastD = false;
bool LastQ = false;
bool LastE = false;
bool LastG = false;
int64 LastTime = time_get_microseconds();
int64 LastRenderTime = time_get();
while(1)
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{
set_new_tick();
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// handle pending connects
if(m_aCmdConnect[0])
{
str_copy(g_Config.m_UiServerAddress, m_aCmdConnect, sizeof(g_Config.m_UiServerAddress));
Connect(m_aCmdConnect);
m_aCmdConnect[0] = 0;
}
// progress on dummy connect if security token handshake skipped/passed
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if(m_DummySendConnInfo && !m_NetClient[1].SecurityTokenUnknown())
{
m_DummySendConnInfo = false;
// send client info
CMsgPacker MsgInfo(NETMSG_INFO);
MsgInfo.AddString(GameClient()->NetVersion(), 128);
MsgInfo.AddString(m_Password, 128);
SendMsgExY(&MsgInfo, MSGFLAG_VITAL|MSGFLAG_FLUSH, true, 1);
// update netclient
m_NetClient[1].Update();
// send ready
CMsgPacker MsgReady(NETMSG_READY);
SendMsgExY(&MsgReady, MSGFLAG_VITAL|MSGFLAG_FLUSH, true, 1);
// startinfo
GameClient()->SendDummyInfo(true);
// send enter game an finish the connection
CMsgPacker MsgEnter(NETMSG_ENTERGAME);
SendMsgExY(&MsgEnter, MSGFLAG_VITAL|MSGFLAG_FLUSH, true, 1);
}
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// update input
if(Input()->Update())
break; // SDL_QUIT
#if defined(CONF_AUTOUPDATE)
Updater()->Update();
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#endif
2014-12-31 14:29:34 +00:00
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// update sound
Sound()->Update();
// panic quit button
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if(CtrlShiftKey(KEY_Q, LastQ))
{
Quit();
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break;
}
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if(CtrlShiftKey(KEY_D, LastD))
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g_Config.m_Debug ^= 1;
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if(CtrlShiftKey(KEY_G, LastG))
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g_Config.m_DbgGraphs ^= 1;
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if(CtrlShiftKey(KEY_E, LastE))
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{
g_Config.m_ClEditor = g_Config.m_ClEditor^1;
Input()->MouseModeRelative();
Input()->SetIMEState(true);
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}
// render
{
if(g_Config.m_ClEditor)
{
if(!m_EditorActive)
{
Input()->MouseModeRelative();
GameClient()->OnActivateEditor();
m_EditorActive = true;
}
}
else if(m_EditorActive)
m_EditorActive = false;
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Update();
int64 Now = time_get();
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if((g_Config.m_GfxBackgroundRender || m_pGraphics->WindowOpen())
&& (!g_Config.m_GfxAsyncRenderOld || m_pGraphics->IsIdle())
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&& (!g_Config.m_GfxRefreshRate || (time_freq() / (int64)g_Config.m_GfxRefreshRate) <= Now - LastRenderTime))
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{
m_RenderFrames++;
// update frametime
m_RenderFrameTime = (Now - m_LastRenderTime) / (float)time_freq();
if(m_RenderFrameTime < m_RenderFrameTimeLow)
m_RenderFrameTimeLow = m_RenderFrameTime;
if(m_RenderFrameTime > m_RenderFrameTimeHigh)
m_RenderFrameTimeHigh = m_RenderFrameTime;
m_FpsGraph.Add(1.0f/m_RenderFrameTime, 1,1,1);
// keep the overflow time - it's used to make sure the gfx refreshrate is reached
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int64 AdditionalTime = g_Config.m_GfxRefreshRate ? ((Now - LastRenderTime) - (time_freq() / (int64)g_Config.m_GfxRefreshRate)) : 0;
// if the value is over a second time loose, reset the additional time (drop the frames, that are lost already)
if(AdditionalTime > time_freq())
AdditionalTime = time_freq();
LastRenderTime = Now - AdditionalTime;
m_LastRenderTime = Now;
#ifdef CONF_DEBUG
if(g_Config.m_DbgStress)
{
if((m_RenderFrames%10) == 0)
{
if(!m_EditorActive)
Render();
else
{
m_pEditor->UpdateAndRender();
DebugRender();
}
m_pGraphics->Swap();
}
}
else
#endif
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{
if(!m_EditorActive)
Render();
else
{
m_pEditor->UpdateAndRender();
DebugRender();
}
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m_pGraphics->Swap();
}
Input()->NextFrame();
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}
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if(Input()->VideoRestartNeeded())
{
m_pGraphics->Init();
LoadData();
GameClient()->OnInit();
}
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}
AutoScreenshot_Cleanup();
AutoCSV_Cleanup();
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// check conditions
if(State() == IClient::STATE_QUITING)
break;
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#if defined(CONF_FAMILY_UNIX)
m_Fifo.Update();
#endif
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// beNice
int64 Now = time_get_microseconds();
int64 SleepTimeInMicroSeconds = 0;
bool Slept = false;
if(
#ifdef CONF_DEBUG
g_Config.m_DbgStress ||
#endif
(g_Config.m_ClRefreshRateInactive && !m_pGraphics->WindowActive()))
{
SleepTimeInMicroSeconds = ((int64)1000000 / (int64)g_Config.m_ClRefreshRateInactive) - (Now - LastTime);
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if(SleepTimeInMicroSeconds / (int64)1000 > (int64)0)
thread_sleep(SleepTimeInMicroSeconds / (int64)1000);
Slept = true;
}
else if(g_Config.m_ClRefreshRate)
{
SleepTimeInMicroSeconds = ((int64)1000000 / (int64)g_Config.m_ClRefreshRate) - (Now - LastTime);
if(SleepTimeInMicroSeconds > (int64)0)
net_socket_read_wait(m_NetClient[0].m_Socket, SleepTimeInMicroSeconds);
Slept = true;
}
if(Slept)
{
// if the diff gets too small it shouldn't get even smaller (drop the updates, that could not be handled)
if(SleepTimeInMicroSeconds < (int64)-1000000)
SleepTimeInMicroSeconds = (int64)-1000000;
// don't go higher than the game ticks speed, because the network is waking up the client with the server's snapshots anyway
else if(SleepTimeInMicroSeconds > (int64)1000000 / m_GameTickSpeed)
SleepTimeInMicroSeconds = (int64)1000000 / m_GameTickSpeed;
// the time diff between the time that was used actually used and the time the thread should sleep/wait
// will be calculated in the sleep time of the next update tick by faking the time it should have slept/wait.
// so two cases (and the case it slept exactly the time it should):
// - the thread slept/waited too long, then it adjust the time to sleep/wait less in the next update tick
// - the thread slept/waited too less, then it adjust the time to sleep/wait more in the next update tick
LastTime = Now + SleepTimeInMicroSeconds;
}
else
LastTime = Now;
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if(g_Config.m_DbgHitch)
{
thread_sleep(g_Config.m_DbgHitch);
g_Config.m_DbgHitch = 0;
}
// update local time
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m_LocalTime = (time_get()-m_LocalStartTime)/(float)time_freq();
}
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#if defined(CONF_FAMILY_UNIX)
m_Fifo.Shutdown();
#endif
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GameClient()->OnShutdown();
Disconnect();
delete m_pEditor;
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m_pGraphics->Shutdown();
// shutdown SDL
{
SDL_Quit();
}
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}
bool CClient::CtrlShiftKey(int Key, bool &Last)
{
if(Input()->KeyIsPressed(KEY_LCTRL) && Input()->KeyIsPressed(KEY_LSHIFT) && !Last && Input()->KeyIsPressed(Key))
{
Last = true;
return true;
}
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else if(Last && !Input()->KeyIsPressed(Key))
Last = false;
return false;
}
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void CClient::Con_Connect(IConsole::IResult *pResult, void *pUserData)
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{
CClient *pSelf = (CClient *)pUserData;
str_copy(pSelf->m_aCmdConnect, pResult->GetString(0), sizeof(pSelf->m_aCmdConnect));
}
void CClient::Con_Disconnect(IConsole::IResult *pResult, void *pUserData)
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{
CClient *pSelf = (CClient *)pUserData;
pSelf->Disconnect();
}
void CClient::Con_DummyConnect(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
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pSelf->DummyConnect();
}
void CClient::Con_DummyDisconnect(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->DummyDisconnect(0);
}
void CClient::Con_Quit(IConsole::IResult *pResult, void *pUserData)
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{
CClient *pSelf = (CClient *)pUserData;
pSelf->Quit();
}
void CClient::Con_Minimize(IConsole::IResult *pResult, void *pUserData)
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{
CClient *pSelf = (CClient *)pUserData;
pSelf->Graphics()->Minimize();
}
void CClient::Con_Ping(IConsole::IResult *pResult, void *pUserData)
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{
CClient *pSelf = (CClient *)pUserData;
CMsgPacker Msg(NETMSG_PING);
pSelf->SendMsgEx(&Msg, 0);
pSelf->m_PingStartTime = time_get();
}
void CClient::AutoScreenshot_Start()
{
if(g_Config.m_ClAutoScreenshot)
{
Graphics()->TakeScreenshot("auto/autoscreen");
m_AutoScreenshotRecycle = true;
}
}
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void CClient::AutoStatScreenshot_Start()
{
if(g_Config.m_ClAutoStatboardScreenshot)
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{
Graphics()->TakeScreenshot("auto/stats/autoscreen");
m_AutoStatScreenshotRecycle = true;
}
}
void CClient::AutoScreenshot_Cleanup()
{
if(m_AutoScreenshotRecycle)
{
if(g_Config.m_ClAutoScreenshotMax)
{
// clean up auto taken screens
CFileCollection AutoScreens;
AutoScreens.Init(Storage(), "screenshots/auto", "autoscreen", ".png", g_Config.m_ClAutoScreenshotMax);
}
m_AutoScreenshotRecycle = false;
}
}
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void CClient::AutoStatScreenshot_Cleanup()
{
if(m_AutoStatScreenshotRecycle)
{
if(g_Config.m_ClAutoStatboardScreenshotMax)
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{
// clean up auto taken screens
CFileCollection AutoScreens;
AutoScreens.Init(Storage(), "screenshots/auto/stats", "autoscreen", ".png", g_Config.m_ClAutoStatboardScreenshotMax);
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}
m_AutoStatScreenshotRecycle = false;
}
}
void CClient::AutoCSV_Start()
{
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if(g_Config.m_ClAutoCSV)
m_AutoCSVRecycle = true;
}
void CClient::AutoCSV_Cleanup()
{
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if(m_AutoCSVRecycle)
{
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if(g_Config.m_ClAutoCSVMax)
{
// clean up auto csvs
CFileCollection AutoRecord;
AutoRecord.Init(Storage(), "record/csv", "autorecord", ".csv", g_Config.m_ClAutoCSVMax);
}
m_AutoCSVRecycle = false;
}
}
void CClient::Con_Screenshot(IConsole::IResult *pResult, void *pUserData)
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{
CClient *pSelf = (CClient *)pUserData;
pSelf->Graphics()->TakeScreenshot(0);
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}
void CClient::Con_Rcon(IConsole::IResult *pResult, void *pUserData)
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{
CClient *pSelf = (CClient *)pUserData;
pSelf->Rcon(pResult->GetString(0));
}
void CClient::Con_RconAuth(IConsole::IResult *pResult, void *pUserData)
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{
CClient *pSelf = (CClient *)pUserData;
pSelf->RconAuth("", pResult->GetString(0));
}
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void CClient::Con_RconLogin(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->RconAuth(pResult->GetString(0), pResult->GetString(1));
}
void CClient::Con_AddFavorite(IConsole::IResult *pResult, void *pUserData)
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{
CClient *pSelf = (CClient *)pUserData;
NETADDR Addr;
if(net_addr_from_str(&Addr, pResult->GetString(0)) == 0)
pSelf->m_ServerBrowser.AddFavorite(Addr);
}
void CClient::Con_RemoveFavorite(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
NETADDR Addr;
if(net_addr_from_str(&Addr, pResult->GetString(0)) == 0)
pSelf->m_ServerBrowser.RemoveFavorite(Addr);
}
void CClient::DemoSliceBegin()
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{
const CDemoPlayer::CPlaybackInfo *pInfo = m_DemoPlayer.Info();
g_Config.m_ClDemoSliceBegin = pInfo->m_Info.m_CurrentTick;
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}
void CClient::DemoSliceEnd()
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{
const CDemoPlayer::CPlaybackInfo *pInfo = m_DemoPlayer.Info();
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g_Config.m_ClDemoSliceEnd = pInfo->m_Info.m_CurrentTick;
}
void CClient::Con_DemoSliceBegin(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
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pSelf->DemoSliceBegin();
}
void CClient::Con_DemoSliceEnd(IConsole::IResult *pResult, void *pUserData)
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{
CClient *pSelf = (CClient *)pUserData;
pSelf->DemoSliceEnd();
}
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void CClient::DemoSlice(const char *pDstPath, CLIENTFUNC_FILTER pfnFilter, void *pUser)
{
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if(m_DemoPlayer.IsPlaying())
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{
const char *pDemoFileName = m_DemoPlayer.GetDemoFileName();
m_DemoEditor.Slice(pDemoFileName, pDstPath, g_Config.m_ClDemoSliceBegin, g_Config.m_ClDemoSliceEnd, pfnFilter, pUser);
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}
}
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const char *CClient::DemoPlayer_Play(const char *pFilename, int StorageType)
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{
int Crc;
const char *pError;
Disconnect();
m_NetClient[0].ResetErrorString();
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// try to start playback
m_DemoPlayer.SetListener(this);
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if(m_DemoPlayer.Load(Storage(), m_pConsole, pFilename, StorageType))
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return "error loading demo";
// load map
Crc = (m_DemoPlayer.Info()->m_Header.m_aMapCrc[0]<<24)|
(m_DemoPlayer.Info()->m_Header.m_aMapCrc[1]<<16)|
(m_DemoPlayer.Info()->m_Header.m_aMapCrc[2]<<8)|
(m_DemoPlayer.Info()->m_Header.m_aMapCrc[3]);
pError = LoadMapSearch(m_DemoPlayer.Info()->m_Header.m_aMapName, 0, Crc);
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if(pError)
{
DisconnectWithReason(pError);
return pError;
}
GameClient()->OnConnected();
// setup buffers
mem_zero(m_aDemorecSnapshotData, sizeof(m_aDemorecSnapshotData));
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = &m_aDemorecSnapshotHolders[SNAP_CURRENT];
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] = &m_aDemorecSnapshotHolders[SNAP_PREV];
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m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pSnap = (CSnapshot *)m_aDemorecSnapshotData[SNAP_CURRENT][0];
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pAltSnap = (CSnapshot *)m_aDemorecSnapshotData[SNAP_CURRENT][1];
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_SnapSize = 0;
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick = -1;
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m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_pSnap = (CSnapshot *)m_aDemorecSnapshotData[SNAP_PREV][0];
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_pAltSnap = (CSnapshot *)m_aDemorecSnapshotData[SNAP_PREV][1];
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_SnapSize = 0;
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick = -1;
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// enter demo playback state
SetState(IClient::STATE_DEMOPLAYBACK);
m_DemoPlayer.Play();
GameClient()->OnEnterGame();
return 0;
}
void CClient::Con_Play(IConsole::IResult *pResult, void *pUserData)
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{
CClient *pSelf = (CClient *)pUserData;
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pSelf->DemoPlayer_Play(pResult->GetString(0), IStorage::TYPE_ALL);
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}
void CClient::Con_DemoPlay(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
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if(pSelf->m_DemoPlayer.IsPlaying())
{
if(pSelf->m_DemoPlayer.BaseInfo()->m_Paused)
{
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pSelf->m_DemoPlayer.Unpause();
}
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else
{
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pSelf->m_DemoPlayer.Pause();
}
}
}
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void CClient::Con_DemoSpeed(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->m_DemoPlayer.SetSpeed(pResult->GetFloat(0));
}
void CClient::DemoRecorder_Start(const char *pFilename, bool WithTimestamp, int Recorder)
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{
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if(State() != IClient::STATE_ONLINE)
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "demorec/record", "client is not online");
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else
{
char aFilename[128];
if(WithTimestamp)
{
char aDate[20];
str_timestamp(aDate, sizeof(aDate));
str_format(aFilename, sizeof(aFilename), "demos/%s_%s.demo", pFilename, aDate);
}
else
str_format(aFilename, sizeof(aFilename), "demos/%s.demo", pFilename);
m_DemoRecorder[Recorder].Start(Storage(), m_pConsole, aFilename, GameClient()->NetVersion(), m_aCurrentMap, m_pMap->Sha256(), m_pMap->Crc(), "client", m_pMap->MapSize(), 0, m_pMap->File());
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}
}
void CClient::DemoRecorder_HandleAutoStart()
{
if(g_Config.m_ClAutoDemoRecord)
{
DemoRecorder_Stop(RECORDER_AUTO);
char aBuf[512];
str_format(aBuf, sizeof(aBuf), "auto/%s", m_aCurrentMap);
DemoRecorder_Start(aBuf, true, RECORDER_AUTO);
if(g_Config.m_ClAutoDemoMax)
{
// clean up auto recorded demos
CFileCollection AutoDemos;
AutoDemos.Init(Storage(), "demos/auto", "" /* empty for wild card */, ".demo", g_Config.m_ClAutoDemoMax);
}
}
}
void CClient::DemoRecorder_Stop(int Recorder)
{
m_DemoRecorder[Recorder].Stop();
}
void CClient::DemoRecorder_AddDemoMarker(int Recorder)
{
m_DemoRecorder[Recorder].AddDemoMarker();
}
class IDemoRecorder *CClient::DemoRecorder(int Recorder)
{
return &m_DemoRecorder[Recorder];
}
void CClient::Con_Record(IConsole::IResult *pResult, void *pUserData)
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{
CClient *pSelf = (CClient *)pUserData;
if(pResult->NumArguments())
pSelf->DemoRecorder_Start(pResult->GetString(0), false, RECORDER_MANUAL);
else
pSelf->DemoRecorder_Start(pSelf->m_aCurrentMap, true, RECORDER_MANUAL);
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}
void CClient::Con_StopRecord(IConsole::IResult *pResult, void *pUserData)
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{
CClient *pSelf = (CClient *)pUserData;
pSelf->DemoRecorder_Stop(RECORDER_MANUAL);
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}
void CClient::Con_AddDemoMarker(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->DemoRecorder_AddDemoMarker(RECORDER_MANUAL);
pSelf->DemoRecorder_AddDemoMarker(RECORDER_RACE);
pSelf->DemoRecorder_AddDemoMarker(RECORDER_AUTO);
}
void CClient::ServerBrowserUpdate()
{
m_ResortServerBrowser = true;
}
void CClient::ConchainServerBrowserUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
pfnCallback(pResult, pCallbackUserData);
if(pResult->NumArguments())
((CClient *)pUserData)->ServerBrowserUpdate();
}
void CClient::SwitchWindowScreen(int Index)
{
// Todo SDL: remove this when fixed (changing screen when in fullscreen is bugged)
if(g_Config.m_GfxFullscreen)
{
ToggleFullscreen();
if(Graphics()->SetWindowScreen(Index))
g_Config.m_GfxScreen = Index;
ToggleFullscreen();
}
else
{
if(Graphics()->SetWindowScreen(Index))
g_Config.m_GfxScreen = Index;
}
}
void CClient::ConchainWindowScreen(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CClient *pSelf = (CClient *)pUserData;
if(pSelf->Graphics() && pResult->NumArguments())
{
if(g_Config.m_GfxScreen != pResult->GetInteger(0))
pSelf->SwitchWindowScreen(pResult->GetInteger(0));
}
else
pfnCallback(pResult, pCallbackUserData);
}
void CClient::ToggleFullscreen()
{
if(Graphics()->Fullscreen(g_Config.m_GfxFullscreen^1))
g_Config.m_GfxFullscreen ^= 1;
}
void CClient::ConchainFullscreen(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CClient *pSelf = (CClient *)pUserData;
if(pSelf->Graphics() && pResult->NumArguments())
{
if(g_Config.m_GfxFullscreen != pResult->GetInteger(0))
pSelf->ToggleFullscreen();
}
else
pfnCallback(pResult, pCallbackUserData);
}
void CClient::ToggleWindowBordered()
{
g_Config.m_GfxBorderless ^= 1;
Graphics()->SetWindowBordered(!g_Config.m_GfxBorderless);
}
void CClient::ConchainWindowBordered(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CClient *pSelf = (CClient *)pUserData;
if(pSelf->Graphics() && pResult->NumArguments())
{
if(!g_Config.m_GfxFullscreen && (g_Config.m_GfxBorderless != pResult->GetInteger(0)))
pSelf->ToggleWindowBordered();
}
else
pfnCallback(pResult, pCallbackUserData);
}
void CClient::ToggleWindowVSync()
{
if(Graphics()->SetVSync(g_Config.m_GfxVsync^1))
g_Config.m_GfxVsync ^= 1;
}
void CClient::ConchainWindowVSync(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CClient *pSelf = (CClient *)pUserData;
if(pSelf->Graphics() && pResult->NumArguments())
{
if(g_Config.m_GfxVsync != pResult->GetInteger(0))
pSelf->ToggleWindowVSync();
}
else
pfnCallback(pResult, pCallbackUserData);
}
void CClient::ConchainTimeoutSeed(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CClient *pSelf = (CClient *)pUserData;
pfnCallback(pResult, pCallbackUserData);
if(pResult->NumArguments())
pSelf->m_GenerateTimeoutSeed = false;
}
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void CClient::ConchainPassword(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CClient *pSelf = (CClient *)pUserData;
pfnCallback(pResult, pCallbackUserData);
if(pResult->NumArguments() && pSelf->m_LocalStartTime) //won't set m_SendPassword before game has started
pSelf->m_SendPassword = true;
}
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void CClient::RegisterCommands()
{
m_pConsole = Kernel()->RequestInterface<IConsole>();
// register server dummy commands for tab completion
m_pConsole->Register("kick", "i[id] ?r[reason]", CFGFLAG_SERVER, 0, 0, "Kick player with specified id for any reason");
m_pConsole->Register("ban", "s[ip|id] ?i[minutes] r[reason]", CFGFLAG_SERVER, 0, 0, "Ban player with ip/id for x minutes for any reason");
m_pConsole->Register("unban", "s[ip]", CFGFLAG_SERVER, 0, 0, "Unban ip");
m_pConsole->Register("bans", "", CFGFLAG_SERVER, 0, 0, "Show banlist");
m_pConsole->Register("status", "", CFGFLAG_SERVER, 0, 0, "List players");
m_pConsole->Register("shutdown", "", CFGFLAG_SERVER, 0, 0, "Shut down");
m_pConsole->Register("record", "s[file]", CFGFLAG_SERVER, 0, 0, "Record to a file");
m_pConsole->Register("stoprecord", "", CFGFLAG_SERVER, 0, 0, "Stop recording");
m_pConsole->Register("reload", "", CFGFLAG_SERVER, 0, 0, "Reload the map");
m_pConsole->Register("dummy_connect", "", CFGFLAG_CLIENT, Con_DummyConnect, this, "connect dummy");
m_pConsole->Register("dummy_disconnect", "", CFGFLAG_CLIENT, Con_DummyDisconnect, this, "disconnect dummy");
m_pConsole->Register("quit", "", CFGFLAG_CLIENT|CFGFLAG_STORE, Con_Quit, this, "Quit Teeworlds");
m_pConsole->Register("exit", "", CFGFLAG_CLIENT|CFGFLAG_STORE, Con_Quit, this, "Quit Teeworlds");
m_pConsole->Register("minimize", "", CFGFLAG_CLIENT|CFGFLAG_STORE, Con_Minimize, this, "Minimize Teeworlds");
m_pConsole->Register("connect", "s[host|ip]", CFGFLAG_CLIENT, Con_Connect, this, "Connect to the specified host/ip");
m_pConsole->Register("disconnect", "", CFGFLAG_CLIENT, Con_Disconnect, this, "Disconnect from the server");
m_pConsole->Register("ping", "", CFGFLAG_CLIENT, Con_Ping, this, "Ping the current server");
m_pConsole->Register("screenshot", "", CFGFLAG_CLIENT, Con_Screenshot, this, "Take a screenshot");
m_pConsole->Register("rcon", "r[rcon-command]", CFGFLAG_CLIENT, Con_Rcon, this, "Send specified command to rcon");
m_pConsole->Register("rcon_auth", "s[password]", CFGFLAG_CLIENT, Con_RconAuth, this, "Authenticate to rcon");
m_pConsole->Register("rcon_login", "s[username] r[password]", CFGFLAG_CLIENT, Con_RconLogin, this, "Authenticate to rcon with a username");
m_pConsole->Register("play", "r[file]", CFGFLAG_CLIENT|CFGFLAG_STORE, Con_Play, this, "Play the file specified");
m_pConsole->Register("record", "?s[file]", CFGFLAG_CLIENT, Con_Record, this, "Record to the file");
m_pConsole->Register("stoprecord", "", CFGFLAG_CLIENT, Con_StopRecord, this, "Stop recording");
m_pConsole->Register("add_demomarker", "", CFGFLAG_CLIENT, Con_AddDemoMarker, this, "Add demo timeline marker");
m_pConsole->Register("add_favorite", "s[host|ip]", CFGFLAG_CLIENT, Con_AddFavorite, this, "Add a server as a favorite");
m_pConsole->Register("remove_favorite", "s[host|ip]", CFGFLAG_CLIENT, Con_RemoveFavorite, this, "Remove a server from favorites");
m_pConsole->Register("demo_slice_start", "", CFGFLAG_CLIENT, Con_DemoSliceBegin, this, "");
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m_pConsole->Register("demo_slice_end", "", CFGFLAG_CLIENT, Con_DemoSliceEnd, this, "");
m_pConsole->Register("demo_play", "", CFGFLAG_CLIENT, Con_DemoPlay, this, "Play demo");
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m_pConsole->Register("demo_speed", "i[speed]", CFGFLAG_CLIENT, Con_DemoSpeed, this, "Set demo speed");
m_pConsole->Chain("cl_timeout_seed", ConchainTimeoutSeed, this);
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m_pConsole->Chain("password", ConchainPassword, this);
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// used for server browser update
m_pConsole->Chain("br_filter_string", ConchainServerBrowserUpdate, this);
m_pConsole->Chain("br_filter_gametype", ConchainServerBrowserUpdate, this);
m_pConsole->Chain("br_filter_serveraddress", ConchainServerBrowserUpdate, this);
m_pConsole->Chain("gfx_screen", ConchainWindowScreen, this);
m_pConsole->Chain("gfx_fullscreen", ConchainFullscreen, this);
m_pConsole->Chain("gfx_borderless", ConchainWindowBordered, this);
m_pConsole->Chain("gfx_vsync", ConchainWindowVSync, this);
// DDRace
#define CONSOLE_COMMAND(name, params, flags, callback, userdata, help) m_pConsole->Register(name, params, flags, 0, 0, help);
#include <game/ddracecommands.h>
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}
static CClient *CreateClient()
{
CClient *pClient = static_cast<CClient *>(malloc(sizeof(*pClient)));
mem_zero(pClient, sizeof(CClient));
return new(pClient) CClient;
}
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void CClient::HandleConnectLink(const char *pArg)
{
str_copy(m_aCmdConnect, pArg + sizeof(CONNECTLINK) - 1, sizeof(m_aCmdConnect));
}
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/*
Server Time
Client Mirror Time
Client Predicted Time
Snapshot Latency
Downstream latency
Prediction Latency
Upstream latency
*/
#if defined(CONF_PLATFORM_MACOSX) || defined(__ANDROID__)
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extern "C" int SDL_main(int argc, char **argv_) // ignore_convention
{
const char **argv = const_cast<const char **>(argv_);
#else
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int main(int argc, const char **argv) // ignore_convention
{
#endif
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bool Silent = false;
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bool RandInitFailed = false;
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for(int i = 1; i < argc; i++) // ignore_convention
{
if(str_comp("-s", argv[i]) == 0 || str_comp("--silent", argv[i]) == 0) // ignore_convention
{
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Silent = true;
#if defined(CONF_FAMILY_WINDOWS)
FreeConsole();
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#endif
break;
}
}
if(secure_random_init() != 0)
{
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RandInitFailed = true;
}
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CClient *pClient = CreateClient();
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IKernel *pKernel = IKernel::Create();
pKernel->RegisterInterface(pClient, false);
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pClient->RegisterInterfaces();
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// create the components
IEngine *pEngine = CreateEngine("DDNet", Silent, 1);
IConsole *pConsole = CreateConsole(CFGFLAG_CLIENT);
IStorage *pStorage = CreateStorage("Teeworlds", IStorage::STORAGETYPE_CLIENT, argc, argv); // ignore_convention
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IConfig *pConfig = CreateConfig();
IEngineSound *pEngineSound = CreateEngineSound();
IEngineInput *pEngineInput = CreateEngineInput();
IEngineTextRender *pEngineTextRender = CreateEngineTextRender();
IEngineMap *pEngineMap = CreateEngineMap();
IEngineMasterServer *pEngineMasterServer = CreateEngineMasterServer();
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if(RandInitFailed)
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{
dbg_msg("secure", "could not initialize secure RNG");
return -1;
}
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{
bool RegisterFail = false;
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RegisterFail = RegisterFail || !pKernel->RegisterInterface(pEngine);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pConsole);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pConfig);
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RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IEngineSound*>(pEngineSound)); // register as both
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<ISound*>(pEngineSound), false);
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RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IEngineInput*>(pEngineInput)); // register as both
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IInput*>(pEngineInput), false);
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RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IEngineTextRender*>(pEngineTextRender)); // register as both
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<ITextRender*>(pEngineTextRender), false);
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RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IEngineMap*>(pEngineMap)); // register as both
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IMap*>(pEngineMap), false);
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RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IEngineMasterServer*>(pEngineMasterServer)); // register as both
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IMasterServer*>(pEngineMasterServer), false);
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RegisterFail = RegisterFail || !pKernel->RegisterInterface(CreateEditor(), false);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(CreateGameClient(), false);
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RegisterFail = RegisterFail || !pKernel->RegisterInterface(pStorage);
if(RegisterFail)
{
delete pKernel;
pClient->~CClient();
free(pClient);
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return -1;
}
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}
pEngine->Init();
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pConfig->Init();
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pEngineMasterServer->Init();
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pEngineMasterServer->Load();
// register all console commands
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pClient->RegisterCommands();
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pKernel->RequestInterface<IGameClient>()->OnConsoleInit();
// init client's interfaces
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pClient->InitInterfaces();
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// execute config file
IOHANDLE File = pStorage->OpenFile(CONFIG_FILE, IOFLAG_READ, IStorage::TYPE_ALL);
if(File)
{
io_close(File);
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pConsole->ExecuteFile(CONFIG_FILE);
}
else // fallback
{
pConsole->ExecuteFile("settings.cfg");
}
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// execute autoexec file
File = pStorage->OpenFile(AUTOEXEC_CLIENT_FILE, IOFLAG_READ, IStorage::TYPE_ALL);
if(File)
{
io_close(File);
pConsole->ExecuteFile(AUTOEXEC_CLIENT_FILE);
}
else // fallback
{
pConsole->ExecuteFile(AUTOEXEC_FILE);
}
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if(g_Config.m_ClConfigVersion < 1)
{
if(g_Config.m_ClAntiPing == 0)
{
g_Config.m_ClAntiPingPlayers = 1;
g_Config.m_ClAntiPingGrenade = 1;
g_Config.m_ClAntiPingWeapons = 1;
}
}
g_Config.m_ClConfigVersion = 1;
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// parse the command line arguments
if(argc == 2 && str_startswith(argv[1], CONNECTLINK))
pClient->HandleConnectLink(argv[1]);
else if(argc > 1) // ignore_convention
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pConsole->ParseArguments(argc-1, &argv[1]); // ignore_convention
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pClient->Engine()->InitLogfile();
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#if defined(CONF_FAMILY_WINDOWS)
if(!g_Config.m_ClShowConsole)
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FreeConsole();
#endif
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// For XOpenIM in SDL2: https://bugzilla.libsdl.org/show_bug.cgi?id=3102
setlocale(LC_ALL, "");
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// run the client
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dbg_msg("client", "starting...");
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pClient->Run();
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// write down the config and quit
pConfig->Save();
delete pKernel;
pClient->~CClient();
free(pClient);
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return 0;
}
// DDRace
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const char *CClient::GetCurrentMap()
{
return m_aCurrentMap;
}
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const char *CClient::GetCurrentMapPath()
{
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return m_aCurrentMapPath;
}
unsigned CClient::GetMapCrc()
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{
return m_pMap->Crc();
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}
void CClient::RaceRecord_Start(const char *pFilename)
{
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if(State() != IClient::STATE_ONLINE)
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "demorec/record", "client is not online");
else
m_DemoRecorder[RECORDER_RACE].Start(Storage(), m_pConsole, pFilename, GameClient()->NetVersion(), m_aCurrentMap, m_pMap->Sha256(), m_pMap->Crc(), "client", m_pMap->MapSize(), 0, m_pMap->File());
}
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void CClient::RaceRecord_Stop()
{
if(m_DemoRecorder[RECORDER_RACE].IsRecording())
m_DemoRecorder[RECORDER_RACE].Stop();
}
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bool CClient::RaceRecord_IsRecording()
{
return m_DemoRecorder[RECORDER_RACE].IsRecording();
}
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void CClient::RequestDDNetInfo()
{
char aUrl[256];
static bool s_IsWinXP = os_is_winxp_or_lower();
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if(s_IsWinXP)
str_copy(aUrl, "http://info.ddnet.tw/info", sizeof(aUrl));
else
str_copy(aUrl, "https://info.ddnet.tw/info", sizeof(aUrl));
if(g_Config.m_BrIndicateFinished)
{
char aEscaped[128];
EscapeUrl(aEscaped, sizeof(aEscaped), g_Config.m_PlayerName);
str_append(aUrl, "?name=", sizeof(aUrl));
str_append(aUrl, aEscaped, sizeof(aUrl));
}
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m_pDDNetInfoTask = std::make_shared<CGetFile>(Storage(), aUrl, DDNET_INFO_TMP, IStorage::TYPE_SAVE, true);
Engine()->AddJob(m_pDDNetInfoTask);
}
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int CClient::GetPredictionTime()
{
int64 Now = time_get();
return (int)((m_PredictedTime.Get(Now)-m_GameTime[g_Config.m_ClDummy].Get(Now))*1000/(float)time_freq());
}